Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.23 @ 05:23:37

Player: Sophie

Result: Destroyed by G-34 Mercenary with Backup Laser I

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (32)      160
Value Destroyed (910)      910
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2090

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     382/400
Energy                     101/300
System Corruption          0%
Temperature                Cool (10)
Movement                   Hovering (60)
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
         Hover Unit
>        --- UTILITY (4) ------
   Small Battery
   Small Battery
  Medium Matter Pod
         Integration Mediator
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (4) ----
         Shock Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Matter Pod
  Advanced Sensor Array
           Particle Charger
           Integration Mediator
>          --- WEAPON -----------
           Shock Rifle
  Advanced Beam Cannon
>          --- INVENTORY --------
           Ion Engine
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
Utility                    Propulsion Shielding
  Device                   Integration Mediator
  Storage                  Small Storage Unit
  Processor                Seismic Analyzer
  Protection               Propulsion Shielding
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             41   | 8   15  18  
  Power                    5    | 1   2   2   
    Engine                 3    | 1   1   1   
    Core                   2    | .   1   1   
    Reactor                .    | .   .   .   
  Propulsion               7    | 4   2   1   
    Treads                 4    | 2   2   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  1    | .   .   1   
    Flight                 .    | .   .   .   
  Utility                  13   | 1   5   7   
    Device                 6    | .   3   3   
    Storage                5    | 1   .   4   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   16   | 2   6   8   
    Energy Gun             11   | 2   3   6   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          1    | .   1   .   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         2    | .   1   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 18   | .   4   14  
  Power                    2    | .   .   2   
  Propulsion               3    | .   1   2   
  Utility                  5    | .   1   4   
  Weapon                   8    | .   2   6   
  Highest Loss Streak      9    | .   1   9   
Average Slot Usage (%)     89   | .   89  88  
  Engine                   7    | .   9   5   
  Core                     4    | .   4   3   
  Treads                   22   | .   23  19  
  Device                   12   | .   4   23  
  Storage                  7    | .   7   7   
  Processor                4    | .   7   .   
  Protection               7    | .   6   8   
  Energy Gun               8    | .   9   7   
  Energy Cannon            1    | .   .   4   
  Ballistic Gun            4    | .   3   5   
  Ballistic Cannon         7    | .   10  2   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 13  14  20  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  4    | 4   .   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   4   
  Average Capacity         4    | 5   5   4   
  Most Carried             4    | 2   4   3   
  Average Carried          1    | .   1   .   
  Final Capacity           6    | 6   4   4   
  Final Carried            4    | .   4   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           843  | 235 349 259 
  Remotely                 116  | .   116 .   
Salvage Created            997  | .   576 421 
  Parts                    57   | .   38  19  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  26   | .   18  8   
  Guns                     11   | .   6   5   
  Cannons                  12   | .   9   3   
  AOE                      3    | .   3   .   
Classes Destroyed          6    | .   5   1   
  Recycler                 2    | .   1   1   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   6   .   
  Grunt                    18   | .   12  6   
  Sentry                   2    | .   .   2   
Best Kill Streak           4    | .   4   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2218 | .    892  1326 
  Core                     596  | .    188  408  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         62   | 100  24   .    
Volleys Fired              112  | .    71   41   
  Largest                  2    | .    2    2    
  Hottest                  118  | .    85   118  
Shots Fired                182  | .    114  68   
  Gun                      106  | .    60   46   
  Cannon                   76   | .    54   22   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  93   | .    64   29   
  Thermal                  25   | .    7    18   
  Explosive                .    | .    .    .    
  Electromagnetic          64   | .    43   21   
  Robot Hit Streak         11   | .    8    11   
  Robot Miss Streak        5    | .    5    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           113  | .    67   46   
  Core Hits                52   | .    34   18   
  Critical Hits            3    | .    .    3    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 3    | .    .    3    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1933 | .    1284 649  
  Guns                     871  | .    484  387  
  Cannons                  702  | .    446  256  
  Explosions               354  | .    354  .    
  Melee                    .    | .    .    .    
  Ramming                  6    | .    .    6    
  Kinetic                  684  | .    475  209  
  Thermal                  455  | .    259  196  
  Explosive                158  | .    158  .    
  Electromagnetic          630  | .    392  238  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            59   | .    59   .    
  Projectiles              5    | .    5    .    
  Explosions               54   | .    54   .    
  Melee                    .    | .    .    .    
Knockbacks                 11   | .    10   1    
  Impact                   .    | .    .    .    
  Kinetic                  10   | .    9    1    
  Secondary                1    | .    1    .    
Self-Inflicted Damage      116  | .    116  .    
  Shots                    2    | .    2    .    
  Rammed                   3    | .    .    3    
Targets Rammed             3    | .    .    3    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        284  | .    177  284  
  Average Temperature      88   | .    69   118  
  Received Heat Transfer   861  | .    279  582  
  Effects                  3    | .    .    3    
    Energy Bleed           1    | .    .    1    
    Interference           2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              3    | .    2    1    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         781  | .    435  346  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    2    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             216  | .   216 171 
  Average Influence        80   | .   85  82  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         95   | 100 92  100 
  Level 1                  4    | .   7   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   3   4   
  Investigation            4    | .   2   2   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              59   | .   28  31  
  Peak Tracking Total      8    | .   4   8   
  Tactical Retreats        7    | .   2   5   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             6    | .   6   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          10   | .   7   3   
  Terminals                10   | .   7   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                29   | .   17  12  
  Successful               21   | .   13  8   
  Failed                   7    | .   4   3   
    Catastrophic           .    | .   .   .   
  Database Lockouts        4    | .   .   4   
  Manual                   8    | .   2   6   
  Terminals                29   | .   17  12  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             21   | .   13  8   
  Record                   9    | .   3   6   
  Prototype ID Bank        3    | .   3   .   
  Branch Access Points     1    | .   .   1   
  Emergency Access Points  2    | .   2   .   
  Scanalyzer Index         1    | .   1   .   
  Reprogram Traps          1    | .   1   .   
  Investigation Status     1    | .   .   1   
  Recall Investigation     2    | .   2   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   5   3   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2241 | 115  1275 851  
Spaces Moved               1186 | 70   661  455  
  Core                     61   | 6    .    55   
  Treads                   1104 | 46   661  397  
  Legs                     .    | .    .    .    
  Wheels                   18   | 18   .    .    
  Hover                    3    | .    .    3    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  60   
  Average Speed            156  | 146  160  152  
  Slowest Speed            250  | 250  160  200  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       49   | 6    97   45   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          45   | .    45   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      45   | .    45   .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1389 | 81  765 543 
  Wait                     16   | .   7   9   
  Move                     1184 | 69  660 455 
  Hop                      .    | .   .   .   
  Pick Up                  7    | .   1   6   
  Fast Attach              29   | 8   11  10  
  Attach                   4    | .   1   3   
  Detach                   9    | 2   6   1   
  Swap                     8    | .   3   5   
  Drop                     17   | 2   5   10  
  Fire                     112  | .   71  41  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    3    | .   .   3   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Min / Sto)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
  116 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  371 | -10/Materials | Core integrity fell below 50%
  449 | -10/Materials | Discovered new exit (range 7)
  707 | -10/Materials | Discovered new exit (range 10)
  912 | -10/Materials | Discovered new exit (range 16)
 1254 | -10/Materials | Discovered new exit (range 14)
 1391 | -10/Materials | Entered another Materials area
 1391 | -9/Materials  | Evolved 2 slots: Utility x2
 1523 | -9/Materials  | Central database locked down
 1649 | -9/Materials  | Lost 4 parts (1p1u2w)
 1783 | -9/Materials  | Discovered new exit (range 12)
 1841 | -9/Materials  | Identified exit to Mines
 1841 | -9/Materials  | Identified exit to Storage
 2189 | -9/Materials  | Core integrity fell below 50%
 2214 | -9/Materials  | Lost 9 parts (1p2n2u4w)
 2233 | -9/Materials  | Core integrity fell below 20%
 2242 | -9/Materials  | Destroyed by G-34 Mercenary with Backup Laser I

