Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.14 @ 18:41:31

Player: Michael

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (228)     1140
Value Destroyed (8578)     8578
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (513)                513
              TOTAL SCORE: 19031

 Bonus
-------
High Alert Combat Kills    109
Follower Combat Kills      310
Met Data Miner             300
Friendly Fire              -206

 Cogmind 
---------
Core Integrity             67/1600
Matter                     290/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (10) -----
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
>              --- WEAPON (5) -------
                   (None)
>              --- INVENTORY (5) ----
               Quantum Reactor
  Experimental Sensor Array
               Nova Cannon
               Great Axe

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
                Antimatter Reactor
>               --- PROPULSION -------
       Advanced Medium Treads
       Advanced Heavy Treads
                Wheel
                Wheel
                Centrium Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Enhanced Optical Array
   Experimental Sensor Array
       Advanced Signal Interpreter
     Long-range Terrain Scanner
       Advanced Terrain Scan Processor
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Hacking Suite
       Improved Hacking Suite
>               --- WEAPON -----------
                Nova Cannon
       Enhanced Coil Gun
     Long-range Missile Launcher
                Great Axe
>               --- INVENTORY --------
          Micro Antimatter Reactor
                Quantum Reactor
          Light Quantum Reactor
       Advanced Treads
        Armored Medium Treads
                Biometal Heavy Treads
                Centrium Wheel
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod
     Long-range Sensor Array
       Advanced Terrain Scanner
        Layered Light Armor Plating
                Dynamic Insulation System
       Advanced System Restoration Module
     Long-range Tractor Beam
[Rating: 125]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Wheel
  Treads                   Armored Medium Treads
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Great Axe
  Energy Gun               Variable Charge Gun
  Energy Cannon            Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   2   
  Utility                  8    | .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   2   1   .   
  Weapon                   3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             568  | 6   11  5   2   4   27  45  24  8   6   17  107 12  9   10  12  92  82  59  21  9   
  Power                    32   | 1   2   .   .   .   4   2   .   .   .   .   3   2   1   .   .   3   7   5   2   .   
    Engine                 8    | 1   2   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Core                   17   | .   .   .   .   .   1   2   .   .   .   .   3   .   1   .   .   3   5   2   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   2   .   
  Propulsion               59   | 2   3   .   .   1   9   10  .   .   .   .   4   .   .   .   .   5   11  8   4   2   
    Treads                 20   | .   2   .   .   .   3   3   .   .   .   .   2   .   .   .   .   2   3   2   3   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  39   | 2   1   .   .   1   6   7   .   .   .   .   2   .   .   .   .   3   8   6   1   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  259  | 1   2   .   .   .   8   15  12  3   1   7   60  4   4   4   6   48  39  29  10  6   
    Device                 193  | .   .   .   .   .   3   11  6   2   .   3   41  3   3   3   5   42  35  25  7   4   
    Storage                6    | 1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   
    Processor              12   | .   1   .   .   .   3   1   .   .   .   .   3   .   .   .   .   2   .   2   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
    Protection             45   | .   .   .   .   .   1   3   6   1   1   3   16  1   1   1   1   2   3   2   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   218  | 2   4   5   2   3   6   18  12  5   5   10  40  6   4   6   6   36  25  17  5   1   
    Energy Gun             12   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   9   2   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   1   .   
    Ballistic Gun          92   | 2   4   3   1   2   5   12  6   2   3   2   18  .   .   2   1   9   11  8   1   .   
    Ballistic Cannon       10   | .   .   .   .   .   .   .   .   .   .   .   3   2   1   2   1   1   .   .   .   .   
    Launcher               25   | .   .   2   1   1   .   1   4   2   1   5   1   2   1   .   .   .   1   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        74   | .   .   .   .   .   1   5   2   1   1   3   17  2   2   2   4   14  11  6   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Parts Lost                 63   | .   .   .   .   2   6   3   .   .   .   .   9   1   1   .   .   3   8   9   14  7   
  Power                    8    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   1   1   2   1   
  Propulsion               18   | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   4   2   5   2   
  Utility                  17   | .   .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   1   1   1   5   4   
  Weapon                   20   | .   .   .   .   1   1   .   .   .   .   .   5   1   1   .   .   2   2   5   2   .   
  Highest Loss Streak      10   | .   .   .   .   2   2   2   .   .   .   .   3   1   1   .   .   1   3   5   10  7   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Average Slot Usage (%)     94   | .   97  100 100 96  96  98  92  92  78  92  93  99  100 99  100 94  95  97  82  51  
  Engine                   1    | .   14  14  14  12  8   .   .   .   .   .   .   5   1   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   6   7   7   7   7   5   .   4   6   6   5   6   1   4   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   3   5   
  Treads                   7    | .   13  14  14  11  7   6   7   7   7   7   6   6   6   6   6   5   9   8   6   5   
  Wheel                    11   | .   14  14  14  16  18  14  7   7   7   7   6   13  13  13  13  11  11  13  12  5   
  Device                   8    | .   .   .   .   .   7   6   5   6   7   6   11  12  12  13  12  10  9   8   7   8   
  Storage                  6    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   6   5   5   4   4   2   
  Processor                21   | .   11  14  14  14  22  23  23  23  23  23  26  26  26  26  26  22  15  22  20  13  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   7   3   
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   .   .   3   6   6   1   .   2   2   3   .   .   
