Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 19:59:27

Player: maykstuff

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (56)      280
Value Destroyed (1693)     1693
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-260)               -260
              TOTAL SCORE: 2353

 Bonus
-------
High Alert Combat Kills    75
Follower Combat Kills      95
Friendly Fire              -430

 Cogmind 
---------
Core Integrity             0/250
Matter                     57/300
Energy                     64/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (110)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
  Subdweller Monowheel
  Subdweller Monowheel
>            --- UTILITY (2) ------
                 (None)
>            --- WEAPON (2) -------
  Subdweller Shrapnel Launcher
>            --- INVENTORY (5) ----
       Light Treads
  Subdweller Monowheel
       Large Storage Unit
             Hacking Suite

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
  Subdweller Monowheel
  Subdweller Monowheel
>            --- UTILITY ----------
             Scrap Shield
>            --- WEAPON -----------
             Grenade Launcher
  Subdweller Shrapnel Launcher
>            --- INVENTORY --------
       Light Treads
       Light Treads
  Subdweller Monowheel
       Large Storage Unit
             Hacking Suite
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Signal Interpreter
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Scrap Shield
Weapon                     Grenade Launcher
  Energy Gun               Small Laser
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             35   | 6   12  2   15  
  Power                    6    | 1   2   .   3   
    Engine                 6    | 1   2   .   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   5   .   7   
    Treads                 5    | .   2   .   3   
    Leg                    .    | .   .   .   .   
    Wheel                  9    | 2   3   .   4   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   .   2   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   3   2   3   
    Energy Gun             3    | 2   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               6    | .   2   1   3   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   2   .   5   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   1   .   1   
  Utility                  2    | .   .   .   2   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      4    | .   2   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   96  100 79  
  Engine                   13   | .   14  14  13  
  Treads                   21   | .   7   28  24  
  Wheel                    6    | .   20  .   3   
  Storage                  7    | .   14  14  .   
  Processor                7    | .   12  14  .   
  Protection               5    | .   .   .   12  
  Energy Gun               9    | .   19  14  .   
  Launcher                 14   | .   7   8   23  
  Special Weapon           1    | .   .   5   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 13  28  29  34  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         9    | 6   9   15  5   
  Most Carried             8    | 5   8   8   7   
  Average Carried          6    | 3   6   7   4   
  Final Capacity           15   | 8   15  15  5   
  Final Carried            8    | 5   8   7   4   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Subdweller-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1004 | 260 270 65  409 
  Remotely                 .    | .   .   .   .   
Salvage Created            1405 | 69  626 110 600 
  Parts                    102  | 2   45  16  39  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      3    | .   .   .   3   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  46   | .   19  3   24  
  Guns                     7    | .   6   1   .   
  AOE                      39   | .   13  2   24  
Classes Destroyed          10   | 1   7   1   1   
  Worker                   2    | .   1   1   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 2    | .   2   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    21   | .   16  3   2   
  Subdweller               22   | .   .   .   22  
  Thug                     2    | .   .   .   2   
Best Kill Streak           11   | 1   11  2   11  
  Combat Bots Only         11   | .   8   2   11  
Max Kills in Single Turn   7    | 1   2   1   7   
  Gunslinging              .    | .   .   .   .   
  Exploded                 5    | .   2   1   5   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        160  | .    52   13   95   
  Missed                   62   | .    20   7    35   
Damage Taken               1663 | .    444  98   1121 
  Core                     258  | .    125  29   104  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              88   | 1    53   9    25   
  Largest                  2    | 2    2    2    2    
  Hottest                  140  | 90   90   140  70   
Shots Fired                135  | 2    79   16   38   
  Gun                      75   | 2    63   9    1    
  Cannon                   .    | .    .    .    .    
  Launcher                 58   | .    16   5    37   
  Special                  2    | .    .    2    .    
  Kinetic                  16   | .    .    .    16   
  Thermal                  77   | 2    63   11   1    
  Explosive                42   | .    16   5    21   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | 2    13   4    12   
  Robot Miss Streak        6    | .    6    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           78   | 2    46   8    22   
  Core Hits                109  | 2    47   8    52   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    3    .    .    
    Burn                   3    | .    3    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4784 | 24   1489 312  2959 
  Guns                     566  | 24   486  56   .    
  Cannons                  .    | .    .    .    .    
  Explosions               4204 | .    997  252  2955 
  Melee                    .    | .    .    .    .    
  Ramming                  14   | .    6    4    4    
  Kinetic                  1447 | .    .    .    1447 
  Thermal                  566  | 24   486  56   .    
  Explosive                2757 | .    997  252  1508 
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            12   | .    .    .    12   
  Projectiles              .    | .    .    .    .    
  Explosions               12   | .    .    .    12   
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      105  | .    68   11   26   
  Shots                    6    | .    3    1    2    
  Rammed                   4    | .    1    2    1    
Targets Rammed             4    | .    1    2    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        207  | 30   207  44   .    
  Average Temperature      60   | 17   68   19   .    
  Received Heat Transfer   420  | .    204  48   168  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    3    .    .    
  Heat Transferred         1768 | 62   1581 125  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             510  | 5   510 340 .   
  Initial                  140  | .   3   140 .   
  Average                  239  | 2   332 170 .   
