Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 22:55:28 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (112) 560 Value Destroyed (2761) 2761 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (15556) 15556 TOTAL SCORE: 27237 Bonus ------- Unstable Evolution 4500 High Alert Combat Kills 91 Follower Combat Kills 142 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Win 3000 Challenge Win 7000 Friendly Fire -177 Cogmind --------- Core Integrity 1600/1600 Matter 267/300 Energy 217/295 System Corruption 0% Temperature Cool (20) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Fusion Reactor > --- PROPULSION (9) --- Nuclear Pulse Thruster Nuclear Pulse Array Diametric Drive Q-thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (11) ----- Structural Scanner Machine Analyzer Advanced Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Advanced Melee Analysis Suite Improved Transmission Jammer Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON (4) ------- Enhanced Nova Cannon Shock Maul Falx Enhanced Force Lance > --- INVENTORY (5) ---- Light Particle Reactor Advanced Melee Analysis Suite Stasis Canceller ECM Suite Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array Diametric Drive Q-thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Structural Scanner Machine Analyzer Advanced Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Advanced Melee Analysis Suite Improved Transmission Jammer Improved Medium Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Shock Maul Falx Enhanced Force Lance > --- INVENTORY -------- Light Particle Reactor Advanced Melee Analysis Suite Stasis Canceller ECM Suite Enhanced Nova Cannon [Rating: 138] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Hover Unit Combat Airjet Flight Unit Nuclear Pulse Thruster Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . . . 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion 7 | . . . . . . . . . 1 2 2 1 . . 1 Utility 9 | . . . . . 3 . . . 1 . . 1 2 1 1 Weapon 2 | . . . . . 1 . . . . . . . . 1 . Parts Attached 255 | 7 6 5 1 10 71 5 31 48 7 9 11 6 23 13 2 Power 19 | 1 . . . . 4 . 1 2 3 1 1 . 4 2 . Engine 7 | 1 . . . . 4 . 1 1 . . . . . . . Core 6 | . . . . . . . . 1 3 1 1 . . . . Reactor 6 | . . . . . . . . . . . . . 4 2 . Propulsion 47 | 2 . . . . 8 1 2 11 2 5 6 2 6 1 1 Treads 22 | 2 . . . . 8 1 2 7 . . . 1 1 . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . 4 2 5 1 1 1 . . Flight 11 | . . . . . . . . . . . 5 . 4 1 1 Utility 122 | 2 2 4 1 4 40 . 17 22 1 2 2 4 12 8 1 Device 93 | 1 2 3 . 4 36 . 13 21 . 1 1 1 6 3 1 Storage 4 | 1 . 1 1 . . . . . 1 . . . . . . Processor 7 | . . . . . 3 . . 1 . . . . 1 2 . Hackware 6 | . . . . . . . . . . . 1 1 2 2 . Protection 12 | . . . . . 1 . 4 . . 1 . 2 3 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 67 | 2 4 1 . 6 19 4 11 13 1 1 2 . 1 2 . Energy Gun 21 | 2 2 . . 1 7 2 4 3 . . . . . . . Energy Cannon 4 | . . . . . . . 2 . . . 1 . . 1 . Ballistic Gun 16 | . . 1 . 3 10 . 1 1 . . . . . . . Ballistic Cannon 2 | . . . . . . . . 2 . . . . . . . Launcher 8 | . 1 . . 2 . 1 1 3 . . . . . . . Special Weapon 3 | . 1 . . . 2 . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 2 1 1 . . . . . Slashing Weapon 7 | . . . . . . 1 3 2 . . . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . 1 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 . 1 4 . 1 2 1 1 . 1 5 . 1 Parts Lost 22 | . . . . . 2 . 1 6 . 3 . 1 6 1 2 Power 2 | . . . . . . . 