Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 16:58:04 Player: Sap Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (2177) 2177 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (315) 315 TOTAL SCORE: 5872 Bonus ------- Pacifist 200 Follower Combat Kills 115 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (27) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Improved Deuterium Engine Improved Cooling System Improved Utility Shielding Improved Utility Shielding Hardened Light Armor Plating Heart of Steel Plasma Cannon Plasma Cannon Plasma Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Utility Shielding Hardened Light Armor Plating Graphene Brace > --- WEAPON ----------- Plasma Cannon Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Improved Heat Sink Improved Utility Shielding Improved Utility Shielding Hardened Light Armor Plating Heart of Steel Plasma Cannon Plasma Cannon Plasma Cannon [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Graphene Brace Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Plasma Cannon Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 68 | 6 2 4 29 19 4 1 . 3 Power 10 | 1 1 . 3 4 . 1 . . Engine 4 | 1 1 . . 2 . . . . Core 6 | . . . 3 2 . 1 . . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 3 7 4 . . . 2 Treads 2 | . . 2 . . . . . . Leg 16 | 2 . 1 7 4 . . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 1 . 12 5 3 . . 1 Device 9 | . . . 5 3 . . . 1 Storage 3 | 1 . . 1 1 . . . . Processor 2 | . 1 . . . 1 . . . Hackware . | . . . . . . . . . Protection 9 | . . . 6 1 2 . . . Artifact . | . . . . . . . . . Weapon 17 | 2 . 1 7 6 1 . . . Energy Gun 6 | 1 . 1 3 1 . . . . Energy Cannon 5 | . . . 1 4 . . . . Ballistic Gun 4 | 1 . . 3 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 26 | . . . 7 5 . . . 14 Power 3 | . . . 1 1 . . . 1 Propulsion 13 | . . . 2 3 . . . 8 Utility 6 | . . . 3 . . . . 3 Weapon 4 | . . . 1 1 . . . 2 Highest Loss Streak 5 | . . . 5 2 . . . 5 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 3 7 7 9 14 14 13 13 10 Power 2 | . . 1 1 2 3 2 2 2 Propulsion 1 | 1 4 2 2 1 2 2 3 . Utility 4 | . 1 3 3 6 4 4 4 4 Weapon 3 | . 1 1 1 4 3 3 3 3 Tool/Special . | . . . . . . . . . Unused Backups 24 | . 1 2 6 4 3 1 . 7 Power 5 | . 1 . 1 . 1 1 . 1 Propulsion 3 | . . 2 1 . . . . . Utility 11 | . . . 3 4 1 . . 3 Weapon 4 | . . . 1 . 1 . . 2 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 92 | . 90 99 98 94 91 92 92 70 Engine 1 | . 14 11 . . . . . . Core 7 | . . . 7 9 7 7 7 4 Treads 2 | . . 19 4 . . . . . Leg 28 | . 28 24 31 29 29 30 30 19 Device 12 | . . . 10 14 15 15 15 14 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 1 | . 5 11 . . . . . . Protection 12 | . . . 15 15 15 15 15 11 Energy Gun 5 | . 14 11 9 4 . . . . Energy Cannon 7 | . . . . 9 14 15 15 11 Ballistic Gun 3 | . 14 11 8 . . . . . Peak Build Rating 46 | 6 7 10 33 44 42 46 43 43 Average Rating 32 | 5 6 9 23 39 40 42 43 33 On Entrance 24 | . 6 7 10 32 41 42 43 43 Naked Turns . | . . . . . . . . . Heaviest Build 59 | 12 14 15 43 59 49 50 50 50 Greatest Support 55 | 20 20 30 55 50 50 50 50 52 Greatest Overweight (x) 7 | . . . . 1 1 . . 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 25 15 15 15 15 Average Capacity 13 | 7 8 8 10 15 15 15 15 15 Most Carried 15 | 6 8 8 15 15 15 15 15 15 Average Carried 12 | 3 7 7 9 14 14 15 15 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 Final Carried 15 | 6 8 8 15 15 15 15 15 12 Class Distribution -------------------- 83% | Scavenger-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1548 | 223 . 121 664 256 148 49 . 87 Remotely . | . . . . . . . . . Salvage Created 2277 | . . 