Maximum Alert Level        2    | .   2   1   .   
  Low Security (%)         47   | 100 27  60  .   
  Level 1                  34   | .   31  39  .   
  Level 2                  18   | .   40  .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              60   | .   24  5   31  
  Peak Tracking Total      10   | .   6   2   10  
  Tactical Retreats        5    | .   .   .   5   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 7    | .   7   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   2   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          9    | .   8   .   1   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   28  .   3   
  Successful               19   | .   16  .   3   
  Failed                   12   | .   12  .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   11  .   1   
  Terminals                25   | .   25  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             15   | .   12  .   3   
  Record                   3    | .   .   .   3   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
  Disarm Traps             2    | .   2   .   .   
  Transport Status         1    | .   1   .   .   
  Investigation Status     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Sabotage               1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   7   .   .   
  Full Trace Events        3    | .   3   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          116  | .   116 .   .   
  Retrieved Matter         116  | .   116 .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               9    | .   .   9   .   
  Total Damage             168  | .   .   168 .   
  Kills                    3    | .   .   3   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    5    | .   .   3   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3441 | 64   891  990  1496 
Spaces Moved               2257 | 58   702  596  901  
  Core                     3    | 3    .    .    .    
  Treads                   1493 | .    137  596  760  
  Legs                     .    | .    .    .    .    
  Wheels                   761  | 55   565  .    141  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   160  110  
  Average Speed            137  | 78   104  160  152  
  Slowest Speed            240  | 80   160  160  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       62   | 5    95   97   52   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             2    | .    .    1    1    
Spaces Dug                 6    | .    .    .    6    
Terrain Destroyed          438  | .    84   41   313  
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    .    2    .    
  AOE                      436  | .    84   39   313  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      2446 | 72  781 611 982 
  Wait                     13   | .   2   .   11  
  Move                     2254 | 57  701 595 901 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | 8   7   1   4   
  Fast Attach              13   | 3   1   .   9   
  Attach                   6    | 3   2   .   1   
  Detach                   .    | .   .   .   .   
  Swap                     16   | .   9   2   5   
  Drop                     20   | .   5   2   13  
  Fire                     88   | 1   53  9   25  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    4    | .   1   2   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   3    | .   .   .   3   
  Trap                     .    | .   .   .   .   
  Miscellaneous            9    | .   .   .   9   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 16)
   65 | -11/Scrapyard | Entered Materials
  194 | -10/Materials | Discovered new exit (range 12)
  237 | -10/Materials | Identified exit to Mines
  312 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Discovered new exit (range 15)
  424 | -10/Materials | Destroyed 8 combat bots
  460 | -10/Materials | Discovered exit to Mines (range 7)
  583 | -10/Materials | Discovered new exit (range 8)
  602 | -10/Materials | Identified exit to Materials
  674 | -10/Materials | Discovered exit to Materials (range 16)
  956 | -10/Materials | Entered Mines
  995 | -10/Mines     | Learned Materials stockpile data
  999 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1079 | -10/Mines     | Learned Materials trap positions
 1108 | -10/Mines     | Discovered exit to Materials (range 10)
 1112 | -10/Mines     | Core integrity fell below 50%
 1113 | -10/Mines     | Found a hidden stash of uninstalled traps
 1299 | -10/Mines     | Discovered exit to Materials (range 10)
 1382 | -10/Mines     | Learned location of 1 exit from Materials
 1925 | -10/Mines     | Discovered new exit (range 13)
 1942 | -10/Mines     | Identified exit to Subcaves
 1946 | -10/Mines     | Entered Subcaves
 2084 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 2123 | -10/Subcaves  | Lost 4 allies
 2128 | -10/Subcaves  | Destroyed 11 combat bots
 2367 | -10/Subcaves  | A Subdweller sparked back to life
 2367 | -10/Subcaves  | A Subdweller sparked back to life
 2367 | -10/Subcaves  | A Subdweller sparked back to life
 2989 | -10/Subcaves  | Learned Materials interactive machine intel
 3002 | -10/Subcaves  | Identified exit to Materials
 3176 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 3183 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 3274 | -10/Subcaves  | Visited Clippyterm
 3279 | -10/Subcaves  | Learned location of Deep Caves (-6)
 3341 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3367 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3420 | -10/Subcaves  | Core integrity fell below 20%
 3442 | -10/Subcaves  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
03374_ Destroyed Scrap Shield.
03374_ X3-LTY(R) destroyed.
03375_ 6C-ZTU(R): "ARGHSUB!"
03377_ The unstable cave ceiling collapses.
03377_ Sub. Shrapnel Launcher shoots sparks and
  powers down.
03378_ ME-GLH(u) deconstructs Twisted Machinery.
03379_ The unstable cave ceiling collapses.
03379_ Sub. Laser crushed.
03379_ 6C-ZTU(R) affixes Scrap Shield Fragment
  to Scrap Shield.
03380_ ME-GLH(u) deconstructs Twisted Machinery.
03398_ Slammed into 6C-ZTU(R).
03398_ 6C-ZTU(R) knocked back.
03398_ Scrap Shield destroyed.
03402_ Grenade Launcher destroyed.
03416_ The unstable cave ceiling collapses.
03416_ Sub. Power Source crushed.
03416_ Lgt. Treads destroyed.
03431_ Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????##  #      |
| ?????????????????????????????????????????####      |
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| ???????????????????????#     ##???????#########?#" |
| ???????????????????????#      #########    #  #### |
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| ???????????????????????# ####            &#!&  ### |
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| ?????????????????????????????######       #     #  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Brute Force
root@

 Challenges 
------------
None

 Game 
------
Seed              CryofiberMediumCharge
  Manual?         0
Play Time         00:31:49
  Cumulative      7.4 hours
  Start           2024.07.03 @ 19:24:06
  End             2024.07.03 @ 19:59:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          13
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: bcdf9332-a015-4fd6-be50-ac4530a2dc37