Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.03 @ 20:59:35

Player: Henry

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (76)      380
Value Destroyed (2187)     2187
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (241)                241
              TOTAL SCORE: 5108

 Bonus
-------
High Alert Combat Kills    241

 Cogmind 
---------
Core Integrity             436/700
Matter                     231/300
Energy                     57/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
          Light Nuclear Core
          Light Nuclear Core
                Recoil Stabilizer
          Light Armor Plating
                Reclamation Unit

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
                Heat Sink
  High-capacity Storage Unit
       Advanced Weight Redist. System
                Signal Interpreter
                Targeting Computer
>               --- WEAPON -----------
                Particle Gun
          Heavy Laser
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
                Aluminum Leg
                Recoil Stabilizer
          Light Armor Plating
                Reclamation Unit
                Grenade Launcher
                Rocket Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   2   .   1   
  Utility                  3    | .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             69   | 6   5   16  35  7   
  Power                    8    | 1   .   2   4   1   
    Engine                 5    | 1   .   2   1   1   
    Core                   3    | .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               23   | 2   1   7   11  2   
    Treads                 .    | .   .   .   .   .   
    Leg                    23   | 2   1   7   11  2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   2   .   6   1   
    Device                 4    | .   .   .   3   1   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   28   | 2   2   7   14  3   
    Energy Gun             12   | 1   2   4   4   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          11   | 1   .   2   8   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   .   1   2   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 47   | .   .   10  23  14  
  Power                    6    | .   .   1   4   1   
  Propulsion               19   | .   .   4   9   6   
  Utility                  5    | .   .   .   2   3   
  Weapon                   17   | .   .   5   8   4   
  Highest Loss Streak      13   | .   .   4   6   13  
Average Slot Usage (%)     88   | .   89  89  85  93  
  Engine                   8    | .   14  9   4   6   
  Leg                      31   | .   28  38  28  35  
  Device                   4    | .   .   .   8   14  
  Storage                  10   | .   14  11  9   7   
  Processor                10   | .   4   11  11  15  
  Protection               1    | .   .   .   4   .   
  Energy Gun               14   | .   27  13  4   11  
  Ballistic Gun            4    | .   .   4   11  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 13  43  44  48  50  
  Greatest Support         59   | 20  20  40  49  59  
  Greatest Overweight (x)  11   | 2   2   1   11  10  
  Average Overweight (x)   1    | .   1   .   .   .   
Largest Inventory Capacity 14   | 6   14  12  12  12  
  Average Capacity         11   | 5   11  12  12  12  
  Most Carried             12   | 2   8   12  12  9   
  Average Carried          8    | 1   7   9   9   7   
  Final Capacity           12   | 6   12  12  12  12  
  Final Carried            10   | 2   8   8   10  5   

