Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.01 @ 13:14:47 Player: Shadow Pussy wanter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (121) 605 Value Destroyed (4300) 4300 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (584) 584 TOTAL SCORE: 9989 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 504 Met Data Miner 300 Friendly Fire -330 Cogmind --------- Core Integrity 684/850 Matter 220/300 Energy 51/100 System Corruption 11% Temperature Cool (0) Movement Walking (183) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Makeshift Armor Plating > --- WEAPON (4) ------- Makeshift Laser Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY (20) --- Light Angular Momentum Engine VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg High-capacity Storage Unit High-capacity Battery (250) Improved Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Makeshift Armor Plating Medium Reactive Plating Insulated Plating Focal Shield Heavy Flak Cannon Improved Grenade Launcher Heavy Rocket Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Makeshift Armor Plating Hacking Suite > --- WEAPON ----------- Makeshift Laser Makeshift Laser Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg High-capacity Storage Unit High-capacity Battery Improved Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Makeshift Armor Plating Medium Reactive Plating Insulated Plating Focal Shield Heavy Flak Cannon Improved Grenade Launcher Heavy Rocket Launcher Powered Hammer [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Makeshift Laser Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 4 | . . . 2 . . 1 . . . . 1 Weapon 2 | . . . . . . 1 . . . . 1 Parts Attached 120 | 6 5 1 4 6 15 42 7 1 4 7 22 Power 8 | 1 . 1 . . 1 3 . . . 1 1 Engine 7 | 1 . 1 . . 1 3 . . . . 1 Core 1 | . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 35 | 2 . . 2 . 8 13 3 . . 1 6 Treads 19 | 2 . . 2 . 6 9 . . . . . Leg 16 | . . . . . 2 4 3 . . 1 6 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 37 | 1 2 . 2 3 2 16 2 . 1 1 7 Device 10 | . . . . . 1 5 . . 1 . 3 Storage 5 | 1 1 . . 1 1 . . . . . 1 Processor 3 | . . . 2 . . 1 . . . . . Hackware 1 | . . . . . . . . . . . 1 Protection 18 | . 1 . . 2 . 10 2 . . 1 2 Artifact . | . . . . . . . . . . . . Weapon 40 | 2 3 . . 3 4 10 2 1 3 4 8 Energy Gun 8 | 1 . . . . 1 . 1 . 1 1 3 Energy Cannon 2 | . . . . . . . . . . 2 . Ballistic Gun 20 | 1 2 . . 2 3 10 . . 1 . 1 Ballistic Cannon 2 | . . . . . . . . . . . 2 Launcher 6 | . 1 . . 1 . . 1 1 1 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . . . Parts Lost 36 | . . . 2 1 . 13 5 2 . 4 9 Power 4 | . . . . . . 2 . . . 1 1 Propulsion 11 | . . . 1 . . 5 2 . . 1 2 Utility 13 | . . . 1 . . 4 2 1 . 1 4 Weapon 8 | . . . . 1 . 2 1 1 . 1 2 Highest Loss Streak 5 | . . . 1 1 . 3 5 2 . 2 5 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 97 | . 95 100 88 99 100 98 98 98 71 94 96 Engine 7 | . 14 14 11 11 9 6 7 7 7 . 3 Treads 18 | . 28 28 21 22 22 25 3 . . . . Leg 9 | . . . . . 13 4 25 30 30 25 25 Device 6 | . . . . . . 9 8 6 . 7 11 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 Processor 8 | . . . 14 22 18 4 7 7 7 7 6 Protection 12 | . 9 14 7 10 8 13 13 15 15 15 11 Energy Gun 2 | . 7 . . . . . 3 7 . . 16 Energy Cannon 1 | . . . . . . . . . . 13 2 Ballistic Gun 17 | . 