Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 01:16:10

Player: MasterLemons

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (106)     530
Value Destroyed (4472)     4472
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (116)                116
              TOTAL SCORE: 9318

 Bonus
-------
High Alert Combat Kills    39
Follower Combat Kills      77

 Cogmind 
---------
Core Integrity             0/850
Matter                     290/300
Energy                     100/100
System Corruption          38%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Visual Processing Unit
  Advanced Target Analyzer
           Utility Shielding
>          --- WEAPON (4) -------
           Axe
>          --- INVENTORY (5) ----
     Light Angular Momentum Engine
           Carbon-fiber Leg
           Coil Gun
           Molecular Deconstructor

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Visual Processing Unit
      Advanced Target Analyzer
               Microactuators
      Hardened Medium Armor Plating
>              --- WEAPON -----------
               Molecular Deconstructor
               Power Maul
               Chainsword
>              --- INVENTORY --------
         Light Angular Momentum Engine
               F-cell Engine
               Fusion Compressor
               Antimatter Reactor
               Carbon-fiber Leg
               Carbon-fiber Leg
               Structural Scanner
      Improved Signal Interpreter
      Improved Target Analyzer
               Utility Shielding
      Improved Light Armor Plating
  High-powered Shock Rifle
               Coil Gun
[Rating: 68]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Microactuators
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Improved Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Power Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac Low Low 
Slots Evolved              8    | .   .   2   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   1   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   .   .   
  Weapon                   2    | .   .   1   .   1   .   .   .   .   .   .   
Parts Attached             103  | 6   7   11  8   24  7   7   .   20  1   12  
  Power                    10   | 1   .   2   2   3   1   .   .   1   .   .   
    Engine                 4    | 1   .   2   1   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   1   3   .   .   .   1   .   .   
    Reactor                1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               38   | 2   2   4   2   9   .   4   .   7   1   7   
    Treads                 3    | .   .   .   .   .   .   .   .   2   .   1   
    Leg                    35   | 2   2   4   2   9   .   4   .   5   1   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | 1   2   1   1   1   4   1   .   5   .   1   
    Device                 3    | .   .   .   .   .   1   1   .   1   .   .   
    Storage                4    | 1   1   1   .   .   1   .   .   .   .   .   
    Processor              5    | .   .   .   1   1   1   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   1   .   .   .   1   .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   3   4   3   11  2   2   .   7   .   4   
    Energy Gun             14   | 2   1   1   2   6   .   1   .   1   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          12   | .   2   3   .   5   .   .   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   2   1   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   3   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   2   .   .   .   .   .   1   
  Corrupted Parts          2    | .   .   .   .   .   .   1   .   .   .   1   
    System Corruption      16   | .   .   .   .   .   .   1   .   .   .   15  
Parts Lost                 40   | .   .   .   4   5   .   5   2   6   .   18  
  Power                    5    | .   .   .   2   1   .   .   .   1   .   1   
  Propulsion               21   | .   .   .   .   2   .   3   1   3   .   12  
  Utility                  5    | .   .   .   1   .   .   1   .   1   .   2   
  Weapon                   9    | .   .   .   1   2   .   1   1   1   .   3   
  Highest Loss Streak      10   | .   .   .   3   2   .   3   2   3   .   10  
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   88  99  99  97  100 94  75  84  99  89  
  Engine                   3    | .   14  11  10  .   .   .   .   .   .   .   
  Core                     3    | .   .   .   1   8   4   .   .   4   6   5   
  Reactor                  1    | .   .   .   .   .   2   6   6   1   .   .   
  Leg                      29   | .   28  33  33  35  30  29  28  16  32  30  
  Device                   2    | .   .   .   .   .   .   5   .   6   6   5   
  Storage                  8    | .   14  11  11  9   7   6   6   6   6   5   
  Processor                9    | .   .   .   4   9   14  13  13  13  13  13  
  Protection               5    | .   3   11  6   .   7   6   4   4   6   5   
  Energy Gun               8    | .   17  10  15  22  7   7   8   .   .   .   
