Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.06 @ 21:25:28 Player: Andru7428 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (230) 1150 Value Destroyed (10199) 10199 Prototype IDs (39) 780 Alien Tech Used (1) 200 Bonus (6193) 6193 TOTAL SCORE: 27822 Bonus ------- High Alert Combat Kills 996 Follower Combat Kills 669 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -72 Cogmind --------- Core Integrity 1553/1600 Matter 290/300 Energy 1086/1100 System Corruption 15% Temperature Cool (9) Movement Walking (114) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (5) --- Biometal Leg Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY (15) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Large Storage Unit Energy Well Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Improved Armor Integrity Analyzer Advanced Weapon Cycler Improved Utility Shielding Layered Heavy Armor Plating Advanced Force Field > --- WEAPON (3) ------- Enhanced Force Rifle Enhanced Force Rifle Enhanced Force Rifle > --- INVENTORY (14) --- Micro Fission Core Enhanced Biometal Leg Energy Filter Improved Utility Shielding Layered Heavy Armor Plating Transdimensional Reconstructor Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Railgun Railgun Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Large Storage Unit Energy Well Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Improved Armor Integrity Analyzer Advanced Weapon Cycler Improved Utility Shielding Layered Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Enhanced Force Rifle Enhanced Force Rifle Enhanced Force Rifle > --- INVENTORY -------- Micro Fission Core Enhanced Biometal Leg Energy Filter Improved Utility Shielding Layered Heavy Armor Plating Transdimensional Reconstructor Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Railgun Railgun Mini Smartbomb Launcher [Rating: 164] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Phase Cannon Energy Gun Improved Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . Utility 13 | . . . . . 3 . 2 . . . . 1 . . . . 1 . . . . 2 2 2 Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 398 | 6 17 . . 5 32 40 16 4 17 . 21 27 4 2 16 13 73 10 5 2 20 28 25 15 Power 29 | 1 3 . . . 2 1 2 . 1 . . 4 . . 3 . 4 . 1 . 2 3 2 . Engine 7 | 1 3 . . . . . 2 . . . . 1 . . . . . . . . . . . . Core 11 | . . . . . 2 1 . . 1 . . 3 . . 2 . 1 . . . 1 . . . Reactor 11 | . . . . . . . . . . . . . . . 1 . 3 . 1 . 1 3 2 . Propulsion 77 | 2 5 . . 1 9 6 4 . 1 . 2 2 2 . 3 2 13 2 . . 4 6 9 4 Treads 5 | 2 3 . . . . . . . . . . . . . . . . . . . . . . . Leg 72 | . 2 . . 1 9 6 4 . 1 . 2 2 2 . 3 2 13 2 . . 4 6 9 4 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 158 | 1 4 . . . 10 9 5 1 13 . 6 11 2 2 6 9 42 4 2 2 4 12 6 7 Device 101 | . . . . . 5 5 1 1 11 . 6 5 2 2 3 6 32 3 1 2 3 7 2 4 Storage 8 | 1 4 . . . . . . . . . . . . . 1 . . . . . . 1 1 . Processor 7 | . . . . . . . 2 . . . . . . . 1 . . . . . . 2 1 1 Hackware 3 | . . . . . . . . . . . . 2 . . 1 . . . . . . . . . Protection 39 | . . . . . 5 4 2 . 2 . . 4 . . . 3 10 1 1 . 1 2 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 134 | 2 5 . . 4 11 24 5 3 2 . 13 10 . . 4 2 14 4 2 . 10 7 8 4 Energy Gun 46 | 1 2 . . . 3 7 2 . . . 1 3 . . 2 1 7 2 1 . 5 2 5 2 Energy Cannon 41 | . . . . . 6 7 . 2 1 . 7 4 . . 2 . 6 1 . . . 3 2 . Ballistic Gun 11 | 1 3 . . 2 . . 1 1 . . . . . . . . . . . . 2 . . 1 Ballistic Cannon 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . Launcher 28 | . . . . 2 1 4 1 . 1 . 5 3 . . . 1 1 1 1 . 3 2 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 5 1 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . 3 1 . . 1 . 1 1 . . 9 . . . . 2 . . 2 1 Parts Lost 87 | . 3 . . . 2 19 . . 2 . 5 4 . . . . 24 . 1 . 15 9 3 . Power 8 | . 1 . . . . 2 . . 1 . . . . . . . 2 . . . 1 1 . . Propulsion 19 | . 1 . . . . 5 . . . . 2 1 . . . . 3 . . . 3 3 1 . Utility 25 | . . . . . . 4 . . 1 . 1 1 . . . . 8 . 1 . 5 3 1 . Weapon 35 | . 1 . . . 2 8 . . . . 2 2 . . . . 11 . . . 6 2 1 . Highest Loss Streak 10 | . 1 . . . 1 10 . . 2 . 3 1 . . . . 7 . 1 . 6 7 2 . Average Slot Usage (%) 96 | . 98 100 100 100 98 94 89 99 93 100 98 98 100 100 99 100 95 100 99 100 96 87 91 95 Engine 2 | . 13 14 14 14 1 . 5 6 . . . . . . . . . . . . . . . . Core 5 | . . . . . 7 6 . . 5 6 6 10 11 11 10 11 7 5 . . 2 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 5 9 10 7 4 8 8 Treads 1 | . 21 . . . . . . . . . . . . . . . . . . . . . . . Leg 24 | . 5 28 28 28 26 29 24 26 26 26 25 23 23 23 23 23 25 26 26 26 25 22 20 19 Device 12 | . . . . . 