Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.07 @ 10:44:44 Player: Ronin_tempest Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (100) 500 Value Destroyed (2730) 2730 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (140) 140 TOTAL SCORE: 5470 Bonus ------- Follower Combat Kills 160 Friendly Fire -20 Cogmind --------- Core Integrity 347/550 Matter 290/300 Energy 221/240 System Corruption 0% Temperature Cool (0) Movement Treading (150) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Improved Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ Cooling System Large Storage Unit Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Improved Treads Improved Treads Improved Treads Structural Scanner Machine Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Particle Gun Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Battle Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Cooling System Structural Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Rocket Launcher Mini Grenade Launcher Mining Laser [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 46 | 1 9 2 8 . 26 Power 4 | . 2 1 . . 1 Engine 1 | . 1 . . . . Core 3 | . 1 1 . . 1 Reactor . | . . . . . . Propulsion 14 | . 3 . 3 . 8 Treads 14 | . 3 . 3 . 8 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 1 3 . 7 Device 9 | 1 1 . 1 . 6 Storage 1 | . 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 3 | . . 1 1 . 1 Artifact . | . . . . . . Weapon 14 | . 2 . 2 . 10 Energy Gun . | . . . . . . Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 6 | . 2 . . . 4 Ballistic Cannon 3 | . . . 1 . 2 Launcher . | . . . . . . Special Weapon 3 | . . . . . 3 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 6 | . . . 2 . 4 Power . | . . . . . . Propulsion 3 | . . . 1 . 2 Utility 1 | . . . . . 1 Weapon 2 | . . . 1 . 1 Highest Loss Streak 2 | . . . 1 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 100 97 100 99 Engine 1 | . 4 . . . . Core 10 | . 9 14 11 11 9 Treads 29 | . 26 28 32 33 27 Device 10 | . 14 . 9 11 11 Storage 11 | . 14 14 11 11 9 Processor 6 | . . . 9 11 9 Protection 3 | . . 13 1 . 6 Energy Cannon 6 | . . . 7 11 9 Ballistic Gun 13 | . 28 28 6 . 9 Ballistic Cannon 5 | . . . 7 11 7 Peak Build Rating 30 | 9 11 12 20 20 30 Average Rating 18 | 6 9 11 18 20 27 On Entrance 13 | 6 9 11 12 20 20 Naked Turns . | . . . . . . Heaviest Build 47 | 12 30 34 34 33 47 Greatest Support 67 | 20 40 40 60 60 67 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 8 11 15 15 15 15 Most Carried 15 | 7 14 15 15 15 15 Average Carried 13 | 6 8 14 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 7 14 15 15 15 15 Class Distribution -------------------- 51% | Mutant 19% | Scavenger-Mutant 16% | Skirmisher 7% | Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 2017 | 250 284 98 268 83 1034 Remotely . | . . . . . . Salvage Created 3505 | 111 523 136 1053 78 1604 Parts 208 | 6 49 4 59 4 86 Haulers Intercepted 7 | . 1 . 4 . 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 78 | . 14 5 19 6 34 Guns 33 | . 14 5 5 . 9 Cannons 43 | . . . 13 6 24 Classes Destroyed 13 | 2 5 1 3 . 2 Worker 2 | . . . 1 . 1 Builder 1 | . 1 . . . . Tunneler 2 | 2 . . . . . Hauler 7 | . 1 . 4 . 2 Recycler 2 | 1 . . 1 . . Mechanic 2 | . . . . . 2 Watcher 9 | . 3 . 3 . 3 Swarmer 23 | . 6 . 5 6 6 Grunt 35 | . 8 2 8 . 17 Brawler 1 | . . . 1 . . Duelist 2 | . . . . . 2 Sentry 14 | . . . 5 . 9 Assembled 3 | . . 3 . . . Best Kill Streak 5 | 1 4 2 5 5 4 Combat Bots Only 5 | . 3 2 4 5 4 Max Kills in Single Turn 2 | 1 1 1 2 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 297 | . 51 14 83 17 132 Missed 67 | . 13 3 12 4 35 Damage Taken 2268 | . 330 147 561 92 1138 Core 353 | . 