Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 02:35:44 Player: MrWaffler Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (60) 300 Value Destroyed (1809) 1809 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (5020) 5020 TOTAL SCORE: 15349 Bonus ------- Follower Combat Kills 20 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 131/300 Energy 30/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Improved Antigrav System Antigrav Array Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Light Armor Plating > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Micro-nuke Launcher Plasma Sword > --- INVENTORY -------- Micro Fission Core Micro Fission Core Antigrav System Improved Antigrav System Advanced Signal Interpreter Advanced Signal Interpreter Makeshift Terrain Scanner Quantum Rifle Compact HERF Cannon Matter Neutralizer Railgun [Rating: 180] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Gravmag Array Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Enhanced Optical Array Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Micro-nuke Launcher Impact Weapon Heavy Hammer Slashing Weapon Plasma Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res Res Acc Com Slots Evolved 18 | . . . 2 2 2 . . 2 2 . . 2 . . 2 2 2 . Power 2 | . . . . . . . . . . . . 1 . . . 1 . . Propulsion 7 | . . . . 1 1 . . . 2 . . . . . 1 1 1 . Utility 7 | . . . . 1 1 . . 2 . . . 1 . . 1 . 1 . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . Parts Attached 130 | 7 4 2 8 5 17 6 . 11 7 . 11 8 1 2 10 6 21 4 Power 18 | 1 1 . 1 . 1 . . 3 1 . 2 1 . . 4 1 2 . Engine 5 | 1 1 . 1 . . . . 2 . . . . . . . . . . Core 8 | . . . . . 1 . . 1 1 . 2 1 . . 2 . . . Reactor 5 | . . . . . . . . . . . . . . . 2 1 2 . Propulsion 32 | 2 . . 2 1 4 1 . 2 1 . 3 2 . . 1 2 11 . Treads 2 | . . . 2 . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . Wheel 3 | . . . . 1 1 1 . . . . . . . . . . . . Hover 22 | . . . . . . . . 2 1 . 3 2 . . 1 2 11 . Flight 3 | . . . . . 3 . . . . . . . . . . . . . Utility 41 | 2 1 1 . 3 7 . . 5 2 . 2 5 . 2 2 2 5 2 Device 24 | 1 1 . . 1 6 . . 2 2 . 2 4 . 1 1 1 2 . Storage 3 | 1 . . . . . . . . . . . . . 1 . . 1 . Processor 12 | . . 1 . 2 1 . . 3 . . . 1 . . 1 1 . 2 Hackware 1 | . . . . . . . . . . . . . . . . . 1 . Protection 1 | . . . . . . . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 39 | 2 2 1 5 1 5 5 . 1 3 . 4 . 1 . 3 1 3 2 Energy Gun 12 | 1 . . . . 1 1 . . 2 . 1 . 1 . 2 . 2 1 Energy Cannon 5 | . . . . . 1 . . 1 1 . . . . . 1 . . 1 Ballistic Gun 10 | 1 1 . 4 . . 2 . . . . 1 . . . . 1 . . Ballistic Cannon 2 | . . . . . 1 1 . . . . . . . . . . . . Launcher 3 | . . 1 . 1 . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 5 | . 1 . . . 1 1 . . . . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . . . . . 2 1 . . 1 . 1 . Parts Lost 69 | . 1 . 1 . 15 . 1 2 1 . 8 . . . 1 2 23 14 Power 9 | . . . . . 1 . . . . . 2 . . . . . 4 2 Propulsion 25 | . . . 1 . 4 . . . . . 2 . . . 1 1 12 4 Utility 17 | . 1 . . . 3 . 1 1 1 . 1 . . . . 1 4 4 Weapon 18 | . . . . . 7 . . 1 . . 3 . . . . . 3 4 Highest Loss Streak 14 | . 1 . 1 . 13 . 1 2 1 . 5 . . . 1 1 11 14 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . Average Backups 8 | 4 7 8 5 4 4 4 5 3 4 5 3 4 5 6 14 19 13 3 Power . | . . . . . . . . . . 1 1 . . . 1 1 2 . Propulsion 1 | 3 2 2 1 . . . . 