Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.01 @ 03:10:01 Player: delto Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (2015) 2015 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5740 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 7/300 Energy 98/100 System Corruption 7% Temperature Cool (15) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor EM Shield Arc Projector High-powered Shock Rifle Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Kinecellerator Improved Shield Generator Corruption Screen > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Armor Integrity Analyzer Matter Filter System Restoration Module Recalibrator Gauss Rifle Gauss Rifle Flak Gun [Rating: 48] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Corruption Screen Hackware System Shield Protection Improved Propulsion Shielding Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . Utility 4 | . . 1 1 1 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 86 | 7 1 17 19 34 7 . 1 Power 12 | 1 . 3 1 7 . . . Engine 5 | 1 . 3 1 . . . . Core 7 | . . . . 7 . . . Reactor . | . . . . . . . . Propulsion 22 | 2 . 6 4 8 2 . . Treads 5 | 1 . 1 . 2 1 . . Leg 13 | . . 4 4 5 . . . Wheel 2 | 1 . 1 . . . . . Hover 2 | . . . . 1 1 . . Flight . | . . . . . . . . Utility 35 | 2 1 4 9 16 2 . 1 Device 24 | 1 1 2 6 12 1 . 1 Storage 5 | 1 . 1 1 1 1 . . Processor 4 | . . 1 . 3 . . . Hackware 1 | . . . 1 . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 17 | 2 . 4 5 3 3 . . Energy Gun 6 | 2 . . 3 . 1 . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 9 | . . 3 2 3 1 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 59 | . . 10 4 36 7 1 1 Power 10 | . . 2 . 8 . . . Propulsion 17 | . . 3 1 10 3 . . Utility 21 | . . 1 2 13 3 1 1 Weapon 11 | . . 4 1 5 1 . . Highest Loss Streak 10 | . . 6 1 10 7 1 1 To Critical Strikes . | . . . . . . . . Average Backups 9 | 4 6 4 10 12 2 5 4 Power 1 | . 1 . 1 2 . . . Propulsion 2 | 2 2 . 3 3 . . . Utility 2 | . . . 4 3 . 2 1 Weapon 1 | 1 1 1 1 2 1 3 3 Tool/Special . | . . . . . . . . Unused Backups 24 | . 6 . 11 3 . . 4 Power 5 | . 1 . 3 . . . 1 Propulsion 6 | . 2 . 4 . . . . Utility 8 | . 1 . 4 1 . . 2 Weapon 4 | . 2 . . 1 . . 1 Tool/Special 1 | . . . . 1 . . . Average Slot Usage (%) 89 | . 100 97 99 93 34 10 4 Engine 6 | . 14 11 9 4 . . . Core 4 | . . . . 9 . . . Treads 2 | . 14 5 . . . . . Leg 22 | . . 19 36 26 . . . Wheel 2 | . 14 6 . . . . . Device 18 | . 19 13 15 21 15 10 4 Storage 7 | . 8 10 9 6 3 . . Processor 5 | . . 8 7 5 5 . . Hackware 1 | . . . . 2 . . . Energy Gun 5 | . 28 11 9 . . . . Ballistic Gun 9 | . . 10 7 13 2 . . Peak Build Rating 48 | 7 7 21 38 48 24 10 7 Average Rating 31 | 5 7 16 30 43 18 8 6 On Entrance 12 | . 7 7 19 38 17 10 2 Naked Turns 15 | . . . . . . 8 7 Heaviest Build 52 | 14 14 15 43 52 12 2 2 Greatest Support 64 | 20 20 51 64 64 9 3 3 Greatest Overweight (x) 4 | 1 3 . . 4 3 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 5 15 15 5 5 5 Average Capacity 11 | 7 6 5 14 13 5 5 5 Most Carried 15 | 8 8 5 15 15 5 5 5 Average Carried 9 | 4 6 3 11 12 2 5 4 Final Capacity 15 | 8 5 5 15 5 5 5 5 Final Carried 14 | 8 5 4 14 . 5 5 5 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 1354 | 270 10 170 295 609 . . . Remotely 190 | . . 140 50 . . . . Salvage Created 2473 | 36 111 217 806 1216 87 . . Parts 156 | 5 6 20 55 68 2 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 48 | . 2 9 16 18 3 . . Guns 44 | . 2 8 16 17 1 . . Cannons 3 | . . 1 . . 2 . . AOE 1 | . . . . 1 . . . Classes Destroyed 12 | 1 2 2 2 5 . . . Worker 4 | . . . 