Cogmind - Beta 12 *** ADVENTURER MODE // 2023.12.31 @ 17:51:05 Player: Darcyisverycute Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2321) 2321 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (877) 877 TOTAL SCORE: 7578 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 310 Met Imprinter 300 Was Imprinted 300 Friendly Fire -46 Cogmind --------- Core Integrity 619/1000 Matter 75/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (750) Ox14 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Transport Network Coupler Makeshift Hacking Suite Advanced Hacking Suite Phasing AFG > --- WEAPON (5) ------- Coil Gun > --- INVENTORY (15) --- Improved Hover Unit Gravmag Array Advanced Heat Sink Improved Coolant Injector Advanced Signal Interpreter Makeshift Hacking Suite Authchip [Propulsion] Authchip [Weapon] Relay Coupler [Grunt] (62) Gauss Rifle GAL Module Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Transport Network Coupler 0b10 Decoder Chip [Scout] Makeshift Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Matter Neutralizer Matter Neutralizer Coil Gun Coil Gun KE Penetrator > --- INVENTORY -------- Improved Hover Unit Gravmag Array Improved Coolant Injector Advanced Signal Interpreter ECM Suite Makeshift Hacking Suite Authchip [Propulsion] Authchip [Weapon] Relay Coupler [Grunt] Phasing AFG Heavy Mass Driver GAL Module [Rating: 84] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Advanced Hacking Suite Weapon Makeshift Shrapnel Gun Energy Gun Makeshift Laser Energy Cannon Matter Neutralizer Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power . | . . . . . . . . Propulsion 2 | . . 1 . . . 1 . Utility 5 | . . . . . . 3 2 Weapon 3 | . . 1 . . . 2 . Parts Attached 67 | 6 1 19 . 3 4 19 15 Power 9 | . 1 4 . . 1 1 2 Engine 7 | . 1 4 . . 1 1 . Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 14 | 2 . 4 . . 3 2 3 Treads . | . . . . . . . . Leg 8 | . . . . . 3 2 3 Wheel 6 | 2 . 4 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 . 4 . . . 8 3 Device 6 | 1 . 1 . . . 3 1 Storage 3 | 1 . 2 . . . . . Processor 5 | . . 1 . . . 4 . Hackware 3 | . . . . . . 1 2 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 27 | 2 . 7 . 3 . 8 7 Energy Gun 5 | . . 2 . 1 . 2 . Energy Cannon 4 | . . . . . . 2 2 Ballistic Gun 12 | 2 . 3 . 2 . 1 4 Ballistic Cannon 4 | . . 2 . . . 1 1 Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 3 | . . 2 . . . 1 . Parts Lost 21 | . . 1 . . 1 4 15 Power 3 | . . . . . 1 1 1 Propulsion 9 | . . 1 . . . 3 5 Utility 3 | . . . . . . . 3 Weapon 6 | . . . . . . . 6 Highest Loss Streak 14 | . . 1 . . 1 1 14 To Critical Strikes 2 | . . . . . . . 2 Average Slot Usage (%) 92 | . 85 98 100 95 97 90 85 Engine 7 | . . 10 11 11 9 6 . Leg 11 | . . . . . 30 20 16 Wheel 15 | . 28 32 33 33 1 . . Device 2 | . 14 7 . . . . 4 Storage 8 | . 14 11 11 11 11 6 5 Processor 11 | . . 3 11 11 11 19 10 Hackware 3 | . . . . . . 4 14 Energy Gun 6 | . . 5 . 10 11 8 2 Energy Cannon 3 | . . . . . . 9 5 Ballistic Gun 16 | . 28 22 22 18 22 6 13 Ballistic Cannon 1 | . . 4 11 . . 2 . Naked Turns . | . . . . . . . . Heaviest Build 70 | 9 12 33 33 33 31 57 70 Greatest Support 65 | 20 20 36 36 36 45 65 59 Greatest Overweight (x) 14 | . . 2 . . 1 1 14 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 14 | 7 8 13 15 15 15 15 15 Most Carried 15 | 8 8 11 11 15 15 15 15 Average Carried 13 | 5 7 8 11 14 14 13 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 8 8 11 11 15 14 15 12 Class Distribution -------------------- 36% | Gunner 19% | Hacker-Skirmisher 14% | Mutant 10% | Hacker-Mutant 9% | Scavenger-Skirmisher 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Jun Mat Mat Min Zio Pro Fac Fac Matter Collected 1767 | 253 15 302 201 . 