Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 14:30:18 Player: Jennifer Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (3106) 3106 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (361) 361 TOTAL SCORE: 8262 Bonus ------- High Alert Combat Kills 61 Aligned with FarCom 300 Cogmind --------- Core Integrity 52/850 Matter 60/300 Energy 128/150 System Corruption 32% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Advanced Heat Sink Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Core Analyzer Proton Cannon Phase Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Minigun Flak Cannon Flak Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Trap Scanner Target Analyzer Core Analyzer Core Analyzer Recoil Stabilizer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Precision Assault Rifle Gauss Cannon Bore Cannon Mini Grenade Launcher [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Utility Advanced Targeting Computer Device Trap Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . . . 4 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . Utility 3 | . . . . . 3 . . . . Weapon 3 | . . . . . 1 . 2 . . Parts Attached 90 | 6 4 2 . 2 31 16 9 4 16 Power 12 | 1 . 1 . . 2 1 1 1 5 Engine 9 | 1 . 1 . . 2 . 1 1 3 Core 3 | . . . . . . 1 . . 2 Reactor . | . . . . . . . . . . Propulsion 16 | 2 . 1 . 1 5 3 2 . 2 Treads 14 | 2 . 1 . 1 5 3 2 . . Leg 2 | . . . . . . . . . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 1 2 . . . 6 7 3 . 5 Device 8 | . . . . . 1 2 2 . 3 Storage 3 | 1 1 . . . . 1 . . . Processor 5 | . 1 . . . 2 . 1 . 1 Hackware 1 | . . . . . 1 . . . . Protection 7 | . . . . . 2 4 . . 1 Artifact . | . . . . . . . . . . Weapon 38 | 2 2 . . 1 18 5 3 3 4 Energy Gun 3 | 2 . . . . . . . . 1 Energy Cannon 5 | . . . . . 2 . . . 3 Ballistic Gun 19 | . 2 . . . 11 4 1 1 . Ballistic Cannon 8 | . . . . . 3 1 2 2 . Launcher 3 | . . . . 1 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . 1 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . 2 Parts Lost 27 | . . 1 . 2 5 5 2 7 5 Power 6 | . . 1 . . 1 1 1 1 1 Propulsion 8 | . . . . 1 1 2 . 2 2 Utility 5 | . . . . . 2 . 1 1 1 Weapon 8 | . . . . 1 1 2 . 3 1 Highest Loss Streak 7 | . . 1 . 2 3 2 1 7 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 96 99 100 97 93 98 99 48 49 Engine 7 | . 14 13 14 14 8 3 1 3 5 Core 1 | . . . . . . 3 4 . . Treads 23 | . 28 28 28 27 18 29 26 11 . Device 7 | . . . . . 7 13 10 6 11 Storage 8 | . 14 14 14 14 9 7 6 3 . Processor 11 | . 10 14 14 14 16 7 8 3 5 Protection 4 | . . . . . 6 7 6 2 1 Energy Gun 1 | . 11 . . . . . . . 1 Ballistic Gun 18 | . 16 28 28 14 17 20 13 5 . Ballistic Cannon 3 | . . . . . 4 2 19 9 . Launcher 1 | . . . . 12 3 . . . . Naked Turns 79 | . . . . . . . . 72 7 Heaviest Build 121 | 14 31 31 31 31 54 107 121 121 33 Greatest Support 88 | 40 40 40 40 40 46 88 86 86 35 Greatest Overweight (x) 30 | . . . . 1 1 1 1 30 1 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 25 25 5 Average Capacity 16 | 6 8 15 15 15 15 23 25 15 5 Most Carried 24 | 1 8 10 11 11 15 24 20 15 5 Average Carried 13 | . 6 8 10 10 13 18 16 9 3 Final Capacity 25 | 8 15 15 15 15 15 25 25 5 5 Final Carried 21 | 1 8 10 11 10 15 21 15 5 5 Class Distribution -------------------- 43% | Skirmisher 31% | Mutant 23% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Matter Collected 3156 | 151 200 87 . 53 899 1093 302 225 146 Remotely . | . . . . . . . . . . Salvage Created 3750 | . 360 98 . 56 1008 1426 283 219 300 Parts 194 | . 19 3 . 8 69 73 8 . 14 Haulers Intercepted 4 | . 2 . . . 2 . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 73 | . 6 2 . 7 23 20 7 2 6 Guns 40 | . 5 2 . 