Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.05 @ 00:41:59 Player: cptwinky Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (220) 1100 Value Destroyed (7536) 7536 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (8113) 8113 TOTAL SCORE: 19869 Bonus ------- Super Gauntlet 5576 Triggered High Security 500 High Alert Combat Kills 2437 Follower Combat Kills 322 Entered Garrisons 200 Friendly Fire -922 Cogmind --------- Core Integrity 0/700 Matter 97/300 Energy 245/265 System Corruption 7% Temperature Cool (253) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Heavy Treads > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Kinecellerator Improved Light Armor Plating > --- WEAPON (4) ------- Flak Gun > --- INVENTORY (20) --- Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Advanced Treads Compact Wheel Large Storage Unit Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun Heavy Rocket Launcher > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Medium Treads Heavy Treads Compact Wheel Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Matter Pod Improved Light Armor Plating Improved Medium Armor Plating Improved Field Recycling Unit Heavy Ion Cannon Minigun Gauss Rifle [Rating: 57] Favorites ----------- Power Reinforced Antimatter Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Slots Evolved 6 | . . 2 2 . 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . 1 1 . 1 . . Weapon 2 | . . 1 1 . . . . Parts Attached 180 | 6 5 26 19 2 27 8 87 Power 15 | 1 . 2 3 . 4 1 4 Engine 12 | 1 . 2 3 . 2 1 3 Core 2 | . . . . . 2 . . Reactor 1 | . . . . . . . 1 Propulsion 29 | 2 . 3 4 . 5 . 15 Treads 21 | 2 . 3 4 . . . 12 Leg 3 | . . . . . 3 . . Wheel 5 | . . . . . 2 . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 46 | 1 3 4 4 1 7 . 26 Device 13 | . . . 1 . 4 . 8 Storage 10 | 1 2 3 1 . . . 3 Processor 6 | . . . . . 1 . 5 Hackware . | . . . . . . . . Protection 17 | . 1 1 2 1 2 . 10 Artifact . | . . . . . . . . Weapon 90 | 2 2 17 8 1 11 7 42 Energy Gun 6 | 1 . . . . . . 5 Energy Cannon 5 | . . 2 . . . . 3 Ballistic Gun 48 | 1 . 6 6 1 8 6 20 Ballistic Cannon 6 | . 2 4 . . . . . Launcher 18 | . . 3 2 . 1 . 12 Special Weapon 1 | . . 1 . . . . . Impact Weapon 5 | . . . . . 2 1 2 Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 . . Parts Lost 45 | . . 6 1 1 8 . 29 Power 3 | . . 2 . . . . 1 Propulsion 11 | . . 1 1 . 2 . 7 Utility 11 | . . 1 . 1 2 . 7 Weapon 20 | . . 2 . . 4 . 14 Highest Loss Streak 8 | . . 3 1 1 3 . 8 Average Slot Usage (%) 92 | . 95 98 99 100 96 84 88 Engine 6 | . 14 11 9 9 5 6 2 Reactor 2 | . . . . . . . 4 Treads 14 | . 28 21 18 18 5 . 12 Leg 1 | . . . . . 10 7 . Wheel 1 | . . . . . 3 7 2 Device 4 | . . . 9 9 6 . 4 Storage 16 | . 14 22 18 18 15 15 15 Processor 5 | . . . . . 6 7 8 Protection 7 | . 9 10 9 9 6 7 6 Energy Gun 1 | . 10 . . . . . . Ballistic Gun 24 | . 10 7 35 36 29 29 26 Ballistic Cannon 2 | . 7 18 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 119 | 10 26 51 55 60 64 73 119 Greatest Support 98 | 40 40 40 44 44 58 28 98 Greatest Overweight (x) 5 | . . 1 1 1 3 2 5 Average Overweight (x) 1 | . . 