Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.20 @ 22:42:29 Player: Rathori Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (99) 495 Value Destroyed (3663) 3663 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (795) 795 TOTAL SCORE: 10833 Bonus ------- Follower Combat Kills 259 Met Imprinter 300 Was Imprinted 300 Friendly Fire -64 Cogmind --------- Core Integrity 0/1150 Matter 236/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Tactical Coordination Suite Recalibrator Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Recalibrator Bomb Factory No. 2 > --- WEAPON ----------- Beamcaster Magnetic Acceleration Cannon Precision Grenade Launcher > --- INVENTORY -------- Carbon-fiber Leg Improved Thermal Converter Advanced Terrain Scanner Tactical Coordination Suite Matter Filter Kinecellerator Improved Medium Armor Plating Heavy Plasma Cannon Slug Cannon Self-destruct Interrupter [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 . . . . 2 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 3 | . . . . 1 1 . . . . . . . . 1 Utility 6 | . . 1 . 1 1 . . 1 . . . . 1 1 Weapon 2 | . . 1 . . . . . . . . . . 1 . Parts Attached 195 | 8 15 19 10 28 22 3 4 31 7 6 17 13 9 3 Power 21 | 1 1 2 4 3 2 . . 5 1 . 1 . 1 . Engine 13 | 1 . 1 4 3 1 . . 2 . . . . 1 . Core 8 | . 1 1 . . 1 . . 3 1 . 1 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 46 | 2 4 5 2 11 4 1 1 8 . . 4 3 1 . Treads 5 | . 2 . . . . . . 1 . . 1 . 1 . Leg 41 | 2 2 5 2 11 4 1 1 7 . . 3 3 . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 57 | 3 2 3 . 4 9 1 1 8 4 1 9 3 6 3 Device 44 | 2 1 3 . 3 6 1 1 7 3 . 7 2 5 3 Storage 7 | 1 1 . . 1 1 . . 1 . 1 . . 1 . Processor 3 | . . . . . 1 . . . 1 . 1 . . . Hackware . | . . . . . . . . . . . . . . . Protection 3 | . . . . . 1 . . . . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 71 | 2 8 9 4 10 7 1 2 10 2 5 3 7 1 . Energy Gun 17 | 1 4 . . 6 1 . . 2 . 2 . 1 . . Energy Cannon 8 | . . . . . 1 . 1 3 1 . . 2 . . Ballistic Gun 16 | 1 2 7 2 2 2 . . . . . . . . . Ballistic Cannon 10 | . . . . . . . . 3 . 2 2 2 1 . Launcher 11 | . . 2 . 1 1 . 1 2 1 . 1 2 . . Special Weapon 6 | . 2 . 2 1 1 . . . . . . . . . Impact Weapon 3 | . . . . . 1 1 . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . 1 . . 2 . . . Parts Lost 65 | . 8 2 2 8 5 1 . 5 8 . . 7 13 6 Power 10 | . 1 . 2 1 . . . 1 2 . . 2 1 . Propulsion 11 | . 2 . . 2 . . . 2 . . . 1 3 1 Utility 22 | . . 1 . . 3 . . 1 4 . . 2 6 5 Weapon 22 | . 5 1 . 5 2 1 . 1 2 . . 2 3 . Highest Loss Streak 8 | . 5 2 1 5 5 1 . 3 5 . . 6 8 5 Average Slot Usage (%) 93 | . 90 99 99 97 95 87 92 96 92 93 98 97 65 23 Engine 3 | . 6 . 10 8 4 7 7 7 . . . . 3 . Core 5 | . 6 10 . . 2 . . 3 5 6 11 11 . . Leg 24 | . 21 22 22 26 30 28 30 24 26 26 25 25 12 . Device 19 | . 14 21 22 27 22 7 7 22 19 13 14 18 17 11 Storage 8 | . 14 11 11 9 7 7 7 6 6 13 10 6 6 5 Processor 6 | . . . . . . 7 7 6 12 13 13 13 10 5 Energy Gun 4 | . 6 2 . 11 3 . . 1 6 5 7 5 . . Ballistic Gun 8 | . 10 29 32 5 11 7 7 2 . . . . . . Ballistic Cannon 3 | . . . . . . . . 7 6 9 7 6 4 . Launcher 3 | . . . . 4 2 7 6 2 5 . 3 5 2 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 88 | 13 19 24 22 41 80 79 79 88 67 66 71 78 73 37 Greatest Support 66 | 20 40 20 20 45 60 60 63 63 61 61 61 66 46 28 Greatest Overweight (x) 11 | 2 1 1 1 3 1 1 1 4 1 1 1 1 3 11 Average Overweight (x) . | . . . . . . 