Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.30 @ 12:44:32 Player: tionichm Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (120) 600 Value Destroyed (3339) 3339 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (405) 405 TOTAL SCORE: 7084 Bonus ------- High Alert Combat Kills 405 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heat Sink Large Storage Unit Medium Matter Pod (100) Peak State ------------ > --- POWER ------------ Nuclear Core Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Core Analyzer Core Shielding > --- WEAPON ----------- Cooled Pulse Rifle Mining Laser > --- INVENTORY -------- Light Treads Light Treads Heat Sink Large Storage Unit Medium Matter Pod Particle Charger [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Advanced Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 2 | . . 1 . 1 . Weapon 2 | . . 1 . . 1 Parts Attached 69 | 6 11 29 . 8 15 Power 9 | 1 . 5 . . 3 Engine 6 | 1 . 4 . . 1 Core 3 | . . 1 . . 2 Reactor . | . . . . . . Propulsion 16 | 2 3 4 . 3 4 Treads 8 | . 2 4 . . 2 Leg 8 | 2 1 . . 3 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 5 3 . 3 2 Device 4 | . . 2 . 2 . Storage 5 | 1 3 . . . 1 Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 3 | . 2 . . 1 . Artifact . | . . . . . . Weapon 30 | 2 3 17 . 2 6 Energy Gun 12 | 1 2 5 . 1 3 Energy Cannon 7 | . . 6 . 1 . Ballistic Gun 7 | 1 1 4 . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . 2 . . . Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . . 2 Parts Lost 29 | . 2 5 . 5 17 Power 4 | . . 1 . 1 2 Propulsion 9 | . 1 1 . . 7 Utility 3 | . . . . 1 2 Weapon 13 | . 1 3 . 3 6 Highest Loss Streak 5 | . 1 3 . 3 5 Average Slot Usage (%) 95 | . 99 99 100 84 61 Engine 8 | . 14 8 . . 3 Core 2 | . . 2 11 8 3 Treads 19 | . 21 21 22 5 4 Leg 4 | . 6 . . 18 10 Device 5 | . . 9 11 12 . Storage 11 | . 13 11 11 9 5 Processor 7 | . . 11 11 9 14 Protection 5 | . 13 1 . 1 5 Energy Gun 12 | . 23 6 22 13 6 Energy Cannon 8 | . . 14 11 6 . Ballistic Gun 7 | . 4 10 . . 1 Naked Turns 2 | . . . . . 2 Heaviest Build 41 | 13 28 36 34 36 41 Greatest Support 47 | 20 46 46 40 47 47 Greatest Overweight (x) 4 | 2 1 . . 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 4 8 10 10 10 8 Most Carried 10 | 4 9 10 10 10 10 Average Carried 7 | 1 6 8 9 8 5 Final Capacity 10 | 6 10 10 10 10 4 Final Carried 10 | 2 9 10 10 8 3 Class Distribution -------------------- 43% | Mutant 29% | Skirmisher 17% | Scavenger-Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1818 | 214 487 904 25 56 132 Remotely . | . . . . . . Salvage Created 4125 | . 939 2520 . 339 327 Parts 286 | . 59 182 . 22 23 Haulers Intercepted 6 | . . 5 . . 1 Recyclers Shooed 3 | . . 2 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 85 | . 20 49 . 6 10 Melee 1 | . . . . . 1 Guns 48 | . 20 18 . 5 5 Cannons 28 | . . 27 . 1 . AOE 7 | . . 4 . . 3 Classes Destroyed 14 | . 7 6 . . 1 Worker 6 | . 2 3 . 1 . Builder 7 | . 1 4 . 2 . Tunneler 3 | . 3 . . . . Hauler 6 | . . 5 . . 1 Recycler 2 | . . 2 . . . Operator 3 | . 1 1 . . 1 Watcher 8 | . 3 5 . . . Swarmer 14 | . 6 3 . 1 4 Grunt 55 | . 14 34 . 2 5 Brawler 1 | . . 1 . . . Duelist 2 | . . 1 . 1 . Protector 1 | . . 1 . . . Sentry 11 | . . 9 . 2 . Hunter 1 | . . . . . 1 Best Kill Streak 7 | . 4 7 . 5 6 Combat Bots Only 5 | . 3 4 . 1 5 Max Kills in Single Turn 4 | . 2 2 . 2 4 Gunslinging . | . . . . . . Exploded 3 | . . 1 . . 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 4890 | . 723 1524 . 727 1916 Core 1219 | . 140 287 . 78 714 Absorbed by Shields 49 | . . . . 49 . Core Remaining (%) 64 | 100 44 . 