Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.14 @ 19:13:23

Player: John_Oxford

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (584)      584
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2504

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Improved Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Weight Redist. System
       Advanced Weight Redist. System
   Experimental Sensor Array

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
      Advanced Signal Interpreter
      Improved Targeting Computer
               Transmission Jammer
               Transmission Jammer
>              --- WEAPON -----------
               Assault Rifle
               EMP Blaster
>              --- INVENTORY --------
         Light Treads
      Advanced Weight Redist. System
      Advanced Weight Redist. System
  Experimental Sensor Array
[Rating: 21]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             25   | 4   4   2   5   10  
  Power                    3    | .   1   .   1   1   
    Engine                 2    | .   1   .   .   1   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 1   1   2   .   4   
    Treads                 4    | .   .   .   .   4   
    Leg                    4    | 1   1   2   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   1   .   2   5   
    Device                 3    | .   .   .   1   2   
    Storage                4    | 1   1   .   1   1   
    Processor              2    | .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   1   .   2   .   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   1   .   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 14   | .   .   .   2   12  
  Power                    3    | .   .   .   1   2   
  Propulsion               8    | .   .   .   1   7   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      5    | .   .   .   2   5   
Average Slot Usage (%)     82   | .   90  100 92  69  
  Engine                   5    | .   14  11  3   1   
  Core                     3    | .   .   .   7   3   
  Treads                   2    | .   .   .   .   6   
  Leg                      24   | .   28  44  36  10  
  Device                   3    | .   .   .   .   7   
  Storage                  15   | .   18  22  21  10  
  Processor                7    | .   .   .   .   17  
  Ballistic Gun            9    | .   14  11  11  6   
  Launcher                 8    | .   11  11  11  6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             46   | 7   18  18  19  46  
  Greatest Support         82   | 10  20  40  40  82  
  Greatest Overweight (x)  15   | .   .   .   .   15  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 12   | 6   6   6   6   12  
  Average Capacity         8    | 5   6   6   6   11  
  Most Carried             8    | 6   6   6   6   8   
  Average Carried          5    | 4   5   5   5   5   
  Final Capacity           12   | 6   6   6   6   12  
  Final Carried            6    | 6   6   6   6   5   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           649  | 186 96  33  160 174 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            668  | .   172 33  152 311 
  Parts                    48   | .   16  1   9   22  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  16   | .   5   1   5   5   
  Melee                    3    | .   .   .   .   3   
  Guns                     3    | .   1   .   2   .   
  AOE                      8    | .   4   1   2   1   
Classes Destroyed          8    | .   4   1   .   3   
  Worker                   1    | .   1   .   .   .   
  Builder                  1    | .   .   .   .   1   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  6    | .   3   .   3   .   
  Grunt                    5    | .   2   .   .   3   
  Sentry                   4    | .   .   1   2   1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           7    | .   7   1   4   3   
  Combat Bots Only         5    | .   5   1   4   3   
Max Kills in Single Turn   3    | .   2   1   3   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   1   2   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               1985 | .    94   115  293  1483 
  Core                     662  | .    34   17   44   567  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         90   | 100  86   .    84   .    
Volleys Fired              34   | .    7    4    8    15   
  Largest                  2    | .    2    2    2    2    
  Hottest                  53   | .    50   50   53   53   
Shots Fired                63   | .    14   8    16   25   
  Gun                      34   | .    7    4    8    15   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 29   | .    7    4    8    10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  34   | .    7    4    8    15   
  Thermal                  .    | .    .    .    .    .    
  Explosive                12   | .    7    4    1    .    
  Electromagnetic          17   | .    .    .    7    10   
  Robot Hit Streak         9    | .    5    9    7    7    
  Robot Miss Streak        2    | .    2    .    1    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           44   | .    6    8    12   18   
  Core Hits                34   | .    11   3    6    14   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1211 | .    346  130  277  458  
  Guns                     326  | .    60   49   90   127  
  Cannons                  .    | .    .    .    .    .    
  Explosions               852  | .    286  81   187  298  
  Melee                    .    | .    .    .    .    .    
  Ramming                  33   | .    .    .    .    33   
  Kinetic                  326  | .    60   49   90   127  
  Thermal                  10   | .    .    .    .    10   
  Explosive                440  | .    286  81   73   .    
  Electromagnetic          402  | .    .    .    114  288  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    .    
  Average Corruption       1    | .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  2    | .    .    .    2    .    
    Message Errors         1    | .    .    .    1    .    
    Heat Flow Errors       1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            33   | .    18   .    10   5    
  Projectiles              .    | .    .    .    .    .    
  Explosions               33   | .    18   .    10   5    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      156  | .    24   .    81   51   
  Shots                    9    | .    1    .    5    3    
  Rammed                   24   | .    .    .    .    24   
Targets Rammed             27   | .    .    .    .    27   
  Kicked                   .    | .    .    .    .    .    
  Crushed                  3    | .    .    .    .    3    
Highest Temperature        182  | .    .    2    182  10   
  Average Temperature      39   | .    .    2    55   3    
  Received Heat Transfer   837  | .    .    36   63   738  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    .    .    1    1    
  Combat Hostiles          2    | .    .    .    1    1    
  Parts Fried              2    | .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             163  | .   145 151 163 126 
  Initial                  63   | .   .   61  58  63  
  Average                  87   | .   28  78  152 78  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   3   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           2    | .   1   .   .   1   
Communications Jammed      3    | .   .   .   .   3   
  Distress Signals         3    | .   .   .   .   3   
Times Spotted              24   | .   5   3   2   14  
  Peak Tracking Total      5    | .   3   1   2   5   
  Tactical Retreats        3    | .   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          5    | .   1   1   2   1   
  Max in Single Turn       2    | .   1   1   2   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1335 | 64  201 133 359 578 
Spaces Moved               779  | 48  141 94  264 232 
  Core                     22   | 7   .   .   .   15  
  Treads                   66   | .   .   .   .   66  
  Legs                     691  | 41  141 94  264 151 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            137  | 109 120 120 120 180 
  Slowest Speed            800  | 120 120 120 120 800 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 4   33  10  58  18  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          91   | .   20  56  10  5   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      91   | .   20  56  10  5   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      913  | 57  160 107 291 298 
  Wait                     12   | .   .   .   6   6   
  Move                     775  | 47  140 93  263 232 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 6   5   5   5   6   
  Fast Attach              10   | 4   1   .   .   5   
  Attach                   13   | .   3   2   3   5   
  Detach                   1    | .   1   .   .   .   
  Swap                     2    | .   .   .   2   .   
  Drop                     13   | .   3   3   4   3   
  Fire                     34   | .   7   4   8   15  
  Melee                    .    | .   .   .   .   .   
  Ram                      13   | .   .   .   .   13  
  Kick                     .    | .   .   .   .   .   
  Crush                    13   | .   .   .   .   13  
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
   65 | -11/Scrapyard | Entered Materials
  246 | -10/Materials | Discovered new exit (range 8)
  266 | -10/Materials | Entered another Materials area
  266 | -9/Materials  | Evolved 2 slots: Propulsion x2
  323 | -9/Materials  | Build established: Mutant
  374 | -9/Materials  | Discovered new exit (range 11)
  399 | -9/Materials  | Entered Mines
  406 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  449 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  455 | -9/Mines      | Found Prototype Device
  456 | -9/Mines      | Identified Exp. Sensor Array
  748 | -9/Mines      | Discovered new exit (range 6)
  758 | -9/Mines      | Entered Materials
  758 | -8/Materials  | Evolved 2 slots: Utility x2
  759 | -8/Materials  | Identified exit to Factory
 1029 | -8/Materials  | Lost 3 parts (1p2n)
 1277 | -8/Materials  | Core integrity fell below 50%
 1289 | -8/Materials  | Lost 5 parts (1p4n)
 1321 | -8/Materials  | Core integrity fell below 20%
 1336 | -8/Materials  | Core destroyed