18 28 22 21 17 22 16 13 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 98 | 13 33 30 30 53 59 75 71 69 71 90 98 Greatest Support 84 | 40 40 40 40 40 80 84 60 51 51 56 65 Greatest Overweight (x) 4 | 4 . . 1 1 1 3 1 1 1 2 2 Average Overweight (x) . | 1 . . . . . . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 15 15 18 20 20 20 20 20 20 20 Most Carried 20 | 6 15 15 15 15 20 20 20 20 19 18 20 Average Carried 17 | 3 11 14 15 14 16 19 17 19 18 16 19 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 15 15 15 20 20 20 19 18 16 19 Class Distribution -------------------- 42% | Scavenger-Tank 40% | Mutant 7% | Tank 5% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Matter Collected 3827 | 233 46 211 97 204 222 1815 185 52 . 383 379 Remotely 822 | . . . . . . 634 167 21 . . . Salvage Created 4341 | 59 143 211 53 517 351 2115 302 22 . 388 180 Parts 230 | 3 16 13 . 35 26 96 13 2 . 22 4 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . 13 1 . 22 . Prevented 2 | . . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 101 | . 4 7 1 14 5 38 5 3 . 19 5 Guns 74 | . 1 7 1 14 5 38 5 . . 1 2 Cannons 3 | . . . . . . . . . . . 3 AOE 24 | . 3 . . . . . . 3 . 18 . Classes Destroyed 13 | 1 4 . 1 1 2 4 . . . . . Worker 7 | . . . . . 3 4 . . . . . Tunneler 3 | . 1 . . 1 . 1 . . . . . Recycler 5 | 1 1 . . . . 3 . . . . . Mechanic 1 | . . . . . . 1 . . . . . Watcher 3 | . 1 . . . . 2 . . . . . Swarmer 29 | . 3 3 . 4 . 3 . 3 . 13 . Grunt 46 | . 1 4 . 9 4 19 2 . . 3 4 Brawler 2 | . . . . . . 1 1 . . . . Duelist 4 | . . . 1 1 . . 1 . . 1 . Sentry 9 | . . . . . 1 6 1 . . 1 . Hunter 3 | . . . . . . 3 . . . . . Programmer 8 | . . . . . . 6 . . . 1 1 Zionite 1 | . . . . 1 . . . . . . . Best Kill Streak 7 | 1 6 3 1 4 5 5 5 3 . 7 1 Combat Bots Only 7 | . 3 3 1 4 4 3 5 3 . 7 1 Max Kills in Single Turn 4 | 1 3 1 1 2 1 2 1 2 . 4 1 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 4 | . 2 . . . . . . 2 . 4 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Damage Taken 7565 | . 112 329 168 325 481 3010 329 232 . 1016 1563 Core 830 | . . 61 15 28 115 367 . 14 . 64 166 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 50 | . 8 31 11 . . . . . . . . Core Remaining (%) 75 | 100 . 75 . 89 79 . . . . 36 . Volleys Fired 260 | 2 4 26 8 36 25 101 7 5 . 19 27 Largest 3 | 2 2 2 2 2 2 3 3 3 . 3 3 Hottest 150 | 60 40 40 40 40 43 84 84 106 . 132 150 Shots Fired 623 | 4 5 52 16 71 50 305 18 9 . 29 64 Gun 559 | 4 2 52 16 71 50 305 18 6 . 5 30 Cannon 43 | . . . . . . . . . . 9 34 Launcher 21 | . 3 . . . . . . 3 . 15 . Special . | . . . . . . . . . . . . Kinetic 557 | 2 2 52 16 71 50 305 17 4 . 4 34 Thermal 30 | . . . . . . . . . . . 30 Explosive 21 | . 3 . . . . . . 3 . 15 . Electromagnetic 15 | 2 . . . . . . 1 2 . 10 . Robot Hit Streak 22 | 2 3 6 3 9 12 22 12 3 . 11 7 Robot Miss Streak 6 | 1 2 5 4 3 1 6 1 4 . 3 6 Penetration Max 1 | . . . . . . 1 1 . . . . Secondary Targets 12 | . . . 1 6 1 3 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 1 . . . . Shots Hit Robots 463 | 3 3 33 9 51 43 233 15 4 . 17 52 Core Hits 333 | 3 13 12 3 28 16 187 10 3 . 31 27 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . Critical Strikes 6 | . . . . . . 1 . . . . 5 Burn 5 | . . . . . . . . . . . 5 Destroy 1 | . . . . . . 1 . . . . . Melee Attacks 8 | . . . . . . . . . . . 8 Impact 8 | . . . . . . . . . . . 8 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10603 | 30 233 420 109 565 504 4714 431 475 . 