 Last Messages 
---------------
R-06 Scavenger collects Imp. Ion Engine.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Treads.
K-01 Serf collects debris.
Shock Rifle destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Beam Rifle.
R-06 Scavenger collects Lgt. Treads.
K-01 Serf collects debris.
Shock Rifle destroyed.
K-01 Serf collects debris. <x4>
Acquired Sml. Battery.
R-06 Scavenger inserts Aluminum Leg into recycling unit.
Recycling unit begins recycling process.
Recycling unit begins matter transfer process.
Acquired Sml. Battery.
R-06 Scavenger inserts Heat Sink into recycling unit.
Acquired Hover Unit.
R-06 Scavenger inserts Imp. Ion Engine into recycling unit.
Recycling unit begins recycling process.

 Map 
-----
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| ????????????????????????????????#       #????????? |
| ????????????????????????????????#########????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            300
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       60
Propulsion Shielding       33
Evasion (%)                40
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssaultGlidesysFacilitator
  Manual?         0
Play Time         00:29:05
  Cumulative      32.0 hours
  Start           2020.05.23 @ 04:55:19
  End             2020.05.23 @ 05:23:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           10
  Adventurer      0
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             31
Gallery%          37
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Cog
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e8ef1ef1-d842-452f-b30b-2fc239ab54fd