1 1 1 . 1 2 2 . . 1 . Utility 2 | . . 1 . . . 1 3 . . 1 . . 2 3 7 6 4 1 Weapon 3 | . 4 5 3 3 3 2 2 . 1 2 1 1 1 1 4 10 5 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 15 | . 2 1 . . . . . . . . . . . . 3 4 5 . Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . 2 . . . . . . . . . . . . . . . . . Utility 5 | . . . . . . . . . . . . . . . 2 2 1 . Weapon 7 | . . 1 . . . . . . . . . . . . . 2 4 . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 98 100 98 98 76 47 67 79 81 76 82 88 89 89 91 91 89 68 Engine 2 | . 14 14 11 9 . . . 4 2 . . . . . . . . . Core 3 | . . . . . 4 . . . 2 5 4 10 10 10 8 . . 5 Reactor 2 | . . . . . . . . . . . . . . . . 12 8 . Treads 1 | . . . . 18 5 . . . . . . . . . . . . . Leg 2 | . 28 28 20 . . . . . . . . . . . . . . . Wheel 1 | . . . . 7 5 2 7 1 . . . . . . . . . . Hover 15 | . . . . . . . . 10 17 17 18 21 21 21 24 29 30 20 Device 15 | . 12 14 9 10 17 15 13 11 11 11 21 22 21 15 14 16 15 14 Storage 2 | . 14 14 1 . . . . . . . . . . 4 4 4 4 3 Processor 13 | . . . 11 16 9 15 15 23 22 17 11 13 15 15 19 13 11 9 Energy Gun 6 | . 12 . 10 8 4 . 7 6 9 17 12 5 5 5 5 4 6 . Energy Cannon 1 | . . . . . . . . 2 2 . . . . . 3 4 2 4 Ballistic Gun 6 | . 14 14 31 26 15 2 7 3 . . 2 5 5 5 . . . 3 Ballistic Cannon 2 | . . . . . . 4 7 6 5 5 4 5 5 5 2 . . . Slashing Weapon 3 | . 1 6 . . 2 7 7 6 4 . 1 5 5 5 4 4 4 3 Peak Build Rating 180 | 7 7 7 12 20 41 36 36 66 81 78 92 109 109 109 137 153 180 138 Average Rating 82 | 4 6 7 9 17 27 22 35 56 76 78 86 104 109 104 123 147 163 115 On Entrance 62 | . 7 7 7 12 19 18 36 32 63 78 78 92 109 109 107 137 153 121 Avg Prop Armor Cover (%) 10 | . . . . 14 11 . . 7 . . 8 . . . . . 2 . Naked Turns 7 | . . . . . . . . . . . . . . . . . . 7 Heaviest Build 99 | 12 13 14 19 21 22 20 18 26 33 32 36 33 33 70 77 95 99 56 Greatest Support 119 | 20 20 20 40 40 12 12 12 40 60 60 62 63 63 63 82 95 119 82 Greatest Overweight (x) 10 | 1 . . 1 2 2 2 1 1 10 . . . . 1 . 1 . 1 Average Overweight (x) . | . . . . . 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 20 20 20 20 15 Average Capacity 9 | 6 8 8 5 5 5 5 5 5 5 5 5 5 5 19 20 20 16 14 Most Carried 20 | 6 8 8 7 5 5 5 5 5 5 5 5 5 5 11 20 20 20 5 Average Carried 8 | 4 7 7 5 4 4 4 5 4 4 5 4 4 5 6 14 19 13 3 Final Capacity 20 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 20 20 20 15 5 Final Carried 20 | 6 8 8 4 5 5 5 5 4 5 5 5 5 5 11 20 18 5 . Class Distribution -------------------- 32% | Scout 26% | Skirmisher 12% | Mutant 7% | Scavenger-Skirmisher 5% | Assassin 4% | Derelict-Scout 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Gunner | -6/Factory Scout | -5/Factory Skirmisher | -5/Waste Skirmisher | -5/Factory Scout | -4/Factory Scout | -4/Upper Caves Assassin | -4/Upper Caves Derelict-Scout | -3/Research Scout | -2/Research Scout | -1/Access Scout | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res Res Acc Com Matter Collected 2368 | 281 59 . 370 93 325 60 33 97 179 . 426 . 138 30 102 45 . 130 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2226 | 120 125 . 319 121 248 . 56 97 133 . 638 . . . 102 45 92 130 Parts 101 | 6 9 . 32 10 12 . 2 3 3 . 14 . . . 5 . 1 4 Haulers Intercepted 2 | . . . . . . . . 1 . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res Res Acc Com Combat Hostiles Destroyed 45 | . 6 . 