Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.02 @ 20:42:50

Player: Drago

Result: Destroyed by as-43688 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (14)      70
Value Destroyed (237)      237
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1907

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     170/170
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Mines

 Parts 
-------
>           --- POWER (1) --------
  Makeshift Power Source
>           --- PROPULSION (2) ---
      Light Treads
      Light Treads
>           --- UTILITY (2) ------
      Large Storage Unit
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (15) ---
      Light Ion Engine
      Light Nuclear Core
   Improved Heat Sink
            Cooling System
            Cooling System
     Medium Matter Pod (51)
   Hardened Light Armor Plating
            Chronowheel
      Small Laser
            Assault Rifle
      Light Assault Rifle
      Heavy Battle Rifle

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
            Wheel
    Compact Wheel
>           --- UTILITY ----------
      Large Storage Unit
            Terrain Scanner
>           --- WEAPON -----------
      Light Assault Rifle
      Heavy Battle Rifle
>           --- INVENTORY --------
      Light Ion Engine
      Light Treads
      Light Treads
   Improved Heat Sink
            Cooling System
            Cooling System
     Medium Matter Pod
   Hardened Light Armor Plating
   Hardened Light Armor Plating
            Chronowheel
      Small Laser
            Assault Rifle
            Grenade Launcher
            Grenade Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             21   | 6   8   .   .   7   
  Power                    2    | 1   .   .   .   1   
    Engine                 2    | 1   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   2   
    Treads                 2    | .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   3   .   .   1   
    Device                 1    | .   1   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   5   .   .   3   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 1   3   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   2   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   6   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   .   2   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      5    | .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   94  100 100 96  
  Engine                   14   | .   14  14  14  14  
  Wheel                    27   | .   28  28  28  26  
  Device                   11   | .   7   14  14  12  
  Storage                  14   | .   14  14  14  14  
  Ballistic Gun            25   | .   22  28  28  24  
  Launcher                 1    | .   4   .   .   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             31   | 12  31  27  27  30  
  Greatest Support         40   | 26  26  26  26  40  
  Greatest Overweight (x)  1    | .   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  
  Most Carried             14   | 4   10  10  11  14  
  Average Carried          9    | 2   7   10  10  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            12   | 4   10  10  11  12  

