Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 20:55:34 Player: Ronin_tempest Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (407) 407 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 1762 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 400/400 Matter 173/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (4) ------ Large Storage Unit Structural Scanner Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Advanced Beam Cannon Light Cannon > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Treads Small Storage Unit Improved Signal Interpreter Light Armor Plating Hacking Suite Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Grenade Launcher Rocket Launcher Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Structural Scanner Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Advanced Beam Cannon Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Small Storage Unit Improved Signal Interpreter Light Armor Plating Hacking Suite Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Grenade Launcher Rocket Launcher Datajack Heavy Hammer [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 22 | 2 9 6 5 Power 2 | . 1 1 . Engine 2 | . 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 1 2 . Treads 3 | 2 1 . . Leg . | . . . . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 7 | . 4 . 3 Device 3 | . 2 . 1 Storage 2 | . 2 . . Processor 2 | . . . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | . 3 3 2 Energy Gun . | . . . . Energy Cannon 1 | . . . 1 Ballistic Gun 4 | . 2 1 1 Ballistic Cannon 1 | . 1 . . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 2 | . . 2 . Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 99 94 Engine 13 | . 14 14 11 Treads 23 | . 28 20 . Wheel 3 | . . 7 22 Device 13 | . 13 14 19 Storage 13 | . 14 14 11 Ballistic Gun 14 | . 19 8 5 Ballistic Cannon 10 | . 8 14 11 Launcher 2 | . . 5 2 Naked Turns . | . . . . Heaviest Build 32 | 10 30 32 32 Greatest Support 40 | 40 40 40 26 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 8 12 15 15 Most Carried 14 | 6 13 14 14 Average Carried 11 | 6 9 13 12 Final Capacity 15 | 8 15 15 15 Final Carried 14 | 6 13 13 14 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 521 | 220 225 66 10 Remotely 80 | . 80 . . Salvage Created 502 | . 459 43 . Parts 51 | . 35 16 . Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 20 | . 11 9 . Guns 7 | . 7 . . Cannons 5 | . 4 1 . AOE 8 | . . 8 . Classes Destroyed 7 | . 6 1 . Builder 1 | . . 1 . Tunneler 1 | . 1 . . Hauler 2 | . 2 . . Operator 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 15 | . 6 9 . Grunt 5 | . 5 . . Best Kill Streak 6 | . 6 4 . Combat Bots Only 6 | . 6 3 . Max Kills in Single Turn 2 | . 2 2 . Gunslinging 1 | . 1 . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 60 | . 46 14 . Missed 11 | . 10 1 . Damage Taken 509 | . 366 143 . Core 111 | . 88 23 . Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 . 55 . Volleys Fired 47 | . 39 7 1 Largest 2 | . 2 2 2 Hottest 65 | . 55 65 55 Shots Fired 94 | . 78 14 2 Gun 60 | . 59 . 1 Cannon 27 | . 19 7 1 Launcher 7 | . . 7 . Special . | . . . . Kinetic 87 | . 78 7 2 Thermal . | . . . . Explosive 7 | . . 7 . Electromagnetic . | . . . . Robot Hit Streak 9 | . 9 3 2 Robot Miss Streak 3 | . 3 2 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 59 | . 51 6 2 Core Hits 40 | . 29 11 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1140 | . 624 488 28 Guns 367 | . 358 . 9 Cannons 320 | . 266 35 19 Explosions 453 | . . 453 . Melee . | . . . . Ramming . | . . . . Kinetic 687 | . 624 35 28 Thermal . | . . . . Explosive 453 | . . 453 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 5 | . 5 . . Impact . | . . . . Kinetic 5 | . 5 . . Secondary . | . . . . Self-Inflicted Damage 39 | . . 39 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 100 | . 100 6 8 Average Temperature 30 | . 39 3 6 Received Heat Transfer 126 | . 126 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 201 | . 201 165 76 Initial 69 | . . 69 53 Average 73 | . 59 90 71 Maximum Alert Level 1 | . 1 . . Low Security (%) 99 | 100 99 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 19 13 1 Peak Tracking Total 4 | . 4 3 1 Tactical Retreats 4 | . 3 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 5 | . 5 . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 19 . . Successful 9 | . 9 . . Failed 10 | . 