Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.22 @ 22:42:57 Player: Dawn Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (189) 945 Value Destroyed (8095) 8095 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2153) 2153 TOTAL SCORE: 18573 Bonus ------- High Alert Combat Kills 1273 Follower Combat Kills 341 Met Imprinter 300 Was Imprinted 300 Friendly Fire -61 Cogmind --------- Core Integrity 1000/1300 Matter 235/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -3/Research Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Medium Treads Medium Treads Improved Heavy Treads > --- UTILITY (11) ----- Power Amplifier Advanced Cooling System High-capacity Storage Unit Experimental Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Experimental Armor Integrity Analyzer Recoil Nullifier > --- WEAPON (4) ------- Heavy Machine Gun Railgun Heavy Flail > --- INVENTORY (12) --- Improved Heavy Treads Improved Heavy Treads Power Amplifier Improved Matter Compressor (300) Experimental Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Power Amplifier Advanced Heat Sink High-capacity Storage Unit Experimental Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Experimental Armor Integrity Analyzer Focal Shield Advanced Recalibrator > --- WEAPON ----------- High-powered Shotgun Railgun Heavy Flail > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Medium Treads Medium Treads Improved Heavy Treads Power Amplifier Advanced Cooling System Improved Matter Compressor Experimental Armor Integrity Analyzer Recoil Nullifier Heavy Flail [Rating: 120] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Advanced Targeting Computer Device Focal Shield Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Utility Shielding Weapon Flak Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Matter Neutralizer Ballistic Gun Flak Gun Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Ripper Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 2 2 . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 1 . . . . . . . 1 . . . Utility 9 | . . . 2 . . . . 2 . . . . 2 2 . . . 1 Weapon 2 | . . . . . . . 1 . . . . . . . . . . 1 Parts Attached 201 | 6 2 4 8 5 3 8 16 5 1 1 5 6 20 21 38 1 25 26 Power 24 | 1 . 1 1 . . 1 2 . . . . 1 2 1 6 . 3 5 Engine 6 | 1 . 1 1 . . 1 1 . . . . . 1 . . . . . Core 7 | . . . . . . . 1 . . . . 1 1 . 3 . 1 . Reactor 11 | . . . . . . . . . . . . . . 1 3 . 2 5 Propulsion 49 | 2 . 2 . 2 . 2 6 . . . . 1 4 4 15 . 5 6 Treads 10 | . . . . 2 . . . . . . . . . . . . 2 6 Leg 37 | . . 2 . . . 2 6 . . . . 1 4 4 15 . 3 . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 75 | 1 2 . 3 3 . 2 2 5 . 1 4 . 9 14 8 1 12 8 Device 44 | . . . 1 1 . 2 . 2 . 1 1 . 6 11 5 1 6 7 Storage 5 | 1 1 . . . . . 1 . . . . . . 1 1 . . . Processor 15 | . . . . 1 . . 1 3 . . 3 . 1 1 . . 4 1 Hackware 1 | . . . . . . . . . . . . . 1 . . . . . Protection 10 | . 1 . 2 1 . . . . . . . . 1 1 2 . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 53 | 2 . 1 4 . 3 3 6 . 1 . 1 4 5 2 9 . 5 7 Energy Gun 4 | . . . 2 . . 1 1 . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . . . . . 3 1 Ballistic Gun 27 | 2 . 1 2 . 1 1 3 . . . 1 4 5 2 1 . . 4 Ballistic Cannon 9 | . . . . . . . . . 1 . . . . . 6 . 2 . Launcher 3 | . . . . . . 1 2 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . 2 Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . 1 . . . . . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . 1 . . 1 . . . 3 . 1 3 2 . 2 1 Parts Lost 50 | . . . 3 2 . 3 2 . . . . 2 . 1 12 . 16 9 Power 6 | . . . . . . . . . . . . . . . 2 . 2 2 Propulsion 8 | . . . . . . 1 1 . . . . . . . 3 . 3 . Utility 20 | . . . 1 2 . 1 . . . . . . . 1 4 . 7 4 Weapon 16 | . . . 2 . . 1 1 . . . . 2 . . 3 . 4 3 Highest Loss Streak 9 | . . . 1 1 . 3 1 . . . . 1 . 1 5 . 