  Ballistic Gun            15   | .   28  27  28  25  16  23  24  22  2   22  13  6   6   7   7   10  16  13  3   2   
  Slashing Weapon          6    | .   .   .   .   .   1   5   5   6   15  5   8   12  12  9   10  8   6   3   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 13  29  30  30  29  56  69  70  70  70  73  77  82  79  78  78  93  116 116 94  102 
  Greatest Support         175  | 20  20  10  10  20  30  28  28  28  28  28  28  24  24  24  24  40  44  70  175 32  
  Greatest Overweight (x)  6    | .   2   2   2   2   2   4   2   2   2   2   3   3   3   3   3   3   6   3   4   3   
  Average Overweight (x)   1    | .   1   2   2   1   1   2   2   2   1   2   2   2   2   2   2   1   2   2   1   1   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   13  15  15  15  16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  15  
  Most Carried             20   | 6   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  12  
  Average Carried          18   | 3   12  14  14  15  15  19  20  19  20  19  18  18  19  20  19  19  18  18  17  4   
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   15  15  15  15  20  20  20  20  20  20  18  20  20  20  20  20  20  18  13  4   

 Class Distribution 
--------------------
 48% | Assassin
 27% | Mutant
  7% | Scavenger-Assassin
  6% | Scavenger-Mutant
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
         Assassin | -6/Factory
         Assassin | -6/Lower Caves
         Assassin | -6/Lower Caves
         Assassin | -6/Zion
         Assassin | -5/Proximity Caves
         Assassin | -5/Factory
         Assassin | -4/Factory
         Assassin | -3/Research
  Hacker-Assassin | -2/Research
           Mutant | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Res  Acc  
Matter Collected           12204 | 222  417  209  .    198  560  817  326  597  .    320  1951 421  166  139  167  1723 2195 1412 249  115  
  Remotely                 945   | .    .    .    .    .    .    343  .    .    .    .    205  .    .    .    .    217  .    180  .    .    
Salvage Created            10967 | .    471  257  .    57   859  546  293  326  .    180  1425 373  .    .    71   1638 2268 1934 249  20   
  Parts                    516   | .    37   19   .    10   57   22   17   4    .    2    67   5    .    .    1    69   114  80   10   2    
Haulers Intercepted        4     | .    1    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           16    | .    2    1    .    1    .    .    .    .    .    .    4    .    .    .    .    2    4    1    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      43    | .    .    .    .    .    .    .    23   10   .    .    .    9    .    .    1    .    .    .    .    .    
  Prevented                6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc 
Combat Hostiles Destroyed  156  | .   12  8   .   3   11  9   13  5   .   7   17  3   .   .   1   24  24  15  4   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     108  | .   12  5   .   .   11  9   4   2   .   2   14  1   .   .   .   15  22  9   2   .   
  Cannons                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   .   1   1   .   
  AOE                      36   | .   .   3   .   3   .   .   9   3   .   5   3   2   .   .   .   1   1   5   1   .   
Classes Destroyed          14   | .   5   2   .   .   3   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Worker                   18   | .   2   .   .   1   1   1   .   .   .   .   1   .   .   .   .   2   4   5   .   1   
  Builder                  7    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   2   1   .   .   
  Tunneler                 3    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   4    | .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 22   | .   .   1   .   1   1   1   .   .   .   .   4   .   .   .   .   4   5   5   .   .   
  Operator                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  16   | .   2   .   .   .   4   1   .   .   .   .   .   .   .   .   .   2   3   4   .   .   
  Swarmer                  43   | .   6   6   .   3   1   4   7   1   .   .   4   .   .   .   .   5   6   .   .   .   
  Grunt                    44   | .   6   2   .   .   5   2   5   1   .   5   3   3   .   .   .   6   2   4   .   .   
  Brawler                  4    | .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   18   | .   .   .   .   .   5   2   .   1   .   .   2   .   .   .   1   2   4   1   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   2   .   
  Programmer               37   | .   .   .   .   .   .   1   1   .   .   .   4   .   .   .   .   11  11  7   2   .   
Best Kill Streak           7    | .   4   4   .   4   3   5   5   5   .   4   4   3   .   .   1   5   7   5   2   1   
  Combat Bots Only         6    | .   3   3   .   3   3   5   5   5   .   4   4   3   .   .   1   5   6   4   2   .   
