Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 01:49:45 Player: Tenderz Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (106) 530 Value Destroyed (3288) 3288 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 7634 Bonus ------- High Alert Combat Kills 96 Cogmind --------- Core Integrity 0/850 Matter 284/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Advanced Hardlight Generator High-powered Shock Rifle High-powered Shotgun Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear-Ion Core > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Improved Titanium Leg Wheeled Carbon-Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Large Storage Unit > --- WEAPON ----------- Kinetic Construct/C Hvy. EM Pulse Construct/C Hpw. EM Pulse Construct/G > --- INVENTORY -------- Heavy Deuterium Engine Thermal Generator Improved Cooling System Huge Storage Unit Huge Storage Unit Energy Well Energy Well Compact Matter Pod Compact Matter Pod Terrain Scanner Targeting Computer ECM Suite Long-range Tractor Beam Mini Grenade Launcher Improved Datajack [Rating: 56] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Constructs Propulsion Constructs Treads Light Treads Leg Improved Titanium Leg Wheel Constructs Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Constructs Energy Gun Improved Medium Laser Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Slots Evolved 8 | . . 2 . . 4 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . 2 . . Utility 3 | . . 1 . . 1 1 . Weapon 2 | . . 1 . . 1 . . Parts Attached 171 | 7 20 36 43 17 36 11 1 Power 7 | 1 . 2 2 . 1 1 . Engine 6 | 1 . 1 2 . 1 1 . Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 41 | 2 11 11 3 3 8 3 . Treads 3 | . . 1 1 1 . . . Leg 15 | . 4 4 . . 4 3 . Wheel 23 | 2 7 6 2 2 4 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 65 | 2 7 9 18 1 22 6 . Device 41 | 1 4 4 13 1 16 2 . Storage 13 | 1 3 2 . . 4 3 . Processor 3 | . . . 1 . 1 1 . Hackware 2 | . . . 1 . 1 . . Protection 6 | . . 3 3 . . . . Artifact . | . . . . . . . . Weapon 58 | 2 2 14 20 13 5 1 1 Energy Gun 13 | . 1 8 3 1 . . . Energy Cannon 10 | . . 1 7 2 . . . Ballistic Gun 8 | 2 . 1 3 2 . . . Ballistic Cannon 2 | . 1 . . . 1 . . Launcher 8 | . . . 1 4 2 1 . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 15 | . . 3 6 4 1 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 4 | . . 2 1 . . . 1 Corrupted Parts 1 | . . . . . . 1 . System Corruption 5 | . . . . . . 5 . Parts Lost 46 | . . 4 4 . 18 19 1 Power 2 | . . . . . 1 1 . Propulsion 15 | . . 1 1 . 7 6 . Utility 13 | . . 1 2 . 3 7 . Weapon 16 | . . 2 1 . 7 5 1 Highest Loss Streak 8 | . . 2 2 . 8 8 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 76 | . 100 98 99 76 60 44 4 Engine 7 | . 14 6 11 10 3 . . Core 1 | . . 4 . . 2 . . Leg 3 | . 2 1 . . 7 11 . Wheel 12 | . 25 20 21 13 3 4 . Device 13 | . 14 18 15 11 13 8 . Storage 9 | . 14 10 11 11 6 11 . Protection 1 | . . 3 4 . . . . Energy Gun 10 | . 11 25 12 12 5 1 . Energy Cannon 6 | . . . 14 11 3 3 . Ballistic Gun 2 | . 6 4 3 2 1 . . Ballistic Cannon 1 | . 9 . . . 1 . . Launcher 1 | . . . . . 2 1 . Slashing Weapon 1 | . . . 2 2 . . 4 Naked Turns 26 | . . . . . . 14 12 Heaviest Build 113 | 13 90 98 102 101 103 113 3 Greatest Support 62 | 26 32 32 24 34 62 62 3 Greatest Overweight (x) 30 | . 3 8 8 9 30 8 . Average Overweight (x) 2 | . 2 2 3 3 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 5 Average Capacity 22 | 7 23 23 25 25 21 16 5 Most Carried 25 | 4 21 25 25 25 25 15 5 Average Carried 19 | 2 15 20 24 19 19 11 5 Final Capacity 25 | 8 25 25 25 25 15 5 5 Final Carried 25 | 4 21 25 25 25 14 5 5 Scrap Engine Consumption 94 | . . . . 