Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.30 @ 20:52:15 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (2802) 2802 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6932 Bonus ------- None Cogmind --------- Core Integrity 45/1000 Matter 113/300 Energy 310/310 System Corruption 0% Temperature Hot (252) Movement Treading (250) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (5) --- Armored Medium Treads Armored Medium Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (7) ------ Large Storage Unit Improved Targeting Computer Graphene Brace > --- WEAPON (3) ------- Heavy Laser Plasma Rifle Wave Gun > --- INVENTORY (15) --- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Improved Weapon Cycler Backup Laser III Gatling Laser KE Penetrator Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Core Analyzer Phase Shifter Backup Plating III Improved Heavy Armor Plating > --- WEAPON ----------- Plasma Rifle Wave Gun KE Penetrator > --- INVENTORY -------- Reinforced Fission Core Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Advanced Cooling System Improved Weapon Cycler Improved Heavy Armor Plating Graphene Brace Backup Laser III Heavy Laser Gatling Laser Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Heavy Missile Launcher [Rating: 87] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . 1 1 . . 1 Utility 5 | . . 1 1 2 . 1 Weapon 1 | . . . . . 1 . Parts Attached 103 | 6 5 10 15 26 15 26 Power 18 | 1 1 2 2 5 4 3 Engine 10 | 1 1 2 1 2 3 . Core 8 | . . . 1 3 1 3 Reactor . | . . . . . . . Propulsion 24 | 2 1 3 4 7 1 6 Treads 9 | 1 . 3 2 1 . 2 Leg 10 | . . . 2 4 . 4 Wheel 5 | 1 1 . . 2 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 33 | 1 3 1 5 7 6 10 Device 14 | . . 1 2 2 3 6 Storage 4 | 1 2 . 1 . . . Processor 6 | . . . 1 2 1 2 Hackware . | . . . . . . . Protection 9 | . 1 . 1 3 2 2 Artifact . | . . . . . . . Weapon 28 | 2 . 4 4 7 4 7 Energy Gun 21 | 2 . 3 4 4 3 5 Energy Cannon . | . . . . . . . Ballistic Gun 6 | . . 1 . 3 1 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 2 . . Parts Lost 23 | . . . . 6 7 10 Power 3 | . . . . . 1 2 Propulsion 4 | . . . . 3 . 1 Utility 14 | . . . . 3 4 7 Weapon 2 | . . . . . 2 . Highest Loss Streak 4 | . . . . 2 4 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 96 99 99 97 81 86 Engine 6 | . 14 11 4 5 10 2 Core 3 | . . . 4 1 . 7 Treads 11 | . 14 21 18 10 . 5 Leg 6 | . . . 8 14 . 3 Wheel 8 | . 14 11 9 2 13 8 Device 9 | . . 11 9 8 9 12 Storage 8 | . 19 11 9 7 6 5 Processor 5 | . . . 1 8 9 9 Protection 13 | . 5 11 15 19 11 8 Energy Gun 15 | . 28 17 18 14 11 11 Ballistic Gun 2 | . . 3 . . 6 4 Naked Turns . | . . . . . . . Heaviest Build 93 | 12 39 35 41 49 64 93 Greatest Support 80 | 20 16 40 40 60 56 80 Greatest Overweight (x) 3 | . 3 2 3 3 1 1 Average Overweight (x) . | . 1 . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 13 | 3 11 14 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 10 Class Distribution -------------------- 39% | Scavenger-Mutant 33% | Mutant 15% | Scavenger-Tank 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Matter Collected 1418 | 222 88 122 150 140 406 290 Remotely . | . . . . . . . Salvage Created 3329 | . 202 270 494 681 696 986 Parts 121 | . 8 9 17 21 23 43 Haulers Intercepted . | . . . . . . . Recyclers Shooed 8 | . 1 1 . 1 3 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 61 | . 7 4 10 12 11 17 Guns 48 | . 5 3 10 9 10 11 AOE 6 | . . . . . . 6 Classes Destroyed 10 | . 2 2 1 3 . 2 Builder 4 | . . . . 1 2 1 Recycler 4 | . . 1 1 1 . 1 Operator 1 | . . . . . . 1 Swarmer 13 | . 3 . 3 3 . 4 Grunt 28 | . 4 2 3 4 6 9 Brawler 2 | . . . . 1 1 . Sentry 11 | . . 2 3 2 1 3 Hunter 4 | . . . 1 . 3 . Programmer 2 | . . . . 2 . . Heavy 1 | . . . . . . 1 Best Kill Streak 7 | . 3 2 3 3 4 7 Combat Bots Only 6 | . 3 2 3 3 4 6 Max Kills in Single Turn 5 | . 