Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.05 @ 13:26:02 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (344) 1720 Value Destroyed (12018) 12018 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (179) 179 TOTAL SCORE: 19857 Bonus ------- High Alert Combat Kills 160 Follower Combat Kills 111 Friendly Fire -92 Cogmind --------- Core Integrity 885/1300 Matter 460/550 Energy 444/765 System Corruption 3% Temperature Critical (913) Movement Walking (185) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- Neutrino Core Reinforced Fission Core Micro Fission Core > --- PROPULSION (6) --- Armored Leg Enhanced Armored Leg Myomer Leg Myomer Leg Enhanced Biometal Leg > --- UTILITY (9) ------ Advanced Power Amplifier Cryofiber Web Advanced Heat Sink Huge Storage Unit Improved Energy Well Matter Compressor Experimental Signal Interpreter Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- Compact HERF Cannon Matter Neutralizer Nova Cannon Compact Mass Driver > --- INVENTORY (25) --- Micro Fission Core Particle Reactor Carbon-fiber Leg Carbon-fiber Leg Improved Energy Well (400) Experimental Matter Compressor Advanced Sensor Array Advanced ECM Suite Graphene Brace Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Enhanced Armored Leg Myomer Leg Myomer Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Power Amplifier Cryofiber Web Advanced Heat Sink Huge Storage Unit Improved Energy Well Matter Compressor Experimental Signal Interpreter Targeting Computer Advanced Target Analyzer > --- WEAPON ----------- Compact HERF Cannon Matter Neutralizer Nova Cannon Compact Mass Driver > --- INVENTORY -------- Micro Fission Core Particle Reactor Carbon-fiber Leg Carbon-fiber Leg Improved Energy Well Experimental Matter Compressor Advanced Sensor Array Advanced ECM Suite Graphene Brace [Rating: 137] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Precision Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Compact HERF Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 . 2 . 2 2 2 2 2 2 Power 2 | . . . . . . 1 . 1 . . Propulsion 4 | . . . . . 2 . . . . 2 Utility 7 | . 1 . 2 . . . 2 . 2 . Weapon 2 | . . . . . . 1 . 1 . . Parts Attached 177 | 7 3 . 11 8 17 32 56 13 6 24 Power 31 | 1 1 . 1 1 2 10 10 2 2 1 Engine 26 | 1 1 . 1 1 2 10 9 1 . . Core 5 | . . . . . . . 1 1 2 1 Reactor . | . . . . . . . . . . . Propulsion 47 | 2 1 . 1 1 10 5 16 2 2 7 Treads . | . . . . . . . . . . . Leg 47 | 2 1 . 1 1 10 5 16 2 2 7 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 48 | 2 1 . 3 3 1 5 14 5 2 12 Device 24 | . 1 . . . . 4 8 2 2 7 Storage 11 | 1 . . 1 1 . 1 2 2 . 3 Processor 7 | . . . . 2 . . 2 1 . 2 Hackware . | . . . . . . . . . . . Protection 6 | 1 . . 2 . 1 . 2 . . . Artifact . | . . . . . . . . . . . Weapon 51 | 2 . . 6 3 4 12 16 4 . 4 Energy Gun 2 | . . . 2 . . . . . . . Energy Cannon 5 | . . . 1 . . . . . . 4 Ballistic Gun 32 | 2 . . 3 2 3 9 11 2 . . Ballistic Cannon 10 | . . . . . 1 3 5 1 . . Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 18 | . . . 3 . 2 2 6 3 . 2 Parts Lost 68 | . . . . 7 . 8 39 4 . 10 Power 14 | . . . . 1 . 2 8 2 . 1 Propulsion 14 | . . . . 1 . 2 9 . . 2 Utility 18 | . . . . 3 . 2 8 1 . 4 Weapon 22 | . . . . 2 . 2 14 1 . 3 Highest Loss Streak 16 | . . . . 6 . 3 16 2 . 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 99 98 99 98 90 80 94 95 Engine 9 | . 