Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.02 @ 16:50:28 Player: BW-032 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (889) 889 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5029 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 140/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Flying (40) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster > --- UTILITY (6) ------ Signal Interpreter Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Hover Unit Cesium-ion Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Signal Interpreter Long-range Terrain Scanner Targeting Computer Hacking Suite > --- WEAPON ----------- Gauss Rifle Precision Assault Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Ion Engine Xenon Bombardment Thruster Gauss Rifle Grenade Launcher [Rating: 40] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Signal Interpreter Device Improved Terrain Scanner Processor Signal Interpreter Hackware Hacking Suite Weapon Gauss Rifle Energy Gun Particle Gun Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . . 1 . 1 . Utility 4 | . . 2 . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 47 | 6 3 13 11 5 5 4 Power 5 | 1 . 2 1 1 . . Engine 5 | 1 . 2 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 . 4 4 1 3 1 Treads 1 | . . . 1 . . . Leg . | . . . . . . . Wheel 5 | 2 . . 2 . 1 . Hover 3 | . . 2 . . 1 . Flight 6 | . . 2 1 1 1 1 Utility 10 | 2 1 4 2 1 . . Device 5 | 1 . 3 . 1 . . Storage . | . . . . . . . Processor 4 | 1 1 1 1 . . . Hackware 1 | . . . 1 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 17 | 1 2 3 4 2 2 3 Energy Gun 5 | 1 1 2 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | . . . . 2 1 2 Ballistic Cannon 3 | . . . 2 . 1 . Launcher 4 | . 1 1 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 20 | . . 1 2 2 1 14 Power 2 | . . . . . 1 1 Propulsion 6 | . . . 1 1 . 4 Utility 4 | . . 1 . . . 3 Weapon 8 | . . . 1 1 . 6 Highest Loss Streak 14 | . . 1 1 2 1 14 Average Slot Usage (%) 90 | . 100 95 92 89 90 77 Engine 11 | . 14 11 14 15 13 5 Wheel 12 | . 28 11 10 11 10 11 Hover 3 | . . 8 . . 4 4 Flight 5 | . . 1 10 8 7 5 Device 9 | . 14 18 7 2 6 4 Processor 21 | . 14 22 27 23 20 20 Hackware 3 | . . . 1 7 6 5 Energy Gun 6 | . 14 16 3 3 . . Ballistic Gun 5 | . . . . 8 13 11 Ballistic Cannon 4 | . . . 8 7 6 5 Launcher 3 | . 14 4 5 . . . Naked Turns . | . . . . . . . Heaviest Build 33 | 6 9 14 17 29 33 23 Greatest Support 32 | 20 20 20 26 26 32 32 Greatest Overweight (x) 2 | . . 2 1 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 3 4 4 Average Carried 3 | 2 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 3 3 4 1 Class Distribution -------------------- 41% | Mutant 23% | Hacker-Mutant 23% | Hacker-Skirmisher 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Matter Collected 761 | 204 16 227 142 . . 172 Remotely . | . . . . . . . Salvage Created 876 | 127 19 221 276 52 1 180 Parts 52 | 8 2 19 14 3 . 6 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 19 | . 3 4 7 1 . 4 Guns 6 | . 1 3 . . . 2 Cannons 7 | . . . 6 1 . . AOE 6 | . 2 1 1 . . 2 Classes Destroyed 8 | 2 1 5 . . . . Builder 1 | . . 1 . . . . Tunneler 3 | 2 . . 1 . . . Hauler 1 | . . 1 . . . . Recycler 2 | 1 . . 1 . . . Watcher 2 | . . 2 . . . . Swarmer 4 | . 3 . . . . 1 Grunt 10 | . . 2 5 . . 3 Sentry 5 | . . 2 2 1 . . Best Kill Streak 6 | 3 3 4 6 1 . 4 Combat Bots Only 4 | . 3 1 4 1 . 4 Max Kills in Single Turn 2 | 1 2 2 2 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 1 1 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Damage Taken 2509 | . 46 241 248 67 171 1736 Core 997 | . 15 63 51 17 17 834 Absorbed by Shields 85 | . . . . . . 85 Core Remaining (%) 93 | 100 94 84 90 97 . . Volleys Fired 80 | 11 7 21 25 3 4 9 Largest 3 | 1 2 2 2 3 3 3 Hottest 137 | 50 80 105 109 137 109 109 Shots Fired 123 | 11 9 33 40 8 7 15 Gun 81 | 11 7 27 13 5 6 12 Cannon 30 | . . . 24 3 1 2 Launcher 12 | . 2 6 3 . . 1 Special . | . . . . . . . Kinetic 51 | . . . 24 6 7 14 Thermal 46 | 11 7 14 12 2 . . Explosive 12 | . 2 6 3 . . 1 Electromagnetic 14 | . . 13 1 . . . Robot Hit Streak 36 | 6 6 14 36 12 5 9 Robot Miss Streak 2 | 1 2 1 1 1 1 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 103 | 10 6 29 34 7 5 12 Core Hits 60 | 4 3 17 19 3 2 12 Critical Hits 1 | . . . . 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2752 | 113 220 797 852 153 86 531 Guns 977 | 113 49 343 148 77 63 184 Cannons 630 | . . . 502 76 21 31 Explosions 1136 | . 171 454 202 . . 309 Melee . | . . . . . . . Ramming 9 | . . . . . 