Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.14 @ 18:41:31 Player: Michael Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (228) 1140 Value Destroyed (8578) 8578 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (513) 513 TOTAL SCORE: 19031 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 310 Met Data Miner 300 Friendly Fire -206 Cogmind --------- Core Integrity 67/1600 Matter 290/300 Energy 85/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Experimental Sensor Array Nova Cannon Great Axe Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Heavy Treads Wheel Wheel Centrium Wheel > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Nova Cannon Enhanced Coil Gun Long-range Missile Launcher Great Axe > --- INVENTORY -------- Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor Advanced Treads Armored Medium Treads Biometal Heavy Treads Centrium Wheel Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Long-range Sensor Array Advanced Terrain Scanner Layered Light Armor Plating Dynamic Insulation System Advanced System Restoration Module Long-range Tractor Beam [Rating: 125] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Armored Medium Treads Wheel Wheel Utility Improved Targeting Computer Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Medium Reactive Plating Weapon Great Axe Energy Gun Variable Charge Gun Energy Cannon Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . . . 1 . . . . . . . . . . 1 1 . 1 2 Utility 8 | . . . . . 3 . . . . . 2 . . . . . . 2 1 . Weapon 3 | . . . . . . 2 . . . . . . . . . 1 . . . . Parts Attached 568 | 6 11 5 2 4 27 45 24 8 6 17 107 12 9 10 12 92 82 59 21 9 Power 32 | 1 2 . . . 4 2 . . . . 3 2 1 . . 3 7 5 2 . Engine 8 | 1 2 . . . 3 . . . . . . 2 . . . . . . . . Core 17 | . . . . . 1 2 . . . . 3 . 1 . . 3 5 2 . . Reactor 7 | . . . . . . . . . . . . . . . . . 2 3 2 . Propulsion 59 | 2 3 . . 1 9 10 . . . . 4 . . . . 5 11 8 4 2 Treads 20 | . 2 . . . 3 3 . . . . 2 . . . . 2 3 2 3 . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 39 | 2 1 . . 1 6 7 . . . . 2 . . . . 3 8 6 1 2 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 259 | 1 2 . . . 8 15 12 3 1 7 60 4 4 4 6 48 39 29 10 6 Device 193 | . . . . . 3 11 6 2 . 3 41 3 3 3 5 42 35 25 7 4 Storage 6 | 1 1 . . . 1 . . . . 1 . . . . . 1 . . . 1 Processor 12 | . 1 . . . 3 1 . . . . 3 . . . . 2 . 2 . . Hackware 3 | . . . . . . . . . . . . . . . . 1 1 . 1 . Protection 45 | . . . . . 1 3 6 1 1 3 16 1 1 1 1 2 3 2 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 218 | 2 4 5 2 3 6 18 12 5 5 10 40 6 4 6 6 36 25 17 5 1 Energy Gun 12 | . . . . . . . . . . . 1 . . . . 9 2 . . . Energy Cannon 5 | . . . . . . . . . . . . . . . . 3 . 1 1 . Ballistic Gun 92 | 2 4 3 1 2 5 12 6 2 3 2 18 . . 2 1 9 11 8 1 . Ballistic Cannon 10 | . . . . . . . . . . . 3 2 1 2 1 1 . . . . Launcher 25 | . . 2 1 1 . 1 4 2 1 5 1 2 1 . . . 1 2 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 74 | . . . . . 1 5 2 1 1 3 17 2 2 2 4 14 11 6 2 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Parts Lost 63 | . . . . 2 6 3 . . . . 9 1 1 . . 3 8 9 14 7 Power 8 | . . . . 1 . . . . . . 2 . . . . . 1 1 2 1 Propulsion 18 | . . . . . 3 2 . . . . . . . . . . 4 2 5 2 Utility 17 | . . . . . 2 1 . . . . 2 . . . . 1 1 1 5 4 Weapon 20 | . . . . 1 1 . . . . . 5 1 1 . . 2 2 5 2 . Highest Loss Streak 10 | . . . . 2 2 2 . . . . 3 1 1 . . 1 3 5 10 7 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 2 . . . . Average Slot Usage (%) 94 | . 97 100 100 96 96 98 92 92 78 92 93 99 100 99 100 94 95 97 82 51 Engine 1 | . 14 14 14 12 8 . . . . . . 5 1 . . . . . . . Core 4 | . . . . . . 6 7 7 7 7 5 . 4 6 6 5 6 1 4 . Reactor 1 | . . . . . . . . . . . . . . . . . 3 6 3 5 Treads 7 | . 13 14 14 11 7 6 7 7 7 7 6 6 6 6 6 5 9 8 6 5 Wheel 11 | . 14 14 14 16 18 14 7 7 7 7 6 13 13 13 13 11 11 13 12 5 Device 8 | . . . . . 7 6 5 6 7 6 11 12 12 13 12 10 9 8 7 8 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 4 4 2 Processor 21 | . 11 14 14 14 22 23 23 23 23 23 26 26 26 26 26 22 15 22 20 13 Hackware 1 | . . . . . . . . . . . . . . . . . 4 4 7 3 Energy Gun 1 | . . . . . . . . . . . 