44 35 54 17 203 Absorbed by Shields . | . . . . . . Ignored by Resistances 675 | . 103 43 174 30 325 Regen/Repaired (Parts) 97 | . 97 . . . . Core Remaining (%) 83 | 100 . 68 . 82 . Volleys Fired 230 | 10 46 13 49 11 101 Largest 3 | 2 2 2 2 2 3 Hottest 130 | 40 40 40 107 107 130 Shots Fired 522 | 20 92 26 92 22 270 Gun 260 | 20 92 26 26 . 96 Cannon 257 | . . . 66 22 169 Launcher . | . . . . . . Special 5 | . . . . . 5 Kinetic 386 | 20 92 26 57 11 180 Thermal 136 | . . . 35 11 90 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | 5 9 17 16 4 24 Robot Miss Streak 6 | 1 4 2 2 2 6 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 358 | 14 62 21 62 13 186 Core Hits 161 | 6 33 10 33 8 71 Critical Kills 3 | . 1 . 1 . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 . 1 1 3 Meltdown 2 | . . . 1 . 1 Destroy 1 | . 1 . . . . Blast 3 | . . . . 1 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6359 | 155 729 281 1265 338 3591 Guns 2491 | 155 690 271 255 . 1120 Cannons 3781 | . . . 1010 300 2471 Explosions 38 | . 38 . . . . Melee . | . . . . . . Ramming 49 | . 1 10 . 38 . Kinetic 4099 | 155 690 271 657 127 2199 Thermal 2173 | . . . 608 173 1392 Explosive . | . . . . . . Electromagnetic 38 | . 38 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 5 | . . . . 3 2 Projectiles 5 | . . . . 3 2 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 14 | . . . 3 . 11 Impact . | . . . . . . Kinetic 13 | . . . 3 . 10 Secondary 1 | . . . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 8 | . 2 1 . 5 . Targets Rammed 8 | . 2 1 . 5 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 427 | . 27 24 249 183 427 Average Temperature 96 | . 10 16 66 80 120 Received Heat Transfer 1386 | . 204 69 243 24 846 Effects 8 | . . . . . 8 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . . 2 Interference 3 | . . . . . 3 Matter Decay 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 1 . 1 Combat Hostiles 2 | . . . 1 . 1 Parts Melted 9 | . . . 3 3 3 Heat Transferred 3848 | . . . 1036 296 2516 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 394 | 15 324 52 394 256 306 Initial 30 | . 8 2 . 30 . Average 132 | 8 131 30 180 131 136 Maximum Alert Level 1 | . 1 . 1 1 1 Low Security (%) 75 | 100 83 100 53 74 75 Level 1 24 | . 16 . 46 25 24 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 3 . 5 . 3 Investigation 8 | . 3 . 5 . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 8 | . 3 . 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 22 6 36 10 44 Peak Tracking Total 7 | . 7 2 6 4 5 Tactical Retreats 7 | . 1 . 3 . 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 5 | . 2 . 3 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 4 | . 1 . . 1 2 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 32 | . 11 . 10 1 10 Terminals 26 | . 8 . 8 1 9 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 4 | . 2 . 2 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 71 | . 23 . 24 1 23 Successful 45 | . 15 . 15 1 14 Failed 25 | . 7 . 9 . 9 Catastrophic 2 | . . . . . 2 Database Lockouts 1 | . 1 . . . . Manual 49 | . 16 . 17 . 16 Terminals 62 | . 18 . 22 1 21 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 4 | . 2 . 2 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 14 | . 4 . 4 1 5 Robot Analysis 3 | . 3 . . . . Prototype ID Bank 2 | . . . 2 . . Branch Access Points 1 | . . . . . 1 Unreport Threat 2 | . . . 1 . 1 Dispatch Records 2 | . . . . 1 1 Hauler Manifests 1 | . 1 . . . . Zone Layout 3 | . . . 1 . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks 28 | . 9 . 11 . 8 Terminals 24 | . 7 . 9 . 8 Track 1 | . . . 1 . . Botnet 8 | . 2 . 3 . 3 Skim 15 | . 5 . 5 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . 2 . . Tunnel 4 | . 