Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 20:41:11 Player: Enzo Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (113) 565 Value Destroyed (2624) 2624 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1167) 1167 TOTAL SCORE: 7596 Bonus ------- High Alert Combat Kills 160 Follower Combat Kills 7 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 71/150 System Corruption 1% Temperature Cool (0) Movement Hovering (66) Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Airjet Combat Gravmag System > --- UTILITY (5) ------ Advanced Cooling System Lightpack 2.0 Improved Signal Interpreter > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (40) --- Light Ion Engine Structural Scanner Faulty Experimental Sensor Array Improved Terrain Scanner Improved Terrain Scanner Terrain Scan Processor Improved Transmission Jammer Advanced Beam Cannon Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Airjet Combat Gravmag System > --- UTILITY ---------- Advanced Cooling System Lightpack 2.0 Improved Signal Interpreter > --- WEAPON ----------- Advanced Beam Cannon Plasma Cannon > --- INVENTORY -------- Light Ion Engine Structural Scanner Experimental Sensor Array Improved Terrain Scanner Improved Terrain Scanner Terrain Scan Processor Improved Transmission Jammer EM Pulse Cannon Advanced Beam Cannon Plasma Cannon Plasma Cannon Plasma Cannon Shock Bomb Launcher Improved Remote Datajack [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Improved Signal Interpreter Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 1 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 96 | 8 7 9 33 4 . 4 15 16 Power 8 | 1 . . 2 1 . . 2 2 Engine 3 | 1 . . . 1 . . 1 . Core 5 | . . . 2 . . . 1 2 Reactor . | . . . . . . . . . Propulsion 34 | 3 1 4 13 2 . 1 4 6 Treads 6 | . . . 4 . . . 2 . Leg . | . . . . . . . . . Wheel 20 | 3 1 4 8 2 . 1 1 . Hover 3 | . . . . . . . 1 2 Flight 5 | . . . 1 . . . . 4 Utility 14 | 2 3 2 3 . . . 2 2 Device 9 | 1 2 2 1 . . . 1 2 Storage 4 | 1 1 . 1 . . . 1 . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 40 | 2 3 3 15 1 . 3 7 6 Energy Gun 8 | . 1 2 5 . . . . . Energy Cannon 10 | . . . 4 . . 2 1 3 Ballistic Gun 8 | 2 1 . 2 . . . 3 . Ballistic Cannon 3 | . 1 1 1 . . . . . Launcher 11 | . . . 3 1 . 1 3 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 5 . . . . . Parts Lost 28 | . . 7 8 2 . . 9 2 Power 3 | . . . 1 1 . . 1 . Propulsion 15 | . . 3 5 1 . . 5 1 Utility 2 | . . 1 . . . . . 1 Weapon 8 | . . 3 2 . . . 3 . Highest Loss Streak 6 | . . 3 4 2 . . 6 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 99 95 96 99 100 100 73 67 Engine 5 | . 14 14 3 1 11 11 2 . Core 4 | . . . 7 9 . . 5 7 Treads 1 | . . . 4 . . . 4 . Wheel 22 | . 28 27 25 33 33 33 18 . Hover 1 | . . . . . . . . 12 Flight 1 | . . . . . . . . 6 Device 11 | . 13 10 14 11 11 11 9 8 Storage 11 | . 14 14 11 11 11 11 9 9 Processor 7 | . . . 7 11 11 11 9 9 Energy Gun 4 | . 8 13 5 . . . . . Energy Cannon 6 | . . . 7 9 . 4 9 12 Ballistic Gun 4 | . 7 . 3 11 11 11 5 . Ballistic Cannon 4 | . 12 13 5 . . . . . Launcher 1 | . . . . 1 11 6 . 2 Naked Turns . | . . . . . . . . . Heaviest Build 34 | 13 21 21 34 33 30 31 23 23 Greatest Support 42 | 26 26 26 36 42 42 42 42 22 Greatest Overweight (x) 10 | . 1 1 10 . . . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 40 | 8 10 10 15 15 15 15 40 40 Average Capacity 21 | 7 9 10 14 15 15 15 39 40 Most Carried 16 | 5 10 10 12 14 15 15 16 15 Average Carried 11 | 2 7 7 9 12 13 14 14 13 Final Capacity 40 | 8 10 10 15 15 15 15 40 40 Final Carried 15 | 5 10 8 12 13 15 15 14 13 Class Distribution -------------------- 37% | Mutant 31% | Hauler-Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Matter Collected 2078 | 314 174 235 657 40 . 