Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.07 @ 15:30:06 Player: Jezoensis Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (27) 5400 Robots Destroyed (318) 1590 Value Destroyed (14546) 14546 Prototype IDs (67) 1340 Alien Tech Used (4) 800 Bonus (5864) 5864 TOTAL SCORE: 33540 Bonus ------- High Alert Combat Kills 2812 Follower Combat Kills 2068 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -216 Cogmind --------- Core Integrity 0/1450 Matter 213/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Myomer Leg Advanced Force Field Long-range Tractor Beam Mini Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Experimental Energy Well Experimental Energy Well Structural Scanner Experimental Optical Array Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Weapon Cycler Advanced Transmission Jammer Advanced Force Field > --- WEAPON ----------- Phase Gun Compact HERF Cannon Linear Accelerator > --- INVENTORY -------- Improved Fusion Compressor Light Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Advanced Heat Sink Advanced Cooling System Improved Cloaking Device Improved Cloaking Device Advanced Force Field Hacking Suite System Shield Long-range Tractor Beam Mini Drone Bay Mini Drone Bay Plasma Rifle Power Sword [Rating: 150] Favorites ----------- Power Heavy Antimatter Reactor Engine Improved Deuterium Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Wheel Treads Armored Medium Treads Leg Zionite Composite Leg II Wheel Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Linear Accelerator Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . 1 . . . Utility 10 | . . . 1 . 1 2 . . . . 1 . . . . 2 . . . . 1 . . 1 . . 1 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 733 | 7 14 1 17 1 25 70 13 14 . 12 57 4 14 3 21 110 12 13 7 16 49 50 . 59 40 79 25 Power 35 | 1 . . 2 . 1 3 . . . 1 2 . . . . 6 . . 2 . 2 3 . 4 2 4 2 Engine 10 | 1 . . 2 . 1 2 . . . . 1 . . . . . . . . . . . . . 1 1 1 Core 11 | . . . . . . 1 . . . 1 1 . . . . 6 . . 1 . . . . . . 1 . Reactor 14 | . . . . . . . . . . . . . . . . . . . 1 . 2 3 . 4 1 2 1 Propulsion 87 | 2 7 . 6 . 5 8 1 1 . . 10 . 2 . 2 7 . . 1 . 2 4 . 9 4 9 7 Treads 24 | . 3 . 4 . 3 3 1 . . . . . 2 . 2 5 . . . . . 1 . . . . . Leg 37 | . . . . . . . . . . . 3 . . . . . . . . . 2 3 . 9 4 9 7 Wheel 25 | 2 4 . 2 . 2 5 . 1 . . 6 . . . . 2 . . 1 . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 422 | 2 3 . 2 . 10 43 8 10 . 7 32 2 5 3 13 69 10 10 4 13 32 32 . 32 21 50 9 Device 324 | 1 1 . 1 . 6 26 6 6 . 5 23 1 4 1 9 58 9 7 1 12 25 28 . 27 15 46 6 Storage 21 | 1 2 . . . 1 5 . . . . . . . . . 2 . . 2 1 . . . 1 2 2 2 Processor 17 | . . . 1 . 2 . 1 . . . 2 . . . . . . . . . 1 2 . 3 3 1 1 Hackware 5 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . 1 . . Protection 55 | . . . . . . 12 1 4 . 2 6 1 1 2 4 8 1 3 1 . 5 2 . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 189 | 2 4 1 7 1 9 16 4 3 . 4 13 2 7 . 6 28 2 3 . 3 13 11 . 14 13 16 7 Energy Gun 69 | . 2 . 1 . 2 2 . 3 . 1 5 . 1 . 1 14 . 2 . 1 9 7 . 6 6 4 2 Energy Cannon 31 | . . . . . . . 1 . . . 1 1 3 . . 7 1 . . 2 2 . . . 3 9 1 Ballistic Gun 35 | 2 . . 4 . 6 8 . . . 2 4 . . . 2 1 . . . . . . . 1 1 2 2 Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 1 Launcher 37 | . 1 1 1 . . 2 2 . . 1 1 1 3 . 3 6 1 1 . . 2 4 . 4 2 1 . Special Weapon 4 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . 4 1 . . . 2 . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . . . 2 2 . . . . 1 . . 1 . 3 . . 4 . 7 3 . 4 2 2 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Lost 87 | . . . 1 . 8 9 2 . . . 1 . . . . 6 1 1 . . 1 8 . 6 9 27 7 Power 8 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 1 4 . Propulsion 23 | . . . . . 4 5 2 . . . . . . . . 1 . . . . . 1 . . 2 7 1 Utility 29 | . . . . . . 2 . . . . . . . . . 4 . . . . . 4 . 4 3 8 4 Weapon 27 | . . . . . 3 2 . . . . 1 . . . . 1 1 1 . . 1 3 . 1 3 8 2 Highest Loss Streak 9 | . . . 1 . 5 4 1 . . . 1 . . . . 3 1 1 . . 1 4 . 2 9 9 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 95 | . 100 100 100 100 97 96 98 92 92 92 94 100 100 96 99 92 91 93 89 94 93 98 100 99 98 96 63 Engine 1 | . 14 14 11 11 9 4 7 7 7 5 . . . . . . . . . . . . . . . . 1 Core 2 | . . . . . . 1 . . . 1 5 6 6 6 6 4 5 5 5 5 4 . . . . . 1 Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 5 10 10 9 7 7 1 Treads 5 | . 1 . 13 11 10 6 6 7 7 7 6 6 6 6 7 10 11 11 11 11 7 . . . . . . Leg 5 | . . . . . . . . . . . . . . . . . . . . . 2 19 21 23 22 22 13 Wheel 8 | . 26 28 19 22 16 13 14 7 7 7 14 20 20 20 18 7 5 5 5 5 5 . . . . . . Device 17 | . 14 14 21 11 14 13 15 14 15 13 13 13 12 15 11 14 25 17 12 16 23 24 26 23 20 18 17 Storage 5 | . 14 14 11 11 9 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 5 8 Processor 15 | . . . . 11 10 7 9 15 15 15 14 20 20 20 20 17 17 17 17 17 15 17 21 20 24 24 9 Hackware 1 | . . . . . 2 7 4 . . . 3 . . . . 2 . . . . 4 . . . . . . Protection 4 | . . . . . . 8 7 7 7 8 6 5 6 . 7 6 2 10 11 11 2 3 . 2 . . . Energy Gun 9 | . 9 14 4 11 7 10 . 9 23 20 4 . 3 6 5 11 12 13 17 14 12 14 15 11 9 8 2 Energy Cannon 1 | . . . . . . . 2 . . . 1 5 5 6 . 2 2 2 . 1 1 . . . 2 3 1 Ballistic Gun 4 | . 11 . 16 4 18 9 15 9 . 2 11 13 8 6 11 2 . . . . . . . . . . 1 Naked Turns 98 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Heaviest Build 110 | 11 28 28 35 34 57 84 69 88 68 87 91 88 88 88 94 101 84 87 83 89 104 99 95 110 103 110 109 Greatest Support 139 | 20 26 26 26 26 26 32 26 28 28 28 38 36 36 36 36 28 28 28 28 28 28 101 101 137 129 139 129 Greatest Overweight (x) 7 | . 