2 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 9 . 7 . 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 4 | . . 3 . 1 . Largest Group 3 | . . 3 1 1 1 Highest-Rated Group 40 | . . 40 16 31 31 Highest-Rated Ally 31 | . . 16 16 31 31 Total Orders . | . . . . . . Ally Attacks 59 | . . 18 21 17 3 Total Damage 554 | . . 71 235 206 42 Kills 13 | . . 1 6 6 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 3 | . 3 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 6159 | 79 1391 564 1356 882 1887 Spaces Moved 3121 | 41 742 306 635 507 890 Core . | . . . . . . Treads 3034 | . 696 306 635 507 890 Legs 87 | 41 46 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 160 160 145 Average Speed 157 | 120 157 160 160 160 153 Slowest Speed 160 | 120 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 69 | 5 99 75 60 97 80 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 7 | . 2 1 3 1 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 5 | . . . . . 5 Terrain Destroyed 20 | . . . 4 2 14 Melee . | . . . . . . Projectile 20 | . . . 4 2 14 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 3910 | 52 881 354 887 553 1183 Wait 440 | . 59 29 177 31 144 Move 3116 | 40 741 305 634 506 890 Hop . | . . . . . . Pick Up 32 | 1 12 2 9 . 8 Fast Attach 10 | 1 3 . 2 . 4 Attach 10 | . . . 4 . 6 Detach 5 | . 2 . 2 . 1 Swap 26 | . 6 2 2 . 16 Drop 33 | . 10 2 8 . 13 Fire 230 | 10 46 13 49 11 101 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 8 | . 2 1 . 5 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 80 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 12) 281 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 690 | -10/Materials | Learned Storage terminal intel 692 | -10/Materials | Discovered new exit (range 15) 793 | -10/Materials | Identified exit to Subcaves 861 | -10/Materials | Identified exit to Materials 924 | -10/Materials | Learned location of 2 exits from Subcaves 1038 | -10/Materials | Central database locked down 1106 | -10/Materials | Repaired Lgt. Treads 1471 | -10/Materials | Entered Mines 1593 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1644 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1746 | -10/Mines | Assembled infested the area 1969 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1969 | -10/Mines | Discovered new exit (range 5) 2018 | -10/Mines | Discovered exit to Materials (range 10) 2035 | -10/Mines | Entered Materials 2035 | -9/Materials | Accompanied by 1 ally 2035 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2036 | -9/Materials | Identified exit to Storage 2390 | -9/Materials | Discovered new exit (range 15) 2653 | -9/Materials | Discovered new exit (range 7) 3042 | -9/Materials | Discovered new exit (range 8) 3116 | -9/Materials | Identified exit to Materials 3116 | -9/Materials | Identified exit to Mines 3159 | -9/Materials | Learned location of 2 exits from Materials 3191 | -9/Materials | Loaded intel: 11 trap records 3212 | -9/Materials | Learned 2 Materials zone layouts 3221 | -9/Materials | Learned Materials trap positions 3222 | -9/Materials | Learned Materials trap positions 3223 | -9/Materials | Learned location of Mines (-9) 3234 | -9/Materials | Learned Storage emergency access door positions 3255 | -9/Materials | Learned 2 Materials zone layouts 3284 | -9/Materials | Learned Materials trap positions 3371 | -9/Materials | Build established: Scavenger-Mutant 3391 | -9/Materials | Entered Mines 3401 | -9/Mines | Escorted by a lone wolf Derelict 3421 | -9/Mines | Learned location of Storage (-9) 3440 | -9/Mines | Learned Materials terminal intel 3790 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4273 | -9/Mines | Entered Materials 4273 | -8/Materials | Accompanied by 1 