121 939 768 86 46 . 317 Parts 120 | . . 7 46 41 6 5 . 15 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 27 | . . . . . 9 4 . 14 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 43 | . . 3 17 14 2 1 . 6 Guns 21 | . . 3 17 1 . . . . Cannons 17 | . . . . 10 2 1 . 4 AOE 1 | . . . . 1 . . . . Classes Destroyed 10 | . . 2 4 3 . . . 1 Worker 2 | . . . 1 1 . . . . Builder 2 | . . . 1 1 . . . . Drone 1 | . . . . . . . . 1 Watcher 1 | . . . . 1 . . . . Grunt 24 | . . 2 10 8 . . . 4 Duelist 1 | . . . . 1 . . . . Sentry 6 | . . 1 4 . . . . 1 Hunter 3 | . . . 2 . 1 . . . Programmer 7 | . . . . 5 1 1 . . Heavy 1 | . . . 1 . . . . . Best Kill Streak 8 | . . 1 4 8 1 1 . 3 Combat Bots Only 6 | . . 1 3 6 1 1 . 3 Max Kills in Single Turn 2 | . . 1 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 452 | . . 32 126 135 12 2 . 145 Missed 156 | . . 16 41 47 5 1 . 46 Hits 296 | . . 16 85 88 7 1 . 99 Projectile 296 | . . 16 85 88 7 1 . 99 Critical Strikes 11 | . . 1 4 2 . . . 4 Actively Blocked 7 | . . . 1 2 . . . 4 Damage Taken 5181 | . . 202 1799 1400 108 14 . 1658 Core 942 | . . 33 204 191 36 . . 478 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 242 | . . . 113 42 9 . . 78 Regen/Repaired (Parts) 255 | . . . 71 184 . . . . Core Remaining (%) 88 | 100 100 91 62 . . . . . Volleys Fired 194 | . 2 20 80 54 6 2 1 29 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 160 | . 60 76 96 160 160 160 160 160 Shots Fired 385 | . 4 40 159 106 13 4 2 57 Gun 225 | . 4 40 159 22 . . . . Cannon 160 | . . . . 84 13 4 2 57 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 95 | . 2 20 73 . . . . . Thermal 264 | . . 17 80 91 13 4 2 57 Explosive . | . . . . . . . . . Electromagnetic 26 | . 2 3 6 15 . . . . Robot Hit Streak 15 | . 1 6 15 8 2 2 . 6 Robot Miss Streak 5 | . 2 4 2 5 4 1 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 229 | . 1 24 110 59 6 2 . 27 Core Hits 92 | . . 6 45 27 3 1 . 10 Critical Kills 3 | . . . . 1 . . . 2 Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 9 | . . 1 5 1 . . . 2 Burn 5 | . . 1 4 . . . . . Meltdown 3 | . . . . 1 . . . 2 Destroy 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4829 | . 15 348 1904 1636 165 60 . 701 Guns 2385 | . 15 335 1844 191 . . . . Cannons 2294 | . . . . 1368 165 60 . 701 Explosions 45 | . . . . 45 . . . . Melee . | . . . . . . . . . Ramming 105 | . . 13 60 32 . . . . Kinetic 933 | . 15 152 766 . . . . . Thermal 3569 | . . 161 1005 1477 165 60 . 701 Explosive . | . . . . . . . . . Electromagnetic 222 | . . 22 73 127 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . 7 7 7 7 7 Average Corruption 6 | . . . . 5 7 7 7 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 91 | . . . . 36 23 14 4 14 Message Errors 23 | . . . . 10 9 1 1 2 Matter Fused 21 | . . . . 6 4 6 1 4 Heat Flow Errors 10 | . . . . 4 2 2 . 2 Energy Discharges 13 | . . . . 4 3 3 1 2 Parts Rejected 2 | . . . . . 1 . . 1 Data Loss (minor) 10 | . . . . 6 1 1 1 1 Data Loss (major) 7 | . . . . 5 . 1 . 1 Misfires 2 | . . . . 1 1 . . . Alerts 3 | . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 35 | . . . . 35 . . . . Projectiles 11 | . . . . 11 . . . . Explosions 24 | . . . . 24 . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . 2 1 . . . . Impact 3 | . . . 2 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 18 | . . 2 10 6 . . . . Kicked 18 | . . 2 10 6 . . . . Crushed . | . . . . . . . . . Highest Temperature 291 | . . 90 108 291 236 166 12 257 Average Temperature 61 | . . 41 28 76 54 57 8 105 Received Heat Transfer 1419 | . . 105 486 378 . . . 450 Effects 2 | . . . . 2 . . . . Energy Bleed 1 | . . . . 