1 1 1 1 3 7 4 4 2 3 4 2 2 2 2 5 2 3 2 3 3 3 . . . . 1 Average Overweight (x) 1 | . . 1 1 1 1 2 2 2 2 2 2 1 2 1 2 2 2 2 2 2 3 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 12 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 Most Carried 20 | 6 15 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 18 20 20 20 20 20 15 20 20 20 19 Average Carried 18 | 4 10 15 14 15 14 18 19 19 20 20 19 19 20 19 19 19 17 19 19 19 19 19 15 18 18 17 13 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 15 15 15 15 16 20 20 20 20 20 20 20 20 20 20 18 17 20 20 20 20 15 15 19 18 19 5 Class Distribution -------------------- 53% | Scavenger-Skirmisher 10% | Scavenger-Gunner 7% | Infiltrator-Skirmisher 6% | Skirmisher 5% | Mutant 3% | Scavenger-Assassin 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Derelict-Skirmisher | -7/Data Miner Derelict-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Infiltrator-Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Armory Scavenger-Skirmisher | -4/Lab Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Quarantine Scavenger-Gunner | -3/Section 7 Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Matter Collected 10709 | 252 187 . 264 25 255 1042 212 217 . 230 1057 45 259 241 487 1490 143 146 270 320 568 555 . 818 396 892 338 Remotely 3325 | . . . . . . 385 194 169 . 56 357 . 60 . 134 791 . . . 166 287 189 . 419 . 118 . Salvage Created 14695 | 48 288 . 621 . 478 1082 222 98 . 170 996 . 63 . 372 2227 288 512 . 210 627 1516 . 1754 745 2017 361 Parts 626 | 8 31 . 38 . 36 61 8 4 . 11 48 . 5 . 12 78 6 9 . 7 25 65 . 60 41 63 10 Haulers Intercepted 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 9 | 1 . . 2 . . 1 . . . . 4 . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . 2 3 . 5 . . 11 . 18 . 2 2 . 13 . . . . . . . Prevented 19 | . . . . . . . . 1 . 4 . . . . 3 . 4 6 . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Combat Hostiles Destroyed 257 | . 8 . 13 . 8 21 7 4 . 5 10 . 5 . 13 45 7 7 . 3 9 24 . 26 10 28 4 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Guns 125 | . 4 . 8 . 8 15 . 2 . 1 8 . . . 6 18 2 2 . 2 5 19 . 10 3 11 1 Cannons 13 | . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . 4 5 1 AOE 75 | . 4 . 5 . . 6 7 2 . 3 . . 4 . 6 19 4 2 . . 3 2 . 8 . . . Classes Destroyed 24 | 1 5 . 5 . . 1 1 . . . 1 . . . 1 4 . . . 1 1 1 . . 2 . . Worker 14 | . . . 1 . 2 4 . . . . 5 . . . . 1 . . . . . . . 1 . . . Builder 9 | . 2 . 1 . 2 . . . . . 1 . . . . 1 . . . . . . . 1 1 . . Tunneler 7 | 2 . . . . 1 . . . . . 1 . . . . 2 . . . . 1 . . . . . . Hauler 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Recycler 12 | . . . 2 . 1 3 . . . . 3 . . . . 1 . . . . 1 . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Drone 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 13 | . 1 . 1 . 1 1 . . . . 2 . . . . 3 . . . . . 1 . 1 1 1 . Swarmer 67 | . 3 . 4 . 5 8 7 3 . 3 4 . 3 . 7 8 5 1 . . 3 3 . . . . . Cutter 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Grunt 95 | . 5 . 5 . 3 4 . . . . 2 . 1 . 5 21 1 3 . . 1 9 . 16 3 15 1 Brawler 7 | . . . 1 . . . . . . . . . . . . 1 . 2 . . . 1 . 2 . . . Duelist 9 | . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . 1 1 2 2 Protector 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Sentry 22 | . . . 2 . . 6 . 1 . 1 1 . . . . 3 1 1 . . 1 3 . . . 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Specialist 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . Hunter 9 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . 2 2 2 . Programmer 32 | . . . . . . 2 . . . 1 2 . . . . 4 . . . 2 2 7 . 4 3 4 1 Heavy 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . 3 . . 1 . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 14 | 2 6 . 14 . 9 8 4 3 . 4 5 . 3 . 5 12 4 5 . 2 3 9 . 7 8 5 3 Combat Bots Only 11 | . 5 . 9 . 8 6 4 3 . 4 4 . 3 . 5 11 4 5 . 2 3 8 . 7 6 5 2 Max Kills in Single Turn 8 | 1 3 . 3 . 2 3 3 1 . 2 2 . 2 . 2 8 2 1 . 1 1 1 . 2 2 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Exploded 7 | . 2 . 2 . . 3 3 1 . 2 . . 2 . 2 7 2 1 . . 1 1 . 2 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Hostile Shots Fired 1735 | . 24 . 43 . 75 246 13 29 . 43 53 . 1 . 18 214 10 13 . 16 69 81 . 170 130 297 190 Missed 523 | . 7 . 14 . 19 70 2 11 . 12 8 . 1 . 5 58 . 4 . 4 21 23 . 68 33 87 76 Damage Taken 20372 | . 172 . 363 . 895 1749 216 149 . 343 654 . . . 192 3029 177 221 . 248 1080 1274 . 1741 1394 3816 2659 Core 3689 | . 20 . 82 . 93 257 9 15 . 15 78 . . . 42 295 18 65 . 23 166 112 . 312 107 516 1464 Absorbed by Shields 118 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 Redirected to Shielding 543 | . . . . . . . . . . . . . . . . 218 . . . . . 325 . . . . . Ignored by Resistances 1746 | . . . . . . 19 9 56 . 31 191 . . . 30 246 27 20 . 31 93 89 . 392 300 212 . Regen/Repaired (Parts) 69 | . . . . . . . . . . . . . . 69 . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 92 . 79 83 . . . . 57 . . . . 85 . . . . 59 . . 71 . . 22 . Volleys Fired 728 | 8 22 1 26 4 35 59 12 8 . 10 44 13 12 . 21 116 9 13 . 14 35 55 . 56 45 91 19 Largest 3 | 2 2 1 2 1 3 3 1 3 . 3 3 1 3 . 3 3 3 3 . 3 3 3 . 3 3 3 2 Hottest 301 | 40 100 40 100 100 102 163 63 180 . 180 241 35 135 . 135 245 245 255 . 