3 6 6 1 . 2 2 3 . . Ballistic Gun 15 | . 28 27 28 25 16 23 24 22 2 22 13 6 6 7 7 10 16 13 3 2 Slashing Weapon 6 | . . . . . 1 5 5 6 15 5 8 12 12 9 10 8 6 3 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 116 | 13 29 30 30 29 56 69 70 70 70 73 77 82 79 78 78 93 116 116 94 102 Greatest Support 175 | 20 20 10 10 20 30 28 28 28 28 28 28 24 24 24 24 40 44 70 175 32 Greatest Overweight (x) 6 | . 2 2 2 2 2 4 2 2 2 2 3 3 3 3 3 3 6 3 4 3 Average Overweight (x) 1 | . 1 2 2 1 1 2 2 2 1 2 2 2 2 2 2 1 2 2 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 13 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 Most Carried 20 | 6 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 Average Carried 18 | 3 12 14 14 15 15 19 20 19 20 19 18 18 19 20 19 19 18 18 17 4 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 15 15 15 15 20 20 20 20 20 20 18 20 20 20 20 20 20 18 13 4 Class Distribution -------------------- 48% | Assassin 27% | Mutant 7% | Scavenger-Assassin 6% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Zion Assassin | -5/Proximity Caves Assassin | -5/Factory Assassin | -4/Factory Assassin | -3/Research Hacker-Assassin | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 12204 | 222 417 209 . 198 560 817 326 597 . 320 1951 421 166 139 167 1723 2195 1412 249 115 Remotely 945 | . . . . . . 343 . . . . 205 . . . . 217 . 180 . . Salvage Created 10967 | . 471 257 . 57 859 546 293 326 . 180 1425 373 . . 71 1638 2268 1934 249 20 Parts 516 | . 37 19 . 10 57 22 17 4 . 2 67 5 . . 1 69 114 80 10 2 Haulers Intercepted 4 | . 1 . . . 1 1 . . . . 1 . . . . . . . . . Recyclers Shooed 16 | . 2 1 . 1 . . . . . . 4 . . . . 2 4 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . 23 10 . . . 9 . . 1 . . . . . Prevented 6 | . . . . . . . 6 . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 156 | . 12 8 . 3 11 9 13 5 . 7 17 3 . . 1 24 24 15 4 . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . Guns 108 | . 12 5 . . 11 9 4 2 . 2 14 1 . . . 15 22 9 2 . Cannons 10 | . . . . . . . . . . . . . . . 1 7 . 1 1 . AOE 36 | . . 3 . 3 . . 9 3 . 5 3 2 . . . 1 1 5 1 . Classes Destroyed 14 | . 5 2 . . 3 1 . 2 . . 1 . . . . . . . . . Worker 18 | . 2 . . 1 1 1 . . . . 1 . . . . 2 4 5 . 1 Builder 7 | . . . . . 2 . . . . . 1 . . . . 1 2 1 . . Tunneler 3 | . . 1 . . 1 . . . . . . . . . . . 1 . . . Hauler 4 | . 1 . . . 1 1 . . . . 1 . . . . . . . . . Recycler 22 | . . 1 . 1 1 1 . . . . 4 . . . . 4 5 5 . . Operator 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Watcher 16 | . 2 . . . 4 1 . . . . . . . . . 2 3 4 . . Swarmer 43 | . 6 6 . 3 1 4 7 1 . . 4 . . . . 5 6 . . . Grunt 44 | . 6 2 . . 5 2 5 1 . 5 3 3 . . . 6 2 4 . . Brawler 4 | . . . . . . . . 1 . 2 1 . . . . . . . . . Duelist 2 | . . . . . . . . 1 . . . . . . . . 1 . . . Sentry 18 | . . . . . 5 2 . 1 . . 2 . . . 1 2 4 1 . . Hunter 8 | . . . . . . . . . . . 3 . . . . . . 3 2 . Programmer 37 | . . . . . . 1 1 . . . 4 . . . . 11 11 7 2 . Best Kill Streak 7 | . 4 4 . 4 3 5 5 5 . 4 4 3 . . 1 5 7 5 2 1 Combat Bots Only 6 | . 3 3 . 3 3 5 5 5 . 4 4 3 . . 1 5 6 4 2 . Max Kills in Single Turn 5 | . 1 3 . 2 1 1 4 2 . 4 3 2 . . 1 5 2 3 1 1 Gunslinging 3 | . . . . . . . . . . . . . . . . 3 1 . . . Exploded 4 | . . 2 . 2 . . 4 2 . 4 3 2 . . . 1 1 2 1 . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Damage Taken 16209 | . 465 228 . 331 818 791 325 359 . 173 1982 174 44 . 46 1440 2162 2016 2839 2016 Core 3181 | . 99 42 . 91 159 110 49 5 . 33 202 . . . . 97 277 98 386 1533 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 44 | . . . . . 44 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 266 | . . . . . 120 . . . . . . . . . . 118 28 . . . Core Remaining (%) 72 | 100 . . . 7 71 . . . . 71 . . . . 76 90 75 92 73 . Volleys Fired 418 | . 46 16 . 4 56 28 10 11 . 7 52 3 . . 1 52 67 45 18 2 Largest 5 | . 2 2 . 2 2 4 4 4 . 4 4 4 . . 4 5 5 5 3 1 Hottest 261 | . 40 40 . 40 46 92 105 121 . 124 183 174 . . 154 261 225 207 186 113 Shots Fired 1313 | . 92 30 . 6 110 113 29 36 . 26 181 10 . . 4 202 237 201 34 2 Gun 1195 | . 92 28 . 4 110 113 22 32 . 18 167 8 . . 