Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.16 @ 19:09:48 Player: viper Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (420) 2100 Value Destroyed (17715) 17715 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 26735 Bonus ------- None Cogmind --------- Core Integrity 1182/1600 Matter 52/600 Energy 135/135 System Corruption 8% Temperature Cool (0) Movement Walking (190) Ox1 Location -1/Access Parts ------- > --- POWER (3) -------- Compact Particle Reactor > --- PROPULSION (6) --- Centrium Leg Centrium Leg > --- UTILITY (11) ----- Advanced Heat Sink Coolant Network Experimental Coolant Injector Huge Storage Unit Improved Matter Compressor Advanced Gravity Neutralizer Improved Targeting Computer Advanced Target Analyzer > --- WEAPON (6) ------- Linear Accelerator > --- INVENTORY (25) --- Light Antimatter Reactor Heavy Antimatter Reactor Particle Reactor Compact Particle Reactor Compact Particle Reactor Armored Leg Armored Leg Myomer Leg Biometal Leg Biometal Leg Centrium Leg Advanced Heat Sink Terrain Scan Processor Advanced Recalibrator Great Axe Peak State ------------ > --- POWER ------------ Compact Particle Reactor Compact Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Network Experimental Coolant Injector Huge Storage Unit Matter Compressor Improved Matter Compressor Advanced Gravity Neutralizer Improved Targeting Computer Advanced Target Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Helical Railgun Mini Assault Cannon Heavy Flak Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Heavy Antimatter Reactor Particle Reactor Compact Particle Reactor Compact Particle Reactor Armored Leg Armored Leg Armored Leg Myomer Leg Biometal Leg Biometal Leg Centrium Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Terrain Scan Processor Advanced Recalibrator Heavy Gauss Cannon Micro-nuke Launcher Great Axe [Rating: 193] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Compact Particle Reactor Propulsion Armored Leg Leg Armored Leg Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Ballistic Gun Railgun Ballistic Cannon Advanced Assault Cannon Launcher Micro-nuke Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 2 2 2 Power 2 | . . 1 . . . . . 1 . . Propulsion 4 | . . . 2 . . . . . 2 . Utility 9 | . 1 1 . 1 1 2 2 1 . . Weapon 4 | . . . . 1 1 . . . . 2 Parts Attached 227 | 7 6 5 15 11 12 5 46 64 28 28 Power 33 | 1 . 2 2 2 2 . 6 10 5 3 Engine 15 | 1 . 2 1 2 2 . 4 3 . . Core 2 | . . . 1 . . . . 1 . . Reactor 16 | . . . . . . . 2 6 5 3 Propulsion 49 | 2 2 2 7 1 4 1 8 7 10 5 Treads . | . . . . . . . . . . . Leg 49 | 2 2 2 7 1 4 1 8 7 10 5 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 88 | 2 2 1 3 3 4 4 17 34 8 10 Device 45 | . . . 1 1 1 1 6 20 5 10 Storage 16 | 1 1 1 1 . . 2 5 4 1 . Processor 11 | 1 1 . . . 1 . 2 5 1 . Hackware 2 | . . . . . . 1 . 1 . . Protection 14 | . . . 1 2 2 . 4 4 1 . Artifact . | . . . . . . . . . . . Weapon 57 | 2 2 . 3 5 2 . 15 13 5 10 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 24 | 2 . . 1 1 . . 6 10 4 . Ballistic Cannon 30 | . 2 . 2 4 2 . 9 2 . 9 Launcher 2 | . . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 17 | . . . 1 1 2 1 2 6 2 2 Parts Lost 84 | . 2 1 3 . 1 . 26 22 3 26 Power 17 | . 1 1 1 . 1 . 4 5 . 4 Propulsion 11 | . 1 . . . . . 2 3 . 5 Utility 27 | . . . 1 . . . 13 6 2 5 Weapon 29 | . . . 1 . . . 7 8 1 12 Highest Loss Streak 22 | . 1 1 1 . 1 . 4 4 2 22 To Critical Strikes 4 | . . . . . . . 1 1 . 2 Average Slot Usage (%) 97 | . 85 95 99 100 99 100 97 98 99 97 Engine 8 | . 2 15 13 14 11 11 8 4 . . Reactor 3 | . . . . . . . . 