40 54 . . Constructs Created 11 | . . . . 5 6 . . Constructs Modified 29 | . . . . 11 16 2 . Class Distribution -------------------- 58% | Construct 16% | Mutant 7% | Scavenger-Gunner 4% | Tank 3% | Gunner 3% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Storage Construct | -9/Recycling Construct | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Matter Collected 2969 | 271 309 298 639 442 952 58 . Remotely . | . . . . . . . . Salvage Created 4570 | 17 343 413 1496 1428 733 140 . Parts 216 | 2 17 19 80 45 46 7 . Haulers Intercepted 3 | . . . 3 . . . . Recyclers Shooed 6 | . . . 1 5 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Combat Hostiles Destroyed 69 | . 6 9 28 3 17 6 . Guns 25 | . 5 8 7 1 4 . . Cannons 28 | . 1 . 19 2 6 . . AOE 10 | . . . . . 5 5 . Classes Destroyed 14 | 1 3 2 5 . 3 . . Worker 1 | . . . . . 1 . . Builder 6 | . . . 1 . 5 . . Tunneler 2 | 1 1 . . . . . . Hauler 3 | . . . 3 . . . . Recycler 19 | . 1 . 1 15 2 . . Operator 2 | . . . 1 . 1 . . Watcher 4 | . 1 1 2 . . . . Swarmer 8 | . . . 4 . . 4 . Grunt 37 | . 6 4 14 . 11 2 . Brawler 1 | . . . 1 . . . . Duelist 1 | . . 1 . . . . . Sentry 17 | . . 4 9 3 1 . . Hunter 2 | . . . . . 2 . . Programmer 3 | . . . . . 3 . . Best Kill Streak 6 | 1 3 3 6 4 4 5 . Combat Bots Only 5 | . 2 3 5 2 4 5 . Max Kills in Single Turn 4 | 1 1 1 2 2 4 2 . Gunslinging . | . . . . . . . . Exploded 3 | . . . . . 3 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Hostile Shots Fired 852 | . 29 52 100 . 344 324 3 Missed 306 | . 9 13 28 . 113 143 . Damage Taken 7375 | . 258 542 936 . 3046 2454 139 Core 1628 | . 33 81 165 . 466 744 139 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 35 | . . 35 . . . . . Regen/Repaired (Parts) 1027 | . . 714 22 . 291 . . Core Remaining (%) 64 | 100 86 . . 38 33 . . Volleys Fired 267 | 1 25 31 72 43 80 15 . Largest 3 | 2 2 3 3 3 3 3 . Hottest 201 | 40 100 188 192 180 201 201 . Shots Fired 569 | 2 49 75 184 84 150 25 . Gun 313 | 2 35 69 86 40 78 3 . Cannon 219 | . 14 3 97 41 50 14 . Launcher 34 | . . . 1 3 22 8 . Special 3 | . . 3 . . . . . Kinetic 178 | 2 30 14 31 33 61 7 . Thermal 319 | . 19 61 152 48 39 . . Explosive 34 | . . . 1 3 22 8 . Electromagnetic 38 | . . . . . 28 10 . Robot Hit Streak 17 | 1 14 10 17 8 13 7 . Robot Miss Streak 3 | . 3 3 2 3 3 3 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 359 | 1 37 47 116 50 95 13 . Core Hits 160 | 1 16 17 44 21 46 15 . Critical Kills 3 | . . . 3 . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . Critical Strikes 16 | . 2 4 9 1 . . . Burn 9 | . . 4 5 . . . . Meltdown 2 | . . . 2 . . . . Destroy 3 | . 1 . 2 . . . . Blast 2 | . 1 . . 1 . . . Melee Attacks 28 | . . 4 16 3 5 . . Impact . | . . . . . . . . Slashing 28 | . . 4 16 3 5 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8658 | 14 536 756 2260 959 2957 1176 . Guns 3292 | 14 387 692 955 416 801 27 . Cannons 3128 | . 149 40 1269 543 891 236 . Explosions 2163 | . . . 4 . 1259 900 . Melee 32 | . . . 32 . . . . Ramming 19 | . . . . . 6 13 . Kinetic 2287 | 14 335 87 334 465 947 105 . Thermal 4637 | . 201 669 1890 494 908 475 . Explosive 1151 | . . . 4 . 722 425 . Electromagnetic 532 | . . . . . 374 158 . Impact . | . . . . . . . . Slashing 32 | . . . 32 . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . 3 12 12 12 11 11 Average Corruption 8 | . . 2 4 12 8 5 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 203 | . . 12 18 71 92 7 3 Message Errors 54 | . . 2 6 21 24 1 . Matter Fused 54 | . . 5 4 13 29 3 . Heat Flow Errors 20 | . . 2 1 11 5 . 1 Energy Discharges 25 | . . 1 3 8 11 1 1 Parts Rejected 3 | . . . 1 1 . 1 . Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 21 | . . . 3 9 9 . . Data Loss (major) 13 | . . 1 . 5 6 1 . Misfires 1 | . . . . . 1 . . Alerts 2 | . . . . . 2 . . Misdirections 1 | . . . . . . . 1 Weapon Failures 8 | . . . . 3 5 . . Overload Shots . | . . . . . . . . Overflow Damage 168 | . . . . 14 107 47 . Projectiles 14 | . . . . 14 . . . Explosions 154 | . . . . . 107 47 . Melee . | . . . . . . . . Knockbacks 23 | . 3 . . 6 11 3 . Impact . | . . . . . . . . Kinetic 21 | . 2 . . 6 10 3 . Secondary 2 | . 1 . . . 1 . . Self-Inflicted Damage 272 | . . . . . 223 49 . Shots 12 | . . . . . 11 1 . Rammed 2 | . . . . . 1 1 . Targets Rammed 3 | . . . . . 1 2 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 409 | . 78 389 409 276 351 194 63 Average Temperature 104 | . 26 141 99 87 126 85 44 Received Heat Transfer 2010 | . 144 252 399 . 738 477 . Effects 10 | . . 4 5 . 1 . . Shutdowns 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 5 | . . 3 1 . 1 . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 2 | . . 1 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . 2 1 . Combat Hostiles 3 | . . . . . 2 1 . Parts Fried 2 | . . . . . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . 1 3 . . . . Combat Hostiles 3 | . . 1 2 . . . . Parts Melted 19 | . . 4 13 2 . . . Heat Transferred 8702 | . 481 1826 3969 999 1177 250 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Peak Influence 617 | 5 183 244 617 276 215 391 127 Initial 240 | . 3 11 9 240 50 88 112 Average 126 | 2 85 90 319 89 79 263 115 Maximum Alert Level 2 | . . 1 2 1 1 1 . Low Security (%) 80 | 100 100 91 31 77 98 27 100 Level 1 13 | . . 8 26 22 1 72 . Level 2 6 | . . . 41 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . . 2 6 . 7 2 . Investigation 5 | . . 2 2 . 1 . . Extermination 4 | . . . . . 3 1 . Reinforcement 3 | . . . . . 2 1 . Assault 1 | . . . 1 . . . . Garrison 4 | . . . 3 . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 2 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Distress Signals 4 | . . 1 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 8 12 40 2 23 20 4 Peak Tracking Total 9 | . 2 3 6 2 4 9 4 Tactical Retreats 8 | . . 1 2 . 2 3 . Traps | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Traps Triggered 3 | . . 2 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Machines Disabled 22 | . . 3 3 2 8 6 . Max in Single Turn 6 | . . 1 1 1 3 6 . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Machines Accessed 27 | . 3 6 7 6 5 . . Terminals 18 | . 2 5 5 4 2 . . Fabricators 2 | . . . . . 2 . . Repair Stations 2 | . . 1 1 . . . . Recycling Units 3 | . 1 . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 92 | . 12 26 25 18 11 . . Successful 39 | . 5 10 9 8 7 . . Failed 53 | . 7 16 16 10 4 . . Catastrophic 9 | . . 2 3 3 1 . . Database Lockouts . | . . . . . . . . Manual 27 | . . 3 15 8 1 . . Terminals 70 | . 10 22 21 12 5 . . Fabricators 3 | . . . . . 3 . . Repair Stations 6 | . . 4 2 . . . . Recycling Units 8 | . 2 . . 6 . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . 2 . 3 . . Terminal Hacks 25 | . 3 6 7 5 4 . . Record 2 | . . 1 . . 1 . . Part Schematic 1 | . . . . 1 . . . Prototype ID Bank 5 | . . 2 1 1 1 . . Branch Access Points 2 | . . 1 1 . . . . Alert Level 3 | . . . 1 1 1 . . Locate Traps 2 | . 1 . 1 . . . . Maintenance Status 1 | . . . . 1 . . . Patrol Status 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 1 . . . . . Registered Components 2 | . . 1 1 . . . . Zone Layout 4 | . 1 . 1 1 1 . . Fabricator Hacks 2 | . . . . . 2 . . Build 2 | . . . . . 2 . . Repair Station Hacks 6 | . . 4 2 . . . . Scan Component 3 | . . 2 1 . . . . Repair 3 | . . 