1 13 18 1 . . Cannons 19 | . . . . . 3 2 6 2 6 AOE 12 | . . . . 6 6 . . . . Classes Destroyed 15 | . 3 . . 3 5 3 . 1 . Worker 6 | . . . . 1 1 3 . . 1 Builder 2 | . . . . . 1 1 . . . Tunneler 2 | . . . . . . 1 1 . . Hauler 4 | . 2 . . . 2 . . . . Recycler 4 | . . . . . . 4 . . . Operator 2 | . 1 . . . 1 . . . . Watcher 2 | . . . . . 1 1 . . . Swarmer 13 | . . . . 3 7 . . . 3 Grunt 35 | . 6 2 . . 7 10 7 . 3 Brawler 1 | . . . . . 1 . . . . Sentry 10 | . . . . . 7 3 . . . Hunter 3 | . . . . . 1 2 . . . Programmer 5 | . . . . . . 5 . . . Compactor 2 | . . . . . . . . 2 . Assembled 4 | . . . . 4 . . . . . Best Kill Streak 6 | . 2 2 . 3 4 6 3 1 2 Combat Bots Only 4 | . 2 2 . 3 4 4 3 1 2 Max Kills in Single Turn 3 | . 1 1 . 3 3 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 3 3 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Hostile Shots Fired 427 | . 26 22 . 19 91 160 27 18 64 Missed 110 | . 4 3 . 3 24 55 5 2 14 Damage Taken 5264 | . 312 256 . 281 1009 1363 418 734 891 Core 1294 | . 59 75 . 58 152 152 37 622 139 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 48 | . . . . . . . . . 48 Core Remaining (%) 68 | 100 . . . 23 72 78 . . . Volleys Fired 223 | . 23 8 . 7 81 65 15 10 14 Largest 5 | . 2 2 . 2 3 3 5 5 2 Hottest 184 | . 100 46 . 53 120 96 184 184 170 Shots Fired 581 | . 46 16 . 13 165 192 75 44 30 Gun 406 | . 46 16 . 6 124 165 30 18 1 Cannon 166 | . . . . . 39 27 45 26 29 Launcher 9 | . . . . 7 2 . . . . Special . | . . . . . . . . . . Kinetic 510 | . 20 16 . 6 157 192 75 44 . Thermal 59 | . 26 . . . 6 . . . 27 Explosive 9 | . . . . 7 2 . . . . Electromagnetic 3 | . . . . . . . . . 3 Robot Hit Streak 44 | . 11 12 . 14 44 21 19 21 10 Robot Miss Streak 4 | . 2 3 . 1 2 3 4 4 2 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 3 | . . 1 . . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . Shots Hit Robots 412 | . 29 14 . 7 117 134 49 40 22 Core Hits 211 | . 13 5 . 11 54 59 40 19 10 Critical Kills 3 | . . . . . 3 . . . . Critical Parts Destroyed 6 | . . . . . 6 . . . . Critical Strikes 13 | . 3 . . . 9 1 . . . Burn 3 | . 3 . . . . . . . . Destroy 9 | . . . . . 9 . . . . Blast 1 | . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8588 | . 405 206 . 428 2400 2509 994 974 672 Guns 4752 | . 405 202 . 44 1490 2011 319 263 18 Cannons 2909 | . . . . . 492 387 665 711 654 Explosions 739 | . . . . 373 366 . . . . Melee . | . . . . . . . . . . Ramming 188 | . . 4 . 11 52 111 10 . . Kinetic 6564 | . 200 202 . 44 1762 2398 984 974 . Thermal 994 | . 205 . . . 220 . . . 569 Explosive 739 | . . . . 373 366 . . . . Electromagnetic 103 | . . . . . . . . . 103 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 32 | . 4 4 4 4 1 8 . 18 32 Average Corruption 6 | . 3 4 4 4 1 5 . 14 26 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 163 | . 4 19 9 10 7 71 . 12 31 Message Errors 36 | . 2 3 4 2 1 14 . 5 5 Matter Fused 35 | . 1 6 4 . 2 16 . 2 4 Heat Flow Errors 22 | . . 2 . 4 . 12 . 1 3 Energy Discharges 23 | . . 3 1 . 1 12 . . 6 Parts Rejected 1 | . . 1 . . . . . . . Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 20 | . . 3 . 1 2 10 . . 4 Data Loss (major) 6 | . 1 . . 1 . 3 . . 1 Misfires 9 | . . . . 1 1 3 . . 4 Alerts 2 | . . 1 . . . 1 . . . Misdirections 6 | . . . . . . . . 3 3 Weapon Failures 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 98 | . . . . 34 42 20 2 . . Projectiles 29 | . . . . . 24 3 2 . . Explosions 52 | . . . . 34 18 . . . . Melee 17 | . . . . . . 17 . . . Knockbacks 29 | . . . . . 5 7 17 . . Impact 2 | . . . . . 1 1 . . . Kinetic 26 | . . . . . 4 6 16 . . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 158 | . . . . 