  Energy Cannon            1    | .   .   .   3   4   .   .   .   .   .   .   
  Ballistic Gun            9    | .   10  22  13  8   22  4   .   4   .   .   
  Launcher                 1    | .   .   .   .   .   .   11  6   1   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   3   6   5   
  Slashing Weapon          5    | .   .   .   .   .   .   .   .   15  20  13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 12  20  35  35  38  56  57  51  55  49  49  
  Greatest Support         90   | 20  20  30  30  52  52  62  62  60  75  90  
  Greatest Overweight (x)  9    | .   .   1   1   1   1   1   .   3   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   9   12  15  15  15  15  15  15  15  14  
  Most Carried             15   | 5   10  15  15  15  15  14  12  15  15  15  
  Average Carried          12   | 2   6   10  14  14  14  12  12  12  12  14  
  Final Capacity           15   | 8   10  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 2   10  15  13  15  15  12  12  12  15  5   

 Class Distribution 
--------------------
 18% | Scavenger-Skirmisher
 18% | Gladiator
 16% | Gunner
 15% | Scavenger-Tank
 15% | Scavenger-Gladiator
  9% | Mutant
  5% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
       Scavenger-Tank | -9/Materials
       Scavenger-Tank | -9/Storage
 Scavenger-Skirmisher | -8/Materials
               Gunner | -7/Factory
     Scavenger-Gunner | -6/Factory
     Scavenger-Gunner | -6/Waste
            Gladiator | -6/Factory
  Scavenger-Gladiator | -6/Lower Caves
            Gladiator | -6/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac Low Low 
Matter Collected           2741 | 178 224 305 325 390 264 374 .   451 55  175 
  Remotely                 304  | .   .   .   .   .   .   304 .   .   .   .   
Salvage Created            4626 | .   429 544 763 831 261 374 .   683 111 630 
  Parts                    209  | .   21  36  40  38  19  11  .   32  4   8   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   .   .   .   .   3   5   
  Prevented                5    | .   .   .   .   .   .   .   .   .   .   5   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac Low Low 
Combat Hostiles Destroyed  94   | .   7   14  16  16  5   13  .   9   2   12  
  Melee                    16   | .   .   .   .   .   .   .   .   8   2   6   
  Guns                     54   | .   7   14  14  11  4   3   .   1   .   .   
  Cannons                  7    | .   .   .   2   5   .   .   .   .   .   .   
  AOE                      10   | .   .   .   .   .   1   9   .   .   .   .   
Classes Destroyed          13   | .   3   4   1   2   2   1   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   1   1   .   .   .   .   .   .   
  Watcher                  5    | .   1   1   1   2   .   .   .   .   .   .   
  Swarmer                  5    | .   .   3   .   .   .   .   .   .   .   2   
  Grunt                    64   | .   7   9   11  11  .   12  .   4   1   9   
  Brawler                  2    | .   .   1   .   1   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   .   1   1   .   
  Sentry                   15   | .   .   1   5   3   2   .   .   3   .   1   
  Programmer               4    | .   .   .   .   .   2   1   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           7    | .   4   4   3   6   1   7   .   3   2   3   
  Combat Bots Only         6    | .   3   3   3   3   1   6   .   3   2   3   
Max Kills in Single Turn   2    | .   1   2   1   2   1   2   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Was  Fac  Low  Low  
Hostile Shots Fired        695   | .    46   43   66   70   21   67   4    155  11   212  
  Missed                   230   | .    13   13   12   16   6    21   2    66   1    80   
Damage Taken               7061  | .    388  352  755  1042 186  943  99   986  233  2077 
  Core                     1485  | .    104  81   156  201  77   72   .    149  18   627  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  87    | .    12   18   20   .    .    .    .    .    .    37   
  Regen/Repaired (Parts)   57    | .    .    .    .    .    .    57   .    .    .    .    
Core Remaining (%)         70    | 100  58   .    40   63   89   .    .    .    .    .    
