Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 15:40:58 Player: BEEEEES Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (485) 485 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1460 Bonus ------- None Cogmind --------- Core Integrity 322/400 Matter 248/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Structural Scanner Visual Processing Unit > --- WEAPON (4) ------- Heavy Hammer > --- INVENTORY (5) ---- Ion Engine Aluminum Leg Utility Shielding Field Recycling Unit (20) Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Visual Processing Unit Field Recycling Unit > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Hammer > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Light Armor Plating Grenade Launcher [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Device Structural Scanner Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 27 | 5 6 16 Power 4 | 1 1 2 Engine 4 | 1 1 2 Core . | . . . Reactor . | . . . Propulsion 8 | 2 2 4 Treads . | . . . Leg 8 | 2 2 4 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | . 2 5 Device 2 | . . 2 Storage . | . . . Processor 2 | . 1 1 Hackware . | . . . Protection 3 | . 1 2 Artifact . | . . . Weapon 8 | 2 1 5 Energy Gun 2 | 1 . 1 Energy Cannon . | . . . Ballistic Gun 4 | 1 1 2 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 3 4 Power 2 | . 1 1 Propulsion 2 | . 1 1 Utility 1 | . 1 . Weapon 2 | . . 2 Highest Loss Streak 4 | . 3 4 To Critical Strikes . | . . . Average Slot Usage (%) 82 | . 75 87 Engine 10 | . 13 8 Leg 24 | . 27 21 Processor 6 | . . 11 Protection 5 | . 4 6 Energy Gun 5 | . 12 1 Ballistic Gun 23 | . 15 29 Impact Weapon 4 | . . 6 Peak Build Rating 14 | 5 6 14 Average Rating 8 | 3 5 10 On Entrance 3 | . 5 5 Naked Turns . | . . . Heaviest Build 23 | 6 9 23 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 3 5 5 Average Carried 4 | . 3 4 Final Capacity 5 | 5 5 5 Final Carried 5 | 3 4 5 Class Distribution -------------------- 61% | Mutant 31% | Scavenger-Tank 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 555 | 252 88 215 Remotely . | . . . Salvage Created 553 | 42 175 336 Parts 39 | 3 10 26 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled 5 | . . 5 Retrieved Matter 26 | . . 26 Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 15 | 1 6 8 Guns 14 | 1 6 7 AOE 1 | . . 1 Classes Destroyed 4 | 1 1 2 Swarmer 3 | . 3 . Grunt 9 | 1 3 5 Brawler 1 | . . 1 Sentry 2 | . . 2 Best Kill Streak 2 | 1 1 2 Combat Bots Only 2 | 1 1 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 114 | 5 54 55 Missed 34 | 2 14 18 Damage Taken 1300 | 31 537 732 Core 149 | 10 61 78 Absorbed by Shields . | . . . Regen/Repaired (Parts) 31 | . 31 . Core Remaining (%) 83 | 96 71 . Volleys Fired 63 | 2 36 25 Largest 3 | 2 2 3 Hottest 70 | 70 70 63 Shots Fired 135 | 4 72 59 Gun 133 | 4 72 57 Cannon . | . . . Launcher 2 | . . 2 Special . | . . . Kinetic 112 | 2 53 57 Thermal 21 | 2 19 . Explosive 2 | . . 2 Electromagnetic . | . . . Robot Hit Streak 13 | 4 5 13 Robot Miss Streak 5 | . 5 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 83 | 4 35 44 Core Hits 33 | 2 12 19 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 3 | 1 2 . Burn 3 | 1 2 . Melee Attacks 27 | . . 27 Impact 27 | . . 27 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 921 | 42 348 531 Guns 798 | 42 344 412 Cannons . | . . . Explosions 119 | . . 119 Melee . | . . . Ramming 4 | . 4 . Kinetic 625 | 18 195 412 Thermal 173 | 24 149 . Explosive 119 | . . 119 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 9 | . . 9 Matter Fused 3 | . . 3 Heat Flow Errors 2 | . . 2 Energy Discharges 2 | . . 2 Parts Fused 1 | . . 1 Misfires 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 74 | . . 74 Shots 2 | . . 2 Rammed . | . . . Targets Rammed 2 | . 2 . Kicked 2 | . 2 . Crushed . | . . . Highest Temperature 345 | 52 345 142 Average Temperature 131 | 30 181 43 Received Heat Transfer 453 | 18 276 159 Effects 2 | . 2 . Energy Bleed 2 | . 2 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 740 | 148 592 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 180 | 20 164 180 Initial 46 | . 13 46 Average 87 | 3 73 109 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 4 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | 1 13 18 Peak Tracking Total 7 | 1 4 7 Tactical Retreats 3 | . 2 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . . 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 7 | . 4 3 Terminals 6 | . 3 3 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 17 | . 10 7 Successful 10 | . 5 5 Failed 7 | . 5 2 Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 3 | . 1 2 Terminals 15 | . 8 7 Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 3 4 Robot Analysis 1 | . . 1 Terminal Index 1 | . . 1 Alert Level 1 | . . 1 Locate Traps 1 | . 1 . Transport Status 1 | . . 1 Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . . 1 Terminals 1 | . . 1 Botnet 1 | . . 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 3 2 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1571 | 122 592 857 Spaces Moved 980 | 102 357 521 Core 23 | 23 . . Treads . | . . . Legs 957 | 79 357 521 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 119 | 104 120 121 Slowest Speed 190 | 120 120 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 31 | 6 47 40 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 27 | . . 27 Terrain Destroyed 38 | . . 38 Melee 27 | . . 27 Projectile . | . . . AOE 11 | . . 11 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1226 | 111 458 657 Wait 108 | . 53 55 Move 978 | 101 356 521 Hop . | . . . Pick Up 9 | 3 3 3 Fast Attach 13 | 5 2 6 Attach 3 | . 1 2 Detach 1 | . . 1 Swap 11 | . 3 8 Drop 11 | . 2 9 Fire 63 | 2 36 25 Melee 27 | . . 27 Ram . | . . . Kick 2 | . 2 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 84 | -11/Scrapyard | Discovered new exit (range 8) 123 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Repaired Aluminum Leg 314 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 16) 688 | -10/Materials | Discovered new exit (range 16) 705 | -10/Materials | Lost 3 parts (1p1n1u) 712 | -10/Materials | Identified exit to Materials 715 | -10/Materials | Entered another Materials area 715 | -9/Materials | Evolved 2 slots: Weapon x2 1495 | -9/Materials | Discovered new exit (range 15) 1572 | -9/Materials | Self-destructed Last Messages --------------- much of the same Scrapoid activity that occasionally plagues Complex 0b1. 01539_ System corrupted: Heat flow error (+141). 01552_ Hvy. Assault Rifle severed. You have activated your volley range indicator ('v' or the button under the VOLLEY window), useful for visualizing the range of your currently active weapons. That window and button are only visible while in targeting mode. See the manual for a detailed description of its advanced features. When the line of fire is red, you are attempting to shoot through an object at another target, which incurs significant penalties. 01562_ G-34 Mercenary destroyed. 01563_ Imp. Ion Engine destroyed. 01568_ Aluminum Leg severed. 01570_ Hvy. Assault Rifle destroyed. 01571_ Lgt. Assault Rifle destroyed. 01572_ Aluminum Leg destroyed. 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