8 12 10 Leg 22 | . 20 20 33 28 24 22 19 17 24 22 Device 10 | . . . 6 7 9 11 11 18 19 15 Storage 13 | . 12 20 9 7 6 11 21 16 12 10 Processor 11 | . 25 20 14 7 8 5 8 11 12 10 Protection 5 | . . . 1 14 11 11 5 2 . 2 Ballistic Gun 8 | . 14 . 2 7 . . 3 16 14 11 Ballistic Cannon 12 | . 10 20 13 13 25 22 16 1 1 9 Naked Turns . | . . . . . . . . . . . Heaviest Build 182 | 18 48 66 119 138 148 148 164 176 171 182 Greatest Support 182 | 20 26 26 52 56 70 72 72 82 134 182 Greatest Overweight (x) 7 | 5 4 4 2 2 3 2 7 3 2 1 Average Overweight (x) 1 | . 1 1 1 2 2 2 2 1 1 . Largest Inventory Capacity 25 | 10 20 20 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 19 20 24 25 25 25 25 25 25 25 Most Carried 25 | 3 9 13 25 25 25 25 24 25 25 25 Average Carried 19 | . 5 9 19 24 24 24 17 22 24 22 Final Capacity 25 | 10 20 20 25 25 25 25 25 25 25 25 Final Carried 25 | 3 9 13 24 25 25 25 17 23 25 15 Class Distribution -------------------- 28% | Hacker-Tank 24% | Hacker-Mutant 23% | Hacker-Gunner 16% | Scavenger-Gunner 6% | Scavenger-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 15718 | 262 294 465 860 1216 641 386 3854 4165 1642 1933 Remotely . | . . . . . . . . . . . Salvage Created 18772 | . 538 841 1034 1007 565 151 3068 7122 2179 2267 Parts 940 | . 32 53 66 60 35 5 163 334 106 86 Haulers Intercepted 23 | . 2 4 4 1 . . 3 5 2 2 Recyclers Shooed 23 | . . . 1 2 1 . 7 9 . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 265 | . 7 16 17 23 10 5 66 62 27 32 Guns 98 | . 7 . 2 2 . . 6 44 26 11 Cannons 154 | . . 16 15 21 9 5 60 10 1 17 AOE 13 | . . . . . 1 . . 8 . 4 Classes Destroyed 17 | . 7 4 . 1 . 1 3 1 . . Worker 51 | . . 1 4 2 1 . 9 27 . 7 Builder 31 | . 3 . 1 2 2 . 9 9 2 3 Tunneler 7 | . 1 1 1 . . . 3 1 . . Hauler 23 | . 2 4 4 1 . . 3 5 2 2 Recycler 31 | . 1 3 1 3 1 . 4 14 . 4 Mechanic 1 | . . . . . . . 1 . . . Operator 3 | . . 2 . 1 . . . . . . Watcher 26 | . 3 4 2 2 4 . 4 6 . 1 Swarmer 24 | . 4 3 . 1 2 . 8 . 3 3 Grunt 105 | . 3 5 12 17 3 3 20 26 9 7 Brawler 3 | . . 2 . . 1 . . . . . Duelist 2 | . . . . . . . . 1 . 1 Sentry 28 | . . 6 5 1 1 1 5 5 3 1 Hunter 32 | . . . . . . 1 6 11 4 10 Programmer 67 | . . . . 4 3 . 25 17 8 10 Heavy 1 | . . . . . . . 1 . . . Behemoth 3 | . . . . . . . 1 2 . . Best Kill Streak 17 | . 4 5 8 10 3 3 11 17 9 15 Combat Bots Only 8 | . 2 4 4 8 2 3 8 8 8 6 Max Kills in Single Turn 4 | . 1 2 2 2 2 1 3 4 2 3 Gunslinging 1 | . . . . . . . . 1 1 . Exploded 2 | . . . . . 1 . . 2 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 2214 | . 54 72 105 118 40 26 561 513 214 511 Missed 663 | . 14 18 31 37 9 9 182 155 84 124 Damage Taken 19312 | . 285 432 713 784 296 170 5052 4945 1766 4869 Core 1734 | . 9 77 55 73 18 21 550 388 125 418 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 152 | . . . . . . . 52 100 . . Ignored by Resistances 11530 | . 186 270 433 471 192 171 2935 2931 1039 2902 Regen/Repaired (Parts) 110 | . . . . . 110 . . . . . Core Remaining (%) 86 | 100 96 80 90 89 97 97 52 70 91 . Volleys Fired 775 | . 57 70 71 55 22 10 164 188 66 72 Largest 6 | . 2 2 2 3 4 4 4 4 4 6 Hottest 338 | . 70 70 79 144 192 192 215 176 154 338 Shots Fired 2686 | . 114 140 142 166 89 40 648 706 261 380 Gun 1304 | . 110 . 34 28 . . 123 627 240 142 Cannon 1355 | . 4 140 108 138 89 40 525 64 21 226 Launcher 27 | . . . . . . . . 15 . 12 Special . | . . . . . . . . . . . Kinetic 2659 | . 114 140 142 166 89 40 648 691 261 368 Thermal . | . . . . . . . . . . . Explosive 27 | . . . . . . . . 15 . 12 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 66 | . 