2 153 236 196 14 . Cannon 85 | . . . . . . . . . . . 13 . . . 2 49 . 1 18 2 Launcher 33 | . . 2 . 2 . . 7 4 . 8 1 2 . . . . 1 4 2 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1120 | . 92 28 . 4 110 113 22 32 . 18 153 5 . . 4 151 213 161 14 . Thermal 160 | . . . . . . . . . . . 27 3 . . . 51 23 36 18 2 Explosive 33 | . . 2 . 2 . . 7 4 . 8 1 2 . . . . 1 4 2 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 35 | . 17 12 . 7 35 18 8 7 . 7 23 4 . . 5 13 21 21 10 . Robot Miss Streak 4 | . 3 2 . 2 3 2 2 2 . 1 3 4 . . . 3 4 3 1 . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 1 1 . Secondary Targets 15 | . . . . . 2 2 . 1 . 1 . . . . . 3 6 . . . Max Gunslinging Chain 3 | . . . . . 1 1 . 1 . 1 . . . . . 3 2 . . . Shots Hit Robots 951 | . 71 20 . 3 86 81 17 30 . 19 133 10 . . 4 138 170 145 23 1 Core Hits 451 | . 27 14 . 7 40 31 23 13 . 26 50 8 . . 3 58 74 63 13 1 Critical Kills 5 | . . . . . 1 . . . . . . . . . . 1 2 1 . . Critical Parts Destroyed 17 | . 1 . . . . . . 1 . . . . . . . 4 7 3 1 . Critical Strikes 28 | . 1 . . . 1 . . 1 . . 4 . . . . 6 10 4 1 . Burn 2 | . . . . . . . . . . . 2 . . . . . . . . . Destroy 22 | . 1 . . . 1 . . 1 . . . . . . . 5 9 4 1 . Blast 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Sever 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Melee Attacks 321 | . . . . . 5 30 2 10 . 5 86 7 . . 2 33 75 58 7 1 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 321 | . . . . . 5 30 2 10 . 5 86 7 . . 2 33 75 58 7 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 35 | . . . . . 1 2 . . . . 9 . . . . 7 9 6 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . 2 . . . . 1 3 . . . Damage Inflicted 27601 | . 820 441 . 300 1387 1368 1477 1084 . 1292 3440 814 . . 92 4484 4916 4652 947 87 Guns 17279 | . 820 230 . 10 1291 1244 240 304 . 212 2361 112 . . 40 2420 4017 3556 422 . Cannons 1732 | . . . . . . . . . . . 139 . . . 52 1175 . 39 327 . Explosions 5086 | . . 211 . 290 . . 1237 409 . 1080 295 343 . . . 385 80 558 198 . Melee 3474 | . . . . . 96 124 . 371 . . 634 359 . . . 504 819 499 . 68 Ramming 30 | . . . . . . . . . . . 11 . . . . . . . . 19 Kinetic 16269 | . 820 230 . 10 1291 1244 240 304 . 212 2081 91 . . 92 2562 3785 2885 422 . Thermal 2742 | . . . . . . . . . . . 419 21 . . . 1033 232 710 327 . Explosive 5062 | . . 211 . 290 . . 1237 409 . 1080 295 343 . . . 385 56 558 198 . Electromagnetic 24 | . . . . . . . . . . . . . . . . . 24 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 3474 | . . . . . 96 124 . 371 . . 634 359 . . . 504 819 499 . 68 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 3 3 3 3 3 6 6 6 6 . 3 7 5 7 . Average Corruption 3 | . . . . . . 2 3 3 3 3 3 6 6 6 . 2 4 2 3 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 316 | . . . . . . 25 19 15 . 23 61 24 12 3 . 28 71 31 4 . Message Errors 66 | . . . . . . 4 4 1 . 6 11 6 6 1 . 7 10 8 2 . Matter Fused 79 | . . . . . . 7 5 4 . 8 13 9 3 . . 8 14 7 1 . Heat Flow Errors 31 | . . . . . . 2 3 1 . 1 6 4 1 1 . 2 7 3 . . Energy Discharges 41 | . . . . . . 5 1 . . 4 5 . 2 1 . 5 12 6 . . Parts Rejected 3 | . . . . . . . . . . . 1 . . . . 1 1 . . . Data Loss (minor) 53 | . . . . . . 2 3 7 . 2 17 2 . . . 3 14 3 . . Data Loss (major) 17 | . . . . . . 3 . 1 . . 3 3 . . . 2 4 . 1 . Misfires 10 | . . . . . . 1 2 1 . 1 1 . . . . . 2 2 . . Alerts 12 | . . . . . . 1 . . . 1 4 . . . . . 5 1 . . Weapon Failures 4 | . . . . . . . 1 . . . . . . . . . 2 1 . . Overload Shots 2 | . . . . . . . . . . . . . . . . 1 1 . . . Overflow Damage 973 | . . 5 . 12 36 . 18 149 . 1 105 211 . . . 126 153 157 . . Projectiles 8 | . . . . . . . . . . . . . . . . 8 . . . . Explosions 103 | . . 5 . 12 . . 18 50 . 1 . . . . . . . 17 . . Melee 862 | . . . . . 36 . . 99 . . 105 211 . . . 118 153 140 . . Knockbacks 11 | . . . . . . . . . . . 3 . . . . 8 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . 3 . . . . 8 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 149 | . . . . . . . 24 . . 5 5 . . . . 69 21 . 16 9 Shots 5 | . . . . . . . 1 . . 1 . . . . . 1 1 . 1 . Rammed 4 | . . . . . . . . . . . 1 . . . . . . . . 