2 1 . . . . Recycling Unit Hacks 4 | . 2 . . 2 . . . Report Inventory 2 | . 1 . . 1 . . . Retrieve Components 2 | . 1 . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 1 | . . . . 1 . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Recyclers 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . Used . | . . . . . . . . Hacking Detections 23 | . 3 6 7 5 2 . . Full Trace Events 7 | . . 2 3 1 1 . . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built 4 | . . . . . 4 . . Authchips . | . . . . . . . . Time 100 | . . . . . 100 . . Total Part Build Rating 22 | . . . . . 22 . . Parts Repaired 3 | . . 2 1 . . . . Time 90 | . . 52 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . 3 . . 1 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Turns Passed 7534 | 78 566 811 1120 1786 2826 307 40 Spaces Moved 3199 | 63 300 391 458 522 1226 175 64 Core 101 | 1 . . . . 5 31 64 Treads 108 | . . 1 . 79 28 . . Legs 527 | . . . . . 410 117 . Wheels 2176 | 62 300 390 458 439 500 27 . Hover 132 | . . . . . 132 . . Flight 155 | . . . . 4 151 . . Fastest Speed 47 | 50 90 100 135 150 47 50 50 Average Speed 173 | 90 130 132 148 286 174 135 50 Slowest Speed 1550 | 100 135 480 210 647 1550 450 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 35 | 4 36 25 64 74 23 7 50 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 71 | . . 5 12 20 34 . . Terrain Destroyed 225 | . . 5 21 20 119 60 . Melee 23 | . . 4 12 3 4 . . Projectile 1 | . . 1 . . . . . AOE 201 | . . . 9 17 115 60 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Total 4633 | 78 418 612 723 747 1765 218 72 Wait 707 | 4 53 70 86 114 366 9 5 Move 3193 | 62 299 390 457 521 1225 175 64 Hop . | . . . . . . . . Pick Up 146 | 4 18 56 23 16 25 3 1 Fast Attach 48 | 7 1 9 9 2 16 3 1 Attach 36 | . . 6 8 6 9 7 . Detach 16 | . . 2 . 9 4 1 . Swap 88 | . 19 22 26 9 11 1 . Drop 101 | . 3 22 26 24 23 2 1 Fire 267 | 1 25 31 72 43 80 15 . Melee 28 | . . 4 16 3 5 . . Ram 2 | . . . . . 1 1 . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: [*Mat] / Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 10) 645 | -10/Materials | Entered another Materials area 645 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 734 | -9/Materials | Repaired Huge Storage Unit 888 | -9/Materials | Identified exit to Mines 888 | -9/Materials | Identified exit to Storage 955 | -9/Materials | Discovered new exit (range 13) 1181 | -9/Materials | Repaired Huge Storage Unit 1282 | -9/Materials | Build established: Scavenger-Gunner 1456 | -9/Materials | Entered Storage 1654 | -9/Storage | Garrison activated, responded to threat 2061 | -9/Storage | Repaired Imp. Heat Sink 2164 | -9/Storage | Identified exit to Recycling 2218 | -9/Storage | Discovered new exit (range 5) 2256 | -9/Storage | First assault squad dispatched 2375 | -9/Storage | Core integrity fell below 50% 2394 | -9/Storage | System corruption reached 10% 2571 | -9/Storage | Used back door to open Recycling access 2576 | -9/Storage | Entered Recycling 2580 | -9/Recycling | Found Scrap Engine 2945 | -9/Recycling | Build established: Construct 3124 | -9/Recycling | Discovered new exit (range 5) 4362 | -9/Recycling | Entered Factory 4362 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4481 | -7/Factory | Fabricated Gyrokinetic Inverter (x2) 4515 | -7/Factory | Crushed by falling debris 4668 | -7/Factory | Lost 4 parts (2n2w) 6151 | -7/Factory | Garrison activated, responded to threat 6265 | -7/Factory | Lost 8 parts (1p4n1u2w) 6297 | -7/Factory | Core integrity fell below 50% 6332 | -7/Factory | Discovered new exit (range 12) 6681 | -7/Factory | Fabricated Energy