23 43 18 48 13 17 66 35 31 42 Robot Miss Streak 4 | . 2 2 4 3 1 1 4 4 2 3 Penetration Max 2 | . . . . . . . 1 2 1 1 Secondary Targets 21 | . 4 . . . . . . 11 6 . Max Gunslinging Chain 1 | . 1 . . . . . . 1 1 . Shots Hit Robots 1991 | . 89 113 110 116 50 33 481 525 187 287 Core Hits 928 | . 29 38 51 45 24 13 254 256 76 142 Critical Kills 35 | . . . . . . . 1 21 6 7 Critical Parts Destroyed 68 | . . . . . . . 5 36 10 17 Critical Strikes 182 | . 1 3 3 3 1 3 45 61 19 43 Destroy 107 | . . . . . . . 7 59 17 24 Blast 75 | . 1 3 3 3 1 3 38 2 2 19 Melee Attacks 1 | . . . . . . . . . 1 . Impact . | . . . . . . . . . . . Slashing 1 | . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 57197 | . 978 1982 2205 3159 1601 885 15182 16072 4847 10286 Guns 24592 | . 943 . 473 390 . . 2999 12057 4511 3219 Cannons 27164 | . 35 1982 1732 2743 1444 848 12037 1509 307 4527 Explosions 4970 | . . . . . 141 . . 2346 . 2483 Melee . | . . . . . . . . . . . Ramming 471 | . . . . 26 16 37 146 160 29 57 Kinetic 51756 | . 978 1982 2205 3133 1444 848 15036 13566 4818 7746 Thermal . | . . . . . . . . . . . Explosive 4970 | . . . . . 141 . . 2346 . 2483 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . 5 1 . 5 3 2 8 Average Corruption 2 | . . . . 2 1 . 4 2 1 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 203 | . . . . 42 10 . 83 37 12 19 Message Errors 46 | . . . . 6 4 . 17 10 6 3 Matter Fused 52 | . . . . 17 1 . 20 10 1 3 Heat Flow Errors 20 | . . . . 5 1 . 5 5 1 3 Energy Discharges 21 | . . . . 5 . . 11 3 . 2 Parts Rejected 3 | . . . . . 1 . 1 . . 1 Parts Fused 2 | . . . . 1 . . . . . 1 Data Loss (minor) 26 | . . . . 4 2 . 12 5 1 2 Data Loss (major) 9 | . . . . 2 . . 5 1 . 1 Misfires 13 | . . . . 1 1 . 5 2 2 2 Alerts 4 | . . . . 1 . . 3 . . . Weapon Failures 7 | . . . . . . . 4 1 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 856 | . 17 3 13 83 68 . 374 180 . 118 Projectiles 504 | . 17 3 13 79 10 . 371 8 . 3 Explosions 329 | . . . . . 58 . . 156 . 115 Melee 23 | . . . . 4 . . 3 16 . . Knockbacks 204 | . . 10 15 24 10 4 106 8 2 25 Impact 3 | . . . . . . 2 . 1 . . Kinetic 184 | . . 9 15 23 10 2 93 7 2 23 Secondary 17 | . . 1 . 1 . . 13 . . 2 Self-Inflicted Damage 208 | . . 20 . . 62 . . 102 . 24 Shots 9 | . . 1 . . 1 . . 6 . 1 Rammed . | . . . . . . . . . . . Targets Rammed 31 | . . . . 2 3 2 12 9 2 1 Kicked 31 | . . . . 2 3 2 12 9 2 1 Crushed . | . . . . . . . . . . . Highest Temperature 566 | . 33 165 464 295 192 30 566 340 126 199 Average Temperature 91 | . 15 45 226 92 41 13 128 74 40 102 Received Heat Transfer 4168 | . 222 240 648 579 93 135 846 964 225 216 Effects 18 | . . . 4 . . . 14 . . . Shutdowns 6 | . . . 3 . . . 3 . . . Energy Bleed 1 | . . . . . . . 1 . . . Interference 8 | . . . 1 . . . 7 . . . Matter Decay 1 | . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 . . . Damage (core) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 6 | . . 1 . 1 . 1 1 2 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 399 | . 161 344 234 333 183 210 380 399 357 288 Initial 120 | . . 3 56 52 14 29 . 37 120 42 Average 97 | . 31 162 71 72 47 70 110 150 142 78 Maximum Alert Level 1 | . . 1 1 1 . 1 1 1 1 1 Low Security (%) 84 | 100 100 62 99 89 100 83 81 73 68 88 Level 1 15 | . . 37 . 10 . 16 18 26 31 11 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 69 | . 2 2 4 8 5 1 18 14 8 7 Investigation 13 | . 2 . 2 1 1 . 2 4 1 . Extermination 30 | . . . . 4 3 . 9 7 4 3 Reinforcement 25 | . . 2 2 3 1 1 7 3 2 4 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . . . 1 1 . 1 . 1 1 Haulers Reinforced 10 | . . . . 1 . . 