2137 985 Guns 7093 | 29 25 420 109 565 503 4525 431 20 . 88 378 Cannons 646 | . . . . . . . . . . 139 507 Explosions 2780 | . 208 . . . . 141 . 455 . 1910 66 Melee . | . . . . . . . . . . . . Ramming 84 | 1 . . . . 1 48 . . . . 34 Kinetic 7182 | 17 25 420 109 565 503 4525 431 . . 80 507 Thermal 378 | . . . . . . . . . . . 378 Explosive 2737 | . 208 . . . . 98 . 455 . 1910 66 Electromagnetic 222 | 12 . . . . . 43 . 20 . 147 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . . 4 3 4 15 17 17 17 11 Average Corruption 6 | . . . . 4 3 2 13 15 17 17 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 182 | . . . . 32 1 61 23 17 5 42 1 Message Errors 41 | . . . . 8 . 12 6 4 1 10 . Matter Fused 36 | . . . . 1 1 10 6 4 1 12 1 Heat Flow Errors 22 | . . . . 8 . 5 1 4 1 3 . Energy Discharges 24 | . . . . 7 . 7 2 2 2 4 . Parts Fused 2 | . . . . . . 1 . . . 1 . Data Loss (minor) 27 | . . . . 5 . 10 5 2 . 5 . Data Loss (major) 8 | . . . . . . 5 . . . 3 . Misfires 15 | . . . . 2 . 7 1 1 . 4 . Alerts 5 | . . . . . . 4 1 . . . . Weapon Failures 2 | . . . . 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 260 | . . . . . . 9 . 63 . 177 11 Projectiles . | . . . . . . . . . . . . Explosions 260 | . . . . . . 9 . 63 . 177 11 Melee . | . . . . . . . . . . . . Knockbacks 25 | . . . . . . . . . . . 25 Impact 1 | . . . . . . . . . . . 1 Kinetic 24 | . . . . . . . . . . . 24 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 420 | . 35 . . . . 36 . . . 189 160 Shots 9 | . 1 . . . . 1 . . . 5 2 Rammed 9 | 1 . . . 1 1 6 . . . . . Targets Rammed 16 | 1 . . . 1 1 7 . . . . 6 Kicked 6 | . . . . . . . . . . . 6 Crushed 1 | . . . . . . 1 . . . . . Highest Temperature 279 | 20 . 8 . 279 99 241 231 210 277 244 36 Average Temperature 56 | 15 . 2 . 62 44 42 108 74 142 116 12 Received Heat Transfer 1891 | . . 135 27 138 288 843 36 . . 54 370 Effects 5 | . . . . 3 . 1 . . 1 . . Energy Bleed 3 | . . . . 1 . 1 . . 1 . . Interference 2 | . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . 5 Heat Transferred 1073 | . . . . . . . . . . . 1073 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Peak Influence 615 | 5 200 177 218 285 150 615 . . . . 154 Initial 130 | . 3 . . 84 9 . . . . . 130 Average 174 | . 56 97 139 117 48 244 . . . . 98 Maximum Alert Level 2 | . 1 . 1 1 . 2 . . . . . Low Security (%) 63 | 100 87 100 69 77 100 41 . . . . 100 Level 1 28 | . 12 . 30 22 . 43 . . . . . Level 2 7 | . . . . . . 14 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 21 | . 1 . 2 1 . 15 . . . . 2 Investigation 3 | . . . . 1 . 2 . . . . . Extermination 7 | . . . . . . 6 . . . . 1 Reinforcement 9 | . 1 . 2 . . 6 . . . . . Assault 1 | . . . . . . 1 . . . . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Distress Signals 5 | . . . 2 . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 139 | . 7 7 6 20 6 49 5 3 . 21 15 Peak Tracking Total 7 | . 5 3 3 4 4 5 5 3 . 7 5 Tactical Retreats 3 | . . . . 1 . 1 . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Traps Triggered 7 | . . . . . . 5 . 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Machines Disabled 11 | . 3 . . . . 2 . . . . 6 Max in Single Turn 4 | . 3 . . . . 1 . . . . 4 Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Machines Accessed 34 | . 5 1 2 2 3 15 1 . 3 . 2 Terminals 23 | . 5 1 2 1 3 11 . . . . . Fabricators 3 | . . . . . . 2 . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 88 | . 