Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.25 @ 11:27:22 Player: wildgoose Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1481) 1481 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4286 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 90/300 Energy 100/100 System Corruption 27% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (8) ---- Light Treads Wheel Compact Wheel Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- High-powered Shotgun Flak Gun Heavy Missile Launcher > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Light Treads Aluminum Leg Aluminum Leg Wheel Improved Hover Unit [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 2 | . . . 1 . 1 Propulsion . | . . . . . . Utility 1 | . . . . 1 . Weapon 3 | . . . 1 1 1 Parts Attached 89 | 5 8 9 26 25 16 Power 18 | 1 1 1 4 6 5 Engine 17 | 1 1 . 4 6 5 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 27 | 2 2 3 8 8 4 Treads 8 | 2 . 1 1 4 . Leg 12 | . . . 7 2 3 Wheel 4 | . . 2 . 2 . Hover 1 | . . . . . 1 Flight 2 | . 2 . . . . Utility 17 | . 2 1 6 5 3 Device 3 | . . . 2 . 1 Storage 6 | . 2 1 2 1 . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 7 | . . . 2 4 1 Artifact . | . . . . . . Weapon 27 | 2 3 4 8 6 4 Energy Gun 6 | . 1 1 . 4 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 18 | 2 1 3 7 2 3 Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 37 | . 2 4 1 16 14 Power 9 | . 1 1 . 3 4 Propulsion 8 | . . 1 1 2 4 Utility 5 | . . . . 3 2 Weapon 15 | . 1 2 . 8 4 Highest Loss Streak 12 | . 2 4 1 12 11 Average Slot Usage (%) 82 | . 78 94 97 79 66 Engine 17 | . 10 1 19 17 20 Core 1 | . . 11 1 . . Treads 4 | . 21 11 . 7 . Leg 9 | . . . 12 3 14 Wheel 3 | . . 1 8 5 . Flight 1 | . 6 13 . . . Device 3 | . . . 3 . 6 Storage 11 | . 11 28 13 9 7 Protection 5 | . . . 5 11 5 Energy Gun 3 | . 5 11 . 9 1 Ballistic Gun 16 | . 16 15 30 14 4 Launcher 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 59 | 8 14 17 40 48 59 Greatest Support 42 | 40 40 20 26 42 36 Greatest Overweight (x) 10 | . 2 1 10 2 3 Average Overweight (x) 1 | . . . 1 1 1 Largest Inventory Capacity 10 | 4 6 6 10 10 8 Average Capacity 7 | 4 5 6 7 9 8 Most Carried 10 | 4 6 5 10 10 8 Average Carried 6 | 3 4 2 7 8 6 Final Capacity 10 | 4 6 6 10 8 8 Final Carried 10 | 4 4 5 10 6 3 Class Distribution -------------------- 37% | Mutant 21% | Scavenger-Tank 13% | Tank 12% | Scavenger-Mutant 11% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1934 | 250 121 163 745 503 152 Remotely . | . . . . . . Salvage Created 1747 | . 143 163 843 526 72 Parts 120 | . 12 11 62 28 7 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | . 1 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 35 | . 6 2 17 8 2 Guns 31 | . 5 2 17 7 . Cannons 1 | . 1 . . . . AOE 3 | . . . . 1 2 Classes Destroyed 9 | . 2 2 4 . 1 Worker 8 | . . 2 2 1 3 Builder 5 | . . 1 2 1 1 Hauler 1 | . . . 1 . . Recycler 2 | . . . 1 1 . Watcher 2 | . . . 1 1 . Swarmer 7 | . 3 . 4 . . Grunt 21 | . 3 2 9 7 . Sentry 6 | . . . 4 1 1 Programmer 1 | . . . . . 1 Best Kill Streak 7 | . 3 2 7 4 2 Combat Bots Only 4 | . 3 2 4 4 1 Max Kills in Single Turn 2 | . 2 1 2 2 2 Gunslinging 1 | . 1 . 1 . . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 6411 | . 476 428 712 2571 2224 Core 1378 | . 24 123 119 411 701 Absorbed by Shields 522 | . . . . . 522 Core Remaining (%) 59 | 100 . 41 70 25 . Volleys Fired 129 | . 21 18 42 33 15 Largest 4 | . 2 2 3 4 3 Hottest 171 | . 85 85 114 171 92 Shots Fired 300 | . 42 35 120 79 24 Gun 266 | . 25 35 115 79 12 Cannon 22 | . 17 . 5 . . Launcher 12 | . . . . . 12 Special . | . . . . . . Kinetic 234 | . 39 23 112 48 12 Thermal 41 | . 3 12 8 18 . Explosive 12 | . . . . . 12 Electromagnetic 13 | . . . . 13 . Robot Hit Streak 31 | . 13 21 31 14 4 Robot Miss Streak 8 | . 4 2 7 4 8 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 . 4 2 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 191 | . 28 27 63 58 15 Core Hits 91 | . 9 10 33 24 15 Critical Hits 3 | . 2 . . 1 . Critical Kills 2 | . 1 . . 1 . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3826 | . 319 351 1035 971 1150 Guns 2503 | . 169 347 967 875 145 Cannons 190 | . 149 . 41 . . Explosions 977 | . . . . 74 903 Melee . | . . . . . . Ramming 156 | . 1 4 27 22 102 Kinetic 2017 | . 285 165 938 484 145 Thermal 993 | . 33 182 70 215 493 Explosive 410 | . . . . . 410 Electromagnetic 250 | . . . . 250 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 27 | . . . . . 27 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Effects 10 | . . . . . 10 Message Errors 4 | . . . . . 4 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 191 | . . . . . 191 Projectiles . | . . . . . . Explosions 191 | . . . . . 191 Melee . | . . . . . . Knockbacks 5 | . 3 . . . 2 Impact 2 | . . . . . 2 Kinetic 3 | . 3 . . . . Secondary . | . . . . . . Self-Inflicted Damage 494 | . . . 5 52 437 Shots 9 | . . . . 1 8 Rammed 25 | . 1 4 2 4 14 Targets Rammed 37 | . 1 4 5 4 23 Kicked 12 | . . . 3 . 9 Crushed . | . . . . . . Highest Temperature 601 | . 27 259 294 601 232 Average Temperature 169 | . 11 111 104 300 60 Received Heat Transfer 2190 | . 