2 2 . . . Builder 1 | . . . . 1 . . . Tunneler 2 | 2 . . . . . . . Recycler 4 | . . . . 4 . . . Watcher 6 | . 1 1 2 2 . . . Swarmer 17 | . . 6 3 6 2 . . Grunt 20 | . 2 2 10 6 . . . Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . 1 . . . Sentry 3 | . . 1 2 . . . . Hunter 2 | . . . 1 1 . . . Programmer 4 | . . . . 3 1 . . Best Kill Streak 5 | 2 2 3 3 5 3 . . Combat Bots Only 4 | . 2 3 3 4 3 . . Max Kills in Single Turn 3 | 1 1 1 2 3 1 . . Gunslinging 1 | . . . 1 1 . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 886 | . 11 181 104 459 117 1 13 Missed 303 | . 2 51 42 164 36 . 8 Hits 583 | . 9 130 62 295 81 1 5 Melee 14 | . . . . 13 . 1 . Projectile 569 | . 9 130 62 282 81 . 5 AOE 3 | . . . . . 3 . . Critical Strikes 13 | . . 1 2 8 2 . . Damage Taken 7092 | . 128 1379 792 3236 1459 46 52 Core 1918 | . 33 286 87 650 788 46 28 Absorbed by Shields 611 | . . . 130 481 . . . Redirected to Shielding 72 | . . . 72 . . . . Core Remaining (%) 61 | 100 86 28 84 7 . . . Volleys Fired 182 | 2 9 36 47 75 13 . . Largest 2 | 2 2 2 2 2 1 . . Hottest 126 | 90 90 120 126 56 90 . . Shots Fired 343 | 4 18 72 94 142 13 . . Gun 335 | 4 18 71 94 142 6 . . Cannon 7 | . . . . . 7 . . Launcher . | . . . . . . . . Special 1 | . . 1 . . . . . Kinetic 221 | . . 29 44 142 6 . . Thermal 122 | 4 18 43 50 . 7 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | 2 4 7 14 15 6 . . Robot Miss Streak 10 | 1 3 3 3 10 1 . . Penetration Max 1 | . . . 1 1 . . . Secondary Targets 10 | . 1 2 2 5 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 222 | 2 8 47 69 86 10 . . Core Hits 111 | 2 7 17 34 48 3 . . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 2 . 3 . . . . Burn 4 | . 2 . 2 . . . . Destroy 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4542 | 24 108 492 1355 2272 291 . . Guns 4009 | 24 108 468 1355 1968 86 . . Cannons 205 | . . . . . 205 . . Explosions 304 | . . . . 304 . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2966 | . . 169 743 1968 86 . . Thermal 1576 | 24 108 323 612 304 205 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . 15 . 7 7 Average Corruption 11 | . . . . 13 . 7 7 Corruption Purged 1 | . . . . 1 . . . Corruption Blocked 5 | . . . . 5 . . . Effects 7 | . . . . 6 . 1 . Matter Fused 3 | . . . . 3 . . . Heat Flow Errors 2 | . . . . 1 . 1 . Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 132 | . . . . 109 23 . . Projectiles 23 | . . . . . 23 . . Explosions 109 | . . . . 109 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 119 | . . . . 119 . . . Shots 2 | . . . . 2 . . . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 259 | 30 255 259 204 146 32 187 . Average Temperature 57 | 17 101 76 54 28 14 94 . Received Heat Transfer 1989 | . 75 525 378 960 36 . 15 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 14 | . 2 2 7 1 2 . . Heat Transferred 3319 | 62 445 832 1480 200 300 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 98 | 100 100 100 94 100 100 100 100 Level 1 1 | . . . 5 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 209 | 5 40 130 209 196 40 . . Initial 76 | . . 12 18 76 4 . . Average 44 | 1 3 53 117 32 11 . . Influence Increases 1622 | 10 57 252 479 678 146 . . Destroy 0b10 Robot/C 960 | . 40 180 320 360 60 . . Destroy 0b10 Robot/NC 85 | 10 5 5 20 45 . . . Destroy Leader 232 | . 12 52 64 94 10 . . Successful Hack 14 | . . . . 14 . . . Disable Machine 60 | . . . 15 45 . . . Destroy Structure 46 | . . . . 45 1 . . Partial Spotted 45 | . . . . . 45 . . Lose Combat Pursuer 180 | . . 15 60 75 30 . . Influence Decreases 1622 | 10 27 237 355 838 155 . . Entered New Map 143 | . . 