Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.27 @ 19:02:12 Player: Hunter104 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (2346) 2346 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6166 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 73/300 Energy 25/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Machine Analyzer Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Treads Aluminum Leg Improved Titanium Leg Advanced Terrain Scan Processor Weapon Cycler Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Targeting Computer Matter Filter Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Ion Cannon Minigun Heavy Missile Launcher > --- INVENTORY -------- Advanced Treads Aluminum Leg Improved Carbon-fiber Leg Advanced Terrain Scan Processor Weapon Cycler Improved Weapon Shielding Lightning Gun EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Improved EM Pulse Cannon Coil Gun Heavy Rocket Launcher Heavy Missile Launcher Remote Datajack [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Improved Targeting Computer Device Transmission Jammer Storage Large Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Launcher Rocket Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 2 | . . . . . 1 . 1 Propulsion 1 | . . . 1 . . . . Utility 4 | . . . 1 . 1 1 1 Weapon 1 | . . . . . . 1 . Parts Attached 66 | 9 3 5 6 . 15 17 11 Power 9 | 2 . 1 . . 2 3 1 Engine 4 | 2 . . . . 1 1 . Core 5 | . . 1 . . 1 2 1 Reactor . | . . . . . . . . Propulsion 15 | 4 . . 1 . 4 3 3 Treads 2 | 2 . . . . . . . Leg 13 | 2 . . 1 . 4 3 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 2 1 2 . 4 4 3 Device 8 | . 1 1 . . 2 3 1 Storage 3 | 1 . . . . 1 1 . Processor 4 | . . . 2 . 1 . 1 Hackware . | . . . . . . . . Protection 2 | . 1 . . . . . 1 Artifact . | . . . . . . . . Weapon 25 | 2 1 3 3 . 5 7 4 Energy Gun 6 | 1 . 1 . . 2 2 . Energy Cannon 5 | . . . . . . 3 2 Ballistic Gun 6 | 1 1 1 . . 2 . 1 Ballistic Cannon . | . . . . . . . . Launcher 7 | . . 1 3 . . 2 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 29 | . . . . . 6 1 22 Power 5 | . . . . . 2 . 3 Propulsion 7 | . . . . . 2 . 5 Utility 4 | . . . . . . . 4 Weapon 13 | . . . . . 2 1 10 Highest Loss Streak 9 | . . . . . 2 1 9 To Critical Strikes . | . . . . . . . . Average Backups 10 | 4 7 6 7 8 7 13 13 Power . | . 2 2 2 2 . . . Propulsion 2 | 2 3 2 1 1 1 2 2 Utility 2 | . . . 1 2 2 3 3 Weapon 4 | . 1 2 3 3 3 6 6 Tool/Special . | . . . . . . . . Unused Backups 12 | . 1 1 1 . 1 4 4 Power 1 | . . . 1 . . . . Propulsion 6 | . 1 1 . . . 3 1 Utility 3 | . . . . . 1 . 2 Weapon 1 | . . . . . . 1 . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 94 | . 95 100 99 100 94 97 75 Engine 7 | . 14 8 . . 11 7 2 Core 5 | . . 5 11 11 3 7 3 Treads 3 | . 28 18 . . . . . Leg 21 | . . 9 33 33 25 23 17 Device 6 | . 4 4 . . 5 8 12 Storage 8 | . 14 14 11 11 9 7 5 Processor 16 | . . . 20 22 21 20 16 Protection 1 | . 5 9 . . . . . Energy Gun 7 | . 8 13 1 . 5 10 . Energy Cannon 2 | . . . . . . 4 7 Ballistic Gun 6 | . 19 11 . . 8 4 2 Launcher 4 | . . 2 20 22 2 1 4 Peak Build Rating 50 | 6 7 13 16 16 24 46 50 Average Rating 27 | 4 6 8 15 16 20 41 40 On Entrance 15 | . 6 7 13 16 16 24 45 Naked Turns . | . . . . . . . . Heaviest Build 105 | 13 15 17 18 18 105 54 58 Greatest Support 60 | 40 40 40 30 30 35 60 60 Greatest Overweight (x) 9 | . . . . . 3 . 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 25 15 15 Average Capacity 11 | 5 8 8 8 8 8 14 14 Most Carried 15 | 7 8 8 8 8 9 15 15 Average Carried 10 | 4 7 6 7 8 7 13 13 Final Capacity 15 | 8 8 8 8 8 8 15 5 Final Carried 13 | 7 7 8 8 8 8 13 5 Class Distribution -------------------- 51% | Mutant 25% | Gunner 10% | Infiltrator-Gunner 7% | Scavenger-Mutant 6% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1627 | 184 93 145 199 15 475 148 368 Remotely 225 | . 