9 4 Average Slot Usage (%) 95 | . 90 100 97 96 100 97 98 100 100 100 99 99 99 99 94 89 74 74 Engine 3 | . 14 14 11 11 11 11 5 . . . . . 1 3 . . . . Core 3 | . . . . . . . 3 7 7 7 7 7 4 . 4 5 5 . Reactor 1 | . . . . . . . . . . . . . . 1 5 5 4 8 Treads 3 | . . . . 18 22 6 . . . . . . . . . . 4 9 Leg 16 | . . 21 22 3 . 13 26 23 23 23 23 23 20 17 20 15 7 . Device 10 | . . . 10 11 11 11 9 11 7 7 6 7 8 18 18 21 10 14 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 5 5 5 5 4 Processor 19 | . . . . 5 11 11 12 26 30 30 30 30 26 25 21 21 23 24 Protection 5 | . 4 14 20 13 11 11 5 . . . . . 3 4 4 . 2 . Energy Gun 2 | . . . 7 11 8 8 5 . . . . . . . . . . . Ballistic Gun 13 | . 28 28 13 11 11 8 12 15 15 15 22 22 20 17 8 . . 4 Ballistic Cannon 1 | . . . . . . . . . 5 7 . . . . 5 10 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 89 | 11 27 28 32 32 29 31 35 33 38 38 38 35 47 52 87 80 89 84 Greatest Support 150 | 26 26 30 30 40 40 40 53 53 53 53 53 55 60 60 105 85 145 150 Greatest Overweight (x) 12 | . 1 2 1 1 . 1 1 . . . . . . . . . 12 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 12 Average Capacity 10 | 5 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 Most Carried 12 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 Average Carried 9 | 3 6 9 8 9 9 9 9 9 9 9 9 9 9 9 9 6 10 8 Final Capacity 12 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 12 Final Carried 10 | 6 10 10 10 10 10 10 9 10 10 9 10 10 10 10 6 10 10 7 Class Distribution -------------------- 28% | Gunner 26% | Mutant 21% | Scavenger-Mutant 12% | Scavenger-Gunner 9% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Mutant | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Matter Collected 6735 | 260 . 76 119 66 . 209 178 . 121 128 20 269 582 1231 1963 526 687 300 Remotely 514 | . . . . . . . . . . . . . 366 . . . . 148 Salvage Created 9400 | . . 56 470 251 . 321 277 . 54 209 . 172 964 1345 1839 1408 1498 536 Parts 395 | . . 5 26 10 . 20 30 . 1 4 . 12 47 64 90 6 66 14 Haulers Intercepted 9 | . . . . . . . 1 . . . . . 1 2 2 . 3 . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 1 4 . 13 . . . . . . Prevented 6 | . . . . . . . . . . . . 6 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Combat Hostiles Destroyed 143 | . . 1 12 6 . 13 6 . 1 4 . 3 12 11 28 6 31 9 Melee 5 | . . . . . . . . . . . . . . . . . 5 . Guns 67 | . . 1 10 3 . 6 3 . 1 4 . 3 12 11 11 . . 2 Cannons 53 | . . . . . . . . . . . . . . . 17 6 25 5 AOE 16 | . . . 2 3 . 7 3 . . . . . . . . . 1 . Classes Destroyed 16 | . . 1 3 . . 1 3 . . . . 2 2 2 1 1 . . Worker 10 | . . . . . . . . . . . . . . 2 3 . 5 . Builder 11 | . . . . . . . 4 . . . . . . 1 4 . 2 . Hauler 9 | . . . . . . . 1 . . . . . 1 2 2 . 3 . Recycler 6 | . . . . . . . . . . . . . 1 2 1 . 2 . Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . . . . . . . 1 . . . Watcher 8 | . . . . . . . 1 . . . . . 1 4 1 . 1 . Swarmer 28 | . . . 3 . . 8 3 . . . . . . . 4 . 10 . Grunt 58 | . . . 6 6 . 4 2 . 1 4 . 1 8 1 13 . 7 5 Brawler 1 | . . . 1 . . . . . . . . . . . . . . . Duelist 2 | . . . . . . 1 . . . . . . . . 1 . . . Sentry 14 | . . 1 2 . . . 1 . . . . . 2 . 4 . 3 1 Hunter 21 | . . . . . . . . . . . . 1 1 6 4 . 7 2 Programmer 11 | . . . . . . . . . . . . . 1 4 2 . 4 . Behemoth 2 | . . . . . . . . . . . . 1 . . . . . 1 Compactor 6 | . . . . . . . . . . . . . . . . 6 . . Best Kill Streak 13 | . . 1 4 3 . 3 3 . 1 4 . 1 6 5 9 2 13 3 Combat Bots Only 8 | . . 1 4 3 . 3 2 . 1 4 . 1 4 2 8 2 5 3 Max Kills in Single Turn 9 | . . 1 1 2 . 3 3 . 1 1 . 1 2 2 2 1 9 1 Gunslinging 1 | . . . . . . 1 . . . . . . 1 . . . . . Exploded 3 | . . . 1 2 . 3 2 . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Damage Taken 14819 | . . 54 647 345 . 772 163 . 99 193 . 753 676 575 3996 . 3914 2632 Core 1997 | . . 28 86 8 . 169 . . . 12 . 127 113 75 587 . 