Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.16 @ 20:30:25 Player: GoG Gamer Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2046) 2046 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (447) 447 TOTAL SCORE: 6283 Bonus ------- High Alert Combat Kills 447 Cogmind --------- Core Integrity 0/850 Matter 28/300 Energy 25/100 System Corruption 5% Temperature Hot (212) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (0) Advanced Terrain Scanner Improved Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Airjet Gravmag System Gravmag Array > --- UTILITY ---------- Power Amplifier Power Amplifier Medium Storage Unit Advanced Weight Redist. System Reaction Control System > --- WEAPON ----------- Gatling Laser Gatling Laser Advanced Beam Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Compact Matter Pod Energy Filter Advanced ECM Suite System Shield Gatling Laser Plasma Cannon Plasma Cannon Improved Datajack [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Airjet Treads Improved Treads Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Mini Grenade Launcher Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . 1 . . . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . . . 1 2 . Weapon 2 | . . . . 1 1 . . Parts Attached 116 | 7 10 13 12 29 22 20 3 Power 18 | 1 1 3 2 3 3 5 . Engine 14 | 1 1 3 2 3 2 2 . Core 4 | . . . . . 1 3 . Reactor . | . . . . . . . . Propulsion 40 | 2 2 7 6 11 11 1 . Treads 8 | 2 2 3 . 1 . . . Leg . | . . . . . . . . Wheel 4 | . . 4 . . . . . Hover 17 | . . . . 9 7 1 . Flight 11 | . . . 6 1 4 . . Utility 24 | 1 5 2 2 4 2 6 2 Device 11 | . . . 1 2 1 5 2 Storage 7 | 1 3 . 1 2 . . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 5 | . 2 2 . . . 1 . Artifact . | . . . . . . . . Weapon 34 | 3 2 1 2 11 6 8 1 Energy Gun 10 | . . . . 6 1 3 . Energy Cannon 5 | . . . . 1 1 3 . Ballistic Gun 6 | 3 . . . 1 2 . . Ballistic Cannon 3 | . . 1 . 1 . 1 . Launcher 8 | . 2 . 2 2 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 1 Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 36 | . . 8 4 2 6 16 . Power 6 | . . 2 . . 2 2 . Propulsion 11 | . . 5 2 . 1 3 . Utility 9 | . . 1 1 1 . 6 . Weapon 10 | . . . 1 1 3 5 . Highest Loss Streak 9 | . . 5 3 2 2 9 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 93 75 93 89 91 70 . Engine 9 | . 14 7 11 14 9 1 . Core 1 | . . . . . 2 7 . Treads 7 | . 27 18 . 4 . . . Wheel 4 | . . 6 25 . . . . Hover 11 | . . . . 23 25 13 . Flight 2 | . . . 15 3 . . . Device 6 | . . . 4 8 7 21 . Storage 8 | . 14 11 11 9 7 5 . Processor 1 | . . . . . 6 . . Protection 3 | . 9 10 7 . . . . Energy Gun 5 | . . . . 14 7 10 . Energy Cannon 2 | . . . . . 7 4 . Ballistic Gun 2 | . 4 . . 2 5 1 . Ballistic Cannon 1 | . . 1 9 . . 3 . Launcher 10 | . 22 20 10 7 7 . . Naked Turns 123 | . . . . . . 15 108 Heaviest Build 88 | 12 88 27 27 26 41 50 3 Greatest Support 69 | 40 46 69 40 41 42 46 3 Greatest Overweight (x) 6 | . 3 6 2 1 2 3 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 10 5 Average Capacity 9 | 7 8 10 9 8 10 9 5 Most Carried 10 | 6 9 10 10 10 10 10 4 Average Carried 8 | 4 7 9 9 7 8 9 3 Final Capacity 10 | 8 10 10 8 10 10 5 5 Final Carried 10 | 6 9 10 7 10 10 4 3 Class Distribution -------------------- 64% | Mutant 12% | Bomber 10% | Tank 9% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Matter Collected 1816 | 232 62 232 442 383 414 51 . Remotely . | . . . . . . . . Salvage Created 1793 | . 