265 476 255 Remotely . | . . . . . . . . Salvage Created 2446 | 125 93 516 261 . 89 693 669 Parts 119 | 8 3 35 12 . 5 21 35 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 26 | . . . . . 26 . . Prevented 4 | . . . . . 4 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 54 | . 3 16 5 . 3 14 13 Guns 29 | . 3 13 3 . 3 4 3 Cannons 23 | . . 3 2 . . 8 10 Classes Destroyed 13 | 3 2 4 . . 1 3 . Worker 2 | 1 . . . . . . 1 Builder 3 | . . . . . . 1 2 Tunneler 2 | 2 . . . . . . . Hauler 1 | . . 1 . . . . . Recycler 2 | 1 . . 1 . . . . Drone 1 | . . . . . 1 . . Watcher 4 | . . 1 . . . 2 1 Swarmer 13 | . 1 7 . . 1 . 4 Grunt 27 | . 2 6 4 . . 9 6 Duelist 2 | . . 1 1 . . . . Sentry 6 | . . 2 . . 1 3 . Hunter 4 | . . . . . . 1 3 Programmer 1 | . . . . . . 1 . Best Kill Streak 8 | 3 2 8 6 . 1 3 6 Combat Bots Only 7 | . 2 7 5 . 1 3 5 Max Kills in Single Turn 2 | 1 1 1 1 . 1 2 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Damage Taken 4066 | . 111 314 64 . 194 1194 2189 Core 914 | . 22 31 8 . 34 438 381 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 3 | . . 3 . . . . . Core Remaining (%) 80 | 100 91 . . . 81 48 . Volleys Fired 173 | 18 11 33 8 4 11 40 48 Largest 5 | 2 2 3 3 3 3 5 4 Hottest 308 | 40 40 90 85 97 97 308 246 Shots Fired 447 | 36 22 93 24 12 31 143 86 Gun 290 | 36 22 76 16 12 31 62 35 Cannon 155 | . . 17 8 . . 79 51 Launcher . | . . . . . . . . Special 2 | . . . . . . 2 . Kinetic 276 | 36 22 83 24 8 21 42 40 Thermal 158 | . . 10 . 4 10 99 35 Explosive . | . . . . . . . . Electromagnetic 11 | . . . . . . . 11 Robot Hit Streak 22 | 11 11 22 16 . 9 22 13 Robot Miss Streak 8 | 1 2 5 2 . 8 3 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 292 | 29 17 61 16 . 22 90 57 Core Hits 132 | 9 7 28 11 . 10 41 26 Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 11 | . . 2 . . 2 5 2 Burn 6 | . . 1 . . 2 3 . Meltdown 1 | . . . . . . 1 . Destroy 3 | . . . . . . 1 2 Blast 1 | . . 1 . . . . . Melee Attacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6319 | 285 172 867 306 7 475 2352 1855 Guns 3356 | 285 172 650 225 7 475 1019 523 Cannons 2876 | . . 217 81 . . 1246 1332 Explosions 87 | . . . . . . 87 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3217 | 285 172 756 306 7 348 584 759 Thermal 2847 | . . 111 . . 127 1768 841 Explosive . | . . . . . . . . Electromagnetic 255 | . . . . . . . 255 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . 1 . 8 Average Corruption 1 | . . . . . 1 . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . 2 . 1 Data Loss (minor) 3 | . . . . . 2 . 1 Overload Shots . | . . . . . . . . Overflow Damage 109 | . . . . . . 67 42 Projectiles 61 | . . . . . . 19 42 Explosions 48 | . . . . . . 48 . Melee . | . . . . . . . . Knockbacks 14 | . . 4 1 . . 8 1 Impact . | . . . . . . . . Kinetic 13 | . . 3 1 . . 8 1 Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 68 | . . . . . . 68 . Shots 1 | . . . . . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 665 | . 1 201 98 81 36 665 350 Average Temperature 147 | . 1 46 55 35 14 231 96 Received Heat Transfer 907 | . 42 105 45 . . 373 342 Effects 25 | . . . . . . 24 1 Shutdowns 6 | . . . . . . 6 . Energy Bleed 2 | . . . . . . 1 1 Interference 4 | . . . . . . 4 . Matter Decay 1 | . . . . . . 1 . Short Circuit 5 | . . . . . . 5 . Damage (minor) 4 | . . . . . . 