2 1 1 2 2 5 Gunslinging 1 | . 1 . . . . . Exploded 4 | . . . . . . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Damage Taken 7776 | . 242 159 603 1179 1364 4229 Core 1230 | . 39 . 12 90 134 955 Absorbed by Shields . | . . . . . . . Redirected to Shielding 36 | . . . 2 18 16 . Regen/Repaired (Parts) 26 | . . 26 . . . . Core Remaining (%) 92 | 100 84 100 97 87 84 . Volleys Fired 231 | . 24 14 38 52 42 61 Largest 3 | . 2 2 2 2 3 3 Hottest 189 | . 100 100 117 141 169 189 Shots Fired 515 | . 46 28 76 103 111 151 Gun 513 | . 46 28 76 103 111 149 Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special . | . . . . . . . Kinetic 91 | . . 6 . . 42 43 Thermal 419 | . 46 22 76 103 69 103 Explosive 2 | . . . . . . 2 Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 28 | . 10 28 9 12 9 11 Robot Miss Streak 6 | . 5 1 2 6 4 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . 1 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 368 | . 29 25 55 72 81 106 Core Hits 163 | . 10 11 19 24 47 52 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 29 | . 4 3 4 9 5 4 Burn 27 | . 4 3 4 9 4 3 Destroy 2 | . . . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7778 | . 386 348 860 1415 1612 3157 Guns 6561 | . 386 340 860 1415 1593 1967 Cannons . | . . . . . . . Explosions 1190 | . . . . . . 1190 Melee . | . . . . . . . Ramming 27 | . . 8 . . 19 . Kinetic 1241 | . . 99 . . 474 668 Thermal 5717 | . 386 241 860 1415 1119 1696 Explosive 730 | . . . . . . 730 Electromagnetic 63 | . . . . . . 63 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 3 6 . Average Corruption 2 | . . . . 1 5 . Corruption Purged . | . . . . . . . Corruption Blocked 24 | . . . . . . 24 Effects 21 | . . . . 8 13 . Message Errors 7 | . . . . 4 3 . Matter Fused 4 | . . . . 1 3 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 2 | . . . . 1 1 . Misfires 1 | . . . . . 1 . Weapon Failures 3 | . . . . 1 2 . Overload Shots . | . . . . . . . Overflow Damage 95 | . . . . . . 95 Projectiles . | . . . . . . . Explosions 95 | . . . . . . 95 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 9 | . . . . . 9 . Shots . | . . . . . . . Rammed 6 | . . 2 . 1 3 . Targets Rammed 6 | . . 2 . 1 3 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 637 | . 342 42 189 240 341 637 Average Temperature 129 | . 148 25 59 68 125 214 Received Heat Transfer 1374 | . 78 78 261 330 261 366 Effects 24 | . 3 . . . . 21 Shutdowns 7 | . . . . . . 7 Energy Bleed 2 | . . . . . . 2 Interference 6 | . 3 . . . . 3 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 7 | . 2 1 . 3 1 . Combat Hostiles 7 | . 2 1 . 3 1 . Parts Melted 47 | . 7 4 7 15 9 5 Heat Transferred 14155 | . 1443 925 2368 3443 2820 3156 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Peak Influence 314 | . 190 110 210 188 257 314 Initial 45 | . . . 20 27 24 45 Average 93 | . 110 41 91 69 134 133 Maximum Alert Level 1 | . . . 1 . 1 1 Low Security (%) 90 | 100 100 100 95 100 70 74 Level 1 9 | . . . 4 . 29 25 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 1 . 1 7 2 4 Investigation 2 | . . . . 2 . . Extermination 2 | . . . . 1 . 1 Reinforcement 8 | . 1 . 1 1 2 3 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Distress Signals 4 | . . . 1 1 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 11 5 14 18 15 23 Peak Tracking Total 8 | . 3 2 5 5 5 8 Tactical Retreats 3 | . . . . 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . 6 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Disabled 4 | . . . . 1 . 3 Max in Single Turn 2 | . . . . 1 . 2 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Accessed 12 | . 1 1 3 5 . 2 Terminals 10 | . 1 . 3 4 . 2 Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 3 5 5 10 . 4 Successful 9 | . 1 2 1 3 . 2 Failed 18 | . 2 3 4 7 . 2 Catastrophic 7 | . 2 . 