492 300 Absorbed by Shields 277 | . . . . . . . . . . . . . . . 183 . 94 . Core Remaining (%) 73 | 100 . 88 . . . 34 100 . . . . 80 86 92 . . 6 . Volleys Fired 462 | . . 8 47 16 . 37 9 . 2 8 . 13 35 58 97 26 69 37 Largest 3 | . . 2 2 2 . 2 3 . 3 3 . 3 3 3 3 2 2 2 Hottest 210 | . . 40 65 65 . 75 110 . 104 104 . 84 90 93 147 126 210 130 Shots Fired 1039 | . . 16 93 32 . 71 21 . 6 24 . 38 104 173 272 52 93 44 Gun 722 | . . 16 93 32 . 66 17 . 4 16 . 38 104 173 142 . . 21 Cannon 308 | . . . . . . . . . 2 8 . . . . 130 52 93 23 Launcher 9 | . . . . . . 5 4 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 919 | . . 16 70 16 . 54 9 . 6 24 . 38 104 173 272 52 64 21 Thermal 52 | . . . . . . . . . . . . . . . . . 29 23 Explosive 9 | . . . . . . 5 4 . . . . . . . . . . . Electromagnetic 59 | . . . 23 16 . 12 8 . . . . . . . . . . . Robot Hit Streak 65 | . . 14 27 17 . 20 8 . 19 23 . 24 27 33 29 49 41 65 Robot Miss Streak 4 | . . . 2 1 . 2 4 . . 2 . 3 3 1 2 1 1 1 Penetration Max 2 | . . . . . . . . . . . . 1 1 1 2 . . . Secondary Targets 12 | . . . 3 2 . 1 1 . . . . . 4 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 . . . . . 1 1 . . . . Shots Hit Robots 868 | . . 14 72 30 . 51 10 . 4 18 . 35 80 144 205 49 85 71 Core Hits 417 | . . 5 22 12 . 29 15 . 5 22 . 33 32 44 85 11 74 28 Critical Hits 80 | . . . . . . . 1 . . . . . 4 17 27 8 16 7 Critical Kills 32 | . . . . . . . 1 . . . . . 3 5 9 5 6 3 Critical Parts Destroyed 45 | . . . . . . . . . . . . . 1 11 17 3 10 3 Melee Attacks 37 | . . . . . 1 . . . . . . . . . 2 . 5 29 Impact 29 | . . . . . . . . . . . . . . . . . . 29 Slashing 1 | . . . . . 1 . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . . . . 2 . 5 . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . 3 Damage Inflicted 25253 | . . 110 812 551 . 892 679 . 125 432 . 797 1809 2993 6124 1858 5864 2207 Guns 11521 | . . 110 661 344 . 485 128 . 98 372 . 797 1809 2993 3204 . . 520 Cannons 9452 | . . . . . . . . . 27 60 . . . . 2779 1858 3901 827 Explosions 3084 | . . . 151 207 . 407 551 . . . . . . . . . 1768 . Melee 1196 | . . . . . . . . . . . . . . . 141 . 195 860 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 18455 | . . 110 410 105 . 311 41 . 125 432 . 797 1809 2993 5983 1858 2961 520 Thermal 4020 | . . . 151 207 . . 166 . . . . . . . . . 2669 827 Explosive 831 | . . . . . . 407 385 . . . . . . . . . 39 . Electromagnetic 751 | . . . 251 239 . 174 87 . . . . . . . . . . . Impact 860 | . . . . . . . . . . . . . . . . . . 860 Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 336 | . . . . . . . . . . . . . . . 141 . 195 . Highest Corruption 27 | . . . . . . . . . . . . . . 1 . 20 27 . Average Corruption 14 | . . . . . . . . . . . . . . 1 . 12 21 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 102 | . . . . . . . . . . . . . . 2 . 21 79 . Message Errors 9 | . . . . . . . . . . . . . . . . 2 7 . Matter Fused 13 | . . . . . . . . . . . . . . . . 3 10 . Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . 4 . Energy Discharges 4 | . . . . . . . . . . . . . . . . . 4 . Parts Rejected 5 | . . . . . . . . . . . . . . . . . 5 . Data Loss (minor) 5 | . . . . . . . . . . . . . . . . 3 2 . Data Loss (major) 3 | . . . . . . . . . . . . . . . . 2 1 . Misfires 3 | . . . . . . . . . . . . . . . . 1 2 . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . Misdirections 7 | . . . . . . . . . . . . . . . . 1 6 . Targeting Errors 39 | . . . . . . . . . . . . . . 1 . 8 30 . Weapon Failures 9 | . . . . . . . . . . . . . . 1 . 1 7 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 570 | . . . . . . . 39 . . . . . . . 67 . 379 85 Projectiles 135 | . . . . . . . . . . . . . . . 67 . 39 29 Explosions 379 | . . . . . . . 39 . . . . . . . . . 340 . Melee 56 | . . . . . . . . . . . . . . . . . . 56 Knockbacks 59 | . . . . . . . . . . 