1 1 1 1 2 1 Largest Inventory Capacity 20 | 6 10 16 16 16 16 16 20 Average Capacity 15 | 4 6 16 16 16 16 16 17 Most Carried 20 | 3 9 16 16 16 16 16 20 Average Carried 14 | 1 6 11 15 15 15 15 16 Final Capacity 20 | 6 10 16 16 16 16 16 20 Final Carried 16 | 3 8 16 16 16 16 16 7 Class Distribution -------------------- 27% | Mutant 23% | Tank 18% | Gunner 10% | Hauler-Gunner 9% | Derelict-Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -8/Garrison Tank | -7/Factory Derelict-Tank | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Fac Was Fac Matter Collected 5850 | 263 286 575 736 240 926 138 2686 Remotely . | . . . . . . . . Salvage Created 7804 | 80 313 808 1045 372 1152 139 3895 Parts 408 | 1 19 60 56 15 61 2 194 Haulers Intercepted 11 | . 1 4 5 . . . 1 Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled 3 | . . . . . . . 3 Retrieved Matter 78 | . . . . . . . 78 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Combat Hostiles Destroyed 165 | . 8 21 22 7 24 . 83 Guns 102 | . 5 1 16 7 24 . 49 Cannons 15 | . 2 12 . . . . 1 AOE 45 | . . 8 6 . . . 31 Classes Destroyed 18 | 1 4 5 . . 3 1 4 Worker 13 | . . 2 2 . 1 . 8 Builder 6 | . . . . . 2 . 4 Tunneler 1 | . . 1 . . . . . Hauler 11 | . 1 4 5 . . . 1 Recycler 11 | 1 . 1 1 . . . 8 Mechanic 2 | . . . . . . . 2 Operator 4 | . . 2 1 . 1 . . Watcher 4 | . 1 1 . . . . 2 Swarmer 31 | . 3 7 10 . 7 . 4 Grunt 74 | . 5 9 8 5 11 . 36 Brawler 8 | . . . . . . . 8 Duelist 11 | . . 2 . . . . 9 Protector 3 | . . . . . . . 3 Sentry 23 | . . 3 4 2 4 . 10 Demolisher 2 | . . . . . . . 2 Hunter 4 | . . . . . 1 . 3 Programmer 6 | . . . . . 1 . 5 Assembled 3 | . . . . . . . 3 Martyr 3 | . . . . . . 3 . Best Kill Streak 16 | 1 3 7 5 5 6 . 16 Combat Bots Only 15 | . 3 4 5 5 6 . 15 Max Kills in Single Turn 4 | 1 2 4 3 2 2 1 4 Gunslinging 1 | . . . . 1 . . 1 Exploded 4 | . . 4 2 . . . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Fac Was Fac Damage Taken 10233 | . 297 913 634 442 1776 . 6171 Core 1051 | . 98 115 59 70 193 . 516 Absorbed by Shields 319 | . . . . 28 291 . . Reduced by Siege Mode 46 | . . . . . . . 46 Core Remaining (%) 76 | 100 60 71 . 76 . . . Volleys Fired 375 | 3 33 39 46 21 72 . 161 Largest 4 | 2 2 3 4 4 4 . 4 Hottest 211 | 70 70 171 92 92 92 . 211 Shots Fired 1025 | 6 66 77 161 70 237 . 408 Gun 874 | 6 62 4 157 70 237 . 338 Cannon 100 | . 4 67 . . . . 29 Launcher 51 | . . 6 4 . . . 41 Special . | . . . . . . . . Kinetic 875 | 3 35 69 157 70 237 . 304 Thermal 99 | 3 31 2 . . . . 63 Explosive 51 | . . 6 4 . . . 41 Electromagnetic . | . . . . . . . . Robot Hit Streak 66 | 3 11 16 28 17 19 . 66 Robot Miss Streak 6 | 1 3 4 3 2 3 . 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 15 | . . . 3 2 2 . 8 Max Gunslinging Chain 1 | . . . 1 1 1 . 1 Shots Hit Robots 712 | 5 48 53 109 54 165 9 269 Core Hits 546 | 2 18 36 49 16 63 . 362 Critical Hits 4 | . . 1 1 1 . . 1 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 Melee Attacks 18 | . . 2 . . 2 9 5 Impact 16 | . . . . . 2 9 5 Slashing 2 | . . 2 . . . . . Piercing . | . . . . . . . . Sneak Attacks 9 | . . . . . . 9 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 21692 | 41 548 1714 2149 680 2444 559 13557 Guns 10917 | 41 474 48 1552 680 2436 . 5686 Cannons 1254 | . 74 840 . . . . 340 Explosions 8786 | . . 796 565 . . . 7425 Melee 559 | . . . . . . 559 . Ramming 176 | . . 30 32 . 8 . 106 Kinetic 10774 | 16 238 847 1552 680 2436 . 5005 Thermal 1909 | 25 310 41 . . . . 1533 Explosive 8274 | . . 796 565 . . . 6913 Electromagnetic . | . . . . . . . . Impact 559 | . . . . . . 559 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . 1 . . . 3 . 7 Average Corruption 5 | . 1 . . . 2 . 5 Corruption Purged 3 | . . . . . 3 . . Effects 154 | . . . . . 10 . 