Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.29 @ 18:22:09 // Winter2019/RPGLIKE Player: viper Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (4750) 4750 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1131) 1131 TOTAL SCORE: 10166 Bonus ------- High Alert Combat Kills 231 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/600 Matter 695/800 Energy 520/520 System Corruption 0% Temperature Cool (-100) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (3) -------- Heavy Ion Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (10) ----- Cryofiber Web Matter Compressor Advanced Terrain Scanner Improved Terrain Scan Processor Targeting Computer Advanced Targeting Computer Improved Target Analyzer Kinecellerator System Shield Relay Coupler [Hunter] (40) > --- WEAPON (5) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (3) ---- Carbon-fiber Leg Gauss Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Matter Compressor Advanced Terrain Scanner Improved Terrain Scan Processor Targeting Computer Advanced Targeting Computer Improved Target Analyzer Kinecellerator System Shield Relay Coupler [Hunter] > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Carbon-fiber Leg Gauss Cannon Remote Datajack [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Cryofiber Web Storage Matter Compressor Processor Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Slots Evolved 18 | 6 . 2 5 1 1 3 . . Power 2 | 1 . . 1 . . . . . Propulsion 3 | 1 . . 1 . . 1 . . Utility 9 | 3 . . 2 1 1 2 . . Weapon 4 | 1 . 2 1 . . . . . Parts Attached 58 | 10 3 2 10 7 2 24 . . Power 9 | 2 1 . 3 1 1 1 . . Engine 9 | 2 1 . 3 1 1 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 11 | 2 . . 1 . . 8 . . Treads . | . . . . . . . . . Leg 11 | 2 . . 1 . . 8 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 4 . . 5 4 1 3 . . Device 5 | . . . 2 2 1 . . . Storage 1 | . . . . . . 1 . . Processor 7 | 2 . . 2 2 . 1 . . Hackware 2 | . . . 1 . . 1 . . Protection 2 | 2 . . . . . . . . Artifact . | . . . . . . . . . Weapon 21 | 2 2 2 1 2 . 12 . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 2 2 2 1 1 . 6 . . Ballistic Cannon 7 | . . . . 1 . 6 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost . | . . . . . . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak . | . . . . . . . . . Average Slot Usage (%) 99 | . 100 100 98 99 100 100 100 100 Engine 16 | . 20 16 17 16 15 14 13 13 Leg 16 | . 20 16 16 16 15 15 18 18 Device 9 | . . . 3 12 15 14 13 13 Storage 1 | . . . . . . 2 4 4 Processor 17 | . 20 16 15 14 21 20 18 18 Hackware 4 | . . . 1 5 5 5 9 9 Protection 5 | . 20 16 9 3 . . . . Ballistic Gun 26 | . 20 32 30 26 26 24 22 22 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 15 20 26 46 50 48 53 53 53 Greatest Support 80 | 20 20 20 40 50 50 80 80 80 Greatest Overweight (x) 3 | 3 . 1 1 1 . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 3 | . 2 2 2 3 3 3 3 3 Average Capacity 2 | . 1 2 2 2 3 3 3 3 Most Carried 3 | . 2 2 2 3 3 3 3 3 Average Carried 2 | . 1 . 1 2 2 2 3 3 Final Capacity 3 | . 2 2 2 3 3 3 3 3 Final Carried 3 | . 2 . 2 3 3 3 3 3 Class Distribution -------------------- 70% | Hacker-Gunner 18% | Scavenger-Gunner 10% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Matter Collected 3479 | 293 479 80 441 610 220 1056 15 285 Remotely . | . . . . . . . . . Salvage Created 4589 | . 434 160 555 1151 408 1258 . 623 Parts 235 | . 29 15 53 48 17 52 . 21 Haulers Intercepted 2 | . 1 . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Combat Hostiles Destroyed 82 | . 9 4 14 14 7 24 . 10 Guns 82 | . 9 4 14 14 7 24 . 10 Classes Destroyed 14 | . 5 1 4 2 1 1 . . Worker 4 | . . . 1 3 . . . . Builder 2 | . . . . 2 . . . . Hauler 2 | . 1 . 1 . . . . . Recycler 6 | . 1 . 1 4 . . . . Mechanic 1 | . . . 1 . . . . . Operator 1 | . . . 1 . . . . . Watcher 7 | . 1 1 2 3 . . . . Swarmer 11 | . 1 . 3 4 3 . . . Grunt 51 | . 8 3 5 7 1 17 . 10 Brawler 3 | . . . . . 