11 6 4 . 3 . 2 . 9 . . . . . 4 . Melee 1 | . . . . . 1 . . . . . . . . . . . . . Guns 30 | . 6 . 9 2 2 . 2 . 1 . 6 . . . . . 2 . Cannons 5 | . . . . . . . 1 . 1 . 3 . . . . . . . AOE 9 | . . . 2 4 1 . . . . . . . . . . . 2 . Classes Destroyed 14 | 2 2 . 3 1 2 . . 1 1 . 1 . . . . 1 . . Worker 2 | . . . 1 . . . . 1 . . . . . . . . . . Builder 2 | . . . . 2 . . . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . 1 . . 1 . . . . . . . Recycler 4 | 1 . . . . 1 . . . . . . . . . 1 . . 1 Operator 2 | . . . 1 . . . . . 1 . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . . 1 . . Swarmer 22 | . 5 . 7 3 . . 3 . . . . . . . . . 4 . Cutter 1 | . . . . . . . . . 1 . . . . . . . . . Grunt 12 | . 1 . 2 3 1 . . . . . 5 . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . Sentry 4 | . . . 2 . . . . . 1 . 1 . . . . . . . Hunter 1 | . . . . . . . . . . . 1 . . . . . . . Programmer 4 | . . . . . 2 . . . . . 2 . . . . . . . Best Kill Streak 6 | 2 3 . 5 6 4 . 3 1 1 . 5 . . . 1 1 4 1 Combat Bots Only 5 | . 3 . 4 5 3 . 3 . 1 . 5 . . . . . 4 . Max Kills in Single Turn 4 | 1 1 . 2 4 1 . 1 1 1 . 1 . . . 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 3 1 . . . . . . . . . . . 2 . Melee 1 | . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res Res Acc Com Hostile Shots Fired 788 | . 46 . 44 23 115 . 55 18 10 . 72 1 . . 28 46 200 130 Missed 287 | . 12 . 13 7 27 . 13 6 4 . 20 1 . . 19 29 86 50 Hits 501 | . 34 . 31 16 88 . 42 12 6 . 52 . . . 9 17 114 80 Melee 6 | . . . . . 4 . . . 2 . . . . . . . . . Projectile 495 | . 34 . 31 16 84 . 42 12 4 . 52 . . . 9 17 114 80 AOE 3 | . . . . . . . . . 3 . . . . . . . . . Critical Strikes 20 | . . . . . 1 . 1 . . . 1 . . . 1 2 8 6 Part Disruptions 3 | . . . . . . . . . . . . . . . . 1 2 . Damage Taken 9826 | . 310 . 295 175 1157 . 552 208 302 . 1211 . . . 128 335 2876 2277 Core 2813 | . 140 . 49 18 305 . 311 58 94 . 207 . . . . 24 513 1094 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 44 87 96 . . 12 93 . . 69 . . 100 100 98 . . Volleys Fired 118 | 11 19 . 18 4 14 . 4 4 5 . 25 1 . . . 3 5 5 Largest 4 | 2 2 . 4 4 4 . 3 3 4 . 4 3 . . . 2 3 2 Hottest 276 | 70 70 . 116 116 135 . 145 195 276 . 265 148 . . . 182 224 129 Shots Fired 358 | 22 38 . 72 15 45 . 11 12 19 . 96 3 . . . 6 12 7 Gun 298 | 22 38 . 70 10 40 . 7 6 12 . 73 2 . . . 3 10 5 Cannon 48 | . . . . . 1 . 4 6 7 . 23 1 . . . 3 1 2 Launcher 12 | . . . 2 5 4 . . . . . . . . . . . 1 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 183 | 11 19 . 54 9 30 . 8 6 5 . 34 2 . . . . . 5 Thermal 155 | 11 19 . 16 1 10 . 3 6 13 . 62 1 . . . 3 10 . Explosive 12 | . . . 2 5 4 . . . . . . . . . . . 1 . Electromagnetic 8 | . . . . . 1 . . . 1 . . . . . . 3 1 2 Robot Hit Streak 21 | 12 6 . 9 3 6 . 4 9 13 . 21 3 . . . 2 3 7 Robot Miss Streak 6 | 1 6 . 2 5 2 . 2 . 4 . 4 1 . . . 2 2 . Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . Secondary Targets 4 | . 2 . 1 . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . 1 . Shots Hit Robots 196 | 17 17 . 37 5 32 . 6 5 9 . 51 2 . . 1 3 5 6 Core Hits 108 | 5 6 . 20 17 17 . 3 3 6 . 24 1 . . . . 4 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 . . . . . . . Critical Strikes 21 | 2 1 . 2 . . . 2 . 1 . 11 1 . . . 1 . . Burn 15 | 2 1 . 2 . . . 1 . . . 7 1 . . . 1 . . Destroy 2 | . . . . . . . . . . . 