18 27 93 5 . . Time Decay 978 | 10 27 139 288 434 80 . . Lost Part 501 | . . 80 40 311 70 . . Squads Dispatched 9 | . . 3 1 4 . . 1 Investigation 3 | . . 1 . 1 . . 1 Extermination 3 | . . . . 3 . . . Reinforcement 3 | . . 2 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 7 | . . 2 1 2 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 5 22 29 34 13 5 7 Peak Tracking Total 9 | . 2 9 7 7 6 6 7 Tactical Retreats 7 | . . 1 2 3 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 7 | . . 1 . 4 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 4 | . . . 1 3 . . . Max in Single Turn 3 | . . . 1 3 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 8 | . 3 1 1 2 . . 1 Terminals 5 | . 2 1 1 1 . . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 12 | . 5 2 1 2 . . 2 Successful 6 | . 4 . . 2 . . . Failed 6 | . 1 2 1 . . . 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 6 | . 2 2 1 1 . . . Terminals 8 | . 4 2 1 1 . . . Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 2 . . . . . . Record 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . Report Inventory 2 | . 1 . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . . Terminals 2 | . 1 . . 1 . . . Botnet 2 | . 1 . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 1 . 1 . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Active Infowar (turns) 2928 | 19 377 353 574 1524 81 . . Optics 850 | . . 276 574 . . . . Sensors 1532 | . . . 8 1524 . . . Terrain 686 | . 144 147 395 . . . . Seismic 554 | 19 377 77 . . 81 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 3624 | 90 377 353 688 1801 221 44 50 Spaces Moved 2668 | 70 365 197 380 1219 263 81 93 Core 324 | 3 1 . . 48 98 81 93 Treads 71 | 3 14 9 . 45 . . . Legs 1564 | . . 103 380 1081 . . . Wheels 499 | 64 350 85 . . . . . Hover 210 | . . . . 45 165 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 125 50 50 50 50 Average Speed 104 | 93 92 109 125 120 58 50 50 Slowest Speed 250 | 160 200 160 127 250 200 50 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 5 48 29 39 28 9 69 3 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 48 | . . . . 47 1 . . Melee . | . . . . . . . . Projectile 8 | . . . . 7 1 . . AOE 40 | . . . . 40 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 3153 | 86 388 265 503 1412 319 83 97 Wait 84 | . 4 . . 57 20 3 . Move 2662 | 69 364 196 379 1218 263 80 93 Hop . | . . . . . . . . Pick Up 73 | 8 3 8 31 15 6 . 2 Fast Attach 36 | 7 1 7 6 10 5 . . Attach 44 | . . 9 6 23 5 . 1 Detach 14 | . . 2 5 1 6 . . Swap 13 | . . 1 8 4 . . . Drop 44 | . 7 6 21 8 1 . 1 Fire 182 | 2 9 36 47 75 13 . . Melee . | . . . . . . . . Ram 1 | . . . . 1 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 468 | -10/Materials | Entered another Materials area 468 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 606 | -9/Materials | Lost 3 parts (1p2n) 767 | -9/Materials | Discovered new exit (range 18) 805 | -9/Materials | Core integrity fell below 50% 821 | -9/Materials | Entered another Materials area 821 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 849 | -8/Materials | Lost 6 parts (1p1n1u3w) 1503 | -8/Materials | Discovered new exit (range 5) 1509 | -8/Materials | Entered Factory 1509 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2875 | -7/Factory | Lost 4 parts (2n1u1w) 3112 | -7/Factory | Lost 8 parts (1p2n5u) 3124 | -7/Factory | System corruption reached 10% 3137 | -7/Factory | Core integrity fell below 50% 3187 | -7/Factory | Lost 10 parts (4p2n2u2w) 3253 | -7/Factory | Core