12 12 10 9 8 13 8 9 5 1 Core 1 | . . . . . . . . 4 9 11 Leg 24 | . 25 25 20 19 32 27 22 22 20 26 Device 8 | . 12 12 10 7 . 2 14 9 20 15 Storage 13 | . 12 12 10 12 16 14 12 12 20 16 Processor 8 | . . . . 4 16 11 9 5 5 7 Protection 6 | . 12 12 29 25 7 6 3 . . . Ballistic Gun 12 | . 25 25 19 19 10 17 11 6 10 4 Ballistic Cannon 3 | . . . . . 5 3 5 5 5 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 169 | 19 20 20 96 96 102 121 137 139 155 169 Greatest Support 136 | 20 20 20 20 20 80 80 72 70 81 136 Greatest Overweight (x) 6 | 6 1 . 4 4 6 3 6 2 2 1 Average Overweight (x) 1 | . . . 3 4 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 10 10 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 10 10 24 25 25 25 25 25 25 25 Most Carried 25 | 5 6 6 11 10 19 25 25 13 16 16 Average Carried 15 | 1 4 6 8 8 12 21 18 9 11 13 Final Capacity 25 | 10 10 10 25 25 25 25 25 25 25 25 Final Carried 23 | 5 6 6 10 5 19 23 9 11 16 9 Class Distribution -------------------- 36% | Hacker-Gunner 24% | Hacker-Mutant 11% | Hacker-Skirmisher 9% | Generator-Gunner 7% | Hacker-Tank 7% | Scavenger-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Skirmisher | -6/Factory Scavenger-Assassin | -5/Factory Generator-Gunner | -4/Factory Generator-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Matter Collected 10315 | 240 52 . 678 58 1052 2849 3156 966 116 1148 Remotely 725 | . . . . . . . . . 116 609 Salvage Created 15182 | . 12 . 936 23 1452 4344 4089 1608 65 2653 Parts 682 | . 3 . 47 4 84 212 165 48 4 115 Haulers Intercepted 15 | . . . 4 . 2 3 3 2 . 1 Recyclers Shooed 15 | . . . 1 1 . 2 9 1 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 230 | . . . 15 3 23 66 64 26 . 33 Guns 130 | . . . 14 1 9 55 41 4 . 6 Cannons 92 | . . . . . 14 10 23 22 . 23 AOE 5 | . . . 1 2 . 1 . . . 1 Classes Destroyed 18 | . 1 . 8 2 3 1 3 . . . Worker 35 | . . . 2 . 6 8 15 1 . 3 Builder 11 | . . . . 1 1 4 3 1 . 1 Tunneler 6 | . . . . . 1 1 4 . . . Hauler 15 | . . . 4 . 2 3 3 2 . 1 Recycler 40 | . . . 2 . 6 12 15 3 . 2 Operator 5 | . . . 1 . 1 1 . 1 . 1 Watcher 22 | . 1 . 2 . 5 4 3 2 2 3 Swarmer 34 | . . . 3 1 3 9 12 4 . 2 Grunt 116 | . . . 10 . 7 34 28 19 . 18 Brawler 2 | . . . 1 . . . . 1 . . Duelist 4 | . . . . . 2 1 1 . . . Protector 1 | . . . . . . . 1 . . . Sentry 26 | . . . 1 . 9 10 5 . . 1 Demolisher 2 | . . . . 2 . . . . . . Specialist 1 | . . . . . . . 1 . . . Hunter 13 | . . . . . 2 5 4 . . 2 Programmer 28 | . . . . . . 7 9 2 . 10 Heavy 3 | . . . . . . . 3 . . . Best Kill Streak 12 | . 1 . 7 3 8 12 11 10 1 8 Combat Bots Only 7 | . . . 4 2 4 7 5 6 . 6 Max Kills in Single Turn 5 | . 1 . 3 2 1 3 5 1 1 2 Gunslinging 1 | . . . . . . . 1 . . . Exploded 1 | . . . 1 1 . 1 . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Damage Taken 12510 | . . . 385 453 764 2406 5393 927 . 2182 Core 1814 | . . . 73 104 125 273 674 150 . 415 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 213 | . . . 65 47 9 42 50 . . . Regen/Repaired (Parts) 20 | . . . . . 20 . . . . . Core Remaining (%) 74 | 100 . 100 . 55 77 61 20 85 100 . Volleys Fired 703 | . 1 . 62 11 94 181 195 70 6 83 Largest 4 | . 2 . 2 2 2 3 3 3 3 4 Hottest 378 | . 40 . 43 53 67 104 122 122 122 378 Shots Fired 1866 | . 2 . 124 17 188 539 543 144 18 291 Gun 1242 | . 2 . 124 11 108 458 375 74 12 78 Cannon 618 | . . . . . 80 81 168 70 6 213 Launcher 6 | . . . . 