Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.28 @ 10:00:25

Player: Oak

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (33)      165
Value Destroyed (933)      933
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1998

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     298/300
System Corruption          0%
Temperature                Cool (28)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
    Medium Battery
           Power Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Aluminum Leg
           Weight Redist. System
  Improved Signal Interpreter
           ECM Suite
     Light Armor Plating
           Beam Rifle
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Weight Redist. System
           Sensor Array
           ECM Suite
>          --- WEAPON -----------
           Spread Laser
     Heavy Assault Rifle
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
    Medium Battery
  Improved Signal Interpreter
           Power Shielding
     Light Armor Plating
           Spread Laser
           Mining Laser
           Welding Torch
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Power Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             57   | 9   17  31  
  Power                    7    | 1   3   3   
    Engine                 7    | 1   3   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               14   | 5   4   5   
    Treads                 .    | .   .   .   
    Leg                    10   | 3   2   5   
    Wheel                  4    | 2   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  17   | 1   6   10  
    Device                 7    | .   3   4   
    Storage                4    | 1   1   2   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             5    | .   1   4   
    Artifact               .    | .   .   .   
  Weapon                   19   | 2   4   13  
    Energy Gun             9    | 1   2   6   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   .   3   
    Ballistic Cannon       2    | .   2   .   
    Launcher               .    | .   .   .   
    Special Weapon         4    | .   .   4   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 18   | .   1   17  
  Power                    3    | .   .   3   
  Propulsion               4    | .   .   4   
  Utility                  3    | .   .   3   
  Weapon                   8    | .   1   7   
  Highest Loss Streak      7    | .   1   7   
Average Slot Usage (%)     96   | .   97  95  
  Engine                   11   | .   13  9   
  Leg                      18   | .   26  9   
  Wheel                    5    | .   1   10  
  Device                   7    | .   1   13  
  Storage                  16   | .   17  15  
  Processor                3    | .   7   .   
  Protection               6    | .   .   13  
  Energy Gun               8    | .   9   5   
  Ballistic Gun            12   | .   14  9   
  Ballistic Cannon         3    | .   4   2   
  Special Weapon           1    | .   .   3   
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 11  29  35  
  Greatest Support         30   | 20  30  30  
  Greatest Overweight (x)  2    | 1   1   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 12   | 6   12  10  
  Average Capacity         9    | 5   10  10  
  Most Carried             12   | 6   12  10  
  Average Carried          8    | 4   8   8   
  Final Capacity           10   | 6   10  10  
  Final Carried            10   | 6   10  7   

