Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.25 @ 17:57:17 Player: tareth Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (142) 710 Value Destroyed (3776) 3776 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (143) 143 TOTAL SCORE: 8949 Bonus ------- High Alert Combat Kills 143 Cogmind --------- Core Integrity 829/1000 Matter 640/650 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Rolling (92) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Armored Wheel Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Medium Matter Pod Matter Compressor > --- WEAPON (5) ------- Heavy Laser Plasma Rifle Autogun Flak Gun (fused) Heavy Hammer > --- INVENTORY (15) --- Improved Deuterium Engine Light Angular Momentum Engine Armored Wheel Armored Wheel Heat Sink Improved Heat Sink Large Storage Unit Heavy Laser Heavy Laser Wave Gun Heavy Assault Rifle Autogun Gauss Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Medium Matter Pod Matter Compressor Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Plasma Rifle Autogun Flak Gun Heavy Hammer > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Armored Wheel Armored Wheel Armored Wheel Heat Sink Improved Heat Sink Large Storage Unit Heavy Laser Heavy Laser Wave Gun Heavy Assault Rifle Autogun Gauss Rifle [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Medium Matter Pod Device Improved Heat Sink Storage Medium Matter Pod Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Slots Evolved 10 | . . 2 . 2 . 2 2 2 . Power . | . . . . . . . . . . Propulsion 3 | . . . . 1 . 1 . 1 . Utility 4 | . . . . 1 . . 2 1 . Weapon 3 | . . 2 . . . 1 . . . Parts Attached 146 | 7 3 13 2 11 27 31 32 18 2 Power 10 | 1 1 . . 2 3 1 1 1 . Engine 8 | 1 1 . . 2 3 . . 1 . Core 2 | . . . . . . 1 1 . . Reactor . | . . . . . . . . . . Propulsion 43 | 2 1 2 . 5 9 9 11 3 1 Treads 4 | . . 2 . 2 . . . . . Leg . | . . . . . . . . . . Wheel 39 | 2 1 . . 3 9 9 11 3 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 1 . 2 . 1 5 3 7 3 1 Device 8 | . . . . . 1 . 6 1 . Storage 7 | 1 . 1 . 1 2 1 . 1 . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 8 | . . 1 . . 2 2 1 1 1 Artifact . | . . . . . . . . . . Weapon 70 | 3 1 9 2 3 10 18 13 11 . Energy Gun 13 | 2 1 2 . . 1 . 3 4 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 40 | 1 . 5 2 2 7 11 8 4 . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 17 | . . 2 . 1 2 7 2 3 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 18 | . 1 . . 1 2 1 9 1 3 Power 1 | . . . . . 1 . . . . Propulsion 7 | . 1 . . . . . 5 . 1 Utility 7 | . . . . 1 . 1 2 1 2 Weapon 3 | . . . . . 1 . 2 . . Highest Loss Streak 3 | . 1 . . 1 2 1 3 1 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 84 94 100 93 98 99 96 87 92 Engine 5 | . 14 11 11 9 9 2 . 4 5 Core 2 | . . . . . . 4 6 . . Treads 4 | . . 12 22 22 . . . . . Wheel 21 | . 27 9 . 4 27 30 25 23 23 Device 4 | . . . . . 2 . 10 11 10 Storage 14 | . 14 11 11 18 18 15 13 11 17 Protection 5 | . . 6 11 3 5 6 5 3 4 Energy Gun 3 | . 14 3 . . 1 . 4 11 11 Ballistic Gun 27 | . 14 30 40 32 29 32 23 15 11 Impact Weapon 4 | . . 9 3 3 4 5 4 1 5 Peak Build Rating 60 | 6 7 14 14 15 18 33 48 58 60 Average Rating 26 | 4 6 13 13 13 16 28 37 52 58 On Entrance 20 | . 6 7 14 13 13 18 31 47 58 Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 14 14 28 28 28 42 53 58 61 64 Greatest Support 64 | 26 32 40 40 60 36 46 46 64 64 Greatest Overweight (x) 4 | . . . . . 