6 . . . . . . Special . | . . . . . . . . . . . Kinetic 1730 | . 2 . 124 11 188 539 543 144 18 161 Thermal 21 | . . . . . . . . . . 21 Explosive 6 | . . . . 6 . . . . . . Electromagnetic 109 | . . . . . . . . . . 109 Robot Hit Streak 62 | . 1 . 19 7 50 62 39 51 53 35 Robot Miss Streak 6 | . . . 2 1 6 4 6 2 1 2 Penetration Max 1 | . . . . . . 1 1 . . . Secondary Targets 9 | . . . 2 . 1 3 3 . . . Max Gunslinging Chain 1 | . . . 1 . 1 1 1 . . . Shots Hit Robots 1512 | . 1 . 101 13 161 412 457 129 11 227 Core Hits 1136 | . 1 . 37 10 136 207 586 71 4 84 Critical Kills 5 | . . . . . 1 1 2 . . 1 Critical Parts Destroyed 11 | . . . 2 . 2 4 2 . 1 . Critical Strikes 45 | . . . 2 . 3 13 11 3 1 12 Destroy 16 | . . . 2 . 3 5 4 . 1 1 Blast 23 | . . . . . . 8 7 3 . 5 Corrupt 6 | . . . . . . . . . . 6 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 37408 | . 15 . 1657 245 3046 8548 11702 4711 253 7231 Guns 20277 | . 15 . 1390 111 1396 7006 7621 1346 176 1216 Cannons 15980 | . . . . . 1650 1420 3722 3302 77 5809 Explosions 1109 | . . . 267 129 . 110 334 63 . 206 Melee . | . . . . . . . . . . . Ramming 42 | . . . . 5 . 12 25 . . . Kinetic 32985 | . 15 . 1390 111 3046 8426 11343 4648 253 3753 Thermal 1095 | . . . 267 . . . . 63 . 765 Explosive 669 | . . . . 129 . . 334 . . 206 Electromagnetic 2617 | . . . . . . 110 . . . 2507 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . . 6 9 1 . 4 Average Corruption 4 | . . . . . . 4 4 1 . 2 Corruption Purged 4 | . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . Effects 170 | . . . . . . 79 73 5 . 13 Message Errors 48 | . . . . . . 28 15 2 . 3 Matter Fused 40 | . . . . . . 17 21 . . 2 Heat Flow Errors 19 | . . . . . . 8 9 1 . 1 Energy Discharges 14 | . . . . . . 8 4 . . 2 Parts Rejected 3 | . . . . . . 1 . . . 2 Data Loss (minor) 19 | . . . . . . 7 10 1 . 1 Data Loss (major) 5 | . . . . . . 2 2 1 . . Misfires 9 | . . . . . . 2 6 . . 1 Alerts 2 | . . . . . . 1 1 . . . Weapon Failures 11 | . . . . . . 5 5 . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 494 | . . . 55 1 1 6 47 137 . 247 Projectiles 388 | . . . . . 1 5 35 100 . 247 Explosions 106 | . . . 55 1 . 1 12 37 . . Melee . | . . . . . . . . . . . Knockbacks 156 | . . . . . 38 21 57 18 . 22 Impact 1 | . . . . . . 1 . . . . Kinetic 141 | . . . . . 37 16 51 18 . 19 Secondary 14 | . . . . . 1 4 6 . . 3 Self-Inflicted Damage 238 | . . . . 47 . 103 . 72 . 16 Shots 11 | . . . . 5 . 4 . 1 . 1 Rammed . | . . . . . . . . . . . Targets Rammed 3 | . . . . 1 . 1 1 . . . Kicked 3 | . . . . 1 . 1 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 883 | . . . 4 . 53 284 211 246 . 883 Average Temperature 96 | . . . 1 . 16 68 92 90 . 204 Received Heat Transfer 4342 | . . . 183 18 369 1356 1236 594 . 586 Effects 32 | . . . . . . 2 . . . 30 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 4 | . . . . . . . . . . 4 Interference 10 | . . . . . . 2 . . . 8 Short Circuit 3 | . . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 11 | . . . . . . . . . . 11 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . 4 Combat Hostiles 3 | . . . . . . . . . . 3 Parts Fried 18 | . . . . . . . . . . 18 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . 1 . . . . . . 2 Heat Transferred 1053 | . . . 250 . . . . 100 . 