Max Kills in Single Turn   5    | .   1   3   .   2   1   1   4   2   .   4   3   2   .   .   1   5   2   3   1   1   
  Gunslinging              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   
  Exploded                 4    | .   .   2   .   2   .   .   4   2   .   4   3   2   .   .   .   1   1   2   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Res  Acc  
Damage Taken               16209 | .    465  228  .    331  818  791  325  359  .    173  1982 174  44   .    46   1440 2162 2016 2839 2016 
  Core                     3181  | .    99   42   .    91   159  110  49   5    .    33   202  .    .    .    .    97   277  98   386  1533 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  44    | .    .    .    .    .    44   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   266   | .    .    .    .    .    120  .    .    .    .    .    .    .    .    .    .    118  28   .    .    .    
Core Remaining (%)         72    | 100  .    .    .    7    71   .    .    .    .    71   .    .    .    .    76   90   75   92   73   .    
Volleys Fired              418   | .    46   16   .    4    56   28   10   11   .    7    52   3    .    .    1    52   67   45   18   2    
  Largest                  5     | .    2    2    .    2    2    4    4    4    .    4    4    4    .    .    4    5    5    5    3    1    
  Hottest                  261   | .    40   40   .    40   46   92   105  121  .    124  183  174  .    .    154  261  225  207  186  113  
Shots Fired                1313  | .    92   30   .    6    110  113  29   36   .    26   181  10   .    .    4    202  237  201  34   2    
  Gun                      1195  | .    92   28   .    4    110  113  22   32   .    18   167  8    .    .    2    153  236  196  14   .    
  Cannon                   85    | .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    2    49   .    1    18   2    
  Launcher                 33    | .    .    2    .    2    .    .    7    4    .    8    1    2    .    .    .    .    1    4    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1120  | .    92   28   .    4    110  113  22   32   .    18   153  5    .    .    4    151  213  161  14   .    
  Thermal                  160   | .    .    .    .    .    .    .    .    .    .    .    27   3    .    .    .    51   23   36   18   2    
  Explosive                33    | .    .    2    .    2    .    .    7    4    .    8    1    2    .    .    .    .    1    4    2    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         35    | .    17   12   .    7    35   18   8    7    .    7    23   4    .    .    5    13   21   21   10   .    
  Robot Miss Streak        4     | .    3    2    .    2    3    2    2    2    .    1    3    4    .    .    .    3    4    3    1    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    
  Secondary Targets        15    | .    .    .    .    .    2    2    .    1    .    1    .    .    .    .    .    3    6    .    .    .    
    Max Gunslinging Chain  3     | .    .    .    .    .    1    1    .    1    .    1    .    .    .    .    .    3    2    .    .    .    
Shots Hit Robots           951   | .    71   20   .    3    86   81   17   30   .    19   133  10   .    .    4    138  170  145  23   1    
  Core Hits                451   | .    27   14   .    7    40   31   23   13   .    26   50   8    .    .    3    58   74   63   13   1    
  Critical Kills           5     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    
  Critical Parts Destroyed 17    | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    7    3    1    .    
  Critical Strikes         28    | .    1    .    .    .    1    .    .    1    .    .    4    .    .    .    .    6    10   4    1    .    
    Burn                   2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Destroy                22    | .    1    .    .    .    1    .    .    1    .    .    .    .    .    .    .    5    9    4    1    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
Melee Attacks              321   | .    .    .    .    .    5    30   2    10   .    5    86   7    .    .    2    33   75   58   7    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 321   | .    .    .    .    .    5    30   2    10   .    5    86   7    .    .    2    33   75   58   7    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            35    | .    .    .    .    .    1    2    .    .    .    .    9    .    .    .    .    7    9    6    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        6     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    3    .    .    .    
Damage Inflicted           27601 | .    820  441  .    300  1387 1368 1477 1084 .    1292 3440 814  .    .    92   4484 4916 4652 947  87   
  Guns                     17279 | .    820  230  .    10   1291 1244 240  304  .    212  2361 112  .    .    40   2420 4017 3556 422  .    
  Cannons                  1732  | .    .    .    .    .    .    .    .    .    .    .    139  .    .    .    52   1175 .    39   327  .    
  Explosions               5086  | .    .    211  .    290  .    .    1237 409  .    1080 295  343  .    .    .    385  80   558  198  .    
  Melee                    3474  | .    .    .    .    .    96   124  .    371  .    .    634  359  .    .    .    504  819  499  .    68   
  Ramming                  30    | .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    19   
  Kinetic                  16269 | .    820  230  .    10   1291 1244 240  304  .    212  2081 91   .    .    92   2562 3785 2885 422  .    
  Thermal                  2742  | .    .    .    .    .    .    .    .    .    .    .    419  21   .    .    .    1033 232  710  327  .    
  Explosive                5062  | .    .    211  .    290  .    .    1237 409  .    1080 295  343  .    .    .    385  56   558  198  .    
  Electromagnetic          24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3474  | .    .    .    .    .    96   124  .    371  .    .    634  359  .    .    .    504  819  499  .    68   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    3    3    3    3    3    6    6    6    6    .    3    7    5    7    .    
  Average Corruption       3     | .    .    .    .    .    .    2    3    3    3    3    3    6    6    6    .    2    4    2    3    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  316   | .    .    .    .    .    .    25   19   15   .    23   61   24   12   3    .    28   71   31   4    .    