28 85 . Volleys Fired 290 | . 97 124 . 32 37 Largest 3 | . 2 3 . 3 3 Hottest 192 | . 90 192 . 180 140 Shots Fired 657 | . 189 353 . 67 48 Gun 491 | . 189 209 . 50 43 Cannon 151 | . . 134 . 17 . Launcher 10 | . . 10 . . . Special 5 | . . . . . 5 Kinetic 233 | . 61 164 . . 8 Thermal 272 | . . 176 . 67 29 Explosive 10 | . . 10 . . . Electromagnetic 142 | . 128 3 . . 11 Robot Hit Streak 21 | . 10 21 . 5 7 Robot Miss Streak 6 | . 4 6 . 4 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 3 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 356 | . 100 189 . 36 31 Core Hits 176 | . 43 95 . 18 20 Critical Hits 17 | . 1 16 . . . Critical Kills 9 | . 1 8 . . . Critical Parts Destroyed 8 | . . 8 . . . Melee Attacks 12 | . . . . . 12 Impact 12 | . . . . . 12 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7077 | . 1709 3405 5 672 1286 Guns 4006 | . 1519 1489 . 497 501 Cannons 1707 | . . 1564 . 143 . Explosions 1084 | . 182 323 . . 579 Melee 150 | . . . . . 150 Ramming 82 | . 8 29 5 32 8 Kinetic 1691 | . 564 1103 . . 24 Thermal 3788 | . 182 1934 . 640 1032 Explosive 323 | . . 323 . . . Electromagnetic 1043 | . 955 16 . . 72 Impact 150 | . . . . . 150 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 . . . 4 Average Corruption 1 | . 1 . . . 2 Corruption Purged . | . . . . . . Effects 10 | . 8 . . . 2 Message Errors 3 | . 3 . . . . Matter Fused 1 | . . . . . 1 Energy Discharges 3 | . 3 . . . . Data Loss (minor) 1 | . 1 . . . . Targeting Errors 2 | . 1 . . . 1 Overload Shots 5 | . . . . . 5 Overflow Damage 147 | . 1 21 . . 125 Projectiles 13 | . . 13 . . . Explosions 128 | . 1 8 . . 119 Melee 6 | . . . . . 6 Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 86 | . . 8 . 15 63 Shots 2 | . . 1 . . 1 Rammed 11 | . 1 3 1 4 2 Targets Rammed 15 | . 1 6 1 4 3 Kicked . | . . . . . . Crushed 4 | . . 3 . . 1 Highest Temperature 421 | . 270 325 . 421 114 Average Temperature 96 | . 83 90 . 190 37 Received Heat Transfer 1818 | . 315 666 . 279 558 Effects 8 | . 2 3 . 3 . Shutdowns 1 | . . . . 1 . Energy Bleed 4 | . 2 2 . . . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . . . 1 . Damage (major) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 3 . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . 1 8 . 4 . Heat Transferred 6570 | . 300 3622 . 1517 1131 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 1034 | . 307 1034 395 452 428 Initial 395 | . . 10 395 154 196 Average 366 | . 92 583 395 273 236 Maximum Alert Level 3 | . 1 3 1 2 2 Low Security (%) 44 | 100 97 12 . 43 34 Level 1 17 | . 2 14 100 37 60 Level 2 21 | . . 40 . 19 5 Level 3 15 | . . 31 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 6 12 1 1 2 Investigation 14 | . 6 8 . . . Extermination . | . . . . . . Reinforcement 5 | . . 3 . . 2 Assault 3 | . . 1 1 1 . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . 1 . . 1 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 5 | . 2 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 123 | . 25 60 . 20 18 Peak Tracking Total 8 | . 3 5 . 8 8 Tactical Retreats 12 | . 2 3 . 4 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 7 | . 2 5 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 15 | . 4 6 . 2 3 Max in Single Turn 3 | . 1 1 . 1 3 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 21 | . 7 13 . 1 . Terminals 12 | . 4 8 . . . Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units 4 | . 2 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 72 | . 21 50 . 1 . Successful 47 | . 10 36 . 1 . Failed 25 | . 11 14 . . . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 4 | . . 