9 12 5 5 9 13 15 15 17 17 16 16 16 17 25 26 25 19 19 18 Storage 14 | . 27 28 28 28 18 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 10 13 12 Processor 7 | . . . . . . . 9 13 13 13 13 11 11 11 11 11 8 5 5 5 5 6 11 15 Hackware 1 | . . . . . . . . . . . . 4 5 5 5 5 5 3 . . . . . . Protection 5 | . . . . . 16 8 12 13 3 6 2 . . . . . 2 9 5 5 4 7 6 10 Energy Gun 6 | . 18 14 14 14 4 2 4 1 . . . 4 5 5 4 4 4 10 9 10 9 3 7 11 Energy Cannon 7 | . . . . . 12 15 . 5 6 6 10 11 11 11 11 11 9 4 5 5 3 1 1 . Ballistic Gun 2 | . 9 14 14 13 . . 4 4 6 6 4 . . . . . . . . . . 2 . . Slashing Weapon 1 | . . . . . . . 5 6 6 6 2 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 10 41 40 40 40 66 73 69 69 68 68 72 75 71 70 77 70 111 85 95 95 98 101 132 128 Greatest Support 154 | 40 40 20 20 25 60 78 80 80 80 80 80 80 75 75 90 90 115 120 120 120 130 138 139 154 Greatest Overweight (x) 3 | . 3 1 1 1 1 1 1 . . . 1 1 . . 1 . 1 . . . . . 1 . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 14 Average Capacity 15 | 5 13 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 15 14 Most Carried 16 | 6 10 12 15 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 14 Average Carried 14 | 4 8 11 14 15 15 14 14 15 15 16 15 15 15 16 15 16 14 15 15 15 13 12 15 13 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 14 14 Final Carried 16 | 6 9 12 15 16 16 10 16 16 16 16 16 16 16 16 16 16 16 16 15 16 12 16 14 14 Class Distribution -------------------- 43% | Mutant 13% | Scavenger-Tank 10% | Skirmisher 10% | Scavenger-Mutant 8% | Scavenger-Skirmisher 6% | Tank 4% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Mutant | -5/Warlord Skirmisher | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 8220 | 195 268 1 . 70 486 344 201 180 549 . 368 235 60 10 680 162 2915 140 70 30 270 465 275 246 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11912 | . 598 44 . 19 1065 1406 167 304 583 . 468 1144 68 . . 357 2328 242 244 103 1008 820 93 851 Parts 529 | . 39 7 . 5 59 53 29 5 7 . 21 43 2 . . 15 89 10 11 . 20 28 12 74 Haulers Intercepted 10 | . 2 . . . 4 1 . . . . . 1 . . . . 1 . . . . 1 . . Recyclers Shooed 8 | . 2 . . . . 1 1 . 1 . . . . . . . 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 114 | . . . . . . . . 7 3 . 14 . 5 . 68 6 . . 7 . 4 . . . Prevented 55 | . . . . . . . . . 4 . 5 . 1 . 11 12 . 4 5 . 13 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 173 | . 11 3 . 4 13 31 1 5 4 . 11 13 1 . . 5 27 3 5 . 13 8 5 10 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Guns 57 | . 11 . . . 2 4 . 4 1 . 2 3 . . . 1 10 1 1 . 3 4 . 10 Cannons 60 | . . . . . 11 16 . 1 2 . 4 8 1 . . 1 15 . 1 . . . . . AOE 41 | . . 3 . 4 . 8 . . . . 5 2 . . . 3 1 . 2 . 6 2 5 . Classes Destroyed 16 | . 6 . . . 3 2 . 1 2 . . . . . . . . 1 . . 1 . . . Worker 16 | . 1 . . . . 1 5 . . . . 1 . . . . 4 . . . . 1 . 3 Builder 9 | . 1 . . . 3 . 2 . . . . 1 . . . . 1 . . . . . . 1 Hauler 10 | . 2 . . . 4 1 . . . . . 1 . . . . 1 . . . . 1 . . Recycler 8 | . . . . . . . . . . . . 2 . . . . 4 . . . . 2 . . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Operator 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . Watcher 11 | . 3 . . . 4 . 1 . . . . 1 . . . . 1 . . . . . . 1 Swarmer 37 | . 3 3 . 4 . 11 . 1 . . 6 . . . . . 1 . 2 . 1 . 5 . Grunt 66 | . 8 . . . 10 11 . 3 3 . 2 5 . . . 3 13 . . . 2 4 . 2 Brawler 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Duelist 3 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . . Sentry 17 | . . . . . 2 4 . 1 . . . 1 1 . . . 4 . 1 . 1 2 . . Hunter 15 | . . . . . . 1 . . . . 2 4 . . . . 2 2 . . 4 . . . Programmer 31 | . . . . . . 4 1 . . . . 3 . . . 2 7 . 2 . 2 2 . 8 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Packrat 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 8 | . 3 3 . 2 4 8 6 3 1 . 5 8 1 . . 3 5 2 3 . 6 3 5 4 Combat Bots Only 7 | . 3 3 . 2 4 7 1 3 1 . 5 2 1 . . 3 4 2 3 . 6 2 5 4 Max Kills in Single Turn 4 | . 2 3 . 2 3 4 3 1 1 . 3 4 1 . . 1 1 1 2 . 2 2 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 2 . 3 . . . . 3 2 . . . 1 1 . 2 . 2 1 3 . Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 15831 | . 585 35 . 24 945 2762 106 407 525 . 772 1123 45 . . 500 3173 456 209 . 1872 1312 499 481 Core 1958 | . 178 . . . 124 399 15 55 91 . 114 115 . . . . 434 44 33 . 98 143 68 47 Absorbed by Shields 690 | . . . . . . . . . . . . . . . . . 192 . . . . . . 498 Core Remaining (%) 73 | 100 . . . 28 77 43 . . . . 67 . . . . 88 . . . . 47 89 95 97 Volleys Fired 610 | . 57 1 . 3 59 69 3 27 23 . 28 44 4 1 . 15 123 13 10 3 30 60 5 32 Largest 3 | . 