Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.24 @ 23:22:25 Player: Amy! Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (337) 1685 Value Destroyed (15657) 15657 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (7020) 7020 TOTAL SCORE: 32362 Bonus ------- High Alert Combat Kills 1640 Follower Combat Kills 423 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 232 Met Warlord at Research 2000 Invited to Help at Command 2000 Friendly Fire -275 Cogmind --------- Core Integrity 0/1450 Matter 280/300 Energy 700/700 System Corruption 11% Temperature Cool (0) Movement Treading (160) Location -2/Research Parts ------- > --- POWER (2) -------- Reinforced Quantum Reactor Improved Quantum Reactor > --- PROPULSION (5) --- Medium Treads Medium Treads Medium Treads Advanced Heavy Siege Treads > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Small Battery Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer Advanced Armor Integrity Analyzer Layered Medium Armor Plating > --- WEAPON (6) ------- Gamma Rifle Quantum Rifle KE Penetrator KE Penetrator KE Penetrator Helical Railgun > --- INVENTORY (10) --- Antimatter Reactor Particle Reactor Particle Reactor Light Particle Reactor Medium Treads Improved Medium Treads Advanced Heat Sink Gamma Rifle KE Penetrator KE Penetrator Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal Medium Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Large Storage Unit Experimental Energy Well Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer Advanced Weapon Cycler Improved Force Field > --- WEAPON ----------- Gamma Rifle Gamma Rifle Phase Gun KE Penetrator KE Penetrator Railgun > --- INVENTORY -------- Antimatter Reactor Particle Reactor Biometal Medium Treads Biometal Medium Treads Improved Targeting Computer EM Shield Plasma Rifle Heavy Beamcaster KE Penetrator KE Penetrator [Rating: 159] Favorites ----------- Power Particle Reactor Engine Reinforced Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Gamma Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Res Res Slots Evolved 16 | . . . 2 2 2 . 2 . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . 1 . . 1 . . . . . . . . . 1 Utility 8 | . . . 1 1 1 . 1 . . 1 . . . . 1 1 1 Weapon 4 | . . . 1 . 1 . . . . 1 . . . . 1 . . Parts Attached 355 | 6 8 3 12 16 29 35 21 2 . 27 8 9 1 18 38 58 64 Power 31 | 1 1 1 1 . 1 1 2 . . 2 . 2 . 1 3 7 8 Engine 9 | 1 1 1 1 . 1 . 1 . . . . 1 . 1 1 . . Core 6 | . . . . . . 1 1 . . 1 . 1 . . 1 . 1 Reactor 16 | . . . . . . . . . . 1 . . . . 1 7 7 Propulsion 83 | 2 1 . 3 5 6 9 6 . . 3 2 3 1 4 8 9 21 Treads 75 | 2 1 . 3 5 6 9 6 . . 3 2 3 1 3 2 8 21 Leg 2 | . . . . . . . . . . . . . . . 1 1 . Wheel 5 | . . . . . . . . . . . . . . 1 4 . . Hover 1 | . . . . . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . . . . . Utility 81 | 1 4 . 1 2 6 6 5 1 . 6 1 2 . 6 12 15 13 Device 50 | . 1 . 1 . 3 5 4 1 . 3 . 1 . 5 9 11 6 Storage 9 | 1 2 . . . . . . . . . . . . . 1 2 3 Processor 15 | . 1 . . 2 3 1 . . . 1 . 1 . . 2 2 2 Hackware . | . . . . . . . . . . . . . . . . . . Protection 7 | . . . . . . . 1 . . 2 1 . . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 160 | 2 2 2 7 9 16 19 8 1 . 16 5 2 . 7 15 27 22 Energy Gun 81 | 1 . 2 4 5 9 9 4 . . 7 3 . . 3 5 20 9 Energy Cannon 9 | . 1 . . . . . . . . . . . . . 7 1 . Ballistic Gun 66 | 1 1 . 3 4 7 10 4 1 . 9 2 2 . 4 . 5 13 Ballistic Cannon 4 | . . . . . . . . . . . . . . . 3 1 . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 . 2 2 . . 1 . . . . . 2 2 Parts Lost 116 | . . 1 1 2 2 6 8 1 . 1 3 2 . 24 8 20 37 Power 11 | . . . . . . . . . . . . 1 . 1 2 1 6 Propulsion 25 | . . . . . . 2 4 . . 1 . . . 5 3 1 9 Utility 25 | . . . . 1 . . 2 . . . 1 1 . 6 1 3 10 Weapon 55 | . . 1 1 1 2 4 2 1 . . 2 . . 12 2 15 12 Highest Loss Streak 22 | . . 