Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.12 @ 19:06:44

Player: Gilgameshx13

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (27)      135
Value Destroyed (738)      738
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3333

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     42/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
  Improved Heat Sink
           Weight Redist. System
  Hardened Light Armor Plating
           Integration Mediator
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
    Medium Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
  Improved Assault Rifle
           Katana
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Weight Redist. System
           Hardlight Generator
  Advanced Beam Cannon
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Katana
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             39   | 6   .   25  .   .   3   5   
  Power                    6    | 1   .   3   .   .   1   1   
    Engine                 5    | 1   .   2   .   .   1   1   
    Core                   1    | .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   5   .   .   2   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    9    | 2   .   5   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | 1   .   9   .   .   .   3   
    Device                 6    | .   .   4   .   .   .   2   
    Storage                3    | 1   .   2   .   .   .   .   
    Processor              2    | .   .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | 2   .   8   .   .   .   1   
    Energy Gun             4    | 2   .   1   .   .   .   1   
    Energy Cannon          1    | .   .   1   .   .   .   .   
    Ballistic Gun          4    | .   .   4   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   .   .   .   
Parts Lost                 24   | .   .   9   .   .   3   12  
  Power                    4    | .   .   1   .   .   1   2   
  Propulsion               5    | .   .   2   .   .   1   2   
  Utility                  9    | .   .   3   .   .   1   5   
  Weapon                   6    | .   .   3   .   .   .   3   
  Highest Loss Streak      11   | .   .   6   .   .   2   11  
Average Slot Usage (%)     84   | .   85  84  100 100 87  62  
  Engine                   8    | .   14  6   11  11  10  5   
  Core                     1    | .   .   4   .   .   .   .   
  Leg                      19   | .   28  20  22  22  21  6   
  Device                   14   | .   .   15  22  22  11  13  
  Storage                  17   | .   14  12  22  22  22  18  
  Processor                2    | .   .   3   .   .   .   5   
  Protection               1    | .   .   3   .   .   .   .   
  Energy Gun               4    | .   28  6   .   .   .   1   
  Ballistic Gun            5    | .   .   2   11  11  11  5   
  Slashing Weapon          9    | .   .   9   11  11  11  7   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             25   | 13  13  24  22  22  22  25  
  Greatest Support         26   | 20  20  20  20  20  20  26  
  Greatest Overweight (x)  4    | .   .   4   1   1   2   3   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   
Largest Inventory Capacity 10   | 6   6   10  10  10  10  10  
  Average Capacity         8    | 5   6   6   10  10  10  9   
  Most Carried             8    | 4   3   7   8   8   8   7   
  Average Carried          5    | 1   2   4   5   8   7   5   
  Final Capacity           10   | 6   6   10  10  10  10  8   
  Final Carried            8    | 2   3   5   8   8   8   5   