4 . Damage (core) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Melted 10 | . . 1 . . 2 5 2 Heat Transferred 4986 | . . 407 . . 407 3195 977 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Peak Influence 503 | 20 111 286 213 . . 503 215 Initial 488 | . 11 39 86 . . 488 146 Average 185 | 6 51 138 138 . . 311 135 Maximum Alert Level 2 | . . 1 1 . . 2 1 Low Security (%) 56 | 100 100 69 68 . . 17 75 Level 1 31 | . . 30 31 . . 49 24 Level 2 11 | . . . . . . 32 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . . . . 4 3 Investigation 4 | . 1 . . . . 1 2 Extermination 2 | . . . . . . 1 1 Reinforcement 2 | . . . . . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . 1 . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Distress Signals 2 | . . 1 . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 5 18 5 . 14 19 24 Peak Tracking Total 8 | . 3 7 3 . 3 3 8 Tactical Retreats 4 | . 1 . . . . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Traps Triggered 3 | . . 2 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Jun Mat Mat Min Zio Pro Fac Fac Machines Disabled 4 | . . . . . . 4 . Max in Single Turn 2 | . . . . . . 2 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Machines Accessed 13 | . 2 5 . . . 5 1 Terminals 5 | . 1 3 . . . 1 . Fabricators 2 | . . . . . . 1 1 Repair Stations 2 | . . 1 . . . 1 . Recycling Units 4 | . 1 1 . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 31 | . 5 11 . . . 12 3 Successful 21 | . 4 5 . . . 9 3 Failed 10 | . 1 6 . . . 3 . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 10 | . . . . 5 . 3 2 Terminals 9 | . 2 6 . . . 1 . Fabricators 4 | . . . . . . 1 3 Repair Stations 6 | . . 3 . . . 3 . Recycling Units 12 | . 3 2 . . . 7 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 2 . . . 1 . Prototype ID Bank 2 | . 1 1 . . . . . Open DSF 1 | . . . . . . 1 . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 4 | . . . . . . 1 3 Load Schematic 1 | . . . . . . . 1 Build 3 | . . . . . . 1 2 Repair Station Hacks 3 | . . 2 . . . 1 . Scan Component 2 | . . 1 . . . 1 . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 10 | . 3 1 . . . 6 . Recycle Component 1 | . . . . . . 1 . Process 2 | . 1 . . . . 1 . Report Inventory 3 | . 1 . . . . 2 . Retrieve Matter 2 | . 1 . . . . 1 . Retrieve Components 2 | . . 1 . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . 4 . . . 4 1 Full Trace Events 2 | . . . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built 3 | . . . . . . . 3 Authchips . | . . . . . . . . Time 169 | . . . . . . . 169 Total Robot Build Rating 18 | . . . . . . . 18 Part Schematics Acquired 15 | . . . . 15 . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 164 | . . . . . . 58 106 Total Part Build Rating 14 | . . . . . . 14 . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled 1 | . . . . . . 1 . Recycled Matter 23 | . 11 . . . . 12 . Retrieved Matter 23 | . 11 . . . . 12 . Retrieved Components 9 | . . 2 . . . 7 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Jun Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 2 . Non-combat 2 | . . . . . . 2 . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . no_distress 1 | . . . . . . 1 . find_chute 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Total Allies 12 | . . . . 9 . . 3 Largest Group 9 | . . . . 9 9 5 3 Highest-Rated Group 285 | . . . . 285 285 164 90 Highest-Rated Ally 40 | . . . . 40 40 38 30 Total Orders . | . . . . . . . . Ally Attacks 62 | . . . . . 49 1 12 Total Damage 1500 | . . . . . 