Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 19:32:50 Player: Thqwib Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (167) 835 Value Destroyed (6367) 6367 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2690) 2690 TOTAL SCORE: 15092 Bonus ------- High Alert Combat Kills 1018 Follower Combat Kills 420 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Friendly Fire -148 Cogmind --------- Core Integrity 0/1000 Matter 100/300 Energy 150/150 System Corruption 4% Temperature Critical (836) Movement Treading (237) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Zionite Light DM Reactor > --- PROPULSION (3) --- Armored Treads Advanced Treads > --- UTILITY (8) ------ Power Amplifier Improved Heat Sink Advanced Heat Sink Large Storage Unit Machine Analyzer > --- WEAPON (4) ------- Enhanced Gauss Cannon > --- INVENTORY (15) --- Improved Signal Interpreter Advanced Terrain Scanner Z-Drone Bay (2/2) Improved Lightning Gun Improved Lightning Gun Pulse Rifle Makeshift Laser Makeshift Laser Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Experimental Heat Sink Large Storage Unit Machine Analyzer Advanced Targeting Computer Weapon Cycler Advanced Shield Generator > --- WEAPON ----------- Gatling Laser Quantum Rifle Advanced Plasma Cannon Improved KE Penetrator > --- INVENTORY -------- Armored Treads Advanced Treads Power Amplifier Improved Signal Interpreter Advanced Terrain Scanner Particle Charger Z-Drone Bay Improved Lightning Gun Improved Lightning Gun Pulse Rifle Makeshift Laser Makeshift Laser Improved KE Penetrator Enhanced Gauss Cannon Advanced EMP Blaster [Rating: 99] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 2 2 . 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . . . . . Utility 6 | . . . . 1 2 . 2 . . . . 1 Weapon 2 | . . . 2 . . . . . . . . . Parts Attached 152 | . 14 . 20 23 2 10 29 14 1 6 9 24 Power 13 | . 1 . 2 1 . 1 3 1 . . 1 3 Engine 7 | . 1 . 1 . . 1 2 1 . . 1 . Core 4 | . . . 1 1 . . 1 . . . . 1 Reactor 2 | . . . . . . . . . . . . 2 Propulsion 29 | . 4 . 4 7 . 4 4 . . . 3 3 Treads 29 | . 4 . 4 7 . 4 4 . . . 3 3 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 54 | . 1 . 2 7 2 2 15 5 . 6 4 10 Device 45 | . 1 . 1 4 2 . 13 5 . 6 4 9 Storage 2 | . . . 1 1 . . . . . . . . Processor 4 | . . . . 2 . . 1 . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 3 | . . . . . . 2 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 56 | . 8 . 12 8 . 3 7 8 1 . 1 8 Energy Gun 19 | . 2 . 2 3 . 1 4 3 1 . 1 2 Energy Cannon 6 | . . . 3 . . 1 1 . . . . 1 Ballistic Gun 20 | . 4 . 7 3 . 1 1 1 . . . 3 Ballistic Cannon 7 | . . . . 2 . . 1 2 . . . 2 Launcher 2 | . . . . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . 2 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . . 1 . 2 . 4 Parts Lost 23 | . 1 . 1 1 . . 6 . . . 2 12 Power 2 | . . . . . . . . . . . 1 1 Propulsion 3 | . . . . . . . 1 . . . . 2 Utility 10 | . . . . . . . 3 . . . 1 6 Weapon 8 | . 1 . 1 1 . . 2 . . . . 3 Highest Loss Streak 8 | . 1 . 1 1 . . 2 . . . 1 8 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 96 100 99 99 98 99 99 99 100 99 96 89 Engine 5 | . 14 14 9 . . 4 4 6 6 6 6 3 Core 2 | . . . 1 8 7 2 1 . . . . . Treads 21 | . 27 28 21 27 23 22 19 20 20 20 16 11 Device 22 | . 10 14 11 9 21 16 26 32 33 32 32 27 Storage 7 | . 14 14 11 9 7 7 6 6 6 6 6 5 Processor 5 | . . . . 8 7 7 6 6 6 6 6 10 Protection 1 | . . . . . . 5 5 . . . . . Energy Gun 9 | . 20 14 8 4 7 13 13 13 6 6 6 9 Energy Cannon 1 | . . . 3 3 . 2 1 . . . . 2 Ballistic Gun 11 | . 