1 1 1 . . . . 1 4 Largest Inventory Capacity 12 | 6 8 8 8 10 12 12 12 12 12 12 12 12 12 12 Average Capacity 9 | 5 7 8 8 9 11 12 12 12 12 12 12 12 12 12 Most Carried 12 | 6 8 8 8 10 12 12 12 12 12 12 12 12 9 4 Average Carried 8 | 5 5 7 7 9 9 11 11 11 11 10 11 11 6 3 Final Capacity 12 | 6 8 8 8 10 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 6 8 8 8 10 12 12 12 12 11 12 12 10 5 3 Class Distribution -------------------- 48% | Mutant 21% | Scavenger-Skirmisher 7% | Skirmisher 5% | Derelict-Gunner 5% | Scavenger-Gunner 4% | Derelict-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Matter Collected 3892 | 286 91 531 240 399 384 244 92 714 166 59 210 396 80 . Remotely 10 | 10 . . . . . . . . . . . . . . Salvage Created 4199 | 39 122 937 455 607 491 221 165 659 162 59 . 202 80 . Parts 190 | 3 9 55 29 33 19 2 6 17 6 1 . 9 1 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 5 . 1 16 . . Prevented 4 | . . . . . . . . . . . . 4 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 78 | . 5 15 10 15 6 1 2 8 4 1 . 9 2 . Melee 1 | . 1 . . . . . . . . . . . . . Guns 46 | . 4 15 8 11 6 . . . 2 . . . . . Cannons 12 | . . . . . . . . 6 1 1 . 2 2 . AOE 18 | . . . 2 4 . 1 2 1 1 . . 7 . . Classes Destroyed 15 | 1 2 4 2 2 1 1 1 . . 1 . . . . Worker 3 | . . 1 1 . 1 . . . . . . . . . Builder 2 | . . . . 1 1 . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . Recycler 8 | . . 2 1 . 2 . 1 2 . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . Watcher 6 | . . 3 . 2 1 . . . . . . . . . Swarmer 12 | . 3 . . 4 . . . . . . . 5 . . Grunt 45 | . 2 11 8 7 4 . . 6 2 . . 4 1 . Brawler 4 | . . . 1 1 1 . . . 1 . . . . . Sentry 9 | . . 4 . 3 . . . 1 . . . . 1 . Hunter 4 | . . . . . . . 2 1 1 . . . . . Programmer 1 | . . . . . 1 . . . . . . . . . Compactor 1 | . . . . . . 1 . . . . . . . . Assembled 1 | . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 7 | 2 2 4 4 7 3 1 3 3 2 1 . 5 1 . Combat Bots Only 6 | . 2 3 3 6 2 1 2 3 2 1 . 5 1 . Max Kills in Single Turn 4 | 1 1 1 3 1 1 1 2 1 1 1 . 4 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . 2 1 . 1 2 1 1 . . 4 . . Melee 1 | . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Damage Taken 9705 | 71 715 619 387 1079 700 74 99 1246 840 68 . 1268 943 1596 Core 2234 | . 97 65 65 202 50 . . 331 17 30 . 104 123 1150 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 73 | 100 61 . 67 63 . . 92 . . . . 43 87 . Volleys Fired 334 | 6 49 52 27 53 37 14 4 32 14 2 7 23 14 . Largest 3 | 2 2 3 3 3 3 3 3 3 3 3 1 3 3 . Hottest 188 | 60 100 96 100 148 100 127 124 188 188 176 48 176 179 . Shots Fired 718 | 12 64 143 67 113 80 37 10 82 37 6 7 44 16 . Gun 483 | 12 53 139 60 88 68 13 4 24 11 . . 11 . . Cannon 140 | . . . . . 3 14 4 54 19 6 7 18 15 . Launcher 50 | . . 4 . 5 2 10 2 4 7 . . 15 1 . Special 45 | . 11 . 7 20 7 . . . . . . . . . Kinetic 415 | 6 31 127 60 30 53 13 4 45 14 4 7 17 4 . Thermal 119 | . 21 . 7 38 7 . 4 19 . . . 12 11 . Explosive 46 | . . . . 5 2 10 2 4 7 . . 15 1 . Electromagnetic 138 | 6 12 16 . 40 18 14 . 14 16 2 . . . . Robot Hit Streak 23 | 2 4 23 12 17 12 20 6 14 5 3 . 7 14 . Robot Miss Streak 9 | 3 5 9 4 5 3 1 1 6 3 3 . 