1 2 . . Sentry 10 | . . 1 4 1 1 3 . . Hunter 4 | . . . 2 . 1 1 . . Programmer 2 | . . . . 2 . . . . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 7 | . 4 2 7 6 6 4 . 5 Combat Bots Only 6 | . 4 2 3 3 6 4 . 5 Max Kills in Single Turn 3 | . 2 1 3 2 2 1 . 2 Gunslinging 2 | . 1 . 2 1 1 . . 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Damage Taken 3440 | . 197 25 232 361 406 1151 . 1068 Core 2676 | . 152 18 178 265 321 897 . 845 Absorbed by Shields . | . . . . . . . . . Redirected to Core 2339 | . 108 18 167 241 264 790 . 751 Core Remaining (%) 97 | 100 100 100 100 85 . . . . Volleys Fired 195 | . 33 5 25 34 13 59 . 26 Largest 5 | . 2 4 5 5 5 5 . 5 Hottest 115 | . 46 92 115 115 115 115 . 115 Shots Fired 835 | . 65 20 118 166 65 271 . 130 Gun 828 | . 65 20 118 165 65 265 . 130 Cannon 7 | . . . . 1 . 6 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 835 | . 65 20 118 166 65 271 . 130 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 101 | . 28 19 40 16 23 101 . 51 Robot Miss Streak 3 | . 1 . 2 3 1 1 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 21 | . 1 . 4 2 2 7 . 5 Max Gunslinging Chain 2 | . 1 . 2 1 1 1 . 1 Shots Hit Robots 644 | . 59 10 87 109 57 214 . 108 Core Hits 232 | . 17 6 40 48 17 71 . 33 Critical Hits 18 | . . . . . 1 10 . 7 Critical Kills 4 | . . . . . . 3 . 1 Critical Parts Destroyed 12 | . . . . . 1 6 . 5 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9591 | . 674 152 1157 1710 816 3329 . 1753 Guns 9587 | . 670 152 1157 1710 816 3329 . 1753 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 4 | . 4 . . . . . . . Kinetic 9587 | . 670 152 1157 1710 816 3329 . 1753 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 2 . . 3 . . . . Average Corruption 2 | . 1 . . 2 . . . . Corruption Purged . | . . . . . . . . . Effects 15 | . 6 . . 9 . . . . Message Errors 2 | . 1 . . 1 . . . . Matter Fused 4 | . . . . 4 . . . . Heat Flow Errors 1 | . 1 . . . . . . . Energy Discharges 5 | . 2 . . 3 . . . . Targeting Errors 2 | . 1 . . 1 . . . . Weapon Failures 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 429 | . 181 108 429 . . . . . Average Temperature 100 | . 51 50 166 . . . . . Received Heat Transfer 1512 | . 165 15 144 162 66 591 . 369 Effects 8 | . . . 8 . . . . . Shutdowns 1 | . . . 1 . . . . . Interference 3 | . . . 3 . . . . . Damage (major) 4 | . . . 4 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Peak Influence 828 | . 253 151 354 348 231 828 322 443 Average Influence 202 | . 80 59 134 99 67 458 322 269 Maximum Alert Level 3 | . 1 . 1 1 1 3 1 2 Low Security (%) 61 | 100 89 100 79 83 86 7 . 37 Level 1 22 | . 10 . 20 16 13 33 100 46 Level 2 12 | . . . . . . 43 . 15 Level 3 3 | . . . . . . 15 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 3 2 3 6 3 . . . Investigation 9 | . 3 2 2 2 . . . . Extermination 3 | . . . . 2 1 . . . Reinforcement 4 | . . . 1 2 1 . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 10 4 19 21 8 27 . 15 Peak Tracking Total 7 | . 4 2 3 5 7 3 . 6 Tactical Retreats 9 | . 1 . . 1 . 5 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Traps Triggered 9 | . 1 . . 3 . 5 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Machines Disabled 7 | . 1 . 1 . . 4 . 1 Max in Single Turn 1 | . 1 . 1 . . 1 . 1 Garrison Relay 4 | . . . . . . 3 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Machines Accessed 16 | . 6 2 2 4 1 . 1 . Terminals 12 | . 6 2 2 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 65 | . 25 7 15 15 2 . 1 . Successful 50 | . 20 7 11 10 1 . 1 . Failed 15 | . 5 . 4 5 1 . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 56 | . 25 7 15 9 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . . 6 . . . . Garrison Access 3 | . . . . . 2 . 1 . Terminal Hacks 43 | . 20 7 11 5 . . . . Record 9 | . 4 1 4 . . . . . Prototype ID Bank 3 | . 2 . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 3 | . 1 1 1 . . . . . Emergency Access Points 2 | . . 