244 479 60 645 185 180 . Parts 118 | . 25 29 17 28 12 7 . Haulers Intercepted 3 | . 2 . . 1 . . . Recyclers Shooed 3 | . . 1 . 1 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 49 | . 5 12 12 12 4 4 . Melee 2 | . 1 . 1 . . . . Guns 11 | . . . . 6 2 3 . Cannons 4 | . . . 2 . 1 1 . AOE 32 | . 4 12 9 6 1 . . Classes Destroyed 12 | . 5 2 1 1 2 1 . Worker 7 | . 3 4 . . . . . Builder 4 | . 2 1 . . 1 . . Hauler 3 | . 2 . . 1 . . . Recycler 5 | . . 3 . 2 . . . Watcher 6 | . 3 . . . 3 . . Swarmer 12 | . . . 12 . . . . Cutter 1 | . . . . . . 1 . Grunt 27 | . 5 11 . 9 . 2 . Brawler 1 | . . . . 1 . . . Sentry 5 | . . 1 . 2 2 . . Hunter 1 | . . . . . 1 . . Programmer 2 | . . . . . 1 1 . Best Kill Streak 10 | . 8 7 6 10 2 1 . Combat Bots Only 8 | . 2 6 6 8 1 1 . Max Kills in Single Turn 4 | . 3 4 3 4 2 1 . Gunslinging . | . . . . . . . . Exploded 3 | . 1 2 3 3 1 . . Melee 1 | . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Damage Taken 4860 | . 205 1226 354 380 824 1792 79 Core 1426 | . 58 276 77 41 120 775 79 Absorbed by Shields 125 | . . . 77 48 . . . Redirected to Shielding 54 | . 4 50 . . . . . Regen/Repaired (Parts) 31 | . . . . 31 . . . Core Remaining (%) 72 | 100 76 . 11 92 82 . . Volleys Fired 112 | . 10 15 19 22 29 17 . Largest 4 | . 2 2 2 3 4 4 . Hottest 281 | . 60 60 69 189 224 281 . Shots Fired 209 | . 20 29 24 49 54 33 . Gun 80 | . . . . 43 17 20 . Cannon 53 | . . . 18 . 22 13 . Launcher 76 | . 20 29 6 6 15 . . Special . | . . . . . . . . Kinetic 33 | . . . 18 8 3 4 . Thermal 88 | . . . . 35 31 22 . Explosive 76 | . 20 29 6 6 15 . . Electromagnetic 12 | . . . . . 5 7 . Robot Hit Streak 13 | . 4 5 7 13 8 4 . Robot Miss Streak 6 | . 2 2 5 4 5 6 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 119 | . 8 8 10 31 36 24 2 Core Hits 147 | . 21 33 14 42 20 17 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . 2 1 . . Burn 3 | . . . . 2 1 . . Melee Attacks 3 | . . . . . . 1 2 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5778 | . 1079 1473 714 1075 934 503 . Guns 1116 | . . . . 516 272 328 . Cannons 639 | . . . 165 . 299 175 . Explosions 3910 | . 1075 1409 530 533 363 . . Melee . | . . . . . . . . Ramming 113 | . 4 64 19 26 . . . Kinetic 308 | . . . 165 68 51 24 . Thermal 1338 | . . . 114 448 424 352 . Explosive 3709 | . 1075 1409 416 446 363 . . Electromagnetic 310 | . . . . 87 96 127 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 1 5 5 Average Corruption 3 | . . . . . 1 5 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . . 2 5 3 Message Errors 3 | . . . . . . 3 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 3 | . . . . . 1 . 2 Energy Discharges 1 | . . . . . 1 . . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 108 | . . 30 75 3 . . . Projectiles 18 | . . . 18 . . . . Explosions 90 | . . 30 57 3 . . . Melee . | . . . . . . . . Knockbacks 4 | . . . 4 . . . . Impact . | . . . . . . . . Kinetic 4 | . . . 4 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 536 | . 61 367 67 41 . . . Shots 14 | . 3 8 2 1 . . . Rammed 53 | . 2 42 8 1 . . . Targets Rammed 54 | . 3 42 8 1 . . . Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 701 | . 30 12 54 455 313 701 136 Average Temperature 162 | . 15 5 16 201 118 236 80 Received Heat Transfer 1227 | . 81 414 . 201 204 297 30 Effects 30 | . . . . 5 . 25 . Shutdowns 5 | . . . . 3 . 2 . Interference 4 | . . . . . . 4 . Matter Decay 2 | . . . . . . 