2 . . . . . . . Blast 4 | . . . . . . . 1 . 1 . 2 . . . . . . . Melee Attacks 162 | . 1 . 1 . 5 . 9 12 20 . 19 10 2 . 15 19 49 . Impact 1 | . . . 1 . . . . . . . . . . . . . . . Slashing 160 | . 1 . . . 4 . 9 12 20 . 19 10 2 . 15 19 49 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 2 . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 5196 | 185 211 . 560 678 715 . 172 122 222 . 1252 46 . . 122 159 574 178 Guns 2980 | 185 211 . 507 72 451 . 88 66 110 . 975 46 . . . 27 153 89 Cannons 765 | . . . . . 21 . 84 56 112 . 271 . . . . 132 . 89 Explosions 1143 | . . . 53 606 101 . . . . . . . . . . . 383 . Melee 302 | . . . . . 142 . . . . . . . . . 122 . 38 . Ramming 6 | . . . . . . . . . . . 6 . . . . . . . Kinetic 1656 | 60 99 . 357 72 302 . 130 30 57 . 436 24 . . . . . 89 Thermal 1818 | 125 112 . 150 . 149 . 42 92 136 . 810 22 . . . 27 153 . Explosive 1143 | . . . 53 606 101 . . . . . . . . . . . 383 . Electromagnetic 271 | . . . . . 21 . . . 29 . . . . . . 132 . 89 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 302 | . . . . . 142 . . . . . . . . . 122 . 38 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . 2 2 2 . 1 7 19 . . . . 5 11 19 Average Corruption 8 | . . . . . 1 2 2 . 1 5 16 . . . . 3 6 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 64 | . . . . . 1 6 4 . . 1 36 . . . . 2 5 9 Message Errors 14 | . . . . . . 1 . . . . 10 . . . . 1 . 2 Matter Fused 8 | . . . . . . 1 . . . . 7 . . . . . . . Heat Flow Errors 6 | . . . . . . 2 . . . . 2 . . . . . 1 1 Energy Discharges 10 | . . . . . . 1 . . . . 7 . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 12 | . . . . . 1 1 2 . . 1 4 . . . . 1 2 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 . . . . . . . Alerts 3 | . . . . . . . 1 . . . 1 . . . . . 1 . Misdirections 4 | . . . . . . . . . . . 1 . . . . . . 3 Weapon Failures 4 | . . . . . . . 1 . . . 3 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 251 | . . . . 10 49 . 7 . . . . . . . 92 18 75 . Projectiles 25 | . . . . . . . 7 . . . . . . . . 18 . . Explosions 95 | . . . . 10 10 . . . . . . . . . . . 75 . Melee 131 | . . . . . 39 . . . . . . . . . 92 . . . Knockbacks 4 | . . . . . . . 2 . 1 . 1 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . 2 . 1 . 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 263 | . . . 17 . 86 . . . . . 2 . . . . . 158 . Shots 5 | . . . 1 . 2 . . . . . . . . . . . 2 . Rammed 2 | . . . . . . . . . . . 2 . . . . . . . Targets Rammed 2 | . . . . . . . . . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 312 | 60 81 . 138 84 214 246 92 185 192 . 198 33 . . 128 312 198 169 Average Temperature 76 | 24 31 . 48 32 96 102 43 65 99 . 97 18 . . 34 68 93 50 Received Heat Transfer 936 | . 54 . 39 63 303 . 12 . 12 . 306 . . . 39 9 54 45 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . 1 . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 14 | 2 . . 1 . . . . . . . 11 . . . . . . . Heat Transferred 5461 | 518 407 . 592 . 259 . 200 200 300 . 2500 150 . . . 150 185 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res Res Acc Com Maximum Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . Low Security (%) 99 | 100 100 100 93 100 100 . . 100 100 100 100 100 . . 100 100 100 100 Level 1 . | . . . 6 . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 208 | 5 101 35 208 165 58 . . 