2 1 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . Shots Hit Robots 443 | 5 22 92 39 79 52 32 3 63 17 3 . 21 15 . Core Hits 222 | 3 9 42 21 39 24 5 4 29 10 2 . 28 6 . Critical Hits 3 | . . . . 1 . . . 1 . . . 1 . . Critical Kills 2 | . . . . . . . . 1 . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . Melee Attacks 1 | . . . . . . . . . . 1 . . . . Impact 1 | . . . . . . . . . . 1 . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10103 | 112 216 1152 591 1312 945 1232 154 1466 751 167 . 1458 547 . Guns 4105 | 71 215 1122 372 733 642 247 18 360 157 . . 168 . . Cannons 2259 | . . . . . 42 28 46 923 229 167 . 380 444 . Explosions 3620 | 41 . 30 219 468 261 957 90 183 365 . . 903 103 . Melee . | . . . . . . . . . . . . . . . Ramming 8 | . 1 . . . . . . . . . . 7 . . Kinetic 3917 | 13 126 1030 372 210 431 247 18 699 202 98 . 349 122 . Thermal 1730 | 41 54 . 219 385 142 . 46 322 . . . 199 322 . Explosive 3032 | . . . . 312 119 957 90 183 365 . . 903 103 . Electromagnetic 1416 | 58 35 122 . 405 253 28 . 262 184 69 . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 28 | . 2 . . . 4 28 28 . . . . . 4 . Average Corruption 9 | . 2 . . . 4 18 28 . . . . . 2 . Corruption Purged . | . . . . . . . . . . . . . . . Effects 51 | . 4 . . . 15 20 11 . . . . . 1 . Message Errors 11 | . 1 . . . 4 4 1 . . . . . 1 . Matter Fused 8 | . . . . . 2 3 3 . . . . . . . Heat Flow Errors 7 | . 1 . . . 3 2 1 . . . . . . . Energy Discharges 6 | . 1 . . . 2 1 2 . . . . . . . Data Loss (minor) 5 | . 1 . . . 2 2 . . . . . . . . Misfires 2 | . . . . . . 1 1 . . . . . . . Misdirections 3 | . . . . . . 2 1 . . . . . . . Targeting Errors 7 | . . . . . 2 3 2 . . . . . . . Weapon Failures 2 | . . . . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 176 | 1 . . 7 20 23 . . 19 24 . . 21 61 . Projectiles 47 | . . . . . . . . 9 . . . 13 25 . Explosions 129 | 1 . . 7 20 23 . . 10 24 . . 8 36 . Melee . | . . . . . . . . . . . . . . . Knockbacks 12 | . . . . . . . . 9 1 . . 2 . . Impact . | . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . 9 1 . . 1 . . Secondary 1 | . . . . . . . . . . . . 1 . . Self-Inflicted Damage 794 | 39 . . 69 59 94 . 58 25 151 . . 55 244 . Shots 19 | 1 . . 2 2 3 . 1 1 4 . . 2 3 . Rammed 1 | . 1 . . . . . . . . . . . . . Targets Rammed 3 | . 1 . . . . . . . . . . 2 . . Kicked 2 | . . . . . . . . . . . . 2 . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 695 | 32 135 90 4 8 249 391 177 695 114 3 . 453 80 . Average Temperature 122 | 17 30 44 4 7 75 174 60 306 39 2 . 185 30 . Received Heat Transfer 2493 | . 312 255 108 387 198 . . 324 237 . . 207 54 411 Effects 37 | . . . . . . 2 . 32 . . . 3 . . Shutdowns 6 | . . . . . . . . 6 . . . . . . Energy Bleed 6 | . . . . . . . . 6 . . . . . . Interference 8 | . . . . . . 2 . 3 . . . 3 . . Matter Decay 2 | . . . . . . . . 2 . . . . . . Short Circuit 4 | . . . . . . . . 4 . . . . . . Damage (minor) 3 | . . . . . . . . 3 . . . . . . Damage (major) 5 | . . . . . . . . 5 . . . . . . Damage (core) 3 | . . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . Parts Fried 4 | 1 . . . . 1 . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . . Heat Transferred 3322 | 50 125 . 300 1259 150 . 74 518 . . . 346 500 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | 1 . . . 