integrity fell below 20% 3291 | -7/Factory | Lost 9 parts (2p2n4u1w) 3307 | -7/Factory | Discovered new exit (range 6) 3310 | -7/Factory | Entered another Factory area 3310 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3485 | -6/Factory | Core integrity fell below 50% 3507 | -6/Factory | Core integrity fell below 20% 3515 | -6/Factory | Lost 7 parts (3n3u1w) 3531 | -6/Factory | Sucked down chute 3531 | -6/Factory | Entered Waste 3546 | -6/Waste | EMP discharged 3555 | -6/Waste | Spotted C-40 Crusher 3555 | -6/Waste | Spotted C-40 Crusher 3560 | -6/Waste | Spotted C-40 Crusher 3562 | -6/Waste | Spotted C-40 Crusher 3567 | -6/Waste | Spotted C-40 Crusher 3567 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3567 | -6/Waste | Spotted C-40 Crusher 3567 | -6/Waste | Discovered new exit (range 16) 3575 | -6/Waste | Entered Factory 3625 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- GOAL=ESCAPE 03536_ ALERT: Foreign system detected. Charging EMP. 03546_ System corrupted (+7). 03565_ System corrupted: Heat flow error (+224). 03567_ Coolant Injector crushed. 03567_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03586_ Acquired EM Shield. 03608_ Dropped Adv. Weight Redist. System. 03609_ Acquired Fusion Compressor. 03611_ Connecting with Fabricator... 03611_ Current location identified: Factory 03611_ ALERT: Suspicious activity at Fabricator F004. Dispatching Investigation squad. 03617_ ALERT: All DSF locations entering lockdown mode. 03625_ Triggered Ambush Trap. 03625_ S-27 Virus emerges from a hatch in the floor. 03625_ G-50 Soldier emerges from a hatch in the floor. 03625_ Imp. Reaction Control System destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????############?????????????????????????? | | ??????? ?????????????????????????? | | ??????# "?????????????????????????? | | ??????# T#????????????????????????? | | ??????# "#??????????? ??????????? | | ??????# #????????? #???????????? | | ?????## ######## #???????????? | | ?????# # = #???????????? | | ??????# !! # s #???????????? | | ??????# !! #@ g +???????????? | | ??????# /s """ """ #???????????? | | ??????# """"""""" # """ ""????????????????? | | ??????# # """ ""????????????????? | | ??????#######+###### ???????????????? | | ????? # ???????????????? | | ???? # # T#???????????????? | | ????? # ####???????????????? | | ??????? # #??????????????????? | | ???????? "" # #??????????????????? | | ?????????"" # #??????????????????? | | ????#######/# #??????????????????? | | ????# #??????????????????? | | ????# ########### #??????????????????? | | ????# ########### #??????????????????? | | ????# + # #??????????????????? | | ????# # "" ! #? #??????????????????? | | ????# # "F "" #? #??????????????????? | | ????# # """ "" +?? #??????????????????? | | ????# # """ """ #??? #??????????????????? | | ????# # """ #?? ???????????????????? | | ????# + """ +? #??????????????????? | | ????# # # +??????????????????? | | ????# ########### #??????????????????? | | ????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 130 Energy Generation 25 Energy Capacity 425 Matter Stores 300 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Corruption Block 8 Propulsion Shielding 66 Evasion (%) 60 Armor Integrity Analysis 30 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalHelicalWell Manual? 0 Play Time 01:04:40 Cumulative 59.5 hours Start 2025.08.31 @ 17:28:37 End 2025.09.01 @ 03:10:01 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 34 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83a498bd-4894-4a69-8893-daf748cb2fc2