Volleys Fired              183   | .    29   30   33   42   8    36   .    5    .    .    
  Largest                  4     | .    2    3    3    4    4    4    .    2    .    .    
  Hottest                  233   | .    90   102  168  233  136  158  .    55   .    .    
Shots Fired                492   | .    58   90   99   139  31   62   .    13   .    .    
  Gun                      436   | .    58   90   95   121  29   30   .    13   .    .    
  Cannon                   22    | .    .    .    4    18   .    .    .    .    .    .    
  Launcher                 34    | .    .    .    .    .    2    32   .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  202   | .    24   60   56   26   21   2    .    13   .    .    
  Thermal                  225   | .    34   30   39   95   8    19   .    .    .    .    
  Explosive                34    | .    .    .    .    .    2    32   .    .    .    .    
  Electromagnetic          31    | .    .    .    4    18   .    9    .    .    .    .    
  Robot Hit Streak         21    | .    21   9    17   17   21   20   .    11   .    .    
  Robot Miss Streak        7     | .    2    4    2    7    2    1    .    1    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    1    .    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           400   | .    48   51   65   101  20   33   .    42   10   30   
  Core Hits                225   | .    19   20   27   73   8    46   .    18   5    9    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 6     | .    .    1    1    .    .    .    .    .    .    4    
  Critical Strikes         30    | .    3    3    4    2    1    .    .    6    1    10   
    Burn                   11    | .    3    2    3    2    1    .    .    .    .    .    
    Destroy                2     | .    .    1    1    .    .    .    .    .    .    .    
    Smash                  6     | .    .    .    .    .    .    .    .    .    .    6    
    Sever                  11    | .    .    .    .    .    .    .    .    6    1    4    
Melee Attacks              94    | .    .    .    .    .    .    .    .    42   16   36   
  Impact                   25    | .    .    .    .    .    .    .    .    4    2    19   
  Slashing                 69    | .    .    .    .    .    .    .    .    38   14   17   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    2    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        28    | .    .    .    .    .    .    .    .    11   4    13   
Damage Inflicted           10233 | .    572  815  1173 1833 529  2259 .    1423 381  1248 
  Guns                     4811  | .    572  815  1033 1319 400  519  .    153  .    .    
  Cannons                  421   | .    .    .    90   331  .    .    .    .    .    .    
  Explosions               2102  | .    .    .    50   183  129  1740 .    .    .    .    
  Melee                    2899  | .    .    .    .    .    .    .    .    1270 381  1248 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1882  | .    230  478  489  203  310  19   .    153  .    .    
  Thermal                  3070  | .    342  337  594  1299 168  330  .    .    .    .    
  Explosive                1791  | .    .    .    .    .    51   1740 .    .    .    .    
  Electromagnetic          591   | .    .    .    90   331  .    170  .    .    .    .    
  Impact                   864   | .    .    .    .    .    .    .    .    90   61   713  
  Slashing                 2035  | .    .    .    .    .    .    .    .    1180 320  535  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         38    | .    .    .    1    3    .    2    22   23   23   38   
  Average Corruption       21    | .    .    .    1    3    .    1    10   22   23   32   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  136   | .    .    .    2    1    .    2    3    54   23   51   
    Message Errors         34    | .    .    .    1    1    .    1    1    13   5    12   
    Matter Fused           41    | .    .    .    .    .    .    .    1    14   9    17   
    Heat Flow Errors       14    | .    .    .    .    .    .    .    .    5    3    6    
    Energy Discharges      14    | .    .    .    .    .    .    .    .    6    2    6    
    Parts Fused            2     | .    .    .    1    .    .    .    .    1    .    .    
    Data Loss (minor)      20    | .    .    .    .    .    .    1    1    9    3    6    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    2    1    1    
    Misfires               3     | .    .    .    .    .    .    .    .    3    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    1    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            418   | .    .    .    .    33   .    5    .    48   27   305  
  Projectiles              27    | .    .    .    .    27   .    .    .    .    .    .    
  Explosions               11    | .    .    .    .    6    .    5    .    .    .    .    