1 1 4 1 1 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 15 15 15 Average Capacity 13 | 7 8 9 10 10 12 15 15 15 15 Most Carried 15 | 7 8 10 10 10 15 15 15 15 14 Average Carried 11 | 4 7 8 9 8 11 14 11 13 13 Final Capacity 15 | 8 8 10 10 10 15 15 15 15 15 Final Carried 15 | 7 8 9 10 10 15 15 15 13 13 Class Distribution -------------------- 63% | Scavenger-Tank 14% | Tank 10% | Scavenger-Gunner 4% | Scavenger-Skirmisher 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Matter Collected 5399 | 215 249 393 201 434 873 882 1017 1028 107 Remotely . | . . . . . . . . . . Salvage Created 6011 | 88 249 448 201 690 1334 953 1047 875 126 Parts 332 | 3 11 35 14 37 84 58 54 28 8 Haulers Intercepted 9 | . . 2 . 1 4 1 . 1 . Recyclers Shooed 5 | . 2 . . . 1 1 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 7 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Combat Hostiles Destroyed 91 | . 4 7 4 10 20 13 15 15 3 Guns 90 | . 4 7 4 10 20 13 14 15 3 AOE 1 | . . . . . . . 1 . . Classes Destroyed 13 | 1 1 7 . 1 . 3 . . . Worker 14 | . . 1 . 2 5 1 4 1 . Builder 9 | . . 1 . . 1 4 3 . . Tunneler 3 | . . 1 1 . . . 1 . . Hauler 9 | . . 2 . 1 4 1 . 1 . Recycler 14 | 1 1 . 2 4 3 1 2 . . Mechanic 2 | . . 1 . 1 . . . . . Swarmer 32 | . . 3 4 7 7 . 4 5 2 Grunt 33 | . 4 1 . 1 5 8 6 8 . Brawler 3 | . . . . . . 1 1 1 . Duelist 1 | . . . . . . 1 . . . Sentry 14 | . . 3 . . 8 1 . 1 1 Hunter 3 | . . . . 2 . . 1 . . Programmer 5 | . . . . . . 2 3 . . Best Kill Streak 8 | 1 3 4 4 8 8 6 6 5 2 Combat Bots Only 6 | . 2 2 4 4 6 3 4 5 2 Max Kills in Single Turn 2 | 1 1 2 1 2 1 1 2 2 1 Gunslinging 1 | . . . . . . . 1 1 . Exploded 1 | . . . . . . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Hostile Shots Fired 531 | . 22 26 23 73 94 68 104 50 71 Missed 140 | . 2 7 12 27 24 20 25 11 12 Damage Taken 6306 | . 296 261 92 536 981 610 1945 703 882 Core 781 | . 71 32 15 . 151 48 293 59 112 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 12 | . . . . . . 12 . . . Core Remaining (%) 81 | 100 71 . 88 . 72 93 65 . . Volleys Fired 310 | 3 21 26 15 36 79 44 54 25 7 Largest 5 | 2 2 4 4 4 4 5 5 5 4 Hottest 238 | 70 70 165 89 89 122 126 193 238 195 Shots Fired 1149 | 6 42 79 46 132 268 197 231 120 28 Gun 1149 | 6 42 79 46 132 268 197 231 120 28 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1016 | 3 21 76 46 132 261 197 196 70 14 Thermal 132 | 3 21 2 . . 7 . 35 50 14 Explosive . | . . . . . . . . . . Electromagnetic 1 | . . 1 . . . . . . . Robot Hit Streak 17 | 2 8 10 6 10 17 13 10 10 5 Robot Miss Streak 6 | 1 3 2 3 4 3 6 6 5 6 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 20 | . . . 3 2 2 2 3 6 2 Max Gunslinging Chain 1 | . . . 1 1 1 1 1 1 1 Shots Hit Robots 681 | 3 31 47 22 80 169 109 128 74 18 Core Hits 329 | 2 12 18 10 31 61 44 78 61 12 Critical Kills 5 | . . . . . . 1 3 1 . Critical Parts Destroyed 10 | . . . . 1 . 1 4 4 . Critical Strikes 20 | . . . . 1 . 2 8 8 1 Burn 5 | . . . . . . . 1 3 1 Destroy 15 | . . . . 1 . 2 7 5 . Melee Attacks 148 | . . 11 . 3 30 48 42 10 4 Impact 148 | . . 11 . 3 30 48 42 10 4 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9880 | 35 377 711 302 853 2155 1633 2209 1261 344 Guns 9771 | 35 377 711 302 853 2155 1633 2100 1261 344 Cannons . | . . . . . . . . . . Explosions 109 | . . . . . . . 109 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 8215 | 22 189 696 302 853 2068 1633 1709 520 223 Thermal 1591 | 13 188 . . . 87 . 441 741 121 Explosive 59 | . . . . . . . 59 . . Electromagnetic 15 | . . 15 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . . 1 14 . . Average Corruption 7 | . . . . . . 1 13 . . Corruption Purged 2 | . . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . . Effects 52 | . . . . . . 5 47 . . Message Errors 11 | . . . . . . 2 9 . . Matter Fused 12 | . . . . . . 