1 1 2 1 3 5 1 . 1 2 2 . 16 4 12 22 Average Slot Usage (%) 95 | . 96 99 99 99 100 99 99 99 100 99 94 93 94 76 84 91 85 Engine 3 | . 14 14 11 9 7 1 2 6 6 . . . . . 1 . . Core 1 | . . . . . . 5 3 . . 4 . 4 5 3 1 . . Reactor 1 | . . . . . . . . . . . 5 . . . 1 8 6 Treads 19 | . 28 28 22 27 23 22 25 26 26 23 17 16 17 12 2 11 16 Device 10 | . 2 . 11 2 6 7 13 13 13 10 8 8 5 8 21 21 16 Storage 6 | . 14 14 11 9 7 7 6 6 6 5 5 5 5 4 . 5 6 Processor 17 | . 8 14 11 24 23 23 16 13 13 17 17 18 23 16 15 14 15 Protection 2 | . . . . . . . 3 6 6 5 6 5 5 5 . . . Energy Gun 11 | . 14 13 11 12 15 14 10 13 13 11 9 8 5 3 4 12 9 Energy Cannon 1 | . 3 . . . . . . . . . . . . . 12 2 . Ballistic Gun 14 | . 10 14 21 14 14 15 15 12 13 16 18 19 23 17 . 8 12 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 11 41 42 52 52 62 63 69 68 68 87 92 92 91 98 86 105 107 Greatest Support 185 | 40 40 40 40 63 79 76 120 120 120 120 125 125 121 121 93 133 185 Greatest Overweight (x) 25 | . 1 1 1 . . 1 1 . . . 1 . . 25 2 . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . 1 . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 8 10 10 Average Capacity 11 | 5 10 12 12 12 12 12 12 12 12 12 12 12 12 10 4 9 9 Most Carried 12 | 2 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 10 10 Average Carried 10 | 1 8 11 11 11 11 11 11 12 12 11 11 11 12 8 2 7 7 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 4 8 10 10 Final Carried 12 | 2 12 12 12 12 12 11 12 12 12 12 10 12 12 4 4 10 10 Class Distribution -------------------- 55% | Scavenger-Gunner 20% | Gunner 16% | Scavenger-Executioner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Res Res Matter Collected 9295 | 228 120 51 324 426 685 1030 467 41 36 1079 496 447 65 785 235 1729 1051 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 17659 | . 357 197 735 758 1481 1962 1074 48 130 2747 869 781 123 1112 460 2965 1860 Parts 910 | . 18 11 53 47 73 78 56 1 3 143 39 36 4 39 25 197 87 Haulers Intercepted 11 | . 1 . 1 3 2 2 1 . . . . . . . . 1 . Recyclers Shooed 6 | . . . 1 . 2 . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 125 | . . . . . . . . . 5 . 32 16 31 41 . . . Prevented 28 | . . . . . . . . . 1 . 5 5 13 4 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Res Res Combat Hostiles Destroyed 267 | . 6 4 18 12 21 35 16 1 2 38 15 14 2 19 7 35 22 Melee 8 | . 1 . . . 1 3 1 . . 1 . . . 1 . . . Guns 232 | . 2 4 15 12 20 32 15 1 2 34 15 14 2 18 1 25 20 Cannons 16 | . 3 . . . . . . . . . . . . . 6 7 . AOE 6 | . . . 3 . . . . . . 2 . . . . . 1 . Classes Destroyed 21 | . 4 . 5 1 3 1 1 . . 2 . 1 . . . . 3 Worker 17 | . . . 2 1 1 1 1 . . 7 . . . . 2 2 . Builder 11 | . . . 1 . . 1 . . . 2 . . . . 1 6 . Hauler 11 | . 1 . 1 3 2 2 1 . . . . . . . . 1 . Recycler 7 | . . . . . 3 1 . . . 1 . . . . 1 1 . Carrier 1 | . . . . . . . . . . 1 . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . Operator 4 | . 1 . . . 2 . . . . . . . . . . 1 . Watcher 16 | . 1 . 3 . 3 2 3 . . 2 . . . . . 2 . Swarmer 45 | . . . 8 . 2 3 4 . . 6 4 7 . 8 2 . 1 Grunt 85 | . 6 4 4 6 7 20 6 . 1 10 2 2 1 6 2 8 . Brawler 8 | . . . 2 . 1 . . . . 1 1 1 . 2 . . . Duelist 8 | . . . . . 2 1 . . . . 4 . . 1 . . . Protector 1 | . . . . . . . . . . 1 . . . . . . . Sentry 40 | . . . 4 4 2 10 1 . 1 4 2 1 . 1 1 6 3 Demolisher 1 | . . . . . . . . . . . . . . . . . 1 Hunter 19 | . . . . 2 1 . 1 1 . 3 1 . 1 . . . 9 Programmer 49 | . . . . . 6 1 3 . . 12 . . . . 2 21 4 Behemoth 3 | . . . . . . . 1 . . . 1 . . 1 . . . Striker 1 | . . . . . . . . . . . . . . . . . 1 Executioner 3 | . . . . . . . . . . . . . . . . . 3 Thug 2 | . . . . . . . . . . 1 . 1 . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . . . Fireman 3 | . . . . . . . . . . . . 3 . . . . . Best Kill Streak 9 | . 