Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.30 @ 15:25:49 Player: Kisscool Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (2084) 2084 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 5261 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 23/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Heavy Beamcaster Heavy Beamcaster Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Improved Cooling System Visual Processing Unit Advanced Terrain Scan Processor Improved Targeting Computer Improved Light Armor Plating Heavy Reactive Plating > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Improved Signal Interpreter Hardened Light Armor Plating Advanced Field Recycling Unit Heavy Beamcaster Heavy Rocket Launcher [Rating: 65] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Compact Wheel Treads Heavy Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Visual Processing Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 5 | . . 2 2 1 . . Weapon . | . . . . . . . Parts Attached 105 | 9 3 15 38 21 14 5 Power 13 | 1 . 1 5 3 2 1 Engine 6 | 1 . 1 2 2 . . Core 4 | . . . 3 1 . . Reactor 3 | . . . . . 2 1 Propulsion 17 | 4 . 2 5 3 3 . Treads 1 | . . . . . 1 . Leg 3 | 2 . . . . 1 . Wheel 9 | 2 . 2 3 2 . . Hover 2 | . . . . 1 1 . Flight 2 | . . . 2 . . . Utility 36 | 1 3 4 14 8 4 2 Device 11 | . 1 . 7 . 2 1 Storage 3 | 1 1 . . 1 . . Processor 6 | . . 1 2 3 . . Hackware . | . . . . . . . Protection 16 | . 1 3 5 4 2 1 Artifact . | . . . . . . . Weapon 39 | 3 . 8 14 7 5 2 Energy Gun 16 | 1 . 5 4 3 2 1 Energy Cannon 2 | . . . 1 1 . . Ballistic Gun 5 | 2 . . 1 1 1 . Ballistic Cannon 8 | . . 3 5 . . . Launcher 5 | . . . 3 . 1 1 Special Weapon 2 | . . . . 1 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 45 | . . 3 15 19 . 8 Power 6 | . . . 1 4 . 1 Propulsion 9 | . . 1 4 3 . 1 Utility 17 | . . 1 5 6 . 5 Weapon 13 | . . 1 5 6 . 1 Highest Loss Streak 12 | . . 3 6 12 . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 95 97 93 80 72 70 Engine 3 | . 14 11 1 1 . . Core 3 | . . . 6 8 . . Treads 1 | . . . . . 6 6 Wheel 10 | . 28 20 12 9 . . Flight 1 | . . . 4 . . . Device 9 | . 5 4 18 9 3 7 Storage 6 | . 14 11 9 5 . . Processor 16 | . . 10 11 19 27 23 Protection 11 | . 4 17 11 11 13 11 Energy Gun 8 | . 14 16 6 3 8 13 Energy Cannon 1 | . . . 3 3 . . Ballistic Gun 2 | . 14 . 1 1 1 . Ballistic Cannon 1 | . . 4 4 . . . Launcher 1 | . . . 1 . 3 1 Naked Turns . | . . . . . . . Heaviest Build 66 | 11 27 30 36 49 66 66 Greatest Support 70 | 32 32 32 41 41 70 70 Greatest Overweight (x) 2 | . . 1 2 2 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 Average Capacity 11 | 6 11 15 15 12 5 5 Most Carried 15 | 6 13 15 15 15 5 5 Average Carried 10 | 4 8 14 14 10 4 4 Final Capacity 15 | 8 15 15 15 5 5 5 Final Carried 15 | 6 13 15 15 5 5 3 Class Distribution -------------------- 38% | Mutant 34% | Scavenger-Mutant 24% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1545 | 166 . 191 679 273 236 . Remotely . | . . . . . . . Salvage Created 2540 | . 58 253 1078 651 315 185 Parts 141 | . 3 21 59 46 5 7 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 2 | . . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 48 | . . 10 22 12 . 4 Melee 6 | . . . . 6 . . Guns 15 | . . 7 6 1 . 1 Cannons 11 | . . 2 7 2 . . AOE 15 | . . 1 9 2 . 3 Classes Destroyed 12 | . 1 3 5 3 . . Worker 3 | . . . 2 1 . . Builder 1 | . . . . 1 . . Hauler 3 | . 1 . 2 . . . Recycler 4 | . . . 3 1 . . Operator 1 | . . . 1 . . . Watcher 4 | . . . 3 1 . . Swarmer 13 | . . 6 3 4 . . Grunt 20 | . . 