Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.12 @ 23:57:47 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (951) 951 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2871 Bonus ------- None Cogmind --------- Core Integrity 343/550 Matter 189/300 Energy 52/100 System Corruption 0% Temperature Warm (117) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON (2) ------- Pulse Rifle > --- INVENTORY (10) --- Structural Scanner Terrain Scanner Terrain Scan Processor Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- EM Pulse Gun Heavy Assault Rifle > --- INVENTORY -------- Structural Scanner Terrain Scanner Terrain Scan Processor Light Armor Plating Beam Rifle Heavy Assault Rifle Grenade Launcher Mining Laser [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 29 | 6 7 9 7 Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 2 5 . Treads . | . . . . Leg 9 | 2 2 5 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 1 3 Device 3 | 1 1 . 1 Storage 1 | . 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 9 | 2 2 1 4 Energy Gun 3 | . 1 . 2 Energy Cannon . | . . . . Ballistic Gun 4 | 2 . 1 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . 1 1 11 Power 2 | . . 1 1 Propulsion 3 | . . . 3 Utility 3 | . 1 . 2 Weapon 5 | . . . 5 Highest Loss Streak 11 | . 1 1 11 To Critical Strikes 1 | . . . 1 Average Backups 8 | 3 7 9 7 Power . | 1 1 . . Propulsion . | . . . . Utility 4 | . 2 5 3 Weapon 2 | 1 2 3 3 Tool/Special . | . . . . Unused Backups 7 | . 3 2 2 Power 1 | . 1 . . Propulsion . | . . . . Utility 5 | . 2 1 2 Weapon 1 | . . 1 . Tool/Special . | . . . . Average Slot Usage (%) 96 | . 97 97 92 Engine 11 | . 14 10 8 Leg 34 | . 28 41 32 Device 6 | . 12 . 8 Storage 11 | . 13 11 9 Processor 1 | . . . 8 Protection 5 | . . 10 8 Energy Gun 7 | . 4 10 8 Ballistic Gun 15 | . 23 11 7 Peak Build Rating 19 | 6 9 17 19 Average Rating 12 | 4 8 15 17 On Entrance 8 | . 6 9 17 Naked Turns . | . . . . Heaviest Build 29 | 8 22 27 29 Greatest Support 52 | 20 20 52 52 Greatest Overweight (x) 1 | . 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 5 10 10 10 Average Capacity 9 | 5 9 10 10 Most Carried 10 | 5 10 10 8 Average Carried 8 | 3 7 9 6 Final Capacity 10 | 5 10 10 10 Final Carried 9 | 4 9 9 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 811 | 273 277 201 60 Remotely . | . . . . Salvage Created 1210 | 34 310 553 313 Parts 94 | 7 24 35 28 Haulers Intercepted . | . . . . Recyclers Shooed 5 | . 4 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 24 | . 8 10 6 Guns 20 | . 7 8 5 AOE 4 | . 1 2 1 Classes Destroyed 10 | 1 4 3 2 Worker 2 | . 1 1 . Builder 7 | . 1 2 4 Tunneler 2 | 2 . . . Watcher 1 | . . . 1 Swarmer 5 | . 3 . 2 Grunt 10 | . 5 5 . Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 5 | . . 3 2 Specialist 2 | . . . 2 Best Kill Streak 6 | 1 2 5 6 Combat Bots Only 2 | . 2 2 2 Max Kills in Single Turn 2 | 1 2 2 2 Gunslinging 1 | . 1 . . Exploded 1 | . 1 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 163 | . 52 42 69 Missed 47 | . 19 15 13 Hits 116 | . 33 27 56 Melee 6 | . . 6 . Projectile 110 | . 33 21 56 Critical Strikes 3 | . 1 1 1 Part Disruptions 1 | . 1 . . Damage Taken 1883 | . 356 558 969 Core 322 | . 82 33 207 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 67 91 . Volleys Fired 123 | 5 39 36 43 Largest 2 | 2 2 2 2 Hottest 100 | 40 100 100 79 Shots Fired 230 | 10 77 68 75 Gun 222 | 10 76 64 72 Cannon . | . . . . Launcher 3 | . . . 3 Special 5 | . 1 4 . Kinetic 139 | 10 65 32 32 Thermal 24 | . 1 4 19 Explosive 3 | . . . 3 Electromagnetic 64 | . 11 32 21 Robot Hit Streak 8 | 4 6 8 8 Robot Miss Streak 5 | 1 5 2 5 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 128 | 7 38 39 44 Core Hits 60 | 2 18 22 18 Critical Kills 1 | 1 . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | 1 . . . Destroy 1 | 1 . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2458 | 80 724 735 919 Guns 1766 | 80 513 508 665 Cannons . | . . . . Explosions 692 | . 211 227 254 Melee . | . . . . Ramming . | . . . . Kinetic 1001 | 80 421 246 254 Thermal 526 | . 47 227 252 Explosive 254 | . . . 254 Electromagnetic 677 | . 256 262 159 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 3 | . . . 3 Projectiles . | . . . . Explosions 3 | . . . 3 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 87 | . 47 32 8 Shots 4 | . 2 1 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 235 | . 54 84 235 Average Temperature 45 | . 22 29 70 Received Heat Transfer 447 | . 99 114 234 Effects 2 | . . . 2 Energy Bleed 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 2 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 942 | . 50 300 592 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . 1 4 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 143 | 5 135 143 90 Initial 50 | . . 42 50 Average 43 | 1 46 45 44 Influence Increases 865 | 10 297 328 230 Destroy 0b10 Robot/C 480 | . 160 200 120 Destroy 0b10 Robot/NC 60 | 10 10 15 25 Destroy Leader 142 | . 40 60 42 Successful Hack 41 | . 23 18 . Disable Machine 60 | . 