Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.25 @ 12:54:30 Player: Shin Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (111) 555 Value Destroyed (3081) 3081 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 6730 Bonus ------- High Alert Combat Kills 144 Follower Combat Kills 25 Friendly Fire -115 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 342/350 System Corruption 7% Temperature Cool (9) Movement Walking (270) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Battery Advanced Targeting Computer Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Coolant Injector High-capacity Matter Pod (0) Trap Scanner Signal Interpreter System Shield Recalibrator Heart of Steel Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Advanced Targeting Computer Heart of Steel > --- WEAPON ----------- Improved Assault Rifle Remote Datajack Makeshift Sword > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Cooling System Coolant Injector High-capacity Battery High-capacity Matter Pod Weight Redist. System Trap Scanner Signal Interpreter Transmission Jammer System Shield Recalibrator Improved Field Recycling Unit [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . . 1 1 2 . . Weapon 1 | . . . 1 . . . . Parts Attached 126 | . 22 7 19 28 11 12 27 Power 14 | . 2 1 3 1 1 1 5 Engine 8 | . 2 1 3 1 . . 1 Core 6 | . . . . . 1 1 4 Reactor . | . . . . . . . . Propulsion 29 | . 8 3 3 9 1 2 3 Treads 3 | . 2 . . . . 1 . Leg 20 | . 1 3 3 9 1 . 3 Wheel 3 | . 2 . . . . 1 . Hover . | . . . . . . . . Flight 3 | . 3 . . . . . . Utility 34 | . 5 1 3 4 2 3 16 Device 22 | . 3 1 . 2 1 2 13 Storage 6 | . 2 . . 1 . . 3 Processor 2 | . . . 1 . . 1 . Hackware . | . . . . . . . . Protection 4 | . . . 2 1 1 . . Artifact . | . . . . . . . . Weapon 49 | . 7 2 10 14 7 6 3 Energy Gun 11 | . 5 . 5 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 21 | . 1 1 3 7 5 4 . Ballistic Cannon 1 | . . . 1 . . . . Launcher 7 | . 1 1 1 2 1 1 . Special Weapon 3 | . . . . . . 1 2 Impact Weapon . | . . . . . . . . Slashing Weapon 6 | . . . . 4 1 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . 2 . 2 . . . 1 Parts Lost 33 | . 3 1 . 3 . 10 16 Power 5 | . . . . . . 1 4 Propulsion 8 | . 1 . . 1 . 3 3 Utility 9 | . . 1 . 1 . 3 4 Weapon 11 | . 2 . . 1 . 3 5 Highest Loss Streak 8 | . 2 1 . 1 . 8 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 89 99 99 99 90 87 72 Engine 8 | . 14 14 10 9 4 . 2 Core 1 | . . . . . 2 6 3 Treads 2 | . 12 2 . . . 2 2 Leg 17 | . . 25 22 26 23 7 . Wheel 2 | . 14 . . . . 4 6 Device 9 | . 10 13 2 8 7 15 12 Storage 10 | . 14 14 11 9 7 7 9 Processor 7 | . . . 11 9 7 12 14 Protection 4 | . . . 8 8 15 4 . Energy Gun 9 | . 21 14 20 7 . . . Ballistic Gun 12 | . . 9 10 18 21 22 9 Launcher 1 | . . 4 . . . . . Slashing Weapon 1 | . . . . 1 . . 4 Naked Turns . | . . . . . . . . Heaviest Build 76 | 10 52 52 59 58 73 74 76 Greatest Support 53 | 20 40 40 20 40 35 35 53 Greatest Overweight (x) 3 | . 1 2 2 2 2 2 3 Average Overweight (x) 1 | . . 1 2 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 8 16 20 20 20 20 20 20 Most Carried 20 | 6 15 20 20 20 20 20 20 Average Carried 17 | 6 10 18 19 19 19 16 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 6 14 20 20 20 20 17 9 Class Distribution -------------------- 30% | Mutant 24% | Scavenger-Mutant 23% | Scavenger-Gunner 9% | Scavenger-Tank 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Matter Collected 3672 | 200 415 107 545 735 425 432 813 Remotely . | . . . . . . . . Salvage Created 4146 | . 588 125 795 958 528 608 544 Parts 225 | . 25 6 68 61 22 28 15 Haulers Intercepted 4 | . 2 . 2 . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled 51 | . . . . . . . 51 Retrieved Matter 167 | . . . . . . . 167 Parts Self-Destructed 28 | . . . . . . 20 8 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 89 | . 11 4 22 26 7 15 4 Melee 3 | . . . . . . . 3 Guns 67 | . 10 2 19 19 4 12 1 Cannons 2 | . . . 2 . . . . AOE 16 | . . 2 1 7 3 3 . Classes Destroyed 15 | . 4 . 