2 2 . 2 2 3 2 2 2 . 3 3 3 1 . 3 3 3 3 3 3 3 2 3 Hottest 306 | . 90 60 . 60 138 202 90 150 120 . 260 260 245 90 . 245 306 274 280 280 287 193 173 243 Shots Fired 1305 | . 114 2 . 4 114 173 4 54 43 . 59 110 8 1 . 33 285 21 18 9 59 94 6 94 Gun 623 | . 114 2 . 2 46 37 2 27 20 . 14 32 2 . . 9 101 8 8 6 35 63 1 94 Cannon 608 | . . . . . 68 125 . 27 20 . 28 75 6 1 . 19 181 7 6 3 12 27 3 . Launcher 74 | . . . . 2 . 11 2 . 3 . 17 3 . . . 5 3 6 4 . 12 4 2 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 171 | . 48 1 . 1 9 10 1 24 20 . 13 . . . . . . . . . 2 29 . 13 Thermal 911 | . 9 . . . 65 152 . 27 20 . 28 107 8 1 . 28 267 15 14 9 45 34 1 81 Explosive 12 | . . . . 2 . . . . . . . . . . . . . . . . 4 4 2 . Electromagnetic 196 | . 57 1 . 1 40 11 3 3 3 . 18 3 . . . 5 3 6 4 . 8 27 3 . Entropic 15 | . . . . . . . . . . . . . . . . . 15 . . . . . . . Robot Hit Streak 28 | . 27 2 . 5 10 24 1 7 14 . 7 17 5 . . 14 28 5 8 8 11 13 7 15 Robot Miss Streak 7 | . 5 . . . 2 3 1 3 1 . 7 5 4 . . 3 7 4 1 . 4 3 . 6 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Secondary Targets 6 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . 4 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 825 | . 83 2 . 3 77 118 6 34 31 . 24 65 5 . . 16 169 8 10 7 38 65 6 58 Core Hits 427 | . 33 4 . 6 40 52 11 11 16 . 19 38 2 . . 10 70 7 5 1 31 38 10 23 Critical Hits 32 | . 1 . . . 1 1 . 1 1 . . 2 1 . . . 6 . . 1 1 . . 16 Critical Kills 9 | . . . . . . . . 1 1 . . . 1 . . . . . . . . . . 6 Critical Parts Destroyed 21 | . 1 . . . 1 1 . . . . . 2 . . . . 5 . . . 1 . . 10 Melee Attacks 26 | . . . . . . 18 5 . 3 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 26 | . . . . . . 18 5 . 3 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 3 . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29751 | . 1070 138 . 214 1767 3879 921 907 1177 . 1207 2788 199 . . 738 6504 469 457 324 2711 1851 644 1786 Guns 9358 | . 881 19 . 20 426 316 36 387 335 . 134 336 64 . . 126 2018 128 203 208 945 989 17 1770 Cannons 12613 | . . . . . 1335 2560 . 520 492 . 310 1535 135 . . 283 4198 38 57 116 356 588 90 . Explosions 7134 | . 189 119 . 194 . 1003 435 . 189 . 763 917 . . . 329 275 303 197 . 1410 274 537 . Melee 611 | . . . . . . . 450 . 161 . . . . . . . . . . . . . . . Ramming 35 | . . . . . 6 . . . . . . . . . . . 13 . . . . . . 16 Kinetic 2307 | . 297 7 . 8 135 213 . 387 335 . 120 . . . . . . . . . 18 529 . 258 Thermal 18573 | . 203 119 . . 1216 2785 . 520 492 . 392 2323 199 . . 409 5678 166 260 324 1498 460 17 1512 Explosive 1956 | . 88 . . 194 . . 395 . . . . 53 . . . . . . . . 415 274 537 . Electromagnetic 5731 | . 482 12 . 12 410 881 76 . 189 . 695 412 . . . 329 275 303 197 . 780 588 90 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 611 | . . . . . . . 450 . 161 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 538 | . . . . . . . . . . . . . . . . . 538 . . . . . . . Highest Corruption 15 | . . . . . 1 2 . . . . 2 2 2 2 2 6 2 . . . 3 . . 15 Average Corruption 2 | . . . . . 1 1 . . . . 1 1 2 2 2 3 1 . . . 2 . . 9 Corruption Purged 13 | . . . . . . . . . . . . . . . . 6 4 . . . 3 . . . Effects 54 | . . . . . 2 5 . . . . 6 4 4 5 . 12 2 . . . . . . 14 Message Errors 18 | . . . . . 1 1 . . . . 4 2 2 3 . 4 . . . . . . . 1 Matter Fused 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . 5 Heat Flow Errors 6 | . . . . . . 2 . . . . . 1 . 2 . . . . . . . . . 1 Energy Discharges 8 | . . . . . 1 . . . . . 1 . 1 . . 4 1 . . . . . . . Data Loss (minor) 8 | . . . . . . 2 . . . . 1 1 1 . . 2 . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . 4 Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1007 | . 31 . . . 5 82 110 43 79 . 22 84 . . . 11 316 . 10 . 151 15 48 . Projectiles 590 | . . . . . 5 67 . 43 74 . . 27 . . . 11 307 . . . 53 3 . . Explosions 321 | . 31 . . . . 15 17 . 2 . 22 57 . . . . 9 . 10 . 98 12 48 . Melee 96 | . . . . . . . 93 . 3 . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 627 | . 176 35 . . . 20 . . 18 . 96 . . . . 83 27 . . . 172 . . . Shots 24 | . 3 1 . . . 1 . . 1 . 5 . . . . 5 2 . . . 6 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . 1 1 . . . . . . . . . . . 1 . . . . . . 1 Kicked 4 | . . . . 1 1 . . . . . . . . . . . 1 . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 493 | . 108 32 . 20 285 337 12 386 195 . 198 363 159 193 . 166 493 161 247 . 4 2 83 335 Average Temperature 91 | . 31 22 . 15 79 83 8 106 79 . 71 95 90 92 . 54 129 86 100 . 4 2 28 104 Received Heat Transfer 2984 | . 162 . . . 495 786 . 129 81 . 33 171 9 . . 