    Message Errors         66    | .    .    .    .    .    .    4    4    1    .    6    11   6    6    1    .    7    10   8    2    .    
    Matter Fused           79    | .    .    .    .    .    .    7    5    4    .    8    13   9    3    .    .    8    14   7    1    .    
    Heat Flow Errors       31    | .    .    .    .    .    .    2    3    1    .    1    6    4    1    1    .    2    7    3    .    .    
    Energy Discharges      41    | .    .    .    .    .    .    5    1    .    .    4    5    .    2    1    .    5    12   6    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    
    Data Loss (minor)      53    | .    .    .    .    .    .    2    3    7    .    2    17   2    .    .    .    3    14   3    .    .    
    Data Loss (major)      17    | .    .    .    .    .    .    3    .    1    .    .    3    3    .    .    .    2    4    .    1    .    
    Misfires               10    | .    .    .    .    .    .    1    2    1    .    1    1    .    .    .    .    .    2    2    .    .    
    Alerts                 12    | .    .    .    .    .    .    1    .    .    .    1    4    .    .    .    .    .    5    1    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    .    .    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Overflow Damage            973   | .    .    5    .    12   36   .    18   149  .    1    105  211  .    .    .    126  153  157  .    .    
  Projectiles              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
  Explosions               103   | .    .    5    .    12   .    .    18   50   .    1    .    .    .    .    .    .    .    17   .    .    
  Melee                    862   | .    .    .    .    .    36   .    .    99   .    .    105  211  .    .    .    118  153  140  .    .    
Knockbacks                 11    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    8    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    8    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      149   | .    .    .    .    .    .    .    24   .    .    5    5    .    .    .    .    69   21   .    16   9    
  Shots                    5     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    1    .    1    .    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        339   | .    2    10   .    .    .    155  221  116  .    243  246  162  73   101  8    279  287  339  52   8    
  Average Temperature      81    | .    2    6    .    .    .    29   92   87   .    67   71   71   43   72   7    83   84   115  20   6    
  Received Heat Transfer   2047  | .    162  84   .    .    351  168  99   96   .    72   183  90   9    .    9    102  217  144  135  126  
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             8     | .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    2    2    2    .    .    
  Heat Transferred         4216  | .    .    .    .    .    .    .    .    .    .    .    1100 50   .    .    .    1364 407  999  296  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc 
Peak Influence             594  | .   238 409 .   239 272 178 .   .   .   .   297 .   .   .   .   491 594 387 382 265 
  Initial                  311  | .   .   34  .   .   67  20  .   .   .   .   54  .   .   .   .   12  240 311 178 99  
  Average                  170  | .   95  197 .   184 131 65  .   .   .   .   102 .   .   .   .   128 290 249 232 119 
Maximum Alert Level        2    | .   1   2   .   1   1   .   .   .   .   .   1   .   .   .   .   2   2   1   1   1   
  Low Security (%)         63   | 100 99  33  .   60  86  100 .   .   .   .   83  .   .   .   .   83  23  26  43  89  
  Level 1                  31   | .   .   62  .   40  13  .   .   .   .   .   16  .   .   .   .   13  51  73  56  10  
  Level 2                  5    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   25  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          52   | .   2   .   .   .   1   7   .   .   .   .   12  .   .   .   .   7   13  6   3   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            25   | .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   5   6   4   2   .   
  Reinforcement            20   | .   2   .   .   .   1   3   .   .   .   .   6   .   .   .   .   2   2   2   1   1   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc 
Distress Signals           9    | .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              286  | .   23  12  .   11  23  18  13  5   .   8   25  3   5   .   1   37  37  30  16  19  
  Peak Tracking Total      13   | .   5   3   .   4   4   5   5   5   .   4   4   3   9   .   1   5   4   4   10  13  
  Tactical Retreats        12   | .   .   1   .   1   2   .   .   .   .   .   2   .   .   .   .   1   1   .   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc 
Traps Triggered            14   | .   .   .   .   .   .   7   .   .   .   .   3   .   .   .   .   1   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc 
Machines Disabled          9    | .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   5   .   .   .   
  Max in Single Turn       4    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   4   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc 
Machines Accessed          96   | .   7   .   1   .   10  12  .   1   2   .   17  1   .   .   .   13  15  11  3   3   
  Terminals                56   | .   5   .   .   .   7   8   .   .   .   .   10  .   .   .   .   5   7   8   3   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          10   | .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   5   1   .   .   .   
  Recycling Units          11   | .   2   .   .   .   1   1   .   .   .   .   3   .   .   .   .   2   2   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   3   1   .   .   
  Garrison Access          5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
Total Hacks                203  | .   15  .   1   .   30  22  .   1   14  .   32  1   .   .   .   25  31  22  4   5   
  Successful               104  | .   8   .   1   .   16  7   .   1   14  .   12  1   .   .   .   10  19  12  3   .   