144 Message Errors 26 | . . . . . 2 . 24 Matter Fused 28 | . . . . . 3 . 25 Heat Flow Errors 16 | . . . . . . . 16 Energy Discharges 16 | . . . . . 3 . 13 Parts Rejected 5 | . . . . . . . 5 Data Loss (minor) 16 | . . . . . . . 16 Data Loss (major) 3 | . . . . . . . 3 Misfires 6 | . . . . . . . 6 Targeting Errors 27 | . . . . . 1 . 26 Weapon Failures 11 | . . . . . 1 . 10 Overload Shots . | . . . . . . . . Overflow Damage 669 | . . 53 11 . . 190 415 Projectiles 17 | . . 17 . . . . . Explosions 452 | . . 36 1 . . . 415 Melee 200 | . . . 10 . . 190 . Knockbacks 18 | . 3 4 . . . 10 1 Impact 9 | . . . . . . 8 1 Kinetic 6 | . 2 4 . . . . . Secondary 3 | . 1 . . . . 2 . Self-Inflicted Damage 593 | . . 78 24 . 4 . 487 Shots 18 | . . 2 2 . . . 14 Rammed 19 | . . 3 4 . 1 . 11 Targets Rammed 22 | . . 5 4 . 1 . 12 Kicked . | . . . . . . . . Crushed 3 | . . 2 . . . . 1 Highest Temperature 518 | 70 219 111 185 184 180 . 518 Average Temperature 99 | 40 68 19 39 71 45 . 130 Received Heat Transfer 2843 | . 132 258 243 177 425 . 1608 Effects 21 | . . . . . . . 21 Shutdowns 2 | . . . . . . . 2 Energy Bleed 1 | . . . . . . . 1 Interference 8 | . . . . . . . 8 Matter Decay 2 | . . . . . . . 2 Short Circuit 2 | . . . . . . . 2 Damage (minor) 2 | . . . . . . . 2 Damage (major) 4 | . . . . . . . 4 Siege Activations 9 | . . . . . . . 9 Total Turns 390 | . . . . . . . 390 Longest Duration 156 | . . . . . . . 156 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions 6 | . . . 1 . . 5 . Robots Melted 3 | . 1 . . . . . 2 Combat Hostiles 3 | . 1 . . . . . 2 Parts Melted 6 | . 1 . . . . . 5 Heat Transferred 3321 | 74 888 74 . . . . 2285 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Peak Influence 2519 | 5 178 382 307 295 544 98 2519 Initial 154 | . 3 . 120 140 154 98 68 Average 492 | 2 74 142 144 216 365 98 856 Maximum Alert Level 5 | . . 1 1 1 2 . 5 Low Security (%) 47 | 100 100 69 85 53 7 100 26 Level 1 18 | . . 30 14 46 56 . 10 Level 2 7 | . . . . . 35 . 7 Level 3 9 | . . . . . . . 20 Level 4 7 | . . . . . . . 15 Level 5 5 | . . . . . . . 12 High Security 3 | . . . . . . . 6 Max Security . | . . . . . . . . Squads Dispatched 50 | . 1 1 2 . 10 . 36 Investigation 7 | . . . . . . . 7 Extermination 6 | . . . . . 1 . 5 Reinforcement 10 | . 1 1 2 . 4 . 2 Assault 13 | . . . . . 1 . 12 Garrison 14 | . . . . . 4 . 10 Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . 2 . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Was Fac Distress Signals 11 | . . 1 5 . 2 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 282 | . 15 27 40 7 42 . 151 Peak Tracking Total 19 | . 4 4 9 5 7 . 19 Tactical Retreats 12 | . . 1 . . 5 . 6 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Traps Triggered 11 | . 1 . . 3 2 . 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 12 | . . 6 6 . . . . Reused 2 | . . . 2 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . 2 . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Fac Was Fac Machines Disabled 37 | . . 1 2 . . . 34 Max in Single Turn 5 | . . 1 1 . . . 5 Garrison Access 2 | . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Was Fac Machines Accessed 47 | . 5 7 10 . 4 . 21 Terminals 25 | . 4 3 5 . 2 . 11 Fabricators 2 | . . . . . . . 2 Repair Stations 9 | . . 2 2 . 1 . 4 Recycling Units 8 | . 1 1 2 . 1 . 3 Scanalyzers 2 | . . 1 . . . . 1 Garrison Access 1 | . . . 1 . . . . Total Hacks 109 | . 14 14 32 . 9 . 40 Successful 62 | . 