2 . . . . 27 . 25 5 Impact 4 | . . . . . . . . . . . . . . . . . . 4 Kinetic 49 | . . . . . . . . . . 2 . . . . 23 . 24 . Secondary 6 | . . . . . . . . . . . . . . . 4 . 1 1 Self-Inflicted Damage 355 | . . . 50 70 . 32 135 . . . . . . . 24 . 44 . Shots 11 | . . . 2 2 . 1 4 . . . . . . . 1 . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 442 | . . 21 10 23 . 40 17 . 51 219 312 21 210 237 442 108 218 253 Average Temperature 58 | . . 8 7 8 . 13 10 . 29 100 159 4 55 66 55 49 78 76 Received Heat Transfer 3000 | . . 15 201 198 . 387 9 . 30 135 . 56 228 18 898 . 366 459 Effects 3 | . . . . . . . . . . . 1 . . . 2 . . . Shutdowns 2 | . . . . . . . . . . . . . . . 2 . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . 2 1 . 2 1 . . . . . . . . . . 1 Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . 4 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . . . 3 . Heat Transferred 3554 | . . . 300 300 . . 150 . . . . . . . . . 1953 851 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 2 2 . . 2 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Peak Influence 1066 | . 4 95 342 193 . 140 337 58 . . . . 447 682 1066 293 966 626 Initial 411 | . . . . 58 . . 45 53 . . . . 53 185 215 283 180 411 Average 303 | . 1 58 183 139 . 45 201 56 . . . . 259 297 598 289 541 477 Maximum Alert Level 3 | . . . 1 . . . 1 . . . . . 2 2 3 1 3 2 Low Security (%) 43 | 100 100 100 54 100 . 100 44 100 . . . . 32 37 . . 15 . Level 1 22 | . . . 45 . . . 55 . . . . . 44 33 26 100 8 . Level 2 25 | . . . . . . . . . . . . . 22 28 44 . 39 100 Level 3 8 | . . . . . . . . . . . . . . . 29 . 36 . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 . 1 . . . 2 . . . . . 6 4 11 . 9 5 Investigation 10 | . 1 . . . . . . . . . . . 2 3 2 . 1 1 Extermination 4 | . . . . . . . . . . . . . 1 . 1 . 1 1 Reinforcement 16 | . . . 1 . . . 2 . . . . . 2 1 6 . 4 . Assault 3 | . . . . . . . . . . . . . . . 2 . . 1 Garrison 6 | . . . . . . . . . . . . . 1 . . . 3 2 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . . . 1 . 2 . . . Haulers Reinforced 4 | . . . . . . . . . . . . . 1 1 1 . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Distress Signals 12 | . . . 1 . . . 1 . . . . . . 3 1 . 3 3 Communications Jammed 24 | . . . . . . . . . . . . . . 21 . . 3 . Distress Signals 21 | . . . . . . . . . . . . . . 19 . . 2 . Times Spotted 266 | . 1 4 18 6 . 20 10 . 2 4 . 7 17 21 73 6 48 29 Peak Tracking Total 11 | . 1 2 5 3 . 6 3 . 1 4 . 2 4 3 11 1 8 11 Tactical Retreats 35 | . . . . . . 6 1 . 1 . . . 3 2 15 . 1 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Traps Triggered 2 | . 1 . . . . . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Machines Disabled 22 | . . . 1 . . 1 1 . . . . . 3 . 6 . 10 . Max in Single Turn 6 | . . . 1 . . 1 1 . . . . . 2 . 4 . 6 . Garrison Access 3 | . . . . . . . . . . . . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Machines Accessed 27 | . 5 . 1 . 4 1 2 2 1 . . . 3 3 3 . 1 1 Terminals 9 | . 5 . 1 . . 1 . 2 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . Recycling Units 2 | . . . . . . . . . . . . . 1 . . . 1 . Scanalyzers 5 | . . . . . . . 2 . . . . . 1 . 2 . . . Garrison Access 4 | . . . . . . . . . . . . . 1 1 1 . . 1 Total Hacks 116 | . 15 . 2 . 49 6 9 4 1 . . . 6 13 7 . 1 3 Successful 89 | . 9 . 2 . 49 5 9 1 1 . . . 3 3 6 . 1 . Failed 27 | . 6 . . . . 1 . 3 . . . . 3 10 1 . . 3 Catastrophic 1 | . . . . . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 50 | . 12 . 1 . . 4 . 2 . . . . 10 7 4 . 3 7 Terminals 27 | . 15 . 2 . . 6 . 4 . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . 5 . . . . Repair Stations 5 | . . . . . . . . . . . . . . 5 . . . . Recycling Units 2 | . . . . . . . . . . . . . 1 . . . 1 . Scanalyzers 16 | . . . . . . . 9 . . . . . 2 . 5 . . . Garrison Access 11 | . . . . . . . . . . . . . 