  Failed                   99   | .   7   .   .   .   14  15  .   .   .   .   20  .   .   .   .   15  12  10  1   5   
    Catastrophic           25   | .   2   .   .   .   3   7   .   .   .   .   6   .   .   .   .   2   1   1   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   1   .   .   .   7   5   .   .   .   .   9   .   .   .   .   4   9   8   .   2   
  Terminals                120  | .   12  .   .   .   20  17  .   .   .   .   20  .   .   .   .   8   17  17  4   5   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          23   | .   .   .   .   .   4   .   .   .   .   .   6   .   .   .   .   11  2   .   .   .   
  Recycling Units          17   | .   3   .   .   .   3   1   .   .   .   .   4   .   .   .   .   4   2   .   .   .   
  Scanalyzers              17   | .   .   .   .   .   3   1   .   .   .   .   2   .   .   .   .   2   7   2   .   .   
  Garrison Access          7    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   3   .   .   
Terminal Hacks             60   | .   6   .   1   .   8   5   .   1   14  .   8   1   .   .   .   1   6   6   3   .   
  Record                   8    | .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  Emergency Access Points  5    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             11   | .   2   .   .   .   1   1   .   .   .   .   3   .   .   .   .   .   1   2   1   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Zone Layout              5    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       11   | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   5   2   .   .   .   
  Scan Component           8    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   4   1   .   .   .   
  Repair                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Recycling Unit Hacks       8    | .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   2   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      7    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
Scanalyzer                 12   | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   5   2   .   .   
  Insert Component         8    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   3   1   .   .   
  Analyze                  4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Unauthorized Hacks         9    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   1   1   3   .   .   
  Terminals                9    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   1   1   3   .   .   
    Assimilate             3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Botnet                 6    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         84   | .   6   .   .   .   9   12  .   .   .   .   16  .   .   .   .   11  13  11  3   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   2   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Time                     175  | .   .   .   .   .   51  .   .   .   .   .   .   .   .   .   .   70  54  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     38   | .   9   .   .   .   7   .   .   .   .   .   .   .   .   .   .   18  4   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc 
Total Allies               10   | .   .   3   .   .   .   6   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   3   .   3   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   .   40  40  40  .   93  62  .   .   96  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   16  16  16  .   31  31  .   .   96  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               73   | .   .   12  .   13  .   39  4   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Total Damage             1019 | .   .   84  .   177 .   556 64  .   .   138 .   .   .   .   .   .   .   .   .   .   
  Kills                    15   | .   .   3   .   5   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   .   .   .   .   1   3   .   2   .   1   1   2   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Res  Acc  
Turns Passed               24789 | 44   1047 658  155  180  1330 1877 1368 741  97   1132 3471 791  480  677  294  3007 3574 2941 615  310  
Spaces Moved               16161 | 38   790  528  134  152  976  1304 785  511  75   738  1971 605  386  551  216  1911 2066 1767 370  287  
  Core                     156   | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    152  
  Treads                   19    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    17   .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   15986 | 34   789  528  134  152  976  1304 785  511  75   738  1971 605  386  551  216  1911 2066 1766 353  135  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   110  110  95   95   110  130  130  115  130  120  120  120  120  120  110  106  115  98   50   
  Average Speed            118   | 76   106  110  110  107  99   118  130  130  116  130  129  120  120  120  120  111  125  118  114  95   
  Slowest Speed            225   | 80   160  110  110  110  110  150  130  130  130  130  135  135  135  135  135  135  210  225  170  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 3    96   96   49   43   67   41   87   62   68   63   59   87   61   80   57   56   54   46   14   10   
  Regions Visited          20
    Branch Regions         11
  Pre-discovered Areas     10    | .    .    1    .    .    .    .    1    1    1    .    .    .    .    5    1    .    .    .    .    .    
  Known Exits Taken        15    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             19    | .    .    1    .    .    .    .    .    2    .    2    .    4    3    5    2    .    .    .    .    .    
Spaces Dug                 243   | .    .    .    .    .    4    27   2    4    .    5    66   .    .    .    1    21   54   47   10   2    
Terrain Destroyed          656   | .    .    14   .    7    4    27   100  28   .    92   83   32   .    .    1    52   86   95   33   2    
  Melee                    234   | .    .    .    .    .    4    27   2    4    .    5    66   .    .    .    1    20   52   47   6    .    
  Projectile               71    | .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    14   26   13   11   2    
  AOE                      349   | .    .    14   .    7    .    .    98   24   .    87   13   31   .    .    .    18   8    33   16   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Res  Acc  
Total                      20176 | 50   913  573  142  160  1222 1502 1097 541  82   877  2602 648  399  563  239  2593 2744 2387 515  327  
  Wait                     2421  | .    36   21   1    1    129  67   277  .    .    107  358  18   1    .    8    449  415  441  85   7    
  Move                     16142 | 37   789  527  133  151  975  1303 784  510  74   737  1971 604  385  550  215  1910 2065 1766 369  287  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  143   | 7    17   2    3    .    16   12   .    1    .    2    16   4    1    1    1    29   18   6    6    1    
  Fast Attach              61    | 5    2    .    .    .    6    9    .    .    2    .    9    2    1    2    .    6    12   3    2    .    