49 . . . 176 . . Salvage Created 2685 | 61 189 145 191 85 740 461 813 Parts 113 | 1 8 5 25 4 25 12 33 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 7 | . . . . . 2 3 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 56 | . 6 5 12 3 7 8 15 Melee 3 | . . . . . 3 . . Guns 21 | . 6 5 1 . 4 2 3 Cannons 3 | . . . . . . 1 2 AOE 24 | . . . 11 3 . 1 9 Classes Destroyed 13 | 1 2 . 3 . 3 1 3 Worker 4 | . . . . . . . 4 Builder 4 | . . . . . . . 4 Tunneler 2 | . . . 1 . . . 1 Hauler 1 | . . . 1 . . . . Recycler 7 | 1 . . . . 5 . 1 Mechanic 1 | . . . . . . . 1 Operator 2 | . . . . . 1 1 . Watcher 3 | . . . 1 . . 1 1 Swarmer 17 | . 3 3 11 . . . . Grunt 30 | . 3 2 1 3 4 4 13 Sentry 1 | . . . . . 1 . . Hunter 5 | . . . . . 2 2 1 Programmer 3 | . . . . . . 2 1 Best Kill Streak 13 | 1 5 3 5 4 3 3 13 Combat Bots Only 6 | . 5 3 4 4 2 3 6 Max Kills in Single Turn 4 | 1 1 1 4 2 3 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 2 . 1 1 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 431 | . 35 36 27 3 71 55 204 Missed 121 | . 14 10 10 2 18 17 50 Hits 310 | . 21 26 17 1 53 38 154 Projectile 310 | . 21 26 17 1 53 38 154 Critical Strikes 14 | . . . . . 2 1 11 Actively Blocked 2 | . . . . . . . 2 Damage Taken 5156 | . 200 265 222 26 852 545 3046 Core 1115 | . 20 41 9 . 94 93 858 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 156 | . 19 30 . . . . 107 Core Remaining (%) 88 | 100 . 75 . 97 82 86 . Volleys Fired 150 | 3 12 17 11 3 35 29 40 Largest 3 | 2 2 2 2 2 2 3 3 Hottest 195 | 60 60 70 83 66 88 173 195 Shots Fired 277 | 6 24 34 22 6 66 64 55 Gun 189 | 6 24 34 4 . 65 41 15 Cannon 35 | . . . . . . 18 17 Launcher 53 | . . . 18 6 1 5 23 Special . | . . . . . . . . Kinetic 108 | 3 22 17 . . 40 11 15 Thermal 44 | 3 2 17 4 . 15 1 2 Explosive 44 | . . . 13 3 . 5 23 Electromagnetic 81 | . . . 5 3 11 47 15 Robot Hit Streak 13 | 4 7 3 5 3 10 11 13 Robot Miss Streak 7 | 1 1 7 2 1 2 3 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 195 | 5 17 14 11 4 59 43 42 Core Hits 144 | 2 9 8 19 4 20 16 66 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . . 3 . . Burn 1 | . . . . . 1 . . Corrupt 2 | . . . . . 2 . . Melee Attacks 11 | . . . . . 11 . . Impact . | . . . . . . . . Slashing 11 | . . . . . 11 . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7161 | 61 204 174 917 241 1398 1189 2977 Guns 2129 | 61 204 174 25 . 770 609 286 Cannons 686 | . . . . . . 316 370 Explosions 3912 | . . . 856 241 273 221 2321 Melee 355 | . . . . . 355 . . Ramming 79 | . . . 36 . . 43 . Kinetic 1141 | 39 194 62 . . 420 140 286 Thermal 404 | 22 10 112 25 . 213 . 22 Explosive 3751 | . . . 776 215 218 221 2321 Electromagnetic 1431 | . . . 80 26 192 785 348 Impact . | . . . . . . . . Slashing 355 | . . . . . 355 . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . 2 2 . 6 1 Average Corruption 2 | . . . 2 2 . 3 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . . . 14 2 Message Errors 2 | . . . . . . 1 1 Matter Fused 4 | . . . . . . 4 . Heat Flow Errors 4 | . . . . . . 4 . Energy Discharges 2 | . . . . . . 2 . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 147 | . . . 36 . 67 15 29 Projectiles 9 | . . . . . . 9 . Explosions 91 | . . . 36 . 20 6 29 Melee 47 | . . . . . 47 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 383 | . . . 59 8 109 . 207 Shots 13 | . . . 3 2 2 . 6 Rammed . | . . . . . . . . Targets Rammed 15 | . . . 9 . . 6 . Kicked 15 | . . . 9 . . 6 . Crushed . | . . . . . . . . Highest Temperature 510 | . 8 81 72 18 175 510 354 Average Temperature 91 | . 