3 Targets Rammed 4 | . . . . . . . . . . . 1 . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 339 | . 2 10 . . . 155 221 116 . 243 246 162 73 101 8 279 287 339 52 8 Average Temperature 81 | . 2 6 . . . 29 92 87 . 67 71 71 43 72 7 83 84 115 20 6 Received Heat Transfer 2047 | . 162 84 . . 351 168 99 96 . 72 183 90 9 . 9 102 217 144 135 126 Effects 4 | . . . . . . . . . . . 1 . . . . . 2 1 . . Energy Bleed 2 | . . . . . . . . . . . 1 . . . . . . 1 . . Interference 2 | . . . . . . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . Parts Melted 8 | . . 1 . . . . . . . . 1 . . . . 2 2 2 . . Heat Transferred 4216 | . . . . . . . . . . . 1100 50 . . . 1364 407 999 296 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 594 | . 238 409 . 239 272 178 . . . . 297 . . . . 491 594 387 382 265 Initial 311 | . . 34 . . 67 20 . . . . 54 . . . . 12 240 311 178 99 Average 170 | . 95 197 . 184 131 65 . . . . 102 . . . . 128 290 249 232 119 Maximum Alert Level 2 | . 1 2 . 1 1 . . . . . 1 . . . . 2 2 1 1 1 Low Security (%) 63 | 100 99 33 . 60 86 100 . . . . 83 . . . . 83 23 26 43 89 Level 1 31 | . . 62 . 40 13 . . . . . 16 . . . . 13 51 73 56 10 Level 2 5 | . . 3 . . . . . . . . . . . . . 2 25 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 2 . . . 1 7 . . . . 12 . . . . 7 13 6 3 1 Investigation . | . . . . . . . . . . . . . . . . . . . . . Extermination 25 | . . . . . . 3 . . . . 5 . . . . 5 6 4 2 . Reinforcement 20 | . 2 . . . 1 3 . . . . 6 . . . . 2 2 2 1 1 Assault 2 | . . . . . . . . . . . . . . . . . 2 . . . Garrison 5 | . . . . . . 1 . . . . 1 . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 9 | . 2 . . . . 2 . . . . 1 . . . . . 1 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 286 | . 23 12 . 11 23 18 13 5 . 8 25 3 5 . 1 37 37 30 16 19 Peak Tracking Total 13 | . 5 3 . 4 4 5 5 5 . 4 4 3 9 . 1 5 4 4 10 13 Tactical Retreats 12 | . . 1 . 1 2 . . . . . 2 . . . . 1 1 . 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 14 | . . . . . . 7 . . . . 3 . . . . 1 3 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . 1 . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 9 | . . 1 . . . . . . . . 2 . . . . 1 5 . . . Max in Single Turn 4 | . . 1 . . . . . . . . 1 . . . . 1 4 . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 96 | . 7 . 1 . 10 12 . 1 2 . 17 1 . . . 13 15 11 3 3 Terminals 56 | . 5 . . . 7 8 . . . . 10 . . . . 5 7 8 3 3 Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . Repair Stations 10 | . . . . . 1 . . . . . 3 . . . . 5 1 . . . Recycling Units 11 | . 2 . . . 1 1 . . . . 3 . . . . 2 2 . . . Scanalyzers 8 | . . . . . 1 1 . . . . 1 . . . . 1 3 1 . . Garrison Access 5 | . . . . . . 2 . . . . . . . . . . 1 2 . . Total Hacks 203 | . 15 . 1 . 30 22 . 1 14 . 32 1 . . . 25 31 22 4 5 Successful 104 | . 8 . 1 . 16 7 . 1 14 . 12 1 . . . 10 19 12 3 . Failed 99 | . 7 . . . 14 15 . . . . 20 . . . . 15 12 10 1 5 Catastrophic 25 | . 2 . . . 3 7 . . . . 6 . . . . 2 1 1 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 45 | . 1 . . . 7 5 . . . . 9 . . . . 4 9 8 . 2 Terminals 120 | . 12 . . . 20 17 . . . . 20 . . . . 8 17 17 4 5 Fabricators 2 | . . . . . . . . . . . . . . . . . 2 . . . Repair Stations 23 | . . . . . 4 . . . . . 6 . . . . 11 2 . . . Recycling Units 17 | . 3 . . . 3 1 . . . . 4 . . . . 4 2 . . . Scanalyzers 17 | . . . . . 3 1 . . . . 2 . . . . 2 7 2 . . Garrison Access 7 | . . . . . . 3 . . . . . . . . . . 1 3 . . Terminal Hacks 60 | . 6 . 1 . 8 5 . 1 14 . 8 1 . . . 1 6 6 3 . Record 8 | . . . 1 . . . . . 6 . . . . . . . . 1 . . Part Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 4 | . . . . . 1 . . . . . 1 . . . . 1 . 1 . . Emergency Access Points 5 | . . . . . 2 1 . . . . 1 . . . . . . 1 . . Terminal Index 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 11 | . 2 . . . 1 1 . . . . 3 . . . . . 1 2 1 . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . Patrol Status 4 | . 1 . . . 1 . . . . . . . . . . . 2 . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Registered Components 3 | . . . . . . 1 . . . . 1 . . . . . . . 1 . Zone Layout 5 | . 1 . . . . 1 . . . . 1 . . . . . 