2 3 . . Database Lockouts . | . . . . . . . Manual 7 | . 3 . 3 1 . . Terminals 20 | . 3 . 5 8 . 4 Fabricators 2 | . . . . 2 . . Repair Stations 5 | . . 5 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 1 . 1 3 . 2 Record 1 | . . . . 1 . . Robot Analysis 2 | . 1 . . 1 . . Open DSF 3 | . . . . 1 . 2 Disarm Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 10 | . 1 1 3 4 . 1 Full Trace Events 3 | . . 1 . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Robot Analysis Total 2 | . 1 . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Turns Passed 4958 | 64 456 560 901 1404 518 1055 Spaces Moved 2766 | 47 291 296 440 716 315 661 Core 5 | 5 . . . . . . Treads 520 | 8 . 165 176 140 . 31 Legs 305 | . . . . 295 . 10 Wheels 1936 | 34 291 131 264 281 315 620 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 120 120 100 100 100 Average Speed 133 | 104 119 143 142 161 105 114 Slowest Speed 250 | 160 135 240 160 240 115 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 43 23 38 20 11 20 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 13 | . . . . . . 13 Melee . | . . . . . . . Projectile 6 | . . . . . . 6 AOE 6 | . . . . . . 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Total 3566 | 58 354 403 643 860 406 842 Wait 319 | . 19 69 118 31 11 71 Move 2760 | 46 290 295 439 715 314 661 Hop . | . . . . . . . Pick Up 67 | 6 11 6 12 11 11 10 Fast Attach 41 | 6 2 3 6 11 6 7 Attach 26 | . 1 2 1 7 6 9 Detach 1 | . . . . 1 . . Swap 36 | . 2 5 8 8 3 10 Drop 79 | . 5 7 21 23 10 13 Fire 231 | . 24 14 38 52 42 61 Melee . | . . . . . . . Ram 3 | . . . . . 3 . Kick . | . . . . . . . Crush 3 | . . 2 . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Fac] / *Upp) History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 15) 65 | -11/Junkyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 521 | -10/Materials | Entered another Materials area 521 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 523 | -9/Materials | Discovered new exit (range 8) 924 | -9/Materials | Discovered new exit (range 15) 1073 | -9/Materials | Repaired Beam Rifle 1081 | -9/Materials | Entered another Materials area 1081 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1551 | -8/Materials | Build established: Scavenger-Mutant 1601 | -8/Materials | Discovered new exit (range 7) 1982 | -8/Materials | Entered Factory 1982 | -7/Factory | Evolved 2 slots: Utility x2 1991 | -7/Factory | Identified exit to DSF 2174 | -7/Factory | Garrison activated, responded to threat 3365 | -7/Factory | Discovered new exit (range 13) 3385 | -7/Factory | Identified exit to Factory 3386 | -7/Factory | Entered another Factory area 3386 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3431 | -6/Factory | Discovered new exit (range 5) 3445 | -6/Factory | Identified exit to Factory 3613 | -6/Factory | Lost 4 parts (1p3u) 3904 | -6/Factory | Entered another Factory area 3904 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4006 | -5/Factory | Identified exit to DSF 4015 | -5/Factory | Discovered new exit (range 8) 4023 | -5/Factory | Identified exit to Upper Caves 4658 | -5/Factory | Build established: Scavenger-Tank 4723 | -5/Factory | Discovered new exit (range 5) 4749 | -5/Factory | Cargo convoy interrupted 4764 | -5/Factory | Lost 3 parts (1n2u) 4883 | -5/Factory | Lost 3 parts (1p2u) 4883 | -5/Factory | Core integrity fell below 50% 4893 | -5/Factory | Core integrity fell below 20% 4959 | -5/Factory | Self-destructed Last Messages --------------- Penetrated by Slug. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Penetrated by Slug. U-05 Engineer destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Power failure, Rnf. Fission Core shutdown. Imp. Heavy Armor Plating destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. 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