Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.26 @ 17:22:10 Player: Bereft Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1389) 1389 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3644 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 298/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Signal Interpreter > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (5) ---- Grenade Launcher Grenade Launcher Heavy Mace Heavy Mace Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Improved Terrain Scanner Targeting Computer > --- WEAPON ----------- Grenade Launcher Heavy Mace > --- INVENTORY -------- Grenade Launcher Grenade Launcher Grenade Launcher Heavy Mace Heavy Mace Heavy Mace Heavy Mace [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Scrap Shield Weapon Light Assault Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 4 . Weapon . | . . . . . Parts Attached 54 | 6 18 12 18 . Power 9 | 1 4 3 1 . Engine 8 | 1 4 3 . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 15 | 2 6 3 4 . Treads 1 | . . . 1 . Leg 11 | 2 6 . 3 . Wheel 3 | . . 3 . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 3 2 6 . Device 3 | . 1 1 1 . Storage 3 | 1 1 . 1 . Processor 3 | . 1 1 1 . Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 18 | 2 5 4 7 . Energy Gun 1 | . . . 1 . Energy Cannon . | . . . . . Ballistic Gun 9 | 2 3 3 1 . Ballistic Cannon 1 | . . 1 . . Launcher 4 | . 1 . 3 . Special Weapon 1 | . 1 . . . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 20 | . 1 3 14 2 Power 1 | . . . 1 . Propulsion 5 | . . 2 2 1 Utility 7 | . . . 7 . Weapon 7 | . 1 1 4 1 Highest Loss Streak 8 | . 1 1 8 2 To Critical Strikes . | . . . . . Average Backups 8 | 1 11 3 3 5 Power 2 | . 3 . . . Propulsion . | . . . . . Utility 4 | . 6 1 . . Weapon 1 | . 1 . 3 5 Tool/Special . | . . . . . Unused Backups 20 | . 4 11 . 5 Power 5 | . 1 4 . . Propulsion . | . . . . . Utility 10 | . 3 7 . . Weapon 5 | . . . . 5 Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 99 84 56 34 Engine 11 | . 14 12 3 . Leg 18 | . 28 2 6 7 Wheel 3 | . . 14 . . Device 9 | . 9 13 2 . Storage 9 | . 14 1 5 . Processor 7 | . 4 12 12 9 Ballistic Gun 17 | . 19 21 3 . Ballistic Cannon 1 | . . 2 3 . Launcher 5 | . 8 . 3 . Peak Build Rating 20 | 6 8 14 20 9 Average Rating 9 | 4 7 10 13 8 On Entrance 6 | . 6 8 11 9 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 33 | . . 33 . . Heaviest Build 34 | 10 31 31 34 6 Greatest Support 40 | 20 20 40 40 10 Greatest Overweight (x) 6 | . 1 3 6 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 15 15 8 5 Average Capacity 11 | 7 14 5 6 5 Most Carried 15 | 2 15 14 8 5 Average Carried 8 | 1 11 5 4 5 Final Capacity 15 | 8 15 5 5 5 Final Carried 14 | 2 14 4 5 5 Class Distribution -------------------- 77% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Matter Collected 1508 | 240 464 401 403 . Remotely . | . . . . . Salvage Created 1303 | . 440 93 770 . Parts 58 | . 37 4 17 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 24 | . . 24 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Combat Hostiles Destroyed 35 | . 12 6 17 . Melee 6 | . . . 6 . Guns 17 | . 8 5 4 . Cannons 2 | . . 1 1 . AOE 5 | . 4 . 1 . Classes Destroyed 10 | . 4 1 5 . Worker 1 | . . . 1 . Builder 3 | . 1 . 2 . Recycler 1 | . . . 1 . Watcher 3 | . 3 . . . Swarmer 5 | . . 3 2 . Grunt 23 | . 11 1 11 . Brawler 1 | . . . 1 . Sentry 2 | . . . 2 . Hunter 1 | . . . 1 . Subdweller 3 | . 1 2 . . Best Kill Streak 6 | . 4 4 6 . Combat Bots Only 5 | . 3 4 5 . Max Kills in Single Turn 2 | . 2 2 1 . Gunslinging 1 | . . 1 . . Exploded 2 | . 2 . 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Hostile Shots Fired 474 | . 89 198 167 20 Missed 169 | . 27 97 36 9 Hits 305 | . 62 101 131 11 Projectile 305 | . 62 101 131 11 Critical Strikes 5 | . . 1 4 . Damage Taken 3417 | . 765 443 2090 119 Core 792 | . 120 120 503 49 Absorbed by Shields . | . . . . . Ignored by Resistances 34 | . . . 34 . Core Remaining (%) 52 | 100 . 4 . . Volleys Fired 147 | . 74 45 28 . Largest 2 | . 