4 1 1 2 3 Worker 1 | . . . 1 . . . . Builder 2 | . . . 1 1 . . . Hauler 4 | . 2 . 2 . . . . Recycler 7 | . 1 1 1 . 4 . . Minesweeper 3 | . . . . . . . 3 Watcher 4 | . . . 3 1 . . . Swarmer 36 | . 3 3 12 10 4 4 . Grunt 33 | . 8 1 7 9 . 7 1 Brawler 1 | . . . . . . 1 . Duelist 3 | . . . . . . 3 . Sentry 11 | . . . 3 6 . 1 1 Hunter 1 | . . . . 1 . . . Programmer 4 | . . . . . 3 . 1 Decomposer 2 | . . . . . . . 2 Packrat 2 | . . . . . . . 2 Samaritan 1 | . . . . . . . 1 Thief 1 | . . . . . . . 1 Best Kill Streak 10 | . 4 2 6 4 5 10 1 Combat Bots Only 10 | . 4 2 6 4 4 10 1 Max Kills in Single Turn 4 | . 1 2 2 4 3 2 1 Gunslinging 1 | . . . 1 . . . . Exploded 4 | . . 1 1 4 3 2 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Damage Taken 6430 | . 611 248 588 1122 370 1461 2030 Core 1148 | . 159 52 62 156 . 213 506 Absorbed by Shields 92 | . . . . . . . 92 Redirected to Shielding 110 | . . . . 23 10 77 . Regen/Repaired (Parts) 495 | . . . 213 . 282 . . Core Remaining (%) 67 | 100 . 15 84 71 . . . Volleys Fired 257 | . 53 21 36 65 24 39 19 Largest 3 | . 2 2 3 3 3 3 3 Hottest 135 | . 112 86 135 102 74 79 74 Shots Fired 597 | . 86 30 103 185 68 85 40 Gun 562 | . 86 27 91 180 67 72 39 Cannon 10 | . . . 10 . . . . Launcher 14 | . . 3 2 5 1 3 . Special 11 | . . . . . . 10 1 Kinetic 375 | . . 6 43 148 67 72 39 Thermal 197 | . 86 21 58 32 . . . Explosive 14 | . . 3 2 5 1 3 . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | . 9 6 7 18 9 13 10 Robot Miss Streak 5 | . 3 4 3 3 5 3 2 Penetration Max . | . . . . . . . . Secondary Targets 13 | . . . 3 2 . 8 . Max Gunslinging Chain 1 | . . . 1 1 . 1 . Shots Hit Robots 411 | . 56 14 55 126 41 73 46 Core Hits 192 | . 15 4 36 50 16 50 21 Critical Kills 2 | . . . . 2 . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 Critical Strikes 11 | . 4 . 1 5 . . 1 Burn 7 | . 4 . 1 2 . . . Destroy 4 | . . . . 3 . . 1 Melee Attacks 57 | . . . . 33 3 . 21 Impact . | . . . . . . . . Slashing 57 | . . . . 33 3 . 21 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8203 | . 863 257 1019 2318 931 1486 1329 Guns 6194 | . 863 191 798 1968 691 1148 535 Cannons 106 | . . . 106 . . . . Explosions 1109 | . . 66 115 350 240 338 . Melee 794 | . . . . . . . 794 Ramming . | . . . . . . . . Kinetic 4454 | . . 59 384 1637 691 1148 535 Thermal 1846 | . 863 132 520 331 . . . Explosive 1109 | . . 66 115 350 240 338 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 794 | . . . . . . . 794 Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . 5 5 7 Average Corruption 6 | . . . . . 4 5 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 88 | . . . . . 12 20 56 Message Errors 19 | . . . . . . 3 16 Matter Fused 20 | . . . . . 8 3 9 Heat Flow Errors 10 | . . . . . . 1 9 Energy Discharges 15 | . . . . . 1 8 6 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 10 | . . . . . 1 2 7 Data Loss (major) 7 | . . . . . . 2 5 Misfires 3 | . . . . . 2 . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 144 | . . 56 . 41 15 . 32 Projectiles . | . . . . . . . . Explosions 112 | . . 56 . 41 15 . . Melee 32 | . . . . . . . 32 Knockbacks 2 | . . . 2 . . . . Impact . | . . . . . . . . Kinetic 2 | . . . 2 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 70 | . . 48 . . . 22 . Shots 2 | . . 1 . . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 572 | . 572 216 375 40 . 249 239 Average Temperature 141 | . 224 105 119 13 . 83 72 Received Heat Transfer 1779 | . 267 18 129 423 . 369 573 Effects 22 | . 21 . 1 . . . . Shutdowns 7 | . 7 . . . . . . Energy Bleed 2 | . 1 . 1 . . . . Short Circuit 1 | . 1 . . . . . . Damage (minor) 4 | . 4 . . . . . . Damage (major) 8 | . 8 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 15 | . 8 1 5 1 . . . Heat Transferred 4736 | . 2257 333 1295 851 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen 1 | . . . . . . . 1 Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Peak Influence 633 | . 193 201 377 633 330 . . Initial 287 | . . . . 159 287 . . Average 162 | . 75 33 182 360 195 . . Maximum Alert Level 2 | . . 