136 271 251 Remotely . | . . . . . . . . . Salvage Created 3741 | 168 259 129 1579 20 . 214 813 559 Parts 228 | 11 28 14 90 3 . 3 33 46 Haulers Intercepted 11 | . 2 . 4 . . . 5 . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 78 | . 8 8 28 2 . 6 9 17 Guns 14 | . 1 2 10 . . . 1 . Cannons 41 | . 7 6 15 . . 1 4 8 AOE 21 | . . . 3 2 . 5 4 7 Classes Destroyed 15 | 2 4 3 5 . . . . 1 Worker 4 | . . . 3 . . . 1 . Builder 3 | . . 2 1 . . . . . Tunneler 5 | 4 . 1 . . . . . . Hauler 11 | . 2 . 4 . . . 5 . Recycler 9 | 1 . . 4 . . 1 3 . Mechanic 1 | . . . 1 . . . . . Operator 1 | . . . 1 . . . . . Watcher 5 | . 1 . 3 . . . 1 . Swarmer 29 | . 6 3 8 2 . . . 10 Grunt 27 | . 2 . 10 . . 5 8 2 Brawler 3 | . . . 2 . . 1 . . Sentry 13 | . . . 8 . . . 1 4 Demolisher 1 | . . 1 . . . . . . Hunter 1 | . . . . . . . . 1 Assembled 4 | . . 4 . . . . . . Best Kill Streak 9 | 3 3 6 9 2 . 3 4 4 Combat Bots Only 6 | . 3 6 5 2 . 3 3 4 Max Kills in Single Turn 3 | 1 1 1 3 2 . 2 2 3 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . 2 2 . 2 1 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Hostile Shots Fired 353 | . 25 28 122 3 . 8 105 62 Missed 102 | . 10 6 36 1 . 1 24 24 Damage Taken 3704 | . 136 487 1060 33 . 147 1378 463 Core 971 | . 16 158 211 4 . 25 394 163 Absorbed by Shields 5 | . . . . . . . . 5 Regen/Repaired (Parts) 47 | . . . 47 . . . . . Core Remaining (%) 56 | 100 . 30 . . . 40 . . Volleys Fired 313 | 17 24 35 112 1 . 11 62 51 Largest 2 | 2 2 2 2 1 . 2 2 2 Hottest 148 | 40 75 75 124 30 . 91 131 148 Shots Fired 529 | 34 48 67 214 1 . 13 93 59 Gun 227 | 34 24 34 100 . . 2 33 . Cannon 264 | . 24 33 108 . . 2 48 49 Launcher 38 | . . . 6 1 . 9 12 10 Special . | . . . . . . . . . Kinetic 219 | 34 36 33 81 . . 2 33 . Thermal 194 | . . . 102 . . 2 47 43 Explosive 28 | . . . 6 1 . 9 12 . Electromagnetic 88 | . 12 34 25 . . . 1 16 Robot Hit Streak 19 | 12 9 6 16 . . 8 19 5 Robot Miss Streak 4 | 3 3 3 4 . . 1 3 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 320 | 25 29 39 129 . . 8 63 27 Core Hits 174 | 12 15 14 59 2 . 21 31 20 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | . 3 1 8 . . . . . Burn 6 | . . . 6 . . . . . Destroy 1 | . . . 1 . . . . . Blast 4 | . 3 . 1 . . . . . Corrupt 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7860 | 198 444 592 2957 101 . 643 2066 859 Guns 2203 | 198 164 241 1174 . . 16 410 . Cannons 3177 | . 280 351 1277 . . 40 690 539 Explosions 2480 | . . . 506 101 . 587 966 320 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2112 | 198 359 351 778 . . 16 410 . Thermal 2686 | . . . 1456 . . 40 756 434 Explosive 2013 | . . . 451 101 . 587 874 . Electromagnetic 1049 | . 85 241 272 . . . 26 425 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 2 4 . . . . . . Average Corruption 2 | . 2 2 . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 12 | . . 12 . . . . . . Message Errors 3 | . . 3 . . . . . . Matter Fused 4 | . . 4 . . . . . . Energy Discharges 2 | . . 2 . . . . . . Data Loss (minor) 2 | . . 2 . . . . . . Misfires 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 86 | . 5 23 5 4 . . 40 9 Projectiles 56 | . 5 23 . . . . 19 9 Explosions 30 | . . . 5 4 . . 21 . Melee . | . . . . . . . . . Knockbacks 15 | . 5 4 6 . . . . . Impact . | . . . . . . . . . Kinetic 13 | . 5 4 4 . . . . . Secondary 2 | . . . 2 . . . . . Self-Inflicted Damage 125 | . . . 