13 1 3 2 11 27 1 . 25 . 5 Successful 59 | . 10 1 2 2 5 11 1 . 25 . 2 Failed 29 | . 3 . 1 . 6 16 . . . . 3 Catastrophic 10 | . . . . . . 9 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 41 | . 8 . 3 . 10 20 . . . . . Terminals 47 | . 13 1 3 1 11 18 . . . . . Fabricators 7 | . . . . . . 5 . . . . 2 Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . . . . . 2 . . . . 3 Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 36 | . 5 1 . 2 2 . 1 . 25 . . Record 6 | . . . . . . . . . 6 . . Part Schematic 10 | . . . . . 1 . . . 9 . . Robot Schematic 7 | . . . . . . . . . 7 . . Prototype ID Bank 5 | . 2 . . . . . . . 3 . . Open Door 2 | . . . . 1 . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . . . Unreport Threat 2 | . 1 . . . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 . . . . 1 Network Status 1 | . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . 1 . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 2 . . . . 1 Report Inventory 2 | . . . . . . 1 . . . . 1 Retrieve Matter 1 | . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 16 | . 5 . 2 . 3 6 . . . . . Terminals 15 | . 5 . 2 . 3 5 . . . . . Botnet 15 | . 5 . 2 . 3 5 . . . . . Fabricators 1 | . . . . . . 1 . . . . . Fabnet 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 2 1 1 . 2 14 . . . . 2 Full Trace Events 2 | . . . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 1 . . . 9 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . 2 Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 Autooverrided 2 | . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Total Allies 6 | . . 2 . 1 . . . . . 1 2 Largest Group 2 | . . 2 2 2 . . . . . 1 1 Highest-Rated Group 96 | . . 45 45 45 . . . . . 96 96 Highest-Rated Ally 96 | . . 31 31 31 . . . . . 96 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 63 | . . . 23 22 . . . . . 10 8 Total Damage 1406 | . . . 361 262 . . . . . 444 339 Kills 19 | . . . 8 5 . . . . . 4 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Turns Passed 12043 | 130 458 421 351 1521 666 5260 551 456 186 996 1047 Spaces Moved 5559 | 60 266 208 197 669 260 2401 272 244 99 408 475 Core 36 | 36 . . . . . . . . . . . Treads 4053 | 24 266 208 197 669 260 2401 28 . . . . Legs 1470 | . . . . . . . 244 244 99 408 475 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 152 182 182 182 182 180 Average Speed 193 | 181 160 160 161 206 217 196 187 182 182 230 181 Slowest Speed 400 | 250 160 160 240 240 240 400 240 182 182 266 270 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 44 | 5 61 39 26 96 23 50 47 41 69 62 14 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . Known Exits Taken 6 | . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . Scrap Searched 7 | . . . . 3 . . 2 2 . . . Spaces Dug 7 | . . . . . . . . . . . 7 Terrain Destroyed 236 | . 15 . . . . 15 . 12 . 152 42 Melee 7 | . . . . . . . . . . . 7 Projectile 4 | . . . . . . 4 . . . . . AOE 225 | . 15 . . . . 11 . 12 . 152 35 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Total 6314 | 74 292 245 213 751 319 2736 305 249 105 440 585 Wait 205 | . 7 8 2 23 5 124 2 . . 6 28 Move 5548 | 59 265 207 196 668 259 2400 271 243 98 407 475 Hop . | . . . . . . . . . . . . Pick Up 77 | 6 9 1 1 8 5 27 10 . . . 10 Fast Attach 43 | 6 2 . 3 3 3 19 1 . 3 . 3 Attach 28 | . . . . 1 2 9 6 1 1 3 5 Detach 3 | . 1 . . . . . 