1 1 2 1 . . Low Security (%) 59 | 100 100 88 51 3 59 . . Level 1 32 | . . 11 48 56 40 . . Level 2 7 | . . . . 39 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . 1 4 3 . . Investigation 3 | . . . 1 2 . . . Extermination 3 | . . . . . 3 . . Reinforcement 2 | . 1 . . 1 . . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Distress Signals 6 | . 1 . 3 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 128 | . 17 6 31 34 9 15 16 Peak Tracking Total 7 | . 3 3 6 6 4 7 7 Tactical Retreats 12 | . 1 . 2 4 . . 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Traps Triggered 3 | . . . . 2 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Disabled 4 | . 1 . . 3 . . . Max in Single Turn 2 | . 1 . . 2 . . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Accessed 23 | . 5 . 7 4 6 . 1 Terminals 12 | . 4 . 3 3 2 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . Recycling Units 4 | . 1 . 1 . 2 . . Scanalyzers 3 | . . . 2 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 88 | . 13 . 45 11 18 . 1 Successful 61 | . 9 . 36 6 9 . 1 Failed 27 | . 4 . 9 5 9 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 20 | . 8 . 7 3 2 . . Terminals 35 | . 10 . 9 9 7 . . Fabricators . | . . . . . . . . Repair Stations 16 | . . . 9 . 7 . . Recycling Units 9 | . 3 . 3 . 3 . . Scanalyzers 26 | . . . 24 2 . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 11 | . 3 . 2 3 2 . 1 Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 2 | . . . . 2 . . . Open Door 1 | . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . 1 . . . Locate Traps 3 | . 1 . 1 . 1 . . Recall Investigation 1 | . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 14 | . . . 8 . 6 . . Scan Component 7 | . . . 4 . 3 . . Repair 7 | . . . 4 . 3 . . Recycling Unit Hacks 2 | . 1 . 1 . . . . Report Inventory 2 | . 1 . 1 . . . . Scanalyzer 24 | . . . 22 2 . . . Insert Component 11 | . . . 10 1 . . . Analyze 13 | . . . 12 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 9 | . 5 . 3 1 . . . Terminals 6 | . 3 . 2 1 . . . Assimilate 1 | . 1 . . . . . . Botnet 5 | . 2 . 2 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . Monitor 1 | . 1 . . . . . . Recyclers 1 | . 1 . . . . . . Mask 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 . 5 4 4 . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 10 | . . . 9 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . . . 4 . 3 . . Time 294 | . . . 141 . 153 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 10 | . . . 9 1 . . . Part Schematics Acquired 10 | . . . 9 1 . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Total Allies 5 | . . 3 . . . 2 . Largest Group 3 | . . 3 . . . 2 . Highest-Rated Group 40 | . . 40 . . . 36 . Highest-Rated Ally 20 | . . 16 . . . 20 . Total Orders . | . . . . . . . . Ally Attacks 19 | . . 13 . . . 6 . Total Damage 239 | . . 162 . . . 77 . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . 1 . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 4 | . . 1 . . . 1 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Turns Passed 10399 | 3 811 2385 1862 1539 1165 748 1886 Spaces Moved 4556 | 3 433 890 581 626 360 440 1223 Core . | . . . . . . . . Treads 190 | . 131 59 . . . . . Legs 2529 | 3 6 831 581 626 360 87 35 Wheels 1821 | . 280 . . . . 353 1188 Hover . | . . . . . . . . Flight 16 | . 16 . . . . . . Fastest Speed 37 | 120 37 240 260 190 190 115 115 Average Speed 192 | 120 138 258 260 190 257 143 131 Slowest Speed 340 | 120 240 260 260 260 260 260 340 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 2 63 99 39 50 10 52 73 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . 1 Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 3 | . . 1 . . . . 2 Spaces Dug 36 | . . . . 33 3 . . Terrain Destroyed 164 | . . 40 22 78 8 16 . Melee 36 | . . . . 33 3 . . Projectile . | . . . . . . . . AOE 128 | . . 40 22 45 5 16 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Total 5670 | 2 559 944 860 801 546 500 1458 Wait 511 | . 