66 461 18 27 . 102 399 45 . Effects 19 | . . . . . 2 . . 1 . . . 4 . . . . 11 . . . . . . 1 Shutdowns 7 | . . . . . . . . 1 . . . . . . . . 6 . . . . . . . Energy Bleed 5 | . . . . . 2 . . . . . . 1 . . . . 2 . . . . . . . Interference 4 | . . . . . . . . . . . . 3 . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . . 3 . . 1 . . . . . . . 1 2 1 . 4 3 . . Combat Hostiles 14 | . . . . . . 3 . . 1 . . . . . . . 1 2 1 . 4 2 . . Parts Fried 28 | . . . . . 2 3 1 . 1 . 2 2 . . . 2 4 1 . . 5 5 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 53 | . . . . . 3 9 . 2 . . . 10 . . . 3 7 . 2 . 1 2 . 14 Heat Transferred 21509 | . 446 100 . . 1776 3779 . 629 592 . 572 3012 161 . . 383 5232 248 222 259 1297 766 37 1998 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . 3 1 . . . 1 . . . . 2 4 . . . 1 . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1342 | . 205 105 . 116 259 1342 854 . . . . 753 . . . . 906 . . . . 265 345 497 Initial 526 | . . 35 . . . 107 526 . . . . 63 . . . . . . . . . 90 148 113 Average 259 | . 62 46 . 32 121 611 601 . . . . 398 . . . . 238 . . . . 156 285 140 Maximum Alert Level 4 | . 1 . . . 1 4 3 . . . . 3 . . . . 3 . . . . 1 1 2 Low Security (%) 60 | 100 97 100 . 100 73 27 . . . . . 31 . . . . 67 . . . . 59 28 86 Level 1 14 | . 2 . . . 26 8 . . . . . 17 . . . . 9 . . . . 40 71 6 Level 2 13 | . . . . . . 25 80 . . . . 32 . . . . 7 . . . . . . 6 Level 3 9 | . . . . . . 27 19 . . . . 18 . . . . 15 . . . . . . . Level 4 1 | . . . . . . 10 . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 2 . . . 2 7 1 . . . . 9 . . . . 15 . . . . 4 2 3 Investigation 17 | . . . . . 2 4 1 . . . . 4 . . . . 3 . . . . . 1 2 Extermination 8 | . . . . . . 2 . . . . . 1 . . . . 3 . . . . 1 . 1 Reinforcement 12 | . 2 . . . . 1 . . . . . 2 . . . . 4 . . . . 2 1 . Assault 4 | . . . . . . . . . . . . 2 . . . . 2 . . . . . . . Garrison 4 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 14 | . . . . . 1 . 1 . . . . 1 . . . . 6 . . . . 1 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 305 | . 19 . . 7 22 52 1 9 4 . 16 28 1 1 5 5 64 3 4 . 15 16 11 22 Peak Tracking Total 17 | . 3 . . 4 5 7 1 3 3 . 5 4 1 5 17 3 6 2 3 . 7 6 5 6 Tactical Retreats 41 | . . . . 1 3 13 1 3 1 . 2 3 . 2 1 . 6 . . . 1 2 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 15 | . 6 . . . 4 1 1 . . . . 1 . . . . 2 . . . . . . . Indirectly 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 22 | . . . . . . 2 . . . . . 1 1 1 15 1 . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 29 | . 2 . . . 1 1 13 . . . . 9 . . . . 2 1 . . . . . . Max in Single Turn 4 | . 2 . . . 1 1 4 . . . . 3 . . . . 1 1 . . . . . . Garrison Access 11 | . . . . . . 3 1 . . . . 2 . . . . 3 . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 64 | . 5 . 1 . 5 9 1 . 1 4 1 8 . . 4 1 15 1 . 4 . . 1 3 Terminals 28 | . 5 . . . 4 5 . . . . 1 5 . . . 1 6 . . . . . . 1 Fabricators 5 | . . . . . . . . . . . . 1 . . . . 3 . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Scanalyzers 3 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . Garrison Access 10 | . . . . . . 3 1 . . . . 1 . . . . 3 . . . . . 1 1 Total Hacks 188 | . 12 . 1 . 13 23 2 . 1 29 1 17 . . 11 1 51 1 . 17 . . 4 4 Successful 129 | . 8 . 1 . 7 11 1 . 1 29 1 6 . . 11 1 31 1 . 17 . . 1 2 Failed 59 | . 4 . . . 6 12 1 . . . . 11 . . . . 20 . . . . . 3 2 Catastrophic 15 | . 1 . . . 1 2 . . . . . 3 . . . . 7 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 60 | . 8 . . . 9 12 2 . . . . 7 . . 1 . 19 . . . . . 1 1 Terminals 70 | . 12 . . . 12 15 . . . . 1 9 . . . 1 19 . . . . . . 1 Fabricators 14 | . . . . . . . . . . . . 1 . . . . 12 . . . . . . 1 Repair Stations 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . Recycling Units 3 | . . . . . 1 . . . . . . . . . . . 2 . . . . . . . Scanalyzers 17 | . . . . . . 5 . . . . . 3 . . . . 9 . . . . . . . Garrison Access 21 | . . . . . . 3 2 . . . . 4 . . . . 6 . . . . . 4 2 Terminal Hacks 91 | . 8 . 1 . 3 7 . . 1 29 1 3 . . 11 1 7 1 . 17 . . . 1 Record 29 | . . . 1 . . . . . . 11 1 . . . 10 1 . . . 5 . . . . Part Schematic 16 | . 2 . . . . 1 . . . 8 . . . . . . 1 . . 4 . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . . . . . 4 . . . . Open Door 4 | . . . . . . . . . 1 . . . . . 1 . . 1 . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 4 | . . . . . 1 1 . . . . . 1 . . . . 1 . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Index 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 8 | . 2 . . . 1 2 . . . . . . . . . . 3 . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . Build 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer 11 | . . . . . . 1 . . . . . 2 . . . . 8 . . . . . . . Insert Component 4 | . . . . . . 1 . . . . . 1 . . . . 2 . . . . . . . Analyze 7 | . . . . . . . . . . . . 1 . . . . 6 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Unauthorized Hacks 16 | . . . . . 4 3 1 . . . . 1 . . . . 5 . . . . . 1 1 Terminals 5 | . . . . . 3 . . . . . . . . . . . 2 . . . . . . . Track 4 | . . . . . 3 . . . . . . . . . . . 1 . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 3 1 . . . . 1 . . . . 1 . . . . . 1 1 Jam 8 | . . . . . . 3 1 . . . . 1 . . . . 1 . . . . . 1 1 Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 2 . . . 4 6 1 . . . . 8 . . . . 13 . . . . . 1 3 Full Trace Events 6 | . . . . . 1 1 . . . . . 2 . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . 2 . . . . 1 . . . 8 . 1 . . . . 2 . . 4 . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Matter 987 | . . . . . . . . . . . . . . . . . 987 . . . . . . . Time 440 | . . . . . . . . . . . . . . . . . 440 . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . 14 . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Time 36 | . . . . . . . . . . . . . . . . . 36 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 1 . . . . . 1 . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 4 . . . . . 1 . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 7 | . . 3 . . . . . . . . 1 . . . . . 2 . . . . . 1 . Largest Group 3 | . . 3 3 3 1 . . . . . 1 . . . . . 1 . . . . . 1 . Highest-Rated Group 97 | . . 40 40 40 16 . . . . . 94 . . . . . 97 . . . . . 64 . Highest-Rated Ally 97 | . . 16 16 16 16 . . . . . 94 . . . . . 97 . . . . . 64 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 84 | . . . . 25 6 . . . . . 13 . . . . . 36 . . . . . 4 . Total Damage 3060 | . . . . 248 77 . . . . . 483 . . . . . 2122 . . . . . 130 . Kills 26 | . . . . 4 . . . . . . 3 . . . . . 19 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 14 | . . 2 . 2 . . . 2 2 . 2 . 1 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 22680 | 71 1044 910 262 967 1513 1657 832 1092 1310 100 1412 1283 549 690 614 1078 3040 660 546 183 570 776 830 691 Spaces Moved 14803 | 40 517 601 173 615 635 978 614 611 914 84 1039 891 427 570 482 762 1758 472 399 140 390 496 685 510 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . Treads 432 | 34 398 . . . . . . . . . . . . . . . . . . . . . . . Legs 14365 | . 119 601 173 615 635 978 614 611 914 84 1039 891 427 570 482 762 1758 472 399 140 390 496 685 510 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 150 150 150 150 130 120 120 120 120 120 120 120 120 120 115 115 116 116 116 116 110 110 110 110 Average Speed 124 | 143 160 150 150 150 154 126 125 120 120 120 120 120 120 120 118 115 119 116 116 116 113 112 111 111 Slowest Speed 210 | 160 210 150 150 150 160 150 150 120 120 120 150 150 120 120 150 115 150 116 116 116 116 114 142 114 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 77 99 54 97 47 31 13 73 63 69 80 29 64 79 68 81 39 68 53 60 64 11 19 15 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 10 | . . 1 1 1 1 . . 1 1 1 . . . . . . . . . 3 . . . . Known Exits Taken 18 | . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . 1 . 2 . . . 2 2 . 5 . 2 2 . 2 . 2 1 . 5 . . . Spaces Dug 73 | . . . . . . 17 . 3 1 . 2 12 . 1 . 9 23 3 2 . . . . . Terrain Destroyed 578 | . 31 1 . 16 12 33 54 13 7 . 24 81 3 1 . 19 72 6 5 . 99 54 44 3 Melee 18 | . . . . . . 17 . . 1 . . . . . . . . . . . . . . . Projectile 196 | . . . . . 12 10 . 13 6 . 15 20 3 1 . 15 72 6 5 . 14 1 . 3 AOE 364 | . 31 1 . 16 . 6 54 . . . 9 61 . . . 4 . . . . 85 53 44 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 17869 | 51 623 608 176 660 1070 1224 662 918 1082 83 1144 1006 455 574 528 931 2448 569 469 155 464 626 755 588 Wait 1648 | . 17 4 1 17 289 98 9 265 105 . 48 27 21 . 3 140 427 59 52 5 19 16 4 22 Move 14776 | 39 516 600 172 614 634 977 613 610 911 83 1038 890 426 569 481 761 1757 471 398 139 389 495 684 509 Hop 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Pick Up 167 | 6 9 3 3 10 20 8 12 5 7 . 3 5 . 1 7 . 35 4 2 2 5 8 12 . Fast Attach 116 | 6 8 . . 1 12 6 3 1 5 . 5 9 . . 13 . 12 4 . 2 3 12 9 5 Attach 121 | . 3 . . . 7 13 7 . 10 . 5 3 1 . 2 . 38 1 1 1 10 12 5 2 Detach 43 | . . . . . 3 1 1 . 3 . 3 2 . . 2 . 12 2 . 1 . 10 1 2 Swap 162 | . 6 . . 4 13 21 6 3 2 . 11 15 3 2 1 13 23 5 4 . 7 4 11 8 Drop 191 | . 7 . . 10 32 13 3 7 12 . 3 11 . 1 19 2 20 10 2 2 1 9 20 7 Fire 610 | . 57 1 . 3 59 69 3 27 23 . 28 44 4 1 . 