255 255 281 . 300 294 301 154 Shots Fired 1524 | 16 31 1 44 4 97 147 12 15 . 22 106 13 16 . 38 265 19 20 . 36 79 140 . 114 76 175 38 Gun 1214 | 16 23 1 38 . 95 141 . 12 . 18 90 . 6 . 31 224 16 11 . 33 69 134 . 85 42 99 30 Cannon 201 | . . . . . . . 8 . . . 16 13 4 . 1 31 . 1 . 3 3 . . 11 27 75 8 Launcher 100 | . 7 . 4 . . 6 4 3 . 4 . . 6 . 6 10 3 8 . . 7 6 . 18 7 1 . Special 9 | . 1 . 2 4 2 . . . . . . . . . . . . . . . . . . . . . . Kinetic 352 | 16 13 . 26 . 66 66 . 6 . 6 51 . 5 . 22 31 . . . . . . . 11 4 10 19 Thermal 982 | . 9 1 14 4 31 75 . . . 3 50 13 5 . 10 224 16 12 . 36 62 124 . 85 56 133 19 Explosive 58 | . 7 . 4 . . 6 4 3 . 4 . . 6 . 6 10 . . . . 3 1 . 2 2 . . Electromagnetic 112 | . 2 . . . . . 8 6 . 9 5 . . . . . 3 8 . . 4 5 . 16 14 32 . Phasic 20 | . . . . . . . . . . . . . . . . . . . . . 10 10 . . . . . Robot Hit Streak 56 | 5 6 7 19 . 11 18 5 10 . 25 23 . 3 . 24 28 13 17 . 41 15 19 . 16 23 56 19 Robot Miss Streak 8 | 1 3 . 2 . 8 4 1 3 . 2 8 . 3 . 3 5 1 1 . 1 3 3 . 6 3 3 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Secondary Targets 30 | . . . 2 . 5 2 . . . . 3 . . . . 9 . . . . . 4 . 5 . . . Max Gunslinging Chain 1 | . . . 1 . 1 1 . . . . 1 . . . . 1 . . . . . 1 . 1 . . . Shots Hit Robots 1016 | 11 14 1 34 . 42 102 9 7 . 16 72 . 2 . 27 172 14 17 . 30 48 90 . 80 52 134 42 Core Hits 625 | 4 18 . 32 . 20 74 13 10 . 11 39 . 10 . 19 108 11 6 . 5 25 40 . 71 33 63 13 Critical Kills 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Critical Strikes 55 | . . . 1 . 1 1 . . . . . . . . 1 26 1 2 . 4 4 . . . 1 8 5 Burn 42 | . . . 1 . 1 1 . . . . . . . . 1 24 1 2 . 4 4 . . . . 2 1 Meltdown 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Destroy 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 1 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 34 | . . . . . . 6 3 . . . 11 . . . . . . . . . . . . . . . 14 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 34 | . . . . . . 6 3 . . . 11 . . . . . . . . . . . . . . . 14 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39091 | 92 496 11 1004 . 792 2417 813 487 . 762 2247 . 684 . 1098 7186 473 828 . 564 1643 3742 . 5407 2089 4842 1414 Guns 21758 | 92 118 11 450 . 727 1990 . 115 . 344 1449 . 15 . 453 3696 252 180 . 564 1080 3153 . 2741 1059 2682 587 Cannons 3687 | . . . . . . . 185 . . . 340 . 32 . 34 213 . . . . . . . . 543 1991 349 Explosions 12692 | . 378 . 554 . 65 427 628 372 . 418 56 . 637 . 611 3264 221 648 . . 563 589 . 2666 432 163 . Melee 874 | . . . . . . . . . . . 402 . . . . . . . . . . . . . . . 472 Ramming 80 | . . . . . . . . . . . . . . . . 13 . . . . . . . . 55 6 6 Kinetic 4213 | 92 39 . 305 . 487 713 . 35 . 80 657 . 15 . 328 584 . . . . . . . . 93 208 577 Thermal 19573 | . 52 11 145 . 240 1277 . 40 . 89 1010 . 32 . 159 3700 252 180 . 564 928 2965 . 3203 1113 3254 359 Explosive 8024 | . 378 . 554 . 65 427 591 332 . 418 56 . 637 . 611 2889 . . . . 313 . . 753 . . . Electromagnetic 5909 | . 27 . . . . . 222 80 . 175 122 . . . . . 221 648 . . 250 511 . 1451 828 1374 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 874 | . . . . . . . . . . . 402 . . . . . . . . . . . . . . . 472 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 418 | . . . . . . . . . . . . . . . . . . . . . 152 266 . . . . . Highest Corruption 8 | . . . 1 1 1 1 . . . 1 4 1 . . . 2 2 . . 1 . 2 . . . 8 6 Average Corruption 1 | . . . 1 1 1 1 . . . 1 1 1 . . . 1 1 . . 1 . 1 . . . 3 3 Corruption Purged 15 | . . . . . . 2 . . . . 5 1 . . . 3 2 . . . . 2 . . . . . Corruption Blocked 50 | . . . . . . . . . . . . . . . . 20 . . . . . 20 . 6 1 3 . Effects 26 | . . . . . 4 1 . . . . 2 1 . . . 3 1 . . 2 . 1 . . . 7 4 Message Errors 6 | . . . . . 1 1 . . . . . 1 . . . 1 . . . 1 . . . . . 1 . Matter Fused 9 | . . . . . 1 . . . . . . . . . . 1 1 . . . . . . . . 3 3 Heat Flow Errors 3 | . . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Misfires 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Overload Shots 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Overflow Damage 760 | . . . 10 . 67 . 88 30 . 20 96 . 62 . 52 138 . . . . 53 28 . 51 11 25 29 Projectiles 113 | . . . . . . . 20 . . . 36 . . . . . . . . . . . . . 3 25 29 Explosions 579 | . . . 10 . 67 . 68 30 . 20 . . 62 . 52 138 . . . . 53 28 . 51 . . . Melee 68 | . . . . . . . . . . . 60 . . . . . . . . . . . . . 8 . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 648 | . 25 . 20 . 173 . 51 11 . . 26 . . . 24 153 . 28 . . 75 . . 59 . . 3 Shots 18 | . 1 . 1 . 2 . 1 1 . . 1 . . . 1 2 . 2 . . 3 . . 3 . . . Rammed 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Targets Rammed 9 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 4 2 2 Kicked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 514 | . 20 . 72 36 126 514 96 162 . 252 198 . 92 . 184 463 102 208 . 372 210 321 . 314 132 365 . Average Temperature 88 | . 12 . 18 16 42 126 50 62 . 90 61 . 30 . 48 112 36 60 . 134 59 112 . 118 40 101 . Received Heat Transfer 3666 | . 36 . 99 . 207 381 . 18 . 36 57 . . . 36 786 45 36 . 9 123 102 . 278 147 1171 99 Effects 17 | . . . . . . 8 . . . 1 . . . . . 7 . . . . . 1 . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Interference 5 | . . . . . . 1 . . . 1 . . . . . 3 . . . . . . . . . . . Matter Decay 3 | . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Damage (major) 7 | . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 24 | . . . . . . . . . . 