1 . . . . . . 1 . Propulsion 7 | . . . . . . . . 2 . 3 . 1 . . 1 Utility 8 | . . . . . 1 . . 1 . . . . 5 . 1 Weapon 5 | . . . . . 1 . . 3 . . . . 1 . . Highest Loss Streak 6 | . . . . . 1 . 1 6 . 3 . 1 4 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 100 100 99 100 99 97 95 85 91 89 89 87 87 Engine 7 | . 14 14 14 14 9 9 8 8 . . . . . . . Core 1 | . . . . . . . . . 7 6 5 5 2 . . Treads 15 | . 28 28 28 28 18 18 18 15 . . . . . . . Hover 3 | . . . . . . . . 2 23 18 22 5 1 . . Flight 3 | . . . . . . . . . . . 9 26 26 26 25 Device 15 | . 23 15 14 14 18 9 16 17 15 12 11 9 14 13 12 Storage 7 | . 4 12 14 14 9 9 9 8 6 6 . . . . . Processor 13 | . . . . . 17 18 18 18 23 20 17 15 13 14 16 Hackware 1 | . . . . . . . . . . . 4 8 8 12 12 Protection 1 | . . . . . . 9 1 . . . . 2 3 3 1 Energy Gun 8 | . 27 15 14 14 11 7 6 7 . . . . . . . Ballistic Gun 10 | . . 12 14 13 15 18 18 15 . . . . . . . Impact Weapon 2 | . . . . . . . . 1 11 13 9 5 4 4 4 Slashing Weapon 1 | . . . . . . 1 2 1 7 6 5 . . 1 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 53 | 13 13 14 29 33 43 39 43 43 22 27 25 31 43 53 50 Greatest Support 56 | 40 40 40 40 40 40 40 42 42 28 42 42 38 55 56 56 Greatest Overweight (x) 1 | . . . . . 1 . 1 1 . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 8 8 8 5 5 5 5 Average Capacity 11 | 7 6 7 12 15 15 15 15 14 7 8 5 5 5 5 5 Most Carried 15 | 5 6 8 10 15 15 15 15 15 8 8 8 4 5 5 5 Average Carried 10 | 2 4 7 8 12 14 15 14 13 6 7 5 4 4 4 4 Final Capacity 15 | 8 5 8 15 15 15 15 15 5 8 8 5 5 5 5 5 Final Carried 15 | 4 5 8 10 15 15 15 15 5 8 8 5 4 4 4 5 Class Distribution -------------------- 30% | Scavenger-Skirmisher 24% | Mutant 15% | Scout 8% | Skirmisher 7% | Hacker-Ninja 3% | Scavenger-Mutant 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Storage Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Matter Collected 4272 | 228 12 31 300 198 1013 185 724 860 57 152 70 50 275 117 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4552 | 154 121 . . 84 1075 197 967 867 57 369 81 147 281 152 . Parts 250 | 10 9 . . 11 68 9 49 52 1 8 3 3 11 16 . Haulers Intercepted 10 | . . . . . 4 . 2 2 . 1 1 . . . . Recyclers Shooed 8 | . . . . . 3 . 1 2 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 68 | . 3 . . 10 18 7 12 18 . . . . . . . Guns 48 | . 1 . . 4 18 4 11 10 . . . . . . . AOE 20 | . 2 . . 6 . 3 1 8 . . . . . . . Classes Destroyed 16 | 2 2 . . 3 5 . 1 2 . . . . . 1 . Worker 6 | . . . . . 1 . 2 3 . . . . . . . Builder 8 | . 1 . . . 1 . . 1 . 1 . . . 4 . Tunneler 4 | 3 . . . 1 . . . . . . . . . . . Hauler 10 | . . . . . 4 . 2 2 . 1 1 . . . . Recycler 12 | 1 . . . . . . 3 2 1 2 . 1 2 . . Operator 1 | . . . . . . . . . . . . . . 1 . Watcher 5 | . . . . . 1 . 2 1 . . . . . 1 . Swarmer 18 | . . . . 6 4 4 . 4 . . . . . . . Grunt 27 | . 3 . . . 7 2 6 9 . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . . Sentry 15 | . . . . . 6 1 5 3 . . . . . . . Demolisher 1 | . . . . . . . . 1 . . . . . . . Hunter 2 | . . . . . 1 . . 1 . . . . . . . Zionite 1 | . . . . 1 . . . . . . . . . . . Assembled 4 | . . . . 4 . . . . . . . . . . . Best Kill Streak 11 | 3 2 . . 3 6 6 11 10 1 2 1 1 1 4 . Combat Bots Only 8 | . 2 . . 3 5 6 5 8 . . . . . . . Max Kills in Single Turn 4 | 1 2 . . 4 2 3 2 3 1 1 1 1 1 1 . Gunslinging 1 | . . . . . 1 . . . . . . . . . . Exploded 3 | . 2 . . 3 . 3 1 3 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Damage Taken 4273 | . 127 . . 221 537 178 417 1014 . 582 . 