1 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . . . Alert Level 4 | . 1 1 . 2 . . . . Locate Traps 2 | . 1 . 1 . . . . . Dispatch Records 4 | . 1 1 1 1 . . . . Transport Status 1 | . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . Assault Status 2 | . 1 . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 4 | . 2 . 1 1 . . . . Registered Components 2 | . 1 . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 2 | . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . . 5 . . . . Insert Component 3 | . . . . 3 . . . . Analyze 2 | . . . . 2 . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 4 2 2 3 1 . . . Full Trace Events 10 | . 4 2 2 2 . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 8 | . . . . . . 6 . 2 Machine Destruction 8 | . . . . . . 6 . 2 Attached 1 | . . . . . . 1 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Turns Passed 5466 | 88 510 215 1039 1470 344 1366 20 414 Spaces Moved 2784 | 62 292 116 545 685 177 733 17 157 Core 30 | 30 . . . . . . . . Treads . | . . . . . . . . . Legs 2754 | 32 292 116 545 685 177 733 17 157 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 126 | 119 120 149 129 134 120 120 120 120 Slowest Speed 200 | 200 120 150 150 150 120 150 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 27 | 4 50 14 40 24 3 85 1 30 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . 1 . . . . Terrain Destroyed 1 | . . . . 1 . . . . Melee . | . . . . . . . . . Projectile 1 | . . . . 1 . . . . AOE . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Total 4224 | 71 385 145 810 1145 272 1066 16 314 Wait 1007 | . 44 17 202 396 78 154 . 116 Move 2776 | 61 291 115 544 684 176 732 16 157 Hop . | . . . . . . . . . Pick Up 16 | . 2 . 5 3 . 6 . . Fast Attach 25 | 10 3 . 7 3 . 2 . . Attach 12 | . . 2 2 1 1 6 . . Detach . | . . . . . . . . . Swap 21 | . . . 1 3 1 16 . . Drop 25 | . 3 . 5 5 . 12 . . Fire 195 | . 33 5 25 34 13 59 . 26 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 17 | . . . . 5 . 12 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 129 | . 8 6 19 11 3 67 . 15 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 9 | -11/Scrapyard | Upgraded with Power slot (x1) 9 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 9 | -11/Scrapyard | Upgraded with Utility slot (x1) 9 | -11/Scrapyard | Upgraded with Weapon slot (x1) 49 | -11/Scrapyard | Upgraded with Utility slot (x2) 89 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Hacker-Mutant 465 | -10/Materials | Identified exit to Materials 599 | -10/Materials | Entered another Materials area 601 | -9/Materials | Reached level 2 601 | -9/Materials | Reached level 3 601 | -9/Materials | Reached level 4 601 | -9/Materials | Upgraded with Weapon slot (x2) 666 | -9/Materials | Identified exit to Mines 666 | -9/Materials | Identified exit to Storage 780 | -9/Materials | Identified exit to Materials 780 | -9/Materials | Discovered exit to Materials (range 7) 814 | -9/Materials | Entered another Materials area 816 | -8/Materials | Reached level 5 816 | -8/Materials | Reached level 6 902 | -8/Materials | Build established: Hacker-Gunner 932 | -8/Materials | Reached level 7 966 | -8/Materials | Upgraded with Power slot (x1) 966 | -8/Materials | Upgraded with Propulsion slot (x1) 966 | -8/Materials | Upgraded with Utility slot (x1) 966 | -8/Materials | Upgraded with Weapon slot (x1) 1681 | -8/Materials | Reached level 8 1691 | -8/Materials | Upgraded with Utility slot (x1) 1800 | -8/Materials | Identified exit to Factory 1800 | -8/Materials | Discovered exit to Factory (range 3) 1853 | -8/Materials | Entered Factory 1855 | -7/Factory | Reached level 9 1865 | -7/Factory | Upgraded with Utility slot (x1) 1962 | -7/Factory | Reached level 10 3134 | -7/Factory | Identified exit to Factory 3134 | -7/Factory | Discovered exit to Factory (range 16) 3283 | -7/Factory | Reached level 11 3323 | -7/Factory | Entered another Factory area 3325 | -6/Factory | Reached level 