  Melee                    380   | .    .    .    .    .    .    .    .    48   27   305  
Knockbacks                 3     | .    .    .    .    .    .    .    .    .    .    3    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      191   | .    .    .    30   .    .    161  .    .    .    .    
  Shots                    6     | .    .    .    1    .    .    5    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    1    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        695   | .    249  319  336  695  258  402  .    261  251  242  
  Average Temperature      146   | .    129  83   110  235  89   112  .    93   99   103  
  Received Heat Transfer   2242  | .    213  159  324  468  18   301  .    306  72   381  
  Effects                  36    | .    1    2    .    30   .    3    .    .    .    .    
    Shutdowns              8     | .    .    .    .    8    .    .    .    .    .    .    
    Energy Bleed           5     | .    1    2    .    2    .    .    .    .    .    .    
    Interference           8     | .    .    .    .    5    .    3    .    .    .    .    
    Matter Decay           4     | .    .    .    .    4    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    .    .    .    
    Damage (major)         9     | .    .    .    .    9    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    
  Parts Fried              11    | .    .    .    1    2    .    2    .    .    .    6    
  Impact Corruptions       13    | .    .    .    .    .    .    .    .    .    .    13   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    1    2    4    1    .    .    .    .    .    .    
  Heat Transferred         6826  | .    1115 888  1543 2416 272  592  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac Low Low 
Peak Influence             452  | .   173 347 346 390 211 452 105 120 .   .   
  Initial                  129  | .   .   20  109 96  129 93  105 59  .   .   
  Average                  173  | .   67  197 276 272 116 251 98  62  .   .   
Maximum Alert Level        2    | .   .   1   1   1   1   2   .   .   .   .   
  Low Security (%)         60   | 100 100 53  12  16  92  40  100 100 .   .   
  Level 1                  38   | .   .   46  87  83  7   49  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   9   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   2   1   3   4   2   3   .   6   .   .   
  Investigation            8    | .   1   1   1   .   .   2   .   3   .   .   
  Extermination            3    | .   .   .   .   .   1   1   .   1   .   .   
  Reinforcement            5    | .   1   .   2   1   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   3   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac Low Low 
Distress Signals           2    | .   .   1   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              135  | .   8   18  20  20  9   16  6   11  3   24  
  Peak Tracking Total      6    | .   3   4   3   4   3   6   6   3   3   6   
  Tactical Retreats        10   | .   .   1   .   .   1   .   .   1   1   6   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac Low Low 
Traps Triggered            4    | .   1   .   1   .   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   3   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac Low Low 
Machines Disabled          11   | .   .   .   .   8   2   .   .   .   1   .   
  Max in Single Turn       7    | .   .   .   .   7   2   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac Low Low 
Machines Accessed          28   | .   5   2   3   4   6   2   .   6   .   .   
  Terminals                19   | .   4   2   3   3   3   .   .   4   .   .   
  Fabricators              3    | .   .   .   .   .   2   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          4    | .   1   .   .   1   1   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                67   | .   14  7   12  9   10  5   .   10  .   .   
  Successful               24   | .   7   .   1   4   5   2   .   5   .   .   
  Failed                   43   | .   7   7   11  5   5   3   .   5   .   .   
    Catastrophic           7    | .   .   .   2   1   1   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Terminals                48   | .   8   7   12  7   7   .   .   7   .   .   
  Fabricators              4    | .   .   .   .   .   2   .   .   2   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          11   | .   6   .   .   2   1   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             14   | .   4   .   1   4   2   .   .   3   .   .   
  Record                   3    | .   2   .   .   .   1   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        3    | .   .   .   .   1   1   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   1   .   .   .   1   .   .   
Fabricator Hacks           4    | .   .   .   .   .   2   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    3    | .   .   .   .   .   2   .   .   1   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       4    | .   3   .   .   .   1   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   3   2   3   2   4   2   .   4   .   .   