3 3 2 . . 3 Terminal Hacks 62 | . 6 . 1 . 49 4 . 1 1 . . . . . . . . . Record 50 | . 1 . . . 49 . . . . . . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . . . 1 . 1 . . . . . . . . . . Unreport Threat 2 | . 1 . . . . 1 . . . . . . . . . . . . Dispatch Records 2 | . 1 . . . . 1 . . . . . . . . . . . . Assault Status 1 | . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . . . Scan Component 2 | . . . . . . . . . . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . . . . . 9 . . . . . 1 . 4 . . . Insert Component 7 | . . . . . . . 4 . . . . . 1 . 2 . . . Analyze 7 | . . . . . . . 5 . . . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 10 | . 3 . 1 . . 1 . . . . . . 2 1 1 . 1 . Terminals 5 | . 3 . 1 . . 1 . . . . . . . . . . . . Botnet 5 | . 3 . 1 . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . 1 . . . 1 . Mask 1 | . . . . . . . . . . . . . . . . . 1 . Tunnel 1 | . . . . . . . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . . Extract 1 | . . . . . . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . . . . . . 1 1 . . . . Jam 2 | . . . . . . . . . . . . . 1 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 5 . 1 . . . 1 2 . . . . 2 3 2 . . 1 Full Trace Events 4 | . . . . . . . . . . . . . . 2 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . 1 . . . . . 3 . . . . . . . 5 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . 3 . . . . . 1 . 2 . . . Part Schematics Acquired 5 | . . . . . . . 3 . . . . . . . 2 . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Total Allies 8 | . . 3 . . . . . . . . 4 . . 1 . . . . Largest Group 4 | . . 3 2 . . . . . . . 4 4 4 1 1 . . . Highest-Rated Group 151 | . . 81 50 . . . . . . . 151 151 148 31 31 . . . Highest-Rated Ally 39 | . . 31 31 . . . . . . . 39 39 39 31 31 . . . Zionite Dispatches 2 | . . . . . . . . . . . . . 1 1 . . . . Recon 1 | . . . . . . . . . . . . . 1 . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . 1 . . . . Total Orders 2 | . . . . . . . . . . . . . . 1 . . 1 . ROAM 1 | . . . . . . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . . . 1 . . . . Ally Attacks 78 | . . 11 10 . . . . . . . . 38 19 . . . . . Total Damage 1502 | . . 165 145 . . . . . . . . 897 295 . . . . . Kills 9 | . . 3 2 . . . . . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . . 2 . 1 1 . . . . . . Drone Launches 11 | . . . . . . . . . . . . . . 4 . . 7 . Drone Recoveries 7 | . . . . . . . . . . . . . . 4 . . 3 . Zionite Intel Received 3 | . . . . . . . . . . . . . 1 1 . . . 1 Main Access 1 | . . . . . . . . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Turns Passed 11660 | 52 149 542 515 435 757 951 411 115 822 101 1316 757 752 977 1314 275 765 654 Spaces Moved 7173 | 42 154 416 212 221 461 496 253 83 641 56 1009 534 465 568 761 174 351 276 Core 5 | 1 . . . . . . . . . . . . . . . . 4 . Treads 1212 | . . . . 197 461 127 . . . . . . . . . . 151 276 Legs 5664 | . . 319 212 24 . 369 253 83 641 56 1009 534 465 568 761 174 196 . Wheels 292 | 41 154 97 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 120 120 160 150 120 126 126 126 126 126 126 120 120 120 120 160 Average Speed 131 | 88 90 113 142 158 160 155 124 126 126 126 126 126 126 124 120 120 145 160 Slowest Speed 650 | 90 100 150 150 160 160 180 150 126 126 126 126 126 126 126 120 120 650 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 39 91 24 47 93 87 26 2 80 14 87 84 14 18 16 72 15 9 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 8 | . . . . . 1 . . . . . 5 1 1 . . . . . Known Exits Taken 10 | . 1 . 1 1 1 1 1 1 1 1 . . 1 . . . . . Unknown Exits Taken 6 | 1 . 1 . . . . . . . . 1 1 . 1 . . 1 . Scrap Searched 13 | . . 2 . 1 . 1 . . 5 . 3 1 . . . . . . Spaces Dug 48 | . . . . . 1 . . . . . . . . . 46 . . 1 Terrain Destroyed 274 | . . . 4 8 1 54 39 . . 