4 . . . Terminals 37 | . 8 29 . . . Fabricators . | . . . . . . Repair Stations 18 | . 5 13 . . . Recycling Units 13 | . 8 5 . . . Scanalyzers 3 | . . 3 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 23 | . . 23 . . . Record 8 | . . 8 . . . Prototype ID Bank 5 | . . 5 . . . Branch Access Points 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Registered Prototypes 1 | . . 1 . . . Zone Layout 4 | . . 4 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 4 6 . . . Scan Component 7 | . 3 4 . . . Repair 3 | . 1 2 . . . Recycling Unit Hacks 11 | . 6 5 . . . Recycle Component 1 | . . 1 . . . Process 2 | . 1 1 . . . Report Inventory 5 | . 3 2 . . . Retrieve Matter 2 | . 1 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 18 | . 7 11 . . . Full Trace Events 11 | . 4 7 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 2 . . . Time 128 | . 26 102 . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 98 | . 93 5 . . . Retrieved Matter 98 | . 93 5 . . . Retrieved Components 5 | . 5 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 4 | . . . . 4 . Total Damage 83 | . . . . 83 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 6322 | 68 2060 3167 169 367 491 Spaces Moved 3275 | 45 1101 1584 96 191 258 Core 51 | 5 . . . . 46 Treads 2648 | . 841 1584 96 60 67 Legs 576 | 40 260 . . 131 145 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 120 50 Average Speed 152 | 117 150 160 160 135 126 Slowest Speed 250 | 150 160 160 160 160 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 5 96 91 21 18 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 78 | . 4 64 . . 10 Melee . | . . . . . . Projectile . | . . . . . . AOE 78 | . 4 64 . . 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 4034 | 60 1319 1952 111 246 346 Wait 232 | 2 76 139 13 2 . Move 3270 | 44 1100 1583 95 190 258 Hop . | . . . . . . Pick Up 86 | 8 22 38 1 4 13 Fast Attach . | . . . . . . Attach 53 | 6 9 18 . 6 14 Detach 14 | . 3 6 . 3 2 Swap 16 | . 2 11 . 2 1 Drop 46 | . 9 27 1 3 6 Fire 290 | . 97 124 . 32 37 Melee 12 | . . . . . 12 Ram 2 | . . . . . 2 Kick 4 | . . . . 4 . Crush 9 | . 1 6 1 . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 14) 545 | -10/Materials | Discovered new exit (range 15) 674 | -10/Materials | Discovered new exit (range 6) 1097 | -10/Materials | Discovered new exit (range 7) 1143 | -10/Materials | Repaired Propulsion Shielding 1264 | -10/Materials | Discovered new exit (range 11) 1956 | -10/Materials | Core integrity fell below 50% 2129 | -10/Materials | Entered another Materials area 2129 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2246 | -9/Materials | Lost 3 parts (1p2w) 2511 | -9/Materials | Discovered new exit (range 10) 2825 | -9/Materials | Build established: Skirmisher 3260 | -9/Materials | Discovered new exit (range 12) 3546 | -9/Materials | Repaired Adv. Beam Cannon 3640 | -9/Materials | Discovered new exit (range 6) 4129 | -9/Materials | First assault squad dispatched 4278 | -9/Materials | Core integrity fell below 50% 4660 | -9/Materials | Build established: Scavenger-Skirmisher 4882 | -9/Materials | Discovered new exit (range 6) 5011 | -9/Materials | Identified exit to Mines 5257 | -9/Materials | Repaired Adv. Beam Cannon 5296 | -9/Materials | Entered Mines 5349 | -9/Mines | Learned 2 Materials zone layouts 5429 | -9/Mines | Met a Derelict testing a Signal Generator 5442 | -9/Mines | Discovered new exit (range 6) 5454 | -9/Mines | Found Signal Generator 5465 | -9/Mines | Entered Materials 5465 | -8/Materials | Accompanied by 1 ally 5465 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5762 | -8/Materials | Discovered new exit (range 8) 5830 | -8/Materials | Lost 3 parts (1p1u1w) 5832 | -8/Materials | Entered Factory 5832 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6020 | -7/Factory | Build established: Mutant 6100 | -7/Factory | Lost 5 parts (1p3n1w) 6246 | -7/Factory | Lost 5 parts (2n3w) 6284 | -7/Factory | Core integrity fell below 50% 6285 | -7/Factory | Lost 3 parts (1p1n1w) 6310 | -7/Factory | Core integrity fell below 20% 6323 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06277_ Acquired Imp. Titanium Leg. 06289_ P-60 Hacker misfires. 06293_ P-60 Hacker destroyed. 06294_ Acquired 20 matter. 06299_ System corrupted: Matter fused (-7). 06299_ Acquired 7 matter. 06301_ System corrupted: Hvy. Flail targeting data glitched. 06303_ Imp. Titanium Leg destroyed. 06308_ Visual Processing Unit destroyed. 06313_ Destroyed Imp. Heat Sink. 06313_ G-47 Trooper system corrupted by crushing effect. 06314_ G-47 Trooper system terminally corrupted. 06314_ Particle Gun fried. 06319_ Core Analyzer destroyed. 06321_ Hvy. Flail destroyed. 06322_ Slammed into G-50 Soldier. 06322_ Destabilizing: Core damaged (-14). 06323_ Slammed into G-47 Trooper. 06323_ Destabilizing: System corrupted (+2). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#######??????????????????????????????????????? | | ????# ###????????????????????????????????????? | | ????# ?????????????????????????????????????? | | ????# ?????????????????????????????????????? | | ????# ??????????????????????????????????????? | | ????? ???????????????????????????????????????? | | ?????# #?????? ????????????????????????????? | | ?????# #?????# #???????????????????????????? | | ?????# #?????# ##??????????????????????????? | | ?????#* #?????# ???????????????????????????? | | ???###%[ ###???? ???????????????????????????? | | ??## = #???? ???????????????????????????? | | ###" #???? ????????????????????????????? | | #???? ????????????????????????????? | | #????# #????????????????????????????? | | [ #????# #????????????????????????????? | | # ! ##???# #????????????????????????????? | | # ! % "#???# #????????????????????????????? | | " %* "#???# #????????????????????????????? | | " "#???# #????????????????????????????? | | # ###### #????????????????????????????? | | # |!= # ##########+#+########????????? | | # !!% Ygg #????????? | | # !! #####@g #????????? | | # ######???#g!| / #????????? | | ############ #????????#%% #????????? | | ## ########?# #????????? | | + #????????? | | ########?# ! ! #????????? | | ########+####??????# #????????? | | #??# #??????# #????????? | | #??# #??????# #????????? | | #??# """"########################????????? | | #??# """"# # #???????????????? | | #??# """"# """ """ # ######### ##????? | | #??# """"# """ """ # ???? | | #??# # """ """ + ???? | | #??# # "" "" # ???? | | #??# # "" "" # ???? | | #??########## # ???? | | #???????????# !# ############????? | | #???????????##+######## # ????????????? | | #????????????# ######## # ?????????????? | | #????????????# # !% # + ??????????????? | | #????????????#[# ! # #???????????????? | | ############## # ! # #???????????????? | | % =%= # # #???????????????? | | + # #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 50 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Significant Disruption Challenges ------------ None Game ------ Seed HardlightAutogunMatter Manual? 0 Play Time 01:19:18 Cumulative 11.5 hours Start 2022.01.28 @ 08:28:51 End 2022.01.30 @ 12:44:32 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76be3628-ac73-4e12-a8b5-9f69276a344c