2 7 Kinetic 920 | . . . 502 119 84 215 Thermal 527 | 113 49 193 138 34 . . Explosive 1136 | . 171 454 202 . . 309 Electromagnetic 160 | . . 150 10 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 2 6 Average Corruption 5 | . . . . . 2 6 Corruption Purged . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 83 | . 32 20 19 . . 12 Projectiles 1 | . . . 1 . . . Explosions 82 | . 32 20 18 . . 12 Melee . | . . . . . . . Knockbacks 7 | . . . 5 . . 2 Impact . | . . . . . . . Kinetic 6 | . . . 5 . . 1 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 29 | . . . . . 1 28 Shots 1 | . . . . . . 1 Rammed 2 | . . . . . 1 1 Targets Rammed 2 | . . . . . 1 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 303 | 100 46 27 303 171 36 192 Average Temperature 71 | 48 23 12 110 103 18 57 Received Heat Transfer 600 | . . 99 144 36 18 303 Effects 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 2 . . . . Heat Transferred 1369 | 333 148 481 333 74 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Peak Influence 372 | 15 157 215 372 194 113 70 Average Influence 120 | 7 100 138 222 165 87 59 Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 83 | 100 100 76 27 100 100 100 Level 1 16 | . . 23 72 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . 1 . 4 . Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 2 | . . . 1 . 1 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Distress Signals 3 | . 2 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 6 8 13 2 5 15 Peak Tracking Total 11 | . 4 2 7 1 4 11 Tactical Retreats 4 | . . 1 1 . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Traps Triggered 8 | . . 1 . 1 . 6 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Disabled 4 | . 1 2 . . 1 . Max in Single Turn 1 | . 1 1 . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Accessed 17 | . 4 3 5 2 3 . Terminals 12 | . 3 2 4 2 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 55 | . 18 9 15 5 8 . Successful 45 | . 14 6 14 4 7 . Failed 10 | . 4 3 1 1 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 27 | . 6 6 6 5 4 . Terminals 40 | . 15 7 11 5 2 . Fabricators . | . . . . . . . Repair Stations 6 | . . 2 . . 4 . Recycling Units 3 | . 3 . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 13 | . 7 1 5 . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 2 | . . 1 1 . . . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 2 | . 2 . . . . . Alert Level 1 | . . . 1 . . . Locate Traps 2 | . 2 . . . . . Investigation Status 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Registered Prototypes 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . 2 . . 4 . Scan Component 3 | . . 1 . . 2 . Repair 3 | . . 1 . . 2 . Recycling Unit Hacks 3 | . 3 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 42 | . 9 9 10 9 5 . Terminals 18 | . 4 3 5 4 2 . Track 4 | . 1 . 1 1 1 . Assimilate 1 | . . . 1 . . . Botnet 11 | . 3 2 3 2 1 . Operators 2 | . . 1 . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 4 3 5 2 3 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 1 . . 2 . Time 90 | . . 26 . . 64 . Parts Recycled . | . . . . . . . Recycled Matter 7 | . 7 . . . . . Retrieved Matter 7 | . 7 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Turns Passed 1566 | 80 162 348 236 178 281 281 Spaces Moved 1196 | 59 170 283 179 155 183 167 Core 26 | 8 . . . . . 18 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 972 | 51 170 145 126 155 183 142 Hover 88 | . . 88 . . . . Flight 110 | . . 50 53 . . 7 Fastest Speed 37 | 50 80 37 37 90 100 40 Average Speed 88 | 75 80 83 78 99 106 92 Slowest Speed 200 | 80 80 200 140 110 110 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . 1 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 5 42 36 24 4 5 33 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 10 | . . 7 2 . 1 . Terrain Destroyed 75 | . 8 41 25 . 1 . Melee . | . . . . . . . Projectile 4 | . . . 3 . 1 . AOE 71 | . 8 41 22 . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Total 1569 | 79 186 359 232 171 261 281 Wait 171 | . 2 32 13 . 64 60 Move 1189 | 58 169 280 178 154 183 167 Hop 1 | . . 1 . . . . Pick Up 12 | 4 2 3 . . 3 . Fast Attach 29 | 6 2 7 6 5 2 1 Attach 8 | . . 1 3 . 1 3 Detach 2 | . . . 2 . . . Swap 10 | . 1 5 2 . 2 . Drop 18 | . 3 9 3 1 2 . Fire 80 | 11 7 21 25 3 4 9 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 47 | . . . . 8 . 