33 540 537 87 Core 750 | . 39 . . 58 86 20 31 115 . 282 . . 77 42 . Absorbed by Shields 308 | . . . . . 152 . 40 116 . . . . . . . Redirected to Shielding 52 | . . . . . . 17 35 . . . . . . . . Core Remaining (%) 87 | 100 . . . 61 . . . 54 100 66 100 100 94 97 100 Volleys Fired 203 | 9 12 . . 15 66 12 42 44 . . . 3 . . . Largest 3 | 2 2 . . 2 3 3 3 3 . . . 1 . . . Hottest 143 | 80 100 . . 99 143 105 120 105 . . . 85 . . . Shots Fired 508 | 18 22 . . 24 175 37 117 112 . . . 3 . . . Gun 475 | 18 20 . . 21 172 36 113 95 . . . . . . . Cannon 15 | . . . . . . . 2 10 . . . 3 . . . Launcher 14 | . 1 . . 3 . 1 2 7 . . . . . . . Special 4 | . 1 . . . 3 . . . . . . . . . . Kinetic 286 | . . . . 11 103 25 75 72 . . . . . . . Thermal 208 | 18 21 . . 10 72 11 40 33 . . . 3 . . . Explosive 14 | . 1 . . 3 . 1 2 7 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 17 | 3 10 . . 4 17 11 15 8 . . . . . . . Robot Miss Streak 7 | 2 1 . . 7 4 2 2 4 . . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . . . . . Secondary Targets 6 | . . . . . 3 . 2 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . 1 1 . . . . . . . Shots Hit Robots 346 | 9 16 . . 14 106 24 75 67 1 20 1 2 3 8 . Core Hits 181 | 5 9 . . 14 44 10 36 50 . 5 1 1 2 4 . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 1 . 2 . . . . . Critical Strikes 14 | . . . . . 3 . 2 3 . 4 . 1 . 1 . Burn 7 | . . . . . 3 . 2 2 . . . . . . . Destroy 1 | . . . . . . . . 1 . . . . . . . Smash 2 | . . . . . . . . . . 2 . . . . . Sever 2 | . . . . . . . . . . 2 . . . . . Impale 2 | . . . . . . . . . . . . 1 . 1 . Melee Attacks 122 | . . . . . . 6 5 5 7 32 8 12 24 20 3 Impact 45 | . . . . . . . . 1 5 9 3 2 13 9 3 Slashing 46 | . . . . . . 6 5 4 2 23 5 . . 1 . Piercing 31 | . . . . . . . . . . . . 10 11 10 . Sneak Attacks 16 | . . . . . . . . 1 1 4 1 1 3 5 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . 4 . . . 1 . Damage Inflicted 9408 | 100 282 . . 523 1944 615 1606 2009 117 933 68 131 271 809 . Guns 5306 | 100 179 . . 193 1920 424 1394 1096 . . . . . . . Cannons 157 | . . . . . . . 75 82 . . . . . . . Explosions 1445 | . 103 . . 322 . 191 83 746 . . . . . . . Melee 2432 | . . . . . . . 36 67 117 933 68 131 271 809 . Ramming 68 | . . . . 8 24 . 18 18 . . . . . . . Kinetic 2918 | . . . . 120 1049 306 731 712 . . . . . . . Thermal 2545 | 100 179 . . 73 871 118 738 466 . . . . . . . Explosive 1445 | . 103 . . 322 . 191 83 746 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 675 | . . . . . . . . . 117 362 . . 150 46 . Slashing 899 | . . . . . . . 36 67 . 571 68 . . 157 . Piercing 858 | . . . . . . . . . . . . 131 121 606 . Highest Corruption 12 | . . . . . 1 1 1 4 . 2 . . 12 4 . Average Corruption 1 | . . . . . 1 1 1 3 . 1 . . 2 3 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 45 | . . . . . 7 5 7 14 . 5 . . 4 3 . Message Errors 12 | . . . . . 1 . 2 4 . 2 . . 1 2 . Matter Fused 9 | . . . . . 2 1 2 3 . 1 . . . . . Heat Flow Errors 7 | . . . . . 1 . 1 3 . 1 . . 1 . . Energy Discharges 7 | . . . . . 1 2 . 2 . 1 . . 1 . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . 1 . 1 2 . . . . . 1 . Misfires 2 | . . . . . 1 1 . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 726 | . . . . 10 . 8 . 75 87 131 . 150 . 265 . Projectiles . | . . . . . . . . . . . . . . . . Explosions 93 | . . . . 10 . 8 . 75 . . . . . . . Melee 633 | . . . . . . . . . 87 131 . 150 . 265 . Knockbacks 3 | . . . . . 1 . . 1 . . . . . 1 . Impact 2 | . . . . . 1 . . . . . . . . 