Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.13 @ 13:24:14

Player: maykstuff

Result: Destroyed by as-71690 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (281)      281
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 746

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     270/300
Energy                     85/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                EM Pulse Gun
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Treads
          Light Treads
                Wheel
          Small Storage Unit
                Structural Scanner
                Sensor Array
                Seismic Detector
                Targeting Computer
                Targeting Computer
                Targeting Computer
                Utility Shielding
          Light Armor Plating
                Hacking Suite
                EM Pulse Gun
          Light Assault Rifle
          Light Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
                Beam Cannon
          Light Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
                Wheel
          Small Storage Unit
                Structural Scanner
                Sensor Array
                Seismic Detector
                Targeting Computer
                Targeting Computer
                Targeting Computer
                Utility Shielding
          Light Armor Plating
                Hacking Suite
                EM Pulse Gun
                EM Pulse Gun
          Light Assault Rifle
                Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 6   7   2   
  Power                    2    | 1   1   .   
    Engine                 1    | 1   .   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   3   2   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       1    | .   1   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   1   6   
  Power                    2    | .   1   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      6    | .   1   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   96  88  
  Engine                   3    | .   4   .   
  Core                     7    | .   7   11  
  Wheel                    27   | .   28  22  
  Storage                  14   | .   14  14  
  Processor                12   | .   12  12  
  Energy Gun               2    | .   2   1   
  Energy Cannon            9    | .   9   12  
  Ballistic Gun            4    | .   4   .   
  Ballistic Cannon         10   | .   10  9   
Naked Turns                .    | .   .   .   
Heaviest Build             51   | 13  51  51  
  Greatest Support         32   | 32  32  32  
  Greatest Overweight (x)  14   | .   1   14  
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         19   | 7   19  20  
  Most Carried             18   | 4   18  18  
  Average Carried          12   | 2   12  17  
  Final Capacity           20   | 8   20  20  
  Final Carried            18   | 4   18  17  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           492  | 193 237 62  
  Remotely                 .    | .   .   .   
Salvage Created            232  | .   172 60  
  Parts                    18   | .   9   9   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  12   | .   7   5   
  Guns                     2    | .   2   .   
  Cannons                  5    | .   2   3   
  AOE                      5    | .   3   2   
Classes Destroyed          6    | .   4   2   
  Tunneler                 1    | .   .   1   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   3   3   
  Grunt                    4    | .   4   .   
  Assembled                2    | .   .   2   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   3    | .   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        80   | .   29  51  
  Missed                   27   | .   9   18  
Damage Taken               725  | .   250 475 
  Core                     254  | .   68  186 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              36   | .   23  13  
  Largest                  2    | .   2   2   
  Hottest                  95   | .   95  95  
Shots Fired                71   | .   45  26  
  Gun                      21   | .   21  .   
  Cannon                   41   | .   19  22  
  Launcher                 9    | .   5   4   
  Special                  .    | .   .   .   
  Kinetic                  45   | .   36  9   
  Thermal                  16   | .   3   13  
  Explosive                9    | .   5   4   
  Electromagnetic          1    | .   1   .   
  Robot Hit Streak         5    | .   5   5   
  Robot Miss Streak        5    | .   4   5   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           30   | .   22  8   
  Core Hits                24   | .   15  9   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Blast                  1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1002 | .   728 274 
  Guns                     113  | .   113 .   
  Cannons                  319  | .   182 137 
  Explosions               558  | .   421 137 
  Melee                    .    | .   .   .   
  Ramming                  12   | .   12  .   
  Kinetic                  310  | .   260 50  
  Thermal                  122  | .   35  87  
  Explosive                558  | .   421 137 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         11   | .   .   11  
  Average Corruption       9    | .   .   9   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  1    | .   .   1   
    Message Errors         1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            10   | .   8   2   
  Projectiles              8    | .   8   .   
  Explosions               2    | .   .   2   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   1   .   
  Impact                   .    | .   .   .   
  Kinetic                  1    | .   1   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      17   | .   17  .   
  Shots                    1    | .   1   .   
  Rammed                   1    | .   1   .   
Targets Rammed             1    | .   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        195  | .   78  195 
  Average Temperature      45   | .   18  73  
  Received Heat Transfer   87   | .   87  .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         259  | .   74  185 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             308  | .   308 109 
  Initial                  13   | .   .   13  
  Average                  73   | .   77  65  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         92   | 100 91  100 
  Level 1                  7    | .   8   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   20  9   
  Peak Tracking Total      8    | .   3   8   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   .   1   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                20   | .   20  .   
  Successful               11   | .   11  .   
  Failed                   9    | .   9   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                17   | .   17  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   8   .   
  Robot Analysis           1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Investigation Status     1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Registered Components    1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Report Inventory         2    | .   2   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        4    | .   4   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     7    | .   7   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1289 | 46   1150 93   
Spaces Moved               988  | 34   915  39   
  Core                     2    | 1    .    1    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   986  | 33   915  38   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  115  
  Average Speed            114  | 98   114  131  
  Slowest Speed            750  | 100  115  750  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       38   | 2    98   16   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          49   | .    32   17   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      49   | .    32   17   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1074 | 44  976 54  
  Wait                     17   | .   17  .   
  Move                     986  | 33  914 39  
  Hop                      .    | .   .   .   
  Pick Up                  18   | 5   13  .   
  Fast Attach              8    | 5   3   .   
  Attach                   2    | 1   .   1   
  Detach                   1    | .   1   .   
  Swap                     5    | .   4   1   
  Drop                     .    | .   .   .   
  Fire                     36   | .   23  13  
  Melee                    .    | .   .   .   
  Ram                      1    | .   1   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub])
-10/Mines