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  -8  
-----------                Run  | Scr Mat Mat Min Exi Min Mat 
Matter Collected           747  | 242 .   288 18  .   92  107 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1125 | .   .   652 105 .   80  288 
  Parts                    62   | .   .   39  1   .   9   13  
Haulers Intercepted        2    | .   .   2   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  22   | .   .   9   2   .   6   5   
  Melee                    15   | .   .   9   2   .   2   2   
  Guns                     7    | .   .   .   .   .   4   3   
Classes Destroyed          9    | .   .   7   .   .   1   1   
  Worker                   1    | .   .   1   .   .   .   .   
  Hauler                   2    | .   .   2   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   
  Swarmer                  6    | .   .   .   .   .   6   .   
  Grunt                    13   | .   .   7   2   .   .   4   
  Brawler                  1    | .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   1    | .   .   1   .   .   .   .   
Best Kill Streak           4    | .   .   4   2   .   3   3   
  Combat Bots Only         4    | .   .   4   2   .   3   3   
Max Kills in Single Turn   1    | .   .   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Damage Taken               2544 | .    13   789  92   .    422  1228 
  Core                     811  | .    .    98   28   .    134  551  
  Absorbed by Shields      33   | .    .    .    .    .    .    33   
Core Remaining (%)         78   | 100  100  .    .    .    35   .    
Volleys Fired              46   | .    .    9    .    .    15   22   
  Largest                  2    | .    .    2    .    .    1    1    
  Hottest                  100  | .    .    100  .    .    23   23   
Shots Fired                48   | .    .    11   .    .    15   22   
  Gun                      48   | .    .    11   .    .    15   22   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  44   | .    .    7    .    .    15   22   
  Thermal                  4    | .    .    4    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         8    | .    .    3    .    .    6    8    
  Robot Miss Streak        2    | .    .    2    .    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           88   | .    .    40   6    .    19   23   
  Core Hits                36   | .    .    15   3    .    6    12   
  Critical Hits            3    | .    .    3    .    .    .    .    
  Critical Kills           1    | .    .    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    .    
Melee Attacks              72   | .    .    45   7    .    11   9    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 72   | .    .    45   7    .    11   9    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    6    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    1    .    .    .    .    
Damage Inflicted           2563 | .    .    1483 176  .    413  491  
  Guns                     580  | .    .    83   .    .    187  310  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    1983 | .    .    1400 176  .    226  181  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  542  | .    .    45   .    .    187  310  
  Thermal                  38   | .    .    38   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1983 | .    .    1400 176  .    226  181  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    7    7    7    7    .    
  Average Corruption       6    | .    .    6    7    7    7    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  25   | .    .    12   1    3    9    .    
    Message Errors         4    | .    .    3    1    .    .    .    
    Matter Fused           10   | .    .    3    .    2    5    .    
    Heat Flow Errors       2    | .    .    1    .    .    1    .    
    Energy Discharges      2    | .    .    1    .    .    1    .    
    Data Loss (minor)      3    | .    .    1    .    1    1    .    
    Data Loss (major)      2    | .    .    1    .    .    1    .    
    Targeting Errors       2    | .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            132  | .    .    132  .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    132  | .    .    132  .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        351  | .    .    351  .    .    66   .    
  Average Temperature      97   | .    .    101  .    .    48   .    
  Received Heat Transfer   1019 | .    9    279  51   .    .    680  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         111  | .    .    111  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Peak Influence             195  | .   15  177 78  .   195 151 
  Initial                  76   | .   .   5   28  .   .   76  
  Average                  82   | .   5   60  71  .   143 115 
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Distress Signals           6    | .   1   3   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              47   | .   2   19  2   .   10  14  
  Peak Tracking Total      9    | .   2   9   2   .   4   8   
  Tactical Retreats        4    | .   .   1   .   .   3   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Traps Triggered            2    | .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Machines Accessed          .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  
-------------              Run  | Scr Mat Mat Min Exi Min Mat 
Turns Passed               1523 | 82  81  644 108 68  382 158 
Spaces Moved               855  | 63  67  338 58  46  213 70  
  Core                     57   | 10  .   6   .   .   .   41  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     798  | 53  67  332 58  46  213 29  
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 150 150 120 100 
  Average Speed            132  | 108 120 127 150 150 149 116 
  Slowest Speed            250  | 120 120 250 150 150 180 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       16   | 5   14  24  10  8   45  7   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   1   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Total                      1091 | 76  67  478 69  45  245 111 
  Wait                     24   | .   .   21  .   .   .   3   
  Move                     849  | 62  66  337 57  45  212 70  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  47   | 8   1   29  4   .   3   2   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   32   | 6   .   19  .   .   2   5   
  Detach                   1    | .   .   1   .   .   .   .   
  Swap                     7    | .   .   6   .   .   1   .   
  Drop                     15   | .   .   13  1   .   1   .   
  Fire                     46   | .   .   9   .   .   15  22  
  Melee                    70   | .   .   43  7   .   11  9   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
  159 | -10/Materials | Discovered new exit (range 5)
  164 | -10/Materials | Entered another Materials area
  164 | -9/Materials  | Evolved 2 slots: Utility x2
  330 | -9/Materials  | Build established: Mutant
  519 | -9/Materials  | Lost 6 parts (1p1n2u2w)
  744 | -9/Materials  | Discovered new exit (range 13)
  808 | -9/Materials  | Entered Mines
  907 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  908 | -9/Mines      | Discovered new exit (range 5)
  916 | -9/Mines      | Entered Exiles
  957 | -9/Exiles     | Discovered new exit (range 14)
  984 | -9/Exiles     | Entered Mines
 1186 | -8/Mines      | Core integrity fell below 50%
 1302 | -8/Mines      | Build established: Scavenger-Mutant
 1343 | -8/Mines      | Discovered new exit (range 10)
 1366 | -8/Mines      | Entered Materials
 1366 | -8/Materials  | Evolved 2 slots: Utility x2
 1508 | -8/Materials  | Core integrity fell below 50%
 1519 | -8/Materials  | Core integrity fell below 20%
 1524 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
G-50 Soldier Carbon-fiber Leg severed.
Lgt. Ion Engine destroyed.
G-50 Soldier destroyed.
R-06 Scavenger collects Lgt. Angular Momentum Engine.
R-06 Scavenger collects Carbon-fiber Leg.
R-06 Scavenger collects Adv. Heat Sink.
Acquired Hvy. Laser.
K-01 Serf collects debris.
Acquired Imp. Heat Sink.
K-01 Serf collects debris.
Acquired 56 matter.
K-01 Serf collects debris.
Acquired 51 matter.
K-01 Serf collects debris. <x6>
W-25 Informer sends out distress signal.
Hvy. Laser destroyed.
K-01 Serf collects debris.
Katana destroyed.
Weight Redist. System destroyed.
Sml. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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|      ????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyOverloadLauncher
  Manual?         0
Play Time         00:17:10
  Cumulative      13.4 hours
  Start           2021.08.12 @ 18:51:39
  End             2021.08.12 @ 19:06:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           9
  Adventurer      20
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          36
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4589f295-8c83-4b40-a74b-7c2c0405267f