6 14 31 22 15 6 6 3 6 6 6 3 Ballistic Cannon 6 | . . . . 5 7 7 4 8 13 13 13 5 Peak Build Rating 99 | . 9 9 17 25 30 42 57 59 58 62 72 99 Average Rating 43 | . 7 8 13 23 29 36 49 56 57 58 65 85 On Entrance 33 | 6 6 8 9 17 24 30 40 46 58 58 58 70 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 76 | 14 16 15 41 43 44 61 61 57 56 54 69 76 Greatest Support 97 | 20 40 40 40 60 60 60 62 62 62 62 92 97 Greatest Overweight (x) 1 | . . . 1 . . 1 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | . 8 8 8 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 8 7 8 15 13 15 15 15 15 15 15 15 Average Carried 12 | . 5 6 7 12 12 13 13 14 14 14 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 6 7 8 14 12 15 14 15 15 15 14 9 Class Distribution -------------------- 84% | Scavenger-Gunner 6% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Matter Collected 4273 | 200 189 . 320 875 . 306 730 266 180 30 701 476 Remotely 945 | . . . . . . 148 140 . . . 485 172 Salvage Created 7238 | . 371 . 686 1449 . 493 1492 349 36 . 401 1961 Parts 316 | . 17 . 32 61 . 35 67 9 2 . 14 79 Haulers Intercepted 10 | . 2 . 1 4 . . . . . . . 3 Recyclers Shooed 4 | . . . 1 . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 6 2 . 16 . Prevented 3 | . . . . . . . . . . . 3 . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 135 | . 9 . 11 26 . 13 25 8 1 . 10 32 Guns 99 | . 9 . 10 20 . 7 19 4 . . 5 25 Cannons 33 | . . . 1 6 . 6 4 4 1 . 5 6 AOE 3 | . . . . . . . 2 . . . . 1 Classes Destroyed 18 | . 3 . 4 1 . 2 5 . . . 3 . Worker 6 | . . . . . . . 5 . . . . 1 Builder 3 | . . . . . . . 2 . . . . 1 Tunneler 2 | . . . . . . . 1 . . . . 1 Hauler 10 | . 2 . 1 4 . . . . . . . 3 Recycler 5 | . . . 1 1 . . 3 . . . . . Drone 2 | . . . . . . . . . . . 2 . Watcher 6 | . . . 2 2 . . 1 . . . . 1 Swarmer 25 | . 3 . . 4 . 4 7 . . . . 7 Cutter 3 | . . . . . . 3 . . . . . . Grunt 63 | . 6 . 6 15 . 2 8 6 . . 3 17 Brawler 5 | . . . 1 . . 1 1 . . . 2 . Duelist 3 | . . . . . . . 1 2 . . . . Protector 1 | . . . . . . . . . . . 1 . Sentry 17 | . . . 4 6 . 1 4 . . . . 2 Hunter 5 | . . . . 1 . 1 1 . . . . 2 Programmer 9 | . . . . . . . 3 . 1 . 1 4 Heavy 1 | . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 9 | . 3 . 6 7 . 7 8 4 1 . 5 9 Combat Bots Only 9 | . 3 . 5 6 . 7 5 4 1 . 5 9 Max Kills in Single Turn 7 | . 1 . 2 1 . 1 7 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Hostile Shots Fired 719 | . 60 . 27 100 . 77 181 29 4 . 68 173 Missed 182 | . 10 . 2 29 . 16 59 10 3 . 23 30 Damage Taken 8815 | . 646 . 353 885 . 998 1461 401 14 . 894 3163 Core 1582 | . 150 . 29 106 . 49 79 20 . . 100 1049 Absorbed by Shields 434 | . . . . . . . 30 . . . 12 392 Regen/Repaired (Parts) 860 | . . . 108 127 . . . . . 625 . . Core Remaining (%) 80 | 100 . 40 92 80 . 93 . . . . 76 . Volleys Fired 335 | . 36 . 22 59 . 21 65 21 3 . 38 70 Largest 4 | . 2 . 4 4 . 4 4 4 4 . 4 4 Hottest 332 | . 115 . 155 181 . 273 231 231 198 . 251 332 Shots Fired 1102 | . 72 . 86 227 . 84 193 69 10 . 138 223 Gun 775 | . 72 . 84 168 . 50 147 41 4 . 62 147 Cannon 327 | . . . 2 59 . 34 46 28 6 . 76 76 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 651 | . 28 . 60 187 . 35 95 49 8 . 111 78 Thermal 440 | . 44 . 26 40 . 49 98 20 2 . 27 134 Explosive . | . . . . . . . . . . . . . Electromagnetic 11 | . . . . . . . . . . . . 11 Robot Hit Streak 28 | . 18 . 24 28 . 26 24 27 2 . 12 22 Robot Miss Streak 5 | . 3 . 2 5 . 3 3 3 2 . 3 4 Penetration Max 1 | . . . . . . . 1 . . . . 1 Secondary Targets 3 | . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 696 | . 54 . 62 142 . 51 128 47 3 . 85 124 Core Hits 343 | . 19 . 26 60 . 32 71 21 1 . 30 83 Critical Kills 2 | . . . . 1 . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . . . 1 . . . 2 Critical Strikes 29 | . 3 . 4 4 . 1 5 7 . . 1 4 Burn 14 | . 3 . 4 2 . 1 3 1 . . . . Meltdown 1 | . . . . 1 . . . . . . . . Destroy 4 | . . . . . . . . 1 . . 1 2 Blast 10 | . . . . 1 . . 2 5 . . . 2 Melee Attacks 2 | . 2 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 2 | . 2 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16930 | . 734 . 889 2464 . 1205 3907 1212 88 . 2232 4199 Guns 10582 | . 734 . 849 1691 . 742 2227 708 22 . 939 2670 Cannons 5185 | . . . 40 773 . 463 614 504 66 . 1293 1432 Explosions 1163 | . . . . . . . 1066 . . . . 97 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 8146 | . 224 . 564 1910 . 443 1165 773 88 . 1759 1220 Thermal 8404 | . 510 . 325 554 . 762 2693 439 . . 473 2648 Explosive 146 | . . . . . . . 49 . . . . 97 Electromagnetic 234 | . . . . . . . . . . . . 234 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . 1 4 Average Corruption 2 | . . . . . . . . . . . 1 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots 1 | . . . . . . . . . . . 1 . Overflow Damage 370 | . . . . . . 4 321 . 7 . 25 13 Projectiles 49 | . . . . . . 4 . . 7 . 25 13 Explosions 321 | . . . . . . . 321 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 35 | . . . . 6 . 5 4 7 . . 7 6 Impact . | . . . . . . . . . . . . . Kinetic 31 | . . . . 5 . 5 4 5 . . 6 6 Secondary 4 | . . . . 1 . . . 2 . . 1 . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 1472 | . 252 . 155 154 . 311 379 . . . . 1472 Average Temperature 207 | . 103 . 55 26 . 124 87 . . . . 854 Received Heat Transfer 2562 | . 351 . 156 387 . 84 438 153 . . 157 836 Effects 38 | . . . . . . . . . . . . 38 Shutdowns 1 | . . . . . . . . . . . . 1 Energy Bleed 4 | . . . . . . . . . . . . 4 Interference 7 | . . . . . . . . . . . . 7 Matter Decay 5 | . . . . . . . . . . . . 5 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (minor) 5 | . . . . . . . . . . . . 5 Damage (major) 9 | . . . . . . . . . . . . 9 Damage (core) 5 | . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 31 | . 2 . 2 4 . 1 10 2 . . . 10 Heat Transferred 15979 | . 1591 . 1147 1221 . 1641 4505 1087 . . 575 4212 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Peak Influence 1202 | . 155 52 289 335 51 387 850 . . . . 1202 Initial 334 | . . 52 20 26 46 35 203 . . . . 334 Average 280 | . 76 52 135 112 46 248 510 . . . . 579 Maximum Alert Level 4 | . . . 1 1 . 1 3 . . . . 4 Low Security (%) 52 | . 100 100 73 88 100 40 4 . . . . . Level 1 24 | . . . 26 11 . 59 35 . . . . 41 Level 2 10 | . . . . . . . 29 . . . . 25 Level 3 10 | . . . . . . . 30 . . . . 24 Level 4 1 | . . . . . . . . . . . . 8 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . . Squads Dispatched 29 | . 1 . 1 4 . 2 9 . . . 1 11 Investigation 6 | . . . . 3 . . 2 . . . . 1 Extermination 2 | . . . . . . . 1 . . . . 1 Reinforcement 12 | . 1 . 1 1 . 2 1 . . . . 6 Assault 2 | . . . . . . . 1 . . . 1 . Garrison 7 | . . . . . . . 4 . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . 2 Haulers Reinforced 4 | . . . . . . . . . . . . 4 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Distress Signals 7 | . . . 5 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 190 | . 16 . 17 36 . 13 34 10 1 . 18 45 Peak Tracking Total 9 | . 5 . 6 6 . 4 5 4 1 . 6 9 Tactical Retreats 11 | . . . 2 3 . 1 1 1 . . 