2 . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 11 | . . . . . 3 . . . . . 1 . . . . 5 2 . . . Scan Component 8 | . . . . . 2 . . . . . 1 . . . . 4 1 . . . Repair 3 | . . . . . 1 . . . . . . . . . . 1 1 . . . Recycling Unit Hacks 8 | . 2 . . . 1 . . . . . 1 . . . . 2 2 . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . . . . . Retrieve Components 7 | . 2 . . . 1 . . . . . . . . . . 2 2 . . . Scanalyzer 12 | . . . . . 3 . . . . . 1 . . . . 1 5 2 . . Insert Component 8 | . . . . . 2 . . . . . 1 . . . . 1 3 1 . . Analyze 4 | . . . . . 1 . . . . . . . . . . . 2 1 . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . 1 1 . . Unauthorized Hacks 9 | . . . . . 1 2 . . . . 1 . . . . 1 1 3 . . Terminals 9 | . . . . . 1 2 . . . . 1 . . . . 1 1 3 . . Assimilate 3 | . . . . . . 1 . . . . . . . . . . . 2 . . Botnet 6 | . . . . . 1 1 . . . . 1 . . . . 1 1 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 84 | . 6 . . . 9 12 . . . . 16 . . . . 11 13 11 3 3 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 1 . . . 5 . . . . . . . 2 1 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . . . . . . . . . . 1 1 . . . Time 175 | . . . . . 51 . . . . . . . . . . 70 54 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 38 | . 9 . . . 7 . . . . . . . . . . 18 4 . . . Parts Scanalyzed 4 | . . . . . 1 . . . . . . . . . . . 2 1 . . Part Schematics Acquired 4 | . . . . . 1 . . . . . . . . . . . 2 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 10 | . . 3 . . . 6 . . . 1 . . . . . . . . . . Largest Group 3 | . . 3 3 3 . 3 2 . . 1 . . . . . . . . . . Highest-Rated Group 96 | . . 40 40 40 . 93 62 . . 96 . . . . . . . . . . Highest-Rated Ally 96 | . . 16 16 16 . 31 31 . . 96 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 73 | . . 12 . 13 . 39 4 . . 5 . . . . . . . . . . Total Damage 1019 | . . 84 . 177 . 556 64 . . 138 . . . . . . . . . . Kills 15 | . . 3 . 5 . 5 2 . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . 1 3 . 2 . 1 1 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 24789 | 44 1047 658 155 180 1330 1877 1368 741 97 1132 3471 791 480 677 294 3007 3574 2941 615 310 Spaces Moved 16161 | 38 790 528 134 152 976 1304 785 511 75 738 1971 605 386 551 216 1911 2066 1767 370 287 Core 156 | 4 . . . . . . . . . . . . . . . . . . . 152 Treads 19 | . 1 . . . . . . . . . . . . . . . . 1 17 . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 15986 | 34 789 528 134 152 976 1304 785 511 75 738 1971 605 386 551 216 1911 2066 1766 353 135 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 110 110 95 95 110 130 130 115 130 120 120 120 120 120 110 106 115 98 50 Average Speed 118 | 76 106 110 110 107 99 118 130 130 116 130 129 120 120 120 120 111 125 118 114 95 Slowest Speed 225 | 80 160 110 110 110 110 150 130 130 130 130 135 135 135 135 135 135 210 225 170 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 3 96 96 49 43 67 41 87 62 68 63 59 87 61 80 57 56 54 46 14 10 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 10 | . . 1 . . . . 1 1 1 . . . . 5 1 . . . . . Known Exits Taken 15 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 19 | . . 1 . . . . . 2 . 2 . 4 3 5 2 . . . . . Spaces Dug 243 | . . . . . 4 27 2 4 . 5 66 . . . 1 21 54 47 10 2 Terrain Destroyed 656 | . . 14 . 7 4 27 100 28 . 92 83 32 . . 1 52 86 95 33 2 Melee 234 | . . . . . 4 27 2 4 . 5 66 . . . 1 20 52 47 6 . Projectile 71 | . . . . . . . . . . . 4 1 . . . 14 26 13 11 2 AOE 349 | . . 14 . 7 . . 98 24 . 87 13 31 . . . 18 8 33 16 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Total 20176 | 50 913 573 142 160 1222 1502 1097 541 82 877 2602 648 399 563 239 2593 2744 2387 515 327 Wait 2421 | . 36 21 1 1 129 67 277 . . 107 358 18 1 . 8 449 415 441 85 7 Move 16142 | 37 789 527 133 151 975 1303 784 510 74 737 1971 604 385 550 215 1910 2065 1766 369 287 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 143 | 7 17 2 3 . 16 12 . 1 . 2 16 4 1 1 1 29 18 6 6 1 Fast Attach 61 | 5 2 . . . 6 9 . . 2 . 9 2 1 2 . 6 12 3 2 . Attach 77 | 1 . . . . 11 5 . . . . 10 1 . . . 11 11 9 10 8 Detach 35 | . . . . . 3 3 . . . . 6 . 1 . . 