 Class Distribution 
--------------------
 60% | Scavenger-Mutant
 39% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           1281 | 193  117  152  779  40   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2798 | .    397  985  1330 86   
  Parts                    185  | .    37   60   80   8    
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           6    | .    2    1    2    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  63   | .   11  21  30  1   
  Guns                     54   | .   9   21  24  .   
  AOE                      8    | .   2   .   6   .   
Classes Destroyed          10   | .   4   3   2   1   
  Worker                   2    | .   .   1   1   .   
  Builder                  2    | .   .   .   .   2   
  Tunneler                 1    | .   .   .   1   .   
  Recycler                 3    | .   2   1   .   .   
  Watcher                  5    | .   3   1   1   .   
  Swarmer                  21   | .   9   6   6   .   
  Grunt                    27   | .   2   9   16  .   
  Brawler                  2    | .   .   2   .   .   
  Sentry                   12   | .   .   4   7   1   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           8    | .   3   7   8   2   
  Combat Bots Only         6    | .   3   5   6   1   
Max Kills in Single Turn   3    | .   2   2   3   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 3    | .   2   .   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               4624 | .    337  822  2408 1057 
  Core                     880  | .    120  113  383  264  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         63   | 100  52   71   30   .    
Volleys Fired              233  | .    29   65   117  22   
  Largest                  2    | .    2    2    2    2    
  Hottest                  134  | .    90   90   125  134  
Shots Fired                375  | .    58   102  189  26   
  Gun                      364  | .    58   102  185  19   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 11   | .    .    .    4    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  156  | .    .    18   138  .    
  Thermal                  66   | .    .    .    47   19   
  Explosive                11   | .    .    .    4    7    
  Electromagnetic          142  | .    58   84   .    .    
  Robot Hit Streak         34   | .    9    34   15   5    
  Robot Miss Streak        8    | .    4    8    3    2    
  Penetration Max          1    | .    .    .    1    .    
  Secondary Targets        6    | .    3    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           282  | .    46   82   135  19   
  Core Hits                144  | .    23   46   67   8    
  Critical Hits            2    | .    .    1    1    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4556 | .    561  959  2591 445  
  Guns                     3891 | .    480  959  2192 260  
  Cannons                  .    | .    .    .    .    .    
  Explosions               662  | .    81   .    396  185  
  Melee                    .    | .    .    .    .    .    
  Ramming                  3    | .    .    .    3    .    
  Kinetic                  1787 | .    .    177  1610 .    
  Thermal                  923  | .    81   .    582  260  
  Explosive                581  | .    .    .    396  185  
  Electromagnetic          1262 | .    480  782  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Message Errors         1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            24   | .    .    .    24   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               24   | .    .    .    24   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      78   | .    60   .    .    18   
  Shots                    3    | .    2    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   1    | .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        410  | .    198  215  410  129  
  Average Temperature      75   | .    61   51   113  52   
  Received Heat Transfer   1677 | .    72   255  1116 234  
  Effects                  4    | .    .    .    4    .    
    Shutdowns              1    | .    .    .    1    .    
    Interference           2    | .    .    .    2    .    
    Damage (minor)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              6    | .    4    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             3    | .    .    .    3    .    
  Heat Transferred         1926 | .    150  .    1258 518  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             756  | .   289 501 674 756 
  Average Influence        325  | .   149 296 395 618 
Maximum Alert Level        3    | .   1   2   2   3   
  Low Security (%)         33   | 100 75  29  7   .   
  Level 1                  33   | .   24  45  41  24  
  Level 2                  21   | .   .   25  51  2   
  Level 3                  10   | .   .   .   .   72  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   1   2   3   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   1   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           6    | .   2   3   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              102  | .   18  33  44  7   
  Peak Tracking Total      8    | .   4   8   5   7   
  Tactical Retreats        11   | .   1   3   7   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          3    | .   1   1   1   .   
  Max in Single Turn       1    | .   1   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          2    | .   .   .   .   2   
  Terminals                .    | .   .   .   .   .   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   .   .   .   5   
  Successful               2    | .   .   .   .   2   
  Failed                   3    | .   .   .   .   3   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              5    | .   .   .   .   5   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   
  Build                    2    | .   .   .   .   2   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   
    Matter                 190  | .   .   .   .   190 
    Time                   95   | .   .   .   .   95  
  Total Part Build Rating  10   | .   .   .   .   10  
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Scr Mat Mat Mat Fac 
Turns Passed               2625 | 54  763 620 794 394 
Spaces Moved               1153 | 36  367 273 281 196 
  Core                     10   | 5   .   .   1   4   
  Treads                   .    | .   .   .   .   .   
  Legs                     1143 | 31  367 273 280 192 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            150  | 122 175 149 141 122 
  Slowest Speed            600  | 150 180 150 600 550 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       25   | 3   42  31  41  8   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          66   | .   5   .   33  28  
  Melee                    .    | .   .   .   .   .   
  Projectile               2    | .   .   .   2   .   
  AOE                      64   | .   5   .   31  28  