1 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Peak Influence 358 | 15 75 322 185 234 116 40 358 327 . . . . 270 20 Initial 175 | . . . 76 7 68 5 10 175 . . . . 97 . Average 58 | 1 13 188 69 119 55 17 261 205 . . . . 154 1 Maximum Alert Level 1 | . . 1 . 1 . . 1 1 . . . . 1 . Low Security (%) 90 | 100 100 55 100 88 100 100 28 58 . . . . 50 100 Level 1 9 | . . 44 . 11 . . 71 41 . . . . 50 . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 3 . 1 1 . 2 7 . . . . . . Investigation 2 | . . 1 . . . . 1 . . . . . . . Extermination 2 | . . . . . 1 . . 1 . . . . . . Reinforcement 5 | . 1 2 . 1 . . . 1 . . . . . . Assault 1 | . . . . . . . 1 . . . . . . . Garrison 5 | . . . . . . . . 5 . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Distress Signals 7 | . . 3 . 1 . . . 1 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 142 | 1 8 24 11 29 11 5 2 11 8 1 . 21 6 4 Peak Tracking Total 8 | 1 4 3 3 5 3 3 2 3 4 1 . 8 3 3 Tactical Retreats 13 | . . 2 2 3 . . . 2 . . . 2 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 6 | . 1 1 . 1 3 . . . . . . . . . Indirectly 1 | . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 5 | . . . . . 5 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 . 2 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 21 | . . 1 2 4 3 . 8 1 . . . . 2 . Max in Single Turn 7 | . . 1 2 2 2 . 7 1 . . . . 2 . Garrison Access 1 | . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 9 | . 3 . . 3 2 . 1 . . . . . . . Terminals 6 | . 2 . . 2 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 27 | . 9 . . 8 5 . 5 . . . . . . . Successful 14 | . 4 . . 7 3 . . . . . . . . . Failed 13 | . 5 . . 1 2 . 5 . . . . . . . Catastrophic 1 | . . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 12 | . 4 . . 6 . . . . . . . . 2 . Terminals 21 | . 8 . . 6 2 . 5 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 5 | . . . . 2 3 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 2 | . 1 . . . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 2 . . . . . . . . . Scan Component 2 | . . . . 1 1 . . . . . . . . . Repair 2 | . . . . 1 1 . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . . 4 . . . . . . . . . . Terminals 6 | . 2 . . 4 . . . . . . . . . . Assimilate 3 | . 1 . . 2 . . . . . . . . . . Botnet 3 | . 1 . . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 6 | . 2 . . 1 2 . 1 . . . . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . . . . . . . Time 64 | . . . . 26 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . . . . Machine Destruction 1 | . . . . . . . 1 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Total Allies 6 | . . . . 1 . 1 . . . . 4 . . . Largest Group 4 | . . . . 1 . 1 . . . . 4 4 . . Highest-Rated Group 150 | . . . . 10 . 31 . . . . 150 150 . . Highest-Rated Ally 38 | . . . . 10 . 31 . . . . 38 38 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 60 | . . . . . . 32 . . . . . 28 . . Total Damage 901 | . . . . . . 502 . . . . . 399 . . Kills 7 | . . . . . . 1 . . . . . 6 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 3 . . . . . 1 . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Turns Passed 18233 | 5962 723 877 1293 1270 1401 283 184 843 1311 235 2038 1136 430 247 Spaces Moved 8641 | 1808 416 369 721 691 852 156 104 406 704 160 1334 653 202 65 Core 31 | 7 . . . . . . . . . . . . . 