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   47 | -11/Scrapyard | Entered Materials
  105 | -10/Materials | Discovered new exit (range 5)
  231 | -10/Materials | Identified exit to Materials
  306 | -10/Materials | Build established: Mutant
  420 | -10/Materials | Discovered exit to Materials (range 7)
  473 | -10/Materials | Discovered new exit (range 10)
  482 | -10/Materials | Identified exit to Mines
  594 | -10/Materials | Discovered exit to Materials (range 8)
  724 | -10/Materials | Discovered exit to Mines (range 15)
  824 | -10/Materials | Discovered new exit (range 8)
 1197 | -10/Materials | Entered Mines
 1244 | -10/Mines     | Assembled infested the area
 1283 | -10/Mines     | Core integrity fell below 50%
 1285 | -10/Mines     | System corruption reached 10%
 1288 | -10/Mines     | Core integrity fell below 20%
 1290 | -10/Mines     | Destroyed by as-71690 with Assembled Rifle

 Last Messages 
---------------
01247_ Acquired 2 matter.
01255_ T-07 Excavator destroyed.
01259_ Acquired 15 matter.
01260_ Acquired 3 matter.
01270_ as-69752 destroyed.
01273_ Destroyed Asb. F-torch.
01275_ Lgt. Nuclear Core destroyed.
01275_ Com. Wheel destroyed.
01275_ System corrupted by crushing effect (+5).
01275_ System corrupted by crushing effect (+3).
01276_ as-98905 destroyed.
01278_ Com. Wheel destroyed.
01280_ RYY2BGCXYW,QBSCIJVDZCQ4>&==F
01280_ The unstable cave ceiling collapses.
01281_ Beam Cannon destroyed.
01281_ System corrupted by crushing effect (+1).
01282_ The unstable cave ceiling collapses. <x2>
01283_ Grenade Launcher destroyed.
01284_ Signal Interpreter destroyed.
01284_ System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SeismicAdvancedAutobeam
  Manual?         0
Play Time         00:11:46
  Cumulative      12.6 hours
  Start           2024.07.13 @ 12:59:03
  End             2024.07.13 @ 13:24:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 1120695f-d3b6-44f0-a323-c2b9473e0aee