Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.25 @ 14:39:55 Player: Chronit Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (1815) 1815 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-105) -105 TOTAL SCORE: 6035 Bonus ------- Friendly Fire -105 Cogmind --------- Core Integrity 466/850 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (178) Movement Flying (200) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (6) --- VTOL Module > --- UTILITY (5) ------ Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON (3) ------- Phase Cannon > --- INVENTORY (4) ---- Light Ion Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Signal Interpreter Improved Terrain Scanner Improved Armor Integrity Analyzer Medium Reactive Plating > --- WEAPON ----------- Gatling Laser Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Hacking Suite [Rating: 33] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Improved Signal Interpreter Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Reactive Plating Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . 1 1 1 . . . . 1 Utility 3 | . . . 1 1 . . . . . 1 Weapon 1 | . . . . . 1 . . . . . Parts Attached 78 | 6 5 2 7 15 6 2 17 3 2 13 Power 14 | 1 2 1 1 2 1 1 1 . 1 3 Engine 6 | 1 1 . 1 1 . . 1 . . 1 Core 8 | . 1 1 . 1 1 1 . . 1 2 Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . 1 4 6 2 . 4 . . 4 Treads . | . . . . . . . . . . . Leg 21 | 2 . 1 4 6 2 . 4 . . 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 Utility 17 | 1 2 . 1 1 1 1 4 2 1 3 Device 4 | . 1 . . 1 . . . 1 . 1 Storage 2 | 1 1 . . . . . . . . . Processor 3 | . . . 1 . . . 2 . . . Hackware 3 | . . . . . . 1 1 . . 1 Protection 5 | . . . . . 1 . 1 1 1 1 Artifact . | . . . . . . . . . . . Weapon 24 | 2 1 . 1 6 2 . 8 1 . 3 Energy Gun 6 | . 1 . 1 1 . . 3 . . . Energy Cannon 7 | . . . . 2 1 . 2 1 . 1 Ballistic Gun 3 | 2 . . . . 1 . . . . . Ballistic Cannon 5 | . . . . 3 . . 2 . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 37 | . . . 2 5 5 4 2 4 5 10 Power 6 | . . . . 2 . . . . 2 2 Propulsion 12 | . . . . 3 3 1 . 2 . 3 Utility 6 | . . . . . 1 1 . . 2 2 Weapon 13 | . . . 2 . 1 2 2 2 1 3 Highest Loss Streak 5 | . . . 1 3 2 3 1 2 5 5 Average Slot Usage (%) 80 | . 95 100 97 97 70 64 63 82 51 47 Engine 5 | . 14 2 5 8 . . 2 7 2 1 Core 2 | . . 11 4 . . 7 4 . . 3 Leg 24 | . 28 28 31 34 27 17 13 25 15 3 Device 10 | . 10 14 11 18 13 7 7 7 2 3 Storage 5 | . 14 14 11 9 7 1 . . . . Processor 7 | . . . 11 9 7 7 12 7 7 6 Hackware 3 | . . . . . . 3 2 7 7 12 Protection 2 | . . . . . . 1 2 7 5 1 Energy Gun 4 | . 8 14 10 . 4 . 5 2 . . Energy Cannon 1 | . . . . 7 . 4 1 1 . 1 Ballistic Gun 4 | . 19 14 11 5 . 4 . . . . Ballistic Cannon 3 | . . . . 3 7 5 6 7 1 . Special Melee Weapon 2 | . . . . . . . 1 7 7 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 43 | 13 19 21 21 26 32 32 43 43 27 31 Greatest Support 53 | 20 20 27 42 53 53 45 50 50 30 30 Greatest Overweight (x) 7 | 4 . . . . 6 3 7 . . 5 Average Overweight (x) . | . . . . . 1 . 1 . . 2 Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 4 4 4 4 Average Capacity 5 | 5 6 8 8 8 8 4 4 4 4 4 Most Carried 8 | 4 8 8 8 8 8 4 4 4 3 4 Average Carried 4 | 1 5 7 6 7 6 3 1 2 1 . Final Capacity 8 | 6 8 8 8 8 8 4 4 4 4 4 Final Carried 8 | 3 8 8 8 6 4 4 2 3 1 1 Class Distribution -------------------- 37% | Scavenger-Mutant 27% | Mutant 25% | Hacker-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Matter Collected 1629 | 186 103 95 152 185 73 . 