12 3326 | -6/Factory | Upgraded with Utility slot (x1) 3439 | -6/Factory | Reached level 13 3602 | -6/Factory | Garrison activated, responded to threat 3614 | -6/Factory | Core integrity fell below 50% 3666 | -6/Factory | Identified exit to Garrison 3667 | -6/Factory | Entered Garrison 3673 | -6/Garrison | Installed Relay Interface Framework 3673 | -6/Garrison | Reached level 14 3690 | -6/Garrison | Triggered checkpoint 3768 | -6/Garrison | Triggered checkpoint 3772 | -6/Garrison | Garrison Relay disabled 3833 | -6/Garrison | Spotted B-75 Beast 4182 | -6/Garrison | Triggered checkpoint 4189 | -6/Garrison | Upgraded with Utility slot (x1) 4228 | -6/Garrison | Reached level 15 4228 | -6/Garrison | Destroyed B-75 Beast 4408 | -6/Garrison | Triggered checkpoint 4463 | -6/Garrison | Identified exit to Factory 4463 | -6/Garrison | Discovered exit to Factory (range 16) 4473 | -6/Garrison | Triggered checkpoint 4608 | -6/Garrison | Triggered checkpoint 4626 | -6/Garrison | Triggered checkpoint 4710 | -6/Garrison | Discovered exit to Factory (range 13) 4717 | -6/Garrison | Build established: Scavenger-Gunner 4746 | -6/Garrison | Triggered checkpoint 4827 | -6/Garrison | Garrison Relay disabled 4827 | -6/Garrison | Reached level 16 4831 | -6/Garrison | Upgraded with Propulsion slot (x1) 4831 | -6/Garrison | Upgraded with Utility slot (x1) 4962 | -6/Garrison | Triggered checkpoint 4983 | -6/Garrison | Garrison Relay disabled 5009 | -6/Garrison | Discovered exit to Factory (range 10) 5033 | -6/Garrison | Entered Factory 5051 | -6/Factory | Identified exit to Garrison 5053 | -6/Factory | Entered Garrison 5198 | -6/Garrison | Triggered checkpoint 5237 | -6/Garrison | Garrison Relay disabled 5274 | -6/Garrison | Spotted B-75 Beast 5310 | -6/Garrison | Triggered checkpoint 5347 | -6/Garrison | Reached level 17 5468 | -6/Garrison | Crushed by falling debris 5468 | -6/Garrison | Smashed by cave-in Last Messages --------------- 05347_ Switching to secondary target: G-50 Soldier. 05347_ G-50 Soldier suffers critical hit. 05347_ Destroyed Carbon-fiber Leg. 05351_ G-50 Soldier suffers critical hit. 05351_ Destroyed Hvy. Laser. 05351_ G-50 Soldier destroyed. 05357_ Acquired 72 matter. 05358_ Acquired 78 matter. 05370_ Used Protomatter to restore core integrity (+171, depleted) 05402_ G-50 Soldier destroyed. 05402_ Switching to secondary target: G-67 Veteran. 05402_ G-67 Veteran destroyed. 05415_ Acquired 60 matter. 05417_ Acquired 15 matter. 05421_ G-50 Soldier destroyed. 05427_ Acquired 15 matter. 05455_ B-75 Beast suffers critical hit. 05464_ Knocked back. 05468_ The unstable cave ceiling collapses. 05468_ Crushed by falling debris. 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Terrain Scan Processor | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Gar Levels Raised 16 | . . 3 4 3 2 3 . 1 XP Earned 30373 | 6000 1285 3877 5389 4725 3477 4300 . 1320 XP Spent 27950 | 3900 2000 1900 7800 3450 2300 6600 . . Upgrades 40 | 6 7 2 17 4 1 3 . . Power Slot 2 | 1 . . 1 . . . . . Propulsion Slot 3 | 1 . . 1 . . 1 . . Utility Slot 9 | 3 . . 2 1 1 2 . . Weapon Slot 4 | 1 . 2 1 . . . . . Heat Dissipation 10 | . . . 10 . . . . . Matter Storage 5 | . 5 . . . . . . . Mass Support 4 | . . . 2 2 . . . . Inventory Capacity 3 | . 2 . . 1 . . . . Protomatter Created 1597 | . 132 103 410 169 24 586 . 173 Integrity Restored 2612 | . 152 70 332 210 72 1449 . 327 Core 2056 | . 152 18 178 179 72 1130 . 327 Parts 556 | . . 52 154 31 . 319 . . Protomatter Decayed 657 | . 80 31 293 94 . 95 . 64 Game ------ Seed RegenerativeChromaticCorpse Manual? 0 Play Time 00:58:47 Cumulative 732.6 hours Start 2019.12.29 @ 17:24:51 End 2019.12.29 @ 18:22:09 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 569 Rogue 62 Adventurer 0 Explorer 507 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 73 Gallery% 80 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70da238c-3fde-4ad6-9e49-68f15b18f9d7