 Class Distribution 
--------------------
 83% | Mutant
 16% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
 Skirmisher | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           599  | 159 91  .   100 249 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            235  | .   114 .   .   121 
  Parts                    23   | .   19  .   .   4   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  18   | .   10  .   .   8   
  Guns                     3    | .   1   .   .   2   
  AOE                      15   | .   9   .   .   6   
Classes Destroyed          4    | .   3   .   .   1   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  9    | .   9   .   .   .   
  Grunt                    3    | .   1   .   .   2   
  Assembled                6    | .   .   .   .   6   
Best Kill Streak           6    | .   4   .   .   6   
  Combat Bots Only         6    | .   4   .   .   6   
Max Kills in Single Turn   4    | .   3   .   .   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   3   .   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1136 | .    123  .    .    1013 
  Core                     262  | .    17   .    .    245  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              25   | .    12   .    .    13   
  Largest                  2    | .    2    .    .    2    
  Hottest                  60   | .    40   .    .    60   
Shots Fired                44   | .    19   .    .    25   
  Gun                      34   | .    14   .    .    20   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 10   | .    5    .    .    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  34   | .    14   .    .    20   
  Thermal                  .    | .    .    .    .    .    
  Explosive                10   | .    5    .    .    5    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         6    | .    5    .    .    6    
  Robot Miss Streak        2    | .    2    .    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           26   | .    10   .    .    16   
  Core Hits                37   | .    17   .    .    20   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1123 | .    498  .    .    625  
  Guns                     230  | .    83   .    .    147  
  Cannons                  .    | .    .    .    .    .    
  Explosions               893  | .    415  .    .    478  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  230  | .    83   .    .    147  
  Thermal                  .    | .    .    .    .    .    
  Explosive                893  | .    415  .    .    478  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            50   | .    .    .    .    50   
  Projectiles              .    | .    .    .    .    .    
  Explosions               50   | .    .    .    .    50   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      98   | .    .    .    .    98   
  Shots                    3    | .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        30   | .    10   .    .    30   
  Average Temperature      11   | .    6    .    .    12   
  Received Heat Transfer   140  | .    24   .    .    116  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             366  | .   366 142 .   40  
  Initial                  142  | .   .   142 .   .   
  Average                  114  | .   184 142 .   32  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         78   | 100 58  100 .   100 
  Level 1                  21   | .   41  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              40   | .   13  .   .   27  
  Peak Tracking Total      13   | .   4   .   .   13  
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          5    | .   4   .   1   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                20   | .   19  .   1   .   
  Successful               13   | .   12  .   1   .   
  Failed                   7    | .   7   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   6   .   1   .   
  Terminals                19   | .   19  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   9   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Locate Traps             3    | .   3   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              2    | .   2   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   
  Terminals                3    | .   3   .   .   .   
    Track                  1    | .   1   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               3    | .   .   .   .   3   
  Largest Group            3    | .   .   .   .   3   
  Highest-Rated Group      40   | .   .   .   .   40  
  Highest-Rated Ally       16   | .   .   .   .   16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   9   
  Total Damage             33   | .   .   .   .   33  
  Kills                    1    | .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1481 | 58  396 58  694 275 
Spaces Moved               1323 | 50  350 55  661 207 
  Core                     2    | 2   .   .   .   .   
  Treads                   4    | .   .   .   .   4   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1317 | 48  350 55  661 203 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  105 105 90  
  Average Speed            103  | 89  99  105 105 106 
  Slowest Speed            160  | 100 105 105 105 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       41   | 3   55  15  90  42  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          52   | .   28  .   .   24  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      52   | .   28  .   .   24  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1392 | 60  379 55  661 237 
  Wait                     8    | .   1   1   .   6   
  Move                     1319 | 49  349 54  660 207 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | 5   6   .   1   3   
  Fast Attach              9    | 5   3   .   .   1   
  Attach                   5    | 1   1   .   .   3   
  Detach                   1    | .   1   .   .   .   
  Swap                     7    | .   4   .   .   3   
  Drop                     3    | .   2   .   .   1   
  Fire                     25   | .   12  .   .   13  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  191 | -10/Materials | Discovered new exit (range 16)
  308 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Identified exit to Mines
  455 | -10/Materials | Entered Mines
  506 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  507 | -10/Mines     | Discovered new exit (range 5)
  513 | -10/Mines     | Entered Exiles
  539 | -10/Exiles    | Discovered new exit (range 15)
  559 | -10/Exiles    | Met 8R-AWN
  581 | -10/Exiles    | Met EX-HEX
  631 | -10/Exiles    | Met EX-DEC
  681 | -10/Exiles    | Visited The Gauntlet
  897 | -10/Exiles    | Discovered new exit (range 14)
  973 | -10/Exiles    | Met EX-BIN
 1003 | -10/Exiles    | Aligned with FarCom system
 1004 | -10/Exiles    | Given EX-Vault access code
 1071 | -10/Exiles    | Opened EX-Vault
 1079 | -10/Exiles    | Found Chronowheel
 1104 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1115 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1207 | -10/Exiles    | Left Exiles lab with Chronowheel
 1207 | -10/Exiles    | Entered Mines
 1218 | -9/Mines      | Met a Derelict bent on vengeance
 1289 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1327 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1417 | -9/Mines      | Assembled infested the area
 1454 | -9/Mines      | Core integrity fell below 50%
 1473 | -9/Mines      | Core integrity fell below 20%
 1482 | -9/Mines      | Destroyed by as-43688 with Assembled Rifle

 Last Messages 
---------------
01450_ Destroyed Wheel.
01451_ Terrain Scanner destroyed.
01451_ System corrupted by crushing effect (+1).
01451_ Knocked back.
01453_ Grenade Launcher destroyed.
01454_ Destroyed Asb. Hover Unit.
01454_ as-72986 destroyed.
01454_ Grenade Launcher destroyed.
01454_ Destroyed Grenade Launcher.
01454_ Destroyed Asb. Hover Unit.
01455_ as-82986 destroyed.
01462_ The unstable cave ceiling collapses.
01462_ Critical hit (Destroy).
01472_ Acquired Lgt. Nuclear Core.
01474_ Acquired 36 matter.
01475_ Dropped Com. Wheel.
01476_ Acquired 47 matter.
01478_ The unstable cave ceiling collapses.
01480_ Acquired 65 matter.
01480_ Hrd. Light Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            170
Matter Stores              288
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScatterGatlingLaser
  Manual?         0
Play Time         00:13:36
  Cumulative      55.4 hours
  Start           2022.10.02 @ 20:29:12
  End             2022.10.02 @ 20:42:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           72
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          49
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              14/Smallcaps
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87bb9030-8487-4f99-a11c-9fdb1ba129a3