Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.19 @ 21:30:10 Player: Aaron Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1890) 1890 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (217) 217 TOTAL SCORE: 4982 Bonus ------- High Alert Combat Kills 17 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Coolant Injector Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Large Battery (300) Particle Charger Improved Reclamation Unit Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Shock Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aerolev Unit Large Battery Core Analyzer Improved Reclamation Unit Pulse Rifle Pulse Rifle Pulse Rifle Improved Spread Laser [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 . 1 . Weapon 1 | . . . 1 . . Parts Attached 71 | 6 2 10 11 36 6 Power 12 | 1 . 1 1 7 2 Engine 4 | 1 . 1 . 2 . Core 8 | . . . 1 5 2 Reactor . | . . . . . . Propulsion 14 | 2 . 3 1 8 . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel 12 | . . 3 1 8 . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 1 4 4 8 1 Device 9 | . . 1 2 5 1 Storage 7 | 1 1 3 1 1 . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 26 | 2 1 2 5 13 3 Energy Gun 11 | . . . 2 6 3 Energy Cannon 2 | . 1 . 1 . . Ballistic Gun 11 | 2 . 2 2 5 . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 35 | . . 4 3 15 13 Power 7 | . . 1 . 2 4 Propulsion 8 | . . . 1 5 2 Utility 4 | . . 1 . 1 2 Weapon 16 | . . 2 2 7 5 Highest Loss Streak 11 | . . 2 1 9 11 Average Slot Usage (%) 86 | . 85 95 91 81 75 Engine 5 | . 14 11 2 3 1 Core 6 | . . . 6 9 11 Leg 2 | . 28 1 . . . Wheel 22 | . . 30 28 20 13 Device 5 | . . 8 7 2 10 Storage 14 | . 14 21 17 11 7 Processor 5 | . . . 1 9 7 Protection 2 | . . . . 4 1 Energy Gun 7 | . . . 13 8 20 Energy Cannon 4 | . 12 9 7 . . Ballistic Gun 8 | . 15 12 5 7 . Naked Turns . | . . . . . . Heaviest Build 49 | 10 24 34 43 49 48 Greatest Support 54 | 20 20 36 48 54 44 Greatest Overweight (x) 8 | . 1 2 1 7 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 10 | 4 7 10 7 10 7 Average Carried 6 | 2 5 7 5 6 5 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 7 | 3 7 6 7 7 3 Class Distribution -------------------- 41% | Mutant 20% | Scavenger-Gunner 19% | Gunner 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1416 | 284 . 231 90 771 40 Remotely . | . . . . . . Salvage Created 2107 | 90 . 490 256 1022 249 Parts 120 | 7 . 24 19 59 11 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled 1 | . . . 1 . . Retrieved Matter 8 | . . . 8 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 43 | . . 8 6 20 9 Guns 31 | . . 4 4 15 8 Cannons 11 | . . 4 2 5 . AOE 1 | . . . . . 1 Classes Destroyed 12 | 2 . 4 2 4 . Worker 3 | . . 1 . 2 . Builder 3 | . . . . 3 . Tunneler 2 | 1 . 1 . . . Recycler 3 | 1 . 1 . 1 . Watcher 5 | . . . 1 4 . Swarmer 12 | . . . 3 2 7 Grunt 14 | . . 5 . 7 2 Duelist 1 | . . 1 . . . Sentry 6 | . . 2 3 1 . Hunter 2 | . . . . 2 . Programmer 2 | . . . . 2 . Assembled 6 | . . . . 6 . Best Kill Streak 6 | 2 . 5 3 6 5 Combat Bots Only 6 | . . 4 3 6 5 Max Kills in Single Turn 3 | 1 . 1 1 3 2 Gunslinging 1 | . . . . 1 1 Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 4045 | . . 670 398 1893 1084 Core 834 | . . 52 70 441 271 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 100 87 87 . . Volleys Fired 169 | 6 2 27 17 95 22 Largest 3 | 2 2 2 3 3 3 Hottest 193 | 40 80 83 156 176 193 Shots Fired 376 | 12 4 52 51 202 55 Gun 318 | 12 2 29 35 185 55 Cannon 55 | . 2 23 16 14 . Launcher 3 | . . . . 3 . Special . | . . . . . . Kinetic 162 | 12 2 29 7 112 . Thermal 155 | . 2 23 27 59 44 Explosive 3 | . . . . 3 . Electromagnetic 56 | . . . 17 28 11 Robot Hit Streak 22 | 3 3 10 6 16 22 Robot Miss Streak 8 | 2 3 4 5 8 3 Penetration Max 1 | . . . . 1 . Secondary Targets 6 | . . 1 . 1 4 Max Gunslinging Chain 2 | . . 1 . 1 2 Shots Hit Robots 237 | 7 1 32 27 140 30 Core Hits 113 | 3 . 17 11 67 15 Critical Hits 3 | 1 . 1 . 1 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | 1 . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3980 | 71 18 514 391 2411 575 Guns 3202 | 71 . 232 277 2152 470 Cannons 593 | . 18 282 114 179 . Explosions 185 | . . . . 80 105 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1409 | 71 . 232 54 1052 . Thermal 1964 | . 18 282 200 969 495 Explosive 48 | . . . . 48 . Electromagnetic 559 | . . . 137 342 80 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 5 | . . . . 4 1 Energy Discharges 2 | . . . . 2 . Data Loss (minor) 3 | . . . . 2 1 Overload Shots . | . . . . . . Overflow Damage 16 | . . . 16 . . Projectiles 16 | . . . 16 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 83 | . . . . 45 38 Shots 2 | . . . . 1 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 570 | . 18 221 271 570 198 Average Temperature 121 | . 12 67 80 142 123 Received Heat Transfer 654 | . . 303 36 162 153 Effects 12 | . . . . 12 . Shutdowns 7 | . . . . 7 . Energy Bleed 1 | . . . . 