3 2 1 3 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 15 | . 1 1 1 2 . . 4 3 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 344 | . 11 23 25 29 12 6 88 78 29 43 Peak Tracking Total 10 | . 3 3 5 5 3 4 6 5 6 10 Tactical Retreats 11 | . . 1 1 . . . 1 6 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 14 | . . 1 1 9 . . 1 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 18 | . 6 6 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 24 | . . 5 2 1 2 . 5 3 2 4 Max in Single Turn 3 | . . 3 1 1 1 . 2 1 1 1 Garrison Access 2 | . . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 31 | . 7 2 6 2 3 . 2 7 2 . Terminals 25 | . 6 2 4 2 2 . 2 6 1 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 2 | . 1 . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . Total Hacks 105 | . 25 9 24 6 10 . 4 21 6 . Successful 76 | . 20 7 18 5 8 . . 14 4 . Failed 29 | . 5 2 6 1 2 . 4 7 2 . Catastrophic 6 | . . 1 2 . . . 2 1 . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . 1 . . . 1 . . 2 . . Terminals 84 | . 22 9 14 6 7 . 4 19 3 . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 6 | . 3 . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 9 | . . . 9 . . . . . . . Garrison Access 4 | . . . 1 . . . . . 3 . Terminal Hacks 60 | . 19 7 8 5 6 . . 12 3 . Record 21 | . 3 2 2 3 3 . . 5 3 . Robot Analysis 2 | . 1 . 1 . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . Open DSF 2 | . . . . 1 1 . . . . . Level Access Points 2 | . 1 . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 3 | . 1 . . 1 . . . 1 . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Locate Traps 7 | . 3 1 2 . 1 . . . . . Disarm Traps 3 | . 1 1 1 . . . . . . . Security Status 1 | . . . . . . . . 1 . . Surveillance Status 2 | . 1 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . Zone Layout 7 | . 2 1 . . . . . 4 . . Fabricator Hacks 2 | . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 3 | . 1 . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 9 | . . . 9 . . . . . . . Insert Component 5 | . . . 5 . . . . . . . Analyze 4 | . . . 4 . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . 1 . Seal Access 2 | . . . 1 . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 5 2 4 2 2 . 2 7 1 . Full Trace Events 16 | . 3 . 4 1 1 . 2 4 1 . Feedback Events 2 | . . . . . 1 . 1 . . . Corruption 1 | . . . . . 1 . . . . . Hackware Fried 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 24 | . . . . . . . . 24 . . Total Part Build Rating 6 | . . . . . . . . 6 . . Parts Repaired 1 | . . . . . 1 . . . . . Time 14 | . . . . . 14 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . 1 . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 20230 | 74 1881 1039 1920 2491 1947 597 3769 3531 1648 1333 Spaces Moved 6881 | 56 701 362 649 841 677 208 1173 1007 713 494 Core 27 | 27 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 6854 | 29 701 362 649 841 677 208 1173 1007 713 494 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 262 262 262 260 190 186 116 Average Speed 241 | 108 243 223 245 262 266 262 261 258 186 179 Slowest Speed 620 | 300 400 400 262 262 338 262 620 330 260 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 29 | 3 96 50 52 14 16 4 25 34 14 17 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 10 | . . . . . . . 3 6 1 . Terrain Destroyed 370 | . . 32 2 12 52 3 88 126 36 19 Melee 1 | . . . . . . . . . 1 . Projectile 213 | . . . 2 12 18 3 88 39 35 16 AOE 149 | . . 32 . . 34 . . 80 . 3 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 8631 | 65 771 453 827 1005 761 233 1438 1472 870 736 Wait 539 | . 