53 30 7 72 39 . . 53 88 148 45 Initial 80 | . . 35 5 80 58 . . 53 4 7 . 22 . . . 21 52 45 Average 26 | 1 22 25 64 94 11 . . 10 5 2 30 16 . . 10 12 44 19 Influence Increases 2671 | 15 161 . 370 210 170 . 115 100 127 . 357 78 . . 138 226 584 20 Destroy 0b10 Robot/C 920 | . 120 . 220 120 80 . 80 . 40 . 180 . . . . . 80 . Destroy 0b10 Robot/NC 75 | 15 . . 10 10 5 . . 10 5 . 5 . . . 5 5 . 5 Destroy Leader 166 | . 10 . 50 20 20 . 10 2 10 . 42 . . . . 2 . . Allied During Kill 10 | . . . . . . . 10 . . . . . . . . . . . Successful Hack 34 | . . . 8 . 20 . . . . . . . . . . . 6 . Disable Machine 105 | . 30 . 15 . . . . . 15 . . 15 . . . 15 15 . Destroy Structure 446 | . 1 . 22 30 30 . . 13 42 . 40 18 . . 28 54 168 . Partial Spotted 240 | . . . . . . . . 15 15 . 60 45 . . . 90 . 15 Lose Combat Pursuer 675 | . . . 45 30 15 . 15 60 . . 30 . . . 105 60 315 . Influence Decreases 2671 | 15 70 76 193 272 300 . 30 176 116 20 311 107 17 . 100 176 600 92 Entered New Map 412 | . . 56 10 112 72 . . 32 5 13 . 24 8 . . 17 36 27 Time Decay 1825 | 15 60 20 173 160 173 . 20 134 111 7 257 83 9 . 96 146 301 60 Lost Part 374 | . 10 . 10 . 55 . 10 10 . . 54 . . . 4 13 203 5 Purge Threat 60 | . . . . . . . . . . . . . . . . . 60 . Squads Dispatched 30 | . 2 . 1 1 2 . . 4 2 . 3 1 . . 2 5 7 . Investigation 2 | . . . . . . . . 1 . . . . . . . 1 . . Extermination 17 | . . . . . 1 . . 2 1 . 2 . . . 2 4 5 . Reinforcement 11 | . 2 . 1 1 1 . . 1 1 . 1 1 . . . . 2 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res Res Acc Com Distress Signals 7 | . 2 . 1 1 . . . . 1 . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 169 | . 12 . 15 13 13 . 5 7 10 6 12 2 . . 8 11 39 16 Peak Tracking Total 15 | . 6 . 4 7 4 . 5 4 3 6 5 2 . . 4 6 14 15 Tactical Retreats 26 | . . . 1 2 1 . 1 3 . . 2 . . . 4 2 10 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res Res Acc Com Traps Triggered 11 | . . . . . 2 . . 2 1 . 3 1 . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res Res Acc Com Machines Disabled 7 | . 2 . 1 . . . . . 1 . . 1 . . . 1 1 . Max in Single Turn 1 | . 1 . 1 . . . . . 1 . . 1 . . . 1 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res Res Acc Com Machines Accessed 13 | . 1 . 1 . 2 1 . 1 2 . . . 1 . . . 2 2 Terminals 11 | . 1 . 1 . 2 . . 1 2 . . . . . . . 2 2 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 22 | . 1 . 3 . 6 1 . 3 3 . . . 1 . . . 2 2 Successful 12 | . 1 . 1 . 4 1 . . . . . . 1 . . . 2 2 Failed 10 | . . . 2 . 2 . . 3 3 . . . . . . . . . Catastrophic 3 | . . . . . . . . 2 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 11 | . . . 3 . 2 . . 3 3 . . . . . . . . . Terminals 20 | . 1 . 3 . 6 . . 3 3 . . . . . . . 2 2 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 11 | . 1 . 1 . 3 1 . . . . . . 1 . . . 2 2 Record 2 | . . . . . 1 . . . . . . . . . . . . 1 Open Door 4 | . . . . . . 1 . . . . . . 1 . . . 1 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 6 | . . . . . 1 . . 1 2 . . . . . . . 2 . Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . . . . . . Non-combat 1 | . . . . . 1 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . . . . . . find_chute 1 | . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res Res Acc Com Total Allies 1 | . . . . . . . 1 . . . . . . . . . . . Largest Group 1 | . . . . . . . 