1 . Kinetic 1 | . . . . . . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 63 | . . . . 22 . . 41 . . . . . . . . Shots 2 | . . . . 1 . . 1 . . . . . . . . Rammed 13 | . . . . 1 4 . 2 6 . . . . . . . Targets Rammed 15 | . . . . 2 4 . 2 7 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . . . . 1 . . . 1 . . . . . . . Highest Temperature 254 | 15 60 . . 156 173 85 65 254 . 238 . 44 172 32 8 Average Temperature 39 | 7 22 . . 54 48 38 20 45 . 110 . 18 62 10 4 Received Heat Transfer 846 | . 72 . . . 126 108 195 264 . 18 . . 18 27 18 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . . . . Impact Corruptions 4 | . . . . . . . . . 1 3 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 7 | 1 . . . . . . 4 2 . . . . . . . Heat Transferred 5466 | 225 400 . . 136 1853 222 1603 1027 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Peak Influence 508 | 20 190 73 . 199 278 335 508 492 149 157 45 165 417 310 278 Initial 190 | . 13 73 . . 77 180 163 133 85 72 2 21 86 161 190 Average 160 | 8 59 73 . 144 117 283 312 216 102 103 27 51 257 192 215 Maximum Alert Level 2 | . . . . . 1 1 2 2 . . . . 2 1 1 Low Security (%) 74 | 100 100 100 . 100 96 15 12 66 100 100 100 100 33 60 41 Level 1 20 | . . . . . 3 84 63 17 . . . . 59 39 58 Level 2 4 | . . . . . . . 23 16 . . . . 7 . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . . 5 . 3 3 1 1 . 3 2 . 1 Investigation 5 | . . . . . 1 . 1 . 1 . . . 1 . 1 Extermination . | . . . . . . . . . . . . . . . . Reinforcement 13 | . 1 . . . 4 . 2 1 . 1 . 3 1 . . Assault 2 | . . . . . . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . Construction Impeded 2 | . . . . . 1 . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Distress Signals 12 | . 1 . . . 3 . 1 4 . . . 1 1 1 . Communications Jammed 51 | . . . . . . . . . . . . 6 12 33 . Distress Signals 51 | . . . . . . . . . . . . 6 12 33 . Times Spotted 159 | . 7 1 . 12 31 4 15 26 . 3 . 9 21 27 3 Peak Tracking Total 24 | . 3 2 . 3 5 2 3 9 . 1 . 7 8 24 3 Tactical Retreats 13 | . 1 . . 1 1 . 1 . . 1 . 1 6 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Traps Triggered 16 | . . . . . 3 . 2 3 . 3 . . 1 3 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Machines Disabled 11 | . . . . . 4 . 2 4 1 . . . . . . Max in Single Turn 1 | . . . . . 1 . 1 1 1 . . . . . . Garrison Access 7 | . . . . . . . . . . 2 1 . 1 2 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Machines Accessed 48 | . 5 . 1 1 9 . 3 5 2 5 3 1 4 6 3 Terminals 33 | . 4 . . . 6 . 2 5 2 2 2 1 3 4 2 Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . 1 . 1 . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . . . . 2 1 . 1 2 1 Total Hacks 126 | . 16 . 1 1 25 . 9 16 6 9 9 6 10 11 7 Successful 70 | . 12 . 1 1 12 . 3 8 2 4 7 5 4 7 4 Failed 56 | . 4 . . . 13 . 6 8 4 5 2 1 6 4 3 Catastrophic 5 | . . . . . . . . . 1 2 . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 67 | . 13 . 1 . 17 . 5 10 . 3 4 3 6 5 . Terminals 106 | . 14 . . . 20 . 8 16 6 4 8 6 9 9 6 Fabricators 3 | . . . . . . . . . . 3 . . . . . Repair Stations 3 | . . . . . 2 . 1 . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . . . . 2 1 . 1 2 1 Terminal Hacks 37 | . 7 . 1 1 5 . 1 6 2 . 4 3 1 3 3 Robot Analysis 7 | . 5 . . . 1 . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . Open Door 3 | . . . . 1 . . . 1 . . . . . . 1 Level Access Points 4 | . . . . . . . . . 1 . 1 . . 1 1 Branch Access Points 1 | . . . . . . . . . . . 1 . . . . Terminal Index 6 | . 