10 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 13 | . 13 . . Terminals 19 | . 19 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 5 . . Prototype ID Bank 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 2 | . 2 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 4 . . Terminals 4 | . 4 . . Assimilate 1 | . 1 . . Botnet 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 4 | . 4 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 3 Highest-Rated Group 40 | . . 40 40 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 16 | . . 11 5 Total Damage 192 | . . 139 53 Kills 3 | . . 2 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2181 | 5 1157 940 79 Spaces Moved 1082 | 2 555 462 63 Core . | . . . . Treads 805 | 2 555 248 . Legs . | . . . . Wheels 277 | . . 214 63 Hover . | . . . . Flight . | . . . . Fastest Speed 105 | 160 160 105 105 Average Speed 145 | 160 160 134 105 Slowest Speed 160 | 160 160 160 105 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 2 82 87 6 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 62 | . . 62 . Melee . | . . . . Projectile . | . . . . AOE 62 | . . 62 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1596 | 3 756 764 73 Wait 429 | . 141 288 . Move 1079 | 1 554 461 63 Hop . | . . . . Pick Up 12 | . 8 2 2 Fast Attach 8 | . 5 . 3 Attach 3 | . . 2 1 Detach . | . . . . Swap 11 | 2 4 4 1 Drop 7 | . 5 . 2 Fire 47 | . 39 7 1 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 6 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 16) 622 | -10/Materials | Discovered new exit (range 15) 665 | -10/Materials | Discovered new exit (range 15) 1153 | -10/Materials | Discovered new exit (range 9) 1163 | -10/Materials | Entered Mines 1607 | -10/Mines | Learned location of Storage (-8) 1675 | -10/Mines | Discovered new exit (range 12) 1735 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1920 | -10/Mines | Discovered new exit (range 15) 1957 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2083 | -10/Mines | Discovered new exit (range 5) 2103 | -10/Mines | Entered Materials 2103 | -9/Materials | Accompanied by 3 allies 2103 | -9/Materials | Evolved 2 slots: Utility x2 2182 | -9/Materials | Self-destructed Last Messages --------------- command?" 01960_ G-34 Mercenary destroyed. 01967_ G-47 Trooper destroyed. 01972_ K-01 Serf collects debris. 02019_ S-10 Pest destroyed. 02032_ Acquired 2 matter. 02083_ EXIT=FOUND PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 02119_ Acquired Signal Interpreter. 02124_ W-16 Scout destroyed. 02127_ Acquired 3 matter. 02137_ Acquired 7 matter. 02150_ Discarded Signal Interpreter. 02151_ Acquired Imp. Signal Interpreter. 02169_ Dropped Lgt. Assault Rifle. 02170_ Acquired Prototype Energy Cannon. 02170_ Identified Adv. Beam Cannon. 02173_ Acquired Adv. Beam Cannon. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ???????????????????###############???????????????? | | ???????????????????###############???????????????? | | ????################# ##???????????????? | | ????################# ##???????????????? | | ????## # """ """ ##???????????????? | | ????## + """ """ ##???????????????? | | ????## ! # """ """ ##???????????????? | | ????############# # ##???????????????? | | ????############# # ##???????????????? | | ???????????????## ##############???????????????? | | ???????????????## ##############???????????????? | | ???????????????## # # ????????????????????? | | ???????????????## # ]# ????????????????????? | | ???????????###### # # ????????????????????? | | ???????????###### # [ # ????????????????????? | | ???????????##!! # g # ????????????????????? | | ???????????##!! # g ########??? # ????????? | | ???????????## ###+########## # ????????? | | ???????????##!! ^ # ????????? | | ???????????##!! g@ + ????????? | | ???????????##!! 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"""????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ????????????????????????????u??? ???????????????? | | ????????????????????????????????? a##????????????? | | ????????????????????????????????? ##????????????? | | ?????????????????????????????????? ##????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunShockAutogun Manual? 0 Play Time 00:15:56 Cumulative 45.2 hours Start 2024.04.21 @ 01:31:03 End 2024.04.23 @ 20:55:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3ee833a-a307-4ac8-bbca-b3ef23692abc