15 123 13 10 3 30 60 5 32 Melee 26 | . . . . . . 18 5 . 3 . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . 1 1 . . . . . . . . . . . 1 . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res / *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research (discovered 2 exits: *Acc / Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 7) 498 | -10/Materials | Discovered new exit (range 16) 629 | -10/Materials | Discovered new exit (range 10) 803 | -10/Materials | Discovered new exit (range 3) 1004 | -10/Materials | Core integrity fell below 50% 1116 | -10/Materials | Entered Mines 1162 | -10/Mines | Learned location of 2 exits from Materials 1265 | -10/Mines | Discovered new exit (range 3) 1457 | -10/Mines | Learned location of Zion (-7) 1523 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1718 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1794 | -10/Mines | Discovered new exit (range 6) 2016 | -10/Mines | Discovered new exit (range 5) 2026 | -10/Mines | Entered Exiles 2026 | -10/Exiles | Accompanied by 3 allies 2073 | -10/Exiles | Met 8R-AWN 2097 | -10/Exiles | Met EX-HEX 2175 | -10/Exiles | Met EX-DEC 2275 | -10/Exiles | Discovered new exit (range 10) 2288 | -10/Exiles | Entered Mines 2288 | -9/Mines | Accompanied by 3 allies 2353 | -9/Mines | Learned 8 Materials zone layouts 2541 | -9/Mines | Found a hidden stash of uninstalled traps 2857 | -9/Mines | Discovered new exit (range 8) 2932 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3142 | -9/Mines | Learned location of Storage (-9) 3233 | -9/Mines | Discovered new exit (range 12) 3255 | -9/Mines | Entered Materials 3255 | -8/Materials | Accompanied by 1 ally 3255 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3256 | -8/Materials | Identified exit to Factory 3974 | -8/Materials | Discovered exit to Factory (range 17) 4768 | -8/Materials | Entered Factory 4768 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4963 | -7/Factory | Identified exit to Lower Caves 5079 | -7/Factory | Build established: Tank 5301 | -7/Factory | Destroyed 7 combat bots 6230 | -7/Factory | Lost 10 parts (1p3n2u4w) 6329 | -7/Factory | Discovered new exit (range 7) 6332 | -7/Factory | Core integrity fell below 50% 6413 | -7/Factory | Lost 5 parts (1p2n1u1w) 6425 | -7/Factory | Entered another Factory area 6425 | -6/Factory | Evolved 2 slots: Utility x2 6471 | -6/Factory | Build established: Mutant 6706 | -6/Factory | Discovered new exit (range 12) 6726 | -6/Factory | Identified exit to Lower Caves 7257 | -6/Factory | Entered Lower Caves 7600 | -6/Lower Caves | Spotted B-75 Beast 7712 | -6/Lower Caves | Encountered a Warlord checkpoint 7888 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8032 | -6/Lower Caves | Identified exit to Lower Caves 8126 | -6/Lower Caves | Learned location of Extension (-4) 8349 | -6/Lower Caves | Entered another Lower Caves area 8539 | -6/Lower Caves | Discovered new exit (range 6) 8544 | -6/Lower Caves | Identified exit to Factory 8737 | -6/Lower Caves | Found Prototype Device 8737 | -6/Lower Caves | Identified Heart of Steel 8822 | -6/Lower Caves | Learned Factory trap positions 8996 | -6/Lower Caves | Discovered new exit (range 4) 9012 | -6/Lower Caves | Identified exit to Data Miner 9659 | -6/Lower Caves | Entered Data Miner 9659 | -6/Data Miner | Discovered new exit (range 6) 9682 | -6/Data Miner | Met Data Miner 9709 | -6/Data Miner | Learned location of Section 7 (-2) 9709 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9727 | -6/Data Miner | Received God Mode back door access code from Data Miner 9754 | -6/Data Miner | Identified exit to Proximity Caves 9759 | -6/Data Miner | Entered Proximity Caves 9806 | -5/Proximity Caves | Learned location of 1 exit from Factory 10204 | -5/Proximity Caves | Escorted by Enhanced Grunt 10240 | -5/Proximity Caves | Learned Factory security intel 10429 | -5/Proximity Caves | Lost 3 parts (1n2w) 10429 | -5/Proximity Caves | Found Prototype Device 10429 | -5/Proximity Caves | Identified Exp. Thermal Shield 10712 | -5/Proximity Caves | Build established: Skirmisher 10970 | -5/Proximity Caves | Discovered exit to Factory (range 9) 11171 | -5/Proximity Caves | Entered Factory 11171 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11172 | -5/Factory | Identified exit to Factory 11173 | -5/Factory | Loaded intel: 119 trap records 11825 | -5/Factory | Incoming investigation squad redirected 12071 | -5/Factory | First assault squad dispatched 12088 | -5/Factory | Incoming assault squad redirected 12379 | -5/Factory | Identified exit