1 . . . . . . . . . . . Highest-Rated Group 135 | . . . . . . . 135 . . . . . . . . . . . Highest-Rated Ally 135 | . . . . . . . 135 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . 2 . . . . . . . . . . . Total Damage 76 | . . . . . . . 76 . . . . . . . . . . . Kills 1 | . . . . . . . 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res Res Acc Com Active Infowar (turns) 7701 | 10 226 54 452 321 766 466 169 459 393 47 864 186 585 159 707 801 866 170 Optics 4838 | . . . . . . . . 60 393 47 864 186 585 159 707 801 866 170 Sensors 7259 | . 19 54 452 321 711 466 169 459 393 47 806 186 585 159 707 801 835 89 Terrain 3081 | . . . . 44 435 . . . . . . . . 152 707 801 854 88 Seismic 217 | 10 207 . . . . . . . . . . . . . . . . . Machine Analysis 269 | . . . . 269 . . . . . . . . . . . . . . Jamming 91 | . . . . . . . . . . . . . . . 78 13 . . ECM 90 | . . . . . 90 . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res Res Acc Com Turns Passed 7910 | 112 255 55 496 321 766 466 169 485 393 47 864 186 585 159 707 801 866 177 Spaces Moved 8028 | 57 147 43 297 187 552 447 130 611 509 91 761 290 724 157 512 772 1552 189 Core 505 | 7 . . . . 171 312 . . 1 . . . . . . . . 14 Treads 27 | . . . 8 19 . . . . . . . . . . . . . . Legs 529 | 50 147 43 289 . . . . . . . . . . . . . . . Wheels 886 | . . . . 168 381 135 130 72 . . . . . . . . . . Hover 6081 | . . . . . . . . 539 508 91 761 290 724 157 512 772 1552 175 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 29 | 50 120 120 120 95 90 90 105 56 52 52 48 48 48 48 33 29 30 43 Average Speed 61 | 115 120 120 124 102 109 101 105 61 52 52 52 48 48 94 38 44 32 49 Slowest Speed 550 | 190 120 120 190 160 150 150 105 105 550 52 56 48 48 97 42 91 43 126 Overloaded Moves 305 | . . . . . . . . . . . . . . . 84 221 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 17 | . . . . . . . 3 . . . 3 . . . . . 11 . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 28 | 4 37 22 24 25 18 59 18 17 19 75 17 10 78 21 17 36 41 9 Regions Visited 18 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 12 | . . 1 1 1 1 1 1 1 . . . 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 . . . . . . . . . 1 . . . . . 1 . Scrap Searched 8 | . . . . . . 3 . . . . . . 3 2 . . . . Spaces Dug 148 | . . . . . . . 9 12 19 . 20 9 2 . 14 18 45 . Terrain Destroyed 291 | . . . 18 34 29 . 9 13 22 . 25 10 2 . 14 18 97 . Melee 146 | . . . . . . . 9 12 19 . 18 9 2 . 14 18 45 . Projectile 15 | . . . . . . . . 1 3 . 7 1 . . . . 3 . AOE 130 | . . . 18 34 29 . . . . . . . . . . . 49 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Upp Res Res Acc Com Total 10512 | 80 185 46 376 303 673 458 144 695 604 90 1126 319 958 165 997 1198 1829 266 Wait 1855 | . 6 . 39 103 70 . 2 49 51 . 287 1 212 . 431 363 177 64 Move 8011 | 56 146 42 296 186 551 446 129 610 509 90 760 289 723 156 511 771 1551 189 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 76 | 6 5 1 2 2 3 3 . 1 4 . 6 2 . 6 15 8 11 1 Fast Attach 51 | 7 1 . . 1 10 1 . 5 1 . 13 1 . . 1 2 8 . Attach 50 | . . . 3 1 4 3 . 4 1 . 5 1 . . 4 4 15 5 Detach 6 | . . . . . 2 . . 1 . . . . . . 1 1 1 . Swap 82 | . 3 2 11 6 7 3 . 3 8 . 7 7 1 3 11 5 5 . Drop 61 | . 4 1 6 . 7 2 . 3 5 . 2 5 1 . 8 9 7 1 Fire 118 | 11 19 . 18 4 14 . 4 4 5 . 25 1 . . . 3 5 5 Melee 162 | . 1 . 1 . 5 . 9 12 20 . 19 10 2 . 