3 12 2 . 3 Brawler 3 | . . . 2 . . 1 Sentry 10 | . . 1 5 4 . . Hunter 1 | . . . . 1 . . Programmer 1 | . . . . 1 . . Best Kill Streak 11 | . 1 3 11 3 . 3 Combat Bots Only 7 | . . 3 7 3 . 3 Max Kills in Single Turn 5 | . 1 1 5 2 . 3 Gunslinging . | . . . . . . . Exploded 3 | . . 1 3 2 . 3 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 5294 | . 24 516 1214 2280 . 1260 Core 1158 | . 18 115 313 540 . 172 Absorbed by Shields . | . . . . . . . Redirected to Shielding 310 | . . 61 147 102 . . Regen/Repaired (Parts) 107 | . . . 107 . . . Core Remaining (%) 76 | 100 92 71 43 . . . Volleys Fired 174 | . 4 34 63 49 7 17 Largest 2 | . 2 2 2 2 2 2 Hottest 162 | . 60 85 96 96 162 162 Shots Fired 315 | . 8 64 119 82 13 29 Gun 210 | . 8 56 49 58 11 28 Cannon 86 | . . 8 58 20 . . Launcher 13 | . . . 12 . . 1 Special 6 | . . . . 4 2 . Kinetic 102 | . 4 8 71 19 . . Thermal 146 | . 4 42 32 29 11 28 Explosive 5 | . . . 4 . . 1 Electromagnetic 56 | . . 14 12 30 . . Robot Hit Streak 15 | . 4 5 10 6 11 15 Robot Miss Streak 3 | . 3 3 3 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 212 | . 4 34 78 62 10 24 Core Hits 111 | . 2 14 60 24 3 8 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 8 | . . . 4 1 1 2 Burn 5 | . . . 2 . 1 2 Destroy 1 | . . . 1 . . . Blast 1 | . . . 1 . . . Sever 1 | . . . . 1 . . Melee Attacks 18 | . . . . 18 . . Impact . | . . . . . . . Slashing 18 | . . . . 18 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5765 | . 45 487 2674 1604 187 768 Guns 2033 | . 45 309 508 449 187 535 Cannons 1134 | . . 100 705 329 . . Explosions 2134 | . . 78 1461 366 . 229 Melee 443 | . . . . 443 . . Ramming 21 | . . . . 17 . 4 Kinetic 1146 | . 12 100 879 155 . . Thermal 1870 | . 33 298 432 385 187 535 Explosive 1387 | . . . 977 181 . 229 Electromagnetic 898 | . . 89 386 423 . . Impact . | . . . . . . . Slashing 443 | . . . . 443 . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 2 2 Average Corruption 1 | . . . . 1 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . . 2 11 2 Message Errors 3 | . . . . . 3 . Matter Fused 3 | . . . . 1 1 1 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 4 | . . . . . 3 1 Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 84 | . . 19 30 33 . 2 Projectiles 21 | . . . . 21 . . Explosions 63 | . . 19 30 12 . 2 Melee . | . . . . . . . Knockbacks 3 | . . 1 2 . . . Impact . | . . . . . . . Kinetic 3 | . . 1 2 . . . Secondary . | . . . . . . . Self-Inflicted Damage 346 | . . 79 48 156 . 63 Shots 9 | . . 2 4 2 . 1 Rammed 8 | . . . . 4 . 4 Targets Rammed 8 | . . . . 4 . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 538 | . 20 150 47 168 300 538 Average Temperature 74 | . 20 51 14 67 128 215 Received Heat Transfer 1575 | . . 141 531 300 . 603 Effects 7 | . . . . . . 7 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 5 | . . . . 5 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 2 1 . . 1 Heat Transferred 3688 | . 75 600 994 650 370 999 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . 2 2 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 695 | . 111 258 435 695 243 108 Initial 243 | . . 46 5 136 243 30 Average 220 | . 44 129 304 373 144 50 Maximum Alert Level 2 | . . 1 2 2 1 . Low Security (%) 48 | 100 100 86 21 22 48 100 Level 1 29 | . . 13 33 32 51 . Level 2 22 | . . . 44 44 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 1 7 1 . . Investigation 5 | . 1 1 2 1 . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 4 | . 1 . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 4 13 30 40 . 