to Upper Caves 12454 | -5/Factory | Entered Upper Caves 12465 | -5/Upper Caves | Learned Factory stockpile data 12513 | -5/Upper Caves | Build established: Scavenger-Skirmisher 12904 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12993 | -5/Upper Caves | Discovered new exit (range 3) 12997 | -5/Upper Caves | Identified exit to Upper Caves 13003 | -5/Upper Caves | Entered another Upper Caves area 13015 | -5/Upper Caves | Discovered exit to Factory (range 7) 13132 | -5/Upper Caves | Encountered a Warlord checkpoint 13625 | -5/Upper Caves | Discovered new exit (range 14) 13640 | -5/Upper Caves | Identified exit to Warlord 13693 | -5/Upper Caves | Entered Warlord 13759 | -5/Warlord | System corruption cleaned by Quarantine Array 13852 | -5/Warlord | Visited the Vortex Lab 13856 | -5/Warlord | Warlord's base attacked by MAIN.C 13861 | -5/Warlord | Found Prototype Energy Cannon 13861 | -5/Warlord | Identified Vortex Cannon 13865 | -5/Warlord | Found Prototype Energy Cannon 13865 | -5/Warlord | Identified Vortex Driver 13870 | -5/Warlord | Found Prototype Energy Gun 13870 | -5/Warlord | Identified Vortex Rifle 13892 | -5/Warlord | Found Vortex Rifle 14096 | -5/Warlord | Met Warlord 14102 | -5/Warlord | Build established: Mutant 14108 | -5/Warlord | Opened Warlord's prototype stash 14114 | -5/Warlord | Found Prototype Reactor 14114 | -5/Warlord | Identified Vortex Chain Reactor 14137 | -5/Warlord | Found Prototype Processor 14137 | -5/Warlord | Identified Exp. Target Analyzer 14143 | -5/Warlord | Found Prototype Hackware 14143 | -5/Warlord | Identified Ghost Barrier 14206 | -5/Warlord | Warlord forces counterattacked 14273 | -5/Warlord | Discovered new exit (range 15) 14306 | -5/Warlord | Identified exit to Proximity Caves 14307 | -5/Warlord | Entered Proximity Caves 14755 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14890 | -4/Proximity Caves | Build established: Skirmisher 15195 | -4/Proximity Caves | Discovered exit to Factory (range 15) 15385 | -4/Proximity Caves | Entered Factory 15385 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15386 | -4/Factory | Identified exit to Upper Caves 15578 | -4/Factory | Identified exit to Extension 15578 | -4/Factory | Identified exit to Armory 15696 | -4/Factory | Lost 4 parts (2u2w) 16178 | -4/Factory | Repaired Enh. Biometal Leg 16575 | -4/Factory | Fabricated Mni. Smartbomb Launcher (x1) 17044 | -4/Factory | Lost 5 parts (2n3w) 17050 | -4/Factory | Discovered new exit (range 8) 17059 | -4/Factory | Identified exit to Research 17479 | -4/Factory | Build established: Gunner 17583 | -4/Factory | Lost 3 parts (1p1u1w) 17682 | -4/Factory | Heart of Steel transformed into Warbot 17757 | -4/Factory | Garrison activated, responded to threat 18048 | -4/Factory | Lost 7 parts (1p4u2w) 18125 | -4/Factory | Incoming investigation squad redirected 18312 | -4/Factory | Fabricated Enh. Biometal Leg? 18358 | -4/Factory | Local fabrication network quarantined 18385 | -4/Factory | First assault squad dispatched 18417 | -4/Factory | Build established: Scavenger-Tank 18425 | -4/Factory | Entered Upper Caves 18426 | -4/Upper Caves | Encountered a Warlord checkpoint 18966 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 19073 | -4/Upper Caves | Discovered new exit (range 11) 19083 | -4/Upper Caves | Identified exit to Upper Caves 19085 | -4/Upper Caves | Entered another Upper Caves area 19087 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19473 | -4/Upper Caves | Encountered a Warlord checkpoint 19600 | -4/Upper Caves | Discovered new exit (range 12) 19614 | -4/Upper Caves | Identified exit to Zhirov 19631 | -4/Upper Caves | Entered Zhirov 19631 | -4/Zhirov | Discovered new exit (range 3) 19654 | -4/Zhirov | Met Zhirov 19679 | -4/Zhirov | Learned location of Quarantine (-2) 19679 | -4/Zhirov | Learned location of Testing (-3) 19679 | -4/Zhirov | Learned location of Command (-1) 19686 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19704 | -4/Zhirov | Found Alien Artifact 19704 | -4/Zhirov | Identified Integrated Dissipator 19704 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19723 | -4/Zhirov | Found Alien Artifact 19813 | -4/Zhirov | Identified exit to Proximity Caves 19814 | -4/Zhirov | Entered Proximity Caves 19906 | -3/Proximity Caves | Spotted B-86 Titan 19990 | -3/Proximity Caves | Destroyed B-86 Titan 20029 | -3/Proximity Caves | Lost 6 parts (2n2u2w) 20112 | -3/Proximity Caves | Core integrity fell below 50% 20228 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20265 | -3/Proximity