354 365 . 116 Remotely . | . . . . . . . . . . . Salvage Created 2112 | . 182 118 286 547 123 . 275 184 . 397 Parts 121 | . 15 11 17 35 12 . 15 5 . 11 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Combat Hostiles Destroyed 41 | . 2 2 7 12 3 . 4 5 . 6 Melee 1 | . . . . . . . . . . 1 Guns 14 | . 2 2 7 2 . . . 1 . . Cannons 22 | . . . . 9 3 . 4 4 . 2 AOE 2 | . . . . 1 . . . . . 1 Classes Destroyed 12 | . 4 1 4 2 . . 1 . . . Worker 5 | . . . 1 1 . . 1 . . 2 Builder 6 | . . 2 . . 2 . 1 . . 1 Tunneler 2 | . 1 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 2 | . . . . . . . 1 . . 1 Operator 3 | . . . . 2 1 . . . . . Watcher 3 | . 2 . . 1 . . . . . . Swarmer 10 | . . . 3 4 . . . . . 3 Grunt 23 | . 2 2 2 5 2 . 2 5 . 3 Duelist 1 | . . . 1 . . . . . . . Sentry 5 | . . . 1 2 . . 2 . . . Hunter 2 | . . . . 1 1 . . . . . Packrat 1 | . . . . . . . . 1 . . Thug 1 | . . . 1 . . . . . . . Best Kill Streak 5 | . 3 2 4 4 2 . 2 3 . 5 Combat Bots Only 4 | . 2 2 4 4 2 . 2 3 . 3 Max Kills in Single Turn 2 | . 2 1 2 2 1 . 1 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Damage Taken 4181 | . 75 46 473 847 374 117 389 535 328 997 Core 939 | . 39 26 42 140 161 24 72 13 38 384 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 78 | 100 . 74 89 74 . . . . 56 . Volleys Fired 204 | . 14 8 26 54 23 . 21 42 4 12 Largest 2 | . 2 2 2 2 1 . 2 2 1 1 Hottest 128 | . 85 85 85 107 44 . 128 128 48 90 Shots Fired 274 | . 24 16 49 66 23 . 30 50 4 12 Gun 118 | . 24 16 49 15 . . 9 5 . . Cannon 156 | . . . . 51 23 . 21 45 4 12 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 171 | . 14 8 26 33 23 . 21 42 4 . Thermal 62 | . 10 8 23 . . . 1 8 . 12 Explosive . | . . . . . . . . . . . Electromagnetic 41 | . . . . 33 . . 8 . . . Robot Hit Streak 19 | . 15 19 13 19 13 . 15 9 10 11 Robot Miss Streak 5 | . 3 2 5 2 2 . 1 1 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 255 | . 19 12 41 56 20 . 28 46 5 28 Core Hits 138 | . 19 18 28 26 10 . 11 17 . 9 Critical Hits 3 | . . . . . . . . 3 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 3 . . Melee Attacks 28 | . . . . . . . 5 3 1 19 Impact 19 | . . . . . . . . . . 19 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . 5 3 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . 5 Damage Inflicted 5273 | . 231 203 401 1316 400 . 545 1110 115 952 Guns 1143 | . 231 203 401 156 . . 53 99 . . Cannons 3397 | . . . . 1048 400 . 492 1011 107 339 Explosions 110 | . . . . 110 . . . . . . Melee 613 | . . . . . . . . . . 613 Ramming 10 | . . . . 2 . . . . 8 . Kinetic 2780 | . 109 53 136 555 400 . 492 928 107 . Thermal 1178 | . 122 150 265 110 . . 10 182 . 339 Explosive . | . . . . . . . . . . . Electromagnetic 692 | . . . . 649 . . 43 . . . Impact 613 | . . . . . . . . . . 613 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . 9 . Average Corruption 8 | . . . . . . . . . 8 . Corruption Purged . | . . . . . . . . . . . Effects 2 | . . . . . . . . . 2 . Message Errors 1 | . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 190 | . . . . 8 3 . . 103 . 76 Projectiles 115 | . . . . 8 3 . . 103 . 1 Explosions . | . . . . . . . . . . . Melee 75 | . . . . . . . . . . 75 Knockbacks 31 | . . . . 13 3 . . 11 1 3 Impact 3 | . . . . . . . . . . 3 Kinetic 22 | . . . . 8 3 . . 