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      1658 | 43  427 381 484 323 
  Wait                     158  | .   16  21  26  95  
  Move                     1149 | 35  366 272 280 196 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 2   6   5   13  1   
  Fast Attach              30   | 6   3   5   15  1   
  Attach                   33   | .   1   9   17  6   
  Detach                   12   | .   2   2   7   1   
  Swap                     6    | .   1   2   3   .   
  Drop                     9    | .   3   .   5   1   
  Fire                     233  | .   29  65  117 22  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials
-8/Materials
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   55 | -11/Scrapyard | Entered Materials
   77 | -10/Materials | Discovered new exit (range 16)
  306 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Discovered new exit (range 12)
  442 | -10/Materials | Discovered new exit (range 11)
  596 | -10/Materials | Identified exit to Materials
  751 | -10/Materials | Identified exit to Mines
  818 | -10/Materials | Entered another Materials area
  818 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1169 | -9/Materials  | Lost 3 parts (1n2w)
 1298 | -9/Materials  | Build established: Scavenger-Mutant
 1355 | -9/Materials  | Lost 4 parts (1p2n1w)
 1420 | -9/Materials  | Discovered new exit (range 13)
 1437 | -9/Materials  | Identified exit to Materials
 1438 | -9/Materials  | Entered another Materials area
 1438 | -8/Materials  | Evolved 2 slots: Utility x2
 1685 | -8/Materials  | Lost 5 parts (1p1n2u1w)
 1878 | -8/Materials  | Lost 5 parts (1p2n2w)
 1973 | -8/Materials  | Lost 3 parts (1p2w)
 2160 | -8/Materials  | Discovered new exit (range 15)
 2164 | -8/Materials  | Core integrity fell below 50%
 2209 | -8/Materials  | Lost 6 parts (1p3n2w)
 2230 | -8/Materials  | Identified exit to Factory
 2232 | -8/Materials  | Entered Factory
 2232 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2329 | -7/Factory    | Local fabrication network quarantined
 2383 | -7/Factory    | Fabricated Imp. Medium Treads (x2)
 2464 | -7/Factory    | Discovered new exit (range 11)
 2506 | -7/Factory    | Identified exit to Factory
 2626 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02596_ U-05 Engineer lays Concrete.
02597_ U-05 Engineer destroyed.
02597_ Aluminum Leg destroyed. <x2>
02597_ U-05 Engineer lays Concrete.
02599_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
02601_ U-05 Engineer destroyed.
02602_ Imp. Deuterium Engine destroyed.
02603_ Aluminum Leg destroyed.
02606_ R-06 Scavenger collects Welding Torch.
02607_ Aluminum Leg destroyed.
02610_ Hvy. Rocket Launcher destroyed.
02613_ Grenade Launcher destroyed.
02613_ Heat Sink destroyed.
02616_ Aluminum Leg destroyed.
02619_ GD6DYCSMJT8H7IVBICA RDBY5:2TY
02619_ Adv. Weight Redist. System destroyed.
02622_ R-06 Scavenger collects Welding Torch.
02623_ The unstable cave ceiling collapses. <x2>
02625_ Targeting Computer destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ####?????????????????????????????????????????????? |
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|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
| ]! #?????????????????????????????????????????????? |
|  ! #?????????????????????#############???????????? |
| ]  #???##################           g  ??????????? |
| +#######                       g       ??????????? |
|                                        ??????????? |
|                             kg  g      ??????????? |
|                              p         ??????????? |
|                               ########???????????? |
|                               #??????????????????? |
|                               ##?????????????????? |
|                          @     #?????????????????? |
|                                #?????????????????? |
| +####################    Y    ##?????????????????? |
|    ????????????????  !         #?????????????????? |
| """ #????????????     #         #????????????????? |
| """ #??????????]               * #???????????????? |
| """ #????????    """           r #???????????????? |
| """ #???????     """             #???????????????? |
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| ?????????????????"""            #r???????????????? |
| ??????????????????""  #           "??????????????? |
| ???????????????????"              T??????????????? |
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| ????????????????????? ##      ???????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Medium Treads | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmorDroneNetwork
  Manual?         0
Play Time         00:31:15
  Cumulative      404.6 hours
  Start           2020.08.03 @ 18:41:35
  End             2020.08.03 @ 20:59:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           89
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             17
Gallery%          43
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bdd1b89c-675c-447f-be08-553eee51e29e