1 . . . 1 . . 1 . . 1 1 1 . . Unreport Threat 5 | . . . . . 1 . 1 2 . . . . . 1 . Locate Traps 3 | . 1 . . . . . . . 1 . . 1 . . . Hauler Manifests 2 | . . . . . . . . . . . 1 1 . . . Registered Components 2 | . . . . . . . . . . . . . . 1 1 Zone Layout 2 | . . . . . 2 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . 1 . . . . 2 1 . 1 2 1 Unlock Access 1 | . . . . . 1 . . . . . . . . . . Seal Access 7 | . . . . . . . . . . 2 1 . 1 2 1 Unauthorized Hacks 24 | . 5 . . . 6 . 2 2 . 1 2 2 2 2 . Terminals 19 | . 3 . . . 4 . 1 2 . 1 2 2 2 2 . Track 1 | . . . . . 1 . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . Botnet 13 | . 2 . . . 2 . 1 2 . 1 1 1 1 2 . Operators 4 | . 1 . . . 1 . . . . . 1 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . . . . . . . . Reject 2 | . 1 . . . 1 . . . . . . . . . . Recyclers 2 | . 1 . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . Hacking Detections 35 | . 4 . . . 7 . 3 4 2 3 2 1 3 4 2 Full Trace Events 3 | . . . . . . . . . 1 . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Total Allies 13 | . . . . . . . . 12 . . . . 1 . . Largest Group 10 | . . . . . . . . 10 . . . . 1 . . Highest-Rated Group 203 | . . . . . . . . 203 . . . . 45 . . Highest-Rated Ally 45 | . . . . . . . . 31 . . . . 45 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 34 | . . . . . . . . 34 . . . . . . . Total Damage 420 | . . . . . . . . 420 . . . . . . . Kills 4 | . . . . . . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Robot Analysis Total 7 | . 5 . . . 1 . . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Turns Passed 6317 | 87 282 271 567 384 1513 363 592 673 226 412 212 122 307 215 91 Spaces Moved 5426 | 40 144 164 353 199 722 192 252 339 354 490 397 261 672 547 300 Core 18 | 18 . . . . . . . . . . . . . . . Treads 2299 | 22 144 164 353 199 722 192 252 251 . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 1143 | . . . . . . . . 88 354 490 211 . . . . Flight 1966 | . . . . . . . . . . . 186 261 672 547 300 Fastest Speed 24 | 50 160 160 160 160 160 160 152 56 52 52 29 29 25 24 24 Average Speed 89 | 110 160 160 160 160 160 160 156 130 54 66 37 29 27 24 25 Slowest Speed 240 | 160 160 160 160 160 240 160 240 232 58 150 53 29 30 25 26 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 40 | . . . . . . . . . . . . . 8 22 10 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . Exploration Rate (%) 33 | 3 35 41 69 61 67 47 28 60 13 18 13 12 31 28 15 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . . . 1 . 1 . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 . 1 . 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . Spaces Dug 65 | . 1 . . . 3 . 4 1 2 8 4 10 19 10 3 Terrain Destroyed 148 | . 6 . . 25 3 . 21 36 2 8 4 11 19 10 3 Melee 59 | . . . . . . . 4 1 2 8 4 8 19 10 3 Projectile 14 | . 1 . . 1 3 . . 6 . . . 3 . . . AOE 75 | . 5 . . 24 . . 17 29 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Total 6242 | 63 172 172 356 239 944 216 357 478 376 527 454 284 742 566 296 Wait 91 | 1 2 . . 1 22 2 17 12 . . 21 2 11 . . Move 5337 | 39 143 163 352 198 721 190 251 338 353 489 396 260 655 510 279 Hop 32 | . . . . . . . . . . . . . 8 14 10 Pick Up 72 | 7 4 1 2 7 16 . 3 5 7 2 6 . 6 4 2 Fast Attach 70 | 4 1 3 . 2 16 . 3 4 3 5 8 3 12 5 1 Attach 36 | 3 1 . . 1 7 . 1 9 1 2 . 1 5 4 1 Detach 16 | . 1 2 . 2 3 . 1 . 1 . 1 . 3 2 . Swap 153 | . 4 2 1 7 49 5 27 35 3 2 3 3 8 4 . Drop 114 | . 4 1 1 4 40 1 5 20 4 1 14 2 12 5 . Fire 203 | 9 12 . . 