1 . . . . . . . 2 . . . 3 . 6 3 9 . Combat Hostiles 24 | . . . . . . . . . . 1 . . . . . . . 2 . . . 3 . 6 3 9 . Parts Fried 45 | . . . . . . . 5 . . 1 . . . . . . 1 2 . . . 2 . 11 10 13 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 18 | . . . . . . . . . . . 1 . . . . 8 1 1 . 1 1 . . 2 . 3 . Combat Hostiles 18 | . . . . . . . . . . . 1 . . . . 8 1 1 . 1 1 . . 2 . 3 . Parts Melted 116 | . . . . . . 1 . . . . 14 . . . 3 43 3 4 . 9 7 9 . 10 . 13 . Heat Transferred 35301 | . 125 25 444 . 629 1839 . 50 . 200 1897 . 50 . 346 9865 750 700 . 1900 2370 2916 . 4218 1889 4422 666 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . 1 1 . . . . . . . . . . . . . 1 . 3 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Peak Influence 1733 | 10 248 60 464 181 264 499 . . . . 312 . . . . 1733 . . . . 749 975 . 728 656 738 402 Initial 403 | . 6 60 23 180 70 38 . . . . 84 . . . . 238 . . . . 9 326 . . 403 223 381 Average 445 | 2 84 60 194 180 95 215 . . . . 117 . . . . 1123 . . . . 201 632 . 280 483 479 342 Maximum Alert Level 5 | . 1 . 2 . 1 2 . . . . 1 . . . . 5 . . . . 3 3 . 3 2 3 2 Low Security (%) 34 | 100 86 100 55 100 83 55 . . . . 76 . . . . . . . . . 60 . . 46 . . . Level 1 21 | . 13 . 21 . 16 28 . . . . 23 . . . . 7 . . . . 25 8 . 18 9 33 99 Level 2 25 | . . . 22 . . 15 . . . . . . . . . 10 . . . . 12 56 . 32 90 60 . Level 3 7 | . . . . . . . . . . . . . . . . 20 . . . . 2 34 . 2 . 5 . Level 4 8 | . . . . . . . . . . . . . . . . 47 . . . . . . . . . . . Level 5 2 | . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 3 . 2 . 3 9 . . . . 2 . . . . 14 . 1 . . 5 8 . 9 2 11 1 Investigation 7 | . 3 . 1 . . . . . . . . . . . . 1 . . . . 1 1 . . . . . Extermination 20 | . . . . . . 3 . . . . 1 . . . . 3 . . . . 2 3 . 3 2 2 1 Reinforcement 19 | . . . 1 . . 2 . . . . 1 . . . . 4 . . . . 1 2 . 4 . 4 . Assault 11 | . . . . . . . . . . . . . . . . 3 . 1 . . 1 2 . 2 . 2 . Garrison 13 | . . . . . 3 4 . . . . . . . . . 3 . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Distress Signals 11 | . 1 . 3 . 1 . . . . . . . . . . 2 . . . . . 1 . . 2 1 . Communications Jammed 57 | . . . . . . . . . . . . . . . . 3 . . . . . 1 . 13 10 30 . Distress Signals 56 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . 13 10 30 . Times Spotted 445 | . 15 . 16 . 11 27 7 4 . 6 14 . 5 . 21 69 5 9 . 4 30 44 . 44 24 60 30 Peak Tracking Total 17 | . 5 . 8 . 4 5 4 3 . 5 4 . 3 . 5 9 3 12 . 2 9 8 . 6 8 15 17 Tactical Retreats 33 | . . . . . 1 . 1 . . 1 . . . . 1 2 1 3 . 1 1 2 . 6 3 6 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Traps Triggered 7 | . . . 2 . . . . . . . 2 . . . . 2 . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . 3 . . . . . . 4 . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Machines Disabled 42 | . 1 . . . 2 4 . . . . 3 . . . . 8 . . . . 9 5 . 2 2 6 . Max in Single Turn 5 | . 1 . . . 2 1 . . . . 2 . . . . 5 . . . . 2 2 . . 1 1 . Garrison Access 4 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Machines Accessed 52 | . 9 . 1 . 5 8 3 . 3 . 7 . 1 . . 4 . . 4 . 4 . . 1 2 . . Terminals 20 | . 7 . . . 3 5 . . . . 5 . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 9 | . . . . . 1 2 . . . . 1 . . . . 1 . . . . 2 . . 1 1 . . Total Hacks 162 | . 29 . 1 . 19 20 6 . 26 . 23 . 1 . . 5 . . 16 . 10 . . 1 5 . . Successful 100 | . 13 . 1 . 9 8 6 . 26 . 11 . 1 . . 1 . . 16 . 7 . . . 1 . . Failed 60 | . 15 . . . 9 12 . . . . 12 . . . . 4 . . . . 3 . . 1 4 . . Catastrophic 10 | . . . . . 3 1 . . . . 1 . . . . 4 . . . . . . . 1 . . . Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 174 | . 24 . 1 . 11 9 . . . . 14 . . . . 19 . . . . 34 8 . 17 29 5 3 Terminals 74 | . 26 . . . 15 15 . . . . 18 . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . 2 . . . . 2 . . . . 4 . . . . 3 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 3 . 1 . 2 . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Garrison Access 18 | . . . . . 2 3 . . . . 3 . . . . 1 . . . . 6 . . 1 2 . . Terminal Hacks 72 | . 8 . . . 5 4 6 . 26 . 6 . 1 . . . . . 16 . . . . . . . . Record 15 | . . . . . . . 4 . 6 . . . . . . . . . 5 . . . . . . . . Part Schematic 13 | . . . . . . . . . 10 . . . . . . . . . 3 . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Robot Analysis 11 | . 3 . . . 3 . . . . . 1 . . . . . . . 4 . . . . . . . . Prototype ID Bank 8 | . . . . . . 1 . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 6 | . 2 . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 4 | . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Seal Access 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Unauthorized Hacks 24 | . 5 . 1 . 3 3 . . . . 4 . . . . 1 . . . . 6 . . . 1 . . Terminals 11 | . 3 . . . 3 2 . . . . 3 . . . . . . . . . . . . . . . . Botnet 8 | . 2 . . . 2 1 . . . . 3 . . . . . . . . . . . . . . . . Operators 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . Fabnet 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Decoy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Redirect 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Watchers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 6 . . . 5 7 . . . . 6 . . . . 4 . . . . 1 . . 1 2 . . Full Trace Events 4 | . 1 . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . 7 . . . . 1 . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 47 | . . . . . . . . . 10 . . . . 15 . 