Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.25 @ 17:57:17

Player: tareth

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (142)     710
Value Destroyed (3776)     3776
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (143)                143
              TOTAL SCORE: 8949

 Bonus
-------
High Alert Combat Kills    143

 Cogmind 
---------
Core Integrity             829/1000
Matter                     640/650
Energy                     150/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (92)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (5) ---
   Armored Wheel
   Armored Wheel
   Armored Wheel
   Armored Huge Wheel
>          --- UTILITY (6) ------
  Advanced Heat Sink
     Large Storage Unit
    Medium Matter Pod
           Matter Compressor
>          --- WEAPON (5) -------
     Heavy Laser
           Plasma Rifle
           Autogun
           Flak Gun (fused)
     Heavy Hammer
>          --- INVENTORY (15) ---
  Improved Deuterium Engine
     Light Angular Momentum Engine
   Armored Wheel
   Armored Wheel
           Heat Sink
  Improved Heat Sink
     Large Storage Unit
     Heavy Laser
     Heavy Laser
           Wave Gun
     Heavy Assault Rifle
           Autogun
           Gauss Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
   Armored Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
  Improved Cooling System
     Large Storage Unit
    Medium Matter Pod
           Matter Compressor
  Improved Medium Armor Plating
>          --- WEAPON -----------
     Heavy Laser
           Plasma Rifle
           Autogun
           Flak Gun
     Heavy Hammer
>          --- INVENTORY --------
  Improved Deuterium Engine
     Light Angular Momentum Engine
   Armored Wheel
   Armored Wheel
   Armored Wheel
           Heat Sink
  Improved Heat Sink
     Large Storage Unit
     Heavy Laser
     Heavy Laser
           Wave Gun
     Heavy Assault Rifle
           Autogun
           Gauss Rifle
[Rating: 60]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Medium Matter Pod
  Device                   Improved Heat Sink
  Storage                  Medium Matter Pod
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Laser
  Ballistic Gun            Heavy Assault Rifle
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp 
Slots Evolved              10   | .   .   2   .   2   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   .   1   .   1   .   
  Utility                  4    | .   .   .   .   1   .   .   2   1   .   
  Weapon                   3    | .   .   2   .   .   .   1   .   .   .   
Parts Attached             146  | 7   3   13  2   11  27  31  32  18  2   
  Power                    10   | 1   1   .   .   2   3   1   1   1   .   
    Engine                 8    | 1   1   .   .   2   3   .   .   1   .   
    Core                   2    | .   .   .   .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               43   | 2   1   2   .   5   9   9   11  3   1   
    Treads                 4    | .   .   2   .   2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  39   | 2   1   .   .   3   9   9   11  3   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  23   | 1   .   2   .   1   5   3   7   3   1   
    Device                 8    | .   .   .   .   .   1   .   6   1   .   
    Storage                7    | 1   .   1   .   1   2   1   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   1   .   .   2   2   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 3   1   9   2   3   10  18  13  11  .   
    Energy Gun             13   | 2   1   2   .   .   1   .   3   4   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          40   | 1   .   5   2   2   7   11  8   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          17   | .   .   2   .   1   2   7   2   3   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   .   
Parts Lost                 18   | .   1   .   .   1   2   1   9   1   3   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               7    | .   1   .   .   .   .   .   5   .   1   
  Utility                  7    | .   .   .   .   1   .   1   2   1   2   
  Weapon                   3    | .   .   .   .   .   1   .   2   .   .   
  Highest Loss Streak      3    | .   1   .   .   1   2   1   3   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   84  94  100 93  98  99  96  87  92  
  Engine                   5    | .   14  11  11  9   9   2   .   4   5   
  Core                     2    | .   .   .   .   .   .   4   6   .   .   
  Treads                   4    | .   .   12  22  22  .   .   .   .   .   
  Wheel                    21   | .   27  9   .   4   27  30  25  23  23  
  Device                   4    | .   .   .   .   .   2   .   10  11  10  
  Storage                  14   | .   14  11  11  18  18  15  13  11  17  
  Protection               5    | .   .   6   11  3   5   6   5   3   4   
  Energy Gun               3    | .   14  3   .   .   1   .   4   11  11  
  Ballistic Gun            27   | .   14  30  40  32  29  32  23  15  11  
  Impact Weapon            4    | .   .   9   3   3   4   5   4   1   5   
Peak Build Rating          60   | 6   7   14  14  15  18  33  48  58  60  
  Average Rating           26   | 4   6   13  13  13  16  28  37  52  58  
  On Entrance              20   | .   6   7   14  13  13  18  31  47  58  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 14  14  28  28  28  42  53  58  61  64  
  Greatest Support         64   | 26  32  40  40  60  36  46  46  64  64  
  Greatest Overweight (x)  4    | .   .   .   .   .   1   1   4   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  10  10  15  15  15  15  15  
  Average Capacity         13   | 7   8   9   10  10  12  15  15  15  15  
  Most Carried             15   | 7   8   10  10  10  15  15  15  15  14  
  Average Carried          11   | 4   7   8   9   8   11  14  11  13  13  
  Final Capacity           15   | 8   8   10  10  10  15  15  15  15  15  
  Final Carried            15   | 7   8   9   10  10  15  15  15  13  13  