1 . . . . Interference 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . 2 . . . 2 Combat Hostiles 4 | . . . . 2 . . . 2 Parts Melted 18 | . . 2 2 7 1 . . 6 Heat Transferred 7397 | . . 481 2405 2761 300 100 . 1350 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 96 | 100 100 100 96 94 . . . . Level 1 3 | . . . 3 5 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 213 | . 3 30 213 210 . . . . Initial 81 | . . . . 81 . . . . Average 48 | . . 5 65 57 . . . . Influence Increases 1571 | . 3 80 561 632 60 30 . 205 Destroy 0b10 Robot/C 900 | . . 60 340 340 40 20 . 100 Destroy 0b10 Robot/NC 45 | . . . 10 30 . . . 5 Destroy Leader 264 | . . 20 100 104 20 10 . 10 Allied During Kill 18 | . . . . 18 . . . . Successful Hack 82 | . 3 . 2 77 . . . . Disable Machine 45 | . . . 45 . . . . . Destroy Structure 7 | . . . 4 3 . . . . Lose Combat Pursuer 210 | . . . 60 60 . . . 90 Influence Decreases 1542 | . 3 80 382 628 243 30 . 176 Entered New Map 166 | . . . . 98 68 . . . Time Decay 1166 | . 3 80 312 440 175 30 . 126 Lost Part 170 | . . . 70 50 . . . 50 Lost Ally 40 | . . . . 40 . . . . Squads Dispatched 16 | . . 1 6 9 . . . . Investigation 3 | . . . 3 . . . . . Extermination 4 | . . . . 4 . . . . Reinforcement 6 | . . 1 3 2 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 95 | . 2 7 23 38 2 1 . 22 Peak Tracking Total 10 | . 2 3 3 4 1 1 . 10 Tactical Retreats 9 | . . . 2 2 . . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 6 | . . . 1 5 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 3 | . . . 3 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 16 | . 3 . 4 8 1 . . . Terminals 10 | . 3 . 2 5 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . . 1 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 50 | . 6 . 16 27 1 . . . Successful 31 | . 2 . 13 15 1 . . . Failed 18 | . 4 . 3 11 . . . . Catastrophic 6 | . 1 . 1 4 . . . . Database Lockouts 1 | . . . . 1 . . . . Manual 17 | . 6 . 4 6 1 . . . Terminals 24 | . 6 . 5 13 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 15 | . . . 6 9 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 5 | . . . 1 3 1 . . . Record 3 | . . . . 3 . . . . Open Door 1 | . . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 13 | . . . 5 8 . . . . Scan Component 7 | . . . 3 4 . . . . Repair 5 | . . . 2 3 . . . . Refit 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 3 | . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 2 . 2 3 . . . . Terminals 7 | . 2 . 2 3 . . . . Track 4 | . 1 . 1 2 . . . . Assimilate 3 | . 1 . 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 14 | . 3 . 4 7 . . . . Full Trace Events 3 | . 1 . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . Robots Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 67 | . . . . 67 . . . . Total Robot Build Rating 8 | . . . . 8 . . . . Part Schematics Acquired 18 | . . . 2 . . . 16 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . 2 3 . . . . Time 175 | . . . 85 90 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 . . . . Highest-Rated Group 87 | . . . . 87 . . . . Highest-Rated Ally 37 | . . . . 37 . . . . Total Orders 4 | . . . . 4 . . . . FOLLOW 1 | . . . . 1 . . . . GUARD 3 | . . . . 3 . . . . Ally Attacks 19 | . . . . 19 . . . . Total Damage 477 | . . . . 477 . . . . Kills 6 | . . . . 6 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 3 . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 5535 | 64 339 375 1069 2052 573 481 159 423 Spaces Moved 3462 | 42 262 252 516 1242 441 392 131 184 Core 12 | 1 . . . . . . . 