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Traps Triggered 4 | . . . 2 . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Machines Disabled 19 | . . . . . . 1 9 . . . 1 8 Max in Single Turn 4 | . . . . . . 1 4 . . . 1 2 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Machines Accessed 29 | . 5 . 5 8 1 . 6 . 1 . . 3 Terminals 17 | . 5 . 3 6 1 . 2 . . . . . Fabricators 4 | . . . . . . . 2 . . . . 2 Repair Stations 5 | . . . 1 1 . . 2 . . . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 99 | . 24 . 15 34 4 . 15 . 1 . . 6 Successful 51 | . 11 . 6 22 1 . 6 . 1 . . 4 Failed 47 | . 12 . 9 12 3 . 9 . . . . 2 Catastrophic 8 | . 3 . 1 2 . . 2 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 59 | . 20 . 8 18 . . 4 . . 1 . 8 Terminals 69 | . 24 . 11 24 4 . 6 . . . . . Fabricators 8 | . . . . . . . 4 . . . . 4 Repair Stations 15 | . . . 2 6 . . 5 . . . . 2 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 6 | . . . 2 4 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 17 | . 6 . 1 7 1 . 1 . 1 . . . Prototype ID Bank 5 | . 2 . . 3 . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . Open DSF 1 | . . . . . 1 . . . . . . . Alert Level 4 | . 1 . 1 1 . . 1 . . . . . Unreport Threat 3 | . . . . 3 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Repair Station Hacks 11 | . . . 2 6 . . 2 . . . . 1 Scan Component 7 | . . . 1 3 . . 2 . . . . 1 Repair 4 | . . . 1 3 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 5 | . . . 1 4 . . . . . . . . Insert Component 3 | . . . 1 2 . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 17 | . 5 . 2 5 . . 2 . . . . 3 Terminals 14 | . 5 . 2 5 . . 2 . . . . . Botnet 14 | . 5 . 2 5 . . 2 . . . . . Fabricators 3 | . . . . . . . . . . . . 3 Report 2 | . . . . . . . . . . . . 2 Download 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 27 | . 5 . 5 8 1 . 6 . . . . 2 Full Trace Events 5 | . . . . 3 . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . . . . . . . 1 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 3 . . . . . . . . Time 122 | . . . 26 96 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Total Allies 8 | . . . . . . . . . . 4 1 3 Largest Group 4 | . . . . . . . . . . 4 4 3 Highest-Rated Group 210 | . . . . . . . . . . 159 159 210 Highest-Rated Ally 70 | . . . . . . . . . . 41 41 70 Zionite Dispatches 2 | . . . . . . . . . . . . 2 Light 1 | . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . 1 . . Ally Attacks 107 | . . . . . . . . . . . 29 78 Total Damage 2306 | . . . . . . . . . . . 848 1458 Kills 14 | . . . . . . . . . . . 5 9 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . . Drone Launches 1 | . . . . . . . . . . 1 . . Drone Recoveries 1 | . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Turns Passed 9210 | . 799 44 836 1709 46 328 1413 656 497 1269 676 937 Spaces Moved 4600 | 1 392 26 364 812 26 125 625 366 312 802 353 396 Core . | . . . . . . . . . . . . . Treads 4592 | . 385 26 364 812 26 125 625 366 312 802 353 396 Legs 8 | 1 7 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 155 155 155 155 152 152 Average Speed 159 | 120 159 160 161 160 160 178 161 155 155 155 154 164 Slowest Speed 246 | 120 160 160 240 160 160 246 246 155 155 155 235 237 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 83 11 38 59 1 84 18 56 47 81 59 14 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . 2 . 2 . . Known Exits Taken 2 | . . . . . 1 . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 . 1 1 . Scrap Searched 12 | . . . . . . . . 