703 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 4 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Peak Influence 558 | . 22 6 310 139 354 270 558 446 140 479 Initial 118 | . . 6 1 51 . 49 80 9 118 . Average 131 | . 1 6 85 95 138 118 141 152 117 189 Maximum Alert Level 2 | . . . 1 . 1 1 2 2 . 2 Low Security (%) 75 | 100 100 100 88 100 73 78 69 68 100 58 Level 1 22 | . . . 11 . 26 21 22 28 . 38 Level 2 2 | . . . . . . . 7 2 . 3 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 65 | . . . 1 . 4 21 27 6 . 6 Investigation 24 | . . . . . 1 10 8 2 . 3 Extermination 15 | . . . . . . 5 7 1 . 2 Reinforcement 18 | . . . 1 . 1 4 8 3 . 1 Assault . | . . . . . . . . . . . Garrison 8 | . . . . . 2 2 4 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . Haulers Reinforced 6 | . . . . . . 1 3 2 . . Active Scanning Responses 1 | . . . . . . . . 1 . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Distress Signals 10 | . . . 1 . 1 4 1 . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 302 | . 3 . 21 7 33 77 75 31 2 53 Peak Tracking Total 7 | . 2 . 5 3 4 5 7 4 1 6 Tactical Retreats 14 | . . . . 1 1 4 2 1 . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 14 | . 2 . 1 . 3 6 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 23 | . . . 3 . . 7 6 3 . 4 Max in Single Turn 4 | . . . 3 . . 4 4 2 . 1 Garrison Access 4 | . . . . . 1 2 . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 39 | . . . 2 . 6 13 10 5 . 3 Terminals 24 | . . . 2 . 4 7 7 2 . 2 Fabricators 5 | . . . . . . 3 1 1 . . Repair Stations 3 | . . . . . 1 . 1 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . . . 1 1 . . 1 Garrison Access 4 | . . . . . 1 2 . 1 . . Total Hacks 114 | . . . 6 . 19 34 27 9 . 19 Successful 70 | . . . 5 . 14 16 12 5 . 18 Failed 44 | . . . 1 . 5 18 15 4 . 1 Catastrophic 4 | . . . . . . . 3 . . 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 66 | . . . 6 . 15 19 16 3 . 7 Fabricators 12 | . . . . . . 8 3 1 . . Repair Stations 8 | . . . . . 3 . 2 3 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 21 | . . . . . . 3 6 . . 12 Garrison Access 7 | . . . . . 1 4 . 2 . . Terminal Hacks 39 | . . . 5 . 11 8 7 2 . 6 Record 6 | . . . . . 2 . 4 . . . Part Schematic 2 | . . . . . . 1 . . . 1 Robot Schematic 3 | . . . . . . 1 1 . . 1 Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 2 | . . . . . 1 . . . . 1 Open DSF 1 | . . . . . . . . 1 . . Level Access Points 2 | . . . . . . . 1 . . 1 Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 2 | . . . 1 . . 1 . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . . 1 Locate Traps 5 | . . . 1 . 2 1 . . . 1 Reprogram Traps 1 | . . . . . 1 . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Maintenance Status 2 | . . . . . 1 1 . . . . Surveillance Status 1 | . . . . . 1 . . . . . Reinforcement Status 1 | . . . . . . . . 1 . . Zone Layout 5 | . . . 1 . . 3 1 . . . Fabricator Hacks 8 | . . . . . . 5 2 1 . . Load Schematic 4 | . . . . . . 3 1 . . . Build 4 | . . . . . . 2 1 1 . . Repair Station Hacks 3 | . . . . . 2 . . 1 . . Scan Component 2 | . . . . . 1 . . 1 . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 16 | . . . . . . 1 3 . . 12 Insert Component 9 | . . . . . . 1 2 . . 6 Analyze 7 | . . . . . . . 1 . . 6 Garrison Access Hacks 4 | . . . . . 1 2 . 1 . . Seal Access 4 | . . . . . 1 2 . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 31 | . . . 1 . 3 11 10 3 . 