Caves | Lost 4 parts (1u3w) 20349 | -3/Proximity Caves | Discovered exit to Research (range 15) 20384 | -3/Proximity Caves | Entered Research 20384 | -3/Research | Evolved 2 slots: Utility x2 20392 | -3/Research | Lost 3 parts (2u1w) 20654 | -3/Research | Lost 7 parts (1p2n2u2w) 20883 | -3/Research | Garrison activated, responded to threat 20888 | -3/Research | Build established: Scavenger-Mutant 20944 | -3/Research | Spotted B-86 Titan 21023 | -3/Research | Discovered new exit (range 14) 21046 | -3/Research | Identified exit to Research 21160 | -3/Research | Entered another Research area 21160 | -2/Research | Warlord forces began assault on 0b10 21160 | -2/Research | Evolved 2 slots: Utility x2 21161 | -2/Research | Identified exit to Quarantine 21270 | -2/Research | Research machine network offline 21369 | -2/Research | Discovered new exit (range 6) 21375 | -2/Research | Identified exit to Access 21428 | -2/Research | Borebot progress halted 21568 | -2/Research | Spotted Striker 21758 | -2/Research | Borebot progress halted 21990 | -2/Research | Entered Access 21990 | -1/Access | Evolved 2 slots: Utility x2 22178 | -1/Access | Build established: Scavenger-Tank 22588 | -1/Access | System corruption reached 10% 22658 | -1/Access | Incoming investigation squad redirected 22675 | -1/Access | Discovered new exit (range 6) 22679 | -1/Access | Identified exit to Surface 22681 | *** | Escaped! Last Messages --------------- 22613_ Dropped Adv. Heat Sink. 22614_ System corrupted: Matter fused (-9). 22615_ Dropped Adv. Heat Sink. 22620_ Acquired 29 matter. 22634_ Connecting with Garrison Access... >>Force(Jam) ACCESS_DOOR_JAMMED 22634_ ALERT: Suspicious activity at Garrison Access A004. Dispatching Investigation squad. 22635_ System corrupted: IFF burst signal emitted. 22657_ K-01 Serf cleans the Terminal. 22658_ ALERT: Higher priority target reported, redirecting investigation. 22660_ K-01 Serf cleans the Terminal. 22671_ System corrupted: Matter fused (-10). 22671_ Connecting with Terminal... >>Open Sealed Barrier opened. 22675_ The Access Shell folds into the floor. 22675_ EXIT=FOUND 22679_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | #??????????# |######+######+##### #?????????????? | | #??????????#% % ^ % #?????????????? | | ##########?#^ % / ???????? | | = ** #?# ##### #####+####???????????? | | ! * ] #?# = #???????????????????????????? | | =* ] #?# !!! #???????????????????????????? | | !% ### !!! #???????????????????????????? | | = # !!! #???????????????????????????? | | /% #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | ## #########???????????????????????????? | | ## #???????????????????????????????????? | | ## #???????????????????????????????????? | | ## #???????????????????????????????????? | | ########### #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ####??????# """T""" "??????????????????? | | #???# """ """ "??????????????????? | | #???# "??????????????????? | | #???# "??????????????????? | | #???# "" "??????????????????? | | #???# @" "??????????????????? | | #???# "??????????????????? | | #???# A "??????????????????? | | #???# k "??????????????????? | | #???# "??????????????????? | | #???# ####### ##########??????????????????? | | ? #???# #?????###???????????????????????????? | | ?? #???# #???????????????????????????????????? | | ??? #???# ????????????????????????????????????? | | ???? #???# ????????????????????????????????????? | | ????? #???# ????????????????????????????????????? | | ??????#???# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????###????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 45 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Heat Shielding 100 Armor Coverage 600 Resistance: TH 30 Core Shielding 30 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 2 Energy Filtering 30 Particle Charging 30 Offensive Hacking 14 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Imp. Cooling System | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Adv. Particle Charger | -5/Factory | Scanalyzed Cld. Plasma Cannon | -4/Factory | Hacked Enh. Biometal Leg | -4/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Mni. Smartbomb Launcher | x1 | -4/Factory Enh. Biometal Leg | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilGlidesysAmplifier Manual? 0 Play Time 02:56:30 Cumulative 138.7 hours Start 2021.05.02 @ 11:44:06 End 2021.05.06 @ 21:25:28 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 72 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1c031a5-c978-4809-9dc9-f086fefff0bc