 Class Distribution 
--------------------
 63% | Scavenger-Tank
 14% | Tank
 10% | Scavenger-Gunner
  4% | Scavenger-Skirmisher
  4% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
             Tank | -9/Mines
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -8/Storage
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Upper Caves

 Resources                      | -11  -10  -9   -9   -8   -8   -7   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  Upp  
Matter Collected           5399 | 215  249  393  201  434  873  882  1017 1028 107  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            6011 | 88   249  448  201  690  1334 953  1047 875  126  
  Parts                    332  | 3    11   35   14   37   84   58   54   28   8    
Haulers Intercepted        9    | .    .    2    .    1    4    1    .    1    .    
Recyclers Shooed           5    | .    2    .    .    .    1    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    .    .    7    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp 
Combat Hostiles Destroyed  91   | .   4   7   4   10  20  13  15  15  3   
  Guns                     90   | .   4   7   4   10  20  13  14  15  3   
  AOE                      1    | .   .   .   .   .   .   .   1   .   .   
Classes Destroyed          13   | 1   1   7   .   1   .   3   .   .   .   
  Worker                   14   | .   .   1   .   2   5   1   4   1   .   
  Builder                  9    | .   .   1   .   .   1   4   3   .   .   
  Tunneler                 3    | .   .   1   1   .   .   .   1   .   .   
  Hauler                   9    | .   .   2   .   1   4   1   .   1   .   
  Recycler                 14   | 1   1   .   2   4   3   1   2   .   .   
  Mechanic                 2    | .   .   1   .   1   .   .   .   .   .   
  Swarmer                  32   | .   .   3   4   7   7   .   4   5   2   
  Grunt                    33   | .   4   1   .   1   5   8   6   8   .   
  Brawler                  3    | .   .   .   .   .   .   1   1   1   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   14   | .   .   3   .   .   8   1   .   1   1   
  Hunter                   3    | .   .   .   .   2   .   .   1   .   .   
  Programmer               5    | .   .   .   .   .   .   2   3   .   .   
Best Kill Streak           8    | 1   3   4   4   8   8   6   6   5   2   
  Combat Bots Only         6    | .   2   2   4   4   6   3   4   5   2   
Max Kills in Single Turn   2    | 1   1   2   1   2   1   1   2   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   1   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  Upp  
Hostile Shots Fired        531  | .    22   26   23   73   94   68   104  50   71   
  Missed                   140  | .    2    7    12   27   24   20   25   11   12   
Damage Taken               6306 | .    296  261  92   536  981  610  1945 703  882  
  Core                     781  | .    71   32   15   .    151  48   293  59   112  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   12   | .    .    .    .    .    .    12   .    .    .    
Core Remaining (%)         81   | 100  71   .    88   .    72   93   65   .    .    
Volleys Fired              310  | 3    21   26   15   36   79   44   54   25   7    
  Largest                  5    | 2    2    4    4    4    4    5    5    5    4    
  Hottest                  238  | 70   70   165  89   89   122  126  193  238  195  
Shots Fired                1149 | 6    42   79   46   132  268  197  231  120  28   
  Gun                      1149 | 6    42   79   46   132  268  197  231  120  28   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1016 | 3    21   76   46   132  261  197  196  70   14   
  Thermal                  132  | 3    21   2    .    .    7    .    35   50   14   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1    | .    .    1    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | 2    8    10   6    10   17   13   10   10   5    
  Robot Miss Streak        6    | 1    3    2    3    4    3    6    6    5    6    
  Penetration Max          1    | .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        20   | .    .    .    3    2    2    2    3    6    2    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    1    1    1    1    
Shots Hit Robots           681  | 3    31   47   22   80   169  109  128  74   18   
  Core Hits                329  | 2    12   18   10   31   61   44   78   61   12   
  Critical Kills           5    | .    .    .    .    .    .    1    3    1    .    
  Critical Parts Destroyed 10   | .    .    .    .    1    .    1    4    4    .    
  Critical Strikes         20   | .    .    .    .    1    .    2    8    8    1    
    Burn                   5    | .    .    .    .    .    .    .    1    3    1    
    Destroy                15   | .    .    .    .    1    .    2    7    5    .    
Melee Attacks              148  | .    .    11   .    3    30   48   42   10   4    
  Impact                   148  | .    .    11   .    3    30   48   42   10   4    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9880 | 35   377  711  302  853  2155 1633 2209 1261 344  
  Guns                     9771 | 35   377  711  302  853  2155 1633 2100 1261 344  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               109  | .    .    .    .    .    .    .    109  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8215 | 22   189  696  302  853  2068 1633 1709 520  223  
  Thermal                  1591 | 13   188  .    .    .    87   .    441  741  121  
  Explosive                59   | .    .    .    .    .    .    .    59   .    .    
  Electromagnetic          15   | .    .    15   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    1    14   .    .    
  Average Corruption       7    | .    .    .    .    .    .    1    13   .    .    
  Corruption Purged        2    | .    .    .    .    .    .    .    2    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  52   | .    .    .    .    .    .    5    47   .    .    
    Message Errors         11   | .    .    .    .    .    .    2    9    .    .    
    Matter Fused           12   | .    .    .    .    .    .    1    11   .    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    4    .    .    
    Energy Discharges      7    | .    .    .    .    .    .    1    6    .    .    
    Parts Rejected         3    | .    .    .    .    .    .    1    2    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    5    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    .    .    
    Misfires               2    | .    .    .    .    .    .    .    2    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    2    .    .    
    Weapon Failures        3    | .    .    .    .    .    .    .    3    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            56   | .    .    .    .    .    .    .    56   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               56   | .    .    .    .    .    .    .    56   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      220  | .    .    .    .    .    .    .    220  .    .    
