Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.26 @ 22:47:24 // Winter2019/RPGLIKE Player: Rumbl3 Result: Destroyed by MAIN.C with Heavy Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (261) 1305 Value Destroyed (10613) 10613 Prototype IDs (57) 1140 Alien Tech Used (4) 800 Bonus (26128) 26128 TOTAL SCORE: 50286 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 2333 Follower Combat Kills 4371 Network Hubs Disabled 400 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 3000 Built Enhanced Grunts 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Met R17 at Research 2000 Pursued by Intercept 500 Met MAIN.C 5000 Friendly Fire -1376 Cogmind --------- Core Integrity 0/1500 Matter 290/300 Energy 1200/1200 System Corruption 6% Temperature Cool (20) Movement Hovering (48) Location -1/Command Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (4) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- Experimental Power Amplifier Assembled Biocell Array Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Surveybot 24 Chip Assembled Combat Suite Reaction Control System Improved Phase Shifter Assembled Alloy Armor Improved System Shield GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Long-range Missile Launcher > --- INVENTORY (7) ---- Transdimensional Reconstructor Zionite Phaser-S Zionite Phaser-S Proton Missile Launcher Plasma Sword Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier Assembled Biocell Array Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Surveybot 24 Chip Assembled Combat Suite Reaction Control System Improved Phase Shifter Assembled Alloy Armor Deep Network Scanner GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Plasma Sword > --- INVENTORY -------- Transdimensional Reconstructor Zionite Phaser-S Zionite Phaser-S Proton Missile Launcher Long-range Missile Launcher Sigix Terminator [Rating: 181] Favorites ----------- Power Assembled Flux Generator Engine Ion Engine Power Core Micro Nuclear Core Reactor Assembled Flux Generator Propulsion Improved Antigrav System Leg Assembled Alloy Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Long-range Terrain Scanner Device Long-range Terrain Scanner Storage Assembled Biocell Array Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Improved EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Special Weapon Guided Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Plasma Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Acc Com Slots Evolved 18 | 3 1 . 1 1 . 1 . . . . 2 . . . 4 . 1 2 . . . . . . 2 . . . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 3 | 1 . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Utility 12 | 1 1 . . 1 . 1 . . . . 2 . . . 2 . . 2 . . . . . . 2 . . . . Weapon 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 233 | 5 10 11 14 11 34 13 3 2 . 6 8 8 2 3 22 . 13 12 15 2 . . 7 5 15 4 3 1 4 Power 10 | . 1 . 1 2 3 . . . . . . 2 . . 1 . . . . . . . . . . . . . . Engine 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Core 7 | . 1 . 1 1 3 . . . . . . 1 . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 39 | 2 2 5 2 1 3 . . . . . . . . . 3 . 5 6 1 . . . . 4 1 2 2 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 23 | . 1 . 1 . . . . . . . . . . . 1 . 4 6 1 . . . . 4 1 2 2 . . Flight 12 | . . 5 . 1 3 . . . . . . . . . 2 . 1 . . . . . . . . . . . . Utility 61 | 2 2 . 2 2 4 4 . . . 2 2 1 . . 8 . 4 5 5 . . . 7 1 9 . . 1 . Device 39 | 2 . . . 1 2 3 . . . . 1 1 . . 2 . 3 5 5 . . . 7 1 6 . . . . Storage 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Processor 5 | . 1 . 1 . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Protection 13 | . 1 . 1 1 2 1 . . . 1 . . . . 4 . . . . . . . . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 123 | 1 5 6 9 6 24 9 3 2 . 4 6 5 2 3 10 . 4 1 9 2 . . . . 5 2 1 . 4 Energy Gun 23 | . 2 . 4 1 6 1 . . . . 1 . . 1 4 . 2 . . . . . . . 1 . . . . Energy Cannon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Ballistic Gun 23 | 1 1 . . 1 7 4 1 . . 2 2 3 . . 1 . . . . . . . . . . . . . . Ballistic Cannon 7 | . . 1 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 33 | . 1 2 1 2 1 . 2 1 . 1 2 2 1 2 3 . 2 . 5 1 . . . . . 1 . . 3 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 16 | . 1 3 1 2 7 2 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . . 1 . 1 . 1 1 . 1 . 2 . . 1 4 1 . . . . 2 1 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . . 1 1 . . . . . 1 . . 8 . 1 . . . . . . . 10 . . . . Parts Lost 6 | . 1 . . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 4 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . Weapon 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . 1 . . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . Average Slot Usage (%) 95 | . 99 100 98 99 97 100 100 100 100 100 99 99 100 100 98 88 87 88 89 90 90 90 90 89 88 90 89 90 90 Core 4 | . 10 12 10 . 7 9 9 9 9 9 7 6 7 7 5 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Hover 8 | . 9 . 5 5 . . . . . . . . . . . . 14 21 19 20 20 20 20 19 19 18 17 18 18 Flight 9 | . . 23 15 14 20 19 18 18 18 18 15 15 15 15 16 17 5 . . . . . . . . . . . . Device 26 | . 14 12 11 18 17 22 27 27 27 27 30 30 30 30 26 29 27 27 29 30 30 30 30 30 27 31 32 31 31 Storage 3 | . . . . . . . . . . . 5 7 7 7 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 9 | . 13 12 11 10 10 9 9 9 9 9 7 7 7 7 7 11 11 10 10 10 10 10 10 10 9 9 9 9 9 Protection 6 | . . 12 10 10 9 9 9 9 9 9 7 7 7 7 9 . . 2 5 5 5 5 5 5 4 4 4 4 4 Energy Gun 4 | . 5 5 20 17 16 9 9 9 9 9 7 3 . . 4 . 1 . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . 1 10 10 10 10 10 10 10 9 9 9 9 9 Ballistic Gun 4 | . 14 . . 4 6 16 13 9 9 5 10 7 7 7 3 . . . . . . . . . . . . . . Launcher 3 | . 4 . 1 7 . . 4 2 9 6 1 10 9 7 9 11 7 . . . . . . . . . . . 2 Slashing Weapon 3 | . . . . . . 1 . 6 . 6 3 . 5 7 . 5 5 5 4 5 5 5 5 5 4 3 4 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 100 | 10 13 15 17 18 21 28 29 29 29 29 32 34 34 34 46 33 74 89 97 90 90 90 90 93 98 100 96 96 100 Greatest Support 153 | 25 25 18 26 23 29 29 29 29 22 29 34 34 23 34 41 41 78 97 93 93 93 93 93 153 153 153 153 153 153 Greatest Overweight (x) 1 | . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | 2 2 3 3 3 4 4 4 4 4 4 5 5 5 5 5 5 6 7 7 7 7 7 7 7 7 7 7 7 7 Average Capacity 5 | 2 2 2 3 3 3 4 4 4 4 4 4 5 5 5 5 5 5 6 7 7 7 7 7 7 7 7 7 7 7 Most Carried 7 | 2 2 3 3 3 4 4 4 4 4 4 5 5 5 5 5 5 6 7 7 7 7 7 7 7 7 7 7 7 7 Average Carried 5 | 1 1 2 3 2 3 4 4 4 4 4 4 5 5 5 4 5 5 6 7 7 6 7 6 6 6 6 6 7 6 Final Capacity 7 | 2 2 3 3 3 4 4 4 4 4 4 5 5 5 5 5 5 6 7 7 7 7 7 7 7 7 7 7 7 7 Final Carried 7 | 2 2 3 3 3 4 4 4 4 4 4 5 5 5 5 5 5 6 7 7 7 7 7 6 7 6 7 7 7 5 Class Distribution -------------------- 18% | Hauler-Scout 15% | Assassin 9% | Hacker-Scout 9% | Scavenger-Scout 7% | Scavenger-Mutant 7% | Scavenger-Skirmisher 6% | Skirmisher 6% | Commander-Scout 6% | Scout 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Scout | -9/Mines Scavenger-Mutant | -8/Materials Assassin | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Assassin | -7/Lower Caves Skirmisher | -7/Data Miner Scout | -6/Proximity Caves Scavenger-Assassin | -6/Factory Skirmisher | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Zion Scavenger-Tank | -6/Deep Caves Scavenger-Scout | -5/Proximity Caves Assassin | -5/Factory Hauler-Scout | -4/Factory Commander-Scout | -4/Extension Commander-Scout | -4/Cetus Hauler-Scout | -4/Archives Hauler-Scout | -4/Hub_04(d) Hauler-Scout | -3/Research Hauler-Scout | -3/Armory Hacker-Golem | -3/Lab Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -1/Access Hacker-Scout | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Acc Com Matter Collected 4467 | 260 250 200 122 265 538 236 180 65 . 163 201 340 20 10 381 . 125 240 272 20 . 8 65 80 117 18 161 10 120 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10177 | 115 497 104 179 264 860 219 217 66 . 67 223 256 . 89 440 . 125 958 1920 280 308 342 153 430 117 159 493 138 1158 Parts 571 | 10 30 12 15 27 49 15 5 6 . 7 11 9 1 1 33 . 2 35 65 30 15 26 9 26 6 15 38 16 57 Haulers Intercepted 6 | . . . 1 . 2 . . . . . . . . . . . 1 1 1 . . . . . . . . . . Recyclers Shooed 5 | . 1 . . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 2 15 . 20 . 3 1 1 . . . . . . . . . . . . . . . Prevented 12 | . . . . . . . 3 . . 5 . 4 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Acc Com Combat Hostiles Destroyed 179 | . 11 10 1 14 17 4 3 3 . 4 3 13 . . 10 . . 6 18 8 4 1 2 7 1 7 9 6 17 Melee 12 | . . . . . . . . . . . . . . . . . . . 4 . 2 . . 1 1 . 1 . 3 Guns 36 | . 9 . . 4 8 3 2 . . 1 3 4 . . 2 . . . . . . . . . . . . . . Cannons 67 | . . 3 1 . 5 . . . . . . . . . . . . 6 11 8 2 . 2 6 . 2 8 6 7 AOE 60 | . 2 5 . 10 3 1 1 3 . 3 . 9 . . 8 . . . 3 . . . . . . 5 . . 7 Classes Destroyed 23 | 2 5 . 3 2 1 . . . . . . . . . 3 . . 1 3 1 . . . 1 . . . . 1 Worker 20 | . 1 . 1 2 . 1 . . . . . . . . . . 2 7 . . . 2 . . . 3 . . 1 Builder 9 | . 1 . . . 2 . . . . . 1 . . . . . . . 1 . . 4 . . . . . . . Tunneler 4 | 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . . 1 . 2 . . . . . . . . . . . 1 1 1 . . . . . . . . . . Recycler 11 | 1 2 . 1 . 1 . . . . . . . . . . . . 3 3 . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Drone 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Watcher 22 | . 1 . 2 . 3 1 . . . . . . . . . . . 2 2 1 . 3 1 1 . 1 . . 4 Swarmer 55 | . 3 6 . 3 3 . . 3 . 3 1 3 . . . . . . 4 1 . . . . . 7 . 4 14 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Grunt 46 | . 8 4 . 9 4 2 1 . . . . 5 . . 1 . . 1 4 2 . . . 1 . . 4 . . Brawler 6 | . . . . 1 . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . 1 Duelist 4 | . . . . 1 . . . . . . . 2 . . . . . . 1 . . . . . . . . . . Sentry 36 | . . . 1 . 9 2 1 . . 1 2 1 . . . . . 1 3 . 4 1 2 5 . . . 2 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hunter 6 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 4 . . Programmer 8 | . . . . . . . . . . . . . . . . . . 4 2 . . . . . . . 1 . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Cetus Guard 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Technician 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Z-Light 9 | . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 11 | 2 5 3 2 5 5 2 2 2 . 2 2 9 . . 5 . 2 6 5 3 2 5 1 3 1 11 5 5 6 Combat Bots Only 9 | . 4 3 1 3 3 2 2 2 . 2 1 9 . . 5 . . 4 4 3 2 1 1 3 1 5 5 5 6 Max Kills in Single Turn 5 | 1 2 3 1 2 4 1 1 2 . 1 2 5 . . 5 . 1 1 4 1 1 5 1 1 1 5 1 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 3 . 2 3 1 1 2 . 1 . 5 . . 2 . . . 3 . . . . . . 3 . . 3 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 1 . 1 . 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Z-Imprinter (-6/Deep Caves) A5 (-3/Lab) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Acc Com Damage Taken 13375 | . 853 207 507 194 771 308 27 131 . 312 302 489 . . 957 25 199 426 1054 766 176 639 152 548 558 180 1109 101 2384 Core 10768 | . 681 165 424 147 631 241 21 104 . 249 240 403 . . 770 20 154 338 848 610 138 517 118 433 435 144 880 84 1973 Absorbed by Shields 294 | . . . . . . . . . . . . . . . . . . . 161 133 . . . . . . . . . Redirected to Core 8996 | . 554 137 296 139 482 215 14 89 . 202 204 299 . . 555 20 154 300 721 544 138 482 118 377 435 123 800 61 1537 Core Remaining (%) 68 | 100 . 53 . 52 64 . . . . 100 . . . . . 48 33 . . . . 53 . . 88 . 93 . . Volleys Fired 565 | 5 55 15 16 25 42 19 11 13 . 16 17 20 . . 29 . . 21 50 31 15 12 15 14 18 14 24 7 61 Largest 3 | 2 2 2 3 3 3 3 3 2 . 3 3 3 . . 3 . . 2 3 2 2 2 2 2 2 2 2 2 3 Hottest 160 | 40 80 75 131 125 160 96 96 68 . 104 96 116 . . 132 . . 50 93 50 50 50 50 50 50 50 50 50 93 Shots Fired 1093 | 10 87 20 37 39 114 55 14 19 . 28 46 51 . . 55 . . 38 99 52 25 25 30 25 30 19 46 14 115 Gun 448 | 10 81 3 22 26 98 55 7 16 . 20 46 30 . . 34 . . . . . . . . . . . . . . Cannon 544 | . . 14 15 . 14 . . . . . . . . . . . . 38 91 52 25 25 30 25 30 17 46 14 108 Launcher 101 | . 6 3 . 13 2 . 7 3 . 8 . 21 . . 21 . . . 8 . . . . . . 2 . . 7 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 266 | 10 41 14 15 5 45 36 5 10 . 11 33 19 . . 22 . . . . . . . . . . . . . . Thermal 646 | . 40 3 22 21 58 . . . . . . . . . . . . 38 91 52 25 25 30 25 30 17 46 14 109 Explosive 68 | . 6 3 . 13 2 . 5 . . 4 . 13 . . 11 . . . 3 . . . . . . 2 . . 6 Electromagnetic 113 | . . . . . 9 19 4 9 . 13 13 19 . . 22 . . . 5 . . . . . . . . . . Robot Hit Streak 28 | 2 10 8 13 7 13 8 5 6 . 10 16 5 . . 5 . . 12 26 15 18 2 9 16 13 17 26 28 28 Robot Miss Streak 14 | 3 2 1 4 3 3 2 1 . . 4 5 3 . . 14 . . 3 2 1 1 3 2 1 2 1 1 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 846 | 5 56 15 23 16 94 50 6 1 . 17 37 25 2 5 10 . 8 52 95 38 26 11 24 25 34 16 42 10 103 Core Hits 544 | 4 29 13 8 25 40 20 9 4 . 19 34 42 1 1 44 . 4 27 44 25 11 20 10 16 10 14 18 8 44 Critical Hits 6 | . 1 . . . . 1 . . . 1 . 1 . . . . . 1 . . . . 1 . . . . . . Critical Kills 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 1 . . . 1 . 1 . . . . . . . . . . 1 . . . . . . Melee Attacks 386 | . 2 2 8 . 40 1 . 1 . 3 3 . 