10 11 20 . 6 . 15 Failed 47 | . 4 3 12 . 3 . 25 Catastrophic 14 | . . . 2 . 1 . 11 Database Lockouts . | . . . . . . . . Manual 45 | . 11 4 13 . 1 . 16 Terminals 61 | . 12 5 20 . 3 . 21 Fabricators 5 | . . . . . . . 5 Repair Stations 21 | . . 4 6 . 4 . 7 Recycling Units 16 | . 2 3 4 . 2 . 5 Scanalyzers 4 | . . 2 . . . . 2 Garrison Access 2 | . . . 2 . . . . Terminal Hacks 24 | . 6 3 10 . 1 . 4 Part Schematic 1 | . 1 . . . . . . Robot Analysis 6 | . 2 1 3 . . . . Prototype ID Bank 5 | . 2 1 1 . . . 1 Garrison Index 1 | . . . . . . . 1 Unreport Threat 5 | . . . 3 . 1 . 1 Locate Traps 1 | . . . . . . . 1 Reprogram Traps 2 | . . 1 1 . . . . Zone Layout 3 | . 1 . 2 . . . . Fabricator Hacks 3 | . . . . . . . 3 Load Schematic 1 | . . . . . . . 1 Build 2 | . . . . . . . 2 Repair Station Hacks 17 | . . 4 6 . 4 . 3 Scan Component 9 | . . 2 3 . 2 . 2 Repair 8 | . . 2 3 . 2 . 1 Recycling Unit Hacks 6 | . 1 1 1 . 1 . 2 Report Inventory 1 | . 1 . . . . . . Retrieve Components 5 | . . 1 1 . 1 . 2 Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks 9 | . 3 1 2 . . . 3 Terminals 4 | . 2 . . . . . 2 Track 1 | . 1 . . . . . . Assimilate 1 | . . . . . . . 1 Botnet 1 | . 1 . . . . . . Disrupt 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 1 2 . . . . Mask 4 | . 1 1 2 . . . . Scanalyzers 1 | . . . . . . . 1 Extract 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 42 | . 5 6 9 . 4 . 18 Full Trace Events 5 | . . . . . . . 5 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . 1 1 . . . . 1 Parts Built 2 | . . . . . . . 2 Matter 204 | . . . . . . . 204 Time 102 | . . . . . . . 102 Total Part Build Rating 2 | . . . . . . . 2 Parts Repaired 8 | . . 2 3 . 2 . 1 Time 344 | . . 52 153 . 83 . 56 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 22 | . . 10 10 . . . 2 Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Fac Was Fac Total Allies 21 | . . . . . . 20 1 Largest Group 20 | . . . . . . 20 17 Highest-Rated Group 551 | . . . . . . 551 445 Highest-Rated Ally 35 | . . . . . . 35 33 Total Orders . | . . . . . . . . Ally Attacks 76 | . . . . . . . 76 Total Damage 1333 | . . . . . . . 1333 Kills 12 | . . . . . . . 12 Allies Corrupted 4 | . . . . . . 3 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Robot Analysis Total 6 | . 2 1 3 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Fac Was Fac Turns Passed 10406 | 91 843 1316 1452 275 1287 360 4782 Spaces Moved 4827 | 46 352 581 637 118 627 251 2215 Core 3 | 3 . . . . . . . Treads 2977 | 43 352 581 637 118 53 . 1193 Legs 237 | . . . . . 237 . . Wheels 1610 | . . . . . 337 251 1022 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 180 165 165 120 120 110 Average Speed 153 | 152 160 180 173 165 136 120 147 Slowest Speed 180 | 160 160 180 180 165 165 120 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 5 59 54 60 35 16 96 54 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 31 | . . 2 . . 2 . 27 Terrain Destroyed 515 | . . 44 61 . 2 . 408 Melee 9 | . . 2 . . 2 . 5 Projectile 5 | . . . . . . . 5 AOE 501 | . . 42 61 . . . 398 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Was Fac Total 7031 | 58 576 766 884 153 892 298 3404 Wait 1426 | 1 170 87 144 8 134 7 875 Move 4821 | 45 351 580 636 117 627 250 2215 Hop . | . . . . . . . . Pick Up 91 | 3 9 16 18 . 14 8 23 Fast Attach 55 | 6 3 11 . . 8 5 22 Attach 49 | . . 5 6 1 11 . 26 Detach 10 | . . . . . 2 . 8 Swap 77 | . 2 11 13 1 8 3 39 Drop 82 | . 