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           1032 | 188 315 529 
  Remotely                 .    | .   .   .   
Salvage Created            1079 | .   397 682 
  Parts                    69   | .   31  38  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           2    | .   .   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  31   | .   14  17  
  Guns                     29   | .   13  16  
  Cannons                  2    | .   1   1   
Classes Destroyed          5    | .   3   2   
  Hauler                   1    | .   1   .   
  Watcher                  1    | .   .   1   
  Swarmer                  9    | .   9   .   
  Grunt                    18   | .   5   13  
  Sentry                   4    | .   .   4   
Best Kill Streak           5    | .   4   5   
  Combat Bots Only         5    | .   4   5   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2420 | .    339  2081 
  Core                     471  | .    69   402  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         86   | 100  72   .    
Volleys Fired              128  | .    44   84   
  Largest                  2    | .    2    2    
  Hottest                  156  | .    60   156  
Shots Fired                223  | .    77   146  
  Gun                      197  | .    68   129  
  Cannon                   16   | .    9    7    
  Launcher                 .    | .    .    .    
  Special                  10   | .    .    10   
  Kinetic                  127  | .    45   82   
  Thermal                  80   | .    16   64   
  Explosive                .    | .    .    .    
  Electromagnetic          16   | .    16   .    
  Robot Hit Streak         12   | .    5    12   
  Robot Miss Streak        7    | .    6    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    1    3    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           143  | .    44   99   
  Core Hits                68   | .    19   49   
  Critical Hits            1    | .    .    1    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1609 | .    518  1091 
  Guns                     1466 | .    474  992  
  Cannons                  85   | .    36   49   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  27   | .    8    19   
  Kinetic                  972  | .    299  673  
  Thermal                  441  | .    42   399  
  Explosive                .    | .    .    .    
  Electromagnetic          169  | .    169  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      3    | .    .    3    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    .    1    
Targets Rammed             7    | .    2    5    
  Kicked                   6    | .    2    4    
  Crushed                  .    | .    .    .    
Highest Temperature        272  | .    42   272  
  Average Temperature      75   | .    21   81   
  Received Heat Transfer   957  | .    42   915  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         827  | .    100  727  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             333  | .   264 333 
  Initial                  55   | .   .   55  
  Average                  159  | .   114 223 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         67   | 100 93  35  
  Level 1                  32   | .   6   64  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          8    | .   3   5   
  Investigation            2    | .   .   2   
  Extermination            .    | .   .   .   
  Reinforcement            6    | .   3   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              69   | .   29  40  
  Peak Tracking Total      8    | .   5   8   
  Tactical Retreats        5    | .   1   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          8    | .   6   2   
  Terminals                5    | .   3   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                26   | .   15  11  
  Successful               17   | .   12  5   
  Failed                   8    | .   3   5   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   .   1   
  Manual                   .    | .   .   .   
  Terminals                17   | .   6   11  
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          7    | .   7   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   4   5   
  Record                   5    | .   2   3   
  Locate Traps             1    | .   .   1   
  Patrol Status            1    | .   1   .   
  Investigation Status     1    | .   .   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Scan Component           1    | .   1   .   
Recycling Unit Hacks       7    | .   7   .   
  Recycle Component        3    | .   3   .   
  Process                  1    | .   1   .   
  Report Inventory         2    | .   2   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   5   2   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             3    | .   3   .   
  Recycled Matter          53   | .   53  .   
  Retrieved Matter         53   | .   53  .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2106 | 67   1098 941  
Spaces Moved               1190 | 42   644  504  
  Core                     14   | 14   .    .    
  Treads                   .    | .    .    .    
  Legs                     801  | 28   587  186  
  Wheels                   375  | .    57   318  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   90   90   
  Average Speed            128  | 97   140  115  
  Slowest Speed            180  | 120  150  180  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       42   | 3    89   36   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          2    | .    .    2    
  Melee                    .    | .    .    .    
  Projectile               2    | .    .    2    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1535 | 66  762 707 
  Wait                     71   | 7   9   55  
  Move                     1188 | 41  643 504 
  Hop                      .    | .   .   .   
  Pick Up                  54   | 7   29  18  
  Fast Attach              6    | 5   .   1   
  Attach                   30   | 3   10  17  
  Detach                   4    | 2   1   1   
  Swap                     21   | 1   7   13  
  Drop                     26   | .   17  9   
  Fire                     128  | .   44  84  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     6    | .   2   4   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  546 | -10/Materials | Discovered new exit (range 14)
  789 | -10/Materials | Discovered new exit (range 8)
  870 | -10/Materials | Discovered new exit (range 16)
  931 | -10/Materials | Discovered new exit (range 7)
  975 | -10/Materials | Identified exit to Materials
 1166 | -10/Materials | Entered another Materials area
 1166 | -9/Materials  | Evolved 2 slots: Utility x2
 1382 | -9/Materials  | Lost 3 parts (1p1u1w)
 1534 | -9/Materials  | Central database locked down
 1740 | -9/Materials  | Core integrity fell below 50%
 1818 | -9/Materials  | Lost 5 parts (1p1n1u2w)
 2009 | -9/Materials  | Core integrity fell below 20%
 2107 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02055_ K-01 Serf collects debris.
02061_ K-01 Serf cleans the Material Processor.
02073_ Aluminum Leg destroyed.
02076_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02079_ Processing Tank disabled.
02082_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M012.
02083_ G-34 Mercenary destroyed. <x2>
02088_ Beam Rifle destroyed.
02092_ R-06 Scavenger collects Heat Sink.
02095_ R-06 Scavenger collects Aluminum Leg.
02097_ R-06 Scavenger collects Heat Sink.
02098_ Welding Torch destroyed.
02100_ R-06 Scavenger collects Ion Engine.
02101_ Sml. Laser destroyed.
02102_ Lgt. Armor Plating destroyed.
02104_ Kicked R-06 Scavenger out of the way.
02104_ Imp. Ion Engine destroyed.
02107_ Imp. Aluminum Leg destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
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|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             150
Power Shielding            33
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Loot Pinata
One Hack Too Far
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              ReflectiveSniperDriver
  Manual?         0
Play Time         01:34:25
  Cumulative      3.0 hours
  Start           2020.11.28 @ 07:33:17
  End             2020.11.28 @ 10:00:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0f6ab7c4-1998-4205-9ddd-12b0d56a25b2