24 Treads 162 | . 90 . . . . . . . . . . . 31 41 Legs 8448 | 1801 326 369 721 691 852 156 104 406 704 160 1334 653 171 . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 150 150 150 120 120 120 120 150 180 Average Speed 139 | 119 128 149 149 135 132 150 150 152 148 134 139 147 155 320 Slowest Speed 600 | 150 160 150 150 210 150 150 150 240 150 150 150 150 210 600 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 125 60 34 95 43 18 85 4 14 72 26 91 86 7 3 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . . 2 . . . Known Exits Taken 4 | . . . . . . . . . 1 1 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 . . . 1 . . Scrap Searched 8 | . . . 1 . . . . . 3 . 2 2 . . Spaces Dug 42 | . 10 . . . . . . . 17 1 . 14 . . Terrain Destroyed 471 | . 11 . 23 40 58 47 36 17 72 2 . 116 49 . Melee 1 | . . . . . . . . . . 1 . . . . Projectile 27 | . 11 . 1 . . . . 2 6 1 . 5 1 . AOE 443 | . . . 22 40 58 47 36 15 66 . . 111 48 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Total 14201 | 5588 519 596 874 916 1038 175 126 563 939 171 1506 782 302 106 Wait 4854 | 3758 31 131 109 110 109 . 7 71 210 . 114 90 76 38 Move 8628 | 1807 415 368 720 690 852 155 103 405 703 159 1333 652 201 65 Hop . | . . . . . . . . . . . . . . . Pick Up 90 | 7 6 9 3 16 11 2 4 8 4 3 15 . 2 . Fast Attach 45 | 8 4 3 2 7 4 . . 9 . . 5 . 2 1 Attach 44 | . 4 2 1 6 6 2 . 4 5 2 1 2 7 2 Detach 3 | . . . . . 1 . . 1 . . 1 . . . Swap 106 | . 7 14 7 15 12 1 4 18 2 4 11 11 . . Drop 93 | 2 2 17 5 19 6 1 4 15 1 . 19 2 . . Fire 334 | 6 49 52 27 53 37 14 4 32 14 2 7 23 14 . Melee 1 | . . . . . . . . . . 1 . . . . Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . 2 . . Crush 1 | . 1 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 3 exits: [*Min] / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp / Ext) -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 1058 | -11/Scrapyard | Assembled infested the area 5963 | -11/Scrapyard | Entered Materials 5964 | -10/Materials | Build established: Mutant 6296 | -10/Materials | Lost 3 parts (1n2w) 6356 | -10/Materials | Lost 5 parts (1p1n3w) 6439 | -10/Materials | Discovered new exit (range 15) 6636 | -10/Materials | Discovered new exit (range 16) 6686 | -10/Materials | Entered another Materials area 6686 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 6724 | -9/Materials | Discovered new exit (range 16) 6873 | -9/Materials | Discovered new exit (range 16) 7231 | -9/Materials | Build established: Scavenger-Skirmisher 7535 | -9/Materials | Discovered new exit (range 13) 7563 | -9/Materials | Entered Mines 7722 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7956 | -9/Mines | Discovered new exit (range 5) 8097 | -9/Mines | Learned Materials interactive machine intel 8228 | -9/Mines | Learned Materials terminal intel 8238 | -9/Mines | Discovered new exit (range 9) 8513 | -9/Mines | Learned Materials stockpile data 8518 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 8539 | -9/Mines | Excavation squad dispatched 8539 | -9/Mines | A large section of the Mines collapsed 8856 | -9/Mines | Entered Materials 8856 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8858 | -8/Materials | Loaded intel: 19 interactive machine locations 8859 | -8/Materials | Loaded