39 Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Identified exit to Mines 116 | -10/Materials | Identified exit to Materials 243 | -10/Materials | Entered another Materials area 243 | -9/Materials | Evolved 2 slots: Utility x2 284 | -9/Materials | Repaired Grenade Launcher 305 | -9/Materials | Build established: Mutant 584 | -9/Materials | Discovered new exit (range 16) 590 | -9/Materials | Identified exit to Materials 591 | -9/Materials | Entered another Materials area 591 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 816 | -8/Materials | Discovered new exit (range 12) 826 | -8/Materials | Identified exit to Factory 827 | -8/Materials | Entered Factory 827 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 947 | -7/Factory | Discovered new exit (range 19) 999 | -7/Factory | Identified exit to Factory 1005 | -7/Factory | Entered another Factory area 1005 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1051 | -6/Factory | Repaired Cesium-ion Thruster 1080 | -6/Factory | Repaired Grenade Launcher 1106 | -6/Factory | Identified exit to Garrison 1217 | -6/Factory | Build established: Hacker-Skirmisher 1286 | -6/Factory | Entered Garrison 1291 | -6/Garrison | Installed Relay Interface Framework 1512 | -6/Garrison | Triggered checkpoint 1529 | -6/Garrison | Triggered checkpoint 1542 | -6/Garrison | Core integrity fell below 50% 1551 | -6/Garrison | Core integrity fell below 20% 1567 | -6/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Hacking Suite destroyed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 93. Field strength at 82. Field strength at 75. Field strength at 65. Field strength at 55. Field strength at 41. Field strength at 27. Field strength at 11. Field strength at 4. Stasis field depleted. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 93. Field strength at 86. S-27 Virus destroyed. Field strength at 79. Adv. Visual Processing Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????#????????????????????????????????????????? | | ???????#?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#???#????????????????????????????????????????? | | ??????#?????#????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ???????#?#???????????????????????????????????????? | | ???##????????????????????????????????????????????? | | #?#??#????????????????#??????????????????????????? | | #??#?????????????????????????????????????????????? | | ?????#?##?????????????????##?????????????????????? | | ???##?#???#???? ?????????? #?????????????????????? | | ??###????#???????????????? #?????????????????????? | | ????????????"????????????? #?????????????????????? | | ???????????#???????????#?? #?????????????????????? | | ???????#?????????????????? ??????????????????????? | | ???#?##??????#?????????### ??????????????????????? | | ?##??#?????????????????# ??????????????????????? | | ######???????#?????????# ??????????????????????? | | #???#?????????#???# #??????????????????????? | | #?????????????????# #??????????????????????? | | #????#??#????#??#?# #??????????????????????? | | ## #?????????????????# @#??????????????????????? | | ?# #???#?????????#???# #??????????????????????? | | ## #?????????????? s* #??????????????????????? | | ?# #?##?#??#?????#####%p#??????????????????????? | | ?# #######???????????#s #??????????????????????? | | ?# ##=[* #???????#???#s #??????????????????????? | | ?# ##%* ######??#???#s #??????????????????????? | | ## % ######## #??????????????????????? | | " ^=%% Y #??????????????????????? | | ## ^ = #??????????????????????? | | ?# ## ## ###########??????????????????????? | | ## ## ## #????##??????????????????????????? | | " ????????????????????????????????? | | "%" ???????????????????????????????? | | " #??????????????????????????????? | | #??????????????????????????????? | | ## ## ## ####?????????????????????????????? | | ## ## ## #????????????????????????????????? | | ? ????????????????????????????????? | | ???????????????????????????????? | | ## ###??????????????????????????????? | | ?## ##""""## ##????????????????????????????????? | | #?# ???????# #?????????????????????????????????? | | ??? ###????# #?????????????????????????????????? | | ??? ???????# ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 25 Energy Capacity 330 Matter Stores 289 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 60 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyGuidedField Manual? 0 Play Time 00:27:45 Cumulative 41.3 hours Start 2020.01.02 @ 16:23:22 End 2020.01.02 @ 16:50:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 58 Rogue 49 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 37 Gallery% 45 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 408683eb-9e48-42a4-853d-359f9cf0423d