8 10 17 . 13 16 18 Fire 375 | 3 33 39 46 21 72 . 161 Melee 18 | . . 2 . . 2 9 5 Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush 21 | . . 5 4 . . . 12 Escape Stasis 5 | . . . . 5 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 16) 396 | -10/Materials | Discovered new exit (range 9) 818 | -10/Materials | Discovered new exit (range 8) 896 | -10/Materials | Discovered new exit (range 15) 935 | -10/Materials | Entered another Materials area 935 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 974 | -9/Materials | Repaired Lgt. Treads 1172 | -9/Materials | Discovered new exit (range 9) 1258 | -9/Materials | Repaired Lgt. Treads 1554 | -9/Materials | Discovered new exit (range 8) 1885 | -9/Materials | Lost 3 parts (1n1u1w) 2251 | -9/Materials | Entered another Materials area 2251 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2540 | -8/Materials | Build established: Tank 2883 | -8/Materials | Repaired Imp. Assault Rifle? 2895 | -8/Materials | Repaired Imp. Assault Rifle? 2978 | -8/Materials | Repaired Imp. Assault Rifle 3285 | -8/Materials | Discovered new exit (range 16) 3375 | -8/Materials | Build established: Scavenger-Tank 3565 | -8/Materials | Discovered new exit (range 13) 3695 | -8/Materials | Identified exit to Garrison 3703 | -8/Materials | Entered Garrison 3778 | -8/Garrison | Triggered checkpoint 3954 | -8/Garrison | Discovered new exit (range 15) 3978 | -8/Garrison | Entered Factory 3978 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4132 | -7/Factory | Garrison activated, responded to threat 4169 | -7/Factory | Build established: Tank 4457 | -7/Factory | Lost 3 parts (3w) 4472 | -7/Factory | Garrison activated, responded to threat 4508 | -7/Factory | Lost 3 parts (2n1u) 4682 | -7/Factory | Repaired Hvy. Assault Rifle 4735 | -7/Factory | Repaired Imp. Assault Rifle 4931 | -7/Factory | Discovered new exit (range 3) 5265 | -7/Factory | Sucked down chute 5265 | -7/Factory | Entered Waste 5266 | -7/Waste | Joined by Warlord forces that had cleared the area 5498 | -7/Waste | Discovered new exit (range 20) 5625 | -7/Waste | Entered Factory 5625 | -7/Factory | Accompanied by 17 allies 5917 | -7/Factory | Build established: Derelict-Tank 5972 | -7/Factory | Repaired Hvy. Treads 6125 | -7/Factory | Assembled infested ambush trap array 6521 | -7/Factory | Garrison activated, responded to threat 6600 | -7/Factory | Lost 3 parts (1u2w) 6736 | -7/Factory | Discovered new exit (range 19) 6760 | -7/Factory | Garrison activated, responded to threat 6774 | -7/Factory | Discovered new exit (range 14) 6823 | -7/Factory | Discovered new exit (range 10) 6847 | -7/Factory | Garrison activated, responded to threat 7064 | -7/Factory | Core integrity fell below 50% 7094 | -7/Factory | Destroyed 7 combat bots 7429 | -7/Factory | Garrison activated, responded to threat 7625 | -7/Factory | First assault squad dispatched 7683 | -7/Factory | Build established: Gunner 8692 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 9109 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 9191 | -7/Factory | Discovered new exit (range 11) 9380 | -7/Factory | Build established: Hauler-Gunner 10088 | -7/Factory | High security lockdown imminent 10168 | -7/Factory | High security lockdown engaged 10316 | -7/Factory | Core integrity fell below 20% 10355 | -7/Factory | Destroyed 8 combat bots 10361 | -7/Factory | Lost 5 parts (2u3w) 10407 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10399_ M-28 Smith fits Backup Power III on L-41 Fighter. 