1 14 84 76 29 . 20 149 39 127 Move 6871 | 55 700 361 648 840 676 207 1172 1006 712 494 Hop . | . . . . . . . . . . . Pick Up 91 | 3 4 3 8 6 8 5 17 27 4 6 Fast Attach 42 | 7 3 2 1 1 4 . 5 13 4 2 Attach 97 | . 1 1 5 2 3 2 28 33 5 17 Detach 11 | . 2 . 1 . . . 1 6 1 . Swap 89 | . 2 2 9 8 6 3 13 18 19 9 Drop 79 | . 1 . . 10 10 4 6 23 17 8 Fire 775 | . 57 70 71 55 22 10 164 188 66 72 Melee 1 | . . . . . . . . . 1 . Ram . | . . . . . . . . . . . Kick 31 | . . . . 2 3 2 12 9 2 1 Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Utility x1 80 | -10/Materials | Identified exit to Materials 189 | -10/Materials | Identified exit to Mines 189 | -10/Materials | Discovered exit to Mines (range 13) 300 | -10/Materials | Build established: Hacker-Mutant 1956 | -10/Materials | Entered another Materials area 1956 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2138 | -9/Materials | Identified exit to Mines 2138 | -9/Materials | Discovered exit to Mines (range 14) 2319 | -9/Materials | Identified exit to Materials 2319 | -9/Materials | Discovered exit to Materials (range 10) 2696 | -9/Materials | Discovered exit to Materials (range 11) 2995 | -9/Materials | Entered another Materials area 2995 | -8/Materials | Evolved 2 slots: Propulsion x2 3019 | -8/Materials | Found Powered Armor 3023 | -8/Materials | Found Powered Armor 4875 | -8/Materials | Identified exit to Factory 4875 | -8/Materials | Discovered exit to Factory (range 15) 4915 | -8/Materials | Entered Factory 4915 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5222 | -7/Factory | Build established: Hacker-Tank 7077 | -7/Factory | Identified exit to Factory 7077 | -7/Factory | Discovered exit to Factory (range 15) 7103 | -7/Factory | Destroyed 8 combat bots 7406 | -7/Factory | Entered another Factory area 7406 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7480 | -6/Factory | Repaired Powered Armor 8523 | -6/Factory | Noticed a derelict Sapper rigging charges 9161 | -6/Factory | Identified exit to Factory 9161 | -6/Factory | Discovered exit to Factory (range 15) 9353 | -6/Factory | Entered another Factory area 9353 | -5/Factory | Evolved 2 slots: Utility x2 9411 | -5/Factory | Identified exit to Factory 9411 | -5/Factory | Discovered exit to Factory (range 14) 9950 | -5/Factory | Entered another Factory area 9950 | -4/Factory | Evolved 2 slots: Utility x2 10257 | -4/Factory | Build established: Hacker-Gunner 10498 | -4/Factory | Lost 3 parts (2u1w) 10674 | -4/Factory | Destroyed 8 combat bots 10747 | -4/Factory | Build established: Hacker-Tank 10992 | -4/Factory | Crushed by falling debris 11321 | -4/Factory | Lost 4 parts (1p2u1w) 11490 | -4/Factory | Imp. System Shield fried by hacking feedback 11568 | -4/Factory | Build established: Hacker-Gunner 11700 | -4/Factory | Lost 3 parts (2u1w) 12135 | -4/Factory | Destroyed 8 combat bots 12930 | -4/Factory | Spotted B-86 Titan 12967 | -4/Factory | Destroyed B-86 Titan 13645 | -4/Factory | Lost 3 parts (1p1u1w) 13694 | -4/Factory | Identified exit to Research 13694 | -4/Factory | Discovered exit to Research (range 5) 13719 | -4/Factory | Entered Research 13719 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13884 | -3/Research | Fabricated Deuterium Engine (x2) 14027 | -3/Research | Found Imp. Powered Armor 14184 | -3/Research | Spotted B-86 Titan 14211 | -3/Research | Destroyed B-86 Titan 14268 | -3/Research | Spotted B-86 Titan 14282 | -3/Research | Destroyed 8 combat bots 15367 | -3/Research | Lost 4 parts (1p2u1w) 15451 | -3/Research | Destroyed B-86 Titan 