Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.23 @ 12:27:04 Player: PYNTER Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (997) 997 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (870) 870 TOTAL SCORE: 3657 Bonus ------- Follower Combat Kills 270 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (8) ---- Hacking Drone Bay (1/1) Bore Cannon Mining Laser Phasing Sabre Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Tactical Coordination Suite Hacking Drone Bay > --- WEAPON ----------- Heavy Riot Gun Slug Cannon > --- INVENTORY -------- Improved Ion Engine Light Armor Plating Arc Projector Barrage Gun Heavy Battle Rifle Mining Laser Self-destruct Interrupter Self-destruct Interrupter [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Tactical Coordination Suite Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Slug Cannon Energy Gun Medium Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power . | . . . . . . Propulsion 2 | . 1 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 39 | 7 4 12 1 12 3 Power 4 | 1 . 1 . . 2 Engine 2 | 1 . 1 . . . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 9 | 2 2 4 . 1 . Treads . | . . . . . . Leg 9 | 2 2 4 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 . 2 . 5 . Device 3 | . . 1 . 2 . Storage 1 | 1 . . . . . Processor 4 | 1 . 1 . 2 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 17 | 2 2 5 1 6 1 Energy Gun 4 | 1 2 . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 . 4 1 4 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 12 | . . 3 . . 9 Power 2 | . . . . . 2 Propulsion 5 | . . 1 . . 4 Utility 2 | . . 1 . . 1 Weapon 3 | . . 1 . . 2 Highest Loss Streak 7 | . . 2 . . 7 Average Slot Usage (%) 99 | . 99 98 100 99 94 Engine 8 | . 12 10 10 10 . Core 1 | . . . . . 9 Leg 39 | . 36 39 40 40 35 Device 8 | . . 8 . 9 9 Storage 10 | . 12 10 10 10 10 Processor 8 | . 12 10 20 5 10 Protection 2 | . . . . 4 . Energy Gun 1 | . 12 1 . . . Ballistic Gun 13 | . 12 18 13 12 9 Ballistic Cannon 5 | . . . . 7 9 Naked Turns . | . . . . . . Heaviest Build 35 | 16 16 23 22 35 32 Greatest Support 40 | 20 30 40 40 40 40 Greatest Overweight (x) 7 | 1 . . . . 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 5 7 8 8 8 8 Average Carried 7 | 2 4 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 5 7 8 8 8 6 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1018 | 231 73 428 53 25 208 Remotely . | . . . . . . Salvage Created 1123 | . 164 640 10 . 309 Parts 67 | . 10 45 1 . 11 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 4 14 1 . 8 Melee 2 | . . . . . 2 Guns 23 | . 4 14 1 . 4 Cannons 2 | . . . . . 2 Classes Destroyed 8 | . 1 4 . . 3 Worker 2 | . . 2 . . . Recycler 1 | . . 1 . . . Swarmer 7 | . . 5 . . 2 Grunt 10 | . 4 4 1 . 1 Brawler 1 | . . . . . 1 Duelist 2 | . . . . . 2 Sentry 6 | . . 5 . . 1 Hunter 1 | . . . . . 1 Best Kill Streak 10 | . 2 10 1 . 4 Combat Bots Only 8 | . 2 8 1 . 4 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1943 | . 181 596 20 . 1146 Core 424 | . 15 36 . . 373 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 94 . . . . Volleys Fired 82 | . 14 47 3 1 17 Largest 2 | . 2 2 2 2 2 Hottest 123 | . 70 46 123 81 81 Shots Fired 160 | . 28 94 5 2 31 Gun 140 | . 28 94 3 1 14 Cannon 18 | . . . . 1 17 Launcher . | . . . . . . Special 2 | . . . 2 . . Kinetic 144 | . 14 94 3 2 31 Thermal 16 | . 14 . 2 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 32 | . 11 32 3 . 17 Robot Miss Streak 2 | . 1 1 1 . 2 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 4 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 136 | . 23 81 4 . 28 Core Hits 45 | . 10 23 1 . 11 Critical Hits 2 | . . . . . 2 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 5 | . . . . . 5 Impact . | . . . . . . Slashing . | . . . . . . Piercing 5 | . . . . . 5 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2122 | . 221 1140 72 . 689 Guns 1662 | . 