8 . . 3 . 11 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 132 | . . . . . 132 . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . 2 . . 1 3 . . . . 1 . . 1 . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 9 | . . . . . . . . . . . . . 2 . . 1 3 . . . . 1 . . 1 . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 1 Autooverrided 9 | . . . . . . . . . . . . . 2 . . 1 3 . . . . 1 . . 1 . 1 Robots Rewired 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Total Allies 42 | . . . . . . . . . . . . . 2 6 . 7 3 2 . . 8 6 . 5 1 . 2 Largest Group 6 | . . . . . . . . . . . . . 1 6 6 5 1 2 2 2 6 5 . 3 1 . 1 Highest-Rated Group 576 | . . . . . . . . . . . . . 29 215 215 172 12 59 59 59 576 449 . 233 56 . 32 Highest-Rated Ally 103 | . . . . . . . . . . . . . 29 40 40 51 12 30 30 30 103 103 . 103 56 . 32 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . 1 . . . . 3 2 . 3 . . 1 Heavy 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 14 | . . . . . . . . . . . . . . 3 . . . . . . . . . 2 4 . 5 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 EXPLORE 9 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 3 . 4 RETURN 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 238 | . . . . . . . . . . . . . 4 . 32 75 2 . . 5 68 30 . 19 3 . . Total Damage 9610 | . . . . . . . . . . . . . 58 . 940 2185 18 . . 123 3469 1456 . 1322 39 . . Kills 57 | . . . . . . . . . . . . . . . 10 15 . . . . 19 5 . 8 . . . Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . 1 1 . . 3 . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Robot Analysis Total 11 | . 3 . . . 3 . . . . . 1 . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 1 . . 1 . 1 1 1 1 . 1 . . 1 . . . . . . . Drone Launches 13 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 4 . 7 Drone Recoveries 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 2 Zionite Intel Received 18 | . . . . . . . . . . . . . . . . 3 . . . . 5 . . 2 7 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Unaware Analyses 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 1 . Trap Installations 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Turns Passed 16562 | 68 370 21 325 86 397 1306 501 415 95 259 1174 480 382 761 551 2093 401 576 192 463 1252 815 10 1159 886 1083 441 Spaces Moved 10862 | 43 306 16 194 66 232 765 364 278 74 162 741 387 289 693 395 1167 268 358 131 289 711 475 9 795 653 619 382 Core 208 | 15 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 192 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2711 | . . . . . . . . . . . . . . . . . . . . . . 445 9 795 653 619 190 Wheels 7943 | 28 306 16 194 66 232 764 364 278 74 162 741 387 289 693 395 1167 268 358 131 289 711 30 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 105 105 105 95 50 120 130 130 130 101 101 116 101 116 120 130 130 130 130 145 115 115 106 108 104 50 Average Speed 118 | 69 91 105 105 105 101 123 122 133 130 130 118 115 116 102 117 134 130 138 130 136 145 118 115 111 109 109 80 Slowest Speed 210 | 80 105 105 115 105 125 185 160 160 130 145 145 116 116 116 120 175 130 145 130 145 145 210 115 116 110 110 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Exploration Rate (%) 42 | 3 59 11 19 15 27 22 70 57 68 40 26 79 55 90 72 52 46 57 60 50 25 37 6 33 69 31 19 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 22 | . 2 . 1 . . . 1 . 1 . . 1 1 . . 9 . . 3 . 3 . . . . . . Known Exits Taken 25 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . 1 . . 1 3 . 1 . 2 3 4 3 . 1 2 . 3 . . . . . . . Spaces Dug 132 | . 1 . 1 1 2 6 2 . . . 10 7 1 . . 25 . 1 . 2 5 37 . 10 10 11 . Terrain Destroyed 875 | . 47 . 15 1 50 23 58 49 . 59 40 13 53 . 70 205 . 1 . 3 17 64 . 76 13 16 2 Melee 11 | . . . . . . 6 2 . . . 3 . . . . . . . . . . . . . . . . Projectile 147 | . 1 . 2 1 2 . . 1 . . 9 13 3 . . 28 . 1 . 3 9 32 . 11 13 16 2 AOE 717 | . 46 . 13 . 48 17 56 48 . 59 28 . 50 . 70 177 . . . . 8 32 . 65 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Total 13242 | 66 362 18 268 70 314 1008 401 306 73 188 931 407 322 748 453 1499 302 421 154 328 865 628 8 961 778 898 465 Wait 371 | . 6 1 12 . 1 40 . 1 . 1 23 . 2 47 7 41 12 11 5 8 29 15 . 22 9 71 7 Move 10835 | 42 305 15 193 65 231 764 363 277 73 161 740 386 288 692 394 1166 267 357 130 288 710 474 8 794 652 618 382 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 239 | 9 9 . 10 . 12 40 5 2 . 2 21 2 2 2 3 25 . 2 3 1 17 15 . 13 13 20 11 Fast Attach 114 | 4 3 . . . 6 13 1 1 . . 10 . . 2 2 13 1 1 5 . 10 6 . 9 7 9 11 Attach 137 | 3 . . 3 . 9 15 1 . . . 6 1 . . . 14 3 1 2 . 5 11 . 10 15 25 13 Detach 49 | . 2 . . . 3 3 1 . . . 3 . . . 1 3 2 1 2 . 3 1 . 7 6 10 1 Swap 488 | . 11 1 14 1 10 42 11 13 . 12 41 3 14 1 19 83 8 11 1 16 34 34 . 40 20 47 1 Drop 209 | . 4 . 10 . 7 26 4 4 . 2 28 2 4 4 6 37 . . 6 1 22 17 . 10 7 5 3 Fire 728 | 8 22 1 26 4 35 59 12 8 . 10 44 13 12 . 21 116 9 13 . 14 35 55 . 56 45 91 19 Melee 34 | . . . . . . 6 3 . . . 11 . . . . . . . . . . . . . . . 14 Ram 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Kick 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Rewire 24 | . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Central database locked down 302 | -10/Materials | Build established: Mutant 323 | -10/Materials | Identified exit to Mines 391 | -10/Materials | Discovered new exit (range 3) 439 | -10/Materials | Entered Mines 450 | -10/Mines | Discovered new exit (range 6) 460 | -10/Mines | Entered Materials 460 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 638 | -9/Materials | Discovered new exit (range 13) 669 | -9/Materials | Destroyed 9 combat bots 751 | -9/Materials | Discovered new exit (range 16) 777 | -9/Materials | Identified exit to Mines 785 | -9/Materials | Entered Mines 799 | -9/Mines | Discovered new exit (range 6) 870 | -9/Mines | Identified exit to Materials 871 | -9/Mines | Entered Materials 871 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 956 | -8/Materials | Garrison activated, responded to threat 1046 | -8/Materials | Destroyed 8 combat bots 1049 | -8/Materials | Lost 5 parts (3n2w) 1146 | -8/Materials | Discovered new exit (range 16) 1155 | -8/Materials | Central database locked down 1206 | -8/Materials | Lost 3 parts (1p1n1w) 1263 | -8/Materials | Identified exit to Factory 1268 | -8/Materials | Entered Factory 1268 | -7/Factory | Evolved 2 slots: Utility x2 1498 | -7/Factory | Build established: Scavenger-Skirmisher 1734 | -7/Factory | Identified exit to Lower Caves 2014 | -7/Factory | Garrison activated, responded to threat 2141 | -7/Factory | Lost 3 parts (3n) 2355 | -7/Factory | Garrison activated, responded to threat 2454 | -7/Factory | Lost 4 parts (2u2w) 2574 | -7/Factory | Entered Lower Caves 2718 | -7/Lower Caves | Encountered a Warlord checkpoint 2826 | -7/Lower Caves | Learned location of Zion (-6) 2938 | -7/Lower Caves | Learned Armory trap positions 3032 | -7/Lower Caves | Discovered new exit (range 8) 3074 | -7/Lower Caves | Identified exit to Lower Caves 3075 | -7/Lower Caves | Entered another Lower Caves area 3076 | -7/Lower Caves | Identified exit to Factory 3294 | -7/Lower Caves | Encountered a Warlord checkpoint 3335 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3469 | -7/Lower Caves | Discovered new exit (range 15) 3489 | -7/Lower Caves | Identified exit to Data Miner 3490 | -7/Lower Caves | Entered Data Miner 3490 | -7/Data Miner | Discovered new exit (range 7) 3515 | -7/Data Miner | Met Data Miner 3537 | -7/Data Miner | Learned location of Section 7 (-3) 3537 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3555 | -7/Data Miner | Received God Mode back door access code from Data Miner 3584 | -7/Data Miner | Identified exit to Proximity Caves 3585 | -7/Data Miner | Entered Proximity Caves 3587 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3628 | -6/Proximity Caves | Build established: Derelict-Skirmisher 3755 | -6/Proximity Caves | Learned Factory security intel 3844 | -6/Proximity Caves | Entered Factory 3844 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3845 | -6/Factory | Identified exit to Factory 4564 | -6/Factory | Identified exit to Lower Caves 5018 | -6/Factory | Entered Lower Caves 5276 | -6/Lower Caves | Build established: Scavenger-Skirmisher 5475 | -6/Lower Caves | Discovered new exit (range 19) 5495 | -6/Lower Caves | Identified exit to Lower Caves 5498 | -6/Lower Caves | Entered another Lower Caves area 5843 | -6/Lower Caves | Discovered new exit (range 8) 5879 | -6/Lower Caves | Identified exit to Zion 5880 | -6/Lower Caves | Entered Zion 5900 | -6/Zion | Given the Hacking Drone Bay 5901 | -6/Zion | Found Prototype Device 5901 | -6/Zion | Identified Hacking Drone Bay 5942 | -6/Zion | Discovered new exit (range 14) 6059 | -6/Zion | Learned Factory non-interactive machine intel 6215 | -6/Zion | Gained Derelict followers 6272 | -6/Zion | Received a hallucinogenic algorithm 6390 | -6/Zion | Imprinted 6392 | -6/Zion | Declared Zion's savior 6593 | -6/Zion | Identified exit to Proximity Caves 6641 | -6/Zion | Entered Proximity Caves 6641 | -5/Proximity Caves | Accompanied by 6 allies 7192 | -5/Proximity Caves | Entered Factory 7192 | -5/Factory | Accompanied by 2 allies 7192 | -5/Factory | Evolved 2 slots: Utility x2 7193 | -5/Factory | Loaded intel: 191 non-interactive machine locations 7445 | -5/Factory | Allied Derelicts emerged from ambush trap array 7492 | -5/Factory | First assault squad dispatched 7602 | -5/Factory | Garrison activated, responded to threat 7613 | -5/Factory | Lost 4 allies 7617 | -5/Factory | Destroyed 9 combat bots 7646 | -5/Factory | Retrieved Zion intel report: Trap Installations 7676 | -5/Factory | Destroyed 7 combat bots 7843 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8155 | -5/Factory | Discovered new exit (range 16) 8181 | -5/Factory | Identified exit to Factory 8428 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8429 | -5/Factory | Zion Hacker squad teleported in 8430 | -5/Factory | Terminal network hard line cut 8496 | -5/Factory | Discovered exit to Factory (range 6) 8704 | -5/Factory | Build established: Skirmisher 8840 | -5/Factory | Lost 3 parts (2u1w) 8864 | -5/Factory | Destroyed 11 combat bots 9141 | -5/Factory | Spotted B-75 Beast 9145 | -5/Factory | Build established: Infiltrator-Skirmisher 9265 | -5/Factory | Discovered new exit (range 4) 9278 | -5/Factory | Identified exit to Upper Caves 9285 | -5/Factory | Entered Upper Caves 9374 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9599 | -5/Upper Caves | Learned Factory security intel 9674 | -5/Upper Caves | Discovered new exit (range 10) 9685 | -5/Upper Caves | Identified exit to Upper Caves 9686 | -5/Upper Caves | Entered another Upper Caves area 9686 | -5/Upper Caves | Discovered