  Attach                   77    | 1    .    .    .    .    11   5    .    .    .    .    10   1    .    .    .    11   11   9    10   8    
  Detach                   35    | .    .    .    .    .    3    3    .    .    .    .    6    .    1    .    .    5    6    2    4    5    
  Swap                     430   | .    9    5    2    4    10   31   24   8    4    17   88   9    8    8    12   75   59   47   9    1    
  Drop                     140   | .    14   2    3    .    11   14   .    1    2    2    15   2    2    2    1    26   16   10   5    12   
  Fire                     418   | .    46   16   .    4    56   28   10   11   .    7    52   3    .    .    1    52   67   45   18   2    
  Melee                    298   | .    .    .    .    .    5    30   2    10   .    5    77   5    .    .    1    30   67   58   7    1    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: [Dee] / *Pro)
-5/Proximity Caves
-5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2)
-4/Factory (discovered 4 exits: *Res x3 / *Upp)
-3/Research (discovered 4 exits: *Res x2 / Tes x2)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 16)
    45 | -11/Scrapyard      | Entered Materials
    73 | -10/Materials      | Discovered new exit (range 6)
   297 | -10/Materials      | Discovered new exit (range 5)
   309 | -10/Materials      | Build established: Mutant
   461 | -10/Materials      | Discovered new exit (range 3)
   653 | -10/Materials      | Discovered new exit (range 5)
  1092 | -10/Materials      | Entered Mines
  1182 | -10/Mines          | Learned location of Storage (-7)
  1225 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1228 | -10/Mines          | Found Prototype Device
  1265 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1294 | -10/Mines          | Core integrity fell below 50%
  1363 | -10/Mines          | Discovered new exit (range 11)
  1524 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1524 | -10/Mines          | Discovered new exit (range 5)
  1540 | -10/Mines          | Discovered new exit (range 9)
  1750 | -10/Mines          | Entered Exiles
  1750 | -10/Exiles         | Found Exiles lab abandoned
  1750 | -10/Exiles         | Accompanied by 3 allies
  1891 | -10/Exiles         | Discovered new exit (range 12)
  1905 | -10/Exiles         | Entered Mines
  1905 | -9/Mines           | Accompanied by 3 allies
  1958 | -9/Mines           | Discovered new exit (range 12)
  2009 | -9/Mines           | Assembled infested the area
  2014 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2067 | -9/Mines           | Core integrity fell below 20%
  2085 | -9/Mines           | Entered Materials
  2085 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  2704 | -8/Materials       | Discovered new exit (range 3)
  2789 | -8/Materials       | Build established: Scavenger-Mutant
  2820 | -8/Materials       | Identified Exp. Sensor Array
  2951 | -8/Materials       | Repaired Imp. Assault Rifle
  3414 | -8/Materials       | Identified exit to Factory
  3415 | -8/Materials       | Entered Factory
  3415 | -7/Factory         | Evolved 2 slots: Weapon x2
  3500 | -7/Factory         | Discovered new exit (range 8)
  3506 | -7/Factory         | Identified exit to Lower Caves
  3849 | -7/Factory         | Discovered new exit (range 7)
  3872 | -7/Factory         | Identified exit to Factory
  4089 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  4097 | -7/Factory         | Build established: Mutant
  4738 | -7/Factory         | Garrison activated, responded to threat
  4804 | -7/Factory         | Discovered exit to Factory (range 14)
  5125 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  5211 | -7/Factory         | Discovered exit to Lower Caves (range 12)
  5292 | -7/Factory         | Entered Lower Caves
  5292 | -7/Lower Caves     | Accompanied by 2 allies
  6255 | -7/Lower Caves     | Learned location of Zion (-6)
  6652 | -7/Lower Caves     | Discovered new exit (range 4)
  6656 | -7/Lower Caves     | Identified exit to Lower Caves
  6660 | -7/Lower Caves     | Entered another Lower Caves area
  6688 | -7/Lower Caves     | Discovered exit to Factory (range 11)
  6708 | -7/Lower Caves     | Learned Factory terminal intel
  6752 | -7/Lower Caves     | Learned Factory terminal intel
  6754 | -7/Lower Caves     | Learned location of Extension (-5)
  6978 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7375 | -7/Lower Caves     | Discovered new exit (range 5)
  7377 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7383 | -7/Lower Caves     | Identified exit to Data Miner
  7401 | -7/Lower Caves     | Entered Data Miner
  7401 | -7/Data Miner      | Discovered new exit (range 6)
  7407 | -7/Data Miner      | Identified exit to Proximity Caves
  7427 | -7/Data Miner      | Met Data Miner
  7446 | -7/Data Miner      | Learned location of Section 7 (-2)
  7446 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7462 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7498 | -7/Data Miner      | Entered Proximity Caves
  7653 | -6/Proximity Caves | Learned Factory interactive machine intel
  8242 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8630 | -6/Proximity Caves | Entered Factory
