Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.27 @ 16:17:01 Player: Elxavo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1996) 1996 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4216 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 240/300 Energy 53/100 System Corruption 1% Temperature Cool (27) Movement Core (400) Ox7 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Transport Network Coupler > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Seismic Detector Particle Charger Light Armor Plating Reactive Plating Mining Claw Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Transport Network Coupler Recoil Stabilizer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Rocket Launcher > --- INVENTORY -------- Nuclear Core Nuclear Core Improved Aluminum Leg Seismic Detector Recoil Stabilizer Particle Charger Hardened Medium Armor Plating Reactive Plating Reactive Plating Beam Rifle Beam Cannon Mining Claw [Rating: 23] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 42 | 7 9 8 8 10 Power 5 | 1 1 1 . 2 Engine 2 | 1 1 . . . Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 13 | 2 3 5 2 1 Treads 3 | . 1 . 2 . Leg 8 | 2 2 4 . . Wheel 1 | . . 1 . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 13 | 2 3 . 4 4 Device 5 | 1 1 . 1 2 Storage 3 | 1 2 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 11 | 2 2 2 2 3 Energy Gun 1 | . . 1 . . Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | 2 2 1 . 1 Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 28 | . 4 2 3 19 Power 3 | . 1 . . 2 Propulsion 11 | . 2 1 2 6 Utility 8 | . 1 . 1 6 Weapon 6 | . . 1 . 5 Highest Loss Streak 9 | . 2 1 3 9 To Critical Strikes . | . . . . . Average Backups 10 | 3 8 14 13 10 Power 1 | . 1 1 2 . Propulsion 2 | 2 4 3 2 . Utility 3 | . . 6 6 5 Weapon 3 | . 3 2 3 4 Tool/Special . | . . . . . Unused Backups 11 | . . 6 1 4 Power 2 | . . 2 . . Propulsion 3 | . . 2 1 . Utility 3 | . . . . 3 Weapon 3 | . . 2 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 99 95 97 70 Engine 6 | . 14 10 . . Core 4 | . . . 9 8 Treads 4 | . . . 11 8 Leg 18 | . 27 37 22 1 Device 10 | . 14 11 9 8 Storage 11 | . 14 11 9 9 Processor 4 | . . . 8 9 Protection 4 | . . . 8 7 Energy Gun 1 | . . 7 3 . Energy Cannon 1 | . . . . 3 Ballistic Gun 15 | . 28 14 9 7 Launcher 2 | . . . 4 4 Peak Build Rating 23 | 7 8 17 23 23 Average Rating 13 | 5 7 12 20 18 On Entrance 11 | . 7 8 17 23 Avg Prop Armor Cover (%) 4 | . . 4 4 4 Naked Turns . | . . . . . Heaviest Build 48 | 11 48 34 40 45 Greatest Support 62 | 20 20 46 62 62 Greatest Overweight (x) 14 | 3 2 1 1 14 Average Overweight (x) 1 | . . . . 3 Largest Inventory Capacity 20 | 8 20 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 7 12 15 15 13 Average Carried 10 | 3 8 14 13 10 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 12 15 12 5 Class Distribution -------------------- 80% | Mutant 16% | Scavenger-Mutant 3% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1188 | 259 151 110 269 399 Remotely . | . . . . . Salvage Created 2059 | 27 262 307 477 986 Parts 119 | 2 28 16 22 51 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 49 | . 9 6 15 19 Guns 25 | . 9 6 4 6 Cannons 6 | . . . . 6 AOE 18 | . . . 11 7 Classes Destroyed 12 | 1 3 2 1 5 Worker 1 | . . . . 1 Builder 2 | . . 1 1 . Tunneler 1 | 1 . . . . Hauler 1 | . 1 . . . Mechanic 1 | . . . . 1 Watcher 1 | . . . . 1 Swarmer 9 | . 6 . 3 . Grunt 22 | . 3 3 7 9 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 15 | . . 3 4 8 Hunter 1 | . . . . 1 Best Kill Streak 6 | 1 6 3 4 5 Combat Bots Only 6 | . 6 3 4 4 Max Kills in Single Turn 3 | 1 1 1 3 2 Gunslinging . | . . . . . Exploded 3 | . . . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 377 | . 79 55 74 169 Missed 89 | . 18 14 17 40 Hits 288 | . 61 41 57 129 Projectile 288 | . 61 41 57 129 AOE 3 | . . . 2 1 Critical Strikes 11 | . . 2 . 9 Damage Taken 4281 | . 577 553 976 2175 Core 760 | . 87 109 177 387 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 62 | . . . 