exit to Factory (range 5) 10004 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10239 | -5/Upper Caves | Discovered new exit (range 15) 10254 | -5/Upper Caves | Identified exit to Zhirov 10262 | -5/Upper Caves | Entered Zhirov 10262 | -5/Zhirov | Accompanied by 2 allies 10262 | -5/Zhirov | Discovered new exit (range 3) 10286 | -5/Zhirov | Met Zhirov 10315 | -5/Zhirov | Found Alien Artifact 10315 | -5/Zhirov | Identified Integrated Dissipator 10315 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10373 | -5/Zhirov | Found Alien Artifact 10406 | -5/Zhirov | Learned location of Testing (-2) 10406 | -5/Zhirov | Learned location of Command (-1) 10406 | -5/Zhirov | Learned location of Quarantine (-3) 10413 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10448 | -5/Zhirov | Identified exit to Proximity Caves 10454 | -5/Zhirov | Entered Proximity Caves 10454 | -4/Proximity Caves | Accompanied by 2 allies 10466 | -4/Proximity Caves | Learned 4 Research zone layouts 10545 | -4/Proximity Caves | Spotted B-86 Titan 10564 | -4/Proximity Caves | Destroyed B-86 Titan 10882 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 10902 | -4/Proximity Caves | Discovered exit to Factory (range 10) 10917 | -4/Proximity Caves | Entered Factory 10917 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11031 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 11101 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 11208 | -4/Factory | Build established: Infiltrator-Skirmisher 11263 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11399 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 11400 | -4/Factory | Zion Heavy squad teleported in 11865 | -4/Factory | Build established: Scavenger-Skirmisher 11968 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11969 | -4/Factory | Zion Light squad teleported in 12033 | -4/Factory | Zion Light squad teleported in 12066 | -4/Factory | Discovered new exit (range 12) 12105 | -4/Factory | Found Prototype Protection 12105 | -4/Factory | Identified Zio. Weapon Casing 12109 | -4/Factory | Found Zio. Weapon Casing 12111 | -4/Factory | Lost 3 allies 12167 | -4/Factory | First assault squad dispatched 12167 | -4/Factory | Identified exit to Armory 12169 | -4/Factory | Entered Armory 12169 | -4/Armory | Accompanied by 2 allies 12170 | -4/Armory | Loaded intel: 51 trap records 12270 | -4/Armory | Destroyed 8 combat bots 12277 | -4/Armory | Lost 3 parts (1n2u) 12294 | -4/Armory | Found Zio. Weapon Casing 12357 | -4/Armory | Spotted B-86 Titan 12369 | -4/Armory | Found Fusion Bomb Launcher 12449 | -4/Armory | First assault squad dispatched 12551 | -4/Armory | Zion Hacker squad teleported in 12558 | -4/Armory | Zion Heavy squad teleported in 12614 | -4/Armory | Found Tesla Bomb Launcher 12979 | -4/Armory | Identified Transdimensional Reconstructor 12979 | -4/Armory | Warped through subspace to slip node 12979 | -4/Armory | Discovered new exit (range 1) 12979 | -4/Armory | Identified exit to Lab 12984 | -4/Armory | Entered Lab 12984 | -4/Lab | Discovered new exit (range 9) 12985 | -4/Lab | Lost 4 parts (1u3w) 12993 | -4/Lab | Identified exit to Research 12994 | -4/Lab | Entered Research 12994 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13310 | -3/Research | Retrieved Zion intel report: Trap Installations 13311 | -3/Research | Zion Heavy squad teleported in 13658 | -3/Research | Destroyed 7 combat bots 13744 | -3/Research | First assault squad dispatched 13813 | -3/Research | Retrieved Zion intel report: Unaware Analyses 13910 | -3/Research | Destroyed 7 combat bots 13933 | -3/Research | Zion Infowar Resupply teleported in 13974 | -3/Research | Zion Heavy squad teleported in 14142 | -3/Research | Discovered new exit (range 7) 14142 | -3/Research | Discovered new exit (range 11) 14152 | -3/Research | Identified exit to Quarantine 14153 | -3/Research | Entered Quarantine 14320 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 14330 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 14382 | -3/Quarantine | Spotted Alpha 7 14461 | -3/Quarantine | Destroyed Alpha 7 14488 | -3/Quarantine | Lost 9 parts (1p2n3u3w) 14509 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 14533 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 14548 | -3/Quarantine | Found Alien Artifact 14552 | -3/Quarantine | Found Transdimensional Reconstructor 14700 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 14761 | -3/Quarantine | Identified Dimensional Node Initializer 14761 | -3/Quarantine | Initialized slip node 14837 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 14868 | -3/Quarantine | Discovered new exit (range 6) 14872 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 14876 | -3/Quarantine | Identified exit to Research 14931 | -3/Quarantine | Warped through subspace to slip node 14954 | -3/Quarantine | Spotted Fortress 15031 | -3/Quarantine | Discovered new exit (range 5) 15034 | -3/Quarantine | Identified exit to Section 7 15039 | -3/Quarantine | Entered Section 7 15064 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 15137 | -3/Section 7 | Found Integrated Dissipator 15137 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 15237 | -3/Section 7 | Spotted S7 Guard 15255 | -3/Section 7 | Garrison activated, responded to threat 15262 | -3/Section 7 | Destroyed S7 Guard 15278 | -3/Section 7 | Found Alien