2 2 2 . Hottest 124 | . 100 124 55 . Shots Fired 257 | . 123 83 51 . Gun 180 | . 112 45 23 . Cannon 53 | . . 30 23 . Launcher 15 | . 10 . 5 . Special 9 | . 1 8 . . Kinetic 233 | . 112 75 46 . Thermal 9 | . 1 8 . . Explosive 15 | . 10 . 5 . Electromagnetic . | . . . . . Robot Hit Streak 9 | . 9 6 8 . Robot Miss Streak 4 | . 4 4 2 . Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 153 | . 63 25 63 2 Core Hits 70 | . 36 10 24 . Critical Kills 3 | . 1 . 2 . Critical Parts Destroyed 5 | . 1 . 4 . Critical Strikes 10 | . 2 . 7 1 Destroy 2 | . 2 . . . Blast 1 | . . . 1 . Smash 7 | . . . 6 1 Melee Attacks 43 | . . . 41 2 Impact 43 | . . . 41 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3181 | . 927 277 1910 67 Guns 1085 | . 559 229 297 . Cannons 218 | . . . 218 . Explosions 511 | . 335 . 176 . Melee 1286 | . . . 1219 67 Ramming 33 | . 33 . . . Kinetic 1303 | . 559 229 515 . Thermal 48 | . . 48 . . Explosive 511 | . 335 . 176 . Electromagnetic . | . . . . . Impact 1286 | . . . 1219 67 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . 2 1 Message Errors 1 | . . . 1 . Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 271 | . 13 . 258 . Projectiles 11 | . . . 11 . Explosions 14 | . 13 . 1 . Melee 246 | . . . 246 . Knockbacks 4 | . . . 4 . Impact 2 | . . . 2 . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage 41 | . 12 . 29 . Shots 3 | . 1 . 2 . Rammed . | . . . . . Targets Rammed 15 | . 15 . . . Kicked 15 | . 15 . . . Crushed . | . . . . . Highest Temperature 64 | . 20 . 64 . Average Temperature 11 | . 7 . 14 . Received Heat Transfer 1626 | . 372 174 1053 27 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 7 | . . . 7 . Combat Hostiles 5 | . . . 5 . Parts Fried 15 | . . . 15 . Impact Corruptions 13 | . . . 13 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 100 | . . 100 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 156 | . 156 . 139 81 Initial 81 | . . . 63 81 Average 69 | . 70 . 67 80 Influence Increases 1325 | . 425 380 520 . Destroy 0b10 Robot/C 640 | . 220 80 340 . Destroy 0b10 Robot/NC 40 | . 20 . 20 . Destroy Leader 136 | . 46 . 90 . Successful Hack 22 | . 22 . . . Disable Machine 60 | . 45 . 15 . Destroy Structure 97 | . 57 . 40 . Lose Combat Pursuer 330 | . 15 300 15 . Influence Decreases 1264 | . 348 335 517 64 Entered New Map 140 | . . 37 59 44 Time Decay 944 | . 348 278 318 . Lost Part 180 | . . 20 140 20 Squads Dispatched 10 | . 5 . 5 . Investigation 4 | . 4 . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 28 18 21 5 Peak Tracking Total 5 | . 4 5 5 5 Tactical Retreats 14 | . 1 12 1 . Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Machines Disabled 5 | . 3 1 1 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Machines Accessed 9 | . 8 . 1 . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 20 | . 19 . 1 . Successful 10 | . 9 . 1 . Failed 10 | . 10 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . 4 . . . Terminals 15 | . 15 . . . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 6 | . 6 . . . Prototype ID Bank 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Assault Status 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 2 | . 2 . . . Terminals 1 | . 1 . . . Assimilate 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Reject 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 5 . 1 . Full Trace Events 4 | . 4 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 6 | . 6 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Active Infowar (turns) 3360 | . 2012 1160 188 . Terrain 87 | . . . 87 . Structural 2114 | . 2012 102 . . Seismic 1159 | . . 1058 101 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Turns Passed 4982 | 65 2941 1194 718 64 Spaces Moved 2566 | 47 1396 812 265 46 Core 191 | 2 . 124 63 2 Treads 37 | . . . 37 . Legs 1688 | 45 1396 53 150 44 Wheels 650 | . . 635 15 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 50 110 100 Average Speed 158 | 117 188 106 175 119 Slowest Speed 350 | 120 190 260 350 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 32 | 3 90 42 11 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 4 | . . 