3 2 8 3 5 9 4 1 2 7 7 4 2 4 3 7 7 Combat Bots Only 7 | . 3 2 5 3 4 7 4 1 2 6 7 4 2 4 3 4 7 Max Kills in Single Turn 4 | . 1 1 4 1 2 2 2 1 1 4 2 2 1 3 2 4 3 Gunslinging 2 | . . . 1 . . . . . . 1 1 1 . 2 . . 1 Exploded 3 | . . . 3 . . . . . . 1 . . . . . 1 . Melee 1 | . 1 . . . 1 1 1 . . 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Res Res Damage Taken 26164 | . 344 209 401 637 1035 1720 1262 213 77 1558 951 649 199 3588 1295 3847 8179 Core 3516 | . 48 29 76 40 194 150 80 22 . 52 101 31 . 705 204 330 1454 Absorbed by Shields 2846 | . . . . . . . . . . 307 163 . 73 995 . 593 715 Reduced by Siege Mode 23 | . . . . . . . . . . . 23 . . . . . . Core Remaining (%) 71 | 100 . 69 81 92 . 50 . . 88 . . . . 11 82 74 . Volleys Fired 571 | . 24 8 35 33 50 66 33 4 5 65 24 20 6 41 16 89 52 Largest 6 | . 2 2 3 3 4 4 4 4 4 5 5 5 5 5 6 6 6 Hottest 508 | . 110 70 111 148 218 241 211 248 196 319 256 240 196 214 508 481 429 Shots Fired 2237 | . 48 16 104 98 192 232 131 15 16 295 111 96 30 162 64 377 250 Gun 2105 | . 29 16 104 98 192 232 131 15 16 295 111 96 30 162 5 323 250 Cannon 132 | . 19 . . . . . . . . . . . . . 59 54 . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 1284 | . 5 8 70 71 100 130 72 4 9 171 77 63 24 131 18 186 145 Thermal 609 | . 43 1 34 26 49 91 40 11 7 73 29 14 . 20 41 102 28 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 344 | . . 7 . 1 43 11 19 . . 51 5 19 6 11 5 89 77 Robot Hit Streak 71 | . 24 26 16 34 26 71 32 13 15 33 34 32 11 41 15 24 27 Robot Miss Streak 4 | . 1 1 4 2 3 2 4 1 2 2 3 2 2 2 2 3 3 Penetration Max 2 | . . . . . 1 . 1 . 1 1 1 2 1 1 . 2 1 Secondary Targets 50 | . . . 7 . 1 2 . . . 9 8 4 2 10 . 1 6 Max Gunslinging Chain 2 | . . . 1 . 1 1 . . . 1 2 1 1 2 . 1 1 Shots Hit Robots 1709 | . 39 13 70 77 138 187 95 11 14 227 92 73 25 141 35 275 197 Core Hits 802 | . 18 8 38 37 59 133 75 7 6 98 33 44 6 47 20 110 63 Critical Hits 70 | . 1 . 1 . 1 1 2 1 1 10 6 7 7 17 2 6 7 Critical Kills 24 | . 1 . 1 . . . 2 . 1 5 2 4 . 1 2 2 3 Critical Parts Destroyed 33 | . . . . . 1 1 . 1 . 5 3 3 7 5 . 4 3 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 38193 | . 545 174 1137 1246 2693 3805 1950 268 344 5577 2339 1328 364 3196 1295 7522 4410 Guns 33338 | . 265 163 947 1212 2430 3698 1904 268 344 4817 2339 1328 364 2905 92 5987 4275 Cannons 2321 | . 266 . . . . . . . . . . . . . 932 1123 . Explosions 2094 | . . . 137 . 229 51 . . . 736 . . . 288 236 284 133 Melee . | . . . . . . . . . . . . . . . . . . Ramming 440 | . 14 11 53 34 34 56 46 . . 24 . . . 3 35 128 2 Kinetic 19551 | . 28 62 574 829 1055 1656 907 32 189 2702 1673 869 284 2370 230 3661 2430 Thermal 12662 | . 503 14 373 367 1057 1889 743 236 155 1988 550 210 . 649 745 2541 642 Explosive 100 | . . . . . . . . . . . . . . . 100 . . Electromagnetic 5440 | . . 87 137 16 547 204 254 . . 863 116 249 80 174 185 1192 1336 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 31 | . . . . . 3 7 1 1 1 10 10 10 10 . 4 31 11 Average Corruption 7 | . . . . . 2 4 1 1 1 6 10 10 10 . 3 18 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 466 | . . . . . 21 35 . 2 1 79 65 57 3 . 9 169 25 Message Errors 89 | . . . . . 8 12 . 1 . 18 13 8 1 . 2 21 5 Matter Fused 81 | . . . . . 3 11 . . . 17 14 12 . . 3 21 . Heat Flow Errors 31 | . . . . . 2 2 . . . 4 5 3 . . 1 11 3 Energy Discharges 30 | . . . . . 2 2 . 1 . 1 8 7 . . . 8 1 Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 29 | . . . . . 3 1 . . . 9 1 7 1 . 1 5 1 Data Loss (major) 15 | . . . . . . . . . . 4 2 1 . . . 5 3 Misfires 13 | . . . . . . . . . . 3 3 1 . . . 5 1 Alerts 4 | . . . . . . . . . . 1 1 . . . . 2 . Misdirections 32 | . . . . . . . . . . 4 6 5 1 . . 16 . Targeting Errors 105 | . . . . . 3 5 . . . 13 9 9 . . 1 60 5 Weapon Failures 36 | . . . . . . 2 . . 1 4 3 4 . . 