221 1140 48 . 253 Cannons 270 | . . . . . 270 Explosions . | . . . . . . Melee 166 | . . . . . 166 Ramming . | . . . . . . Kinetic 1790 | . 79 1140 48 . 523 Thermal 166 | . 142 . 24 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 166 | . . . . . 166 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary 1 | . . . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 150 | . 150 22 32 24 98 Average Temperature 33 | . 74 6 15 14 43 Received Heat Transfer 693 | . 171 264 18 . 240 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 434 | . 384 . 50 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 295 | . 117 295 106 . . Initial 81 | . . 35 81 . . Average 104 | . 68 138 90 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 85 | 100 100 70 100 . . Level 1 14 | . . 29 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 3 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 7 | . 2 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 8 27 2 . 20 Peak Tracking Total 9 | . 3 8 2 . 9 Tactical Retreats 3 | . 1 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . 4 . . . Reprogrammed 1 | . . 1 . . . Reused 1 | . . 1 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 8 | . 2 5 . 1 . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 7 20 . 6 . Successful 28 | . 5 17 . 6 . Failed 5 | . 2 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . 1 . . 2 . Terminals 24 | . 7 17 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 25 | . 5 14 . 6 . Record 6 | . 3 3 . . . Part Schematic 6 | . . . . 6 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . . 2 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . . 2 . . . Alert Level 1 | . 1 . . . . Locate Traps 2 | . . 2 . . . Disarm Traps 1 | . . 1 . . . Reprogram Traps 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 3 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 5 . . . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 34 | . . 34 . . . Retrieved Matter 34 | . . 34 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 10 | . . . 3 7 . Largest Group 8 | . . . 3 8 8 Highest-Rated Group 257 | . . . 40 257 257 Highest-Rated Ally 40 | . . . 16 40 40 Total Orders 2 | . . . 2 . . ROAM 1 | . . . 1 . . FOLLOW 1 | . . . 1 . . Ally Attacks 46 | . . . 11 . 35 Total Damage 728 | . . . 155 . 573 Kills 8 | . . . 1 . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4436 | 76 291 680 323 2518 548 Spaces Moved 1951 | 52 193 350 232 997 127 Core 6 | 3 . . . . 3 Treads . | . . . . . . Legs 1945 | 49 193 350 232 997 124 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 117 120 120 120 120 125 Slowest Speed 400 | 120 120 120 120 120 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 31 28 64 90 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 4 | 1 1 1 . 1 . Unknown Exits Taken 1 | . . . 1 . . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . 1 . 3 Melee . | . . . . . . Projectile 4 | . . . 1 . 3 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3898 | 63 226 539 268 2326 476 Wait 1750 | . 9 108 31 1283 319 Move 1946 | 51 192 349 231 996 127 Hop . | . . . . . . Pick Up 36 | 5 4 12 1 12 2 Fast Attach 18 | 7 1 3 . 6 1 Attach 8 | . . 4 1 1 2 Detach 4 | . . 1 . 3 . Swap 13 | . 3 5 . 5 . Drop 36 | . 3 10 1 19 3 Fire 82 | . 14 47 3 1 17 Melee 5 | . . . . . 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 77 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Evolved 1 slot: Propulsion x1 302 | -10/Materials | Build established: Hacker-Mutant 306 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Discovered exit to Materials (range 11) 368 | -10/Materials | Entered another Materials area 368 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 742 | -9/Materials | Identified exit to Mines 820 | -9/Materials | Destroyed 8 combat bots 1048 | -9/Materials | Entered Mines 1077 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1193 | -9/Mines | Identified exit to Materials 1193 | -9/Mines | Discovered exit to Materials (range 7) 1348 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1371 | -9/Mines | Entered Zion 1371 | -7/Zion | Accompanied by 1 ally 1409 | -7/Zion | Given the Hacking Drone Bay 1412 | -7/Zion | Found Prototype Device 1414 | -7/Zion | Identified Hacking Drone Bay 1570 | -7/Zion | Gained Derelict followers 1720 | -7/Zion | Imprinted 1722 | -7/Zion | Declared Zion's savior 1847 | -7/Zion | Learned location of Data Miner (-6) 2872 | -7/Zion | Found CR-A16's Pointy Stick 3085 | -7/Zion | Found Prototype Processor 3085 | -7/Zion | Identified Exp. Terrain Scan Processor 3649 | -7/Zion | Identified exit to Proximity Caves 3649 | -7/Zion | Discovered exit to Proximity Caves (range 16) 3889 | -7/Zion | Entered Proximity Caves 3889 | -6/Proximity Caves | Accompanied by 8 allies 3891 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4332 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4425 | -6/Proximity Caves | Core integrity fell below 50% 4434 | -6/Proximity Caves | Core integrity fell below 20% 4437 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04403_ Slug penetrates Wall. 04403_ Aluminum Leg destroyed. 04403_ Slug penetrates Wall. 04403_ Tactical Coordination Suite destroyed. 04405_ Penetrated by Slug. 04409_ Y-64 Sentinel suffers critical hit. 04409_ Y-64 Sentinel destroyed. 04415_ Slug penetrates Wall. 04417_ C-30 ARC bursts open, deploying its payload. 04417_ G-67 Veteran unfolds itself. 04417_ B-48 Gladiator unfolds itself. 04417_ G-50 Soldier unfolds itself. 04417_ M-28 Smith unfolds itself. 04420_ Slug penetrates Wall. 04421_ Slug Cannon destroyed. 04421_ Lgt. Nuclear Core destroyed. 04421_ Slug penetrates Wall. 04426_ Penetrated by Slug. 04430_ H-66 Slayer destroyed. 04435_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | ???????????????????????????? ??????????????????? | | ??????????????????????????? ???#??????????????? | | ??????????????????????????? #?? ??????????????? | | ???????????????????????????# ## ??????????????? | | ?????????????????????? ????# ??????????????? | | ???????????????????? ### ??????????????? | | ???????????????????? #??????????????? | | ??????????????? ???? ? #??????????????? | | ???????????????? ????# #????##????????? | | ???????????????? ???# ? #??? #????????? | | ????????????????# ????# ? ##? #????????? | | ????????????????# ????# ? ## #????????? | | ##??????????????# ##### *%? ######???? | | ##?????????????# ## !%?# #??? | | ##????? ??????# ??# [[## #??? | | ##???? ###### ????# *[ ###????????? | | ##??# ????# [*%%=;# ##??????????? | | ????? #????##=%!!=#??????????????? | | #?????????# #?????##=|!##??????????????? | | ##?????????# %##?####;#%##???????????????? | | ##????????# ###h!!g=*#????????????????? | | #????????# !%!!=*%=#????????????????? | | #???????## [@g######????????????????? | | #???????## [g #????????????????????? | | ##???#### #????????????????????? | | = "#??## ## #????????????????????? | | =%##?# #### ##????????????????????? | | ##% [ ### ##??# #?????????????????????? | | ?## [## #???# ?????????????????????? | | ??###*!%!% #???## ????????????????????? | | ????## !%[ #????? ???????????????????? | | ?????## ## ##????? ###??????????????????? | | ??????## ## #?????? ##????????????????????? | | ???????### #????? #?????????????????????? | | ????????# #???? #?????????????????????? | | ??????? #????##?????????????????????? | | ?????? ##???????????????????????????? | | ?????###### ## ##????????????????????????????? | | ??????????##########?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaGodLoader Manual? 0 Play Time 00:45:58 Cumulative 15.8 hours Start 2021.02.23 @ 11:41:53 End 2021.02.23 @ 12:27:04 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 30 Rogue 11 Adventurer 15 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fc85b76-0bba-4b07-96f5-2eb525eceaf3