10 1 . Secondary 6 | . . . . 5 . . . 1 . . Self-Inflicted Damage 39 | . . . . 36 . . . . 3 . Shots 1 | . . . . 1 . . . . . . Rammed 2 | . . . . . . . . . 2 . Targets Rammed 3 | . . . . 1 . . . . 2 . Kicked 1 | . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 394 | . 165 156 126 184 4 . 159 394 45 169 Average Temperature 72 | . 55 57 51 54 4 . 48 138 29 40 Received Heat Transfer 1764 | . 45 36 117 468 54 . 168 291 189 396 Effects 3 | . . . . . . . . 3 . . Shutdowns 1 | . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . 2 . . . . . 2 Impact Corruptions 5 | . . . . . . . . . . 5 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 1587 | . 160 185 335 100 . . 25 375 . 407 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Peak Influence 207 | . 94 89 205 207 55 30 128 . . 95 Initial 28 | . . 15 28 3 11 15 . . . . Average 48 | . 27 55 100 84 19 15 44 . . 31 Maximum Alert Level 1 | . . . 1 1 . . . . . . Low Security (%) 97 | 100 100 100 81 97 100 100 100 . . 100 Level 1 2 | . . . 18 2 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . . 1 1 4 1 . 2 . . 2 Investigation 5 | . . 1 1 . . . 2 . . 1 Extermination . | . . . . . . . . . . . Reinforcement 6 | . . . . 4 1 . . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Distress Signals 3 | . 1 . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 85 | . 10 2 15 19 4 6 6 9 4 10 Peak Tracking Total 6 | . 3 2 5 5 2 6 2 4 4 4 Tactical Retreats 8 | . . . 3 . . 1 . 3 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Traps Triggered 3 | . . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Machines Disabled 4 | . . 1 . 1 1 . 1 . . . Max in Single Turn 1 | . . 1 . 1 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Machines Accessed 12 | . 3 1 1 1 1 . 2 1 . 2 Terminals 6 | . 2 . 1 1 . . 1 . . 1 Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 26 | . 6 1 3 1 1 . 6 1 . 7 Successful 17 | . 5 1 2 1 . . 4 1 . 3 Failed 9 | . 1 . 1 . 1 . 2 . . 4 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 12 | . 1 . . 1 . . 3 . . 7 Terminals 15 | . 4 . 3 1 . . 4 . . 3 Fabricators 2 | . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . 2 . . . 1 . . . . 4 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . 3 1 2 1 . . 2 1 . . Record 2 | . . . . 1 . . 1 . . . Open Door 2 | . . 1 . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . 1 Process 2 | . 1 . . . . . . . . 1 Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . 1 . . 2 Terminals 1 | . . . . . . . . . . 1 Botnet 1 | . . . . . . . . . . 1 Fabricators 1 | . . . . . . . 1 . . . Download 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Monitor 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 2 . 1 1 1 . 2 . . 2 Full Trace Events 3 | . . . 1 . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 6 | . 1 . . . . . . . . 5 Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . . . . . 1 1 1 . Non-combat 2 | . . . . . . . 1 1 . . Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 6 | . . . . . . . 3 2 1 . parse_system 4 | . . . . . . . 1 2 1 . no_distress 2 | . . . . . . . 2 . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Turns Passed 5689 | 64 612 256 487 827 796 130 621 1312 59 525 Spaces Moved 3252 | 40 332 158 312 493 301 110 273 976 38 219 Core 311 | 15 . . . . 73 33 87 . . 