11 Treads . | . . . . . . . . . Legs 3450 | 41 262 252 516 1242 441 392 131 173 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 122 Average Speed 124 | 118 120 120 120 123 121 120 120 177 Slowest Speed 400 | 120 120 120 120 190 190 120 120 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 40 30 26 26 59 56 10 34 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 2 | . 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . 1 1 1 1 1 . Scrap Searched 11 | . . . . . 4 6 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 4316 | 53 282 285 825 1650 466 399 131 225 Wait 435 | . 12 . 129 285 3 2 . 4 Move 3454 | 41 261 251 515 1241 440 391 130 184 Hop . | . . . . . . . . . Pick Up 57 | 6 3 4 28 14 1 1 . . Fast Attach 52 | 6 2 2 17 15 7 1 . 2 Attach 21 | . . 2 9 6 . . . 4 Detach 7 | . . . 2 4 . . . 1 Swap 12 | . . . 7 5 . . . . Drop 66 | . 2 4 28 20 9 2 . 1 Fire 194 | . 2 20 80 54 6 2 1 29 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 18 | . . 2 10 6 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 4) 361 | -10/Materials | Identified exit to Materials 404 | -10/Materials | Entered another Materials area 404 | -9/Materials | Evolved 2 slots: Propulsion x2 626 | -9/Materials | Discovered new exit (range 5) 630 | -9/Materials | Identified exit to Materials 779 | -9/Materials | Entered another Materials area 779 | -8/Materials | Evolved 2 slots: Utility x2 1149 | -8/Materials | Repaired Hrd. Light Armor Plating 1149 | -8/Materials | Build established: Scavenger-Mutant 1204 | -8/Materials | Repaired Broken Lgt. Nuclear Core 1742 | -8/Materials | Discovered new exit (range 11) 1809 | -8/Materials | Lost 5 parts (1p2n1u1w) 1848 | -8/Materials | Entered Factory 1848 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2504 | -7/Factory | Fabricated P-60 Hacker (x2) 2692 | -7/Factory | Garrison activated, responded to threat 2974 | -7/Factory | *Rob assimilated hostile W-25 Informer 3290 | -7/Factory | Repaired Carbon-fiber Leg 3318 | -7/Factory | Repaired Aluminum Leg 3346 | -7/Factory | Repaired Aluminum Leg 3388 | -7/Factory | Cargo convoy interrupted 3703 | -7/Factory | Central database locked down 3894 | -7/Factory | Discovered new exit (range 5) 3900 | -7/Factory | Entered Lower Caves 4187 | -7/Lower Caves | Learned 8 Factory zone layouts 4328 | -7/Lower Caves | Learned location of Zion (-7) 4343 | -7/Lower Caves | Discovered new exit (range 5) 4416 | -7/Lower Caves | Found Prototype Device 4473 | -7/Lower Caves | Entered another Lower Caves area 4919 | -7/Lower Caves | Discovered new exit (range 6) 4954 | -7/Lower Caves | Entered Zion 5095 | -7/Zion | Discovered new exit (range 16) 5113 | -7/Zion | Entered Proximity Caves 5115 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5197 | -6/Proximity Caves | Spotter reported a threat 5199 | -6/Proximity Caves | Spotter reported a threat 5250 | -6/Proximity Caves | Spotter reported a threat 5303 | -6/Proximity Caves | Spotter reported a threat 5351 | -6/Proximity Caves | Spotted B-75 Beast 5378 | -6/Proximity Caves | Spotter reported a threat 5380 | -6/Proximity Caves | Core integrity fell below 50% 5410 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 5421 | -6/Proximity Caves | Learned 4 Factory zone layouts 5514 | -6/Proximity Caves | Core integrity fell below 20% 5536 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05366_ Hrd. Light Armor Plating destroyed. 05368_ System corrupted: Energy discharge (-40). 05376_ N-01 Spotter is scanning... 05378_ N-01 Spotter sends a signal. 05378_ ALERT: Unidentified potential threat approaching Complex 0b10. 05379_ Mic. Nuclear Core destroyed. 05379_ Plasma Cannon destroyed. 05421_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 05438_ System corrupted: Matter fused (-10). 05456_