Artifact 15279 | -3/Section 7 | Identified Integrated Thermoelectric Network 15279 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 15318 | -3/Section 7 | Build established: Scavenger-Gunner 15405 | -3/Section 7 | Spotted B-86 Titan 15753 | -3/Section 7 | Core integrity fell below 50% 15789 | -3/Section 7 | First assault squad dispatched 15795 | -3/Section 7 | Lost 6 parts (1p1n3u1w) 15896 | -3/Section 7 | Lost 6 parts (2p2n1u1w) 16030 | -3/Section 7 | Lost 3 parts (2u1w) 16101 | -3/Section 7 | Discovered exit to Research (range 17) 16122 | -3/Section 7 | Entered Research 16122 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 16152 | -2/Research | Lost 9 parts (1p4n1u3w) 16237 | -2/Research | Lost 3 allies 16302 | -2/Research | Lost 7 parts (1n4u2w) 16455 | -2/Research | Zion Zionite Resupply teleported in 16465 | -2/Research | Released all parts (22) 16524 | -2/Research | Core integrity fell below 50% 16542 | -2/Research | Core integrity fell below 20% 16563 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 16465_ Released Adv. Targeting Computer. 16465_ Released Adv. Weapon Cycler. 16465_ Released Adv. Coolant Injector. 16465_ Released Biometal Leg. 16465_ Released Structural Scanner. 16465_ Released Flexi-carbon Leg. 16465_ Released Adv. Transmission Jammer. 16465_ Released Adv. Melee Analysis Suite. 16465_ Released Adv. Cooling System. 16465_ Released Linear Accelerator. 16467_ Z1-O3Q(A) system terminally corrupted. 16471_ Field Manipulator disabled. 16471_ Emergency Access malfunctions. 16482_ System corrupted: Matter fused (-8). 16494_ P-80 Master resets S-43 Plague, system corruption cleaned. 16521_ System corrupted: Matter fused (-8). 16540_ System corrupted: Matter fused (-5). 16560_ Detecting system override signal. 16561_ Slammed into S-43 Plague. 16562_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ! + ########## #???????????????????????? | | """ # ????????????????????????? | | """ # ?????????????????????????? | | """" ?# ##########????????????????????????????? | | """ ?# #?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ###???# #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# ##########??#+#???????????????????????? | | ??????# # #??# #???????????????????????? | | ??????# # #??# #???????????????????????? | | ??????# # #### #???????????????????????? | | ??????+ / s s #???????????????????????? | | ??????# # / ##s #???????????????????????? | | ??????# # ! ## ss############????????????? | | ??????# # ## %s + ?????? | | ??????# # ## @###########????????????? | | ??????# # ## =%=#??????????????????????? | | ??????# ########### #??????????????????????? | | ??????+ #????????#; #??????????????????????? | | ??????# #????????##u #??????????????????????? | | ??????# #?????????# +??????????????????????? | | ??????# #?????????# #??????????????????????? | | ??????# ??????????# #??????????????????????? | | ??????# ??????????# #??????????????????????? | | ??????# ??????????# #??????????????????????? | | ???????? ^??????????+ #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????#gl ???????????????????????? | | ?????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????H????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 143 Coolant Potential 100 Energy Generation 55 Energy Capacity 1535 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Base Temperature (-) 200 Corruption Block 15 Armor Coverage 600 Resistance: KI 30 Resistance: TH 25 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 60 Targeting Accuracy 26 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 2 Particle Charging 25 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Focal Shield | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Beamcaster | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Prc. Matter Filter | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Cld. Deuterium Engine | -5/Factory | Z-intel Enh. Nuclear Core | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Signal Interpreter | -4/Factory | Z-intel Exp. Cooling System | -4/Factory | Z-intel Biomechanical Wings | -4/Factory | Z-intel Imp. Lightning Gun | -4/Factory | Z-intel Cld. Phase Cannon | -4/Factory | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Cld. Proton Cannon | -4/Factory | Z-intel Exp. Melee Analysis Suite | -4/Factory | Z-intel Particle Accelerator | -4/Factory | Z-intel Plasma Lance | -4/Factory | Z-intel Hvy. Tesla Rifle | -4/Factory | Z-intel Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-48 Gladiator | -6/Zion | Archive A-27 Freighter | -3/Quarantine | Z-intel L-61 Swordsman | -3/Quarantine | Z-intel M-36 Artificer | -3/Quarantine | Z-intel O-32 Director | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel Y-72 Warden | -3/Quarantine | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Dimensional Node Initializer Integrated Thermoelectric Network Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageMultitargetingCasing Manual? 0 Play Time 04:24:58 Cumulative 1027.0 hours Start 2024.02.04 @ 14:44:38 End 2024.02.07 @ 15:30:06 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 517 Rogue 390 Adventurer 125 Explorer 2 Win Type - Total 123 Types 97/9/8/3/3/0/0/2/1 Lore% 82 Gallery% 89 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 83x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46744b8e-45f6-49c7-8d91-4f9597dfd329