intel: 12 terminal locations 8927 | -8/Materials | Repaired Mining Laser 9298 | -8/Materials | Lost 5 parts (1n4w) 9538 | -8/Materials | Build established: Scavenger-Mutant 9836 | -8/Materials | Discovered new exit (range 5) 10126 | -8/Materials | Entered Factory 10126 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10245 | -7/Factory | Build established: Skirmisher 10926 | -7/Factory | Lost 5 parts (3u2w) 11164 | -7/Factory | Build established: Mutant 11415 | -7/Factory | Repaired Carbon-fiber Leg 11527 | -7/Factory | Sucked down chute 11527 | -7/Factory | Entered Waste 11528 | -7/Waste | Met a frightened Derelict 11536 | -7/Waste | Spotted C-40 Crusher 11542 | -7/Waste | EMP discharged 11542 | -7/Waste | System corruption reached 10% 11547 | -7/Waste | Spotted C-40 Crusher 11594 | -7/Waste | Allies destroyed C-40 Crusher 11618 | -7/Waste | Spotted C-40 Crusher 11623 | -7/Waste | Spotted C-40 Crusher 11626 | -7/Waste | Destroyed C-40 Crusher 11642 | -7/Waste | EMP discharged 11717 | -7/Waste | Crushed by Compactor (1 part destroyed) 11717 | -7/Waste | Spotted C-40 Crusher 11720 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11742 | -7/Waste | EMP discharged 11774 | -7/Waste | Spotted C-40 Crusher 11785 | -7/Waste | Discovered new exit (range 10) 11810 | -7/Waste | Entered Factory 11969 | -7/Factory | Discovered new exit (range 4) 11994 | -7/Factory | Entered another Factory area 11994 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12126 | -6/Factory | Garrison activated, responded to threat 12197 | -6/Factory | Lost 3 parts (2n1u) 12572 | -6/Factory | Build established: Scavenger-Gunner 12734 | -6/Factory | Garrison activated, responded to threat 12781 | -6/Factory | Discovered new exit (range 10) 12837 | -6/Factory | Entered Lower Caves 12892 | -6/Lower Caves | Lost 5 parts (2p3u) 12930 | -6/Lower Caves | Encountered a Warlord checkpoint 13214 | -6/Lower Caves | Build established: Scavenger-Skirmisher 14136 | -6/Lower Caves | Discovered new exit (range 9) 14147 | -6/Lower Caves | Identified exit to Lower Caves 14148 | -6/Lower Caves | Entered another Lower Caves area 14252 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 14339 | -6/Lower Caves | Discovered new exit (range 14) 14381 | -6/Lower Caves | Identified exit to Zion 14383 | -6/Lower Caves | Entered Zion 14476 | -6/Zion | Discovered new exit (range 8) 14603 | -6/Zion | Build established: Scavenger-Gunner 15087 | -6/Zion | Build established: Derelict-Gunner 15834 | -6/Zion | Found Prototype Device 15836 | -6/Zion | Identified Bomb Factory No. 2 16099 | -6/Zion | Imprinted 16102 | -6/Zion | Declared Zion's savior 16193 | -6/Zion | Build established: Mutant 16420 | -6/Zion | Identified exit to Proximity Caves 16421 | -6/Zion | Entered Proximity Caves 16421 | -5/Proximity Caves | Accompanied by 4 allies 16603 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16891 | -5/Proximity Caves | Build established: Derelict-Mutant 17036 | -5/Proximity Caves | Spotted B-75 Beast 17300 | -5/Proximity Caves | Core integrity fell below 50% 17543 | -5/Proximity Caves | Discovered new exit (range 7) 17557 | -5/Proximity Caves | Entered Factory 17557 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 17558 | -5/Factory | Identified exit