15 19 49 . Ram 2 | . . . . . . . . . . . 2 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 3 . . . 2 . . . 13 . . Rewire 20 | . . . . . . . . . . . . . 19 . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory (discovered 3 exits: *Upp x2 / [*Ext]) -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 2 exits: *Acc / Qua) -1/Access -1/Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 12) 353 | -10/Materials | Core integrity fell below 50% 368 | -10/Materials | Entered Mines 404 | -10/Mines | Discovered new exit (range 4) 411 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 423 | -10/Mines | Identified exit to Materials 423 | -10/Mines | Entered Materials 423 | -9/Materials | Evolved 2 slots: Weapon x2 556 | -9/Materials | Identified exit to Mines 774 | -9/Materials | Build established: Skirmisher 909 | -9/Materials | Discovered new exit (range 5) 918 | -9/Materials | Identified exit to Materials 919 | -9/Materials | Entered another Materials area 919 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1232 | -8/Materials | Discovered new exit (range 9) 1239 | -8/Materials | Identified exit to Factory 1240 | -8/Materials | Entered Factory 1240 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1818 | -7/Factory | Lost 13 parts (1p4n1u7w) 1982 | -7/Factory | Discovered new exit (range 8) 1988 | -7/Factory | Identified exit to Lower Caves 2006 | -7/Factory | Entered Lower Caves 2026 | -7/Lower Caves | Learned Factory stockpile data 2067 | -7/Lower Caves | Build established: Mutant 2435 | -7/Lower Caves | Discovered new exit (range 9) 2471 | -7/Lower Caves | Identified exit to Lower Caves 2472 | -7/Lower Caves | Entered another Lower Caves area 2502 | -7/Lower Caves | Spotted B-75 Beast 2503 | -7/Lower Caves | Core integrity fell below 50% 2609 | -7/Lower Caves | Core integrity fell below 20% 2624 | -7/Lower Caves | AD-0RF showed up to help 2632 | -7/Lower Caves | Build established: Skirmisher 2637 | -7/Lower Caves | AD-0RF revealed a hidden path 2638 | -7/Lower Caves | Identified exit to Factory 2641 | -7/Lower Caves | Entered Factory 2641 | -6/Factory | Evolved 2 slots: Utility x2 3081 | -6/Factory | Discovered new exit (range 14) 3126 | -6/Factory | Identified exit to Factory 3126 | -6/Factory | Entered another Factory area 3126 | -5/Factory | Evolved 2 slots: Propulsion x2 3492 | -5/Factory | Build established: Scout 3519 | -5/Factory | Sucked down chute 3519 | -5/Factory | Entered Waste 3524 | -5/Waste | Spotted C-40 Crusher 3524 | -5/Waste | Spotted C-40 Crusher 3530 | -5/Waste | Spotted C-40 Crusher 3534 | -5/Waste | EMP discharged 3539 | -5/Waste | Spotted C-40 Crusher 3540 | -5/Waste | Spotted C-40 Crusher 3548 | -5/Waste | Spotted C-40 Crusher 3560 | -5/Waste | Discovered new exit (range 14) 3566 | -5/Waste | Entered Factory 3605 | -5/Factory | Crushed by falling debris 3605 | -5/Factory | System corruption reached 10% 3636 | -5/Factory | Lost 3 parts (1u2w) 3793 | -5/Factory | Build established: Skirmisher 4195 | -5/Factory | Lost 5 parts (2p2n1w) 4416 | -5/Factory | Discovered new exit (range 5) 4430 | -5/Factory | Entered another Factory area 4430 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4491 | -4/Factory | Discovered new exit (range 21) 4508 | -4/Factory | Identified exit to Upper Caves 4610 | -4/Factory | Discovered