4 67 2 1 18 45 27 . 7 29 17 33 16 10 11 18 21 Impact 53 | . 2 2 8 . 40 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing 333 | . . . . . . . . 1 . 3 3 . 4 67 2 1 18 45 27 . 7 29 17 33 16 10 11 18 21 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 33 | . 1 1 1 . 4 1 . . . . . . . . . . 3 13 4 . 2 2 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43119 | 79 960 619 536 1011 2026 847 352 177 . 512 838 1851 132 602 4249 . 636 3703 4792 2032 1375 1384 1248 1221 1321 1441 2210 587 6378 Guns 4499 | 79 580 22 127 141 931 696 80 9 . 229 802 414 . . 389 . . . . . . . . . . . . . . Cannons 18712 | . . 191 167 . 237 . . . . . . . . . . . . 1525 3083 2032 921 311 1025 1003 893 654 2159 587 3924 Explosions 11806 | . 289 285 134 870 247 82 272 168 . 283 36 1437 . . 3773 . . . 275 . . 791 . . . 787 . . 2077 Melee 7848 | . 91 121 108 . 611 69 . . . . . . 132 602 87 . 585 2178 1321 . 454 282 223 218 428 . 51 . 287 Ramming 254 | . . . . . . . . . . . . . . . . . 51 . 113 . . . . . . . . . 90 Kinetic 2855 | 79 256 191 167 . 475 454 49 . . 127 614 190 . . 253 . . . . . . . . . . . . . . Thermal 23113 | . 324 22 127 141 597 82 . 93 . . 36 38 . . 2447 . . 1525 3083 2032 921 311 1025 1003 893 654 2159 587 5013 Explosive 6075 | . 289 285 134 870 207 . 252 . . 92 . 1086 . . 887 . . . 198 . . . . . . 787 . . 988 Electromagnetic 2974 | . . . . . 136 242 51 84 . 293 188 537 . . 575 . . . 77 . . 791 . . . . . . . Impact 1000 | . 91 121 108 . 611 69 . . . . . . . . . . . . . . . . . . . . . . . Slashing 6848 | . . . . . . . . . . . . . 132 602 87 . 585 2178 1321 . 454 282 223 218 428 . 51 . 287 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . . . . . . . . 1 3 4 5 5 12 . . 7 . 2 . 6 Average Corruption 3 | . . . . . . . . . . . . . . . . . 1 2 3 4 5 5 . . 5 . 2 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 75 | . . . . . . . . . . . . . . . . . . 3 24 7 6 14 . . 5 . 1 . 15 Message Errors 14 | . . . . . . . . . . . . . . . . . . 2 3 1 2 2 . . 1 . . . 3 Matter Fused 15 | . . . . . . . . . . . . . . . . . . . 7 . . 4 . . 4 . . . . Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . . . . . 1 Energy Discharges 11 | . . . . . . . . . . . . . . . . . . . 3 3 . 1 . . . . . . 4 Data Loss (minor) 8 | . . . . . . . . . . . . . . . . . . . 5 1 1 . . . . . . . 1 Misfires 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . Targeting Errors 19 | . . . . . . . . . . . . . . . . . . 1 4 2 1 4 . . . . 1 . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3540 | . . 41 43 . 142 29 . 4 . . . 48 28 321 443 . 98 785 439 42 174 112 162 19 30 185 100 . 295 Projectiles 950 | . . . . . . . . . . . . . . . . . . 131 52 42 35 24 152 19 19 111 100 . 265 Explosions 545 | . . 12 . . . . . 4 . . . 48 . . 368 . . . . . . 27 . . . 74 . . 12 Melee 2045 | . . 29 43 . 142 29 . . . . . . 28 321 75 . 98 654 387 . 139 61 10 . 11 . . . 18 Knockbacks 9 | . . 2 . . 5 . . . . . . . . . . . . . 2 . . . . . . . . . . Impact 7 | . . 1 . . 4 . . . . . . . . . . . . . 2 . . . . . . . . . . Kinetic 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1530 | . 192 41 95 38 . 46 . . . . . 39 . . . . 25 . 105 . . 72 . . . . . . 877 Shots 14 | . 4 2 1 2 . 1 . . . . . 1 . . . . . . 1 . . 1 . . . . . . 1 Rammed 6 | . . . . . . . . . . . . . . . . . 1 . 4 . . . . . . . . . 1 Targets Rammed 6 | . . . . . . . . . . . . . . . . . 1 . 4 . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 561 | . 451 126 445 84 561 16 . . . 2 12 217 . . 515 . . . 191 8 108 276 5 . . . . 6 111 Average Temperature 135 | . 177 48 162 27 164 6 . . . 2 6 101 . . 177 . . . 47 3 67 173 5 . . . . 6 40 Received Heat Transfer 2214 | . 267 54 150 30 333 84 . . . 84 108 135 . . 272 . 63 84 107 71 18 21 27 81 . 18 108 18 81 Effects 21 | . 3 . 4 . 9 . . . . . . . . . 5 . . . . . . . . . . . . . . Shutdowns 5 | . 1 . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Interference 8 | . . . 3 . 4 . . . . . . . . . 1 . . . . . . . . . . . . . . Short Circuit 4 | . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Fried 24 | . . . 1 . 6 2 . . . 3 . 1 . . 4 . . . 5 . . 2 . . . . . . . Impact Corruptions 15 | . . 3 2 . 8 1 . . . . . . . . . . . . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . 1 . 1 1 2 . . . . . . . . . . . . 1 . . . . . 1 . . . 1 4 Heat Transferred 12084 | . 962 50 310 334 1419 50 . 100 . . 50 50 . . 50 . . 725 1700 1000 475 150 500 525 443 350 1025 275 1541 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . 1 1 . 3 . . 1 1 . . 2 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Acc Com Peak Influence 4797 | 15 311 334 343 453 581 485 . . . . 523 . . . . . 159 407 1737 2155 1195 1496 834 714 . 367 619 674 4797 Average Influence 564 | 7 133 227 231 337 350 379 . . . . 383 . . . . . 79 213 718 1612 1160 712 747 511 . 173 432 522 1453 Maximum Alert Level 5 | . 1 1 1 2 2 2 . . . . 2 . . . . . . 2 5 5 4 4 3 3 . 1 2 2 5 Low Security (%) 17 | 100 65 42 31 9 8 . . . . . 7 . . . . . 100 35 5 . . . . . . 57 . . . Level 1 29 | . 34 57 68 75 61 53 . . . . 55 . . . . . . 63 3 . . . . 8 . 42 37 17 . Level 2 30 | . . . . 15 29 46 . . . . 36 . . . . . . 1 60 . . 67 31 85 . . 62 82 21 Level 3 7 | . . . . . . . . . . . . . . . . . . . 11 . . 6 68 6 . . . . 13 Level 4 8 | . . . . . . . . . . . . . . . . . . . 12 49 100 26 . . . . . . 20 Level 5 . | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . High Security 6 | . . . . . . . . . . . . . . . . . . . 6 44 . . . . . . . . 43 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 1 . 1 . 2 1 . . . . . . . . . . 3 3 6 6 . 4 4 3 . 3 5 3 9 Investigation 21 | . 1 . 1 . 1 1 . . . . . . . . . . 2 1 2 2 . 1 3 2 . 1 1 2 . Extermination 4 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . 1 Reinforcement 9 | . . . . . 1 . . . . . . . . . . . . 1 1 . . 3 1 1 . 1 . . . Assault 16 | . . . . . . . . . . . . . . . . . . . 3 4 . . . . . . . 1 8 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Acc Com Distress Signals 27 | . 1 . 2 . 2 . . . . . . . . . . . 2 1 7 1 . 1 4 2 . 1 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 446 | . 19 12 18 15 27 8 5 4 . 10 9 15 . . 40 3 13 13 56 39 10 24 10 15 1 14 16 7 43 Peak Tracking Total 41 | . 6 3 12 3 6 3 3 2 . 4 5 9 . . 41 3 9 3 9 13 2 15 3 8 1 6 8 5 19 Tactical Retreats 29 | . 2 2 1 1 3 1 . 1 . . 1 2 . . . . 2 . 1 . . 2 . 3 . 1 . . 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Acc Com Traps Triggered 6 | . . . 2 . . . . . . . . . . . . . 1 1 1 . . 1 . . . . . . . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Acc Com Machines Disabled 66 | . 