15479 | -3/Research | Lost 3 parts (1p2u) 15750 | -3/Research | Build established: Scavenger-Gunner 16522 | -3/Research | Found Prototype Processor 16523 | -3/Research | Identified Exp. Terrain Scan Processor 16561 | -3/Research | Found Prototype Device 16607 | -3/Research | Identified Exp. ECM Suite 17059 | -3/Research | Identified exit to Research 17250 | -3/Research | Entered another Research area 17250 | -2/Research | Evolved 2 slots: Propulsion x2 18469 | -2/Research | Garrison activated, responded to threat 18518 | -2/Research | Destroyed 8 combat bots 18691 | -2/Research | Identified exit to Access 18691 | -2/Research | Discovered exit to Access (range 22) 18898 | -2/Research | Entered Access 18898 | -1/Access | Evolved 2 slots: Weapon x2 19202 | -1/Access | Build established: Scavenger-Executioner 20120 | -1/Access | Spotted B-99 Colossus 20231 | -1/Access | Self-destructed Last Messages --------------- 20218_ Myomer Leg destroyed. 20218_ H-88 Terminator IFF system glitched. 20218_ Slug penetrates Anti-Orbital Battery. 20220_ H-88 Terminator destroyed. 20221_ U-05 Engineer lays Concrete. 20221_ K-01 Serf collects debris. 20222_ System corrupted: Heat flow error (+171). 20222_ Penetrated by Slug. 20223_ U-05 Engineer lays Concrete. 20223_ Micro-nuke Launcher destroyed. 20224_ U-05 Engineer lays Concrete. 20225_ Penetrated by Slug. 20225_ K-01 Serf collects debris. 20226_ U-05 Engineer lays Concrete. 20227_ Penetrated by Slug. 20227_ Hvy. Gauss Cannon destroyed. 20227_ U-05 Engineer lays Concrete. 20229_ K-01 Serf collects debris. 20230_ U-05 Engineer lays Concrete. 20231_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###### ?????????????????????????? | | ??????????? ???? ?????????????????????? | | ????????? ? ???????????????????? | | ? ? ? ! ?????????????????? | | ? """ ? ????????????????? | | # ""F ?" " ?????????????????? | | # "" "" " ??#????????????? | | """ """" "" " ##???????????? | | """ "" " % " ???????????? | | ^ "" "" = " ??????????? | | " " " ??????????? | | R " ??????????? | | k ! k ?????????? | | % u ?????????? | | * % == = ?????????? | | !% %= !% % #????????????? | | ! ! *! @% #????????????? | | % w *%== #????????????? | | !%= #????????????? | | %* %BB#??????????? | | % BB#??????????? | | %###??????????? | | #########################+### gh???????????? | | ############????????????? ? gp ??????????? | | ?????????????????????????? #? g???????????? | | ?????????????????????????? +? p???????????? | | ??????????????????????????? #?? ????????????? | | ??????????????????????????? #?? ????????????? | | ????????????????????????????#??? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 199 Coolant Potential 200 Energy Generation 63 Energy Capacity 820 Matter Stores 900 Matter Capacity 1050 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 Additional Mass Support 16 EM Shielding 4 Armor Coverage 1025 Resistance: KI 35 Resistance: TH 50 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Imp. Aluminum Leg | -8/Materials | Scanalyzed Assault Rifle | -8/Materials | Scanalyzed Lgt. Cannon | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Deuterium Engine | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroFieldReconstructor Manual? 0 Play Time 02:08:22 Cumulative 1680.0 hours Start 2024.03.14 @ 22:09:26 End 2024.03.16 @ 19:09:48 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 946 Rogue 62 Adventurer 0 Explorer 884 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 80 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 076cc781-0369-44dc-8af0-7291f7a8e0e8