6 Peak Tracking Total 6 | . 5 4 6 6 . 5 Tactical Retreats 13 | . 1 1 2 9 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 3 | . . 1 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 7 | . 7 . . . . . Reused 6 | . 6 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 6 | . 6 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 11 | . . . 3 6 . 2 Max in Single Turn 3 | . . . 1 3 . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 11 | . 1 4 4 2 . . Terminals 8 | . 1 4 3 . . . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 3 14 13 4 . . Successful 18 | . 3 5 10 . . . Failed 16 | . . 9 3 4 . . Catastrophic 2 | . . 1 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 21 | . 3 14 4 . . . Fabricators 2 | . . . . 2 . . Repair Stations 9 | . . . 9 . . . Recycling Units 2 | . . . . 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 3 5 2 . . . Prototype ID Bank 1 | . . 1 . . . . Repair Station Index 1 | . . . 1 . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 2 | . 1 1 . . . . Reprogram Traps 2 | . 2 . . . . . Dispatch Records 1 | . . 1 . . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . 8 . . . Scan Component 4 | . . . 4 . . . Repair 4 | . . . 4 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 1 4 4 2 . . Full Trace Events 3 | . 1 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 4 . . . Time 128 | . . . 128 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . 2 . . Non-combat 2 | . . . . 2 . . Combat . | . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . no_distress 1 | . . . . 1 . . find_chute 2 | . . . . 2 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 3487 | 61 351 421 925 789 783 157 Spaces Moved 2085 | 45 313 262 366 575 468 56 Core 15 | 10 . . 5 . . . Treads 452 | . . . . . 396 56 Legs 81 | 9 . . . . 72 . Wheels 1266 | 26 313 262 350 315 . . Hover 260 | . . . . 260 . . Flight 11 | . . . 11 . . . Fastest Speed 50 | 50 100 100 100 60 120 160 Average Speed 113 | 92 100 100 111 90 153 160 Slowest Speed 200 | 120 100 115 200 130 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 47 25 43 9 97 2 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 106 | . . 11 53 36 . 6 Melee . | . . . . . . . Projectile 3 | . . 3 . . . . AOE 103 | . . 8 53 36 . 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 2861 | 60 345 354 757 731 523 91 Wait 351 | . 6 23 259 48 7 8 Move 2080 | 44 312 261 365 575 467 56 Hop . | . . . . . . . Pick Up 79 | 7 14 13 23 9 12 1 Fast Attach 19 | 5 . 1 5 4 4 . Attach 51 | 1 1 7 18 15 6 3 Detach 3 | . . 1 2 . . . Swap 35 | 3 2 7 15 2 4 2 Drop 41 | . 6 7 7 7 14 . Fire 174 | . 4 34 63 49 7 17 Melee 18 | . . . . 18 . . Ram 4 | . . . . 4 . . Kick . | . . . . . . . Crush 4 | . . . . . . 4 Escape Stasis . | . . . . . . . Rewire 2 | . . . . . 2 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 9) 320 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 9) 364 | -10/Materials | Discovered new exit (range 15) 413 | -10/Materials | Entered another Materials area 413 | -9/Materials | Evolved 2 slots: Utility x2 646 | -9/Materials | Lost 3 parts (1n1u1w) 762 | -9/Materials | Discovered new exit (range 16) 834 | -9/Materials | Entered another Materials area 834 | -8/Materials | Evolved 2 slots: Utility x2 1056 | -8/Materials | Lost 3 parts (1p1u1w) 1091 | -8/Materials | Garrison activated, responded to threat 1152 | -8/Materials | Destroyed 7 combat bots 1155 | -8/Materials | Lost 6 parts (2n2u2w) 1248 | -8/Materials | Core integrity fell below 50% 1280 | -8/Materials | Lost 3 parts (1n1u1w) 1603 | -8/Materials | Repaired Imp. Sensor Array 1630 | -8/Materials | Repaired Power Shielding 1669 | -8/Materials | Repaired Nuclear Core 1697 | -8/Materials | Repaired Power Shielding 1747 | -8/Materials | Discovered new exit (range 10) 1757 | -8/Materials | Identified exit to Factory 1759 | -8/Materials | Entered Factory 1759 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1907 | -7/Factory | Build established: Scavenger-Skirmisher 2299 | -7/Factory | Lost 12 parts (3p2n4u3w) 2314 | -7/Factory | Core integrity fell below 50% 2384 | -7/Factory | Lost 6 parts (1p1n2u2w) 2548 | -7/Factory | Sucked down chute 2548 | -7/Factory | Entered Waste 2548 | -7/Waste | The area was eerily silent 2665 | -7/Waste | Found Hvy. Reactive Plating 2695 | -7/Waste | Build established: Scavenger-Mutant 2710 | -7/Waste | Discovered new exit (range 17) 3331 | -7/Waste | Entered Factory 3440 | -7/Factory | Core integrity fell below 20% 3488 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03456_ G-47 Trooper destroyed. 03456_ Subcomponent Replicator disabled. 03458_ U-05 Engineer lays Concrete. 03464_ Overheating: Imp. Cooling System damaged (-11). 03464_ Overheating: Hvy. Rocket Launcher damaged (-8). 03465_ Overheating: Energy bleed (-3). 03465_ U-05 Engineer lays Concrete. 03466_ Overheating: Imp. Cooling System damaged (-12). 03466_ U-05 Engineer lays Concrete. 03467_ U-05 Engineer builds a Wall. 03470_ Overheating: System interference. 03470_ Hvy. Beamcaster temporarily disabled. 03475_ Slammed into L-41 Fighter. 03477_ Imp. Cooling System destroyed. 03477_ Slammed into L-41 Fighter. 03479_ Hvy. Treads destroyed. 03481_ Hvy. Rocket Launcher severed. 03482_ U-05 Engineer lays Concrete. 03483_ U-05 Engineer builds a Wall. 03488_ Hvy. Beamcaster destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????# ??????? #???? | | ??????????????????????# ?????? #???? | | ??????????????????????# ????? #???? | | ??????????????????????# "???? #???? | | ??????????????????????# """" #???? | | ?????????????????????? %="""" #???? | | ??????????????????????#=%"""" ????? | | ??????????????????????#" """" """ ?????? | | ??????????????????????# """" Y" #???? | | ??????????????????????# """ #???? | | ??????????????????????# #???? | | ??????????????????????# ???????? | | ??????????????????????# ############## | | ??????????????????????# ## # | | ??????????????????????# ## """ # | | ??????????????????????# ## """"" # | | ????????????????????### ## """"" !# | | ????????????????????# # # | | ????????????????????# # *! """ # | | ????????????????????# %/*%="""" # | | ????????????????????# #%[ """" # | | ????????????????????# # | | ???????????????#########g## """ # | | ???????????????# """ # | | ???????????????# # """"" # | | ???????????????# @ # # | | ???????????????# l ############# | | ???????????????# #???????????? | | ???????????????# #???????????? | | ???????????????# #???????????? | | ???????????????# #???????????? | | ???????????????# #???????????? | | ???????????????# #???????????? | | ???????????????# ! #???????????? | | ???????????????# #???????????? | | ???????????????##############???????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 410 Additional Mass Support 9 Armor Coverage 750 Resistance: KI 40 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedWeldingAmplifier Manual? 0 Play Time 01:22:18 Cumulative 37.5 hours Start 2022.10.28 @ 16:09:28 End 2022.10.30 @ 15:25:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d45830f6-b1a6-4bd8-9f9b-c21325916d2d