5 6 2 4 5 Swap 430 | . 9 5 2 4 10 31 24 8 4 17 88 9 8 8 12 75 59 47 9 1 Drop 140 | . 14 2 3 . 11 14 . 1 2 2 15 2 2 2 1 26 16 10 5 12 Fire 418 | . 46 16 . 4 56 28 10 11 . 7 52 3 . . 1 52 67 45 18 2 Melee 298 | . . . . . 5 30 2 10 . 5 77 5 . . 1 30 67 58 7 1 Ram 3 | . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . 8 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res x3 / *Upp) -3/Research (discovered 4 exits: *Res x2 / Tes x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 6) 297 | -10/Materials | Discovered new exit (range 5) 309 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 3) 653 | -10/Materials | Discovered new exit (range 5) 1092 | -10/Materials | Entered Mines 1182 | -10/Mines | Learned location of Storage (-7) 1225 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1228 | -10/Mines | Found Prototype Device 1265 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1294 | -10/Mines | Core integrity fell below 50% 1363 | -10/Mines | Discovered new exit (range 11) 1524 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1524 | -10/Mines | Discovered new exit (range 5) 1540 | -10/Mines | Discovered new exit (range 9) 1750 | -10/Mines | Entered Exiles 1750 | -10/Exiles | Found Exiles lab abandoned 1750 | -10/Exiles | Accompanied by 3 allies 1891 | -10/Exiles | Discovered new exit (range 12) 1905 | -10/Exiles | Entered Mines 1905 | -9/Mines | Accompanied by 3 allies 1958 | -9/Mines | Discovered new exit (range 12) 2009 | -9/Mines | Assembled infested the area 2014 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2067 | -9/Mines | Core integrity fell below 20% 2085 | -9/Mines | Entered Materials 2085 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2704 | -8/Materials | Discovered new exit (range 3) 2789 | -8/Materials | Build established: Scavenger-Mutant 2820 | -8/Materials | Identified Exp. Sensor Array 2951 | -8/Materials | Repaired Imp. Assault Rifle 3414 | -8/Materials | Identified exit to Factory 3415 | -8/Materials | Entered Factory 3415 | -7/Factory | Evolved 2 slots: Weapon x2 3500 | -7/Factory | Discovered new exit (range 8) 3506 | -7/Factory | Identified exit to Lower Caves 3849 | -7/Factory | Discovered new exit (range 7) 3872 | -7/Factory | Identified exit to Factory 4089 | -7/Factory | Allied Derelicts emerged from ambush trap array 4097 | -7/Factory | Build established: Mutant 4738 | -7/Factory | Garrison activated, responded to threat 4804 | -7/Factory | Discovered exit to Factory (range 14) 5125 | -7/Factory | Allied Derelicts emerged from ambush trap array 5211 | -7/Factory | Discovered exit to Lower Caves (range 12) 5292 | -7/Factory | Entered Lower Caves 5292 | -7/Lower Caves | Accompanied by 2 allies 6255 | -7/Lower Caves | Learned location of Zion (-6) 6652 | -7/Lower Caves | Discovered new exit (range 4) 6656 | -7/Lower Caves | Identified exit to Lower Caves 6660 | -7/Lower Caves | Entered another Lower Caves area 6688 | -7/Lower Caves | Discovered exit to Factory (range 11) 6708 | -7/Lower Caves | Learned Factory terminal intel 6752 | -7/Lower Caves | Learned Factory terminal intel 6754 | -7/Lower Caves | Learned location of Extension (-5) 6978 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7375 | -7/Lower Caves | Discovered new exit (range 5) 7377 | -7/Lower Caves | Encountered a Warlord checkpoint 7383 | -7/Lower Caves | Identified exit to Data Miner 7401 | -7/Lower Caves | Entered Data Miner 7401 | -7/Data Miner | Discovered new exit (range 6) 7407 | -7/Data Miner | Identified exit to Proximity Caves 7427 | -7/Data Miner | Met Data Miner 7446 | -7/Data Miner | Learned location of Section 7 (-2) 7446 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7462 | -7/Data Miner | Received God Mode back door access code from Data Miner 7498 | -7/Data Miner | Entered Proximity Caves 7653 | -6/Proximity Caves | Learned Factory interactive machine intel 8242 | -6/Proximity Caves | Escorted by Enhanced Grunt 8630 | -6/Proximity Caves | Entered Factory 8630 | -6/Factory | Evolved 2 slots: Utility x2 8631 | -6/Factory | Loaded intel: 52 interactive machine