45 15 . Destroy Structure 37 | . 4 20 13 Lose Combat Pursuer 45 | . 15 . 30 Influence Decreases 825 | 10 196 309 310 Entered New Map 129 | . . 59 70 Time Decay 566 | 10 186 240 130 Lost Part 130 | . 10 10 110 Squads Dispatched 4 | . 2 1 1 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 10 11 12 Peak Tracking Total 6 | . 4 3 6 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 3 1 . Max in Single Turn 2 | . 2 1 . Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 3 4 1 Terminals 7 | . 3 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 27 | . 12 13 2 Successful 13 | . 5 7 1 Failed 14 | . 7 6 1 Catastrophic 3 | . . 3 . Database Lockouts . | . . . . Manual 15 | . 6 9 . Terminals 25 | . 12 13 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 8 | . 3 5 . Prototype ID Bank 3 | . 1 2 . Level Access Points 1 | . . 1 . Emergency Access Points 1 | . . 1 . Terminal Index 2 | . 1 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 4 | . 2 2 . Terminals 4 | . 2 2 . Botnet 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 4 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 878 | 45 575 12 246 Sensors 246 | . . . 246 Structural 155 | . 143 12 . Seismic 477 | 45 432 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1599 | 76 637 613 273 Spaces Moved 853 | 48 300 388 117 Core 17 | 17 . . . Treads . | . . . . Legs 836 | 31 300 388 117 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 133 | 95 160 120 122 Slowest Speed 190 | 120 190 120 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 5 56 40 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 4 | . . 4 . Terrain Destroyed 30 | . 2 17 11 Melee . | . . . . Projectile 4 | . . 4 . AOE 26 | . 2 13 11 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1076 | 67 379 460 170 Wait 33 | 2 19 10 2 Move 850 | 47 299 387 117 Hop . | . . . . Pick Up 22 | 7 9 6 . Fast Attach 6 | 3 1 1 1 Attach 12 | 3 1 2 6 Detach . | . . . . Swap 16 | . 5 10 1 Drop 14 | . 6 8 . Fire 123 | 5 39 36 43 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 7) 595 | -10/Materials | Discovered new exit (range 12) 650 | -10/Materials | Discovered new exit (range 16) 714 | -10/Materials | Entered another Materials area 714 | -9/Materials | Evolved 2 slots: Propulsion x2 1156 | -9/Materials | Identified exit to Materials 1327 | -9/Materials | Entered another Materials area 1327 | -8/Materials | Evolved 2 slots: Utility x2 1600 | -8/Materials | Self-destructed Last Messages --------------- 01579_ The unstable cave ceiling collapses. 01579_ U-05 Engineer builds a Wall. 01580_ R-06 Scavenger collects Welding Torch. 01580_ U-05 Engineer lays Concrete. 01583_ R-06 Scavenger collects Wheel. 01583_ Acquired Pulse Rifle. 01583_ U-05 Engineer lays Concrete. 01584_ U-05 Engineer builds a Door. 01585_ Penetrated by Slug. 01586_ U-05 Engineer builds a Wall. 01587_ R-06 Scavenger collects Imp. Ion Engine. 01588_ U-05 Engineer builds a Wall. 01588_ Penetrated by Slug. 01588_ Imp. Ion Engine destroyed. 01590_ U-05 Engineer destroyed. 01591_ Penetrated by Slug. 01592_ U-05 Engineer lays Concrete. 01597_ Penetrated by Slug. 01598_ U-05 Engineer builds a Wall. 01598_ X-62 Marksman destroyed. Map ----- +----------------------------------------------------+ | ????############# #??????????????????? | | ????# + #??????????????????? | | ????# ########### #??????????????????? | | ????# #?????????# #??????????????????? | | ????# #?????????#######+#######??????????????????? | | ????# #?????######## #?????????????????????? | | ????# ####### !# #?????????????????????? | | ?##?# # """ # #?????????????????????? | | ## ######## # """ ##### #?????????????????????? | | # =// ## + """ !#???# #?????????????????????? | | # // ## # #???# #?????????????????????? | | # // ## ############ #????????#####????????? | | # # ########## #????????? | | # + " #????????? | | # = " " # ########## #????????? | | # "G" # ########### #????????## ##????????? | | # " # #?????????# #?????????# #?????????? | | # # #?????????# #?????????# #?????????? | | ########## #?????????# #?????????#=#?????????? | | ?????????# #?????????# #?????????#%#?????????? | | ?????????# #?????????# #?????????#* ????????? | | ?????????# #??######## ########??# ??????? | | ?????????##+##??# # #??# #????? | | ????????????????# = #??#!!!![[#????? | | ????????????????# # ! #??#!!!![[#????? | | ????????????????#= " " u%@* #??########????? | | ????????????????# "R" #!%!= #??????????????? | | ????????????????# """ #!!!#% m #??????????????? | | ????????????????########=%=######+#??????????????? | | ??????????????????????? !% #????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????# ##???????????????????? | | ??????????????????????###+###????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingSmartbombTendrils Manual? 0 Play Time 00:26:44 Cumulative 225.5 hours Start 2025.07.12 @ 23:32:59 End 2025.07.12 @ 23:57:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 395 Rogue 395 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ac23358-520d-4d30-ace2-b256cb75dbc0