1 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Damage (major) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 1 3 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 1 . 3 2 Heat Transferred 4009 | . 37 592 407 1995 978 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 2 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 416 | 10 40 186 315 368 416 Average Influence 177 | 5 17 96 226 215 327 Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 56 | 100 100 100 29 39 . Level 1 43 | . . . 70 60 86 Level 2 . | . . . . . 13 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . . 5 . Investigation 1 | . . . . 1 . Extermination 1 | . . . . 1 . Reinforcement 2 | . . . . 2 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 3 | . 1 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 3 21 13 37 19 Peak Tracking Total 8 | . 2 8 6 5 8 Tactical Retreats 8 | . 1 2 . 2 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 9 | . . 1 1 6 1 Max in Single Turn 4 | . . 1 1 4 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 13 | . 3 3 2 5 . Terminals 8 | . 2 2 2 2 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 22 | . 4 5 4 9 . Successful 11 | . 4 2 2 3 . Failed 11 | . . 3 2 6 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 3 3 4 4 . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . . 2 . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 7 | . 3 1 2 1 . Prototype ID Bank 2 | . . . 2 . . Emergency Access Points 1 | . 1 . . . . Repair Station Index 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Registered Prototypes 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . Retrieve Components 2 | . 1 . . 1 . Scanalyzer 1 | . . 1 . . . Insert Component 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 3 1 4 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . 2 . . 2 . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 2991 | 80 173 758 382 1394 204 Spaces Moved 1906 | 50 109 393 281 979 94 Core 42 | 15 . . . 24 3 Treads . | . . . . . . Legs 172 | 35 109 28 . . . Wheels 1692 | . . 365 281 955 91 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 90 80 100 Average Speed 101 | 99 148 94 94 100 112 Slowest Speed 450 | 120 150 150 100 400 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 30 45 28 22 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 54 | . . . 3 46 5 Melee . | . . . . . . Projectile 10 | . . . 3 7 . AOE 44 | . . . . 39 5 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 2633 | 68 116 734 357 1208 150 Wait 389 | . . 291 39 48 11 Move 1902 | 49 108 392 280 979 94 Hop . | . . . . . . Pick Up 63 | 7 4 9 8 34 1 Fast Attach 2 | 2 . . . . . Attach 44 | 4 . 7 7 21 5 Detach . | . . . . . . Swap 25 | . 2 3 4 15 1 Drop 23 | . . 5 2 16 . Fire 169 | 6 2 27 17 95 22 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 16 | . . . . . 16 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 4) 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -9/Materials | Build established: Mutant 998 | -9/Materials | Discovered new exit (range 16) 1012 | -9/Materials | Entered another Materials area 1012 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1324 | -8/Materials | Build established: Gunner 1341 | -8/Materials | Discovered new exit (range 3) 1394 | -8/Materials | Entered Factory 1394 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1471 | -7/Factory | Assembled infested ambush trap array 1523 | -7/Factory | Lost 3 parts (1p1n1w) 1594 | -7/Factory | Core integrity fell below 50% 1607 | -7/Factory | Lost 9 parts (1p2n1u5w) 2270 | -7/Factory | Build established: Scavenger-Gunner 2697 | -7/Factory | Garrison activated, responded to threat 2788 | -7/Factory | Identified exit to Garrison 2788 | -7/Factory | Entered Garrison 2820 | -7/Garrison | Triggered checkpoint 2866 | -7/Garrison | Garrison Relay disabled 2981 | -7/Garrison | Core integrity fell below 20% 2984 | -7/Garrison | Triggered checkpoint 2992 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02936_ VTOL Module melted. 02936_ S-27 Virus destroyed. 02942_ Pulse Rifle destroyed. 02942_ Destroyed Lgt. Nuclear Core. 02944_ Fission Core destroyed. 02946_ Pulse Rifle destroyed. 02952_ Destroyed Particle Gun. 02952_ Imp. Heat Sink melted. 02952_ G-47 Trooper destroyed. 02953_ Acquired 20 matter. 02961_ Acquired Lgt. Nuclear Core. 02971_ Critical hit. 02971_ Shock Rifle destroyed. 02976_ Gatling Laser destroyed. 02976_ Arm. Huge Wheel destroyed. 02980_ G-47 Trooper destroyed. 02981_ Pulse Rifle destroyed. 02983_ Com. Wheel destroyed. Garrison Door opened remotely. 02987_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ??????????????????????## ???????????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ?????????? ????????????? | | ??????????????????????# ??????#? ????????????? | | ?????????????????????## #???? ## #???????????? | | ????????????????????? ???? 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