8 . . 2 4 93 6 54 1 Melee 2 | . . . . . 1 . . . . . . . . . . . . 1 Projectile 99 | . . . . . . . . . . 8 . . 2 4 61 6 18 . AOE 173 | . . . 4 8 . 54 39 . . . . . . . 32 . 36 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Total 8652 | 53 164 476 352 279 478 617 339 93 651 68 1055 589 563 749 1020 204 515 387 Wait 506 | . . 38 72 31 . 66 34 1 5 3 27 30 10 80 82 . 20 7 Move 7156 | 41 153 415 211 220 460 495 252 82 640 55 1008 533 464 567 761 173 350 276 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 126 | 6 6 4 8 3 1 6 11 4 1 . 4 3 12 9 15 4 18 11 Fast Attach 64 | 6 2 2 1 1 . . 5 . 1 . 5 1 7 5 7 . 9 12 Attach 67 | . . . 5 4 . 3 5 2 . . . 2 1 4 12 1 14 14 Detach 22 | . . . . 2 . . . . . . 4 . 1 1 1 . 11 2 Swap 70 | . . 2 2 . 3 5 6 3 . 1 . 3 12 12 19 . 2 . Drop 130 | . 3 7 6 2 1 5 17 1 2 1 5 4 20 13 24 . 17 2 Fire 462 | . . 8 47 16 . 37 9 . 2 8 . 13 35 58 97 26 69 37 Melee 34 | . . . . . 1 . . . . . . . . . 2 . 5 26 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 15 | . . . . . 12 . . . . . 2 . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Identified exit to Mines 112 | -10/Materials | Discovered new exit (range 6) 202 | -10/Materials | Entered Mines 296 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 313 | -10/Mines | Build established: Mutant 392 | -10/Mines | Learned Materials emergency access door positions 428 | -10/Mines | Received a Mining Laser from a helpful Derelict 459 | -10/Mines | Discovered new exit (range 10) 549 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 577 | -10/Mines | Learned Materials non-interactive machine intel 730 | -10/Mines | Discovered new exit (range 4) 744 | -10/Mines | Entered Materials 744 | -9/Materials | Accompanied by 2 allies 744 | -9/Materials | Evolved 2 slots: Utility x2 746 | -9/Materials | Loaded intel: 31 non-interactive machine locations 749 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 763 | -9/Materials | Identified exit to Mines 763 | -9/Materials | Identified exit to Storage 1093 | -9/Materials | Build established: Scavenger-Mutant 1259 | -9/Materials | Entered Mines 1288 | -9/Mines | Discovered new exit (range 4) 1504 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1507 | -9/Mines | Found Prototype Device 1507 | -9/Mines | Identified Exp. Sensor Array 1559 | -9/Mines | Learned Materials security intel 1604 | -9/Mines | Build established: Mutant 1668 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1675 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1675 | -9/Mines | Discovered new exit (range 5) 1682 | -9/Mines | Identified exit to Zion 1693 | -9/Mines | Identified exit to Exiles 1694 | -9/Mines | Entered Exiles 1694 | -9/Exiles | Found Exiles lab destroyed 1718 | -9/Exiles | Discovered new exit (range 15) 1738 | -9/Exiles | Identified exit to Mines 2133 | -9/Exiles | Learned location of Zion (-7) 2432 | -9/Exiles | Discovered exit to Mines (range 14) 2451 | -9/Exiles | Entered Mines 2451 | -8/Mines | Discovered new exit (range 11) 2643 | -8/Mines | Core integrity fell below 50% 2675 | -8/Mines | Lost 3 parts (1n1u1w) 2709 | -8/Mines | Identified exit to Materials 2860 | -8/Mines | Discovered exit to Materials (range 3) 3118 | -8/Mines | Build established: Scavenger-Mutant 3402 | -8/Mines | Entered Materials 3402 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3789 | -8/Materials | Discovered new exit (range 16) 3807 | -8/Materials | Identified exit to Factory 3813 | -8/Materials | Entered Factory 3813 | -7/Factory | Evolved 2 slots: Utility x2 3892 | -7/Factory | Discovered new exit (range 15) 3910 | -7/Factory | Identified exit to Lower Caves 3928 | -7/Factory | Entered Lower Caves 4025 | -7/Lower Caves | Build established: Mutant 4174 | -7/Lower Caves | Learned Factory emergency access door positions 4275 | -7/Lower Caves | Discovered new exit (range 20) 4317 | -7/Lower Caves | Identified exit to Lower Caves 4415 | -7/Lower Caves | Build established: Gunner 4582 | -7/Lower Caves | Learned Factory trap positions 4590 | -7/Lower Caves | Spotted B-75 Beast 4750 | -7/Lower Caves | Entered another Lower Caves area 4792 | -7/Lower Caves | Discovered exit to Zion (range 8) 4851 | -7/Lower Caves | Entered Zion 4979 | -7/Zion | Learned Factory emergency access door positions 5116 | -7/Zion | Learned location of Armory (-3) 5201 | -7/Zion | Learned location of Quarantine (-3) 5242 | -7/Zion | Learned location of Warlord (-5) 5748 | -7/Zion | Imprinted 5750 | -7/Zion | Declared Zion's savior 6018 | -7/Zion | Discovered new exit (range 16) 6044 | -7/Zion | Found Prototype Processor 6044 | -7/Zion | Identified Spectral Analyzer 6048 | -7/Zion | Found Prototype Processor 6048 | -7/Zion | Identified Exp. Armor Integrity Analyzer 6050 | -7/Zion | Found Prototype Processor 6050 | -7/Zion | Identified Exp. Core Analyzer 6067 | -7/Zion | Found Exp. Armor Integrity Analyzer 6167 | -7/Zion | Entered Proximity Caves 6167 | -6/Proximity Caves | Accompanied by 4 allies 6341 | -6/Proximity Caves | Spotted B-75 Beast 6359 | -6/Proximity Caves | Destroyed B-75 Beast 6903 | -6/Proximity Caves | Discovered new exit (range 8) 6924 | -6/Proximity Caves | Entered Factory 6924 | -6/Factory | Accompanied by 4 allies 6924 | -6/Factory | Evolved 2 slots: Utility x2 6925 | -6/Factory | Loaded intel: 86 trap records 7051 | -6/Factory | Garrison activated, responded to threat 7226 | -6/Factory | Build established: Hacker-Gunner 7581 | -6/Factory | Discovered new exit (range 15) 7653 | -6/Factory | Retrieved Zion intel report: Main Access 7653 | -6/Factory | Identified exit to Factory 7654 | -6/Factory | Zion Recon squad teleported in 7676 | -6/Factory | Entered another Factory area 7676 | -5/Factory | Evolved 2 slots: Utility x2 8043 | -5/Factory | Spotted B-75 Beast 8274 | -5/Factory | Build established: Gunner 8626 | -5/Factory | Discovered new exit (range 8) 8642 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 8643 | -5/Factory | Zion Hover Resupply teleported in 8653 | -5/Factory | Entered another Factory area 8653 | -4/Factory | Accompanied by 1 ally 8653 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8743 | -4/Factory | Build established: Scavenger-Gunner 8990 | -4/Factory | Destroyed 8 combat bots 9403 | -4/Factory | First assault squad dispatched 9860 | -4/Factory | Lost 3 parts (1p1n1w) 9946 | -4/Factory | Core integrity fell below 50% 9964 | -4/Factory | Lost 5 parts (1p2n2u) 9967 | -4/Factory | Sucked down chute 9967 | -4/Factory | Entered Waste 9977 | -4/Waste | Spotted C-40 Crusher 9978 | -4/Waste | Spotted C-40 Crusher 9982 | -4/Waste | EMP discharged 9989 | -4/Waste | Destroyed C-40 Crusher 9998 | -4/Waste | Destroyed C-40 Crusher 10008 | -4/Waste | Spotted C-40 Crusher 10032 | -4/Waste | Destroyed C-40 Crusher 10039 | -4/Waste | Spotted C-40 Crusher 10050 | -4/Waste | Destroyed C-40 Crusher 10071 | -4/Waste | Spotted C-40 Crusher 10082 | -4/Waste | EMP discharged 10082 | -4/Waste | System corruption reached 10% 10110 | -4/Waste | Destroyed C-40 Crusher 10159 | -4/Waste | Build established: Scavenger-Mutant 10182 | -4/Waste | EMP discharged 10187 | -4/Waste | Spotted C-40 Crusher 10190 | -4/Waste | Destroyed C-40 Crusher 10229 | -4/Waste | Discovered new exit (range 12) 10242 | -4/Waste | Entered Factory 10449 | -4/Factory | Garrison activated, responded to threat 10488 | -4/Factory | Lost 4 parts (4u) 10793 | -4/Factory | Spotted B-86 Titan 10883 | -4/Factory | Lost 3 parts (1n1u1w) 10968 | -4/Factory | Core integrity fell below 20% 10983 | -4/Factory | Discovered new exit (range 6) 11007 | -4/Factory | Entered Research 11007 