2 . Short Circuit 1 | . . . . 1 . . . Damage (minor) 3 | . . . . 1 . 2 . Damage (major) 14 | . . . . . . 14 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . 2 2 . . Heat Transferred 2914 | . . . 100 1110 929 775 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Peak Influence 898 | . 588 898 799 856 549 200 . Initial 349 | . . 163 349 311 321 165 . Average 414 | . 347 503 598 633 391 158 . Maximum Alert Level 3 | . 2 3 3 3 2 1 . Low Security (%) 29 | 100 30 34 . . . 99 . Level 1 27 | . 16 17 17 23 77 . . Level 2 27 | . 53 8 76 22 22 . . Level 3 15 | . . 39 6 54 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 2 . 2 2 5 . Investigation 3 | . . 1 . . 1 1 . Extermination 1 | . . . . . 1 . . Reinforcement 6 | . 1 1 . . . 4 . Assault . | . . . . . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Distress Signals 4 | . 2 . . 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 9 14 12 24 10 17 7 Peak Tracking Total 10 | . 3 3 4 8 3 10 4 Tactical Retreats 7 | . . . . 4 . 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Machines Disabled 16 | . 5 4 2 2 3 . . Max in Single Turn 3 | . 2 1 1 2 3 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Machines Accessed 9 | . 1 1 . 2 2 3 . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 4 | . . . . . 1 3 . Scanalyzers 3 | . . 1 . 1 1 . . Garrison Access . | . . . . . . . . Total Hacks 30 | . 2 5 . 6 7 10 . Successful 20 | . 1 5 . 4 2 8 . Failed 10 | . 1 . . 2 5 2 . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 4 . . . Recycling Units 14 | . . . . . 4 10 . Scanalyzers 10 | . . 5 . 2 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 8 | . . . . . . 8 . Recycle Component 1 | . . . . . . 1 . Process 1 | . . . . . . 1 . Report Inventory 2 | . . . . . . 2 . Retrieve Matter 2 | . . . . . . 2 . Retrieve Components 2 | . . . . . . 2 . Scanalyzer 9 | . . 5 . 2 2 . . Insert Component 5 | . . 3 . 1 1 . . Analyze 4 | . . 2 . 1 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . 1 . . 2 1 . Full Trace Events 3 | . . 1 . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 2 . 1 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 38 | . . . . 38 . . . Parts Recycled 1 | . . . . . . 1 . Recycled Matter 11 | . . . . . . 11 . Retrieved Matter 11 | . . . . . . 11 . Retrieved Components 6 | . . . . . . 6 . Parts Scanalyzed 4 | . . 2 . 1 1 . . Part Schematics Acquired 4 | . . 2 . 1 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 1 1 Non-combat 1 | . . . . . . . 1 Combat 1 | . . . . . . 1 . Robot Hacks Applied 3 | . . . . . . 1 2 parse_system 3 | . . . . . . 1 2 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Turns Passed 2771 | 110 410 391 329 439 552 418 122 Spaces Moved 2393 | 78 210 165 342 459 486 432 221 Core 383 | 29 3 24 . . 38 68 221 Treads 340 | 49 207 84 . . . . . Legs . | . . . . . . . . Wheels 271 | . . 57 214 . . . . Hover 1162 | . . . . 361 437 364 . Flight 237 | . . . 128 98 11 . . Fastest Speed 26 | 50 160 80 26 27 48 48 50 Average Speed 83 | 119 163 153 72 55 79 72 50 Slowest Speed 350 | 160 240 350 192 120 150 200 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 42 18 73 34 7 10 38 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . 2 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 511 | . 126 215 82 29 59 . . Melee . | . . . . . . . . Projectile 1 | . . . 1 . . . . AOE 510 | . 126 215 81 29 59 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Total 2951 | 94 261 248 396 605 605 509 233 Wait 124 | . 