108 50 . . . . Shots 6 | . . . . 5 1 . . . . Rammed 21 | . . 1 . 5 8 6 1 . . Targets Rammed 23 | . 1 1 . 5 9 6 1 . . Kicked . | . . . . . . . . . . Crushed 2 | . 1 . . . 1 . . . . Highest Temperature 390 | . 312 197 . 264 385 256 390 186 333 Average Temperature 94 | . 91 58 . 79 77 105 145 97 116 Received Heat Transfer 1745 | . 195 180 . 140 441 330 216 . 243 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted 2 | . 1 . . . 1 . . . . Combat Hostiles 2 | . 1 . . . 1 . . . . Parts Melted 5 | . 3 . . . 2 . . . . Heat Transferred 1997 | . 814 . . . 480 . . . 703 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Peak Influence 592 | . 148 40 . 135 255 592 325 94 206 Initial 289 | . . 1 . . 44 100 289 93 16 Average 118 | . 37 13 . 102 104 163 264 57 87 Maximum Alert Level 2 | . . . . . 1 2 1 . 1 Low Security (%) 78 | 100 100 100 . 100 78 76 7 100 83 Level 1 16 | . . . . . 21 8 92 . 16 Level 2 5 | . . . . . . 15 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . 4 . . . 2 11 2 . 4 Investigation 6 | . 2 . . . . 2 2 . . Extermination 6 | . . . . . . 5 . . 1 Reinforcement 8 | . 2 . . . 2 1 . . 3 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Distress Signals 5 | . . . . . 4 . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 128 | . 13 2 . 9 47 27 10 8 12 Peak Tracking Total 6 | . 4 2 . 3 6 4 3 4 5 Tactical Retreats 4 | . . . . 1 . 1 . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Traps Triggered 10 | . 4 . . . . 2 2 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Machines Disabled 11 | . . . . 1 5 4 . . 1 Max in Single Turn 2 | . . . . 1 2 1 . . 1 Garrison Access 2 | . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Machines Accessed 25 | . 5 . 1 . 7 10 2 . . Terminals 19 | . 5 . . . 7 5 2 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . Total Hacks 52 | . 8 . 1 . 20 19 4 . . Successful 22 | . 7 . 1 . 11 3 . . . Failed 30 | . 1 . . . 9 16 4 . . Catastrophic 14 | . 1 . . . 1 8 4 . . Database Lockouts . | . . . . . . . . . . Manual 33 | . 7 . 1 . 10 11 4 . . Terminals 41 | . 8 . . . 20 9 4 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 7 | . . . . . . 7 . . . Terminal Hacks 17 | . 7 . 1 . 9 . . . . Record 2 | . 1 . . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . Alert Level 2 | . 1 . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . Patrol Status 1 | . . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . Registered Prototypes 1 | . . . . . 1 . . . . Zone Layout 2 | . . . . . 2 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 3 | . . . . . 2 1 . . . Terminals 2 | . . . . . 2 . . . . Assimilate 2 | . . . . . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Jam 1 | . . . . . . 1 . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 1 . . . 5 9 2 . . Full Trace Events 3 | . . . . . . 1 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Turns Passed 10955 | 59 1143 829 555 393 3070 3369 761 215 561 Spaces Moved 5043 | 33 617 498 347 223 1239 1334 285 163 304 Core 148 | 2 . . . . . . . 134 12 Treads 4603 | 31 617 498 347 223 1239 1334 285 29 . Legs 292 | . . . . . . . . . 292 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 158 231 50 50 Average Speed 184 | 153 160 160 160 160 195 216 231 106 139 Slowest Speed 1550 | 160 160 160 160 240 240 238 231 1550 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 3 84 86 63 42 83 30 9 78 7 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . . Unknown Exits Taken 3 | 1 . . . . 1 1 . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 20 | . . . . 10 10 . . . . Terrain Destroyed 138 | . . . . 58 69 3 3 1 4 Melee . | . . . . . . . . . . Projectile 28 | . . . . . 17 3 3 1 4 AOE 110 | . . . . 