4 37 18 11 55 131 145 Received Heat Transfer 1449 | . 42 72 18 9 279 81 948 Effects 7 | . . . . . . 5 2 Shutdowns 3 | . . . . . . 2 1 Interference 2 | . . . . . . 2 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 5 | . . . . . . 4 1 Combat Hostiles 5 | . . . . . . 4 1 Parts Fried 13 | . . . . . . 8 5 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . . 1 . . Heat Transferred 1074 | 50 25 333 74 . 555 . 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 93 | 100 100 100 88 100 100 100 62 Level 1 6 | . . . 11 . . . 37 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 323 | 5 110 114 255 188 65 54 323 Initial 99 | . . 39 18 99 65 5 13 Average 48 | . 20 74 105 170 31 12 132 Influence Increases 1918 | 5 140 150 417 89 261 249 607 Destroy 0b10 Robot/C 1120 | . 120 100 240 60 140 160 300 Destroy 0b10 Robot/NC 120 | 5 . . 15 . 30 10 60 Destroy Leader 248 | . 20 20 44 10 40 52 62 Successful Hack 10 | . . . . . . 10 . Disable Machine 90 | . . 15 15 . 15 . 45 Destroy Structure 255 | . . . 103 19 21 17 95 Lose Combat Pursuer 75 | . . 15 . . 15 . 45 Influence Decreases 1693 | 5 40 201 211 176 416 234 410 Entered New Map 374 | . . 61 31 156 103 8 15 Time Decay 1049 | 5 40 140 180 20 273 216 175 Lost Part 270 | . . . . . 40 10 220 Squads Dispatched 9 | . . . . . . 5 4 Investigation . | . . . . . . . . Extermination 3 | . . . . . . 2 1 Reinforcement 5 | . . . . . . 2 3 Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 5 | . 2 . 1 . 1 . 1 Communications Jammed 3 | . . . . . . . 3 Distress Signals 3 | . . . . . . . 3 Times Spotted 92 | . 8 6 20 3 14 14 27 Peak Tracking Total 7 | . 7 3 6 3 3 3 6 Tactical Retreats 3 | . . 1 . . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 2 | . . . 1 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 6 | . . 1 1 . 1 . 3 Max in Single Turn 1 | . . 1 1 . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 3 | . . . . . 1 2 . Terminals 2 | . . . . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 10 | . . . . . 4 6 . Successful 9 | . . . . . 3 6 . Failed 1 | . . . . . 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 5 | . . . . . 4 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . . 5 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . . . 3 1 . Record 3 | . . . . . 2 1 . Alert Level 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . . . . . . 5 . Recycle Component 2 | . . . . . . 2 . Process 1 | . . . . . . 1 . Retrieve Matter 2 | . . . . . . 2 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 2 | . . . . . . 2 . Recycled Matter 67 | . . . . . . 67 . Retrieved Matter 67 | . . . . . . 67 . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 1822 | . . . . . 232 1338 252 Optics 1813 | . . . . . 232 1338 243 Machine Analysis 92 | . . . . . . . 92 Jamming 1319 | . . . . . . 1070 249 ECM 42 | . . . . . . 27 15 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 3582 | 178 235 296 379 41 640 1338 475 Spaces Moved 2106 | 111 116 158 264 26 350 855 226 Core 28 | 24 . . . . . . 4 Treads 263 | 66 116 81 . . . . . Legs 1815 | 21 . 77 264 26 350 855 222 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 120 50 Average Speed 131 | 128 160 140 120 120 126 129 143 Slowest Speed 500 | 160 160 160 120 120 330 130 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 7 29 56 33 11 29 18 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 324 | . . . 120 35 33 28 108 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 322 | . . . 120 35 33 28 106 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2632 | 140 141 196 304 29 477 1029 316 Wait 164 | 3 8 5 5 . 42 79 22 Move 2099 | 110 115 157 263 25 349 854 226 Hop . | . . . . . . . . Pick Up 65 | 11 2 5 5 . 