exit to Upper Caves (range 4) 4610 | -4/Factory | Discovered new exit (range 21) 4616 | -4/Factory | Entered Upper Caves 4799 | -4/Upper Caves | Build established: Scout 5195 | -4/Upper Caves | Discovered new exit (range 11) 5201 | -4/Upper Caves | Identified exit to Upper Caves 5201 | -4/Upper Caves | Entered another Upper Caves area 5266 | -4/Upper Caves | Discovered new exit (range 9) 5294 | -4/Upper Caves | Identified exit to Research 5360 | -4/Upper Caves | Entered Research 5360 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5969 | -3/Research | Spotted B-86 Titan 6056 | -3/Research | Discovered new exit (range 20) 6066 | -3/Research | Identified exit to Research 6067 | -3/Research | Entered another Research area 6067 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 6068 | -2/Research | Identified exit to Quarantine 6801 | -2/Research | Spotted B-90 Cyclops 6861 | -2/Research | Discovered new exit (range 13) 6868 | -2/Research | Identified exit to Access 6868 | -2/Research | Entered Access 6868 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7112 | -1/Access | Energy Cycler disabled 7410 | -1/Access | Lost 4 parts (1p2n1u) 7668 | -1/Access | Lost 11 parts (5n3u3w) 7703 | -1/Access | Discovered new exit (range 17) 7704 | -1/Access | System corruption reached 10% 7734 | -1/Access | Entered Command 7750 | -1/Command | Lost 4 parts (2p2n) 7838 | -1/Command | Spotted M Guard 7838 | -1/Command | Spotted M Guard 7838 | -1/Command | Spotted Combat Programmer 7878 | -1/Command | Spotted Combat Programmer 7886 | -1/Command | Core integrity fell below 50% 7904 | -1/Command | Released all parts (9) 7905 | -1/Command | Core integrity fell below 20% 7910 | -1/Command | 0b10 Conduit disabled 7910 | -1/Command | Met MAIN.C 7911 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. [Achievement: Meet Your Maker] 07911_ Combat Programmer resets Combat Programmer, system corruption cleaned. [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##########????????????????????????? | | ?????????????"""" ????????????????????????? | | ?????????????"" ????????????????????????? | | ?????????????"" #######################?? | | ?????????????"" / *% #?? | | ?????????????"" / ss p ss=sp #?? | | ????????????"" @ ss s s !!= Y #?? | | ????????????"" ################### #?? | | ???????????"" ??????????????????# %#?? | | ????????????"" ???????????????????# ##? | | ????????????"MMM "???????????????????# T#? | | ????????????"MMM """""????????????????????#///### | | ???????????? 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"?""""""?????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# ## | | ???????????????????????????????????????????######? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 160 Energy Generation 53 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Armor Coverage 150 Evasion (%) 67 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Achiever Explosive Keycard Just Browsing Meet Your Maker Slippery One Challenges ------------ None Game ------ Seed PiercingTractorGravjet Manual? 0 Play Time 03:13:20 Cumulative 35.3 hours Start 2026.02.22 @ 22:35:31 End 2026.02.23 @ 02:35:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 18 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 185c725f-8d67-4bdf-abf0-f5b2434c51d6