4 . . Spaces Dug . | . . . . . Terrain Destroyed 90 | . 53 . 37 . Melee . | . . . . . Projectile . | . . . . . AOE 90 | . 53 . 37 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Total 3130 | 54 1585 1043 395 53 Wait 218 | . 42 154 22 . Move 2562 | 46 1395 811 264 46 Hop . | . . . . . Pick Up 38 | 2 20 7 9 . Fast Attach 27 | 6 2 7 12 . Attach 12 | . 2 7 3 . Detach 1 | . . 1 . . Swap 24 | . 17 2 5 . Drop 36 | . 18 9 9 . Fire 147 | . 74 45 28 . Melee 43 | . . . 41 2 Ram . | . . . . . Kick 15 | . 15 . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous 2 | . . . 2 . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 5) 313 | -10/Materials | Build established: Mutant 666 | -10/Materials | Derelicts attacked the area 925 | -10/Materials | Discovered new exit (range 7) 1422 | -10/Materials | Discovered new exit (range 20) 1422 | -10/Materials | Discovered new exit (range 15) 1951 | -10/Materials | Discovered new exit (range 16) 2583 | -10/Materials | Build established: Scavenger-Mutant 2884 | -10/Materials | Discovered new exit (range 9) 3007 | -10/Materials | Entered Subcaves 3073 | -10/Subcaves | Core integrity fell below 50% 3109 | -10/Subcaves | Released all parts (5) 3413 | -10/Subcaves | Build established: Mutant 3489 | -10/Subcaves | Discovered new exit (range 11) 3498 | -10/Subcaves | Discovered new exit (range 12) 3514 | -10/Subcaves | Identified exit to Materials 3669 | -10/Subcaves | Core integrity fell below 20% 3833 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 4179 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4201 | -10/Subcaves | Entered Materials 4201 | -8/Materials | Evolved 4 slots: Utility x4 4427 | -8/Materials | Garrison activated, responded to threat 4667 | -8/Materials | Core integrity fell below 50% 4700 | -8/Materials | Crushed by falling debris 4731 | -8/Materials | Lost 8 parts (1p1n3u3w) 4735 | -8/Materials | Identified exit to Garrison 4808 | -8/Materials | Core integrity fell below 20% 4919 | -8/Materials | Entered Garrison 4975 | -8/Garrison | Triggered checkpoint 4975 | -8/Garrison | Triggered checkpoint 4983 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Lgt. Armor Plating fried. Acquired Shock Rifle. Acquired 10 matter. LOCATION=GARRISON GOAL=ESCAPE Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. Field strength at 70. Field strength at 55. Field strength at 40. Field strength at 25. Field strength at 10. Stasis field depleted. Beams of light sweep through the air. An alarm sounds. Aluminum Leg destroyed. System corrupted: Matter fused (-7). Y-45 Defender suffers critical hit (Smash). Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????# ?????????????????? | | ????????????????????????""""## ##???????????????? | | ?????????????????????? #???????????????? | | ?????????????????? ?? #???????????????? | | ?????????????????? ?? #???????????????? | | ??????????????????# ?# ## #???????????????? | | ??????????????????# ## ## ###?????????????? | | ??????????????????" #?????????????? | | ??????????????????" #?????????????? | | ??????????????????" #?????????????? | | ??????????????????" s ??????????????? | | ??????????????????# ?# ## #???????????????? | | ?????????????###### ## ##ss ###########?????? | | ????????????? s #?????? | | ????????????? ^ #?????? | | ??????????????????# ######## #?????? | | ??????????????????## ## ######??????# #?????? | | ???????????????????????#Y@ #???????????# #?????? | | ???????????????????????######???????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# ####### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????########## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: TH 10 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlanketPointInterrupter Manual? 0 Play Time 00:40:03 Cumulative 28.3 hours Start 2026.04.26 @ 15:33:48 End 2026.04.26 @ 17:22:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c4bf5bc0-ce78-43a5-9647-892aa815dd21