1 3 5 58 40 12 5 Move 2386 | 77 209 164 341 458 485 431 221 Hop . | . . . . . . . . Pick Up 79 | 10 13 8 6 16 14 12 . Fast Attach 28 | 2 4 4 . 8 4 6 . Attach 61 | 4 3 8 8 10 12 13 3 Detach 15 | . 1 1 . 3 4 4 2 Swap 27 | 1 3 1 4 11 6 1 . Drop 62 | . 14 2 5 18 11 12 . Fire 112 | . 10 15 19 22 29 17 . Melee 3 | . . . . . . 1 2 Ram 9 | . . . 8 1 . . . Kick . | . . . . . . . . Crush 45 | . 3 42 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 111 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 14) 521 | -10/Materials | Entered another Materials area 521 | -9/Materials | Evolved 2 slots: Propulsion x2 690 | -9/Materials | Lost 3 parts (1p2n) 755 | -9/Materials | Core integrity fell below 50% 803 | -9/Materials | Discovered new exit (range 13) 806 | -9/Materials | Lost 5 parts (1p3n1u) 912 | -9/Materials | Entered Mines 1145 | -9/Mines | Core integrity fell below 20% 1178 | -9/Mines | Lost 3 parts (1n1u1w) 1236 | -9/Mines | Discovered new exit (range 9) 1241 | -9/Mines | Entered Materials 1241 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1242 | -8/Materials | Identified exit to Factory 1436 | -8/Materials | Destroyed 8 combat bots 1530 | -8/Materials | Repaired Airjet 1539 | -8/Materials | Garrison activated, responded to threat 1680 | -8/Materials | Entered Factory 1680 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2200 | -7/Factory | Discovered new exit (range 15) 2232 | -7/Factory | Entered another Factory area 2232 | -6/Factory | Evolved 2 slots: Utility x2 2495 | -6/Factory | Lost 4 parts (1n1u2w) 2599 | -6/Factory | Core integrity fell below 50% 2623 | -6/Factory | Lost 9 parts (2p1n4u2w) 2643 | -6/Factory | Discovered new exit (range 15) 2645 | -6/Factory | Core integrity fell below 20% 2650 | -6/Factory | Entered Lower Caves 2714 | -6/Lower Caves | Spotted B-75 Beast 2772 | -6/Lower Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 02643_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02652_ Sneak attack on YR-TE8(r). 02652_ Jacked YR-TE8(r)... >>parse_system Reading system data... 02653_ Sneak attack on YR-TE8(r). 02653_ Jacked YR-TE8(r)... >>parse_system Reading system data... 02682_ System corrupted: Heat flow error (+173). 02688_ 7D-O4H(k) breaks down the debris. 02690_ IL-F8H(k) breaks down the debris. 02691_ YM-O56(k) breaks down the debris. 02699_ System corrupted: Component data lost. 02717_ C-30 ARC bursts open, deploying its payload. 02717_ G-67 Veteran unfolds itself. 02717_ G-50 Soldier unfolds itself. 02772_ System corrupted: Heat flow error (+203). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? #? | | ??????????????????????????????????????????? | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ????????????????????????????????????###????# | | ???????????????????????????????????## #### | | ???????????????????????????????????# | | ???????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????????????????? 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Light Cannon | -8/Materials | Scanalyzed Adv. ECM Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariablePhaseTerminator Manual? 0 Play Time 01:07:40 Cumulative 12.5 hours Start 2022.10.16 @ 18:13:03 End 2022.10.16 @ 20:30:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 5 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 97856028-45a2-494c-b4a4-5621053594f8