10399_ Destroyed Lgt. Nuclear Core. 10399_ M-28 Smith destroyed. 10399_ Destroyed Lgt. Angular Momentum Engine. 10399_ H-55 Commando destroyed. 10399_ G-50 Soldier destroyed. 10399_ H-55 Commando destroyed. 10401_ System corrupted: Heat flow error (+197). 10401_ Hvy. Rocket Launcher destroyed. 10401_ L-41 Fighter destroyed. 10401_ M-28 Smith fits Backup Power III on G-47 Trooper. 10403_ G-50 Soldier destroyed. 10405_ Med. Treads destroyed. 10406_ The unstable cave ceiling collapses. 10407_ Penetrated by Slug. 10407_ Imp. Medium Armor Plating destroyed. 10407_ C-30 ARC bursts open, deploying its payload. 10407_ P-60 Hacker unfolds itself. 10407_ H-55 Commando unfolds itself. 10407_ M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????# = * ## """#?? | | ?????????????????????????????# """"" ## #?? | | ????????????????????????????## " ########+###? | | ????????????????????????????# "##### #? | | ????????????????????????????# " ! T ## | | ????????????????????????????## " *! "" | | ??????????????????????????? # ## | | ?????????????????????????? # ""# ## #? | | ????????????????????????? ]# " # ####=###? | | ????????????????????????" # " # #??#[#??? | | ???????????????????????? # ="## ####+#### | | ???????????????????????"" # ""## # = ! | | ???????????????????????"" ## ##### # ! | | ???????????????????????"" ?######???# # | | ???????????????????????? ??????????# # | | ???????????????????????? ??????????# + | | ?????????????????????????? ???????????# # | | ???????????????????????????????????????# # | | ?????????????????######+##+#???????????# # | | ?????????????????? #???????????# # | | ???????????????????# ###########?# ######### | | ?????????????????### ## ###+######??? | | ????????????????## """ # #??? | | ?????????????## # "R # ! #??? | | ????????????# % # """ # #??? | | ?????????????# @ # "" # #??? | | ???###?????# % # #??? | | ?# #### %gg m# # #??? | | # # [h # # #??# | | # # # !%= % # # #??# | | h= *% ###+###### #??# | | mhp%% # #######+######## | | * *%%! g # # # | | ^ %%= %= % # + !# | | ^ % % !* # # # | | ?####### * # # # #########|# # | | ???# # ### ###???????#*#? # | | ???# "" "" # ## # #####?# #?????????# #?#### | | ???# "" "" ????# #???????###+####?# | | ???# """ """ ##### ??# #???????# =! #?# | | ???# "" =""" #???# """""" # #???????# "" #?# | | ???# ""= """ #???# """""" # #???????# """#?# | | ???# !=! #???# """""" # #???????# R"#?# | | ???# =!=! #???# """"??? # #???????# """#?# | | ???####"######???# ??????? # #???????#] #?# | | ??????# #????????# "?????????# #???????######+### | | ??????#=#????????# "?????????# ############ # | | ??????#=#????????# "?????????# # * ## | | ??????#*#????????# ??????????# + + T | | ??????# #????????? ??????????# # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 1200 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Rocket Launcher | -9/Materials | Scanalyzed Weapon Shielding | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Super Gauntlet Game ------ Seed HardcellStasisSegregator Manual? 0 Play Time 00:59:19 Cumulative 696.4 hours Start 2020.11.04 @ 23:43:07 End 2020.11.05 @ 00:41:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 501 Rogue 497 Adventurer 4 Explorer 0 Win Type - Total 79 Types 63/6/3/3/2/0/0/1/1 Lore% 94 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2475c9ec-fc1c-4ead-a17b-1791f64c7edd