  Shots                    4    | .    .    .    .    .    .    .    4    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        458  | 27   207  96   52   36   270  458  255  57   .    
  Average Temperature      76   | 14   102  20   19   11   66   168  50   14   .    
  Received Heat Transfer   1677 | .    183  78   .    54   450  234  333  117  228  
  Effects                  12   | .    .    .    .    .    4    8    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    2    .    .    .    
    Interference           7    | .    .    .    .    .    4    3    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    1    .    .    3    1    
  Heat Transferred         3888 | 37   472  .    .    .    222  .    1012 1784 361  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp 
Peak Influence             610  | 5   113 291 166 350 610 349 324 487 .   
  Initial                  251  | .   3   47  61  .   147 251 109 135 .   
  Average                  229  | 1   52  133 116 173 417 243 139 355 .   
Maximum Alert Level        2    | .   .   1   .   1   2   1   1   2   .   
  Low Security (%)         44   | 100 100 77  100 70  7   13  66  14  .   
  Level 1                  41   | .   .   22  .   29  36  86  33  49  .   
  Level 2                  13   | .   .   .   .   .   55  .   .   35  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   1   .   .   2   8   4   2   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   3   2   .   .   
  Reinforcement            8    | .   .   1   .   .   1   2   2   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp 
Distress Signals           5    | .   .   .   .   1   3   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              131  | .   4   11  4   19  26  17  19  20  11  
  Peak Tracking Total      8    | .   2   4   4   6   8   3   4   5   8   
  Tactical Retreats        9    | .   .   1   .   1   1   2   .   3   1   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp 
Traps Triggered            2    | .   .   .   .   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp 
Machines Disabled          10   | .   .   1   .   .   1   .   8   .   .   
  Max in Single Turn       4    | .   .   1   .   .   1   .   4   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp 
Machines Accessed          2    | .   .   .   .   .   1   .   1   .   .   
  Terminals                2    | .   .   .   .   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                2    | .   .   .   .   .   1   .   1   .   .   
  Successful               1    | .   .   .   .   .   1   .   .   .   .   
  Failed                   1    | .   .   .   .   .   .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  Upp  
Turns Passed               6404 | 65   240  522  547  361  1127 1384 1351 616  191  
Spaces Moved               4054 | 44   158  273  284  150  590  1021 947  423  164  
  Core                     2    | 2    .    .    .    .    .    .    .    .    .    
  Treads                   509  | .    .    129  284  96   .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   3543 | 42   158  144  .    54   590  1021 947  423  164  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  160  86   86   95   85   92   92   
  Average Speed            103  | 88   94   128  160  133  92   95   97   93   92   
  Slowest Speed            160  | 100  100  160  160  160  101  101  140  105  108  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       28   | 4    28   22   76   10   65   24   21   9    30   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    .    .    1    
Spaces Dug                 118  | .    .    9    .    1    24   39   35   7    3    
Terrain Destroyed          193  | .    .    9    .    1    24   39   108  9    3    
  Melee                    118  | .    .    9    .    1    24   39   35   7    3    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      72   | .    .    .    .    .    .    .    72   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  Upp  
Total                      5371 | 60   207  369  343  231  953  1280 1187 561  180  
  Wait                     552  | .    17   25   40   16   192  103  82   76   1    
  Move                     4045 | 43   157  272  283  149  589  1020 946  422  164  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  81   | 7    5    10   2    8    14   14   19   1    1    
  Fast Attach              22   | 6    .    5    .    .    2    3    3    2    1    
  Attach                   28   | .    1    2    .    5    2    3    10   4    1    
  Detach                   3    | .    .    .    .    1    1    1    .    .    .    
  Swap                     96   | 1    2    6    2    6    23   25   19   12   .    
  Drop                     86   | .    4    12   1    7    21   19   12   9    1    
  Fire                     310  | 3    21   26   15   36   79   44   54   25   7    
  Melee                    148  | .    .    11   .    3    30   48   42   10   4    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   22 | -11/Scrapyard  | Discovered new exit (range 14)
   66 | -11/Scrapyard  | Entered Materials
  139 | -10/Materials  | Discovered new exit (range 4)
  306 | -10/Materials  | Entered another Materials area
  306 | -9/Materials   | Evolved 2 slots: Weapon x2
  787 | -9/Materials   | Build established: Tank
  799 | -9/Materials   | Discovered new exit (range 8)
  828 | -9/Materials   | Entered Mines
 1043 | -9/Mines       | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1362 | -9/Mines       | Discovered new exit (range 8)
 1375 | -9/Mines       | Entered Materials
 1375 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1549 | -8/Materials   | Discovered new exit (range 13)
 1736 | -8/Materials   | Entered Storage
 1804 | -8/Storage     | Build established: Scavenger-Gunner
 2109 | -8/Storage     | Build established: Scavenger-Skirmisher
 2425 | -8/Storage     | Build established: Scavenger-Tank
 2859 | -8/Storage     | Discovered new exit (range 5)
 2863 | -8/Storage     | Entered Factory
 2863 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 3130 | -7/Factory     | Discovered new exit (range 5)
 3441 | -7/Factory     | Garrison activated, responded to threat
 4236 | -7/Factory     | Discovered new exit (range 11)
 4247 | -7/Factory     | Entered another Factory area
 4247 | -6/Factory     | Evolved 2 slots: Utility x2
 4498 | -6/Factory     | Crushed by falling debris
 4498 | -6/Factory     | System corruption reached 10%
 4529 | -6/Factory     | Lost 3 parts (3n)
 5469 | -6/Factory     | Discovered new exit (range 16)
 5598 | -6/Factory     | Entered another Factory area
 5598 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6160 | -5/Factory     | Discovered new exit (range 15)
 6214 | -5/Factory     | Entered Upper Caves
 6219 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 6339 | -5/Upper Caves | Spotted B-75 Beast
 6384 | -5/Upper Caves | Attracted the attention of an 0b10 base
 6405 | -5/Upper Caves | Self-destructed