1 11 . . Heat Flow Errors 4 | . . . . . . . 4 . . Energy Discharges 7 | . . . . . . 1 6 . . Parts Rejected 3 | . . . . . . 1 2 . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . 5 . . Data Loss (major) 2 | . . . . . . . 2 . . Misfires 2 | . . . . . . . 2 . . Alerts 2 | . . . . . . . 2 . . Weapon Failures 3 | . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . Overflow Damage 56 | . . . . . . . 56 . . Projectiles . | . . . . . . . . . . Explosions 56 | . . . . . . . 56 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 220 | . . . . . . . 220 . . Shots 4 | . . . . . . . 4 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 458 | 27 207 96 52 36 270 458 255 57 . Average Temperature 76 | 14 102 20 19 11 66 168 50 14 . Received Heat Transfer 1677 | . 183 78 . 54 450 234 333 117 228 Effects 12 | . . . . . 4 8 . . . Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 2 | . . . . . . 2 . . . Interference 7 | . . . . . 4 3 . . . Matter Decay 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . . 1 . . 3 1 Heat Transferred 3888 | 37 472 . . . 222 . 1012 1784 361 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Peak Influence 610 | 5 113 291 166 350 610 349 324 487 . Initial 251 | . 3 47 61 . 147 251 109 135 . Average 229 | 1 52 133 116 173 417 243 139 355 . Maximum Alert Level 2 | . . 1 . 1 2 1 1 2 . Low Security (%) 44 | 100 100 77 100 70 7 13 66 14 . Level 1 41 | . . 22 . 29 36 86 33 49 . Level 2 13 | . . . . . 55 . . 35 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . 1 . . 2 8 4 2 . Investigation 1 | . . . . . 1 . . . . Extermination 5 | . . . . . . 3 2 . . Reinforcement 8 | . . 1 . . 1 2 2 2 . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Distress Signals 5 | . . . . 1 3 . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 131 | . 4 11 4 19 26 17 19 20 11 Peak Tracking Total 8 | . 2 4 4 6 8 3 4 5 8 Tactical Retreats 9 | . . 1 . 1 1 2 . 3 1 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Traps Triggered 2 | . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Machines Disabled 10 | . . 1 . . 1 . 8 . . Max in Single Turn 4 | . . 1 . . 1 . 4 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Machines Accessed 2 | . . . . . 1 . 1 . . Terminals 2 | . . . . . 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 2 | . . . . . 1 . 1 . . Successful 1 | . . . . . 1 . . . . Failed 1 | . . . . . . . 1 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 2 | . . . . . 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . Programmers 4 | . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Turns Passed 6404 | 65 240 522 547 361 1127 1384 1351 616 191 Spaces Moved 4054 | 44 158 273 284 150 590 1021 947 423 164 Core 2 | 2 . . . . . . . . . Treads 509 | . . 129 284 96 . . . . . Legs . | . . . . . . . . . . Wheels 3543 | 42 158 144 . 54 590 1021 947 423 164 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 100 160 86 86 95 85 92 92 Average Speed 103 | 88 94 128 160 133 92 95 97 93 92 Slowest Speed 160 | 100 100 160 160 160 101 101 140 105 108 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 28 | 4 28 22 76 10 65 24 21 9 30 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . 1 Spaces Dug 118 | . . 9 . 1 24 39 35 7 3 Terrain Destroyed 193 | . . 9 . 1 24 39 108 9 3 Melee 118 | . . 9 . 1 24 39 35 7 3 Projectile . | . . . . . . . . . . AOE 72 | . . . . . . . 72 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp Total 5371 | 60 207 369 343 231 953 1280 1187 561 180 Wait 552 | . 17 25 40 16 192 103 82 76 1 Move 4045 | 43 157 272 283 149 589 1020 946 422 164 Hop . | . . . . . . . . . . Pick Up 81 | 7 5 10 2 8 14 14 19 1 1 Fast Attach 22 | 6 . 