Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 02:55:28 Player: Infomantis Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (57) 285 Value Destroyed (1919) 1919 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (590) 590 TOTAL SCORE: 6574 Bonus ------- Follower Combat Kills 300 Met Data Miner 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/700 Matter 153/300 Energy 100/100 System Corruption 5% Temperature Cool (45) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Hardened Heavy Armor Plating System Restoration Module Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Targeting Computer > --- WEAPON ----------- Gatling Laser Flak Gun Great Axe > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Transmission Jammer Hardened Heavy Armor Plating System Restoration Module Advanced Assault Cannon Mini Grenade Launcher Concussive RPG Great Maul [Rating: 42] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Great Axe Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 3 | . . . . . 2 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 100 | 7 . 5 2 11 31 20 3 12 2 7 Power 12 | 1 . 1 . 1 5 2 . 1 . 1 Engine 9 | 1 . 1 . 1 5 . . 1 . . Core 3 | . . . . . . 2 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 33 | 2 . 2 1 5 11 7 1 3 . 1 Treads 9 | . . 1 . . 4 3 . . . 1 Leg 17 | 2 . . . 5 5 1 1 3 . . Wheel 7 | . . 1 1 . 2 3 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 2 . . 1 1 5 9 1 2 . . Device 11 | 1 . . . 1 2 5 1 1 . . Storage 4 | 1 . . 1 . . 1 . 1 . . Processor 5 | . . . . . 3 2 . . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 34 | 2 . 2 . 4 10 2 1 6 2 5 Energy Gun 13 | 1 . . . 3 6 . 1 1 1 . Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 5 | 1 . 2 . . 1 . . 1 . . Ballistic Cannon 4 | . . . . . . . . 3 1 . Launcher 5 | . . . . 1 . . . . . 4 Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 1 . . . 1 Slashing Weapon 3 | . . . . . 1 1 . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . . . . Parts Lost 41 | . 1 1 . 4 13 3 3 4 . 12 Power 4 | . 1 . . . 1 1 . . . 1 Propulsion 18 | . . 1 . 2 5 1 2 3 . 4 Utility 7 | . . . . 1 2 1 . 1 . 2 Weapon 12 | . . . . 1 5 . 1 . . 5 Highest Loss Streak 7 | . 1 1 . 2 4 2 3 4 . 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 99 100 90 86 94 88 76 77 77 Engine 6 | . 12 14 14 14 8 . . 4 7 2 Core 2 | . . . . . . 5 7 1 . 4 Treads 7 | . . 11 12 . 5 13 8 1 . 3 Leg 8 | . 28 4 . 14 15 . 2 10 23 11 Wheel 7 | . . 11 15 7 3 14 8 1 . . Device 11 | . 14 14 14 12 11 6 7 13 15 14 Storage 9 | . 14 14 14 14 9 7 7 6 7 7 Processor 11 | . . . . . 10 17 23 16 15 15 Energy Gun 8 | . 14 14 14 20 17 . 5 3 . 1 Ballistic Gun 5 | . 14 14 14 5 1 7 . 3 . . Impact Weapon 2 | . . . . . . 7 7 1 . . Slashing Weapon 3 | . . . . . 1 7 7 5 7 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 37 | 12 12 12 17 23 30 31 29 37 37 37 Greatest Support 50 | 20 20 20 26 26 40 26 20 50 50 50 Greatest Overweight (x) 2 | . . 1 . 1 1 1 2 2 . 1 Average Overweight (x) . | . . . . . . . 1 1 . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 9 10 10 Most Carried 10 | 8 8 8 8 10 10 10 10 10 10 10 Average Carried 9 | 4 8 7 8 9 9 9 9 9 10 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 8 8 8 8 10 10 10 10 10 10 5 Class Distribution -------------------- 71% | Mutant 11% | Assassin 7% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Assassin | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 1288 | 273 6 58 . 137 324 225 48 162 . 55 Remotely . | . . . . . . . . . . . Salvage Created 2025 | 112 32 90 . 270 679 350 105 226 . 161 Parts 113 | 7 2 11 . 10 34 21 4 14 . 10 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 4 | . . 1 . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . 14 26 . 