15 66 12 42 44 . . . 3 . . . Melee 103 | . . . . . . 6 5 4 4 26 5 10 22 18 3 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 15 | . . . . 2 4 . 2 7 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 370 | -10/Materials | Entered Mines 402 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 541 | -10/Mines | Learned location of Zion (-6) 562 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 566 | -10/Mines | Found Prototype Device 566 | -10/Mines | Identified Exp. Sensor Array 635 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 635 | -10/Mines | Discovered new exit (range 5) 641 | -10/Mines | Entered Exiles 662 | -10/Exiles | Discovered new exit (range 15) 685 | -10/Exiles | Met 8R-AWN 709 | -10/Exiles | Met EX-HEX 814 | -10/Exiles | Met EX-DEC 993 | -10/Exiles | Met EX-BIN 1010 | -10/Exiles | Aligned with FarCom system 1012 | -10/Exiles | Given EX-Vault access code 1050 | -10/Exiles | Opened EX-Vault 1062 | -10/Exiles | Found Gui. Plasma Cannon 1093 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1116 | -10/Exiles | Exiles lab attacked by MAIN.C 1195 | -10/Exiles | Discovered new exit (range 10) 1208 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 1208 | -10/Exiles | Entered Mines 1254 | -9/Mines | Met a Derelict bent on vengeance 1327 | -9/Mines | Assembled infested the area 1477 | -9/Mines | Found the Drone Emporium 1486 | -9/Mines | Found Prototype Device 1486 | -9/Mines | Identified Splice Drone Bay 1580 | -9/Mines | Discovered new exit (range 8) 1592 | -9/Mines | Entered Materials 1592 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1602 | -8/Materials | Discovered new exit (range 10) 2200 | -8/Materials | Build established: Scavenger-Skirmisher 2696 | -8/Materials | Discovered new exit (range 8) 3104 | -8/Materials | Identified exit to Garrison 3105 | -8/Materials | Entered Garrison 3160 | -8/Garrison | Triggered checkpoint 3196 | -8/Garrison | Triggered checkpoint 3261 | -8/Garrison | Discovered new exit (range 8) 3441 | -8/Garrison | Discovered new exit (range 8) 3460 | -8/Garrison | Installed Relay Interface Framework 3468 | -8/Garrison | Entered Materials 3936 | -8/Materials | Discovered new exit (range 10) 4060 | -8/Materials | Entered Storage 4344 | -8/Storage | Destroyed 8 combat bots 4348 | -8/Storage | Build established: Skirmisher 4414 | -8/Storage | Discovered new exit (range 10) 4459 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4572 | -8/Storage | Met a pair of Derelict thieves 4667 | -8/Storage | Lost 6 parts (2n1u3w) 4673 | -8/Storage | Destroyed 7 combat bots 4727 | -8/Storage | Discovered new exit (range 9) 4733 | -8/Storage | Entered Factory 4733 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4859 | -7/Factory | Discovered new exit (range 16) 4863 | -7/Factory | Identified exit to Factory 4927 | -7/Factory | Build established: Scout 4959 | -7/Factory | Entered another Factory area 4959 | -6/Factory | Evolved 2 slots: Propulsion x2 5051 | -6/Factory | Lost 3 parts (3n) 5205 | -6/Factory | Discovered new exit (range 13) 5371 | -6/Factory | Entered another Factory area 5371 | -5/Factory | Evolved 2 slots: Propulsion x2 5387 | -5/Factory | Identified exit to Upper Caves 5488 | -5/Factory | Identified exit to Factory 5583 | -5/Factory | Entered another Factory area 5583 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5692 | -4/Factory | Discovered new exit (range 16) 5705 | -4/Factory | Entered Research 5705 | -3/Research | Evolved 2 slots: Utility x2 5864 | -3/Research | Found Enh. Force Lance 5874 | -3/Research | Spotted B-86 Titan 5916 | -3/Research | Found Prototype Processor 5916 | -3/Research | Identified Spectral Analyzer 5955 | -3/Research | Search patrols dispatched 5989 | -3/Research | Crushed by falling debris 5989 | -3/Research | System corruption reached 10% 6006 | -3/Research | Discovered new exit (range 4) 6012 | -3/Research | Entered another Research area 6012 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 6037 | -2/Research | Lost 4 parts (3u1w) 6084 | -2/Research | Identified exit to Access 6209 | -2/Research | Spotted B-90 Cyclops 6227 | -2/Research | Entered Access 6227 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6265 | -1/Access | Identified exit to Surface 6318 | *** | Escaped! Last Messages --------------- 06265_ Connecting with Terminal... >>Inventory(Components) Retrieving component inventory records... Found 4 registered component stockpiles: HRNPIDUIO8: Smartbomb Launcher 9NG1HAJD3P: Imp. Phase Shifter I4M965QJM0: Adv. Actuator Array 0D7GEQG1KG: ECM Suite Downloaded coordinate data. 06269_ Nuclear Pulse Thruster destroyed. 06269_ Slug penetrates Wall. 06280_ >> Machine Analyzer network decryption results: 06280_ Scanalyzer x3 06316_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06316_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 06317_ The Access Shell folds into the floor. [Achievement: Super Mutant] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##"????????"##?????????????????? | | ??????????????????##""""""""""##?????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????## "" ##?????????????????? | | ??????????????????## "@ ##?????????????????? | | ?????????????????### ##??? ?????????????? | | ??????????????????## ##?????????????????? | | ???"????? ???????### ###????????????????? | | ????? ???????????### ###???????????H????? | | ?????????????????## ##????????????????? | | ???????????"???#?###"" ###????????????????? | | ?????????????????###"" ###????????????????? | | ?????????"????????##"" ##?????????????????? | | ????????????? ????##T ##?????????????????? | | ??????????????????##"" ##?#???????????????? | | ### #####"" ###????????????????? | | ############+#######"" ###??#?????????????? | | k ????????? | | wk k ???????? | | #### ###### ######################+######???????? | | #### ###### #################### ???????? | | ?????????## ###############???????? ????????????? | | ?????????## ###############?????????????????????? | | ?????????## # ##???????? ????????????? | | ? ??????? # # ##?????????????????????? | | ?? ????? # + """S""" ##?????????????????????? | | ????????? # # """ """ ##?????????????????????? | | ?? ?????? # # ##?????????????????????? | | ????????? # # ##?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 14 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 65 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 32 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Super Mutant Challenges ------------ Unstable Evolution Game ------ Seed HugeSpacefoldCasing Manual? 0 Play Time 01:53:11 Cumulative 597.9 hours Start 2022.04.16 @ 19:49:46 End 2022.04.16 @ 22:55:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 300 Rogue 173 Adventurer 125 Explorer 2 Win Type 0 Total 57 Types 49/3/2/1/1/0/0/0/1 Lore% 73 Gallery% 86 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6dd9a6b0-76e0-482c-8679-0fe34a6a2e9f