 Last Messages 
---------------
01258_ Adv. Treads destroyed.
01259_ Slammed into G-47 Trooper. <x2>
01266_ G-47 Trooper misfires.
01270_ Slammed into G-47 Trooper.
01270_ Destabilizing: System interference.
01270_ Imp. Targeting Computer temporarily disabled.
01270_ U-05 Engineer builds a Door.
01276_ Slammed into G-47 Trooper.
01276_ Destabilizing: Core damaged (-16).
01276_ R-06 Scavenger collects Aluminum Leg.
01281_ Slammed into G-47 Trooper. <x3>
01292_ Destabilizing: Core damaged (-5).
01294_ Transmission Jammer destroyed.
01303_ Slammed into G-47 Trooper. <x3>
01316_ G-47 Trooper misfires.
01320_ Slammed into G-47 Trooper. <x2>
01325_ Destabilizing: System interference.
01325_ Adv. Signal Interpreter temporarily disabled.
01331_ Slammed into G-47 Trooper. <x2>
01336_ Destabilizing: Core damaged (-27).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #??????????   ?????????????????????????????????? |
|   #?????????#   ????##########???????????????????? |
|   #?????????#   ????#        #???????????????????? |
|   #?????????#   #???#  !  """#???????????????????? |
|   #?????????#   #???#     """#???????????????????? |
|   ###########   #???#     """#???????????????????? |
|   #        ##   #???#   =    ###########?????????? |
|   #[       ##   #???#  [  """#         ##########? |
|   #        ##   #???#   = """# """ """ #         # |
|   #        ##   #???#      ""# """ """ #         # |
|   #    !!  ##   #???# !   %  # """ """ # """ """ # |
|   +     !  ##   ##########+### """ """ # """ """ # |
|   #    !   ##   #       #%%### """ """ # """ """ # |
|   #        ##   # """" %#@%% +         #         # |
|   #        ##   # """"%%+%g###    =    #         # |
| ####/########   + """"%%#%%#?########+##         # |
| #### ########   #     %%#% ########    ##+##+####? |
|                 #########             !       #??? |
| ####+######### ##??#=   +                     #??? |
| ?#     !#???     ??#    #  #####/##    #####  #??? |
| ?# !    #?#      #?#    #  # ""   ######???#  #??? |
| ?#! !   #?########?#""  +  + """  #????????#  #??? |
| ?# ! !  #??????????#""  #### """  #????????####??? |
| ?#     !#??????????#"T  #??#      #??????????????? |
| ?#      #??????????#""  #??#      #??????????????? |
| ?########??????????#""  #??#      #??????????????? |
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| ???????????????????######????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Jamming Range              8
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WaveMomentumMicroactuators
  Manual?         0
Play Time         00:13:48
  Cumulative      8.0 hours
  Start           2021.09.14 @ 19:02:27
  End             2021.09.14 @ 19:13:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          19
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4202d180-4ec8-414d-a7c3-42b4f6e3d81d