3 Full Trace Events 22 | . . . . . 1 9 8 1 . 3 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 1 1 . . 1 Robots Built 6 | . . . . . . 3 . 3 . . Authchips . | . . . . . . . . . . . Time 143 | . . . . . . 99 . 44 . . Total Robot Build Rating 18 | . . . . . . 6 . 12 . . Part Schematics Acquired 8 | . . . . . . 1 . . . 7 Parts Built 4 | . . . . . . 2 2 . . . Authchips . | . . . . . . . . . . . Time 94 | . . . . . . 47 47 . . . Total Part Build Rating 20 | . . . . . . 10 10 . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 13 | . . . . . 13 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . . . 2 . . 6 Part Schematics Acquired 6 | . . . . . . . . . . 6 Parts Damaged 2 | . . . . . . . . . . 2 Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Total Allies 6 | . . . . . . 3 . 3 . . Largest Group 3 | . . . . . . 3 . 3 . . Highest-Rated Group 60 | . . . . . . 30 . 60 . . Highest-Rated Ally 20 | . . . . . . 10 . 20 . . Total Orders . | . . . . . . . . . . . Ally Attacks 23 | . . . . . . 7 . 16 . . Total Damage 541 | . . . . . . 101 . 440 . . Kills 4 | . . . . . . 1 . 3 . . Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Turns Passed 14724 | 76 165 15 1121 418 1488 4343 3739 1562 416 1381 Spaces Moved 5336 | 59 87 13 234 95 553 1708 1309 581 194 503 Core 32 | 32 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 5304 | 27 87 13 234 95 553 1708 1309 581 194 503 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 400 192 195 190 190 190 185 Average Speed 218 | 104 120 120 391 400 202 209 217 224 199 187 Slowest Speed 540 | 350 190 120 400 400 540 330 540 260 260 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 24 | 3 19 7 30 42 63 39 29 14 4 16 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug 2 | . . . . . . . . 2 . . Terrain Destroyed 162 | . . . 24 16 . 15 23 46 3 35 Melee . | . . . . . . . . . . . Projectile 80 | . . . . . . 9 23 19 3 26 AOE 82 | . . . 24 16 . 6 . 27 . 9 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Total 6893 | 70 144 12 316 116 734 2062 1778 710 209 742 Wait 558 | . 52 . 1 . 63 87 198 42 . 115 Move 5326 | 58 86 12 233 94 552 1707 1308 580 193 503 Hop . | . . . . . . . . . . . Pick Up 65 | 5 2 . 5 1 5 22 8 3 4 10 Fast Attach 46 | 7 2 . 2 . 6 4 16 5 1 3 Attach 76 | . 1 . 4 7 2 10 28 4 2 18 Detach 10 | . . . . 1 2 1 3 1 . 2 Swap 55 | . . . 5 1 9 18 12 4 3 3 Drop 41 | . . . 4 . 1 21 9 1 . 5 Fire 703 | . 1 . 62 11 94 181 195 70 6 83 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 3 | . . . . 1 . 1 1 . . . Crush . | . . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: Res x3) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 77 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Evolved 1 slot: Utility x1 90 | -10/Materials | Identified exit to Mines 90 | -10/Materials | Discovered exit to Mines (range 16) 242 | -10/Materials | Entered Mines 242 | -10/Mines | Identified exit to Materials 242 | -10/Mines | Discovered exit to Materials (range 13) 257 | -10/Mines | Entered Materials 257 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Hacker-Mutant 716 | -9/Materials | Identified exit to Mines 1378 | -9/Materials | Entered Mines 1671 | -9/Mines | Assembled infested the area 1729 | -9/Mines | Lost 6 parts (1p1n3u1w) 1768 | -9/Mines | Identified exit to Materials 1768 | -9/Mines | Discovered exit to Materials (range 8) 1796 | -9/Mines | Entered Materials 1796 | -8/Materials | Evolved 2 slots: Propulsion x2 1911 | -8/Materials | Garrison activated, responded to threat 2974 | -8/Materials | Repaired Utility Shielding 3254 | -8/Materials | Identified exit to Factory 3254 | -8/Materials | Discovered exit to Factory (range 15) 3284 | -8/Materials | Entered Factory 3284 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3312 | -7/Factory | Garrison activated, responded to threat 3583 | -7/Factory | Build established: Hacker-Gunner 4237 | -7/Factory | Found Powered Armor 4316 | -7/Factory | Identified exit to Factory 4316 | -7/Factory | Discovered exit to Factory (range 9) 5348 | -7/Factory | Fabricated B-36 Bruiser? 5497 | -7/Factory | Fabricated Arm. Leg? 6188 | -7/Factory | Destroyed 7 combat bots 6198 | -7/Factory | Lost 3 parts (2p1w) 7211 | -7/Factory | Discovered exit to Factory (range 16) 7627 | -7/Factory | Entered another Factory area 7627 | -6/Factory | Evolved 2 slots: Utility x2 7933 | -6/Factory | Build established: Hacker-Skirmisher 8303 | -6/Factory | Spotted B-75 Beast 8421 | -6/Factory | Fabricated Arm. Leg? 9033 | -6/Factory | Garrison activated, responded to threat 9225 | -6/Factory | Cargo convoy interrupted 9290 | -6/Factory | Lost 5 parts (1p1n3w) 9369 | -6/Factory | Lost 4 parts (1p1n2w) 9453 | -6/Factory | Found Prototype Processor 9504 | -6/Factory | Identified Exp. Terrain Scan Processor 9746 | -6/Factory | Build established: Hacker-Gunner 9814 | -6/Factory | Crushed by falling debris 9845 | -6/Factory | Lost 6 parts (1p2n1u2w) 10002 | -6/Factory | Core integrity fell below 50% 10099 | -6/Factory | Build established: Hacker-Tank 10243 | -6/Factory | Identified exit to Lower Caves 10243 | -6/Factory | Discovered exit to Lower Caves (range 8) 10247 | -6/Factory | Identified exit to Factory 10266 | -6/Factory | Garrison activated, responded to threat 11027 | -6/Factory | Lost 16 parts (2p4n5u5w) 11232 | -6/Factory | Build established: Hacker-Mutant 11290 | -6/Factory | Found Prototype Device 11290 | -6/Factory | Identified Active Sensor Suite 11366 | -6/Factory | Entered another Factory area 11366 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 11572 | -5/Factory | Identified exit to Upper Caves 11572 | -5/Factory | Discovered exit to Upper Caves (range 7) 11654 | -5/Factory | Build established: Scavenger-Assassin 12258 | -5/Factory | Fabricated B-48 Gladiator? 12523 | -5/Factory | Found Prototype Processor 12524 | -5/Factory | Identified Exp. Targeting Computer 12804 | -5/Factory | Identified exit to Factory 12804 | -5/Factory | Discovered exit to Factory (range 13) 12863 | -5/Factory | Build established: Hacker-Gunner 12928 | -5/Factory | Entered another Factory area 12928 | -4/Factory | Evolved 2 slots: Utility x2 13292 | -4/Factory | Build established: Generator-Gunner 13334 | -4/Factory | Identified exit to Research 13334 | -4/Factory | Discovered exit to Research (range 3) 13336 | -4/Factory | Identified exit to Upper Caves 13336 | -4/Factory | Discovered exit to Upper Caves (range 13) 13344 | -4/Factory | Entered Research 13344 | -3/Research | Evolved 2 slots: Propulsion x2 13619 | -3/Research | Identified exit to Research 14571 | -3/Research | Found Prototype Processor 14572 | -3/Research | Identified Exp. Signal Interpreter 14725 | -3/Research | Self-destructed Last Messages --------------- 14720_ Internal heat damage averted by Cryofiber Web. 14720_ Overheating: Matter Compressor damaged (-9). 