5 . . 2 3 3 2 1 Attach 28 | . 1 2 . 5 2 3 10 4 1 Detach 3 | . . . . 1 1 1 . . . Swap 96 | 1 2 6 2 6 23 25 19 12 . Drop 86 | . 4 12 1 7 21 19 12 9 1 Fire 310 | 3 21 26 15 36 79 44 54 25 7 Melee 148 | . . 11 . 3 30 48 42 10 4 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 4) 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Weapon x2 787 | -9/Materials | Build established: Tank 799 | -9/Materials | Discovered new exit (range 8) 828 | -9/Materials | Entered Mines 1043 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1362 | -9/Mines | Discovered new exit (range 8) 1375 | -9/Mines | Entered Materials 1375 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1549 | -8/Materials | Discovered new exit (range 13) 1736 | -8/Materials | Entered Storage 1804 | -8/Storage | Build established: Scavenger-Gunner 2109 | -8/Storage | Build established: Scavenger-Skirmisher 2425 | -8/Storage | Build established: Scavenger-Tank 2859 | -8/Storage | Discovered new exit (range 5) 2863 | -8/Storage | Entered Factory 2863 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3130 | -7/Factory | Discovered new exit (range 5) 3441 | -7/Factory | Garrison activated, responded to threat 4236 | -7/Factory | Discovered new exit (range 11) 4247 | -7/Factory | Entered another Factory area 4247 | -6/Factory | Evolved 2 slots: Utility x2 4498 | -6/Factory | Crushed by falling debris 4498 | -6/Factory | System corruption reached 10% 4529 | -6/Factory | Lost 3 parts (3n) 5469 | -6/Factory | Discovered new exit (range 16) 5598 | -6/Factory | Entered another Factory area 5598 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6160 | -5/Factory | Discovered new exit (range 15) 6214 | -5/Factory | Entered Upper Caves 6219 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6339 | -5/Upper Caves | Spotted B-75 Beast 6384 | -5/Upper Caves | Attracted the attention of an 0b10 base 6405 | -5/Upper Caves | Self-destructed Last Messages --------------- 06349_ G-50 Soldier springs to life. <x2> 06364_ S-27 Virus suffers critical hit (Burn). 06364_ VTOL Module melted. 06364_ S-27 Virus destroyed. 06364_ Switching to secondary target: G-50 Soldier. 06368_ G-50 Soldier destroyed. 06370_ Lgt. Nuclear Core fries itself beyond repair. 06372_ Lgt. Angular Momentum Engine fries itself beyond repair. 06374_ S-27 Virus destroyed. 06374_ Switching to secondary target: G-50 Soldier. 06378_ Acquired 45 matter. 06378_ Imp. Medium Armor Plating destroyed. 06382_ Arm. Wheel destroyed. 06383_ Imp. Cooling System destroyed. 06384_ Penetrated by Slug. 06384_ Slug penetrates Wall. 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"??# #?????## ## | | ????# #" "??# #??????# ##? | | ????# ## #" """# ??????### #?? | | ????# ""###### #" + ???????## #?? | | ??"" "?????## #" # ###???????## ##?? | | ???????# + # #??????????# ##?# | | ????????# # # #??????????# ## | | ????????# #""T" # #??????????# | | ??????? #"""" """# #??????????### | | ???????# ## #?#######?? #????????????## ## | | ???????## #?## ??????????? ??????????????# #"# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 18 Energy Capacity 265 Matter Stores 650 Matter Capacity 650 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Utility Shielding 66 Evasion (%) 43 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentBottomlessCycler Manual? 0 Play Time 02:23:46 Cumulative 34.6 hours Start 2025.03.24 @ 19:18:16 End 2025.03.25 @ 17:57:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 75% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: ba7bdbff-f96d-4949-8450-68b162459c35