Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.25 @ 18:53:28 Player: Whitebacon Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (98) 490 Value Destroyed (2911) 2911 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 6914 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 695/850 Matter 300/300 Energy 264/290 System Corruption 1% Temperature Warm (155) Movement Rolling (108) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Wheel Compact Wheel Compact Wheel > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Coolant Injector High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Laser Plasma Rifle Heavy Plasma Cannon > --- INVENTORY (20) --- Improved Deuterium Engine High-capacity Matter Pod (200) Force Field Power Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Utility Shielding Heavy Armor Plating > --- WEAPON ----------- Gatling Laser High-powered Field Laser Plasma Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Wheel Improved Heat Sink Coolant Injector High-capacity Matter Pod Heavy Armor Plating Power Maul [Rating: 44] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 5 | . . . 2 2 1 . Weapon 1 | . . . . . 1 . Parts Attached 102 | 8 4 . 23 20 30 17 Power 13 | 1 2 . 3 3 3 1 Engine 11 | 1 1 . 3 2 3 1 Core 2 | . 1 . . 1 . . Reactor . | . . . . . . . Propulsion 21 | 3 . . 5 1 6 6 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 21 | 3 . . 5 1 6 6 Hover . | . . . . . . . Flight . | . . . . . . . Utility 37 | 2 1 . 5 7 17 5 Device 16 | 1 . . 2 4 6 3 Storage 2 | 1 . . 1 . . . Processor 3 | . . . 1 . 2 . Hackware . | . . . . . . . Protection 16 | . 1 . 1 3 9 2 Artifact . | . . . . . . . Weapon 31 | 2 1 . 10 9 4 5 Energy Gun 19 | 1 1 . 6 7 1 3 Energy Cannon 8 | . . . 3 2 2 1 Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 3 1 . Parts Lost 19 | . . . 2 2 6 9 Power . | . . . . . . . Propulsion 7 | . . . 1 1 1 4 Utility 9 | . . . 1 1 3 4 Weapon 3 | . . . . . 2 1 Highest Loss Streak 5 | . . . 1 2 3 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 100 100 97 94 97 85 Engine 6 | . 13 . 7 7 7 6 Core 2 | . . 14 3 1 . . Wheel 18 | . 28 28 20 17 14 19 Device 13 | . 4 . 11 18 15 17 Storage 9 | . 14 14 11 9 7 6 Processor 7 | . . . 11 9 8 6 Protection 14 | . 9 14 11 13 19 8 Energy Gun 13 | . 14 14 16 16 10 14 Energy Cannon 5 | . . . 4 1 10 4 Ballistic Gun 2 | . 14 14 . . . . Naked Turns . | . . . . . . . Heaviest Build 89 | 13 19 19 64 70 89 86 Greatest Support 58 | 26 20 20 22 28 32 58 Greatest Overweight (x) 8 | . . . 5 5 8 5 Average Overweight (x) 1 | . . . 2 2 2 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 Average Capacity 17 | 7 8 8 19 20 20 20 Most Carried 14 | 5 8 8 14 13 14 10 Average Carried 8 | 2 7 7 9 10 10 4 Final Capacity 20 | 8 8 8 20 20 20 20 Final Carried 11 | 4 7 7 10 10 11 4 Class Distribution -------------------- 31% | Scavenger-Mutant 27% | Mutant 21% | Scavenger-Tank 10% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Min Mat Mat Fac Fac Matter Collected 1852 | 310 191 130 289 230 542 160 Remotely . | . . . . . . . Salvage Created 3988 | 133 245 102 608 820 1146 934 Parts 201 | 8 19 4 41 35 62 32 Haulers Intercepted 4 | . . . 2 1 1 . Recyclers Shooed 8 | . 1 . 1 2 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 62 | . 6 3 11 8 22 12 Melee 1 | . . . . . 1 . Guns 41 | . 6 3 7 7 11 7 Cannons 12 | . . . 3 . 7 2 AOE 1 | . . . 1 . . . Classes Destroyed 14 | 2 3 . 4 2 2 1 Worker 7 | . . . 4 1 2 . Builder 4 | . . . . 1 1 2 Tunneler 5 | 3 1 . . . . 1 Hauler 4 | . . . 2 1 1 . Recycler 9 | 1 . . 1 3 2 2 Operator 4 | . . . 1 2 . 1 Watcher 3 | . 1 . . 1 1 . Swarmer 15 | . 3 1 . . 8 3 Grunt 24 | . 3 2 8 1 7 3 Brawler 1 | . . . . . 1 . Sentry 11 | . . . 3 4 1 3 Specialist 2 | . . . . . . 2 Hunter 5 | . . . . 3 2 . Programmer 4 | . . . . . 3 1 Best Kill Streak 7 | 2 4 2 5 7 4 4 Combat Bots Only 4 | . 3 2 3 2 4 4 Max Kills in Single Turn 3 | 1 1 1 3 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Damage Taken 4472 | . 74 152 464 548 1959 1275 Core 596 | . . 9 44 100 288 155 Absorbed by Shields . | . . . . . . . Redirected to Shielding 106 | . . . . . 62 44 Regen/Repaired (Parts) 54 | . . . 54 . . . Core Remaining (%) 84 | 100 . 96 89 81 58 . Volleys Fired 230 | 10 17 8 54 42 54 45 Largest 3 | 2 2 2 2 2 3 3 Hottest 234 | 70 70 70 133 140 225 234 Shots Fired 524 | 20 34 16 100 84 147 123 Gun 412 | 20 34 16 87 84 70 101 Cannon 112 | . . . 13 . 