58 17 . 25 25 . Shots 5 | . . . 2 1 . 1 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 352 | . 28 105 352 . . 21 306 10 Average Temperature 78 | . 14 39 89 . . 7 88 4 Received Heat Transfer 1314 | . 21 . 348 . . 63 747 135 Effects 4 | . . . . . . . 4 . Interference 4 | . . . . . . . 4 . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 4 | . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 5 . . . . 1 Heat Transferred 5171 | . . . 3171 . . 74 1284 642 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Peak Influence 741 | 25 217 148 741 196 . 113 221 584 Initial 149 | . 16 58 9 149 . . 42 105 Average 213 | 9 103 84 383 148 . 19 78 328 Maximum Alert Level 3 | . 1 . 3 . . . 1 2 Low Security (%) 62 | 100 75 100 30 100 . 100 91 23 Level 1 14 | . 24 . 15 . . . 8 35 Level 2 21 | . . . 48 . . . . 41 Level 3 1 | . . . 5 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . 2 1 . . 4 . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . 1 . . . 3 . Assault 2 | . . . 1 1 . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Distress Signals 6 | . . 1 3 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 119 | . 17 9 43 3 . 6 21 20 Peak Tracking Total 10 | . 3 2 5 3 . 3 10 4 Tactical Retreats 11 | . . 1 5 . . . 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Traps Triggered 7 | . 2 . 1 . . . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Disabled 14 | . . 3 3 . . 2 4 2 Max in Single Turn 2 | . . 1 1 . . 2 1 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Accessed 25 | . 6 . 12 . 1 . 5 1 Terminals 21 | . 6 . 10 . . . 4 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 75 | . 16 . 45 . 1 . 12 1 Successful 41 | . 4 . 29 . 1 . 6 1 Failed 34 | . 12 . 16 . . . 6 . Catastrophic 5 | . . . 4 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 52 | . 12 . 29 . 1 . 10 . Terminals 67 | . 16 . 39 . . . 11 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 17 | . 1 . 13 . 1 . 1 1 Robot Analysis 4 | . . . 4 . . . . . Prototype ID Bank 2 | . . . 2 . . . . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . . . 1 Terminal Index 1 | . . . . . . . 1 . Alert Level 1 | . . . 1 . . . . . Unreport Threat 3 | . . . 3 . . . . . Locate Traps 1 | . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 17 | . 3 . 10 . . . 4 . Terminals 17 | . 3 . 10 . . . 4 . Track 1 | . . . 1 . . . . . Botnet 14 | . 3 . 7 . . . 4 . Disrupt 1 | . . . 1 . . . . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 6 . 12 . . . 4 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Used RIF Installer 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total Allies 3 | . . . . 3 . . . . Largest Group 2 | . . . . 2 2 . . . Highest-Rated Group 45 | . . . . 45 45 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . 2 . . . . Total Damage 22 | . . . . 22 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total 4 | . . . 4 . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Turns Passed 6223 | 155 634 666 1889 279 205 451 1006 938 Spaces Moved 5153 | 99 599 533 1362 306 219 447 735 853 Core 10 | 5 . . 5 . . . . . Treads 9 | . . . 9 . . . . . Legs . | . . . . . . . . . Wheels 4238 | 94 599 533 1348 306 219 447 692 . Hover 760 | . . . . . . . 43 717 Flight 136 | . . . . . . . . 136 Fastest Speed 50 | 50 80 80 80 86 93 93 60 60 Average Speed 90 | 85 85 91 97 86 93 93 96 80 Slowest Speed 550 | 100 95 95 550 93 93 93 115 197 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 62 | 5 84 82 90 76 60 81 41 44 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . 1 . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . Scrap Searched 5 | . . 1 . 3 . 1 . . Spaces Dug 53 | . . . 20 9 . . 24 . Terrain Destroyed 179 | . . . 55 9 . 54 61 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 179 | . . . 55 9 . 54 61 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total 6159 | 138 674 646 1707 317 220 468 941 1048 Wait 478 | 10 34 65 172 6 . 4 110 77 Move 5145 | 98 598 532 1361 305 218 446 734 853 Hop . | . . . . . . . . . Pick Up 43 | 5 6 4 11 1 1 1 10 4 Fast Attach 45 | 7 5 2 17 1 . . 5 8 Attach 23 | . . 6 5 1 . . 6 5 Detach 3 | . . . 2 . . . . 1 Swap 28 | 1 2 1 11 2 . 4 4 3 Drop 43 | . 5 1 16 . 1 2 10 8 Fire 313 | 17 24 35 112 1 . 11 62 51 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 38 | . . . . . . . . 38 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 156 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 300 | -10/Materials | Discovered new exit (range 16) 351 | -10/Materials | Discovered new exit (range 12) 352 | -10/Materials | Identified exit to Mines 582 | -10/Materials | Discovered new exit (range 5) 790 | -10/Materials | Entered Mines 810 | -10/Mines | Assembled infested the area 965 | -10/Mines | Lost 3 parts (2n1u) 1262 | -10/Mines | Core integrity fell below 50% 1440 | -10/Mines | Discovered new exit (range 10) 1456 | -10/Mines | Entered Materials 1456 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1761 | -9/Materials | Build established: Scavenger-Mutant 1827 | -9/Materials | Discovered new exit (range 12) 1997 | -9/Materials | Discovered new exit (range 13) 2012 | -9/Materials | Identified exit to Materials 2247 | -9/Materials | Build established: Mutant 2422 | -9/Materials | Lost 4 parts (3n1w) 2594 | -9/Materials | Identified exit to Mines 2656 | -9/Materials | First assault squad dispatched 3049 | -9/Materials | Build established: Scavenger-Mutant 3049 | -9/Materials | Core integrity fell below 50% 3146 | -9/Materials | Repaired Lgt. EM Pulse Cannon 3345 | -9/Materials | Entered Mines 3406 | -9/Mines | Learned Materials trap positions 3425 | -9/Mines | Discovered exit to Materials (range 9) 3446 | -9/Mines | Met a Derelict testing a Signal Generator 3526 | -9/Mines | Learned location of 1 exit from Materials 3543 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3545 | -9/Mines | Found Prototype Device 3613 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3613 | -9/Mines | Discovered new exit (range 6) 3617 | -9/Mines | Identified exit to Exiles 3624 | -9/Mines | Entered Exiles 3624 | -9/Exiles | Accompanied by 2 allies 3637 | -9/Exiles | Discovered new exit (range 15) 3650 | -9/Exiles | Met 8R-AWN 3654 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3664 | -9/Exiles | Met EX-HEX 3695 | -9/Exiles | Met EX-BIN 3707 | -9/Exiles | Aligned with FarCom system 3708 | -9/Exiles | Given EX-Vault access code 3731 | -9/Exiles | Opened EX-Vault 3738 | -9/Exiles | Found Lightpack 2.0 3756 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3787 | -9/Exiles | Met EX-DEC 3820 | -9/Exiles | Discovered new exit (range 10) 3828 | -9/Exiles | Identified exit to Mines 3829 | -9/Exiles | Left Exiles lab with Lightpack 2.0 3829 | -9/Exiles | Entered Mines 4256 | -8/Mines | Discovered exit to Materials (range 14) 4280 | -8/Mines | Entered Materials 4280 | -8/Materials | Evolved 2 slots: Utility x2 4281 | -8/Materials | Identified exit to Factory 4282 | -8/Materials | Loaded intel: 12 trap records 4569 | -8/Materials | Build established: Hauler-Mutant 4607 | -8/Materials | Lost 3 parts (2n1w) 5216 | -8/Materials | Core integrity fell below 50% 5225 | -8/Materials | Garrison activated, responded to threat 5286 | -8/Materials | Identified exit to Garrison 5286 | -8/Materials | Entered Garrison 5291 | -8/Garrison | Lost 6 parts (1p3n2w) 5403 | -8/Garrison | Core integrity fell below 20% 5588 | -8/Garrison | Discovered new exit (range 8) 5824 | -8/Garrison | Installed Relay Interface Framework 5902 | -8/Garrison | Triggered checkpoint 6215 | -8/Garrison | Triggered checkpoint 6224 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05733_ Dropped Datajack. 05750_ Acquired 50 matter. 05753_ Acquired 10 matter. Initiating installation procedure... 05824_ Relay Interface Framework installed. 05900_ Connecting with Garrison Terminal... 06043_ Critical hit (Burn: +37). 06111_ G-47 Trooper misfires. 06112_ G-47 Trooper system terminally corrupted. 06112_ Imp. Heat Sink fried. 06188_ G-47 Trooper destroyed. 06212_ Dropped EM Pulse Cannon. 06215_ Garrison Door breached. 06215_ Beams of light sweep through the air. An alarm sounds. 06217_ S-10 Pest destroyed. 06219_ Dropped Shock Bomb Launcher. 06223_ P-60 Hacker resets S-10 Pest, system corruption cleaned. 06224_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ????????????????????#"! #### /"#?# #????????????? | | ????????????????????#"] # " "#?# #????????????? | | ????????????????????#"] + # ="#?# #????????????? | | ????????????????????#"[=#### !"#?# #????????????? | | ????????????????????#"== !"#?# #????????????? | | ????????????????????#"" ""#?# ####?????????? | | ????????????????????### ###?# " +?????????? | | ??????????????????????# !=#???# ## #?????????? | | ??????????????????????#####! #???# #??#?????????? | | +??????????????+??????#####%[##### #????????????? | | ??????????????????????# !=[ = #????????????? | | ???????+??????????????# [==#????????????? | | ??????????????????????# ### #####[%#???????+????? | | ??????????????????????# #?# #???#%[#????????????? | | ??????????????????????# ### #####[ ######### #??? | | ??????????????????????# + % [ #??? | | ??????????????????????# ##### ###[ #####T#####??? | | ?????????????????g??g?# #???# #?# *#???###??????? | | ???????????## ##""""## ##??# #?# #????????????? | | ???????????# ^ ####+### #????????????? | | ???????????+ [ #????????????? | | ???????????# ^ #????????????? | | ???????????# ## ## ###########????????????? | | ???????????#== ## ## ###????????????????????? | | ??????????%=%[ #????????????????????? | | ??????????==* @ #????????????????????? | | ??????????%[[ ^ ] #????????????????????? | | ??????????*[% ^ #????????????????????? | | ???????????#= ## ## [ ###????????????????????? | | ???????????# ## ## *######################## | | ???????????# ! +%= | | ???????????# p [ [ ^ "=! | | ???????????# ######## ############## | | ???????????## ##""""######??????# #????????????? | | ????????????#?????YY?????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????++??????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# ############?? | | ?????????????????????????????????# + #?? | | ?????????????????????????????????# ########## #?? | | ?????????????????????????????????# #???????##"##? | | ?????????????????????????????????# #???????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 53 Recoil Reduction 1 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellGrapheneFragment Manual? 0 Play Time 01:08:11 Cumulative 68.3 hours Start 2024.05.31 @ 19:12:28 End 2024.05.31 @ 20:41:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de52828e-8820-4aad-a76b-f5aa900f319a