62 . Core Remaining (%) 79 | 100 65 72 . . Volleys Fired 166 | 1 34 25 39 67 Largest 2 | 2 2 2 2 2 Hottest 116 | 40 40 79 79 116 Shots Fired 286 | 2 68 50 62 104 Gun 209 | 2 68 50 48 41 Cannon 49 | . . . . 49 Launcher 28 | . . . 14 14 Special . | . . . . . Kinetic 188 | 2 68 42 39 37 Thermal 70 | . . 8 9 53 Explosive 20 | . . . 14 6 Electromagnetic 8 | . . . . 8 Robot Hit Streak 15 | 1 4 7 15 15 Robot Miss Streak 6 | 1 6 3 2 5 Penetration Max . | . . . . . Secondary Targets 3 | . 1 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 183 | 1 33 30 48 71 Core Hits 113 | 1 21 17 32 42 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . . 1 2 . Burn 2 | . . 1 1 . Destroy 1 | . . . 1 . Melee Attacks 12 | . . . 8 4 Impact . | . . . . . Slashing 12 | . . . 8 4 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3829 | 10 317 293 1431 1778 Guns 1527 | 10 317 293 578 329 Cannons 731 | . . . . 731 Explosions 1571 | . . . 853 718 Melee . | . . . . . Ramming . | . . . . . Kinetic 1309 | 10 317 193 460 329 Thermal 1090 | . . 100 118 872 Explosive 1096 | . . . 853 243 Electromagnetic 334 | . . . . 334 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 30 | . . . 11 19 Projectiles 19 | . . . . 19 Explosions 11 | . . . 11 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 115 | . . . . 115 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 366 | . 30 85 270 366 Average Temperature 86 | . 13 21 87 104 Received Heat Transfer 1935 | . 135 309 429 1062 Effects 5 | . . . 2 3 Energy Bleed 1 | . . . . 1 Interference 3 | . . . 2 1 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 1 1 Heat Transferred 2407 | . . 333 370 1704 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . . . 1 1 Low Security (%) 84 | 100 100 100 80 65 Level 1 15 | . . . 19 34 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 317 | 5 120 60 296 317 Initial 121 | . . 3 3 121 Average 90 | . 18 17 80 191 Influence Increases 1632 | 5 266 170 498 693 Destroy 0b10 Robot/C 980 | . 180 120 300 380 Destroy 0b10 Robot/NC 35 | 5 5 5 5 15 Destroy Leader 264 | . 42 40 70 112 Successful Hack 72 | . 9 5 48 10 Disable Machine 75 | . . . 15 60 Destroy Structure 116 | . . . 60 56 Lose Combat Pursuer 90 | . 30 . . 60 Influence Decreases 1506 | 5 257 170 219 855 Entered New Map 179 | . . 6 6 167 Time Decay 1076 | 5 237 144 192 498 Lost Part 251 | . 20 20 21 190 Squads Dispatched 3 | . 1 . 1 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 18 6 18 29 Peak Tracking Total 7 | . 7 3 6 6 Tactical Retreats 4 | . 1 . . 3 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 5 | . . . 1 4 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 14 | . 6 1 4 3 Terminals 10 | . 5 1 2 2 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 43 | . 18 2 15 8 Successful 27 | . 8 2 11 6 Failed 16 | . 10 . 4 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 33 | . 17 2 8 6 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . 1 . . . Scanalyzers 5 | . . . 5 . Garrison Access 2 | . . . . 2 Terminal Hacks 19 | . 7 2 5 5 Part Schematic 1 | . . . . 1 Robot Analysis 2 | . 1 . . 1 Prototype ID Bank 3 | . 1 1 1 . Emergency Access Points 2 | . 1 1 . . Terminal Index 1 | . 1 . . . Alert Level 1 | . . . . 1 Locate Traps 4 | . 2 . 1 1 Investigation Status 1 | . . . 1 . Zone Layout 4 | . 1 . 2 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 4 | . . . 4 . Retrieve Study 4 | . . . 4 . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 5 1 4 1 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . . 4 . Parts Repaired 1 | . . . 1 . Time 13 | . . . 13 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 3532 | 19 1269 423 486 1335 Seismic 2133 | 19 1269 423 422 . T.N.C. 1753 | . . . 418 1335 Robot Analysis Total 2 | . 1 . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3601 | 88 1269 423 486 1335 Spaces Moved 1281 | 55 436 266 176 348 Core 99 | 10 . . . 89 Treads 338 | . 3 . 93 242 Legs 827 | 45 433 266 83 . Wheels . | . . . . . Hover 17 | . . . . 