77 22 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 35 | 10 17 8 . . . . Thermal 489 | 10 17 8 100 84 147 123 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | 6 11 12 10 16 9 24 Robot Miss Streak 5 | 2 3 2 3 5 3 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 1 . . 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 368 | 13 24 9 71 56 100 95 Core Hits 153 | 5 13 6 39 21 39 30 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . . . . 1 1 Critical Strikes 17 | . . . 3 5 6 3 Burn 14 | . . . 3 5 4 2 Smash 3 | . . . . . 2 1 Melee Attacks 13 | . . . . . 11 2 Impact 13 | . . . . . 11 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8110 | 170 288 125 1368 1272 2651 2236 Guns 5483 | 170 288 125 912 1272 1063 1653 Cannons 1906 | . . . 225 . 1194 487 Explosions 231 | . . . 231 . . . Melee 490 | . . . . . 394 96 Ramming . | . . . . . . . Kinetic 260 | 94 128 38 . . . . Thermal 7129 | 76 160 87 1137 1272 2257 2140 Explosive 231 | . . . 231 . . . Electromagnetic . | . . . . . . . Impact 490 | . . . . . 394 96 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 6 1 Average Corruption 3 | . . . . . 3 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . . . 30 . Message Errors 7 | . . . . . 7 . Matter Fused 7 | . . . . . 7 . Heat Flow Errors 6 | . . . . . 6 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 2 | . . . . . 2 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 248 | . . . 10 . 132 106 Projectiles 82 | . . . 10 . 6 66 Explosions . | . . . . . . . Melee 166 | . . . . . 126 40 Knockbacks 6 | . . . . . 4 2 Impact 5 | . . . . . 3 2 Kinetic . | . . . . . . . Secondary 1 | . . . . . 1 . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 451 | 45 132 177 156 373 451 269 Average Temperature 87 | 16 47 71 37 134 123 82 Received Heat Transfer 1323 | . 30 75 243 99 486 390 Effects 2 | . . . . . 2 . Shutdowns 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . 2 2 Impact Corruptions 7 | . . . . . 5 2 Robots Melted 4 | . . . . 1 1 2 Combat Hostiles 4 | . . . . 1 1 2 Parts Melted 38 | . . . 6 8 9 15 Heat Transferred 14073 | 222 481 259 2633 2442 3729 4307 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Peak Influence 444 | 20 314 247 306 352 311 444 Initial 159 | . 13 122 18 76 159 151 Average 161 | 9 121 180 114 177 146 294 Maximum Alert Level 2 | . 1 1 1 1 1 2 Low Security (%) 61 | 100 71 79 86 45 64 13 Level 1 35 | . 28 20 13 54 35 69 Level 2 2 | . . . . . . 16 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 1 . 1 1 5 6 Investigation . | . . . . . . . Extermination 5 | . . . . . 4 1 Reinforcement 6 | . 1 . 1 1 1 2 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Distress Signals 8 | . 4 . 1 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 14 5 17 18 26 20 Peak Tracking Total 5 | . 4 3 5 4 5 5 Tactical Retreats 7 | . 4 1 . 2 . . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . 1 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Min Mat Mat Fac Fac Machines Disabled 6 | . . . 1 1 3 1 Max in Single Turn 1 | . . . 1 1 1 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Machines Accessed 29 | . 4 . 11 2 11 1 Terminals 22 | . 4 . 8 2 7 1 Fabricators 1 | . . . . . 1 . Repair Stations 5 | . . . 2 . 3 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 82 | . 17 . 38 8 17 2 Successful 46 | . 10 . 22 4 8 2 Failed 36 | . 7 . 16 4 9 . Catastrophic 3 | . 2 . . . 1 . Database Lockouts . | . . . . . . . Manual 34 | . 9 . 14 3 7 1 Terminals 69 | . 17 . 30 8 12 2 Fabricators 2 | . . . . . 2 . Repair Stations 9 | . . . 6 . 3 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 6 . 9 2 3 1 Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 7 | . 2 . 3 . 2 . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 3 | . 1 . 1 . . 1 Locate Traps 1 | . . . 1 . . . Disarm Traps 2 | . . . 2 . . . Investigation Status 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . . . 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 20 | . 4 . 8 2 5 1 Terminals 20 | . 4 . 8 2 5 1 Botnet 20 | . 4 . 8 2 5 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 26 | . 4 . 10 2 10 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 16 | . . . 