  Full Trace Events        9    | .   2   1   1   .   .   2   .   3   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             4    | .   .   .   .   .   2   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   201  | .   .   .   .   .   67  .   .   134 .   .   
  Total Robot Build Rating 16   | .   .   .   .   .   8   .   .   8   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   117 .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   14  .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   
  Time                     19   | .   .   .   .   .   .   19  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          67   | .   67  .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac Low Low 
Total Allies               16   | .   .   .   .   .   2   12  .   2   .   .   
  Largest Group            8    | .   .   .   .   .   2   8   .   2   .   .   
  Highest-Rated Group      209  | .   .   .   .   .   80  209 .   64  .   .   
  Highest-Rated Ally       40   | .   .   .   .   .   40  31  .   32  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   .   16  3   .   6   .   .   
  Total Damage             631  | .   .   .   .   .   273 65  .   293 .   .   
  Kills                    4    | .   .   .   .   .   2   1   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   1   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Was  Fac  Low  Low  
Turns Passed               6751 | 42   471  576  881  862  780  483  118  1077 521  940  
Spaces Moved               3675 | 31   270  249  342  410  484  253  97   448  406  685  
  Core                     22   | 11   .    .    .    .    .    .    .    .    .    11   
  Treads                   39   | .    .    .    .    .    .    .    .    36   .    3    
  Legs                     3614 | 20   270  249  342  410  484  253  97   412  406  671  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  122  122  122  120  120  100  
  Average Speed            139  | 95   120  145  189  122  124  138  122  190  120  121  
  Slowest Speed            500  | 120  120  190  190  190  192  193  123  330  120  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    47   25   55   42   15   12   78   12   65   71   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    .    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          71   | .    .    .    5    2    14   49   .    1    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    1    .    .    
  AOE                      70   | .    .    .    5    2    14   49   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Was Fac Low Low 
Total                      4893 | 43  360 409 512 678 654 328 96  628 427 758 
  Wait                     709  | .   31  88  122 166 144 27  .   100 5   26  
  Move                     3666 | 30  269 248 341 409 483 253 96  447 405 685 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  97   | 7   16  18  3   17  6   4   .   15  4   7   
  Fast Attach              20   | 1   1   1   1   7   1   .   .   6   .   2   
  Attach                   55   | 5   2   3   5   8   3   6   .   12  1   10  
  Detach                   4    | .   .   .   .   .   .   .   .   2   .   2   
  Swap                     28   | .   4   7   2   9   3   1   .   2   .   .   
  Drop                     65   | .   8   14  4   20  6   1   .   8   1   3   
  Fire                     183  | .   29  30  33  42  8   36  .   5   .   .   
  Melee                    65   | .   .   .   .   .   .   .   .   31  11  23  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / Dat)

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 15)
   43 | -11/Scrapyard  | Entered Materials
  169 | -10/Materials  | Discovered new exit (range 5)
  306 | -10/Materials  | Build established: Mutant
  358 | -10/Materials  | Discovered new exit (range 9)
  500 | -10/Materials  | Derelicts attacked the area
  514 | -10/Materials  | Entered another Materials area
  514 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  854 | -9/Materials   | Build established: Scavenger-Tank
 1054 | -9/Materials   | Discovered new exit (range 5)
 1090 | -9/Materials   | Entered Storage
 1635 | -9/Storage     | Lost 3 parts (1p1u1w)
 1892 | -9/Storage     | Build established: Scavenger-Skirmisher
 1892 | -9/Storage     | Core integrity fell below 50%
 1952 | -9/Storage     | Discovered new exit (range 10)
 1971 | -9/Storage     | Entered Materials
 1971 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 2016 | -8/Materials   | Garrison activated, responded to threat
 2778 | -8/Materials   | Discovered new exit (range 16)
 2833 | -8/Materials   | Entered Factory
 2833 | -7/Factory     | Evolved 2 slots: Utility x2
 3171 | -7/Factory     | Build established: Gunner
 3243 | -7/Factory     | Fabricated X-62 Marksman?