3 3 3 3 . Spaces Dug 16 | . 2 . . 1 . . 5 . 2 . 2 4 Terrain Destroyed 186 | . 2 . . 3 . 2 95 6 3 . 25 50 Melee 2 | . 2 . . . . . . . . . . . Projectile 93 | . . . . 3 . 2 11 6 3 . 25 43 AOE 91 | . . . . . . . 84 . . . . 7 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Total 5810 | . 490 29 556 1089 30 176 916 416 322 828 417 541 Wait 551 | . 31 3 133 158 2 4 170 6 . 14 3 27 Move 4589 | . 391 25 363 811 26 124 624 365 311 801 352 396 Hop . | . . . . . . . . . . . . . Pick Up 57 | . 7 1 7 15 . 5 6 2 3 . 3 8 Fast Attach 62 | . 1 . 10 11 . 5 14 4 1 6 1 9 Attach 34 | . 4 . 5 4 2 . 8 3 . . 2 6 Detach 14 | . . . . 3 . . 5 4 . 1 . 1 Swap 57 | . 9 . 5 8 . 5 7 7 . . 6 10 Drop 100 | . 9 . 11 20 . 8 17 4 4 6 7 14 Fire 335 | . 36 . 22 59 . 21 65 21 3 . 38 70 Melee 2 | . 2 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . . . . . Rewire 5 | . . . . . . . . . . . 5 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 14) 380 | -10/Materials | Discovered new exit (range 10) 534 | -10/Materials | Core integrity fell below 50% 577 | -10/Materials | Build established: Scavenger-Mutant 597 | -10/Materials | Central database locked down 678 | -10/Materials | Discovered new exit (range 8) 773 | -10/Materials | Discovered new exit (range 14) 800 | -10/Materials | Entered Mines 807 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 827 | -10/Mines | Discovered new exit (range 12) 844 | -10/Mines | Entered Materials 844 | -9/Materials | Evolved 2 slots: Weapon x2 1077 | -9/Materials | Repaired Lgt. Treads 1143 | -9/Materials | Build established: Scavenger-Gunner 1577 | -9/Materials | Discovered new exit (range 14) 1680 | -9/Materials | Entered another Materials area 1680 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2826 | -8/Materials | Discovered new exit (range 5) 3193 | -8/Materials | Discovered new exit (range 13) 3258 | -8/Materials | Repaired Imp. Light Cannon 3292 | -8/Materials | Repaired Cooling System 3325 | -8/Materials | Repaired Hvy. Assault Rifle 3389 | -8/Materials | Entered Factory 3389 | -7/Factory | Evolved 2 slots: Utility x2 3433 | -7/Factory | Identified exit to DSF 3435 | -7/Factory | Entered DSF 3479 | -7/DSF | Additional patrols routed to DSF 3649 | -7/DSF | Sterilization system engaged 3669 | -7/DSF | Ambient heat levels rising (+10) 3673 | -7/DSF | Destroyed 7 combat bots 3684 | -7/DSF | Ambient heat levels rising (+10) 3699 | -7/DSF | Ambient heat levels rising (+10) 3704 | -7/DSF | Discovered new exit (range 15) 3714 | -7/DSF | Ambient heat levels rising (+10) 3729 | -7/DSF | Ambient heat levels rising (+10) 3744 | -7/DSF | Ambient heat levels rising (+10) 3759 | -7/DSF | Ambient heat levels rising (+10) 3763 | -7/DSF | Entered Factory 3763 | -6/Factory | Evolved 2 slots: Utility x2 4677 | -6/Factory | Garrison activated, responded to threat 5161 | -6/Factory | Discovered new exit (range 8) 5163 | -6/Factory | First assault squad dispatched 5163 | -6/Factory | Garrison activated, responded to threat 5171 | -6/Factory | Discovered new exit (range 15) 5176 | -6/Factory | Entered Lower Caves 5182 | -6/Lower Caves | Met a Warlord Commander 5183 | -6/Lower Caves | Learned location of Warlord (-5) 5184 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5192 | -6/Lower Caves | Found Encrypted Comm Array 5341 | -6/Lower Caves | Learned location of Zion (-6) 5821 | -6/Lower Caves | Discovered new exit (range 8) 5832 | -6/Lower Caves | Entered another Lower Caves area 5832 | -6/Lower Caves | Discovered new exit (range 9) 