17 Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 152 Average Speed 197 | 120 183 123 143 312 Slowest Speed 750 | 200 320 190 190 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 3 73 20 20 66 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 133 | . . . 86 47 Melee 1 | . . . 1 . Projectile . | . . . . . AOE 132 | . . . 85 47 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2062 | 75 851 324 330 482 Wait 486 | . 358 . 91 37 Move 1277 | 54 435 265 175 348 Hop . | . . . . . Pick Up 50 | 13 12 15 4 6 Fast Attach 1 | . . 1 . . Attach 32 | 7 4 4 6 11 Detach . | . . . . . Swap 21 | . 5 3 6 7 Drop 17 | . 3 11 1 2 Fire 166 | 1 34 25 39 67 Melee 12 | . . . 8 4 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 9) 787 | -10/Materials | Discovered new exit (range 11) 989 | -10/Materials | Derelicts attacked the area 1274 | -10/Materials | Discovered new exit (range 14) 1358 | -10/Materials | Entered another Materials area 1358 | -9/Materials | Evolved 2 slots: Propulsion x2 1553 | -9/Materials | Build established: Scavenger-Mutant 1752 | -9/Materials | Discovered new exit (range 9) 1781 | -9/Materials | Entered another Materials area 1781 | -8/Materials | Evolved 2 slots: Utility x2 1805 | -8/Materials | Repaired Aluminum Leg 1843 | -8/Materials | Discovered new exit (range 18) 2044 | -8/Materials | Lost 3 parts (2n1u) 2267 | -8/Materials | Entered Storage 2300 | -8/Storage | Build established: Mutant 2467 | -8/Storage | Lost 4 parts (2n1u1w) 2808 | -8/Storage | Core integrity fell below 50% 2858 | -8/Storage | Lost 3 parts (1p2n) 3568 | -8/Storage | Core integrity fell below 20% 3602 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03538_ Hrd. Medium Armor Plating destroyed. 03539_ U-05 Engineer lays Concrete. 03544_ Hover Unit destroyed. 03544_ Hvy. Assault Rifle destroyed. 03545_ U-05 Engineer lays Concrete. 03548_ Adv. EMP Blaster destroyed. 03549_ U-05 Engineer lays Concrete. 03554_ Recoil Stabilizer destroyed. 03554_ Critical hit (Burn: +37). 03555_ U-05 Engineer lays Concrete. 03556_ Nuclear Core+ destroyed. 03557_ U-05 Engineer lays Concrete. 03574_ Transfer Shaft disabled. 03586_ Reactive Plating destroyed. 03588_ Beam Cannon+ destroyed. 03588_ Critical hit (Burn: +37). 03595_ Beam Rifle destroyed. 03596_ G-47 Trooper destroyed. 03599_ System corrupted: Energy discharge (-11). 03602_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#######?????????????????????????? | | ??????????""?????# ##????????????????????????? | | ??????????""????## ????????????????????????? | | ?????????? ????+ = ?????????????????????????? | | ??????????? ????# [%!?????????????????????????? | | ??????????? ????? =%=%??????????????????????????? | | ??????????? """?## ##########?????????????????? | | ??????????? ## # g@%! #?????????????????? | | ???????????? """ ?# # """ #?????????????????? | | ???????????? """ ?# # "" #?????????????????? | | ???????????? 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" + =% + #?? | | ????????# "[""/" ######+########### ####????????? | | ????????# "["""" ## =!!= #??????# #???????????? | | ????????# """ ## % ########!#???????????? | | ????????# ## # ##%#???????????? | | ????????############ %= #""" ##[##??????????? | | ????????????????#""" #""" [# = #####+#????? | | ????????????????#"R #""" %"!% | | ????????????????#""" %*! #""" =# * ###########? | | ????????????????#### %= #""" ## ### # | | ???????????????????# # ## #?# """"" # | | ??????????????????######+########### ### "!!="??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 7 Item Schematics ----------------- Force Booster | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 31% | -8/Materials Studied --------- Rocket Launcher | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Beam Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalRapidSystem Manual? 0 Play Time 00:47:22 Cumulative 50.7 hours Start 2026.03.27 @ 15:32:04 End 2026.03.27 @ 16:17:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 6ff42ab7-9afb-4bcf-b0c9-36ab50d2bb89