2 . . . . Swap 49 | . 3 1 1 2 10 14 . . . 4 14 Drop 76 | . 1 2 2 9 9 35 6 . 3 . 9 Fire 260 | 2 4 26 8 36 25 101 7 5 . 19 27 Melee 8 | . . . . . . . . . . . 8 Ram . | . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . 6 Crush 10 | 1 . . . 1 1 7 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 6 exits: *Fac x3 / [*Sto] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 31 | -11/Junkyard | Discovered new exit (range 16) 131 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 7) 420 | -10/Materials | Discovered new exit (range 15) 552 | -10/Materials | Discovered new exit (range 15) 589 | -10/Materials | Entered Mines 867 | -10/Mines | Discovered new exit (range 5) 959 | -10/Mines | Identified exit to Materials 1010 | -10/Mines | Entered Materials 1010 | -9/Materials | Accompanied by 2 allies 1010 | -9/Materials | Evolved 2 slots: Utility x2 1015 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1327 | -9/Materials | Discovered new exit (range 16) 1361 | -9/Materials | Entered Mines 1361 | -9/Mines | Accompanied by 2 allies 1380 | -9/Mines | Met a Derelict shopkeep closing up shop 1503 | -9/Mines | Learned Materials terminal intel 1515 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1553 | -9/Mines | Excavation squad dispatched 1553 | -9/Mines | A large section of the Mines collapsed 1577 | -9/Mines | Learned Materials non-interactive machine intel 1803 | -9/Mines | Excavation squad dispatched 1865 | -9/Mines | Discovered new exit (range 12) 1898 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1970 | -9/Mines | Received a Mining Laser from a helpful Derelict 2676 | -9/Mines | Discovered new exit (range 8) 2882 | -9/Mines | Entered Materials 2882 | -8/Materials | Evolved 2 slots: Propulsion x2 2883 | -8/Materials | Loaded intel: 41 non-interactive machine locations 2884 | -8/Materials | Loaded intel: 12 terminal locations 3327 | -8/Materials | Discovered new exit (range 13) 3548 | -8/Materials | Entered Factory 3548 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3991 | -7/Factory | Build established: Scavenger-Tank 5384 | -7/Factory | Discovered new exit (range 5) 5984 | -7/Factory | Discovered new exit (range 11) 6157 | -7/Factory | Discovered new exit (range 10) 6388 | -7/Factory | Discovered new exit (range 16) 6928 | -7/Factory | Discovered new exit (range 4) 7793 | -7/Factory | Discovered new exit (range 15) 8337 | -7/Factory | Identified exit to Factory 8348 | -7/Factory | First assault squad dispatched 8459 | -7/Factory | Lost 3 parts (2n1w) 8521 | -7/Factory | Core integrity fell below 50% 8804 | -7/Factory | Identified exit to Lower Caves 8808 | -7/Factory | Entered Lower Caves 8870 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8892 | -7/Lower Caves | System corruption reached 10% 8924 | -7/Lower Caves | Lost 5 parts (2n2u1w) 9019 | -7/Lower Caves | Learned Factory interactive machine intel 9186 | -7/Lower Caves | Build established: Mutant 9254 | -7/Lower Caves | Discovered new exit (range 8) 9358 | -7/Lower Caves | Identified exit to Lower Caves 9359 | -7/Lower Caves | Entered another Lower Caves area 9583 | -7/Lower Caves | Build established: Tank 9711 | -7/Lower Caves | Identified exit to Data Miner 9815 | -7/Lower Caves | Entered Data Miner 9817 | -7/Data Miner | Discovered new exit (range 6) 9852 | -7/Data Miner | Met Data Miner 9886 | -7/Data Miner | Learned location