1147 . 353 Kills 15 | . . . . . 11 . 4 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . . 1 3 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 37 | . . . . . . 17 20 Traps 25 | . . . . . . 13 12 Emergency Access 11 | . . . . . . 4 7 Garrisons 1 | . . . . . . . 1 Zionite Intel Received 1 | . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Jun Mat Mat Min Zio Pro Fac Fac Turns Passed 4899 | 121 252 537 122 1335 523 1068 941 Spaces Moved 3529 | 69 263 413 95 1351 381 571 386 Core 17 | 14 . . . . . . 3 Treads . | . . . . . . . . Legs 1314 | . . . . . 360 571 383 Wheels 2198 | 55 263 413 95 1351 21 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 86 86 86 120 105 Average Speed 105 | 73 80 84 86 86 118 139 160 Slowest Speed 750 | 80 80 110 86 86 190 190 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 5 39 26 36 87 66 15 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 8 | . . . . 1 1 6 . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 4 | . . . . . . 1 3 Terrain Destroyed 32 | . . . 2 . . 13 17 Melee . | . . . . . . . . Projectile 22 | . . . 2 . . 3 17 AOE 10 | . . . . . . 10 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Total 4377 | 106 286 535 117 1519 429 753 632 Wait 489 | . 5 40 15 140 31 97 161 Move 3522 | 68 262 412 94 1350 380 570 386 Hop . | . . . . . . . . Pick Up 75 | 14 4 19 . 13 . 14 11 Fast Attach 17 | . . 3 . . 3 5 6 Attach 45 | 6 1 12 . 3 1 14 8 Detach 2 | . . 1 . . . 1 . Swap 5 | . . 4 . . . . 1 Drop 48 | . 3 11 . 9 3 11 11 Fire 173 | 18 11 33 8 4 11 40 48 Melee 1 | . . . . . . 1 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 32 | -11/Junkyard | Discovered new exit (range 15) 122 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 6) 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 493 | -9/Materials | Repaired Transport Network Coupler 649 | -9/Materials | Discovered new exit (range 16) 696 | -9/Materials | Build established: Skirmisher 753 | -9/Materials | Identified exit to Mines 767 | -9/Materials | Discovered new exit (range 16) 786 | -9/Materials | Identified exit to Storage 878 | -9/Materials | Destroyed 7 combat bots 911 | -9/Materials | Entered Mines 1022 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1023 | -9/Mines | Learned location of 1 exit from Materials 1032 | -9/Mines | Identified exit to Zion 1033 | -9/Mines | Entered Zion 1041 | -7/Zion | Build established: Gunner 1216 | -7/Zion | Found GAL Module 1333 | -7/Zion | Found Prototype Device 1357 | -7/Zion | Learned location of Armory (-4) 1371 | -7/Zion | Build established: Mutant 1525 | -7/Zion | Imprinted 1527 | -7/Zion | Declared Zion's savior 1699 | -7/Zion | Gained Derelict followers 1742 | -7/Zion | Build established: Gunner 2326 | -7/Zion | Discovered new exit (range 9) 2333 | -7/Zion | Identified exit to Proximity Caves 2368 | -7/Zion | Entered Proximity Caves 2368 | -6/Proximity Caves | Accompanied by 9 allies 2379 | -6/Proximity Caves | Identified exit to Factory 2458 | -6/Proximity Caves | Spotter reported a threat 2491 | -6/Proximity Caves | Spotter reported a threat 2546 | -6/Proximity Caves | Spotter reported a threat 2891 | -6/Proximity Caves | Entered Factory 2891 | -6/Factory | Accompanied by 5 allies 2891 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 2895 | -6/Factory | Identified Phasing AFG 3241 | -6/Factory | Search patrols dispatched 3313 | -6/Factory | Fabricated Matter Neutralizer (x2) 3451 | -6/Factory | Build established: Hacker-Skirmisher 3738 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 3828 | -6/Factory | Core integrity fell below 50% 3906 | -6/Factory | Discovered new exit (range 14) 3959 | -6/Factory | Entered another Factory area 3959 | -5/Factory | Evolved 2 slots: Utility x2 3960 | -5/Factory | Identified exit to Upper Caves 4173 | -5/Factory | Spotted B-75 Beast 4661 | -5/Factory | Build established: Hacker-Mutant 4749 | -5/Factory | Fabricated B-60 Warrior (x3) 4900 | -5/Factory | Self-destructed Last Messages --------------- 04871_ Slug penetrates G-67 Veteran. 