to Extension 17586 | -5/Factory | Lost 6 parts (1p1n2u2w) 17726 | -5/Factory | Discovered new exit (range 5) 17749 | -5/Factory | Identified exit to Upper Caves 17769 | -5/Factory | Lost 5 parts (1n2u2w) 17956 | -5/Factory | Discovered new exit (range 14) 17985 | -5/Factory | Identified exit to Factory 17987 | -5/Factory | Entered another Factory area 17987 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18004 | -4/Factory | Lost 8 parts (1p2n4u1w) 18028 | -4/Factory | Build established: Mutant 18166 | -4/Factory | Core integrity fell below 50% 18174 | -4/Factory | Lost 5 parts (1n4u) 18204 | -4/Factory | Core integrity fell below 20% 18234 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 17953_ Assembly Bed disabled. 17956_ Penetrated by Slug. 17956_ EXIT=FOUND 17962_ Matter Filter destroyed. 17973_ Enh. Optical Array destroyed. 17985_ EXIT=IDENTIFIED: FACTORY 17986_ 41C,DMO02MVEAPFMQHKH#K3O9SXN6 PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=FACTORY GOAL=ESCAPE 18097_ Adv. Terrain Scanner destroyed. 18099_ Point Defense System destroyed. 18100_ Med. Treads destroyed. 18128_ Imp. Thermal Converter destroyed. 18131_ U-05 Engineer lays Concrete. 18143_ Adv. Heat Sink destroyed. 18151_ U-05 Engineer builds a Door. 18197_ Acquired Thermal Shield. 18209_ Thermal Shield destroyed. 18232_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ????#??######????????????????? #?""??????????????? | | ???? !#????????????????? # "???????????????? | | ????" 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"""" #???# #?? h #?????????????????? | | """" """" #???#! #?? #?????????????????? | | """" """" #???# #? h#?????????????????? | | """" """" ##### #? #?????????????????? | | """" """" + /g # #?????????????????? | | ##### # #?????????????????? | | !#???# @ +?????????????????? | | #??## # #?????????????????? | | #??## t # #?????????????????? | | ######+################### #?????????????????? | | ????????????????? | | ??????????????? | | ????????????? | | ???????????? | | ???????????? | | ###+#######"#####+###??????### ???????????? | | # #???????????????? ????????????? | | # #????????????????? ????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # #? ?????????????? ???????????????? | | # #????????????????????????????????? | | #### #??????????? ????????????????????? | | ???# #????????????????????????????????? | | ???# #?? ?????????????????????????????? | | ???# #????????????????????????????????? | | ?#?# #??????????? ????????????????????? | | ???# #????????????????????????????????? | | ???##############????????????????????????????????? | | ????????#????????????????????????????????????????? | | ??##??????????#??????#???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 31 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Resistance: TH 20 Point Defense Rating 80 Thermal Conversion 60 Evasion (%) 40 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Curiosity Killed The Cat Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed InsulatedInertialArray Manual? 0 Play Time 01:56:11 Cumulative 22.7 hours Start 2021.09.20 @ 18:25:28 End 2021.09.20 @ 22:42:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 18 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edb0d2d8-b578-4d69-a14f-60904eec85f0