153 240 228 1260 309 Effects 62 | . . 2 4 54 2 Shutdowns 16 | . . . . 16 . Energy Bleed 9 | . . . 1 8 . Interference 11 | . . 2 3 4 2 Matter Decay 9 | . . . . 9 . Short Circuit 5 | . . . . 5 . Damage (minor) 6 | . . . . 6 . Damage (major) 4 | . . . . 4 . Damage (core) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1349 | . 74 444 148 383 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 392 | . 130 90 392 262 257 Initial 141 | . . 50 35 141 18 Average 159 | . 66 72 246 181 122 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 60 | 100 100 100 40 50 60 Level 1 40 | . . . 59 49 39 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . 3 1 3 Investigation 3 | . . . 2 1 . Extermination 2 | . . . . . 2 Reinforcement 3 | . 1 . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 2 | . . . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 8 2 20 15 14 Peak Tracking Total 6 | . 4 2 3 6 6 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 4 | . . . 1 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 15 | . . . . . 15 Max in Single Turn 9 | . . . . . 9 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 5 | . . . 3 2 . Terminals 3 | . . . 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 21 | . . . 14 7 . Successful 12 | . . . 7 5 . Failed 9 | . . . 7 2 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . . . 8 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 10 | . . . 6 4 . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . 1 1 . Record 1 | . . . 1 . . Transport Status 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 10 | . . . 6 4 . Insert Component 5 | . . . 3 2 . Analyze 5 | . . . 3 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . 3 1 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 3 2 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . . 3 2 . Part Schematics Acquired 5 | . . . 3 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2325 | 78 176 188 708 462 713 Spaces Moved 1240 | 49 67 75 416 228 405 Core 26 | 12 . . 4 . 10 Treads 210 | 37 37 67 . 69 . Legs 637 | . . . 186 56 395 Wheels 335 | . . 6 226 103 . Hover . | . . . . . . Flight 32 | . 30 2 . . . Fastest Speed 50 | 50 117 80 80 90 120 Average Speed 137 | 133 141 152 121 137 150 Slowest Speed 550 | 160 200 160 550 210 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 17 | 4 12 23 30 25 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 154 | . . . . 2 152 Melee . | . . . . . . Projectile . | . . . . . . AOE 154 | . . . . 2 152 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1615 | 62 107 114 546 312 474 Wait 4 | . . . . 4 . Move 1235 | 48 66 74 415 227 405 Hop . | . . . . . . Pick Up 82 | 9 7 7 33 14 12 Fast Attach . | . . . . . . Attach 50 | 5 8 5 5 16 11 Detach 1 | . 1 . . . . Swap 39 | . . 4 21 9 5 Drop 38 | . 3 2 25 5 3 Fire 129 | . 21 18 42 33 15 Melee . | . . . . . . Ram 6 | . . 4 1 1 . Kick 28 | . . . 4 1 23 Crush 3 | . 1 . . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 7) 255 | -10/Materials | Entered Mines 282 | -10/Mines | Core integrity fell below 50% 322 | -10/Mines | Lost 4 parts (1p1n2w) 372 | -10/Mines | Discovered new exit (range 11) 443 | -10/Mines | Entered Materials 443 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1078 | -9/Materials | Discovered new exit (range 9) 1151 | -9/Materials | Entered another Materials area 1151 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1397 | -8/Materials | Lost 12 parts (3p2n2u5w) 1536 | -8/Materials | Core integrity fell below 50% 1589 | -8/Materials | Discovered new exit (range 16) 1603 | -8/Materials | Lost 4 parts (1u3w) 1613 | -8/Materials | Entered Factory 1613 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2017 | -7/Factory | Build established: Mutant 2224 | -7/Factory | Core integrity fell below 50% 2272 | -7/Factory | System corruption reached 10% 2304 | -7/Factory | Crushed by falling debris 2316 | -7/Factory | Core integrity fell below 20% 2326 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- [Achievement: Unlikely Earthworm] Imp. Carbon-fiber Leg destroyed. System corrupted by crushing effect (+4). Deuterium Engine destroyed. System corrupted by crushing effect (+4). Hpw. Shotgun destroyed. System corrupted by crushing effect (+5). Flak Gun destroyed. System corrupted by crushing effect (+2). U-05 Engineer lays Concrete. Lgt. Deuterium Engine destroyed. U-05 Engineer lays Concrete. Aluminum Leg destroyed. U-05 Engineer lays Concrete. Imp. Hover Unit destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. System corrupted: Lgt. Ion Engine rejected. U-05 Engineer builds a Wall. R-06 Scavenger collects Lgt. Ion Engine. 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" | | ????????????????????????????????????# %!" | | ????????????????????????????????????# " != " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 32 Energy Capacity 630 Matter Stores 449 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed OmegaCryofiberDrive Manual? 0 Play Time 00:34:33 Cumulative 6.6 hours Start 2021.08.25 @ 10:52:28 End 2021.08.25 @ 11:27:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1b0acd1d-596c-486c-87af-b542f61d0e7c