1 15 6 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 317 | . . . . . 21 . . . . 119 . . . 12 54 111 . Projectiles 67 | . . . . . . . . . . . . . . . 22 45 . Explosions 250 | . . . . . 21 . . . . 119 . . . 12 32 66 . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 9 | . . . . . . . . . . . . . . . 2 7 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . . 2 6 . Secondary 1 | . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 411 | . . . 39 . 63 . . . . . . . . 1 236 72 . Shots 6 | . . . 1 . 1 . . . . . . . . . 3 1 . Rammed 60 | . 3 1 5 6 6 8 5 . . 1 . . . 1 8 15 1 Targets Rammed 71 | . 3 1 7 7 7 12 6 . . 2 . . . 1 8 16 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 11 | . . . 2 1 1 4 1 . . 1 . . . . . 1 . Highest Temperature 830 | . 273 39 36 158 384 512 225 54 42 244 350 264 70 222 362 830 495 Average Temperature 120 | . 79 21 10 51 131 170 65 27 25 63 90 76 31 61 148 283 162 Received Heat Transfer 3435 | . 198 120 87 207 207 591 177 . 36 148 126 192 34 758 87 400 67 Effects 40 | . 2 . . . 7 10 . . . . . . . . 1 17 3 Shutdowns 4 | . . . . . 1 3 . . . . . . . . . . . Energy Bleed 7 | . . . . . 2 1 . . . . . . . . . 2 2 Interference 13 | . 2 . . . 3 4 . . . . . . . . . 4 . Matter Decay 2 | . . . . . . 1 . . . . . . . . . 1 . Short Circuit 3 | . . . . . . 1 . . . . . . . . . 2 . Damage (minor) 7 | . . . . . 1 . . . . . . . . . 1 4 1 Damage (major) 4 | . . . . . . . . . . . . . . . . 4 . Siege Activations 2 | . . . . . . . . . . . 2 . . . . . . Total Turns 43 | . . . . . . . . . . . 43 . . . . . . Longest Duration 22 | . . . . . . . . . . . 22 . . . . . . Robots Corrupted 7 | . . . . . . 1 . . . 1 . . . . . 3 2 Combat Hostiles 5 | . . . . . . . . . . 1 . . . . . 2 2 Parts Fried 35 | . . . . . 3 3 . . . 3 . . 1 3 1 7 14 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 33 | . 3 . . . 4 5 2 2 . 5 . . . 1 1 9 1 Heat Transferred 18975 | . 1258 37 830 654 1774 3592 1201 258 193 2276 776 180 . 870 1048 3262 766 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . 2 1 . . . 2 . . . 1 . 2 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Res Res Peak Influence 1209 | . 166 108 432 267 292 748 577 . . 1209 . . . . 290 636 549 Initial 340 | . . 18 41 118 37 132 340 . . 34 . . . . 100 78 324 Average 277 | . 64 62 245 152 111 442 335 . . 475 . . . . 125 287 320 Maximum Alert Level 4 | . . . 2 1 1 3 2 . . 4 . . . . 1 2 2 Low Security (%) 46 | 100 100 100 36 86 95 12 2 . . 30 . . . . 85 37 12 Level 1 30 | . . . 59 13 4 39 68 . . 10 . . . . 14 42 64 Level 2 17 | . . . 4 . . 37 28 . . 36 . . . . . 19 23 Level 3 3 | . . . . . . 11 . . . 15 . . . . . . . Level 4 . | . . . . . . . . . . 6 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 1 . . . 7 6 8 . . 7 . . . 1 1 6 3 Investigation 2 | . . . . . . . 1 . . . . . . . . . 1 Extermination 20 | . . . . . 6 1 3 . . 4 . . . . 1 5 . Reinforcement 13 | . 1 . . . 1 2 4 . . 2 . . . . . 1 2 Assault 4 | . . . . . . 2 . . . 1 . . . 1 . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . 1 . Haulers Reinforced 4 | . . . . . . 2 . . . 2 . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Res Res Distress Signals 18 | . . . 3 . 1 4 1 . . 2 . . . . . 1 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 397 | . 9 4 23 15 31 48 30 2 2 50 15 16 11 30 16 50 45 Peak Tracking Total 16 | . 4 2 6 4 6 9 5 1 2 5 7 4 16 7 6 6 9 Tactical Retreats 24 | . . . 1 1 2 2 3 1 1 2 1 1 2 2 . 1 4 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Res Res Traps Triggered 9 | . . . . . . 3 . . . 4 . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . 1 . . 1 . . . 9 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Res Res Machines Disabled 33 | . . . 2 . 1 1 2 . . 16 1 . . 1 9 . . Max in Single Turn 9 | . . . 1 . 1 1 1 . . 9 1 . . 1 5 . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Res Res Machines Accessed 61 | . 5 . 3 6 10 7 6 . . 6 1 2 6 . 4 3 2 Terminals 43 | . 5 . 3 6 7 5 6 . . 5 . 1 . . 1 3 1 Fabricators 1 | . . . . . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . . Recycling Units 4 | . . . . . 1 1 . . . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . 1 . 1 Total Hacks 165 | . 21 . 14 15 27 14 19 . . 22 1 2 10 . 6 6 8 Successful 90 | . 10 . 8 8 16 7 9 . . 11 1 2 10 . 5 2 1 Failed 75 | . 11 . 6 7 11 7 10 . . 11 . . . . 1 4 7 Catastrophic 8 | . . . . 1 2 1 1 . . . . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 104 | . 15 . 13 13 16 3 15 . . 15 . . . . 2 5 7 Terminals 132 | . 21 . 14 15 20 9 19 . . 20 . 1 . . 2 6 5 Fabricators 2 | . . . . . . . . . . . . . . . 2 . . Repair Stations 5 | . . . . . 5 . . . . . . . . . . . . Recycling Units 7 | . . . . . 2 2 . . . 2 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 3 . . . . . . . . 1 . 3 Terminal Hacks 37 | . 4 . 2 2 4 4 3 . . 4 1 2 10 . 1 . . Record 7 | . . . . . 1 . . . . 1 . 1 4 . . . . Part Schematic 1 | . . . . . . . . . . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . 2 . . 1 1 1 . . . 1 . . 5 . . . . Open Door 4 | . . . . . . 1 . . . . 1 1 1 . . . . Branch Access Points 4 | . . . 1 1 1 . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . 1 . . Alert Level 6 | . 1 . 1 . 1 1 1 . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 1 1 . . . 1 . . . . 1 . . Report Inventory 4 | . . . . . 1 1 . . . 1 . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 44 | . 6 . 6 6 9 1 6 . . 6 . . . . 1 2 1 Terminals 44 | . 6 . 6 6 9 1 6 . . 6 . . . . 1 2 1 Assimilate 9 | . 1 . 3 1 2 . . . . 2 . . . . . . . Botnet 35 | . 5 . 3 5 7 1 6 . . 4 . . . . 1 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . 2 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 5 . 3 6 9 6 6 . . 6 . . . . 4 3 2 Full Trace Events 2 | . . . . . . . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter 212 | . . . . . . . . . . . . . . . 212 . . Time 106 | . . . . . . . . . . . . . . . 106 . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . Time 22 | . . . . . 22 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . 1 . . . 2 . 4 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Res Res Total Allies 11 | . . . . . . 2 1 . . 2 2 . 4 . . . . Largest Group 4 | . . . . . . 2 1 . . 2 2 2 4 2 . . . Highest-Rated Group 196 | . . . . . . 62 29 . . 62 60 60 196 101 . . . Highest-Rated Ally 60 | . . . . . . 31 29 . . 31 30 30 60 60 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 70 | . . . . . . 10 1 . . 26 . 12 18 3 . . . Total Damage 1600 | . . . . . . 151 . . . 382 . 297 647 123 . . . Kills 16 | . . . . . . . . . . 5 . 4 7 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Res Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 . . 1 . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Res Res Turns Passed 20014 | 62 689 308 879 1213 2110 1561 1635 858 180 2390 1225 1009 674 683 971 2082 1485 Spaces Moved 10857 | 38 346 150 405 647 1164 768 915 522 103 1295 651 576 386 480 622 1039 750 Core 254 | 8 . . . . . . . . . . . . . 246 . . . Treads 10247 | 30 346 150 405 647 1164 768 915 522 103 1295 651 576 386 234 266 1039 750 Legs . | . . . . . . . . . . . . . . . . . . Wheels 355 | . . . . . . . . . . . . . . . 355 . . Hover 1 | . . . . . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 160 160 160 160 160 160 160 162 160 160 50 90 155 145 Average Speed 157 | 136 170 179 180 160 160 160 160 160 160 161 162 160 160 107 134 159 155 Slowest Speed 1300 | 160 180 180 180 160 160 180 180 160 160 162 183 163 160 1300 180 165 162 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 39 39 46 44 31 92 20 65 15 28 80 69 60 73 14 17 17 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . . . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 . 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . . 2 . . 2 1 . 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 344 | . . . . 3 13 4 2 . . 74 17 46 11 52 53 40 29 Melee . | . . . . . . . . . . . . . . . . . . Projectile 219 | . . . . 3 3 . 2 . . 25 17 46 11 50 25 14 23 AOE 125 | . . . . . 10 4 . . . 49 . . . 2 28 26 6 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Res Res Total 12532 | 45 398 173 487 763 1322 970 1019 534 107 1432 757 616 427 551 711 1279 941 Wait 337 | . 1 9 9 41 42 59 10 6 . 15 40 . 20 8 13 31 33 Move 10840 | 37 345 149 404 646 1163 767 914 521 102 1294 650 575 385 479 621 1038 750 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 110 | 2 11 1 7 6 9 9 13 . . 5 3 7 . 2 2 14 19 Fast Attach 122 | 6 2 . . 3 4 5 6 1 . 8 3 2 . 5 28 20 29 Attach 86 | . 1 1 3 4 4 6 6 . . 4 3 4 . 11 6 13 20 Detach 19 | . 1 . . . 1 . . . . 2 . . . . 4 7 4 Swap 147 | . 5 2 9 9 21 24 9 1 . 15 2 3 1 2 4 25 15 Drop 175 | . 5 2 13 14 21 19 14 . . 22 8 5 1 2 9 22 18 Fire 571 | . 24 8 35 33 50 66 33 4 5 65 24 20 6 41 16 89 52 Melee . | . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 70 | . 3 1 7 7 7 12 6 . . 2 . . . . 8 16 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 54 | . . . . . . 3 8 1 . . 24 . 14 . . 4 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / Low x2) -7/Storage -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 637 | -10/Materials | Discovered new exit (range 10) 752 | -10/Materials | Entered Mines 753 | -10/Mines | Learned location of Storage (-7) 1044 | -10/Mines | Discovered new exit (range 8) 1060 | -10/Mines | Entered Materials 1060 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1494 | -9/Materials | Identified exit to Mines 1566 | -9/Materials | Build established: Scavenger-Gunner 1912 | -9/Materials | Discovered new exit (range 8) 1939 | -9/Materials | Entered another Materials area 1939 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2378 | -8/Materials | Build established: Gunner 2909 | -8/Materials | Build established: Scavenger-Gunner 2993 | -8/Materials | Discovered new exit (range 16) 3145 | -8/Materials | Discovered new exit (range 5) 3152 | -8/Materials | Entered Factory 3152 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3270 | -7/Factory | Build established: Gunner 3366 | -7/Factory | Identified exit to Storage 3366 | -7/Factory | Identified exit to Lower Caves 3871 | -7/Factory | Repaired Weapon Cycler 4397 | -7/Factory | Discovered new exit (range 8) 4873 | -7/Factory | Discovered new exit (range 5) 5262 | -7/Factory | Entered Storage 5390 | -7/Storage | Met a pair of Derelict thieves 5539 | -7/Storage | Destroyed 7 combat bots 5944 | -7/Storage | Garrison activated, responded to threat 6047 | -7/Storage | Lost 3 parts (1n2w) 6762 | -7/Storage | Discovered new exit (range 15) 6823 | -7/Storage | Entered Factory 6823 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6864 | -6/Factory | Build established: Scavenger-Gunner 7487 | -6/Factory | Spotted B-75 Beast 7536 | -6/Factory | Destroyed B-75 Beast 7567 | -6/Factory | Lost 5 parts (3n1u1w) 7832 | -6/Factory | Discovered new exit (range 14) 8228 | -6/Factory | Identified exit to Lower Caves 8458 | -6/Factory | Entered Lower Caves 8817 | -6/Lower Caves | Spotted B-75 Beast 9038 | -6/Lower Caves | Learned location of Extension (-4) 9288 | -6/Lower Caves | Encountered a Warlord checkpoint 9289 | -6/Lower Caves | Discovered new exit (range 13) 9316 | -6/Lower Caves | Entered another Lower Caves area 9397 | -6/Lower Caves | Discovered new exit (range 11) 9496 | -6/Lower Caves | Entered Factory 9496 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10150 | -5/Factory | Allied Derelicts