  8630 | -6/Factory         | Evolved 2 slots: Utility x2
  8631 | -6/Factory         | Loaded intel: 52 interactive machine locations
  8632 | -6/Factory         | Loaded intel: 26 terminal locations
  8747 | -6/Factory         | Discovered new exit (range 14)
  8781 | -6/Factory         | Identified exit to Factory
  8941 | -6/Factory         | Build established: Assassin
  9111 | -6/Factory         | Discovered exit to Factory (range 16)
  9769 | -6/Factory         | Cargo convoy interrupted
  9985 | -6/Factory         | Lost 3 parts (1u2w)
 10283 | -6/Factory         | Garrison activated, responded to threat
 10714 | -6/Factory         | Discovered exit to Factory (range 13)
 11119 | -6/Factory         | Identified exit to Lower Caves
 12101 | -6/Factory         | Entered Lower Caves
 12816 | -6/Lower Caves     | Discovered new exit (range 15)
 12833 | -6/Lower Caves     | Identified exit to Lower Caves
 12892 | -6/Lower Caves     | Entered another Lower Caves area
 12903 | -6/Lower Caves     | Discovered exit to Factory (range 8)
 13009 | -6/Lower Caves     | Learned Factory emergency access door positions
 13074 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13223 | -6/Lower Caves     | Discovered new exit (range 15)
 13370 | -6/Lower Caves     | Identified exit to Zion
 13372 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 13372 | -6/Lower Caves     | Entered Zion
 13458 | -6/Zion            | Learned Factory garrison access intel
 13472 | -6/Zion            | System corruption cleaned by Quarantine Array
 13627 | -6/Zion            | Received a visual enhancement algorithm
 13757 | -6/Zion            | Discovered new exit (range 20)
 13766 | -6/Zion            | Learned location of Warlord (-4)
 14037 | -6/Zion            | Discovered new exit (range 10)
 14047 | -6/Zion            | Identified exit to Proximity Caves
 14049 | -6/Zion            | Entered Proximity Caves
 14049 | -5/Proximity Caves | Spotted B-75 Beast
 14306 | -5/Proximity Caves | Discovered exit to Factory (range 21)
 14343 | -5/Proximity Caves | Entered Factory
 14343 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 14344 | -5/Factory         | Identified exit to Upper Caves
 14344 | -5/Factory         | Identified exit to Extension
 14346 | -5/Factory         | Loaded intel: 28 terminal locations
 14347 | -5/Factory         | Loaded intel: 4 garrison access locations
 14873 | -5/Factory         | Repaired Prc. Assault Rifle
 15042 | -5/Factory         | Discovered new exit (range 10)
 15058 | -5/Factory         | Identified exit to Factory
 15509 | -5/Factory         | Discovered exit to Factory (range 13)
 15778 | -5/Factory         | Discovered exit to Factory (range 12)
 17119 | -5/Factory         | Discovered exit to Factory (range 18)
 17350 | -5/Factory         | Entered another Factory area
 17350 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 17507 | -4/Factory         | Discovered new exit (range 21)
 18207 | -4/Factory         | Lost 3 parts (1p1n1u)
 18435 | -4/Factory         | Discovered new exit (range 16)
 18462 | -4/Factory         | Identified exit to Research
 18803 | -4/Factory         | Spotted B-86 Titan
 18869 | -4/Factory         | Discovered new exit (range 19)
 18943 | -4/Factory         | Identified exit to Upper Caves
 19070 | -4/Factory         | Garrison activated, responded to threat
 19109 | -4/Factory         | Lost 3 parts (2n1w)
 19683 | -4/Factory         | Repaired Exp. Sensor Array
 19945 | -4/Factory         | Discovered exit to Research (range 15)
 20350 | -4/Factory         | First assault squad dispatched
 20373 | -4/Factory         | Incoming assault squad redirected
 20534 | -4/Factory         | Build established: Scavenger-Assassin
 20924 | -4/Factory         | Entered Research
 20924 | -3/Research        | Evolved 2 slots: Utility x2
 21428 | -3/Research        | Build established: Assassin
 22545 | -3/Research        | Identified exit to Testing
 22752 | -3/Research        | Build established: Scavenger-Assassin
 23338 | -3/Research        | Lost 5 parts (1p2n2w)
 23338 | -3/Research        | Discovered new exit (range 17)
 23465 | -3/Research        | Discovered new exit (range 18)
 23490 | -3/Research        | Identified exit to Research
 23598 | -3/Research        | Build established: Assassin
 23865 | -3/Research        | Entered another Research area
 23865 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 24028 | -2/Research        | Lost 3 parts (1p1n1u)
 24137 | -2/Research        | Discovered new exit (range 16)
 24156 | -2/Research        | Identified exit to Access
 24248 | -2/Research        | Build established: Hacker-Assassin
 24480 | -2/Research        | Entered Access
 24480 | -1/Access          | Evolved 2 slots: Propulsion x2
 24506 | -1/Access          | Lost 10 parts (1p4n4u1w)
 24723 | -1/Access          | Core integrity fell below 50%
 24735 | -1/Access          | Core integrity fell below 20%
 24755 | -1/Access          | Lost 7 parts (1p2n4u)
 24756 | -1/Access          | Spotted B-99 Colossus
 24772 | -1/Access          | Spotted B-99 Colossus
 24790 | -1/Access          | Self-destructed

 Last Messages 
---------------
24702_ Dropped Biometal Heavy Treads.