58 52 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Total 6242 | 39 731 513 347 243 1758 1676 348 181 406 Wait 759 | . 62 3 . 7 356 226 34 4 67 Move 5035 | 32 616 497 346 222 1238 1333 285 162 304 Hop . | . . . . . . . . . . Pick Up 59 | 1 14 2 1 . 21 16 1 . 3 Fast Attach 26 | 6 2 2 . . 4 3 . . 9 Attach 34 | . 1 . . 1 8 10 5 4 5 Detach 12 | . 2 . . . 3 5 . 1 1 Swap 30 | . 1 . . 1 19 3 4 . 2 Drop 39 | . 9 . . . 19 9 1 . 1 Fire 223 | . 23 8 . 7 81 65 15 10 14 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 23 | . 1 1 . 5 9 6 1 . . Escape Stasis 2 | . . . . . . . 2 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 3) 308 | -10/Materials | Build established: Mutant 336 | -10/Materials | Identified exit to Materials 361 | -10/Materials | Identified exit to Mines 568 | -10/Materials | Discovered exit to Materials (range 9) 916 | -10/Materials | Discovered exit to Materials (range 16) 1203 | -10/Materials | Entered Mines 1307 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1312 | -10/Mines | Discovered new exit (range 5) 1400 | -10/Mines | Discovered exit to Materials (range 8) 1648 | -10/Mines | Learned 2 Materials zone layouts 1724 | -10/Mines | Core integrity fell below 50% 1778 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1849 | -10/Mines | Learned location of Zion (-6) 1887 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2031 | -10/Mines | Identified exit to Exiles 2032 | -10/Mines | Entered Exiles 2053 | -10/Exiles | Discovered new exit (range 15) 2072 | -10/Exiles | Met 8R-AWN 2100 | -10/Exiles | Met EX-HEX 2148 | -10/Exiles | Met EX-BIN 2168 | -10/Exiles | Aligned with FarCom system 2170 | -10/Exiles | Given EX-Vault access code 2213 | -10/Exiles | Opened EX-Vault 2231 | -10/Exiles | Found Gui. Plasma Cannon 2265 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2321 | -10/Exiles | Met EX-DEC 2381 | -10/Exiles | Discovered new exit (range 10) 2393 | -10/Exiles | Identified exit to Mines 2587 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 2587 | -10/Exiles | Entered Mines 2588 | -9/Mines | Assembled infested the area 2674 | -9/Mines | Discovered new exit (range 15) 2703 | -9/Mines | Identified exit to Materials 2753 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2869 | -9/Mines | Discovered exit to Materials (range 4) 2980 | -9/Mines | Entered Materials 2980 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3353 | -8/Materials | Build established: Gunner 3421 | -8/Materials | Lost 3 parts (1n1u1w) 5166 | -8/Materials | Discovered new exit (range 4) 5667 | -8/Materials | Build established: Skirmisher 5781 | -8/Materials | Discovered new exit (range 3) 6050 | -8/Materials | Entered Factory 6050 | -7/Factory | Evolved 2 slots: Propulsion x2 8200 | -7/Factory | Discovered new exit (range 15) 8312 | -7/Factory | Garrison activated, responded to threat 9343 | -7/Factory | Discovered new exit (range 13) 9419 | -7/Factory | Entered another Factory area 9419 | -6/Factory | Evolved 2 slots: Weapon x2 10180 | -6/Factory | Sucked down chute 10180 | -6/Factory | Entered Waste 10195 | -6/Waste | EMP discharged 10195 | -6/Waste | System corruption reached 10% 10214 | -6/Waste | Build established: Gunner 10221 | -6/Waste | Spotted C-40 Crusher 10235 | -6/Waste | Destroyed C-40 Crusher 10257 | -6/Waste | Spotted C-40 Crusher 10263 | -6/Waste | Spotted C-40 Crusher 10273 | -6/Waste | Spotted C-40 Crusher 10275 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10278 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10281 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10281 | -6/Waste | Destroyed C-40 Crusher 10282 