Well? 6781 | -7/Factory | System corruption reached 10% 7188 | -7/Factory | Entered another Factory area 7188 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7303 | -6/Factory | Lost 8 parts (1p1n2u4w) 7376 | -6/Factory | Lost 3 parts (1n1u1w) 7468 | -6/Factory | System corruption reached 10% 7473 | -6/Factory | Core integrity fell below 50% 7482 | -6/Factory | Core integrity fell below 20% 7495 | -6/Factory | Sucked down chute 7495 | -6/Factory | Entered Waste 7509 | -6/Waste | Lost 7 parts (3n4u) 7511 | -6/Waste | Spotted C-40 Crusher 7525 | -6/Waste | Spotted C-40 Crusher 7525 | -6/Waste | Spotted C-40 Crusher 7531 | -6/Waste | Spotted C-40 Crusher 7532 | -6/Waste | Crushed by Compactor (1 part destroyed) 7535 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 07477_ K-01 Serf cleans the Nuclear Reactor. 07478_ Penetrated by Slug. 07478_ Lrg. Storage Unit destroyed. 07478_ Knocked back. 07480_ System corrupted: Energy discharge (-175). 07480_ K-01 Serf cleans the Nuclear Reactor. 07481_ Dropped Energy Well. 07495_ Triggered Chute Trap. 07495_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 07501_ System corrupted: Heat flow error (+100). 07504_ Acquired Prototype Slashing Weapon. 07504_ Identified Plasma Sword. 07518_ System corrupted: Energy discharge (-39). 07522_ Dropped Thermal Generator. 07522_ Acquired Adv. Hardlight Generator. 07531_ Thermal Generator crushed. 07532_ Broken Plasma Sword crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????####????????????????????????????????????????? | | ????# ????????????????????????????????????????? | | ????# ????????????????????????????????????????? | | ????# #??????? ????????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# ##????## ###?????????????????????????? | | ????# ???? ?????????????????????????? | | ????# ????? ?????????????????????????? | | ????# ?????? ??????????????????????????? | | ????# ??????! ???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# !#???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# ######## #???????????????????????????? | | ????# #???????????????????????????? | | ????# #???????????????????????????? | | ????# #???????????????????????????? | | ????# #???????????????????????????? | | ????# ######## #???????????????????????????? | | ????# #??????# #???????????#???????????????? | | ????# #??????# #????????? #???????????????? | | ????# #??????# #???????? #???????????????? | | ##### #??????# CC########CC ###?????????????? | | #??????# @ CC #?????????????? | | #??????# CC CC #?????????????? | | #??????# CC CC #?????????????? | | #??????# #?????????????? | | ##### #??????# ######## ###?????????????? | | ????# #??????# #??????? #???????????????? | | ????# #??????# #???????? #???????????????? | | ????# #??????# #????????? #???????????????? | | ????# #??????# #?????????? #???????????????? | | ????######??????######??????????? ???????????????? | | ?????????????????????????????????? ??????????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 450 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 60 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 5 Item Schematics ----------------- Huge Storage Unit | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Gyrokinetic Inverter | x2 | -7/Factory | Preloaded Energy Well | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed DimensionalProjectionMinigun Manual? 0 Play Time 01:45:50 Cumulative 42.1 hours Start 2024.04.25 @ 18:41:53 End 2024.04.26 @ 01:49:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Tamsyn Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db86ed27-8ab3-4b6c-9cdb-ebad02af2997