24703_ R-10 Processor collects Hcp. Matter Pod.
24705_ Slammed into G-73 Enforcer.
24705_ Adv. Heat Sink destroyed.
24706_ Slammed into G-73 Enforcer.
24706_ Destabilizing: Core damaged (-48).
24707_ Slammed into G-73 Enforcer.
24707_ R-10 Processor collects Lrn. Sensor Array.
24707_ Adv. Targeting Computer destroyed.
24720_ Imp. Hacking Suite destroyed.
24720_ Knocked back.
24721_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
24724_ Enh. Optical Array destroyed.
24724_ Critical hit (Blast).
24724_ Knocked back.
24725_ O-32 Director sends out distress signal.
24727_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A018.
24732_ Knocked back. <x3>
24762_ Connecting with Terminal...

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????#???????????????????????? |
| ????????????????????????#???#????????????????????? |
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| ???????????????? ???????###????"?????????????????? |
| ????????????????? ???????????????"???????????????? |
| ??????????????????????????#??????? ??????????????? |
| ????????????????????#?????#??????????????????????? |
| ??????????????? ?????????????????? ??????????????? |
| ????????????????????#???????? ???????????????????? |
| ?????   ?#??"?"? ?????#??????????????????????????? |
| ???""   ??????????????????????????? ?????? ??????? |
| ?"""    #????"??????########???????? ? ??????????? |
| ?"      #???????????#      #?????? ??  ?????"????? |
| ??      #????????? ?#      #????????????? ???????? |
| ??       ???????????#      #????? ???????????????? |
| ???      ?###########      #? ???????????????????? |
| ???     #?#     =  ##      #????????? ???????????? |
| ????    #?#        ##      #?  ???  ?????????????? |
| ???##   #?#""      ##      #???? ???? ????????? ?? |
| ????#   #?#""      ##   %  ##????????#?????????? ? |
| ????#   #?#"T      ##      #???????????? ????????? |
| ????#   #?#""      ##      #????????  ? ??????? ?? |
| ????#   #?#""      ##      #???????? ????????????? |
| ?#+##   ###        ##!     #??#??????????????????? |
| ?#        +       *##    @ #######?#???#?????????? |
| ?#+##+##  #####+########p###    #???????????#????? |
| ???    #  ####         p     "" #?#???????????? ?? |
| ?      #                     T" #???????????? ???? |
|        #       #############    #???????? ???????? |
|        # ##+##+##############  ##????????? ??? ??? |
| ######## #???               #  #???#?????????????? |
| ???? ??# #???        !      #  #?????#?????"?????? |
| ???????# #?? """S"""        +  #??????? ????"?  ?? |
| ???????# #?  """ """        #  #?????????????????? |
| ?????? # #?                 #  #?????????????????? |
| ???????# #?                ?#  #?????????????????? |
| ???????# ##           !     #  #????##??? ?? ????? |
| ???????# #####+##############  #? ?? #???????????? |
| ???????#  ? ???                #???  #?#?#?#?????? |
| ???????#  ????????????#######  #???  #???????????? |
| ???????#   ? ? ?????  ??????#  #??   #???##??????? |
| ???????#   ???????????????? #  #??   #???????????? |
| ???????#     ???? ??????????#  #?    #? ?????????? |
| ???????#    ????????????????#  #?=   #???????????? |
| ???????      ????????????? ?#  #     #???????????? |
| ???????      ??????? ??? ???#  #     #???????????? |
| ???????       ??? ??????? ??+ %+     #???????????? |
| ???????       ????????? ????#  #     #???????????? |
| ???????        ?????????????#  #     #???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          41
Energy Capacity            575
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
EM Shielding               2
Armor Coverage             450
Resistance: KI             30
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           5
Offensive Hacking          24

 Item Schematics 
-----------------
        Imp. Assault Rifle | -8/Materials  | Scanalyzed
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
        Enh. Optical Array | -7/Data Miner | Free
       Imp. Thermal Shield | -7/Data Miner | Free
    Field Propulsion Array | -7/Data Miner | Free
                Arm. Wheel | -4/Factory    | Scanalyzed
         Mic. Fission Core | -4/Factory    | Scanalyzed
             Neutrino Core | -3/Research   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MyomerLaserInjector
  Manual?         0
Play Time         16:14:35
  Cumulative      738.4 hours
  Start           2022.12.30 @ 16:11:07
  End             2023.02.14 @ 18:41:31
Sessions          43
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          211
  Rogue           175
  Adventurer      36
  Explorer        0
Win Type          -
  Total           15
  Types           15/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          63
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 59ef436f-2fcb-4888-ad7b-2ebd2349bd47