locations 8632 | -6/Factory | Loaded intel: 26 terminal locations 8747 | -6/Factory | Discovered new exit (range 14) 8781 | -6/Factory | Identified exit to Factory 8941 | -6/Factory | Build established: Assassin 9111 | -6/Factory | Discovered exit to Factory (range 16) 9769 | -6/Factory | Cargo convoy interrupted 9985 | -6/Factory | Lost 3 parts (1u2w) 10283 | -6/Factory | Garrison activated, responded to threat 10714 | -6/Factory | Discovered exit to Factory (range 13) 11119 | -6/Factory | Identified exit to Lower Caves 12101 | -6/Factory | Entered Lower Caves 12816 | -6/Lower Caves | Discovered new exit (range 15) 12833 | -6/Lower Caves | Identified exit to Lower Caves 12892 | -6/Lower Caves | Entered another Lower Caves area 12903 | -6/Lower Caves | Discovered exit to Factory (range 8) 13009 | -6/Lower Caves | Learned Factory emergency access door positions 13074 | -6/Lower Caves | Encountered a Warlord checkpoint 13223 | -6/Lower Caves | Discovered new exit (range 15) 13370 | -6/Lower Caves | Identified exit to Zion 13372 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13372 | -6/Lower Caves | Entered Zion 13458 | -6/Zion | Learned Factory garrison access intel 13472 | -6/Zion | System corruption cleaned by Quarantine Array 13627 | -6/Zion | Received a visual enhancement algorithm 13757 | -6/Zion | Discovered new exit (range 20) 13766 | -6/Zion | Learned location of Warlord (-4) 14037 | -6/Zion | Discovered new exit (range 10) 14047 | -6/Zion | Identified exit to Proximity Caves 14049 | -6/Zion | Entered Proximity Caves 14049 | -5/Proximity Caves | Spotted B-75 Beast 14306 | -5/Proximity Caves | Discovered exit to Factory (range 21) 14343 | -5/Proximity Caves | Entered Factory 14343 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 14344 | -5/Factory | Identified exit to Upper Caves 14344 | -5/Factory | Identified exit to Extension 14346 | -5/Factory | Loaded intel: 28 terminal locations 14347 | -5/Factory | Loaded intel: 4 garrison access locations 14873 | -5/Factory | Repaired Prc. Assault Rifle 15042 | -5/Factory | Discovered new exit (range 10) 15058 | -5/Factory | Identified exit to Factory 15509 | -5/Factory | Discovered exit to Factory (range 13) 15778 | -5/Factory | Discovered exit to Factory (range 12) 17119 | -5/Factory | Discovered exit to Factory (range 18) 17350 | -5/Factory | Entered another Factory area 17350 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 17507 | -4/Factory | Discovered new exit (range 21) 18207 | -4/Factory | Lost 3 parts (1p1n1u) 18435 | -4/Factory | Discovered new exit (range 16) 18462 | -4/Factory | Identified exit to Research 18803 | -4/Factory | Spotted B-86 Titan 18869 | -4/Factory | Discovered new exit (range 19) 18943 | -4/Factory | Identified exit to Upper Caves 19070 | -4/Factory | Garrison activated, responded to threat 19109 | -4/Factory | Lost 3 parts (2n1w) 19683 | -4/Factory | Repaired Exp. Sensor Array 19945 | -4/Factory | Discovered exit to Research (range 15) 20350 | -4/Factory | First assault squad dispatched 20373 | -4/Factory | Incoming assault squad redirected 20534 | -4/Factory | Build established: Scavenger-Assassin 20924 | -4/Factory | Entered Research 20924 | -3/Research | Evolved 2 slots: Utility x2 21428 | -3/Research | Build established: Assassin 22545 | -3/Research | Identified exit to Testing 22752 | -3/Research | Build established: Scavenger-Assassin 23338 | -3/Research | Lost 5 parts (1p2n2w) 23338 | -3/Research | Discovered new exit (range 17) 23465 | -3/Research | Discovered new exit (range 18) 23490 | -3/Research | Identified exit to Research 23598 | -3/Research | Build established: Assassin 23865 | -3/Research | Entered another Research area 23865 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 24028 | -2/Research | Lost 3 parts (1p1n1u) 24137 | -2/Research | Discovered new exit (range 16) 24156 | -2/Research | Identified exit to Access 24248 | -2/Research | Build established: Hacker-Assassin 24480 | -2/Research | Entered Access 24480 | -1/Access | Evolved 2 slots: Propulsion x2 24506 | -1/Access | Lost 10 parts (1p4n4u1w) 24723 | -1/Access | Core integrity fell below 50% 24735 | -1/Access | Core integrity fell below 20% 24755 | -1/Access | Lost 7 parts (1p2n4u) 24756 | -1/Access | Spotted B-99 Colossus 24772 | -1/Access | Spotted B-99 Colossus 24790 | -1/Access | Self-destructed Last Messages --------------- 24702_ Dropped Biometal Heavy Treads. 