1 . 2 3 4 . . . . . . 2 . . 3 . . . 5 1 . 24 1 8 3 . 3 . 6 Max in Single Turn 12 | . 1 . 1 3 1 . . . . . . 1 . . 1 . . . 1 1 . 12 1 1 2 . 1 . 3 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Network Hub 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Acc Com Machines Accessed 96 | . 5 . 4 . 11 5 . . 4 . 4 . 1 . . . 8 2 8 4 1 8 9 5 2 3 4 5 3 Terminals 66 | . 3 . 3 . 9 4 . . . . 3 . . . . . 3 1 8 4 . 7 4 5 . 3 2 4 3 Fabricators 3 | . . . . . . . . . . . 1 . . . . . 1 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . 1 . 1 1 . . . . . . . . . . 2 . . . . . 1 . . . . . . Scanalyzers 4 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 2 . . Garrison Access 7 | . . . . . . . . . . . . . . . . . 2 . . . . 1 3 . . . . 1 . Total Hacks 402 | . 14 . 13 . 33 14 . . 30 . 11 . 1 . . . 24 7 32 14 3 24 42 22 3 31 25 30 29 Successful 204 | . 7 . 5 . 21 4 . . 30 . 6 . 1 . . . 14 3 13 7 3 9 19 5 3 15 16 12 11 Failed 197 | . 7 . 8 . 12 10 . . . . 5 . . . . . 10 4 19 7 . 15 23 17 . 16 8 18 18 Catastrophic 47 | . 1 . . . 3 1 . . . . 2 . . . . . 2 1 5 1 . 2 6 5 . 4 2 8 4 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Manual 236 | . 7 . 10 . 22 9 . . . . 8 . . 1 . . 13 1 25 15 1 12 19 8 . 29 14 24 18 Terminals 299 | . 8 . 12 . 30 11 . . . . 9 . . . . . 14 4 32 14 . 18 25 22 . 31 14 26 29 Fabricators 7 | . . . . . . . . . . . 2 . . . . . 2 3 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 18 | . 6 . 1 . 1 3 . . . . . . . . . . 5 . . . . . 2 . . . . . . Scanalyzers 19 | . . . . . 2 . . . . . . . . . . . . . . . . . 6 . . . 11 . . Garrison Access 22 | . . . . . . . . . . . . . . . . . 3 . . . . 6 9 . . . . 4 . Terminal Hacks 110 | . 1 . 2 . 9 2 . . 30 . 2 . 1 . . . 6 1 7 2 3 3 6 3 3 11 4 6 8 Record 18 | . . . . . . . . . 11 . . . . . . . . . . . 3 . . . 3 . 1 . . Part Schematic 10 | . . . . . . . . . 9 . . . . . . . 1 . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Robot Analysis 12 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 5 1 4 . Prototype ID Bank 11 | . 1 . 1 . 1 . . . 3 . . . . . . . 2 . 2 . . . 1 . . . . . . Open Door 4 | . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 9 | . . . 1 . 1 . . . . . 1 . . . . . . 1 . . . 1 1 . . 1 1 1 . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Terminal Index 6 | . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . 1 . 1 1 Alert Level 10 | . . . . . 3 2 . . . . . . . . . . 1 . . . . . 2 . . 2 . . . Unreport Threat 5 | . . . . . 1 . . . . . . . . . . . . . . . . 1 1 2 . . . . . Locate Traps 9 | . . . . . 1 . . . . . 1 . . . . . . . 1 1 . 1 1 1 . . . . 2 Reprogram Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 5 | . . . . . . . . . . . 1 . . . . . 2 2 . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . 1 . . . . . 1 1 . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . 1 1 . . . . . . . . . . 1 . . . . . 1 . . . . . . Report Inventory 5 | . 1 . . . 1 1 . . . . . . . . . . 1 . . . . . 1 . . . . . . Scanalyzer 13 | . . . . . 2 . . . . . . . . . . . . . . . . . 4 . . . 7 . . Insert Component 7 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . 4 . . Analyze 6 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . 3 . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . Seal Access 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . Unauthorized Hacks 193 | . 11 . 12 . 19 9 . . . . 8 . . . . . 15 1 15 12 . 17 21 10 . 8 12 14 9 Terminals 61 | . 4 . 2 . 9 1 . . . . 3 . . . . . 4 . 6 5 . 5 5 2 . 4 4 4 3 Track 3 | . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Assimilate 4 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . 1 . Botnet 32 | . 1 . 1 . 4 1 . . . . 1 . . . . . 1 . 4 4 . 1 2 2 . 2 2 3 3 Detonate 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Disrupt 6 | . 1 . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . 1 1 . . Operators 13 | . 1 . 1 . 2 . . . . . 1 . . . . . 1 . 1 1 . 1 2 . . 1 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Tunnel 3 | . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Watchers 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Used 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Hacking Detections 81 | . 5 . 3 . 9 5 . . . . 4 . . . . . 7 2 8 4 . 7 7 5 . 3 4 5 3 Full Trace Events 15 | . . . 1 . 1 1 . . . . . . . . . . 1 1 2 2 . 1 1 1 . 1 . 2 . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 1 . . . 9 . . . . . . . 1 . . . . . 2 . . . 3 . . Parts Built 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Matter 603 | . . . . . . . . . . . . . . . . . 285 318 . . . . . . . . . . . Time 236 | . . . . . . . . . . . . . . . . . 152 84 . . . . . . . . . . . Total Part Build Rating 11 | . . . . . . . . . . . . . . . . . 5 6 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . 1 . . Part Schematics Acquired 6 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . 3 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Programmers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Rewired 23 | . . . . . . 1 . . . . . 2 . . . . . 1 15 . . . . 4 . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Acc Com Total Allies 102 | . . . . . 1 1 . . . 1 1 2 . 2 . . . 1 18 5 . . 4 4 . . . 1 61 Largest Group 28 | . . . . . 1 2 2 2 2 2 2 2 2 4 4 . . 1 9 8 . . 4 7 . . . 1 28 Highest-Rated Group 1055 | . . . . . 10 31 31 31 31 94 96 49 49 237 237 . . 47 450 702 . . 188 309 . . . 44 1055 Highest-Rated Ally 243 | . . . . . 10 21 21 21 21 94 94 29 29 94 94 . . 47 156 134 . . 47 47 . . . 44 243 Total Orders 71 | . . . . . 2 12 5 4 . 1 . 5 . 4 . . . . 6 13 . . 8 5 . . . 4 2 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . GOTO 23 | . . . . . 1 6 3 2 . 1 . 4 . 2 . . . . . . . . 1 1 . . . 1 1 FOLLOW 22 | . . . . . 1 6 2 2 . . . 1 . 2 . . . . . 3 . . 1 1 . . . 2 1 AID 16 | . . . . . . . . . . . . . . . . . . . 6 10 . . . . . . . . . EXPLORE 9 | . . . . . . . . . . . . . . . . . . . . . . . 6 3 . . . . . Ally Attacks 716 | . . . . . . 3 5 . . 16 18 . . . 38 . . 6 172 92 . . . 34 . . . . 332 Total Damage 19034 | . . . . . . 90 171 . . 460 639 . . . 1087 . . 84 4418 2718 . . . 1004 . . . . 8363 Kills 128 | . . . . . . 1 2 . . 7 5 . . . 5 . . 1 35 21 . . . . . . . . 51 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Allies Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Acc Com Robot Analysis Total 12 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 5 1 4 . Derelict Logs Recovered 7 | . . 1 . 1 . . 1 . . 1 . 1 1 . . 1 . . . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Acc Com Turns Passed 13394 | 60 542 398 331 430 782 321 417 656 101 293 465 488 227 1493 680 149 327 547 1133 324 203 373 509 429 275 177 287 271 706 Spaces Moved 13925 | 44 397 601 324 644 961 394 407 503 84 331 411 397 200 1471 558 429 415 419 966 407 183 470 711 458 267 220 255 345 653 Core 1853 | . . . 4 . . . . . . 1 . 159 200 1158 331 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 210 | 42 139 . 29 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6274 | . 258 9 176 288 . . . . . . . . . . . . 189 419 966 407 183 470 711 458 267 220 255 345 653 Flight 5586 | . . 592 115 356 961 394 407 503 84 330 411 238 . 313 227 429 226 . . . . . . . . . . . . Fastest Speed 34 | 80 65 37 37 37 37 37 37 37 120 37 37 37 100 37 34 34 34 48 48 48 48 48 48 48 48 48 48 48 48 Average Speed 60 | 81 77 37 59 48 38 48 74 117 120 40 84 94 100 86 80 34 40 48 55 48 48 48 48 48 48 48 48 48 48 Slowest Speed 166 | 120 125 65 120 60 120 120 120 120 120 100 120 120 100 100 117 34 56 108 108 48 48 48 48 166 52 48 50 48 48 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 51 | 4 62 89 53 94 75 13 59 58 64 49 10 62 34 88 70 59 16 15 85 84 83 66 29 55 98 12 26 9 29 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 9 | . 1 1 1 1 . . . . 1 . . . . 3 . . 1 . . . . . . . . . . . . Known Exits Taken 28 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . 3 . 2 . . 2 . . 4 . 7 1 2 . 1 . . . . . . . . . . . . . Spaces Dug 157 | . . . 3 . 14 . . 1 . 3 3 . 2 4 . 1 8 13 1 . . 20 14 20 . 10 8 18 14 Terrain Destroyed 1818 | . 44 24 16 90 29 15 16 12 . 39 14 51 2 4 77 1 8 22 65 9 5 347 19 24 . 25 10 21 829 Melee 157 | . . . 3 . 14 . . 1 . 3 3 . 2 4 . 1 8 13 1 . . 20 14 20 . 10 8 18 14 Projectile 84 | . . . . . . . . . . . . . . . . . . 9 18 9 5 14 5 4 . 3 2 3 12 AOE 1577 | . 44 24 13 90 15 15 16 11 . 36 11 51 . . 77 . . . 46 . . 313 . . . 12 . . 803 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Acc Com Total 17301 | 57 543 749 410 720 1195 477 504 548 84 459 485 468 220 1588 735 429 548 667 1420 482 263 550 827 588 363 254 359 409 900 Wait 1316 | . 56 95 41 19 68 24 84 27 1 74 28 7 8 47 91 . 84 114 158 19 32 40 30 8 6 4 3 18 130 Move 13883 | 43 396 600 323 643 950 391 406 502 83 330 410 396 199 1470 557 428 414 418 965 406 182 469 710 457 266 219 253 344 653 Hop 6 | . . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . Pick Up 30 | 2 3 2 . 1 3 1 . . . . 1 . . . 4 . 4 3 1 1 1 . . 1 1 . 1 . . Fast Attach 108 | 5 7 4 9 3 6 5 . . . . 3 4 . 1 12 . 10 7 2 . . . 4 4 17 1 3 1 . Attach 10 | . . 1 . 1 . . . . . . . . . . 1 . 2 . . . . . 3 . 1 . . . 1 Detach 55 | 1 1 . . 1 1 1 . . . . . . . . 1 . 4 10 3 . . . 8 2 13 1 3 2 3 Swap 118 | . 3 6 5 7 28 8 3 2 . 6 5 4 2 2 9 . 1 5 13 2 . . . 1 . 3 . . 3 Drop 128 | 1 8 8 3 5 18 8 . . . 1 1 4 . 1 13 . 10 15 3 1 1 . 5 4 13 . 5 . . Fire 565 | 5 55 15 16 25 42 19 11 13 . 16 17 20 . . 29 . . 21 50 31 15 12 15 14 18 14 24 7 61 Melee 386 | . 2 2 8 . 40 1 . 1 . 3 3 . 4 67 2 1 18 45 27 . 7 29 17 33 16 10 11 18 21 Ram 5 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . 1 . 13 . . . . . . . 1 . . Rewire 164 | . . . . . . 1 . . . . . 9 . . . . . 3 102 . . . . 49 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 512 | . 12 16 5 15 34 17 . 3 . 29 17 24 7 . 16 . . 26 79 22 25 . 35 15 12 2 55 19 27 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory (discovered 4 exits: Upp x2 / *Ext x2) -4/Extension (discovered 3 exits: *Res x2 / *Cet) -4/Cetus (discovered 3 exits: Res x2 / *Arc) -4/Archives (discovered 3 exits: *Res / *Hub x2) -4/Hub_04(d) (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res / *Arm / *Tes x2) -3/Armory (discovered 3 exits: *Res x2 / *Lab) -3/Lab -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 61 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 10) 263 | -10/Materials | Discovered new exit (range 8) 267 | -10/Materials | Identified exit to Materials 325 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered exit to Materials (range 16) 492 | -10/Materials | Core integrity fell below 50% 495 | -10/Materials | Reached level 2 584 | -10/Materials | Upgraded with Utility slot (x1) 603 | -10/Materials | Identified exit to Mines 603 | -10/Materials | Entered Mines 609 | -10/Mines | Core integrity fell below 20% 613 | -10/Mines | Met a Derelict bent on vengeance 652 | -10/Mines | Learned location of Storage (-7) 653 | -10/Mines | Discovered exit to Materials (range 8) 673 | -10/Mines | Found a hidden stash of uninstalled traps 840 | -10/Mines | Reached level 3 887 | -10/Mines | Build established: Scavenger-Mutant 942 | -10/Mines | Discovered exit to Materials (range 13) 1001 | -10/Mines | Entered Materials 1003 | -9/Materials | Reached level 4 1006 | -9/Materials | Core integrity fell below 50% 1059 | -9/Materials | Upgraded with Weapon slot (x1) 1075 | -9/Materials | Identified exit to Mines 1210 | -9/Materials | Discovered new exit (range 12) 1216 | -9/Materials | Identified exit to Materials 1329 | -9/Materials | Core integrity fell below 20% 1332 | -9/Materials | Entered Mines 1341 | -9/Mines | Reached level 5 1417 | -9/Mines | Upgraded with Utility slot (x1) 1570 | -9/Mines | Discovered exit to Materials (range 15) 1606 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1698 | -9/Mines | Learned Materials stockpile data 1701 | -9/Mines | Build established: Scavenger-Scout 1736 | -9/Mines | Discovered exit to Materials (range 10) 1738 | -9/Mines | Reached level 6 1762 | -9/Mines | Entered Materials 1764 | -8/Materials | Reached level 7 2006 | -8/Materials | Reached level 8 2026 | -8/Materials | Identified exit to Factory 2076 | -8/Materials | Core integrity fell below 50% 2491 | -8/Materials | Reached level 9 2544 | -8/Materials | Entered Factory 2544 | -7/Factory | Accompanied by 1 ally 2546 | -7/Factory | Reached level 10 2651 | -7/Factory | Discovered new exit (range 15) 2656 | -7/Factory | Identified exit to Storage 2766 | -7/Factory | Upgraded with Utility slot (x1) 2803 | -7/Factory | Discovered new exit (range 18) 2843 | -7/Factory | Identified exit to Lower Caves 2865 | -7/Factory | Entered Lower Caves 2865 | -7/Lower Caves | Accompanied by 2 allies 2890 | -7/Lower Caves | Reached level 11 3022 | -7/Lower Caves | Encountered a Warlord checkpoint 3034 | -7/Lower Caves | Discovered new exit (range 15) 3061 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3275 | -7/Lower Caves | Identified exit to Lower Caves 3282 | -7/Lower Caves | Entered another Lower Caves area 3282 | -7/Lower Caves | Accompanied by 2 allies 3292 | -7/Lower Caves | Discovered new exit (range 14) 3312 | -7/Lower Caves | Identified exit to Factory 3497 | -7/Lower Caves | Encountered a Warlord checkpoint 3510 | -7/Lower Caves | Discovered new exit (range 21) 3638 | -7/Lower Caves | Build established: Assassin 3937 | -7/Lower Caves | Identified exit to Data Miner 3938 | -7/Lower Caves | Entered Data Miner 3938 | -7/Data Miner | Accompanied by 2 allies 3938 | -7/Data Miner | Discovered new exit (range 6) 3940 | -7/Data Miner | Reached level 12 3946 | -7/Data Miner | Identified exit to Proximity Caves 3961 | -7/Data Miner | Met Data Miner 3986 | -7/Data Miner | Learned location of Section 7 (-2) 3986 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4006 | -7/Data Miner | Received God Mode back door access code from Data Miner 4039 | -7/Data Miner | Entered Proximity Caves 4039 | -6/Proximity Caves | Accompanied by 2 allies 4041 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4041 | -6/Proximity Caves | Reached level 13 4116 | -6/Proximity Caves | Escorted by Enhanced Grunt 4216 | -6/Proximity Caves | Learned Factory garrison access intel 4237 | -6/Proximity Caves | Discovered exit to Factory (range 23) 4283 | -6/Proximity Caves | Reached level 14 4332 | -6/Proximity Caves | Entered Factory 4332 | -6/Factory | Accompanied by 1 ally 4333 | -6/Factory | Loaded intel: 4 garrison access locations 4334 | -6/Factory | Reached level 15 4337 | -6/Factory | Upgraded with Utility slot (x1) 4434 | -6/Factory | Upgraded with Utility slot (x1) 4513 | -6/Factory | Discovered new exit (range 15) 4556 | -6/Factory | Identified exit to Factory 4571 | -6/Factory | Identified exit to Lower Caves 4577 | -6/Factory | Reached level 16 4797 | -6/Factory | Entered Lower Caves 4797 | -6/Lower Caves | Accompanied by 2 allies 4854 | -6/Lower Caves | Found Prototype Device 4854 | -6/Lower Caves | Identified Exp. Thermal Shield 4913 | -6/Lower Caves | Learned location of 1 exit from Factory 5070 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5072 | -6/Lower Caves | Reached level 17 5113 | -6/Lower Caves | Destroyed 9 combat bots 5162 | -6/Lower Caves | Discovered new exit (range 4) 5167 | -6/Lower Caves | Identified exit to Lower Caves 5285 | -6/Lower Caves | Entered another Lower Caves area 5285 | -6/Lower Caves | Accompanied by 2 allies 5457 | -6/Lower Caves | Discovered new exit (range 9) 5475 | -6/Lower Caves | Identified exit to Zion 5512 | -6/Lower Caves | Entered Zion 5512 | -6/Zion | Accompanied by 2 allies 5571 | -6/Zion | Discovered new exit (range 23) 5598 | -6/Zion | Identified exit to Proximity Caves 5900 | -6/Zion | Given A8's code to call for help 6098 | -6/Zion | Discovered new exit (range 21) 6962 | -6/Zion | Identified exit to Deep Caves 6962 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6973 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6981 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7005 | -6/Zion | Entered Deep Caves 7005 | -6/Deep Caves | Accompanied by 4 allies 7007 | -6/Deep Caves | Reached level 18 7200 | -6/Deep Caves | Z-Facility disabled 7218 | -6/Deep Caves | Attacked by Z-Imprinter 7234 | -6/Deep Caves | Allies destroyed Z-Imprinter 7248 | -6/Deep Caves | Upgraded with Power slot (x1) 7258 | -6/Deep Caves | Upgraded with Utility slot (x1) 7258 | -6/Deep Caves | Found Prototype Protection 7258 | -6/Deep Caves | Identified Zio. Weapon Casing 7299 | -6/Deep Caves | Upgraded with Propulsion slot (x1) 7560 | -6/Deep Caves | Found Surveybot 24 Scanner 7561 | -6/Deep Caves | Discovered new exit (range 12) 7563 | -6/Deep Caves | Upgraded with Utility slot (x1) 7563 | -6/Deep Caves | Found Surveybot 24 Chip 7639 | -6/Deep Caves | Spotted as-54537 7641 | -6/Deep Caves | Exposed GOLEM chamber 7655 | -6/Deep Caves | Triggered Deep Caves wall 7657 | -6/Deep Caves | Reached level 19 7658 | -6/Deep Caves | Spotted AS-65458 7661 | -6/Deep Caves | Found GOLEM Unit 7685 | -6/Deep Caves | Identified exit to Proximity Caves 7685 | -6/Deep Caves | Entered Proximity Caves 7834 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7834 | -5/Proximity Caves | Core integrity fell below 50% 7834 | -5/Proximity Caves | Entered Factory 7835 | -5/Factory | Identified exit to Upper Caves 7835 | -5/Factory | Core integrity fell below 50% 7836 | -5/Factory | Identified exit to Factory 7836 | -5/Factory | Reached level 20 7843 | -5/Factory | Build established: Scavenger-Scout 7959 | -5/Factory | Discovered exit to Factory (range 22) 7962 | -5/Factory | Upgraded with Propulsion slot (x1) 7982 | -5/Factory | Found Prototype Processor 7982 | -5/Factory | Identified Exp. Targeting Computer 8105 | -5/Factory | Fabricated Exp. Sensor Array (x1) 8145 | -5/Factory | Incoming investigation squad redirected 8161 | -5/Factory | Entered another Factory area 8162 | -4/Factory | Core integrity fell below 50% 8163 | -4/Factory | Reached level 21 8221 | -4/Factory | Identified exit to Upper Caves 8221 | -4/Factory | Identified exit to Extension 8237 | -4/Factory | Incoming investigation squad redirected 8258 | -4/Factory | Fabricated Plasma Sword (x1) 8326 | -4/Factory | Reached level 22 8440 | -4/Factory | Upgraded with Utility slot (x1) 8498 | -4/Factory | Upgraded with Utility slot (x1) 8648 | -4/Factory | Spotted B-86 Titan 8708 | -4/Factory | Entered Extension 8710 | -4/Extension | Reached level 23 8742 | -4/Extension | Rescued a captive Derelict 8966 | -4/Extension | Reached level 24 9137 | -4/Extension | Discovered new exit (range 24) 9140 | -4/Extension | Spotted B-86 Titan 9171 | -4/Extension | Destroyed B-86 Titan 9208 | -4/Extension | Disrupted transfer network 9225 | -4/Extension | Disrupted transfer network 9327 | -4/Extension | Rescued A7 9458 | -4/Extension | First assault squad dispatched 9468 | -4/Extension | Spotted B-86 Titan 9473 | -4/Extension | Incoming assault squad redirected 9482 | -4/Extension | Allies destroyed B-86 Titan 9497 | -4/Extension | Identified exit to Research 9514 | -4/Extension | Incoming investigation squad redirected 9556 | -4/Extension | Rescued a captive Derelict 9572 | -4/Extension | Reached level 25 9736 | -4/Extension | Incoming assault squad redirected 9761 | -4/Extension | Reached level 26 9769 | -4/Extension | High security lockdown imminent 9798 | -4/Extension | Discovered new exit (range 21) 9805 | -4/Extension | Discovered exit to Research (range 10) 9810 | -4/Extension | Identified exit to Cetus 9841 | -4/Extension | Entered Cetus 9841 | -4/Cetus | Accompanied by 6 allies 9846 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 9858 | -4/Cetus | Spotted Cetus Guard 9859 | -4/Cetus | Destroyed Cetus Guard 9859 | -4/Cetus | Spotted Cetus Guard 9861 | -4/Cetus | Allies destroyed Cetus Guard 9862 | -4/Cetus | Spotted Cetus Guard 9864 | -4/Cetus | Allies destroyed Cetus Guard 9913 | -4/Cetus | Incoming investigation squad redirected 9931 | -4/Cetus | Discovered new exit (range 24) 9960 | -4/Cetus | Started Cetus Manufacturing Module 9979 | -4/Cetus | Identified exit to Archives 9985 | -4/Cetus | Manufactured an Enhanced Grunt 10010 | -4/Cetus | Manufactured an Enhanced Grunt 10020 | -4/Cetus | High security lockdown imminent 10020 | -4/Cetus | Destroyed Cetus Guard 10030 | -4/Cetus | Spotted Cetus Guard 10030 | -4/Cetus | Spotted Cetus Guard 10034 | -4/Cetus | Spotted Cetus Guard 10035 | -4/Cetus | Manufactured an Enhanced Grunt 10037 | -4/Cetus | Destroyed Cetus Guard 10043 | -4/Cetus | Reached level 27 10043 | -4/Cetus | Allies destroyed Cetus Guard 10056 | -4/Cetus | Discovered exit to Research (range 19) 10060 | -4/Cetus | Manufactured an Enhanced Grunt 10085 | -4/Cetus | Manufactured an Enhanced Grunt 10093 | -4/Cetus | Discovered exit to Research (range 23) 10100 | -4/Cetus | High security lockdown engaged 10155 | -4/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 10165 | -4/Cetus | Entered Archives 10185 | -4/Archives | Discovered new exit (range 23) 10223 | -4/Archives | Discovered exit to Research (range 20) 10299 | -4/Archives | Unable to access archive contents 10299 | -4/Archives | Unable to access archive contents 10303 | -4/Archives | Discovered new exit (range 23) 10304 | -4/Archives | Unable to access archive contents 10317 | -4/Archives | Unable to access archive contents 10324 | -4/Archives | Unable to access archive contents 10333 | -4/Archives | Identified exit to Hub_04(d) 10368 | -4/Archives | Entered Hub_04(d) 10374 | -4/Hub_04(d) | Discovered exit to Research (range 22) 10389 | -4/Hub_04(d) | Discovered exit to Research (range 18) 10392 | -4/Hub_04(d) | Discovered exit to Research (range 23) 10459 | -4/Hub_04(d) | Build established: Hauler-Scout 10512 | -4/Hub_04(d) | Incoming investigation squad redirected 10620 | -4/Hub_04(d) | Discovered exit to Research (range 23) 10621 | -4/Hub_04(d) | Network Hub disabled 10680 | -4/Hub_04(d) | Spotted Lightning 10682 | -4/Hub_04(d) | Spotted Lightning 10683 | -4/Hub_04(d) | Spotted Lightning 10709 | -4/Hub_04(d) | Spotted Lightning 10710 | -4/Hub_04(d) | Spotted Lightning 10711 | -4/Hub_04(d) | Spotted Lightning 10729 | -4/Hub_04(d) | System corruption reached 10% 10731 | -4/Hub_04(d) | Network Hub disabled 10741 | -4/Hub_04(d) | Entered Research 10743 | -3/Research | Reached level 28 10941 | -3/Research | Revision forces began assault on 0b10 10951 | -3/Research | Identified exit to Armory 10951 | -3/Research | Identified exit to Testing 10995 | -3/Research | Discovered new exit (range 24) 11052 | -3/Research | Identified exit to Research 11099 | -3/Research | Met up with Revision 17++ 11250 | -3/Research | Entered Armory 11250 | -3/Armory | Accompanied by 6 allies 11252 | -3/Armory | Reached level 29 11388 | -3/Armory | Incoming investigation squad redirected 11411 | -3/Armory | Incoming investigation squad redirected 11441 | -3/Armory | Discovered exit to Research (range 22) 11502 | -3/Armory | Spotted B-86 Titan 11600 | -3/Armory | Discovered exit to Research (range 20) 11618 | -3/Armory | Discovered new exit (range 23) 11678 | -3/Armory | Identified exit to Lab 11679 | -3/Armory | Entered Lab 11679 | -3/Lab | Discovered exit to Research (range 9) 11685 | -3/Lab | Hidden lab's door opened automatically 11685 | -3/Lab | Sensor layout match revealed 11685 | -3/Lab | Unable to decrypt terminal 11686 | -3/Lab | Gained access to the hidden lab's interior 11686 | -3/Lab | Reached level 30 11687 | -3/Lab | Unable to decrypt terminal 11687 | -3/Lab | Unable to decrypt terminal 11708 | -3/Lab | Unable to decrypt terminal 11715 | -3/Lab | Found Prototype Special Weapon 11715 | -3/Lab | Identified Gui. Remote Datajack 11730 | -3/Lab | Found Prototype Energy Cannon 11730 | -3/Lab | Identified Potential Cannon 11733 | -3/Lab | Found Prototype Energy Gun 11733 | -3/Lab | Identified Hyp. EM Gauss Rifle 11740 | -3/Lab | Found Prototype Protection 11740 | -3/Lab | Identified Med. Regenerative Plating 11743 | -3/Lab | Found Prototype Hackware 11743 | -3/Lab | Identified Deep Network Scanner 11745 | -3/Lab | Upgraded with Utility slot (x1) 11757 | -3/Lab | Found Alien Artifact 11757 | -3/Lab | Identified Core Reset Matrix 11757 | -3/Lab | Used Core Reset Matrix 11761 | -3/Lab | Sensed 3 artifacts in vicinity 11762 | -3/Lab | Discovered exit to Research (range 7) 11764 | -3/Lab | Detected by scanners 11773 | -3/Lab | Confronted by A5 11776 | -3/Lab | Found Integrated Reactor 11776 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+2%) 11839 | -3/Lab | Core integrity fell below 50% 11865 | -3/Lab | Destroyed A5 11873 | -3/Lab | Found Core Regenerator 11873 | -3/Lab | Used Core Regenerator, restored core integrity (+275) 11906 | -3/Lab | Found Prototype Protection 11906 | -3/Lab | Identified Med. Regenerative Plating 11923 | -3/Lab | Unable to decrypt terminal 11943 | -3/Lab | Found Transdimensional Reconstructor 11945 | -3/Lab | Upgraded with Utility slot (x1) 11954 | -3/Lab | Entered Research 11956 | -2/Research | Reached level 31 11958 | -2/Research | Identified exit to Quarantine 12054 | -2/Research | Garrison activated, responded to threat 12131 | -2/Research | Entered Quarantine 12132 | -2/Quarantine | Detected hypermatrix surge 12132 | -2/Quarantine | Sensed 17 artifacts in vicinity 12204 | -2/Quarantine | Discovered new exit (range 21) 12222 | -2/Quarantine | Spotted Alpha 7 12253 | -2/Quarantine | Build established: Hacker-Scout 12299 | -2/Quarantine | Central database locked down 12304 | -2/Quarantine | Found Sigix Terminator 12326 | -2/Quarantine | Crushed by falling debris 12334 | -2/Quarantine | Identified exit to Access 12368 | -2/Quarantine | Core integrity fell below 50% 12410 | -2/Quarantine | Reached level 32 12410 | -2/Quarantine | Intercept squad dispatched 12416 | -2/Quarantine | Spotted Tracker 12417 | -2/Quarantine | Spotted Tracker 12418 | -2/Quarantine | Entered Access 12466 | -1/Access | Reached level 33 12471 | -1/Access | Identified exit to Command 12668 | -1/Access | First assault squad dispatched 12682 | -1/Access | Incoming investigation squad redirected 12689 | -1/Access | Entered Command 12689 | -1/Command | Accompanied