3 Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 51 | . 1 6 . 7 16 7 2 4 . 8 Melee 8 | . . . . . . 5 2 1 . . Guns 27 | . 1 6 . 5 13 . . 2 . . Cannons 3 | . . . . . 2 . . 1 . . AOE 10 | . . . . 2 . . . . . 8 Classes Destroyed 13 | 2 1 1 . 1 5 2 . 1 . . Worker 1 | . . . . . . 1 . . . . Builder 1 | . . . . . 1 . . . . . Tunneler 2 | 1 . . . . . 1 . . . . Hauler 1 | . . . . . 1 . . . . . Recycler 1 | 1 . . . . . . . . . . Swarmer 14 | . . 6 . . 3 . . . . 5 Cutter 2 | . . . . . 2 . . . . . Grunt 29 | . 1 . . 6 8 6 2 3 . 3 Brawler 1 | . . . . . . . . 1 . . Duelist 1 | . . . . 1 . . . . . . Sentry 2 | . . . . . 2 . . . . . Programmer 1 | . . . . . . 1 . . . . Heavy 1 | . . . . . 1 . . . . . Best Kill Streak 7 | 2 1 3 . 2 5 2 1 4 . 7 Combat Bots Only 7 | . 1 3 . 2 5 2 1 4 . 7 Max Kills in Single Turn 4 | 1 1 1 . 1 1 1 1 1 . 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . 1 . . . . . 4 Melee 1 | . . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 5472 | . 310 147 . 484 1601 891 467 366 . 1206 Core 1091 | . 22 34 . 140 189 170 125 104 . 307 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 62 | 100 . . . 21 65 . . . . . Volleys Fired 158 | 3 6 13 . 31 66 8 2 12 . 17 Largest 3 | 2 2 2 . 2 3 1 1 2 . 1 Hottest 178 | 70 70 70 . 105 178 25 80 128 . 48 Shots Fired 286 | 6 12 26 . 49 147 8 2 18 . 18 Gun 252 | 6 12 26 . 47 138 8 2 13 . . Cannon 25 | . . . . . 9 . . 5 . 11 Launcher 9 | . . . . 2 . . . . . 7 Special . | . . . . . . . . . . . Kinetic 78 | 3 6 13 . 14 16 8 . 7 . 11 Thermal 199 | 3 6 13 . 33 131 . 2 11 . . Explosive 9 | . . . . 2 . . . . . 7 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 17 | 3 4 5 . 17 13 5 . 5 . 4 Robot Miss Streak 6 | 1 3 2 . 3 5 6 . 2 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 1 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . Shots Hit Robots 221 | 4 7 17 . 36 97 30 4 16 . 10 Core Hits 107 | 3 2 7 . 14 37 11 2 9 . 22 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 14 | . . . . 4 5 4 1 . . . Burn 9 | . . . . 4 5 . . . . . Smash 2 | . . . . . . 2 . . . . Sever 3 | . . . . . . 2 1 . . . Melee Attacks 51 | . . . . . 2 37 11 1 . . Impact 31 | . . . . . 1 25 4 1 . . Slashing 20 | . . . . . 1 12 7 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . 6 1 . . . Damage Inflicted 5489 | 42 75 214 . 536 1584 928 178 325 . 1607 Guns 2370 | 42 75 214 . 400 1384 81 . 174 . . Cannons 459 | . . . . . 163 . . 112 . 184 Explosions 1557 | . . . . 134 . . . . . 1423 Melee 1101 | . . . . . 37 847 178 39 . . Ramming 2 | . . . . 2 . . . . . . Kinetic 881 | 18 24 77 . 92 293 81 . 112 . 184 Thermal 1948 | 24 51 137 . 308 1254 . . 174 . . Explosive 1557 | . . . . 134 . . . . . 1423 Electromagnetic . | . . . . . . . . . . . Impact 694 | . . . . . . 655 . 39 . . Slashing 407 | . . . . . 37 192 178 . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . 1 . 5 5 5 Average Corruption 3 | . . . . . . 1 . 5 5 5 Corruption Purged 1 | . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 25 | . . . . . . 6 . 11 . 8 Message Errors 4 | . . . . . . 1 . 2 . 1 Matter Fused 6 | . . . . . . 2 . 2 . 2 Heat Flow Errors 4 | . . . . . . 1 . 2 . 1 Energy Discharges 3 | . . . . . . 1 . . . 2 Data Loss (minor) 1 | . . . . . . 1 . . . . Data Loss (major) 2 | . . . . . . . . 1 . 1 Misfires 4 | . . . . . . . . 3 . 1 Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 151 | . . . . . 17 105 15 . . 14 Projectiles . | . . . . . . . . . . . Explosions 14 | . . . . . . . . . . 14 Melee 137 | . . . . . 17 105 15 . . . Knockbacks 2 | . . . . . . 2 . . . . Impact 2 | . . . . . . 2 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 124 | . . . . 40 . . . . . 84 Shots 3 | . . . . 1 . . . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked 1 | . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 342 | 40 160 110 . 233 342 63 52 296 . 140 Average Temperature 92 | 19 85 55 . 98 93 36 27 147 . 39 Received Heat Transfer 2079 | . 147 . . 252 594 432 201 243 . 210 Effects 4 | . . . . 1 . . . 3 . . Interference 4 | . . . . 1 . . . 3 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions 4 | . . . . . . 4 . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 11 | . . . . . 11 . . . . . Heat Transferred 5495 | 74 148 407 . 1086 3405 . . 375 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 385 | 10 176 205 . 247 385 357 . . . . Initial 144 | . 6 64 . . 18 144 . . . . Average 174 | 3 83 115 . 135 222 207 . . . . Maximum Alert Level 1 | . . 1 . 1 1 1 . . . . Low Security (%) 61 | 100 100 92 . 65 48 46 . . . . Level 1 38 | . . 7 . 34 51 53 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 2 . . . 3 4 . . . . Investigation 4 | . 2 . . . . 2 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 4 | . . . . . 3 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 110 | . 8 6 . 14 33 14 9 9 . 17 Peak Tracking Total 12 | . 4 3 . 4 6 6 5 5 . 12 Tactical Retreats 16 | . 1 . . 2 8 2 1 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 3 | . 1 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . Most Traps Carried 1 | . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 2 | . . . . . . 1 . . . 1 Max in Single Turn 1 | . . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 20 | . 2 1 1 1 2 8 . 1 4 . Terminals 6 | . . 1 . . 1 3 . 1 . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 4 | . 2 . . . . 2 . . . . Scanalyzers 2 | . . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 76 | . 3 4 1 1 12 23 . 1 31 . Successful 61 | . 2 2 1 1 9 14 . 1 31 . Failed 14 | . 1 1 . . 3 9 . . . . Catastrophic 2 | . . . . . . 2 . . . . Database Lockouts 1 | . . 1 . . . . . . . . Manual 16 | . 4 2 . . 6 4 . . . . Terminals 15 | . . 4 . . 6 4 . 1 . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 4 | . . . . . . 4 . . . . Recycling Units 6 | . 3 . . . . 3 . . . . Scanalyzers 15 | . . . . . 6 9 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 40 | . . 2 1 1 3 1 . 1 31 . Record 13 | . . . 1 . . . . 1 11 . Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 7 | . . . . . . . . . 7 . Robot Analysis 3 | . . 1 . . 2 . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 1 | . . . . 1 . . . . . . Terminal Index 1 | . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . Scan Component 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 14 | . . . . . 6 8 . . . . Insert Component 6 | . . . . . 2 4 . . . . Analyze 8 | . . . . . 4 4 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . 2 . . . . 2 . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . Monitor 1 | . . . . . . 1 . . . . Tunnel 2 | . 2 . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Extract 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 . . . 1 7 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . Robots Built 3 | . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . Time 67 | . . . . . . 67 . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . Part Schematics Acquired 20 | . . . . . 2 8 . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 2 2 . . . . Part Schematics Acquired 4 | . . . . . 2 2 . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 4 | . . . . . . 3 . . . 1 Largest Group 3 | . . . . . . 3 3 2 . 1 Highest-Rated Group 96 | . . . . . . 90 90 60 . 96 Highest-Rated Ally 96 | . . . . . . 30 30 30 . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 48 | . . . . . . 8 16 7 . 17 Total Damage 1317 | . . . . . . 74 481 249 . 513 Kills 12 | . . . . . . 2 5 2 . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total 3 | . . 1 . . 2 . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 4358 | 91 119 441 227 403 749 977 413 484 126 328 Spaces Moved 2578 | 56 69 366 228 176 363 532 275 254 97 162 Core 10 | 6 . . . . . . . 4 . . Treads 295 | . . . . . 36 179 . . . 80 Legs 882 | 50 69 49 . 97 218 . 38 182 97 82 Wheels 1391 | . . 317 228 79 109 353 237 68 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 100 90 90 90 90 95 50 126 126 Average Speed 130 | 112 120 102 98 149 124 141 128 160 126 169 Slowest Speed 260 | 120 120 190 100 190 250 250 260 260 126 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 5 18 76 62 39 30 17 51 43 73 29 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . 2 . 1 . . . . . 1 . Known Exits Taken 3 | . . . . . 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . Scrap Searched 4 | . . 1 . 1 . . . 1 . 1 Spaces Dug 2 | . . . . . 1 . 1 . . . Terrain Destroyed 74 | . . . . 14 1 . 1 . . 58 Melee 2 | . . . . . 1 . 1 . . . Projectile 1 | . . . . . . . . . . 1 AOE 71 | . . . . 14 . . . . . 57 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total 3225 | 75 94 407 230 269 528 696 318 307 101 200 Wait 250 | . 20 18 . 40 42 82 21 17 1 9 Move 2568 | 55 68 365 227 175 362 531 274 253 96 162 Hop . | . . . . . . . . . . . Pick Up 47 | 9 . 3 . 3 11 9 5 6 . 1 Fast Attach 52 | 7 . . . 5 18 9 2 7 2 2 Attach 21 | . . 2 . . 9 2 . 3 . 5 Detach 5 | . . . . 1 1 . . 1 . 2 Swap 27 | . . 3 2 6 4 9 1 2 . . Drop 55 | 1 . 3 1 7 13 16 5 5 2 2 Fire 158 | 3 6 13 . 31 66 8 2 12 . 17 Melee 41 | . . . . . 2 30 8 1 . . Ram . | . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 15) 211 | -10/Materials | Entered Mines 254 | -10/Mines | Learned location of 2 exits from Materials 316 | -10/Mines | Build established: Mutant 413 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 571 | -10/Mines | Discovered new exit (range 3) 576 | -10/Mines | Central database locked down 599 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 632 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 632 | -10/Mines | Discovered new exit (range 5) 652 | -10/Mines | Entered Exiles 665 | -10/Exiles | Discovered new exit (range 15) 677 | -10/Exiles | Met 8R-AWN 693 | -10/Exiles | Met EX-HEX 724 | -10/Exiles | Met EX-BIN 737 | -10/Exiles | Met EX-DEC 742 | -10/Exiles | Learned location of Zion (-6) 871 | -10/Exiles | Discovered new exit (range 10) 879 | -10/Exiles | Entered Mines 944 | -9/Mines | Found a hidden stash of uninstalled traps 975 | -9/Mines | Found the Drone Emporium 980 | -9/Mines | Found Prototype Device 1036 | -9/Mines | Core integrity fell below 50% 1208 | -9/Mines | Discovered new exit (range 11) 1282 | -9/Mines | Entered Materials 1282 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1283 | -8/Materials | Identified exit to Factory 1284 | -8/Materials | Identified Decoy Drone Bay 1782 | -8/Materials | Lost 4 parts (3n1w) 2031 | -8/Materials | Entered Factory 2031 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2643 | -7/Factory | Fabricated L-41 Fighter (x3) 2658 | -7/Factory | Discovered new exit (range 15) 2909 | -7/Factory | Identified exit to Factory 3002 | -7/Factory | Discovered new exit (range 7) 3006 | -7/Factory | Identified exit to Lower Caves 3008 | -7/Factory | Entered Lower Caves 3008 | -7/Lower Caves | Accompanied by 3 allies 3010 | -7/Lower Caves | Learned 8 Factory zone layouts 3031 | -7/Lower Caves | Identified exit to Lower Caves 3057 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3094 | -7/Lower Caves | Lost 3 parts (2n1w) 3379 | -7/Lower Caves | Build established: Assassin 3421 | -7/Lower Caves | Entered another Lower Caves area 3421 | -7/Lower Caves | Accompanied by 2 allies 3526 | -7/Lower Caves | Core integrity fell below 50% 3545 | -7/Lower Caves | Lost 4 parts (3n1u) 3715 | -7/Lower Caves | Encountered a Warlord checkpoint 3793 | -7/Lower Caves | Build established: Mutant 3841 | -7/Lower Caves | Discovered new exit (range 16) 3905 | -7/Lower Caves | Entered Data Miner 3907 | -7/Data Miner | Discovered new exit (range 6) 3926 | -7/Data Miner | Met Data Miner 3962 | -7/Data Miner | Learned location of Section 7 (-2) 3962 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3982 | -7/Data Miner | Received God Mode back door access code from Data Miner 4031 | -7/Data Miner | Entered Proximity Caves 4091 | -6/Proximity Caves | Escorted by Enhanced Grunt 4108 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4164 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 4331 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4348 | -6/Proximity Caves | Core integrity fell below 20% 4359 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 04350_ G-50 Soldier destroyed. 04351_ G-50 Soldier suffers critical hit (Burn). 04351_ Penetrated by Slug. 04352_ Autogun fries itself beyond repair. 04352_ Destroyed Lgt. Angular Momentum Engine. 04352_ G-50 Soldier destroyed. 04352_ Critical hit (Burn: +37). 04354_ Penetrated by Slug. 04354_ Machine disabled. 04354_ G-50 Soldier destroyed. 04356_ VTOL Module fries itself beyond repair. 04356_ The unstable cave ceiling collapses. 04356_ Destroyed Carbon-fiber Leg. 04357_ The unstable cave ceiling collapses. 04357_ Imp. Medium Treads destroyed. 04357_ Penetrated by Slug. 04357_ Lrn. Missile Launcher destroyed. 04359_ Dropped Med. Storage Unit. 04359_ Critical hit (Burn: +37). 04359_ Dropped Mic. Nuclear Core. Map ----- +----------------------------------------------------+ | ? ????? ??????????????????????????????????????? | | ?# ????# #????#++##?????????????????????????????? | | ## ##??# #"""? "?????????????????????????????? | | # #??# #"" ? ?????????????????????????????? | | ##?# #" ?????????????????????????????? | | # ### #" ######????????????????????????? | | ? ## #" ?? ?????????????????????? | | ?? # #" ?? ?????????????????????? | | ??# # # " ??? ?????????????????????? | | ??# # + "" ???? ?????????????????????? | | ### + #### ?????????????????????? | | # # ?????????????????????? | | #? # ?????????????????????? | | #??" # ?#????????????????????? | | #??" ! # #????????????????????? | | #??" ! # #????????????????????? | | ### ## #### gY #????????????????????? | | #?###### #????????????????????? | | ???????# %! #????????????????????? | | ???????#### =g ##????????????????????? | | ?????????# ??????????????????????? | | ????????# # #??????????????????????? | | ????????## ### ## # ??????????????????????? | | ?????????####?##### s #??????????????????????? | | ?????????????????## % %/##?????????????????????? | | ?????????????????# = *@!#?????????????????????? | | ?????????????????## !*#?????????????????????? | | ??????????????????#### #?????????????????????? | | ?????????????????????### ###?????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Bore Cannon | -8/Materials | Scanalyzed Concussive RPG | -7/Factory | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Hvy. Assault Rifle | -7/Factory | Extracted System Shield | -7/Factory | Extracted Shock Bomb Launcher | -7/Factory | Extracted Energy Filter | -7/Factory | Extracted Surge Thruster | -7/Factory | Extracted Gauss Cannon | -7/Factory | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed BombardmentShieldNanosword Manual? 0 Play Time 00:46:49 Cumulative 136.0 hours Start 2022.04.10 @ 01:49:54 End 2022.04.10 @ 02:55:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 87 Adventurer 6 Explorer 12 Win Type - Total 8 Types 5/0/1/1/0/0/1/0/0 Lore% 76 Gallery% 79 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12274bd5-67e8-4191-b009-017c04909af1