 Last Messages 
---------------
06349_ G-50 Soldier springs to life. <x2>
06364_ S-27 Virus suffers critical hit (Burn).
06364_ VTOL Module melted.
06364_ S-27 Virus destroyed.
06364_ Switching to secondary target: G-50
  Soldier.
06368_ G-50 Soldier destroyed.
06370_ Lgt. Nuclear Core fries itself beyond
  repair.
06372_ Lgt. Angular Momentum Engine fries itself
  beyond repair.
06374_ S-27 Virus destroyed.
06374_ Switching to secondary target: G-50
  Soldier.
06378_ Acquired 45 matter.
06378_ Imp. Medium Armor Plating destroyed.
06382_ Arm. Wheel destroyed.
06383_ Imp. Cooling System destroyed.
06384_ Penetrated by Slug.
06384_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????##??????????????????????? |
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| ??????????   ?????????##  #?????????    #????????? |
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| ???????????      ??????#;   ##?????#     ##??????  |
| ????????????     ??###?#  gg ##???##      #?????#  |
| ????????????    #?## ##;;##g  ##?##       ##???#   |
| ?????????????   #?#     ;##    ###         ##?#    |
| ?????????????   ###      ##            #?   ##     |
| ?????????????#  ##       ##            #?#         |
| ?????????????#  #?##  %           ##   ###         |
| ?????#########  #?#"         ##   ##               |
| ???             ##"#%%       ###  ##               |
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| ???????#    ##   #?#######??  #????????????##   ## |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Energy Generation          18
Energy Capacity            265
Matter Stores              650
Matter Capacity            650
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Utility Shielding          66
Evasion (%)                43
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ComponentBottomlessCycler
  Manual?         0
Play Time         02:23:46
  Cumulative      34.6 hours
  Start           2025.03.24 @ 19:18:16
  End             2025.03.25 @ 17:57:17
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          22
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          25x24
Zoom Use          75%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: ba7bdbff-f96d-4949-8450-68b162459c35