of Section 7 (-3) 9886 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9921 | -7/Data Miner | Received God Mode back door access code from Data Miner 9999 | -7/Data Miner | Identified exit to Proximity Caves 10001 | -7/Data Miner | Entered Proximity Caves 10004 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10049 | -6/Proximity Caves | Destroyed 7 combat bots 10059 | -6/Proximity Caves | Build established: Mutant 10154 | -6/Proximity Caves | Escorted by Enhanced Grunt 10542 | -6/Proximity Caves | Ambushed by research squad 10922 | -6/Proximity Caves | Build established: Tank 10989 | -6/Proximity Caves | Discovered exit to Factory (range 3) 10997 | -6/Proximity Caves | Entered Factory 10997 | -6/Factory | Accompanied by 1 ally 10997 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10998 | -6/Factory | Loaded intel: 52 interactive machine locations 11292 | -6/Factory | Build established: Derelict-Tank 11735 | -6/Factory | Garrison activated, responded to threat 11768 | -6/Factory | Spotted B-75 Beast 12027 | -6/Factory | Crushed by falling debris 12027 | -6/Factory | System corruption reached 10% 12044 | -6/Factory | Self-destructed Last Messages --------------- 12023_ K-01 Serf collects debris. 12024_ The unstable cave ceiling collapses. 12025_ K-01 Serf collects debris. 12025_ Critical hit (Burn: +37). 12026_ K-01 Serf collects debris. 12027_ The unstable cave ceiling collapses. 12027_ Crushed by falling debris. 12027_ Imp. VSS Leg destroyed. 12027_ System corrupted by crushing effect (+2). 12027_ Hacking Suite destroyed. 12027_ System corrupted by crushing effect (+2). 12027_ Mak. Laser destroyed. 12027_ System corrupted by crushing effect (+4). 12027_ Imp. Deuterium Engine destroyed. 12027_ System corrupted by crushing effect (+2). 12029_ K-01 Serf collects debris. 12032_ System corrupted: Matter fused (-9). 12032_ K-01 Serf collects debris. 12036_ Critical hit (Burn: +50). 12037_ K-01 Serf collects debris. 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Y @ k#??????????????????? | | ????????????????######### #??????????????????? | | ????????????????????????# ###########+#####??? | | ????????????????????????# ??? | | ????????????????????????# ???? | | ????????????????????????# "" ?????? | | ?????????????? """ ???### ^ "" ?????? | | ?????????????? ## T" ?????? | | ??????????????####### # ### "" ??????? | | ??????????????# # "" ??????? | | ??????????????# [ g ?????? | | ??????????????# k """""" #????? | | ??????????????# """ ["""""" #????? | | ??????????????# """ g k %"""""" ???????? | | ??????????????# """ ="""???????????? | | ??????????????# % ???????????? | | ??????????????### # ??????????? | | ????????????????## ?????????? | | ?????????????????# "T" ?????????? | | ?????????????????# #= + """""?????????? | | ????############## # = # """?????????""" | | ????# # # # """?????????""" | | ????# # ###### ??????????R" | | ????# # ###### ""??????????""" | | ????# """ """ # !!! """"? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 475 Resistance: KI 30 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lrn. Tractor Beam | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakBottomlessChronowheel Manual? 0 Play Time 01:02:36 Cumulative 84.4 hours Start 2023.03.31 @ 23:05:48 End 2023.04.01 @ 13:14:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15f30bb9-d92e-4ec1-aed7-2b76e0b6ee2f