14720_ Overheating: Carbon-fiber Leg damaged (-8). 14720_ Penetrated by Slug. 14720_ Slug penetrates Wall. 14721_ Power failure averted by Cryofiber Web. 14721_ Overheating: Energy bleed (-70). 14722_ Power failure averted by Cryofiber Web. 14722_ Internal heat damage averted by Cryofiber Web. 14722_ Overheating: Huge Storage Unit damaged (-58). 14722_ Overheating: Broken Rnf. Fission Core damaged (-57). 14722_ Overheating: Matter Compressor damaged (-3). 14722_ Melted Unknown Energy Gun. 14723_ Y-72 Warden heat short circuits Unknown Treads. 14723_ Carbon-fiber Leg destroyed. 14724_ Power failure averted by Cryofiber Web. 14724_ Y-72 Warden heat spikes uncontrollably. 14725_ C-30 ARC bursts open, deploying its payload. 14725_ G-73 Enforcer unfolds itself. 14725_ G-67 Veteran unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##???????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#!#??????????????????????? | | ???????????????????######Y##?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# ! #?????????????????????? | | ???????????????????# %|%* #?????????????????????? | | ???????????????????# %%%@=#?????????????????????? | | ???????????????????# !gg% [#?????????????????????? | | ???????????????########g########?????????????????? | | ???????? =[ ??????????? | | ???????????????###+####+########?????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# = #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????####+###?????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #?########??????????????? | | ?????#???????????????### ### #??????????????? | | ????## ##########+#### # #??????????????? | | ????# # = #??????????????? | | ???? + #??????????????? | | ??? ^ ^ # #??????????????? | | ??? # #??????????????? | | ??? ^ * ########??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 65 Energy Generation 54 Energy Capacity 1375 Matter Stores 750 Matter Capacity 750 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Power Amplification 30 Base Temperature (-) 100 Armor Coverage 400 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 8 Matter Filtering 30 Energy Filtering 50 Offensive Hacking 20 Item Schematics ----------------- Arm. Leg | -7/Factory | Hacked System Restoration Module | -3/Research | Scanalyzed Adv. Sensor Array | -3/Research | Scanalyzed Powered Hammer | -3/Research | Scanalyzed Mic. Fission Core | -3/Research | Scanalyzed Hcp. Matter Pod | -3/Research | Scanalyzed Adv. ECM Suite | -3/Research | Scanalyzed Centrium Leg | -3/Research | Hacked Robot Schematics ------------------ B-36 Bruiser | -7/Factory | Hacked K-01 Serf | -6/Factory | Hacked M-30 Cleanser | -3/Research | Hacked Fabricated ------------ B-36 Bruiser | x3 | -7/Factory Arm. Leg | x2 | -7/Factory Arm. Leg | x2 | -6/Factory B-48 Gladiator | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleePhasingFlamer Manual? 0 Play Time 01:48:05 Cumulative 1054.6 hours Start 2022.04.04 @ 19:49:14 End 2022.04.05 @ 13:26:02 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 770 Rogue 62 Adventurer 0 Explorer 708 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 78 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ed63402-bacf-481f-a7ac-daf18f0f0120