103 Treads . | . . . . . . . . . . . Legs 2911 | 25 332 158 312 493 228 77 186 976 38 86 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 30 | . . . . . . . . . . 30 Fastest Speed 50 | 50 120 120 120 120 120 50 100 120 120 100 Average Speed 133 | 118 120 124 121 120 177 114 161 120 120 192 Slowest Speed 400 | 250 120 125 123 120 350 200 400 120 120 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 37 33 20 37 9 80 6 92 10 5 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . Known Exits Taken 5 | . . . 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 3 | . . . . . . . . 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 11 | . . . . 5 . . 1 4 . 1 Melee . | . . . . . . . . . . . Projectile 9 | . . . . 3 . . 1 4 . 1 AOE 2 | . . . . 2 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Total 4292 | 58 522 203 371 668 541 113 419 1063 46 288 Wait 630 | 2 156 30 22 75 207 . 87 34 . 17 Move 3243 | 39 331 157 311 492 301 109 272 975 37 219 Hop . | . . . . . . . . . . . Pick Up 82 | 10 11 3 5 18 4 2 12 4 . 13 Fast Attach . | . . . . . . . . . . . Attach 59 | 6 1 . 5 7 6 2 15 2 2 13 Detach 3 | . . . . . . . 3 . . . Swap 19 | . 4 2 2 8 . . 2 1 . . Drop 26 | 1 5 3 . 13 . . 2 2 . . Fire 204 | . 14 8 26 54 23 . 21 42 4 12 Melee 23 | . . . . . . . 5 3 1 14 Ram . | . . . . . . . . . . . Kick 3 | . . . . 1 . . . . 2 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 16) 652 | -10/Materials | Discovered new exit (range 16) 677 | -10/Materials | Entered Mines 689 | -10/Mines | Met a Derelict shopkeep closing up shop 910 | -10/Mines | Discovered new exit (range 15) 924 | -10/Mines | Learned location of Storage (-7) 933 | -10/Mines | Entered Materials 933 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1235 | -9/Materials | Discovered new exit (range 16) 1273 | -9/Materials | Identified exit to Materials 1420 | -9/Materials | Entered another Materials area 1420 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2155 | -8/Materials | Discovered new exit (range 16) 2245 | -8/Materials | Identified exit to Factory 2247 | -8/Materials | Lost 3 parts (2p1n) 2247 | -8/Materials | Entered Factory 2247 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2472 | -7/Factory | Build established: Scavenger-Mutant 3043 | -7/Factory | Sucked down chute 3043 | -7/Factory | Entered Waste 3052 | -7/Waste | Spotted C-40 Crusher 3052 | -7/Waste | Spotted C-40 Crusher 3061 | -7/Waste | Spotted C-40 Crusher 3070 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3087 | -7/Waste | Spotted C-40 Crusher 3123 | -7/Waste | Spotted C-40 Crusher 3129 | -7/Waste | Spotted C-40 Crusher 3137 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3140 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3150 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3158 | -7/Waste | Discovered new exit (range 11) 3169 | -7/Waste | Identified exit to Factory 3173 | -7/Waste | Entered Factory 3181 | -7/Factory | Lost 3 parts (1n2w) 3518 | -7/Factory | Discovered new exit (range 7) 3689 | -7/Factory | Identified exit to Lower Caves 3794 | -7/Factory | Entered Lower Caves 4341 | -7/Lower Caves | Discovered new exit (range 8) 4372 | -7/Lower Caves | Identified exit to Lower Caves 4565 | -7/Lower Caves | Build established: Hacker-Mutant 4749 | -7/Lower Caves | Learned Factory stockpile data 5017 | -7/Lower Caves | Spotted B-75 Beast 5106 | -7/Lower Caves | Entered another Lower Caves area 5148 | -7/Lower Caves | Discovered new exit (range 14) 5157 | -7/Lower Caves | Lost 5 parts (2p2u1w) 5164 | -7/Lower Caves | Identified exit to Factory 5165 | -7/Lower Caves | Entered Factory 5165 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5359 | -6/Factory | Lost 5 parts (1p2n1u1w) 5603 | -6/Factory | Lost 3 parts (1p2w) 5690 | -6/Factory | Self-destructed Last Messages --------------- 05621_ Acquired Lgt. Nuclear Core. 05622_ K-01 Serf collects debris. 