emerged from ambush trap array 10424 | -5/Factory | P-70 Sage assimilated allied 8L-POP(g) 11357 | -5/Factory | System corruption reached 10% 11596 | -5/Factory | First assault squad dispatched 11822 | -5/Factory | Discovered new exit (range 12) 11886 | -5/Factory | Entered Upper Caves 11911 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12668 | -5/Upper Caves | Spotted B-75 Beast 12698 | -5/Upper Caves | Destroyed B-75 Beast 12728 | -5/Upper Caves | Learned Factory garrison access intel 12873 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12930 | -5/Upper Caves | Destroyed 7 combat bots 13082 | -5/Upper Caves | Discovered new exit (range 14) 13111 | -5/Upper Caves | Entered another Upper Caves area 13111 | -5/Upper Caves | Accompanied by 2 allies 13268 | -5/Upper Caves | Discovered new exit (range 7) 13338 | -5/Upper Caves | Spotted B-75 Beast 13530 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13778 | -5/Upper Caves | Ambushed by wild Derelicts 13884 | -5/Upper Caves | Encountered a Warlord checkpoint 13988 | -5/Upper Caves | Discovered new exit (range 16) 14120 | -5/Upper Caves | Entered Warlord 14175 | -5/Warlord | System corruption cleaned by Quarantine Array 14570 | -5/Warlord | Met Warlord 14595 | -5/Warlord | Warlord's base attacked by MAIN.C 14698 | -5/Warlord | Opened side exit 14757 | -5/Warlord | Discovered new exit (range 14) 14794 | -5/Warlord | Entered Proximity Caves 14794 | -4/Proximity Caves | Accompanied by 2 allies 14951 | -4/Proximity Caves | Spotted B-86 Titan 15033 | -4/Proximity Caves | Destroyed B-86 Titan 15060 | -4/Proximity Caves | Lost 6 parts (1n1u4w) 15250 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 15311 | -4/Proximity Caves | Core integrity fell below 50% 15338 | -4/Proximity Caves | Learned Research trap positions 15391 | -4/Proximity Caves | Core integrity fell below 20% 15392 | -4/Proximity Caves | Lost 16 parts (1p4n3u8w) 15428 | -4/Proximity Caves | Learned Research terminal intel 15470 | -4/Proximity Caves | Discovered new exit (range 15) 15477 | -4/Proximity Caves | Entered Factory 15477 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 15478 | -4/Factory | Loaded intel: 4 garrison access locations 15771 | -4/Factory | Lost 4 parts (1p2n1w) 16329 | -4/Factory | Spotted B-86 Titan 16390 | -4/Factory | Build established: Scavenger-Executioner 16402 | -4/Factory | Discovered new exit (range 6) 16448 | -4/Factory | Entered Research 16448 | -3/Research | Evolved 2 slots: Power x1, Utility x1 16449 | -3/Research | Loaded intel: 76 trap records 16450 | -3/Research | Loaded intel: 19 terminal locations 16930 | -3/Research | System corruption reached 10% 16964 | -3/Research | Lost 12 parts (1p3u8w) 17183 | -3/Research | Build established: Scavenger-Gunner 17435 | -3/Research | Lost 3 parts (1n2w) 17458 | -3/Research | Discovered new exit (range 6) 17976 | -3/Research | Build established: Scavenger-Executioner 18326 | -3/Research | System corruption reached 30% 18530 | -3/Research | Entered another Research area 18530 | -2/Research | Warlord forces began assault on 0b10 18530 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 18640 | -2/Research | Research machine network offline 18876 | -2/Research | Borebot progress halted 19049 | -2/Research | Borebot progress halted 19058 | -2/Research | Borebot progress halted 19059 | -2/Research | Spotted Executioner 19100 | -2/Research | Spotted Executioner 19102 | -2/Research | Spotted Executioner 19138 | -2/Research | Destroyed Executioner 19144 | -2/Research | Destroyed Executioner 19160 | -2/Research | Spotted Striker 19197 | -2/Research | Spotted Executioner 19202 | -2/Research | Spotted Executioner 19236 | -2/Research | Core integrity fell below 50% 19256 | -2/Research | Core integrity fell below 20% 19285 | -2/Research | Lost 22 parts (5p4n6u7w) 19305 | -2/Research | Destroyed Executioner 19337 | -2/Research | Met up with Warlord 19475 | -2/Research | Spotted Striker 19555 | -2/Research | Lost 8 parts (1p2n2u3w) 19737 | -2/Research | Warlord invited to help at Command 19849 | -2/Research | Spotted Striker 19868 | -2/Research | Destroyed Striker 19877 | -2/Research | System corruption reached 10% 19916 | -2/Research | Destroyed 7 combat bots 19943 | -2/Research | Lost 5 parts (2n2u1w) 20015 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 19935_ The unstable cave ceiling collapses. 19942_ Acquired Sml. Battery. 19947_ Acquired 70 matter. 19961_ Acquired 86 matter. 19964_ The unstable cave ceiling collapses. 19971_ Acquired 61 matter. 19974_ VSBLWXPNUYVMT5S 9UO 1MKTDOSASHEYWHOBZ 19980_ ANNOUNCEMENT: Unaware assault squad dispatched in northwest quadrant. 19980_ ANNOUNCEMENT: Unaware assault squad dispatched in northeast quadrant. 19980_ ANNOUNCEMENT: Unaware assault squad dispatched in northeast quadrant. 19989_ System corrupted: Energy discharge (-273). 19992_ Dropped Adv. Heat Sink. 19992_ Acquired Lyr. Medium Armor Plating. 19994_ Dropped KE Penetrator. 19996_ Acquired Adv. Heat Sink. 20005_ System corrupted: Heat flow error (+155). [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????? ??????????????????????????????? | | ?????????????? ss #######???????????????????????? | | ?????????????? s ???????????????????????? | | ??????????????? ???????????????????????? | | ???????????????? ???????????????????????? | | ????????????????? +??????????????????????? | | ?????????????????? #??????????????????????? | | ???????????????????# #??#######?????????????? | | ???????????????????# #? #?????????????? | | ???????????????????# #? #?????????????? | | ?????????????????? # # ]#?????????????? | | ????????????????? # # #?????????????? | | ????????????????? + @ #?????????????? | | ????????????????? # # #?????????????? | | ????????????????? # # #?????????????? | | ????????????????? # #? " F" #?????????????? | | ????????????????? ?# #? """" #?????????????? | | ?????????????##+# ?# ##########?????????????? | | ?????????????# #?# | ##?????????????? | | ?????????????# #?# # #?????????????? | | ?????????????+ #?# # ##?????????????? | | ?????????????# ### # [ #??????????????? | | ??????????#?##" # ; # #??????????????? | | ?????????#!?#"%" ## ###??????????????? | | ##########%?#! ##????????????????? | | ## =*##** = ! #?????????????????? | | ## !!!#= = %* #?????????????????? | | ## !|!#|!!%= = [ ### ##?????????????????? | | ## !!!#! * ######?# #??????????????????? | | ## # =!= # #?# #??????????????????? | | ## # #?# #??????????????????? | | ##### = # #?#+#??????????????????? | | ! * # #??????????????????????? | | ! !% [#??????????????????????? | | ! # #??????????????????????? | | ##### # # ! #??????????????????????? | | ## # #? %#??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Energy Generation 49 Energy Capacity 1580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 85 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 450 Resistance: EM 25 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 24 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 10 Item Schematics ----------------- Hyp. Gauss Cannon | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 30k Club A Powerful Ally? All-out Warlord Gun Specialist Gunslinger Preemptive Strike Challenges ------------ None Game ------ Seed LongswordBiometalMallet Manual? 0 Play Time 03:25:04 Cumulative 49.5 hours Start 2021.03.24 @ 19:56:31 End 2021.03.24 @ 23:22:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 40 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7b2ceb1-96d7-4454-bc1a-e833aa06d1c4