5868 | -6/Lower Caves | Identified exit to Zion 6329 | -6/Lower Caves | Entered Zion 6495 | -6/Zion | Visited the Megawrench Repair Shop 6495 | -6/Zion | Megawrench repaired 12 parts 6700 | -6/Zion | Met Imprinter 6723 | -6/Zion | Imprinted 6725 | -6/Zion | Declared Zion's savior 6889 | -6/Zion | Received a visual enhancement algorithm 7201 | -6/Zion | Given the Hacking Drone Bay 7201 | -6/Zion | Found Prototype Device 7201 | -6/Zion | Identified Hacking Drone Bay 7255 | -6/Zion | Learned location of Quarantine (-2) 7552 | -6/Zion | Found Prototype Device 7552 | -6/Zion | Identified Bomb Factory No. 2 7576 | -6/Zion | Discovered new exit (range 12) 7598 | -6/Zion | Entered Proximity Caves 7598 | -5/Proximity Caves | Accompanied by 4 allies 7650 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7740 | -5/Proximity Caves | Spotted B-75 Beast 7777 | -5/Proximity Caves | Destroyed B-75 Beast 7791 | -5/Proximity Caves | Lost 3 allies 7897 | -5/Proximity Caves | Spotter reported a threat 7917 | -5/Proximity Caves | Spotter reported a threat 8262 | -5/Proximity Caves | Discovered new exit (range 9) 8274 | -5/Proximity Caves | Entered Factory 8274 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8454 | -5/Factory | Zion Light squad teleported in 8822 | -5/Factory | Zion Recon squad teleported in 8990 | -5/Factory | Garrison activated, responded to threat 9095 | -5/Factory | Destroyed 7 combat bots 9150 | -5/Factory | Lost 4 parts (4u) 9158 | -5/Factory | Destroyed 9 combat bots 9177 | -5/Factory | Core integrity fell below 50% 9187 | -5/Factory | Core integrity fell below 20% 9212 | -5/Factory | Core destroyed Last Messages --------------- 09202_ Overheating: Adv. Heat Sink damaged (-10). 09202_ Overheating: Lrg. Storage Unit damaged (-158). 09202_ Overheating: Zio. Light DM Reactor damaged (-9). 09203_ Acquired 150 matter. 09204_ Adv. Targeting Computer broken. 09204_ Overheating: Short circuit. 09204_ Slug penetrates G-50 Soldier. 09204_ G-50 Soldier destroyed. 09205_ Overheating: Power Amplifier damaged (-6). 09206_ Discarded Broken Adv. Targeting Computer. 09207_ Overheating: Energy bleed (-15). 09207_ Dropped Adv. Plasma Cannon. 09207_ Dropped Quantum Rifle. 09209_ Overheating: Lrg. Storage Unit damaged (-67). 09209_ Overheating: Enh. Gauss Cannon damaged (-50). 09209_ Overheating: Adv. Treads damaged (-18). 09209_ Acquired Mic. Fission Core. 09210_ Power failure, Mic. Fission Core shutdown. 09211_ Overheating: Matter decay (-33). 09212_ Overheating: Core damaged (-180). 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"""? #??????????????? | | ????????"""?"""?"""?"" """?????????????????? | | ????????"""?"""?"""?"""?? ? """?????????????????? | | ??????????????????????????? ????????????????????? | | ????????"""?"""?"""?"""??????"""?????????????????? | | ????????"""?"""?"""?"""??????"""?????????????????? | | ????????"""?"""?"""?"""??????"""?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Energy Generation 57 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 225 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 7 Particle Charging 15 Item Schematics ----------------- Particle Charger | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Lgt. Quantum Reactor | -5/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordDrainedCompactor Manual? 0 Play Time 02:03:47 Cumulative 89.8 hours Start 2025.02.02 @ 21:43:32 End 2025.02.03 @ 19:32:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bad2fe4c-e29c-4de2-850a-0f6608cd45f0