by 1 ally 12691 | -1/Command | Reached level 34 12708 | -1/Command | Spotted B-99 Colossus 12794 | -1/Command | Phase Generator disabled 12909 | -1/Command | Disengaged cave seal 12918 | -1/Command | Disengaged cave seal 12949 | -1/Command | Reached level 35 13000 | -1/Command | Spotted B-99 Colossus 13019 | -1/Command | Allies destroyed B-99 Colossus 13087 | -1/Command | High security lockdown imminent 13167 | -1/Command | High security lockdown engaged 13245 | -1/Command | Reached level 36 13359 | -1/Command | Destroyed Investigator 13365 | -1/Command | Spotted M Guard 13365 | -1/Command | Spotted Combat Programmer 13366 | -1/Command | Spotted M Guard 13366 | -1/Command | Spotted Combat Programmer 13377 | -1/Command | Door terminal overloaded 13389 | -1/Command | Core integrity fell below 50% 13391 | -1/Command | Met MAIN.C 13394 | -1/Command | Fired Sigix Terminator 13394 | -1/Command | 0b10 Conduit disabled 13394 | -1/Command | Reached level 37 13395 | -1/Command | Emitted hypermatrix ping 13395 | -1/Command | Core integrity fell below 20% 13395 | -1/Command | Destroyed by MAIN.C with Heavy Quantum Rifle Last Messages --------------- You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 13391_ Upgraded: Core Integrity (+250) 13392_ Discarded Asb. Focal Cannon. 13393_ GOLEM Unit beginning Asb. Focal Cannon integration. 13393_ Discarded Asb. Focal Cannon. 13394_ Penetrated by EMDS Slug. 13394_ Sigix Terminator expended. 13394_ 0b10 Conduit disabled. 13394_ Reached level 37. 13395_ GOLEM Unit beginning Asb. Focal Cannon integration. 13395_ Emitted hypermatrix ping. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????? ##?????????????????????????? | | ???????????????? ####?????????????????????? | | ?????????????? ###???????????????????? | | ????????????? ##??????????????????? | | ????????????? #??????????????????? | | ???????????? ##?????????????????? | | ???????????? #?????????????????? | | ???????????;;;;;;;;;;;;;;;;; #?????????????????? | | ??????????? ; ##????????????????? | | ???????????;;;;;;;;;;;;;;; ; #????????????????? | | ?????????? ;;;;;;;##???????????????? | | ?????????? ; ; #???????????????? | | ????????? ;;;;;;;;###############?? | | ????????? ; Y #?? | | ????????? @ pp #?? | | ????????? ; Y p #?? | | ????????? ;;;;;;;;;########## #?? | | ?????????? ; ; #?????# #?? | | ?????????? ;;;;;;;;;;###?????# ##? | | ??????????? MMM ; ; ; ;#???????# #? | | ??????????? MMM ; ; ; ##???????#//"### | | ??????????? MMM ; ; ; #????????# | | ???????????? ; ; ; #????????# | | ???????????? ; ; ;##????????# | | ????????????? ; ; ;#?????????# | | ????????????? ; ; ;#?????????# | | ?????????????? ; ; ##?????????# #" | | ???????????????? ; ; #??????????####### | | ?????????????????? ; ; ##????????????????? | | ????????????????????? ; ; ???????????????????? | | ??????????????????????? ; ;?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 76 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 42 Terrain Scan Range 24 Terrain Scan Density 2610 Power Amplification 40 Additional Mass Support 10 Armor Coverage 800 Resistance: KI 15 Resistance: TH 30 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 77 Targeting Accuracy 8 Core Analysis 8 Offensive Hacking 30 Defensive Hacking 17 Item Schematics ----------------- Cmb. Antigrav System | -2/Quarantine | Scanalyzed Lrn. Missile Launcher | -2/Quarantine | Scanalyzed Adv. Sensor Array | -2/Quarantine | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -5/Factory Plasma Sword | x1 | -4/Factory Alien Tech Used ----------------- Core Reset Matrix Integrated Reactor Core Regenerator Sigix Terminator Achievements -------------- Project G-00 Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Ext Cet Arc Hub Res Arm Lab Res Qua Acc Com Levels Raised 36 | . 1 1 1 2 3 1 1 . 1 2 2 1 . . 2 . 1 2 4 1 . . 1 1 1 1 1 1 4 XP Earned 57620 | 3000 1595 1700 2090 2388 4345 2341 1125 855 650 2631 3013 1712 349 453 1806 1000 1781 2633 5357 1499 158 608 1791 818 1329 1333 1202 1915 6143 XP Spent 48490 | 2875 1000 750 920 1930 1000 1400 . . . 1260 5185 . . . 6640 . 2800 8350 . 2500 . . . . 7300 1100 . . 3480 Upgrades 83 | 10 2 1 3 10 1 1 . . . 8 5 . . . 6 . 3 4 . 11 . . . . 2 4 . . 12 Power Slot 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion Slot 3 | 1 . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Utility Slot 12 | 1 1 . . 1 . 1 . . . . 2 . . . 2 . . 2 . . . . . . 2 . . . . Weapon Slot 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 18 | 1 . . . 7 . . . . . . . . . . . . . . . 2 . . . . . 1 . . 7 Heat Dissipation 3 | . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Generation 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Storage 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Mass Support 5 | 1 1 . . 1 . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Inventory Capacity 7 | 2 . 1 . . 1 . . . . . 1 . . . . . 1 1 . . . . . . . . . . . Sight Range 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Sensor Range 6 | 1 . . . 1 . . . . . 1 1 . . . . . . . . 1 . . . . . 1 . . . Terrain Scan Density 6 | 1 . . . . . . . . . 2 1 . . . . . . . . 2 . . . . . . . . . Ranged Accuracy 5 | 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 Hack Attack % 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hack Defense % 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . KI Resistance % 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 TH Resistance % 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . EX Resistance % 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 TH Damage % 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Protomatter Created 3907 | . 133 88 39 129 303 126 . 19 . 74 22 277 56 85 223 . . 194 247 294 171 . 92 307 . 69 404 218 337 Integrity Restored 10681 | . 216 348 117 285 750 378 . 57 . 625 308 483 112 . 297 . . 582 1708 408 540 . 776 250 285 48 1203 384 521 Core 8971 | . 196 348 117 285 750 378 . 57 . 532 193 400 50 . 278 . . 582 1270 342 406 . 618 196 285 48 1035 154 451 Parts 1710 | . 20 . . . . . . . . 93 115 83 62 . 19 . . . 438 66 134 . 158 54 . . 168 230 70 Protomatter Decayed 4758 | . 56 32 . . 53 . . 58 . . 73 149 16 85 13 . . 84 313 485 . . 1421 299 . . . 83 1538 Game ------ Seed DataManeuveringBuckler Manual? 0 Play Time 06:56:16 Cumulative 313.8 hours Start 2019.12.25 @ 23:53:03 End 2019.12.26 @ 22:47:24 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0 Lore% 83 Gallery% 83 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 572866bf-eef4-44cd-9f9c-c2dc566ec863