04871_ G-67 Veteran destroyed. 04872_ R-10 Processor collects Adv. Heat Sink. 04873_ Slug penetrates G-50 Soldier. 04873_ G-50 Soldier destroyed. 04875_ R-10 Processor collects Adv. Heat Sink. 04875_ Acquired Adv. Heat Sink. 04876_ Acquired 23 matter. 04880_ R-10 Processor collects Flexi-carbon Leg. 04881_ P-70 Sage resets R-10 Processor, system corruption cleaned. 04885_ R-10 Processor collects Corrupted Lgt. Angular Momentum Engine. 04887_ U-05 Engineer builds a Wall. 04888_ R-10 Processor collects Adv. Heat Sink. 04891_ P-70 Sage resets M-28 Smith, system corruption cleaned. 04891_ Acquired Gauss Rifle. 04892_ Acquired 44 matter. 04893_ R-10 Processor collects Wheel. 04893_ M-28 Smith repairs Imp. Heat Sink. 04897_ M-28 Smith repairs Com. Wheel. 04898_ Adv. System Shield destroyed. Map ----- +----------------------------------------------------+ | ?????? + ##############????? ????????????> | | ???????# # #????# ???????????? ? | | ???????# # #????# ???????????? ?? | | ???????# # #????# ???????????? #?? | | ???????# # #????# #?????????? #?? | | ???????# # #????# #?????????? #?? | | ???????# # #????# #????##???? #?? | | ???????# + #????# ########### ### | | ???????# # #????# # | | ???????# # #????# # | | ######## # ###### # | | A # + """ # | | # ###### A """ # | | ####################+######## """ # | | #????# =#?????# # | | """ #????# """" """" %" #?????# # | | """ ###+####????# """" """" "#?????# # | | """ #???????????# """ """"! "#?????+ | | #????""""???# " "" " " % ""#?????# ####### | | """ #???? A #%% #?????# #?????? | | """ +?????"" /% #?????# #?????? | | """ #?????"" =% #?????# #?????? | | #???????????#[=% !!=[ #?????? ??????? | | #???????????########/#########??????/??????? | | #???????????????# pm * #??????????? ??????? | | """ ???????????#####%*@ % #??????????? ??????? | | Y" ????? ^ p!!R= %! #??????????? ??????? | | """??????? u ^^%%%!% #??????????? ??????? | | ???? ^^ %=%* #??????????? ??????? | | ???? ##########[ #??????????????????? | | ###???????????????#### #??????????????????? | | ?????????????????????### ##??????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ??????????????????? | | ???????????????????????# ??????????????????? | | ???????????????????????# ?????????????????? | | ???????????????????????# ?????????????????? | | ???????????????????????# ?????????????????+? | | ???????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????^?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 35 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Lgt. Angular Momentum Engine | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Matter Filter | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Matter Neutralizer | x2 | -6/Factory | Preloaded B-60 Warrior | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed LegWarpCloak Manual? 0 Play Time 01:28:40 Cumulative 36.1 hours Start 2023.12.30 @ 23:34:27 End 2023.12.31 @ 17:51:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6d39c0b5-e40d-4713-bcd2-2ceee9835fdc