05626_ Acquired Lgt. Ion Engine. 05627_ K-01 Serf collects debris. 05627_ K-01 Serf destroyed. 05630_ U-05 Engineer destroyed. 05630_ Nuclear Reactor explodes. 05634_ The unstable cave ceiling collapses. 05636_ Acquired 20 matter. 05637_ The unstable cave ceiling collapses. 05642_ Acquired VTOL Module. 05646_ The unstable cave ceiling collapses. 05647_ Acquired 10 matter. 05660_ U-05 Engineer lays Concrete. 05669_ C-30 ARC bursts open, deploying its payload. 05669_ L-41 Fighter unfolds itself. 05669_ G-50 Soldier unfolds itself. 05670_ U-05 Engineer lays Concrete. 05685_ Imp. Particle Charger destroyed. 05687_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | | | ????????????????????????????????#############????? | | ???????????????????????????????# #????? | | ???????????????????????????????# !! #????? | | ???????????????????????????????#! !! #????? | | ???????????##################### !! #????? | | ???????????+^^ % + #????? | | ???????????# ############ #????? | | ???????????# """ #??????????# #????? | | ???????????# """ ############ """"""" #????? | | ???????????# """ # ## """"""" #????? | | ?????????? + ^""" # "" "" ## """"""" #????? | | ?????#???###^^^ # "" "" ## """"""" #???## | | ????# ## # """ """ ## #???# | | ????# + """ """ ###+####+########## | | ??? # """ """ #?# + | | ????# # #?# ######## | | ????# ######## ## """T""" #?# ####???# | | ????### #????????# ############?# """#???# | | ??????#??????????# #????????????# Y"#???# | | ????????????????## #????????????# """#???# | | ????????????????##%#?############ ######### | | ????????##########+### """ | | ????????# %* # """ | | ????????# % # """ | | ?!??????# = % # @ | | ????????# % %=# l | | ????????# % *!=# ####################### | | ????????# # #?????????????????????? | | ????????# #g #?????????????????????? | | ????????# /g +?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ????????########## ! #?????????????????????? | | ?????????????? % #?????????????????????? | | ?????????? #?????????????????????? | | ?????? ??????????????????? | | ????? " A ???????????????? | | ?????? "%" #####????????????????? | | ??????######### #???????????????????? | | ??????????????# #???????????????????? | | ??????????????# ??????????????????? | | ??????????????# ?????????????????? | | ??????????????# ??????????????????? | | ??????????????# * ??????????????????? | | ??????????????# ! ????????????????????? | | ??????????????####+########??????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Armor Integrity Analysis 50 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab True Hacker Challenges ------------ None Game ------ Seed TiamatBehemothBiocell Manual? 0 Play Time 00:57:43 Cumulative 8.5 hours Start 2020.10.25 @ 12:05:00 End 2020.10.25 @ 14:39:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 2 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d1b5993-f708-4c3d-9910-35ad8ed8e11d