 3302 | -7/Factory     | Fabricated Antimatter Reactor (x2)
 3551 | -7/Factory     | Discovered new exit (range 12)
 3613 | -7/Factory     | Entered another Factory area
 3613 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3869 | -6/Factory     | Lost 3 parts (3n)
 3906 | -6/Factory     | Repaired Imp. Grenade Launcher
 4096 | -6/Factory     | Sucked down chute
 4096 | -6/Factory     | Entered Waste
 4104 | -6/Waste       | Spotted C-40 Crusher
 4111 | -6/Waste       | EMP discharged
 4111 | -6/Waste       | System corruption reached 10%
 4157 | -6/Waste       | Spotted C-40 Crusher
 4159 | -6/Waste       | Spotted C-40 Crusher
 4159 | -6/Waste       | Spotted C-40 Crusher
 4164 | -6/Waste       | Spotted C-40 Crusher
 4172 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 4175 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 4177 | -6/Waste       | Spotted C-40 Crusher
 4191 | -6/Waste       | Discovered new exit (range 20)
 4211 | -6/Waste       | EMP discharged
 4214 | -6/Waste       | Entered Factory
 4433 | -6/Factory     | Lost 3 parts (1p1n1w)
 4630 | -6/Factory     | Fabricated Y-54 Guardian?
 5157 | -6/Factory     | Garrison activated, responded to threat
 5272 | -6/Factory     | Discovered new exit (range 8)
 5291 | -6/Factory     | Entered Lower Caves
 5292 | -6/Lower Caves | Encountered a Warlord checkpoint
 5474 | -6/Lower Caves | Build established: Scavenger-Gladiator
 5775 | -6/Lower Caves | Discovered new exit (range 10)
 5788 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 5797 | -6/Lower Caves | Found Prototype Special Weapon
 5812 | -6/Lower Caves | Entered another Lower Caves area
 5823 | -6/Lower Caves | Identified Molecular Deconstructor
 5934 | -6/Lower Caves | Lost 6 parts (4n1u1w)
 6125 | -6/Lower Caves | Spotted B-75 Beast
 6189 | -6/Lower Caves | System corruption reached 30%
 6189 | -6/Lower Caves | Identified exit to Factory
 6198 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6341 | -6/Lower Caves | Identified exit to Data Miner
 6418 | -6/Lower Caves | Build established: Gladiator
 6723 | -6/Lower Caves | Core integrity fell below 50%
 6741 | -6/Lower Caves | Core integrity fell below 20%
 6752 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06713_ Destroyed VTOL Module.
06713_ S-27 Virus system corrupted by crushing effect.
06713_ VTOL Module fried.
06713_ Lgt. Nuclear Core fried.
06713_ S-27 Virus destroyed.
06714_ Flexi-carbon Leg destroyed.
06715_ Acquired 20 matter.
06717_ Great Axe follow-up attack on S-27 Virus.
06719_ Flexi-carbon Leg destroyed.
06720_ System corrupted: Heat flow error (+117).
06722_ Power Maul destroyed.
06724_ Flexi-carbon Leg destroyed.
06724_ Identified Lgt. Treads.
06733_ Lgt. Treads destroyed.
06736_ Knocked back.
06736_ Great Axe destroyed.
06737_ System corrupted: Matter fused (-7).
06740_ Microactuators destroyed.
06743_ Dropped Lrg. Storage Unit.
06744_ Acquired 6 matter.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????#####  #????##   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Utility Shielding          33
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             5
Target Analysis            8
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 Y-54 Guardian | -6/Factory | Hacked

 Fabricated
------------
      X-62 Marksman | x2 | -7/Factory | Preloaded
 Antimatter Reactor | x2 | -7/Factory | Preloaded
      Y-54 Guardian | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelCryofiberSpear
  Manual?         0
Play Time         00:59:54
  Cumulative      21.2 hours
  Start           2024.04.04 @ 23:15:54
  End             2024.04.05 @ 01:16:10
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           45
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          31
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d791101b-930f-4dd7-921e-3f69a45f3321