24703_ R-10 Processor collects Hcp. Matter Pod. 24705_ Slammed into G-73 Enforcer. 24705_ Adv. Heat Sink destroyed. 24706_ Slammed into G-73 Enforcer. 24706_ Destabilizing: Core damaged (-48). 24707_ Slammed into G-73 Enforcer. 24707_ R-10 Processor collects Lrn. Sensor Array. 24707_ Adv. Targeting Computer destroyed. 24720_ Imp. Hacking Suite destroyed. 24720_ Knocked back. 24721_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 24724_ Enh. Optical Array destroyed. 24724_ Critical hit (Blast). 24724_ Knocked back. 24725_ O-32 Director sends out distress signal. 24727_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A018. 24732_ Knocked back. 24762_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????#???#????????????????????? | | ???????????????????? ?????????"?????????????????? | | ???????????????? ???????###????"?????????????????? | | ????????????????? ???????????????"???????????????? | | ??????????????????????????#??????? ??????????????? | | ????????????????????#?????#??????????????????????? | | ??????????????? ?????????????????? ??????????????? | | ????????????????????#???????? ???????????????????? | | ????? ?#??"?"? ?????#??????????????????????????? | | ???"" ??????????????????????????? ?????? ??????? | | ?""" #????"??????########???????? ? ??????????? | | ?" #???????????# #?????? ?? ?????"????? | | ?? #????????? ?# #????????????? ???????? | | ?? ???????????# #????? ???????????????? | | ??? ?########### #? ???????????????????? | | ??? #?# = ## #????????? ???????????? | | ???? #?# ## #? ??? ?????????????? | | ???## #?#"" ## #???? ???? ????????? ?? | | ????# #?#"" ## % ##????????#?????????? ? | | ????# #?#"T ## #???????????? ????????? | | ????# #?#"" ## #???????? ? ??????? ?? | | ????# #?#"" ## #???????? ????????????? | | ?#+## ### ##! #??#??????????????????? | | ?# + *## @ #######?#???#?????????? | | ?#+##+## #####+########p### #???????????#????? | | ??? # #### p "" #?#???????????? ?? | | ? # T" #???????????? ???? | | # ############# #???????? ???????? | | # ##+##+############## ##????????? ??? ??? | | ######## #??? # #???#?????????????? | | ???? ??# #??? ! # #?????#?????"?????? | | ???????# #?? """S""" + #??????? ????"? ?? | | ???????# #? """ """ # #?????????????????? | | ?????? # #? # #?????????????????? | | ???????# #? ?# #?????????????????? | | ???????# ## ! # #????##??? ?? ????? | | ???????# #####+############## #? ?? #???????????? | | ???????# ? ??? #??? #?#?#?#?????? | | ???????# ????????????####### #??? #???????????? | | ???????# ? ? ????? ??????# #?? #???##??????? | | ???????# ???????????????? # #?? #???????????? | | ???????# ???? ??????????# #? #? ?????????? | | ???????# ????????????????# #?= #???????????? | | ??????? ????????????? ?# # #???????????? | | ??????? ??????? ??? ???# # #???????????? | | ??????? ??? ??????? ??+ %+ #???????????? | | ??????? ????????? ????# # #???????????? | | ??????? ?????????????# # #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 41 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 EM Shielding 2 Armor Coverage 450 Resistance: KI 30 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 5 Offensive Hacking 24 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Enh. Optical Array | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Arm. Wheel | -4/Factory | Scanalyzed Mic. Fission Core | -4/Factory | Scanalyzed Neutrino Core | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerLaserInjector Manual? 0 Play Time 16:14:35 Cumulative 738.4 hours Start 2022.12.30 @ 16:11:07 End 2023.02.14 @ 18:41:31 Sessions 43 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 211 Rogue 175 Adventurer 36 Explorer 0 Win Type - Total 15 Types 15/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 59ef436f-2fcb-4888-ad7b-2ebd2349bd47