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11036 | -3/Research | Lost 9 parts (2p2n2u3w) 11371 | -3/Research | Spotted B-86 Titan 11429 | -3/Research | Destroyed B-86 Titan 11456 | -3/Research | Retrieved Zion intel report: Active Terminals 11471 | -3/Research | Found Prototype Processor 11471 | -3/Research | Identified Exp. Terrain Scan Processor 11507 | -3/Research | First assault squad dispatched 11552 | -3/Research | Garrison activated, responded to threat 11645 | -3/Research | Lost 4 parts (1p1u2w) 11661 | -3/Research | Self-destructed Last Messages --------------- 11595_ Acquired 62 matter. 11597_ Acquired 25 matter. 11600_ R-10 Processor collects Adv. Heat Sink. 11601_ K-01 Serf collects debris. 11604_ Lgt. Antimatter Reactor destroyed. 11604_ Penetrated by Slug. 11606_ Hpw. Shotgun destroyed. 11606_ K-01 Serf collects debris. 11608_ Slug penetrates Wall. 11609_ K-01 Serf collects debris. 11611_ Focal Shield destroyed. 11614_ Penetrated by Slug. 11614_ Hvy. Flail destroyed. 11632_ ALERT: Rogue bot located, Programmers report to Research Zone 8L. 11645_ Adv. Recalibrator destroyed. 11646_ Destroyed Adv. Heat Sink. 11646_ G-67 Veteran system corrupted by crushing effect. 11647_ G-67 Veteran system terminally corrupted. 11649_ G-67 Veteran knocked back. 11655_ W-44 Eye distress signal alerts nearby ally. Map ----- +----------------------------------------------------+ | ????????????????????????# #???# # | | ????????????????????????# #???# # | | ????????????????????????# #???# # | | ????????????????????????# #???# # | | ????????????????????????# #########"####"#""# | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# # | | ?????????????????? ???# # | | ?????????????????# ??# # | | ?????????????????# ?# # % | | ?????????????????# #####+### | | ?????????????????# | | ?????????????????#% | | ?????????????????# | | ?????????????????# """ """ """ """ " | | ?????????????????# """ """ """ """ " | | ?????????????????# """ """ """ """ T | | ??????############ """ """ """ """ " | | ?????? """ """ """ """ " | | ????? | | ????? ! | | ????? g | | ????? %gw | | ????##??????######""######g################## ### | | ??? ! ##### %% #@ #??????????# #?? | | ??? + " % # #??????????####?? | | ??????"" ##### " # #???????????????? | | ???????????????# %="" # #???????????????? | | ???????????????# =% G # !#???????????????? | | ???????????????# "" # #???????????????? | | ?????????????? + " # #???????????????? | | ?????????????### # #???????????????? | | ???????????????# # #???????????????? | | ???????????????###################???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 53 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 12 Power Amplification 30 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 42 Targeting Accuracy 40 Target Analysis 8 Armor Integrity Analysis 90 Recoil Reduction 10 Kinecelleration 30 Offensive Hacking 22 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Adv. Targeting Computer | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Imp. Titanium Leg | -8/Materials | Scanalyzed Reflective Plating | -4/Factory | Extracted Hpw. Shock Rifle | -4/Factory | Extracted Imp. Core Shielding | -4/Factory | Extracted Adv. Myomer Leg | -4/Factory | Scanalyzed Hardcell Cannon | -4/Factory | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel M-22 Extractor | -5/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Perfect Aim Total Silence Challenges ------------ None Game ------ Seed BurstWarpMaul Manual? 0 Play Time 03:57:33 Cumulative 50.1 hours Start 2021.10.19 @ 02:38:18 End 2021.10.22 @ 22:42:57 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 7 Explorer 5 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 40 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0c13429-2330-4c95-99d5-0b4d11681ea3