16 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Min Mat Mat Fac Fac Turns Passed 5090 | 115 342 402 990 717 1873 651 Spaces Moved 3282 | 78 296 406 616 391 1164 331 Core 7 | 7 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 3275 | 71 296 406 616 391 1164 331 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 115 125 105 Average Speed 114 | 80 80 80 115 123 131 123 Slowest Speed 200 | 90 80 80 155 165 200 175 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 39 92 58 30 33 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 35 | . . . 15 13 2 5 Melee . | . . . . . . . Projectile 20 | . . . . 13 2 5 AOE 15 | . . . 15 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Total 4118 | 110 368 467 797 546 1361 469 Wait 301 | 2 36 49 53 54 53 54 Move 3276 | 77 295 405 615 390 1163 331 Hop . | . . . . . . . Pick Up 116 | 12 10 2 30 21 29 12 Fast Attach . | . . . . . . . Attach 51 | 7 2 . 11 9 11 11 Detach 1 | . . . . 1 . . Swap 51 | 1 2 . 12 11 19 6 Drop 78 | 1 6 2 22 18 21 8 Fire 230 | 10 17 8 54 42 54 45 Melee 13 | . . . . . 11 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . 1 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 16) 116 | -11/Junkyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 7) 221 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 458 | -10/Materials | Entered Mines 535 | -10/Mines | Identified exit to Materials 637 | -10/Mines | Found a hidden stash of uninstalled traps 671 | -10/Mines | Learned 2 Materials zone layouts 860 | -10/Mines | Entered Materials 860 | -9/Materials | Evolved 2 slots: Utility x2 861 | -9/Materials | Identified exit to Materials 1184 | -9/Materials | Build established: Scavenger-Mutant 1211 | -9/Materials | Discovered new exit (range 13) 1341 | -9/Materials | Discovered exit to Materials (range 9) 1497 | -9/Materials | Repaired Beam Rifle 1850 | -9/Materials | Entered another Materials area 1850 | -8/Materials | Evolved 2 slots: Utility x2 2501 | -8/Materials | Discovered new exit (range 15) 2567 | -8/Materials | Entered Factory 2567 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2814 | -7/Factory | Discovered new exit (range 8) 3441 | -7/Factory | Build established: Scavenger-Tank 3471 | -7/Factory | Found Powered Armor 4038 | -7/Factory | Lost 3 parts (1n1u1w) 4380 | -7/Factory | Discovered new exit (range 16) 4402 | -7/Factory | Build established: Tank 4440 | -7/Factory | Entered another Factory area 4440 | -6/Factory | Evolved 2 slots: Propulsion x2 4496 | -6/Factory | Discovered new exit (range 7) 4528 | -6/Factory | Garrison activated, responded to threat 4676 | -6/Factory | Lost 5 parts (2n2u1w) 4765 | -6/Factory | Discovered new exit (range 12) 5091 | -6/Factory | Self-destructed Last Messages --------------- 04940_ ALERT: Rogue bot located, Programmers report to Factory Zone 8I. 04984_ Destroyed Imp. Ion Engine. 04988_ A-15 Conveyor heat short circuits Med. Treads. 04992_ A-15 Conveyor heat spikes uncontrollably. 05004_ Connecting with Terminal... 05004_ Current location identified: Factory >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Alert(Check) Current Alert Level: 1-O 05027_ Acquired Force Field. 05059_ Gravmag System melted. 05059_ P-60 Hacker destroyed. 05073_ U-05 Engineer builds a Door. 05088_ U-05 Engineer builds a Wall. 05089_ Hvy. Armor Plating destroyed. 05089_ Com. Wheel destroyed. 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"""" [# u # """ """ #????????? | | ????????# """" """" # # #????????? | | ????????# """" """" # # #????????? | | ????????# """" """" *R% + #????????? | | ????????# """" """" # # #????????? | | ????????# # ####+#############????? | | ????????# # #### ### #????? | | ????????# # # = ""#????? | | ????????# # # ""#????? | | ????????# ! # # T"#????? | | ????????##+########### + """ ""#????? | | ?????????#???????????# # """ ""#????? | | ?????????????????????######## # """ #????? | | ????????????????????????????# # #????? | | ????????????????????????????# ################ | | ????????????????????????????# ######## | | ????????????????????????????# + ]]] | | ????????????????????????????# ######## ]]] | | ????????????????????????????# #??????# ! ]] | | ????????????????????????????# #??????# | | ????????????????????? #???## ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 625 Resistance: TH 15 Utility Shielding 66 Evasion (%) 44 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedWeldingLaser Manual? 0 Play Time 01:01:17 Cumulative 81.0 hours Start 2023.09.25 @ 17:52:00 End 2023.09.25 @ 18:53:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 51 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a39c63aa-debf-4238-93e4-4d6012c872b0