ally 4273 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4274 | -8/Materials | Identified exit to Factory 4276 | -8/Materials | Loaded intel: 18 trap records 4277 | -8/Materials | Loaded intel: 11 terminal locations 4882 | -8/Materials | Build established: Skirmisher 5172 | -8/Materials | Learned 12 Factory zone layouts 5237 | -8/Materials | Learned 2 Storage zone layouts 5292 | -8/Materials | Learned Factory emergency access door positions 5336 | -8/Materials | Learned Recycling recycling unit intel 5394 | -8/Materials | Learned 8 Factory zone layouts 5430 | -8/Materials | Learned Factory terminal intel 5476 | -8/Materials | Learned location of 1 exit from Lower Caves 5592 | -8/Materials | Learned 4 Lower Caves zone layouts 5735 | -8/Materials | Garrison activated, responded to threat 5891 | -8/Materials | Build established: Tank 6159 | -8/Materials | Identified exit to Garrison 6160 | -8/Materials | Self-destructed Last Messages --------------- 06045_ K-01 Serf collects debris. 06045_ Acquired 37 matter. 06047_ Acquired 13 matter. 06049_ K-01 Serf collects debris. 06050_ Acquired Lgt. Assault Rifle. 06054_ K-01 Serf collects debris. 06056_ Acquired Imp. Treads. 06059_ K-01 Serf collects debris. 06060_ Acquired Imp. Treads. 06064_ Acquired Particle Gun. 06070_ K-01 Serf cleans the Processing Tank. 06072_ Acquired 10 matter. 06073_ K-01 Serf cleans the Processing Tank. 06105_ U-05 Engineer builds a Wall. 06127_ Acquired 5 matter. 06159_ Connecting with Garrison Access... >>Unlock Access door unlocked. 06159_ EXIT=UNLOCKED: GARRISON Map ----- +----------------------------------------------------+ | + ######## ### """ ##?????? | | # "" ######## #?# """ #?????#? | | #### T" # # ### """ ##?????? | | ???#! "" # # + #??????# | | #### # # ### """ #?#????? | | ?########## # ### """ ##?##??? | | ## # # ### """ #??????? | | ?# = """ # # ###* ###???#? | | ## "T" ####+### #######+######????? | | ?# # ^ ##?#???? | | # !! + ^ < #?#???#? | | ?# !! """ # ^ #??????? | | ?# ! """ # ####### #### #?####?? | | ?# """ # #/ # #??# ###?#??? | | ?# # # #! !#?## #??##??? | | ?########## + ##!!!!##??# ##??#??? | | ?????#?##?# # """ #######???# ##?????? | | ????????#?# # """ #??##?#??## ##?????? | | ##### ????# # """ #?#???????# #????#?? | | ### ?? ??# # #?#????#??# #???#??? | | ##? ? ?# # """ #?#???#??## #??#???? | | ##????? # # """ #?######### ##?????? | | !### "R? + # """ #?# [## #???#??? | | ### ""???# # #?# """ ## #??#???? | | #??# ?? ?# ######### "G" ## #?###### | | ####?#???## ##??????# "@" ## #?* ! # | | ########## ######## [##%# # | | ^^ % ##+###### # [# | | ^^ + # | | ^^ ######### # # | | ########## #####%##???????#%# # | | ###?########+#######%#????????#%#?#####? | | #?##?# % #[#????????# #??????? | | ?#?### # ##########/#??????? | | ###### """"" [= # ## #??????? | | ?##??# """"" [== # ## #??????? | | ###### """"" ! [= # ## #??????? | | ??### + # #??????? | | ##################### # #??#???? | | #?#?#???????? # # #??????? | | #######??????""""" # # #??????? | | ###?????""""" # # #??????? | | #???????""""" # #+##+######?##???? | | #???#???""""" + ############ | | #???????""""" # += ! #? | | #???????""""" ###### #%= ## | | #???????""""" #????# #=""" """ #? | | #??????? #????# #["%" """ #? | | #??????###########?## #%!!" """ #? | | ######?#??#?# #??# #%=[ #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructDeuteriumCharger Manual? 0 Play Time 00:53:02 Cumulative 120.6 hours Start 2024.08.28 @ 08:58:19 End 2024.09.07 @ 10:44:44 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 65 Rogue 54 Adventurer 8 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 49 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32a95200-9691-442a-beb9-79b389a37fb3