12 24 6 Fast Attach 11 | 5 . . 1 . 3 1 1 Attach 27 | 2 1 . 1 . 7 5 11 Detach 1 | . . . . . 1 . . Swap 51 | 2 2 8 4 1 11 15 8 Drop 38 | 4 1 4 5 . 6 16 2 Fire 150 | 3 12 17 11 3 35 29 40 Melee 11 | . . . . . 11 . . Ram . | . . . . . . . . Kick 15 | . . . 9 . . 6 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 179 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 5) 414 | -10/Materials | Entered Mines 649 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 670 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 702 | -10/Mines | Discovered new exit (range 8) 710 | -10/Mines | Entered Materials 710 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1068 | -9/Materials | Discovered new exit (range 11) 1089 | -9/Materials | Entered Mines 1117 | -9/Mines | Discovered new exit (range 10) 1130 | -9/Mines | Entered Materials 1130 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1723 | -8/Materials | Discovered new exit (range 17) 1770 | -8/Materials | Entered Factory 1770 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2280 | -7/Factory | Build established: Gunner 3049 | -7/Factory | Garrison activated, responded to threat 3070 | -7/Factory | Discovered new exit (range 15) 3108 | -7/Factory | Entered another Factory area 3108 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3167 | -6/Factory | Build established: Infiltrator-Gunner 3503 | -6/Factory | Lost 9 parts (1p2n2u4w) 3554 | -6/Factory | Core integrity fell below 50% 3574 | -6/Factory | Core integrity fell below 20% 3583 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. Lightning Gun destroyed. K-01 Serf collects debris. EM Pulse Cannon destroyed. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. U-05 Engineer builds a Door. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. Dropped Lrg. Storage Unit. R-10 Processor collects Adv. ECM Suite. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. Ion Cannon destroyed. Acquired 5 matter. 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A?????"""?"""?????# #####+# | | ???????????? ????"""?"""?????# # | | ???????????? ???????????????# / | | ??????????? ################ # | | ??????????? k u # | | ?????????? h # | | ??????????l "% R%g%kk"" """" # | | ?????????? g %@%| h%"""w ""F" # % | | ?????????? k """ %%" """ "" # | | ?????????? # | | ??????????? # | | ??????????? t! # | | ????????????############ # | | ???????????????????????# # | | ???????????????????????# u % | | ????????????????????? + % | | ?????????????????????? # | | ?????????????????????" # | | ?????????????????????"?# A | | ???????????????????????###################### | | ????????????????????????????????????????? # | | ????????????????????????????????????"""""" # | | ????????????????????????????????????"""""" | | ????????????????????????????????????"""""" | | ????????????????????????????????????"""""" # " | | ???????????????????????????????????????? # " | | ????????????????????????????????????"""""" # " | | ????????????????????????????????????"""""" ? " | | ????????????????????????????????????"""""" ? " | | ????????????????????????????????????"""""" ? " | | ?????????????????????????????????????????? ? ?? | | ?????????????????????????????????????????? ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 22 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Base Temperature (-) 100 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed MicroAuthchipMatter Manual? 0 Play Time 00:35:01 Cumulative 10.5 hours Start 2025.08.27 @ 14:11:37 End 2025.08.27 @ 19:02:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1128e1e1-08c9-49a7-b5d7-0a6cda65e033