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10285 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10290 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10290 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10295 | -6/Waste | EMP discharged 10297 | -6/Waste | Core integrity fell below 50% 10321 | -6/Waste | Lost 7 parts (1p2n1u3w) 10328 | -6/Waste | Spotted C-40 Crusher 10342 | -6/Waste | Spotted C-40 Crusher 10389 | -6/Waste | Discovered new exit (range 12) 10395 | -6/Waste | EMP discharged 10395 | -6/Waste | Entered Factory 10542 | -6/Factory | Core integrity fell below 20% 10574 | -6/Factory | Build established: Mutant 10828 | -6/Factory | System corruption reached 30% 10956 | -6/Factory | Self-destructed Last Messages --------------- 10939_ G-50 Soldier misfires. 10939_ U-05 Engineer lays Concrete. 10943_ G-50 Soldier IFF system glitched. 10943_ U-05 Engineer lays Concrete. 10944_ G-50 Soldier destroyed. 10946_ System corrupted: Energy discharge (-12). 10951_ Penetrated by Slug. 10951_ Flexi-carbon Leg destroyed. 10951_ Carbon-fiber Leg destroyed. 10952_ Acquired Corrupted Unknown Engine. 10952_ Identified Lgt. Angular Momentum Engine. 10952_ Integrated Corrupted Lgt. Angular Momentum Engine (+2). 10952_ Complication: Proton Cannon rejected. 10952_ Complication: Prc. Beam Rifle rejected. 10952_ Complication: Weapon Shielding rejected. 10954_ System corrupted: Phase Cannon failed to cycle. 10954_ Slug penetrates Wall. 10954_ Penetrated by Slug. 10954_ Phase Cannon destroyed. 10955_ Imp. Reaction Control System destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????# # * #??? | | ???????????????????????# + % #??? | | ???????????????######??# # = #??? | | ??????????????? ??# # #??? | | ??????????????# """ ?# # #??? | | ??????????????# "Y" ?# ###########??? | | ??????????????# # #????????????? | | ??????????????# # #????????????? | | ??????????????# """ + #????????????? | | ??????????????# """ # #????????????? | | ??????????????? """ # #????????????? | | ??????????????? ?# #????????????? | | ???????????????######### #????????????? | | ???????????????# # #????????????? | | ???????????????# """ # ############## | | ???????????????# """ # # # | | ???????????????# """ # # "" # | | ???????????????# # o # "" # | | ???????????????# """ # # "T # | | ???????????????# """ # # "" # | | ???????????????# """ # # "" = """" # | | ??????#????????# + + """" # | | ???#### ######## """ # # """" # | | ???+ / """ # R # """" # | | ???????### # """ #%% # """" !# | | ?????????# # #%@s # """" # | | ?????????# # """ #[!g # # | | ???####### # """ # ############## | | ???+ # """ # #????????????? | | ???####### # # #????????????? | | ?????????# ######### ###########??? | | ?????????# #???????# # [#??? | | ########## #???????# # ]] #??? | | #???????# # !#??? | | ##??????# # #??? | | T#??????# # """ """ #??? | | #??????# # """ """ #??? | | ##??????# # """ """ #??? | | #####+### #???????# # #??? | | ?????????# ######### #####+#####??? | | ?????????# h #???? | | ?????????# h #???? | | ?????????# #???? | | ?????????# #???? | | ?????????# #???? | | ?????????####+########## ##########???? | | ????????????? ????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# +????????????? | | ???????????????????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 60 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force True Hacker Challenges ------------ None Game ------ Seed TrapFissionAmplifier Manual? 0 Play Time 01:28:40 Cumulative 31.7 hours Start 2024.04.05 @ 13:25:38 End 2024.04.07 @ 14:30:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb9c7d01-e129-42f0-aea8-49556650a72d