12 12 186 22 129 2 148 Move 4549 | 2 432 889 580 625 359 439 1223 Hop . | . . . . . . . . Pick Up 87 | . 24 11 17 12 10 7 6 Fast Attach 17 | . 3 . 7 4 3 . . Attach 53 | . 6 2 3 6 1 9 26 Detach 11 | . . . . . . . 11 Swap 56 | . 13 5 9 18 7 3 1 Drop 71 | . 16 4 22 16 10 . 3 Fire 257 | . 53 21 36 65 24 39 19 Melee 57 | . . . . 33 3 . 21 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 12) 241 | -10/Materials | Discovered new exit (range 9) 315 | -10/Materials | Build established: Mutant 542 | -10/Materials | Core integrity fell below 50% 685 | -10/Materials | Discovered new exit (range 10) 695 | -10/Materials | Identified exit to Mines 815 | -10/Materials | Entered Mines 878 | -10/Mines | Met a Derelict bent on vengeance 934 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1232 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1312 | -10/Mines | Build established: Scavenger-Mutant 1666 | -10/Mines | Learned 2 Materials zone layouts 1740 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1878 | -10/Mines | Core integrity fell below 20% 2253 | -10/Mines | Discovered new exit (range 7) 2448 | -10/Mines | Discovered new exit (range 3) 2756 | -10/Mines | Learned location of Storage (-7) 3200 | -10/Mines | Entered Materials 3200 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3201 | -9/Materials | Identified exit to Materials 3488 | -9/Materials | Build established: Scavenger-Gunner 4181 | -9/Materials | Repaired Hvy. Assault Rifle 4208 | -9/Materials | Repaired Lgt. Armor Plating 4242 | -9/Materials | Repaired Imp. Ion Engine 4295 | -9/Materials | Repaired Imp. Medium Laser 4938 | -9/Materials | Discovered exit to Materials (range 16) 5062 | -9/Materials | Entered another Materials area 5062 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5380 | -8/Materials | Garrison activated, responded to threat 6546 | -8/Materials | Discovered new exit (range 10) 6550 | -8/Materials | Build established: Gunner 6601 | -8/Materials | Entered Factory 6601 | -7/Factory | Evolved 2 slots: Utility x2 6793 | -7/Factory | Repaired Imp. Assault Rifle 6846 | -7/Factory | Repaired Imp. Assault Rifle 6899 | -7/Factory | Repaired Imp. Assault Rifle 7287 | -7/Factory | Build established: Scavenger-Tank 7707 | -7/Factory | Discovered new exit (range 7) 7738 | -7/Factory | Discovered new exit (range 6) 7766 | -7/Factory | Entered Lower Caves 7913 | -7/Lower Caves | Encountered a Warlord checkpoint 7930 | -7/Lower Caves | Learned Factory trap positions 7989 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8062 | -7/Lower Caves | Destroyed 10 combat bots 8071 | -7/Lower Caves | Lost 8 parts (1p3n2u2w) 8403 | -7/Lower Caves | Build established: Gunner 8483 | -7/Lower Caves | Discovered new exit (range 10) 8514 | -7/Lower Caves | Entered another Lower Caves area 8516 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8569 | -7/Lower Caves | Lost 3 parts (1p1u1w) 8605 | -7/Lower Caves | Learned location of Zion (-6) 8743 | -7/Lower Caves | Found Prototype Device 8748 | -7/Lower Caves | Identified Heart of Steel 8813 | -7/Lower Caves | Build established: Mutant 9204 | -7/Lower Caves | Discovered new exit (range 10) 9698 | -7/Lower Caves | Learned Factory stockpile data 10124 | -7/Lower Caves | Spotted B-75 Beast 10254 | -7/Lower Caves | Attracted the attention of an 0b10 base 10256 | -7/Lower Caves | Core integrity fell below 50% 10311 | -7/Lower Caves | Core integrity fell below 20% 10370 | -7/Lower Caves | Lost 8 parts (2p1n2u3w) 10400 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 10295_ Critical hit (Burn: +37). 10314_ Imp. Cooling System destroyed. 10315_ Mak. Sword destroyed. 10318_ S-27 Virus destroyed. 10323_ System corrupted: Heat flow error (+136). 10324_ Arm. Huge Wheel destroyed. 10337_ Penetrated by Slug. 10339_ Lgt. Nuclear Core destroyed. 10346_ System corrupted: Weight Redist. System rejected. 10353_ G-47 Trooper destroyed. 10361_ Unknown Leg fries itself beyond repair. 10362_ Particle Gun fries itself beyond repair. 10363_ %JE